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-rw-r--r--src/mesa/main/ff_fragment_shader.cpp39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 43930a4b30e..b799b292664 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1530,14 +1530,32 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
*/
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
+ /* Allocate final instruction array. This has to be done before calling
+ * _mesa_append_fog_code because that function frees the Base.Instructions.
+ * At this point, Base.Instructions points to stack data, so it's a really
+ * bad idea to free it.
+ */
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
+ }
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ /* Append fog code. This must be done before checking the program against
+ * the limits becuase it will potentially add some instructions.
+ */
if (key->fog_enabled) {
/* Pull fog mode from struct gl_context, the value in the state key is
* a reduced value and not what is expected in FogOption
*/
p.program->FogOption = ctx->Fog.Mode;
p.program->Base.InputsRead |= FRAG_BIT_FOGC;
- }
- else {
+
+ _mesa_append_fog_code(ctx, p.program, GL_FALSE);
p.program->FogOption = GL_NONE;
}
@@ -1552,23 +1570,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program, GL_FALSE);
- p.program->FogOption = GL_NONE;
- }
-
-
/* Notify driver the fragment program has (actually) changed.
*/
if (ctx->Driver.ProgramStringNotify) {