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-rw-r--r--src/mesa/main/shader_query.cpp62
1 files changed, 9 insertions, 53 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index caff79f39af..190f6387987 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -101,24 +101,6 @@ _mesa_BindAttribLocation(GLuint program, GLuint index,
*/
}
-static bool
-is_active_attrib(const gl_shader_variable *var)
-{
- if (!var)
- return false;
-
- switch (var->mode) {
- case ir_var_shader_in:
- return var->location != -1;
-
- case ir_var_system_value:
- return true;
-
- default:
- return false;
- }
-}
-
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -159,9 +141,6 @@ _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
const gl_shader_variable *const var = RESOURCE_VAR(res);
- if (!is_active_attrib(var))
- return;
-
const char *var_name = var->name;
_mesa_copy_string(name, maxLength, length, var_name);
@@ -208,19 +187,7 @@ _mesa_GetAttribLocation(GLuint program, const GLchar * name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetAttribLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
unsigned
@@ -235,8 +202,7 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
unsigned count = 0;
for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
- res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
- is_active_attrib(RESOURCE_VAR(res)))
+ res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
}
return count;
@@ -394,19 +360,7 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
if (!res)
return -1;
- GLint loc = program_resource_location(shProg, res, name, array_index);
-
- /* The extra check against against 0 is made because of builtin-attribute
- * locations that have offset applied. Function program_resource_location
- * can return built-in attribute locations < 0 and glGetFragDataLocation
- * cannot be used on "conventional" attributes.
- *
- * From page 95 of the OpenGL 3.0 spec:
- *
- * "If name is not an active attribute, if name is a conventional
- * attribute, or if an error occurs, -1 will be returned."
- */
- return (loc >= 0) ? loc : -1;
+ return program_resource_location(shProg, res, name, array_index);
}
const char*
@@ -826,10 +780,6 @@ program_resource_location(struct gl_shader_program *shProg,
struct gl_program_resource *res, const char *name,
unsigned array_index)
{
- /* Built-in locations should report GL_INVALID_INDEX. */
- if (is_gl_identifier(name))
- return GL_INVALID_INDEX;
-
/* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
* offsets are used internally to differentiate between built-in attributes
* and user-defined attributes.
@@ -838,6 +788,9 @@ program_resource_location(struct gl_shader_program *shProg,
case GL_PROGRAM_INPUT: {
const gl_shader_variable *var = RESOURCE_VAR(res);
+ if (var->location == -1)
+ return -1;
+
/* If the input is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= var->type->length) {
@@ -848,6 +801,9 @@ program_resource_location(struct gl_shader_program *shProg,
VERT_ATTRIB_GENERIC0);
}
case GL_PROGRAM_OUTPUT:
+ if (RESOURCE_VAR(res)->location == -1)
+ return -1;
+
/* If the output is an array, fail if the index is out of bounds. */
if (array_index > 0
&& array_index >= RESOURCE_VAR(res)->type->length) {