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-rw-r--r--src/mesa/main/stencil.c24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index f65116abe0f..2a19a17b884 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -573,12 +573,24 @@ _mesa_init_stencil(struct gl_context *ctx)
ctx->Stencil.Ref[0] = 0;
ctx->Stencil.Ref[1] = 0;
ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
+
+ /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says:
+ *
+ * "In the initial state, [...] the front and back stencil mask are both
+ * set to the value 2^s − 1, where s is greater than or equal to the
+ * number of bits in the deepest stencil buffer* supported by the GL
+ * implementation."
+ *
+ * Since the maximum supported precision for stencil buffers is 8 bits,
+ * mask values should be initialized to 2^8 - 1 = 0xFF.
+ */
+ ctx->Stencil.ValueMask[0] = 0xFF;
+ ctx->Stencil.ValueMask[1] = 0xFF;
+ ctx->Stencil.ValueMask[2] = 0xFF;
+ ctx->Stencil.WriteMask[0] = 0xFF;
+ ctx->Stencil.WriteMask[1] = 0xFF;
+ ctx->Stencil.WriteMask[2] = 0xFF;
+
ctx->Stencil.Clear = 0;
ctx->Stencil._BackFace = 1;
}