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-rw-r--r--src/mesa/main/bufferobj.c33
-rw-r--r--src/mesa/main/varray.c13
2 files changed, 25 insertions, 21 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 1dfcda30d5e..b6879ceb581 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -31,6 +31,7 @@
*/
#include <stdbool.h>
+#include <inttypes.h> /* for PRId64 macro */
#include "glheader.h"
#include "enums.h"
#include "hash.h"
@@ -2824,8 +2825,8 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx,
* value in <offsets> is less than zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(offsets[%u]=%lld < 0)",
- index, (long long int) offsets[index]);
+ "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
+ index, (int64_t) offsets[index]);
return false;
}
@@ -2836,8 +2837,8 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx,
* value in <sizes> is less than or equal to zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(sizes[%u]=%lld <= 0)",
- index, (long long int) sizes[index]);
+ "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
+ index, (int64_t) sizes[index]);
return false;
}
@@ -3032,11 +3033,11 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
*/
if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
- "it must be a multiple of the value of "
+ "glBindBuffersRange(offsets[%u]=%" PRId64
+ " is misaligned; it must be a multiple of the value of "
"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
"target=GL_UNIFORM_BUFFER)",
- i, (long long int) offsets[i],
+ i, (int64_t) offsets[i],
ctx->Const.UniformBufferOffsetAlignment);
continue;
}
@@ -3270,19 +3271,19 @@ bind_xfb_buffers_range(struct gl_context *ctx,
*/
if (offsets[i] & 0x3) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
- "it must be a multiple of 4 when "
+ "glBindBuffersRange(offsets[%u]=%" PRId64
+ " is misaligned; it must be a multiple of 4 when "
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
- i, (long long int) offsets[i]);
+ i, (int64_t) offsets[i]);
continue;
}
if (sizes[i] & 0x3) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(sizes[%u]=%lld is misaligned; "
- "it must be a multiple of 4 when "
+ "glBindBuffersRange(sizes[%u]=%" PRId64
+ " is misaligned; it must be a multiple of 4 when "
"target=GL_TRANSFORM_FEEDBACK_BUFFER)",
- i, (long long int) sizes[i]);
+ i, (int64_t) sizes[i]);
continue;
}
@@ -3488,10 +3489,10 @@ bind_atomic_buffers_range(struct gl_context *ctx,
*/
if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
- "it must be a multiple of %d when "
+ "glBindBuffersRange(offsets[%u]=%" PRId64
+ " is misaligned; it must be a multiple of %d when "
"target=GL_ATOMIC_COUNTER_BUFFER)",
- i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE);
+ i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
continue;
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 14544491ca7..230fb30cb23 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -24,6 +24,8 @@
*/
+#include <inttypes.h> /* for PRId64 macro */
+
#include "glheader.h"
#include "imports.h"
#include "bufferobj.h"
@@ -1424,7 +1426,8 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
*/
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(offset=%lld < 0)", (long long)offset);
+ "glBindVertexBuffer(offset=%" PRId64 " < 0)",
+ (int64_t) offset);
return;
}
@@ -1550,15 +1553,15 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
*/
if (offsets[i] < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(offsets[%u]=%lldd < 0)",
- i, (long long int) offsets[i]);
+ "glBindVertexBuffer(offsets[%u]=%" PRId64 " < 0)",
+ i, (int64_t) offsets[i]);
continue;
}
if (strides[i] < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(strides[%u]=%lld < 0)",
- i, (long long int) strides[i]);
+ "glBindVertexBuffer(strides[%u]=%d < 0)",
+ i, strides[i]);
continue;
}