diff options
Diffstat (limited to 'src/mesa/main')
89 files changed, 9049 insertions, 6233 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 72091b0789c..d124c724c99 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -166,7 +166,7 @@ static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) @@ -176,7 +176,7 @@ static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) @@ -188,7 +188,7 @@ static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) @@ -201,7 +201,7 @@ static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ @@ -213,7 +213,7 @@ static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) @@ -224,7 +224,7 @@ static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) @@ -235,7 +235,7 @@ static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v) } static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) @@ -248,7 +248,7 @@ static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ @@ -260,7 +260,7 @@ static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) @@ -271,7 +271,7 @@ static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) @@ -283,7 +283,7 @@ static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) @@ -296,7 +296,7 @@ static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ @@ -308,7 +308,7 @@ static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) @@ -319,7 +319,7 @@ static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) @@ -331,7 +331,7 @@ static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) @@ -344,7 +344,7 @@ static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ @@ -356,7 +356,7 @@ static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) @@ -367,7 +367,7 @@ static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) @@ -379,7 +379,7 @@ static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) @@ -392,7 +392,7 @@ static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ @@ -404,7 +404,7 @@ static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) @@ -415,7 +415,7 @@ static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) @@ -427,7 +427,7 @@ static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) @@ -440,7 +440,7 @@ static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v) { - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ @@ -602,7 +602,7 @@ static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) @@ -612,7 +612,7 @@ static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) @@ -624,7 +624,7 @@ static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) @@ -637,7 +637,7 @@ static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_BYTE attributes */ @@ -649,7 +649,7 @@ static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) @@ -660,7 +660,7 @@ static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) @@ -671,7 +671,7 @@ static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) } static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) @@ -684,7 +684,7 @@ static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_SHORT attributes */ @@ -696,7 +696,7 @@ static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) @@ -707,7 +707,7 @@ static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) @@ -719,7 +719,7 @@ static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) @@ -732,7 +732,7 @@ static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_SHORT attributes */ @@ -744,7 +744,7 @@ static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) @@ -755,7 +755,7 @@ static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) @@ -767,7 +767,7 @@ static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) @@ -780,7 +780,7 @@ static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_INT attributes */ @@ -792,7 +792,7 @@ static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) @@ -803,7 +803,7 @@ static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) @@ -815,7 +815,7 @@ static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) @@ -828,7 +828,7 @@ static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_UNSIGNED_INT attributes */ @@ -840,7 +840,7 @@ static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); } static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) @@ -851,7 +851,7 @@ static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); } static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) @@ -863,7 +863,7 @@ static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); } static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) @@ -876,7 +876,7 @@ static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) { - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); } /* GL_FLOAT attributes */ diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c new file mode 100644 index 00000000000..0c3c9c4de49 --- /dev/null +++ b/src/mesa/main/api_exec.c @@ -0,0 +1,884 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "glheader.h" +#if FEATURE_accum +#include "accum.h" +#endif +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "shader/arbprogram.h" +#endif +#if FEATURE_ATI_fragment_shader +#include "shader/atifragshader.h" +#endif +#if FEATURE_attrib_stack +#include "attrib.h" +#endif +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#if FEATURE_colortable +#include "colortab.h" +#endif +#include "context.h" +#if FEATURE_convolution +#include "convolve.h" +#endif +#include "depth.h" +#if FEATURE_dlist +#include "dlist.h" +#endif +#if FEATURE_drawpix +#include "drawpix.h" +#include "rastpos.h" +#endif +#include "enable.h" +#if FEATURE_evaluators +#include "eval.h" +#endif +#include "get.h" +#if FEATURE_feedback +#include "feedback.h" +#endif +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "ffvertex_prog.h" +#include "framebuffer.h" +#include "hint.h" +#if FEATURE_histogram +#include "histogram.h" +#endif +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "multisample.h" +#if FEATURE_pixel_transfer +#include "pixel.h" +#endif +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query +#include "queryobj.h" +#endif +#include "readpix.h" +#include "scissor.h" +#include "state.h" +#include "stencil.h" +#include "texenv.h" +#include "teximage.h" +#if FEATURE_texgen +#include "texgen.h" +#endif +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_NV_vertex_program +#include "shader/nvprogram.h" +#endif +#if FEATURE_NV_fragment_program +#include "shader/nvprogram.h" +#include "shader/program.h" +#include "texenvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaders.h" +#endif +#include "debug.h" +#include "glapi/dispatch.h" + + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +void +_mesa_init_exec_table(struct _glapi_table *exec) +{ +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); +#if FEATURE_accum + SET_Accum(exec, _mesa_Accum); + SET_ClearAccum(exec, _mesa_ClearAccum); +#endif +#if FEATURE_dlist + SET_CallList(exec, _mesa_CallList); + SET_CallLists(exec, _mesa_CallLists); + SET_DeleteLists(exec, _mesa_DeleteLists); + SET_EndList(exec, _mesa_EndList); + SET_GenLists(exec, _mesa_GenLists); + SET_IsList(exec, _mesa_IsList); + SET_ListBase(exec, _mesa_ListBase); + SET_NewList(exec, _mesa_NewList); +#endif + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); + SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); +#if FEATURE_drawpix + SET_Bitmap(exec, _mesa_Bitmap); + SET_CopyPixels(exec, _mesa_CopyPixels); + SET_DrawPixels(exec, _mesa_DrawPixels); +#endif +#if FEATURE_feedback + SET_InitNames(exec, _mesa_InitNames); + SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); + SET_LoadName(exec, _mesa_LoadName); + SET_PassThrough(exec, _mesa_PassThrough); + SET_PopName(exec, _mesa_PopName); + SET_PushName(exec, _mesa_PushName); + SET_SelectBuffer(exec, _mesa_SelectBuffer); + SET_RenderMode(exec, _mesa_RenderMode); +#endif + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); +#if FEATURE_evaluators + SET_GetMapdv(exec, _mesa_GetMapdv); + SET_GetMapfv(exec, _mesa_GetMapfv); + SET_GetMapiv(exec, _mesa_GetMapiv); + SET_Map1d(exec, _mesa_Map1d); + SET_Map1f(exec, _mesa_Map1f); + SET_Map2d(exec, _mesa_Map2d); + SET_Map2f(exec, _mesa_Map2f); + SET_MapGrid1d(exec, _mesa_MapGrid1d); + SET_MapGrid1f(exec, _mesa_MapGrid1f); + SET_MapGrid2d(exec, _mesa_MapGrid2d); + SET_MapGrid2f(exec, _mesa_MapGrid2f); +#endif + SET_MultMatrixd(exec, _mesa_MultMatrixd); +#if FEATURE_pixel_transfer + SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); + SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); + SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); + SET_PixelMapfv(exec, _mesa_PixelMapfv); + SET_PixelMapuiv(exec, _mesa_PixelMapuiv); + SET_PixelMapusv(exec, _mesa_PixelMapusv); + SET_PixelTransferf(exec, _mesa_PixelTransferf); + SET_PixelTransferi(exec, _mesa_PixelTransferi); + SET_PixelZoom(exec, _mesa_PixelZoom); +#endif + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); +#if FEATURE_attrib_stack + SET_PopAttrib(exec, _mesa_PopAttrib); + SET_PushAttrib(exec, _mesa_PushAttrib); + SET_PopClientAttrib(exec, _mesa_PopClientAttrib); + SET_PushClientAttrib(exec, _mesa_PushClientAttrib); +#endif +#if FEATURE_drawpix + SET_RasterPos2f(exec, _mesa_RasterPos2f); + SET_RasterPos2fv(exec, _mesa_RasterPos2fv); + SET_RasterPos2i(exec, _mesa_RasterPos2i); + SET_RasterPos2iv(exec, _mesa_RasterPos2iv); + SET_RasterPos2d(exec, _mesa_RasterPos2d); + SET_RasterPos2dv(exec, _mesa_RasterPos2dv); + SET_RasterPos2s(exec, _mesa_RasterPos2s); + SET_RasterPos2sv(exec, _mesa_RasterPos2sv); + SET_RasterPos3d(exec, _mesa_RasterPos3d); + SET_RasterPos3dv(exec, _mesa_RasterPos3dv); + SET_RasterPos3f(exec, _mesa_RasterPos3f); + SET_RasterPos3fv(exec, _mesa_RasterPos3fv); + SET_RasterPos3i(exec, _mesa_RasterPos3i); + SET_RasterPos3iv(exec, _mesa_RasterPos3iv); + SET_RasterPos3s(exec, _mesa_RasterPos3s); + SET_RasterPos3sv(exec, _mesa_RasterPos3sv); + SET_RasterPos4d(exec, _mesa_RasterPos4d); + SET_RasterPos4dv(exec, _mesa_RasterPos4dv); + SET_RasterPos4f(exec, _mesa_RasterPos4f); + SET_RasterPos4fv(exec, _mesa_RasterPos4fv); + SET_RasterPos4i(exec, _mesa_RasterPos4i); + SET_RasterPos4iv(exec, _mesa_RasterPos4iv); + SET_RasterPos4s(exec, _mesa_RasterPos4s); + SET_RasterPos4sv(exec, _mesa_RasterPos4sv); +#endif + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + +#if FEATURE_texgen + SET_GetTexGendv(exec, _mesa_GetTexGendv); + SET_GetTexGenfv(exec, _mesa_GetTexGenfv); + SET_GetTexGeniv(exec, _mesa_GetTexGeniv); + SET_TexGend(exec, _mesa_TexGend); + SET_TexGendv(exec, _mesa_TexGendv); + SET_TexGenf(exec, _mesa_TexGenf); + SET_TexGenfv(exec, _mesa_TexGenfv); + SET_TexGeni(exec, _mesa_TexGeni); + SET_TexGeniv(exec, _mesa_TexGeniv); +#endif + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + +#if FEATURE_colortable + SET_ColorSubTable(exec, _mesa_ColorSubTable); + SET_ColorTable(exec, _mesa_ColorTable); + SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); + SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); + SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); + SET_CopyColorTable(exec, _mesa_CopyColorTable); + SET_GetColorTable(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); +#endif + +#if FEATURE_convolution + SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); + SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); + SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); + SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); + SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); + SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); + SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); + SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); + SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); + SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); +#endif +#if FEATURE_histogram + SET_GetHistogram(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmax(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); + SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); + SET_Histogram(exec, _mesa_Histogram); + SET_Minmax(exec, _mesa_Minmax); + SET_ResetHistogram(exec, _mesa_ResetHistogram); + SET_ResetMinmax(exec, _mesa_ResetMinmax); +#endif + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); +#if FEATURE_ARB_shader_objects + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); +#endif + + /* OpenGL 2.1 */ +#if FEATURE_ARB_shader_objects + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); +#endif + + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); + SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ +#if FEATURE_drawpix + SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); + SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); + SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); + SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); + SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); + SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); + SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); + SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); + SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); + SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); + SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); + SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); + SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); + SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); + SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); + SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); + SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); + SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); + SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); + SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); + SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); + SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); + SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); + SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); +#endif + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ +#if FEATURE_ARB_occlusion_query + SET_GenQueriesARB(exec, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); + SET_IsQueryARB(exec, _mesa_IsQueryARB); + SET_BeginQueryARB(exec, _mesa_BeginQueryARB); + SET_EndQueryARB(exec, _mesa_EndQueryARB); + SET_GetQueryivARB(exec, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); +#endif + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + +#if FEATURE_ARB_shader_objects + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); +#endif /* FEATURE_ARB_shader_objects */ + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif /* FEATURE_ARB_vertex_shader */ + + /* GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); + SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); + SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); + SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); + SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); + SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); + SET_SampleMapATI(exec, _mesa_SampleMapATI); + SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); + SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); + SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); + SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); + SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); + SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); + SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); +#endif + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_timer_query + SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); + SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); +} + diff --git a/src/mesa/main/api_exec.h b/src/mesa/main/api_exec.h new file mode 100644 index 00000000000..4bd715053ab --- /dev/null +++ b/src/mesa/main/api_exec.h @@ -0,0 +1,37 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef API_EXEC_H +#define API_EXEC_H + + +struct _glapi_table; + + +extern void +_mesa_init_exec_table(struct _glapi_table *exec); + + +#endif diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 3df64362eab..a1cc3a2a4b8 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -30,7 +30,9 @@ #include "context.h" #include "light.h" #include "macros.h" +#if FEATURE_dlist #include "dlist.h" +#endif #include "glapi/dispatch.h" @@ -621,6 +623,8 @@ static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLf (void) a; (void) b; (void) c; (void) d; } + +#if FEATURE_evaluators /* Similarly, these have no effect outside begin/end: */ static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a ) @@ -652,6 +656,7 @@ static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b ) { (void) a; (void) b; } +#endif /* FEATURE_evaluators */ /* Begin -- call into driver, should result in the vtxfmt being @@ -904,20 +909,24 @@ _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) { vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ vfmt->Begin = _mesa_noop_Begin; +#if FEATURE_dlist vfmt->CallList = _mesa_CallList; vfmt->CallLists = _mesa_CallLists; +#endif vfmt->Color3f = _mesa_noop_Color3f; vfmt->Color3fv = _mesa_noop_Color3fv; vfmt->Color4f = _mesa_noop_Color4f; vfmt->Color4fv = _mesa_noop_Color4fv; vfmt->EdgeFlag = _mesa_noop_EdgeFlag; vfmt->End = _mesa_noop_End; +#if FEATURE_evaluators vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; +#endif vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; vfmt->Indexf = _mesa_noop_Indexf; diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 5a199939760..bbc5933ab9f 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -119,6 +119,12 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* use indices in the buffer object */ GLuint indexBytes; + if (!ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, + "glDrawElements called with empty array elements buffer"); + return GL_FALSE; + } + if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); } @@ -131,7 +137,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, } /* make sure count doesn't go outside buffer bounds */ - if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index f08f99d8e17..d62661e2b52 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -164,6 +164,15 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->VertexAttrib[i].Normalized = GL_FALSE; } +#if FEATURE_point_size_array + obj->PointSize.Type = GL_FLOAT; + obj->PointSize.Stride = 0; + obj->PointSize.StrideB = 0; + obj->PointSize.Ptr = NULL; + obj->PointSize.Enabled = GL_FALSE; + obj->PointSize.BufferObj = ctx->Array.NullBufferObj; +#endif + #if FEATURE_ARB_vertex_buffer_object /* Vertex array buffers */ obj->Vertex.BufferObj = ctx->Array.NullBufferObj; diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index c3c1f927fd2..ce0733855cc 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -30,6 +30,7 @@ #include "blend.h" #include "buffers.h" #include "bufferobj.h" +#include "clear.h" #include "colormac.h" #include "colortab.h" #include "context.h" @@ -41,11 +42,16 @@ #include "light.h" #include "lines.h" #include "matrix.h" +#include "multisample.h" #include "points.h" #include "polygon.h" +#include "scissor.h" #include "simple_list.h" #include "stencil.h" +#include "texenv.h" +#include "texgen.h" #include "texobj.h" +#include "texparam.h" #include "texstate.h" #include "varray.h" #include "mtypes.h" @@ -1085,14 +1091,14 @@ _mesa_PopAttrib(void) _mesa_PointSize(point->Size); _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterfEXT(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterfEXT(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterfEXT(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); + _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, + point->Params); + _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, + point->MinSize); + _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, + point->MaxSize); + _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, + point->Threshold); } if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 81bd4c2f320..4d4a8971419 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -36,6 +36,7 @@ #include "enums.h" #include "macros.h" #include "mtypes.h" +#include "glapi/glapitable.h" /** @@ -45,19 +46,11 @@ * \param dfactor destination factor operator. * * \sa glBlendFunc, glBlendFuncSeparateEXT - * - * Swizzles the inputs and calls \c glBlendFuncSeparateEXT. This is done - * using the \c CurrentDispatch table in the context, so this same function - * can be used while compiling display lists. Therefore, there is no need - * for the display list code to save and restore this function. */ void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) { - GET_CURRENT_CONTEXT(ctx); - - (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor, - sfactor, dfactor ); + _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); } diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index eb418610a72..8d3ddaf60f0 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -646,8 +646,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx, * \sa _mesa_unmap_bitmap_pbo */ void -_mesa_unmap_drapix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack) +_mesa_unmap_drawpix_pbo(GLcontext *ctx, + const struct gl_pixelstore_attrib *unpack) { if (unpack->BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 8baa59d6171..537b2404740 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -104,9 +104,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx, const GLvoid *pixels); extern void -_mesa_unmap_drapix_pbo(GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack); - +_mesa_unmap_drawpix_pbo(GLcontext *ctx, + const struct gl_pixelstore_attrib *unpack); extern void * _mesa_map_readpix_pbo(GLcontext *ctx, diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 5ab969e0ebb..5dd85de272a 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -25,7 +25,7 @@ /** * \file buffers.c - * General framebuffer-related functions, like glClear, glScissor, etc. + * glReadBuffer, DrawBuffer functions. */ @@ -42,151 +42,6 @@ #define BAD_MASK ~0u -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_ClearIndex( GLfloat c ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Color.ClearIndex == (GLuint) c) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ClearIndex = (GLuint) c; - - if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { - /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ - (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); - } -} -#endif - - -/** - * Specify the clear values for the color buffers. - * - * \param red red color component. - * \param green green color component. - * \param blue blue color component. - * \param alpha alpha component. - * - * \sa glClearColor(). - * - * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a - * change, flushes the vertices and notifies the driver via the - * dd_function_table::ClearColor callback. - */ -void GLAPIENTRY -_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = CLAMP(red, 0.0F, 1.0F); - tmp[1] = CLAMP(green, 0.0F, 1.0F); - tmp[2] = CLAMP(blue, 0.0F, 1.0F); - tmp[3] = CLAMP(alpha, 0.0F, 1.0F); - - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4V(ctx->Color.ClearColor, tmp); - - if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { - /* it's OK to call glClearColor in CI mode but it should be a NOP */ - (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); - } -} - - -/** - * Clear buffers. - * - * \param mask bit-mask indicating the buffers to be cleared. - * - * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState - * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, - * etc. If the rasterization mode is set to GL_RENDER then requests the driver - * to clear the buffers, via the dd_function_table::Clear callback. - */ -void GLAPIENTRY -_mesa_Clear( GLbitfield mask ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClear 0x%x\n", mask); - - if (mask & ~(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT | - GL_ACCUM_BUFFER_BIT)) { - /* invalid bit set */ - _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); - return; - } - - if (ctx->NewState) { - _mesa_update_state( ctx ); /* update _Xmin, etc */ - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glClear(incomplete framebuffer)"); - return; - } - - if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || - ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || - ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) - return; - - if (ctx->RenderMode == GL_RENDER) { - GLbitfield bufferMask; - - /* don't clear depth buffer if depth writing disabled */ - if (!ctx->Depth.Mask) - mask &= ~GL_DEPTH_BUFFER_BIT; - - /* Build the bitmask to send to device driver's Clear function. - * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 - * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the - * BUFFER_BIT_COLORn flags. - */ - bufferMask = 0; - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); - } - } - - if ((mask & GL_DEPTH_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveDepthBuffer) { - bufferMask |= BUFFER_BIT_DEPTH; - } - - if ((mask & GL_STENCIL_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveStencilBuffer) { - bufferMask |= BUFFER_BIT_STENCIL; - } - - if ((mask & GL_ACCUM_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveAccumBuffer) { - bufferMask |= BUFFER_BIT_ACCUM; - } - - ASSERT(ctx->Driver.Clear); - ctx->Driver.Clear(ctx, bufferMask); - } -} - - - /** * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are * available to the rendering context (for drawing or reading). @@ -564,7 +419,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, } } - ctx->NewState |= _NEW_COLOR; + ctx->NewState |= _NEW_BUFFERS; } @@ -639,6 +494,7 @@ _mesa_ReadBuffer(GLenum buffer) /* OK, all error checking has been completed now */ _mesa_readbuffer(ctx, buffer, srcBuffer); + ctx->NewState |= _NEW_BUFFERS; /* * Call device driver function. @@ -646,195 +502,3 @@ _mesa_ReadBuffer(GLenum buffer) if (ctx->Driver.ReadBuffer) (*ctx->Driver.ReadBuffer)(ctx, buffer); } - - -#if _HAVE_FULL_GL - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ - -void _mesa_resizebuffers( GLcontext *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - - -/* - * XXX move somewhere else someday? - */ -void GLAPIENTRY -_mesa_SampleCoverageARB(GLclampf value, GLboolean invert) -{ - GET_CURRENT_CONTEXT(ctx); - - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); - return; - } - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); - ctx->Multisample.SampleCoverageInvert = invert; - ctx->NewState |= _NEW_MULTISAMPLE; -} - -#endif /* _HAVE_FULL_GL */ - - - -/** - * Define the scissor box. - * - * \param x, y coordinates of the scissor box lower-left corner. - * \param width width of the scissor box. - * \param height height of the scissor box. - * - * \sa glScissor(). - * - * Verifies the parameters and updates __GLcontextRec::Scissor. On a - * change flushes the vertices and notifies the driver via - * the dd_function_table::Scissor callback. - */ -void -_mesa_set_scissor(GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - if (x == ctx->Scissor.X && - y == ctx->Scissor.Y && - width == ctx->Scissor.Width && - height == ctx->Scissor.Height) - return; - - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.X = x; - ctx->Scissor.Y = y; - ctx->Scissor.Width = width; - ctx->Scissor.Height = height; - - if (ctx->Driver.Scissor) - ctx->Driver.Scissor( ctx, x, y, width, height ); -} - - -void GLAPIENTRY -_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); - return; - } - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); - - _mesa_set_scissor(ctx, x, y, width, height); -} - - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialize the context's scissor state. - * \param ctx the GL context. - */ -void -_mesa_init_scissor(GLcontext *ctx) -{ - /* Scissor group */ - ctx->Scissor.Enabled = GL_FALSE; - ctx->Scissor.X = 0; - ctx->Scissor.Y = 0; - ctx->Scissor.Width = 0; - ctx->Scissor.Height = 0; -} - - -/** - * Initialize the context's multisample state. - * \param ctx the GL context. - */ -void -_mesa_init_multisample(GLcontext *ctx) -{ - ctx->Multisample.Enabled = GL_TRUE; - ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; - ctx->Multisample.SampleAlphaToOne = GL_FALSE; - ctx->Multisample.SampleCoverage = GL_FALSE; - ctx->Multisample.SampleCoverageValue = 1.0; - ctx->Multisample.SampleCoverageInvert = GL_FALSE; -} - -/*@}*/ diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index 9c0070e00f1..8a7e7b5c1f0 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -37,16 +37,6 @@ extern void GLAPIENTRY -_mesa_ClearIndex( GLfloat c ); - -extern void GLAPIENTRY -_mesa_ClearColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -extern void GLAPIENTRY -_mesa_Clear( GLbitfield mask ); - -extern void GLAPIENTRY _mesa_DrawBuffer( GLenum mode ); extern void GLAPIENTRY @@ -62,25 +52,5 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); -extern void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ); - -extern void GLAPIENTRY -_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ); - -extern void GLAPIENTRY -_mesa_SampleCoverageARB(GLclampf value, GLboolean invert); - -extern void -_mesa_init_scissor(GLcontext *ctx); - -extern void -_mesa_init_multisample(GLcontext *ctx); - -extern void -_mesa_set_scissor(GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height); - -extern void _mesa_resizebuffers( GLcontext *ctx ); #endif diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c new file mode 100644 index 00000000000..a6257f9b982 --- /dev/null +++ b/src/mesa/main/clear.c @@ -0,0 +1,182 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file clear.c + * glClearColor, glClearIndex, glClear() functions. + */ + + + +#include "glheader.h" +#include "clear.h" +#include "context.h" +#include "colormac.h" +#include "state.h" + + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.ClearIndex == (GLuint) c) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClearIndex = (GLuint) c; + + if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { + /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ + (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); + } +} +#endif + + +/** + * Specify the clear values for the color buffers. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha component. + * + * \sa glClearColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ClearColor callback. + */ +void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = CLAMP(red, 0.0F, 1.0F); + tmp[1] = CLAMP(green, 0.0F, 1.0F); + tmp[2] = CLAMP(blue, 0.0F, 1.0F); + tmp[3] = CLAMP(alpha, 0.0F, 1.0F); + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { + /* it's OK to call glClearColor in CI mode but it should be a NOP */ + (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); + } +} + + +/** + * Clear buffers. + * + * \param mask bit-mask indicating the buffers to be cleared. + * + * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState + * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, + * etc. If the rasterization mode is set to GL_RENDER then requests the driver + * to clear the buffers, via the dd_function_table::Clear callback. + */ +void GLAPIENTRY +_mesa_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClear 0x%x\n", mask); + + if (mask & ~(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT | + GL_ACCUM_BUFFER_BIT)) { + /* invalid bit set */ + _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); /* update _Xmin, etc */ + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glClear(incomplete framebuffer)"); + return; + } + + if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || + ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) + return; + + if (ctx->RenderMode == GL_RENDER) { + GLbitfield bufferMask; + + /* don't clear depth buffer if depth writing disabled */ + if (!ctx->Depth.Mask) + mask &= ~GL_DEPTH_BUFFER_BIT; + + /* Build the bitmask to send to device driver's Clear function. + * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 + * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the + * BUFFER_BIT_COLORn flags. + */ + bufferMask = 0; + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + } + } + + if ((mask & GL_DEPTH_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveDepthBuffer) { + bufferMask |= BUFFER_BIT_DEPTH; + } + + if ((mask & GL_STENCIL_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveStencilBuffer) { + bufferMask |= BUFFER_BIT_STENCIL; + } + + if ((mask & GL_ACCUM_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveAccumBuffer) { + bufferMask |= BUFFER_BIT_ACCUM; + } + + ASSERT(ctx->Driver.Clear); + ctx->Driver.Clear(ctx, bufferMask); + } +} diff --git a/src/mesa/main/api_eval.h b/src/mesa/main/clear.h index d6cb38c9f8c..9a54ba14bcc 100644 --- a/src/mesa/main/api_eval.h +++ b/src/mesa/main/clear.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,19 +23,22 @@ */ -#ifndef API_EVAL_H -#define API_EVAL_H +#ifndef CLEAR_H +#define CLEAR_H -#include "mtypes.h" -extern void _mesa_EvalPoint1( GLint i ); -extern void _mesa_EvalPoint2( GLint i, GLint j ); -extern void _mesa_EvalCoord1f( GLfloat u ); -extern void _mesa_EvalCoord2f( GLfloat u, GLfloat v ); -extern void _mesa_EvalCoord1fv( const GLfloat *u ); -extern void _mesa_EvalCoord2fv( const GLfloat *u ); +#include "main/mtypes.h" -#endif +extern void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ); + +extern void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); +extern void GLAPIENTRY +_mesa_Clear( GLbitfield mask ); + +#endif diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 94e60559071..882e2f224ae 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -31,6 +31,10 @@ #ifndef MESA_CONFIG_H_INCLUDED #define MESA_CONFIG_H_INCLUDED + +#include "main/mfeatures.h" + + /** * \name OpenGL implementation limits */ @@ -186,8 +190,8 @@ #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 128 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 128 -#define MAX_VARYING 8 +#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_VARYING 8 /**< number of float[4] vectors */ #define MAX_SAMPLERS 8 /*@}*/ @@ -283,41 +287,6 @@ #define ACOMP 3 -/* - * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. - */ -#ifndef _HAVE_FULL_GL -#define _HAVE_FULL_GL 1 -#endif - -#define FEATURE_userclip _HAVE_FULL_GL -#define FEATURE_texgen _HAVE_FULL_GL -#define FEATURE_windowpos _HAVE_FULL_GL -#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL -#define FEATURE_ARB_fragment_program _HAVE_FULL_GL -#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL -#define FEATURE_ARB_vertex_program _HAVE_FULL_GL - -#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL -#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects -#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects -#define FEATURE_es2_glsl 0 - -#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL -#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL -#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL -#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL -#define FEATURE_EXT_timer_query _HAVE_FULL_GL -#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL -#define FEATURE_MESA_program_debug _HAVE_FULL_GL -#define FEATURE_NV_fence _HAVE_FULL_GL -#define FEATURE_NV_fragment_program _HAVE_FULL_GL -#define FEATURE_NV_vertex_program _HAVE_FULL_GL -/*@}*/ - - /** * Maximum number of temporary vertices required for clipping. * diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index aa9d1129996..96a8c30106a 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -78,37 +78,59 @@ #include "glheader.h" #include "imports.h" +#if FEATURE_accum #include "accum.h" +#endif +#include "api_exec.h" #include "arrayobj.h" +#if FEATURE_attrib_stack #include "attrib.h" +#endif #include "blend.h" #include "buffers.h" #include "bufferobj.h" +#if FEATURE_colortable #include "colortab.h" +#endif #include "context.h" #include "debug.h" #include "depth.h" +#if FEATURE_dlist #include "dlist.h" +#endif +#if FEATURE_evaluators #include "eval.h" +#endif #include "enums.h" #include "extensions.h" #include "fbobject.h" +#if FEATURE_feedback #include "feedback.h" +#endif #include "fog.h" #include "framebuffer.h" #include "get.h" +#if FEATURE_histogram #include "histogram.h" +#endif #include "hint.h" #include "hash.h" #include "light.h" #include "lines.h" #include "macros.h" #include "matrix.h" +#include "multisample.h" #include "pixel.h" +#include "pixelstore.h" #include "points.h" #include "polygon.h" +#if FEATURE_ARB_occlusion_query #include "queryobj.h" +#endif +#if FEATURE_drawpix #include "rastpos.h" +#endif +#include "scissor.h" #include "simple_list.h" #include "state.h" #include "stencil.h" @@ -121,11 +143,13 @@ #include "version.h" #include "vtxfmt.h" #include "glapi/glthread.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "glapi/glapioffsets.h" +#include "glapi/glapitable.h" #include "shader/program.h" -#endif #include "shader/shader_api.h" +#if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" +#endif #if _HAVE_FULL_GL #include "math/m_translate.h" #include "math/m_matrix.h" @@ -160,9 +184,11 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; * We have to finish any pending rendering. */ void -_mesa_notifySwapBuffers(__GLcontext *gc) +_mesa_notifySwapBuffers(__GLcontext *ctx) { - FLUSH_VERTICES( gc, 0 ); + if (ctx->Driver.Flush) { + ctx->Driver.Flush(ctx); + } } @@ -413,9 +439,7 @@ alloc_shared_state( GLcontext *ctx ) ss->DisplayList = _mesa_NewHashTable(); ss->TexObjects = _mesa_NewHashTable(); -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program ss->Programs = _mesa_NewHashTable(); -#endif #if FEATURE_ARB_vertex_program ss->DefaultVertexProgram = (struct gl_vertex_program *) @@ -497,10 +521,8 @@ cleanup: _mesa_DeleteHashTable(ss->DisplayList); if (ss->TexObjects) _mesa_DeleteHashTable(ss->TexObjects); -#if FEATURE_NV_vertex_program if (ss->Programs) _mesa_DeleteHashTable(ss->Programs); -#endif #if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif @@ -558,9 +580,11 @@ cleanup: static void delete_displaylist_cb(GLuint id, void *data, void *userData) { +#if FEATURE_dlist struct mesa_display_list *list = (struct mesa_display_list *) data; GLcontext *ctx = (GLcontext *) userData; _mesa_delete_list(ctx, list); +#endif } /** @@ -587,6 +611,7 @@ delete_program_cb(GLuint id, void *data, void *userData) ctx->Driver.DeleteProgram(ctx, prog); } +#if FEATURE_ATI_fragment_shader /** * Callback for deleting an ATI fragment shader object. * Called by _mesa_HashDeleteAll(). @@ -598,6 +623,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData) GLcontext *ctx = (GLcontext *) userData; _mesa_delete_ati_fragment_shader(ctx, shader); } +#endif /** * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). @@ -688,7 +714,6 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData) } - /** * Deallocate a shared state object and all children structures. * @@ -716,10 +741,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_DeleteHashTable(ss->ShaderObjects); #endif -#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); -#endif + #if FEATURE_ARB_vertex_program _mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL); #endif @@ -974,31 +998,52 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_extensions( ctx ); /* Attribute Groups */ +#if FEATURE_accum _mesa_init_accum( ctx ); +#endif +#if FEATURE_attrib_stack _mesa_init_attrib( ctx ); +#endif _mesa_init_buffer_objects( ctx ); _mesa_init_color( ctx ); +#if FEATURE_colortable _mesa_init_colortables( ctx ); +#endif _mesa_init_current( ctx ); _mesa_init_depth( ctx ); _mesa_init_debug( ctx ); +#if FEATURE_dlist _mesa_init_display_list( ctx ); +#endif +#if FEATURE_evaluators _mesa_init_eval( ctx ); +#endif _mesa_init_fbobjects( ctx ); +#if FEATURE_feedback _mesa_init_feedback( ctx ); +#else + ctx->RenderMode = GL_RENDER; +#endif _mesa_init_fog( ctx ); +#if FEATURE_histogram _mesa_init_histogram( ctx ); +#endif _mesa_init_hint( ctx ); _mesa_init_line( ctx ); _mesa_init_lighting( ctx ); _mesa_init_matrix( ctx ); _mesa_init_multisample( ctx ); _mesa_init_pixel( ctx ); + _mesa_init_pixelstore( ctx ); _mesa_init_point( ctx ); _mesa_init_polygon( ctx ); _mesa_init_program( ctx ); +#if FEATURE_ARB_occlusion_query _mesa_init_query( ctx ); +#endif +#if FEATURE_drawpix _mesa_init_rastpos( ctx ); +#endif _mesa_init_scissor( ctx ); _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); @@ -1009,8 +1054,12 @@ init_attrib_groups(GLcontext *ctx) if (!_mesa_init_texture( ctx )) return GL_FALSE; +#if FEATURE_texture_s3tc _mesa_init_texture_s3tc( ctx ); +#endif +#if FEATURE_texture_fxt1 _mesa_init_texture_fxt1( ctx ); +#endif /* Miscellaneous */ ctx->NewState = _NEW_ALL; @@ -1114,7 +1163,7 @@ _mesa_initialize_context(GLcontext *ctx, const struct dd_function_table *driverFunctions, void *driverContext) { - ASSERT(driverContext); + /*ASSERT(driverContext);*/ assert(driverFunctions->NewTextureObject); assert(driverFunctions->FreeTexImageData); @@ -1162,16 +1211,18 @@ _mesa_initialize_context(GLcontext *ctx, if (ctx->Exec) _mesa_free(ctx->Exec); } +#if FEATURE_dispatch _mesa_init_exec_table(ctx->Exec); +#endif ctx->CurrentDispatch = ctx->Exec; -#if _HAVE_FULL_GL +#if FEATURE_dlist _mesa_init_dlist_table(ctx->Save); _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); +#endif /* Neutral tnl module stuff */ _mesa_init_exec_vtxfmt( ctx ); ctx->TnlModule.Current = NULL; ctx->TnlModule.SwapCount = 0; -#endif ctx->FragmentProgram._MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); @@ -1184,6 +1235,10 @@ _mesa_initialize_context(GLcontext *ctx, ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; } +#ifdef FEATURE_extra_context_init + _mesa_initialize_context_extra(ctx); +#endif + ctx->FirstTimeCurrent = GL_TRUE; return GL_TRUE; @@ -1213,7 +1268,7 @@ _mesa_create_context(const GLvisual *visual, GLcontext *ctx; ASSERT(visual); - ASSERT(driverContext); + /*ASSERT(driverContext);*/ ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); if (!ctx) @@ -1263,14 +1318,20 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); +#if FEATURE_evaluators _mesa_free_eval_data( ctx ); +#endif _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); _mesa_free_viewport_data( ctx ); +#if FEATURE_colortable _mesa_free_colortables_data( ctx ); +#endif _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); +#if FEATURE_ARB_occlusion_query _mesa_free_query_data(ctx); +#endif #if FEATURE_ARB_vertex_buffer_object _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); @@ -1572,7 +1633,22 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, * or not bound to a user-created FBO. */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { + /* KW: merge conflict here, revisit. + */ + /* fix up the fb fields - these will end up wrong otherwise + * if the DRIdrawable changes, and everything relies on them. + * This is a bit messy (same as needed in _mesa_BindFramebufferEXT) + */ + unsigned int i; + GLenum buffers[MAX_DRAW_BUFFERS]; + _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); + + for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { + buffers[i] = newCtx->Color.DrawBuffer[i]; + } + + _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL); } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index bb6f3acf062..54f1af911d3 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -115,6 +115,9 @@ _mesa_initialize_context( GLcontext *ctx, void *driverContext ); extern void +_mesa_initialize_context_extra(GLcontext *ctx); + +extern void _mesa_free_context_data( GLcontext *ctx ); extern void diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 8edcfaf8c6e..ddb38030bf7 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -111,6 +111,11 @@ struct dd_function_table { /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] ); + + /** * \name Image-related functions */ /*@{*/ @@ -817,9 +822,11 @@ struct dd_function_table { */ /*@{*/ struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id); - void (*BeginQuery)(GLcontext *ctx, GLenum target, - struct gl_query_object *q); - void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q); + void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q); + void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q); /*@}*/ @@ -912,9 +919,9 @@ struct dd_function_table { void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state ); -#define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1 -#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2 -#define PRIM_UNKNOWN GL_POLYGON+3 +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) /** * Set by the driver-supplied T&L engine. diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index 05c1c36c0d2..c12f55a7a1f 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -40,9 +40,9 @@ #ifndef GLX_USE_APPLEGL #include "glheader.h" -#include "glapi.h" -#include "glapitable.h" -#include "glthread.h" +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) @@ -87,8 +87,8 @@ #define GLAPIENTRY #endif -#include "dispatch.h" -#include "glapitemp.h" +#include "glapi/dispatch.h" +#include "glapi/glapitemp.h" #endif /* USE_X86_ASM */ diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 63a00e04f51..cafe8072ee0 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -52,6 +52,7 @@ #include "eval.h" #include "extensions.h" #include "feedback.h" +#include "framebuffer.h" #include "get.h" #include "glapi/glapi.h" #include "hash.h" @@ -928,6 +929,13 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, static void GLAPIENTRY +save_BlendFunc(GLenum srcfactor, GLenum dstfactor) +{ + save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); +} + + +static void GLAPIENTRY save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { GET_CURRENT_CONTEXT(ctx); @@ -5101,7 +5109,7 @@ save_Indexfv(const GLfloat * v) static void GLAPIENTRY save_EdgeFlag(GLboolean x) { - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0 : 0.0); + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); } static void GLAPIENTRY @@ -7659,7 +7667,7 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_Accum(table, save_Accum); SET_AlphaFunc(table, save_AlphaFunc); SET_Bitmap(table, save_Bitmap); - SET_BlendFunc(table, _mesa_BlendFunc); /* loops-back to BlendFuncSeparate */ + SET_BlendFunc(table, save_BlendFunc); SET_CallList(table, _mesa_save_CallList); SET_CallLists(table, _mesa_save_CallLists); SET_Clear(table, save_Clear); diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index fde93384309..13cfa0e756e 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -30,113 +30,10 @@ #include "feedback.h" #include "framebuffer.h" #include "image.h" +#include "readpix.h" #include "state.h" -/** - * Do error checking of the format/type parameters to glReadPixels and - * glDrawPixels. - * \param drawing if GL_TRUE do checking for DrawPixels, else do checking - * for ReadPixels. - * \return GL_TRUE if error detected, GL_FALSE if no errors - */ -static GLboolean -error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, - GLboolean drawing) -{ - const char *readDraw = drawing ? "Draw" : "Read"; - - if (ctx->Extensions.EXT_packed_depth_stencil - && type == GL_UNSIGNED_INT_24_8_EXT - && format != GL_DEPTH_STENCIL_EXT) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); - return GL_TRUE; - } - - /* basic combinations test */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "gl%sPixels(format or type)", readDraw); - return GL_TRUE; - } - - /* additional checks */ - switch (format) { - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - if (drawing && !ctx->Visual.rgbMode) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(drawing RGB pixels into color index buffer)"); - return GL_TRUE; - } - if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - break; - case GL_COLOR_INDEX: - if (!drawing && ctx->Visual.rgbMode) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(reading color index format from RGB buffer)"); - return GL_TRUE; - } - if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - break; - case GL_STENCIL_INDEX: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (!drawing && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no stencil buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_COMPONENT: - if (!drawing && !_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_STENCIL_EXT: - if (!ctx->Extensions.EXT_packed_depth_stencil || - type != GL_UNSIGNED_INT_24_8_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); - return GL_TRUE; - } - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (!drawing && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth or stencil buffer)", readDraw); - return GL_TRUE; - } - break; - default: - /* this should have been caught in _mesa_is_legal_format_type() */ - _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); - return GL_TRUE; - } - - /* no errors */ - return GL_FALSE; -} - - - #if _HAVE_FULL_GL /* @@ -164,7 +61,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, return; } - if (error_check_format_type(ctx, format, type, GL_TRUE)) { + if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { /* found an error */ return; } @@ -256,7 +153,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, return; } - if (!ctx->Current.RasterPosValid) { + if (!ctx->Current.RasterPosValid || width ==0 || height == 0) { return; } @@ -287,59 +184,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, void GLAPIENTRY -_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, - "glReadPixels(width=%d height=%d)", width, height ); - return; - } - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (error_check_format_type(ctx, format, type, GL_FALSE)) { - /* found an error */ - return; - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glReadPixels(incomplete framebuffer)" ); - return; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); - return; - } - - if (ctx->Pack.BufferObj->Name) { - if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, - format, type, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(invalid PBO access)"); - return; - } - - if (ctx->Pack.BufferObj->Pointer) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); - return; - } - } - - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, pixels); -} - - - -void GLAPIENTRY _mesa_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) @@ -374,7 +218,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, if (ctx->RenderMode == GL_RENDER) { /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - const GLfloat epsilon = 0.0001; + const GLfloat epsilon = 0.0001F; GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); diff --git a/src/mesa/main/drawpix.h b/src/mesa/main/drawpix.h index 2a2d7de8d81..6177adad6da 100644 --- a/src/mesa/main/drawpix.h +++ b/src/mesa/main/drawpix.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,7 +27,7 @@ #define DRAWPIXELS_H -#include "mtypes.h" +#include "main/glheader.h" extern void GLAPIENTRY @@ -37,11 +36,6 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, extern void GLAPIENTRY -_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels ); - - -extern void GLAPIENTRY _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLenum type ); diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 827d84765af..248df1badca 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -93,6 +93,13 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) flag = _NEW_ARRAY_COLOR1; break; +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_OES: + var = &ctx->Array.ArrayObj->PointSize.Enabled; + flag = _NEW_ARRAY_POINT_SIZE; + break; +#endif + #if FEATURE_NV_vertex_program case GL_VERTEX_ATTRIB_ARRAY0_NV: case GL_VERTEX_ATTRIB_ARRAY1_NV: @@ -665,6 +672,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_EDGE_FLAG_ARRAY: case GL_FOG_COORDINATE_ARRAY_EXT: case GL_SECONDARY_COLOR_ARRAY_EXT: + case GL_POINT_SIZE_ARRAY_OES: client_state( ctx, cap, state ); return; @@ -921,6 +929,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) break; /* GL_MESA_program_debug */ +#if FEATURE_MESA_program_debug case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: CHECK_EXTENSION(MESA_program_debug, cap); ctx->FragmentProgram.CallbackEnabled = state; @@ -929,6 +938,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(MESA_program_debug, cap); ctx->VertexProgram.CallbackEnabled = state; break; +#endif #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: @@ -1189,6 +1199,10 @@ _mesa_IsEnabled( GLenum cap ) case GL_SECONDARY_COLOR_ARRAY_EXT: CHECK_EXTENSION(EXT_secondary_color); return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_OES: + return (ctx->Array.ArrayObj->PointSize.Enabled != 0); +#endif /* GL_EXT_histogram */ case GL_HISTOGRAM: @@ -1366,12 +1380,15 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Depth.BoundsTest; /* GL_MESA_program_debug */ +#if FEATURE_MESA_program_debug case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: CHECK_EXTENSION(MESA_program_debug); return ctx->FragmentProgram.CallbackEnabled; case GL_VERTEX_PROGRAM_CALLBACK_MESA: CHECK_EXTENSION(MESA_program_debug); return ctx->VertexProgram.CallbackEnabled; +#endif + #if FEATURE_ATI_fragment_shader case GL_FRAGMENT_SHADER_ATI: CHECK_EXTENSION(ATI_fragment_shader); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index a9c102e4f2d..15e7d5b96ce 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -4866,8 +4866,8 @@ const char *_mesa_lookup_enum_by_nr( int nr ) { unsigned * i; - i = (unsigned *)bsearch( & nr, reduced_enums, Elements(reduced_enums), - sizeof(reduced_enums[0]), (cfunc) compar_nr ); + i = (unsigned *)_mesa_bsearch( & nr, reduced_enums, Elements(reduced_enums), + sizeof(reduced_enums[0]), (cfunc) compar_nr ); if ( i != NULL ) { return & enum_string_table[ all_enums[ *i ].offset ]; @@ -4884,8 +4884,8 @@ int _mesa_lookup_enum_by_name( const char *symbol ) enum_elt * f = NULL; if ( symbol != NULL ) { - f = (enum_elt *)bsearch( symbol, all_enums, Elements(all_enums), - sizeof( enum_elt ), (cfunc) compar_name ); + f = (enum_elt *)_mesa_bsearch( symbol, all_enums, Elements(all_enums), + sizeof( enum_elt ), (cfunc) compar_name ); } return (f != NULL) ? f->n : -1; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 3774d563690..40a2c1b0a86 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -86,7 +86,7 @@ static const struct { { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, - { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, + { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) }, { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, { OFF, "GL_EXT_convolution", F(EXT_convolution) }, diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 680dc8eed0e..dd06327972b 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -173,7 +173,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att) if (att->Type == GL_TEXTURE) { ASSERT(att->Texture); if (ctx->Driver.FinishRenderTexture) { - /* tell driver we're done rendering to this texobj */ + /* tell driver that we're done rendering to this texture. */ ctx->Driver.FinishRenderTexture(ctx, att); } _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ @@ -508,6 +508,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) } } +#ifndef FEATURE_OES_framebuffer_object /* Check that all DrawBuffers are present */ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { if (fb->ColorDrawBuffer[j] != GL_NONE) { @@ -533,6 +534,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) return; } } +#endif if (numImages == 0) { fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c new file mode 100644 index 00000000000..5f3def257de --- /dev/null +++ b/src/mesa/main/ffvertex_prog.c @@ -0,0 +1,1719 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file ffvertex_prog. + * + * Create a vertex program to execute the current fixed function T&L pipeline. + * \author Keith Whitwell + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/ffvertex_prog.h" +#include "shader/program.h" +#include "shader/prog_cache.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" + + +struct state_key { + unsigned light_global_enabled:1; + unsigned light_local_viewer:1; + unsigned light_twoside:1; + unsigned light_color_material:1; + unsigned light_color_material_mask:12; + unsigned light_material_mask:12; + unsigned material_shininess_is_zero:1; + + unsigned need_eye_coords:1; + unsigned normalize:1; + unsigned rescale_normals:1; + unsigned fog_source_is_depth:1; + unsigned tnl_do_vertex_fog:1; + unsigned separate_specular:1; + unsigned fog_mode:2; + unsigned point_attenuated:1; + unsigned point_array:1; + unsigned texture_enabled_global:1; + unsigned fragprog_inputs_read:12; + + struct { + unsigned light_enabled:1; + unsigned light_eyepos3_is_zero:1; + unsigned light_spotcutoff_is_180:1; + unsigned light_attenuated:1; + unsigned texunit_really_enabled:1; + unsigned texmat_enabled:1; + unsigned texgen_enabled:4; + unsigned texgen_mode0:4; + unsigned texgen_mode1:4; + unsigned texgen_mode2:4; + unsigned texgen_mode3:4; + } unit[8]; +}; + + + +#define FOG_NONE 0 +#define FOG_LINEAR 1 +#define FOG_EXP 2 +#define FOG_EXP2 3 + +static GLuint translate_fog_mode( GLenum mode ) +{ + switch (mode) { + case GL_LINEAR: return FOG_LINEAR; + case GL_EXP: return FOG_EXP; + case GL_EXP2: return FOG_EXP2; + default: return FOG_NONE; + } +} + +#define TXG_NONE 0 +#define TXG_OBJ_LINEAR 1 +#define TXG_EYE_LINEAR 2 +#define TXG_SPHERE_MAP 3 +#define TXG_REFLECTION_MAP 4 +#define TXG_NORMAL_MAP 5 + +static GLuint translate_texgen( GLboolean enabled, GLenum mode ) +{ + if (!enabled) + return TXG_NONE; + + switch (mode) { + case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR; + case GL_EYE_LINEAR: return TXG_EYE_LINEAR; + case GL_SPHERE_MAP: return TXG_SPHERE_MAP; + case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP; + case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP; + default: return TXG_NONE; + } +} + + +/** + * Returns bitmask of flags indicating which materials are set per-vertex + * in the current VB. + * XXX get these from the VBO... + */ +static GLbitfield +tnl_get_per_vertex_materials(GLcontext *ctx) +{ + GLbitfield mask = 0x0; +#if 0 + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) + if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride) + mask |= 1 << (i - _TNL_FIRST_MAT); +#endif + return mask; +} + +/** + * Should fog be computed per-vertex? + */ +static GLboolean +tnl_get_per_vertex_fog(GLcontext *ctx) +{ +#if 0 + TNLcontext *tnl = TNL_CONTEXT(ctx); + return tnl->_DoVertexFog; +#else + return GL_FALSE; +#endif +} + +static GLboolean check_active_shininess( GLcontext *ctx, + const struct state_key *key, + GLuint side ) +{ + GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side); + + if (key->light_color_material_mask & bit) + return GL_TRUE; + + if (key->light_material_mask & bit) + return GL_TRUE; + + if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F) + return GL_TRUE; + + return GL_FALSE; +} + + + + +static struct state_key *make_state_key( GLcontext *ctx ) +{ + const struct gl_fragment_program *fp; + struct state_key *key = CALLOC_STRUCT(state_key); + GLuint i; + + fp = ctx->FragmentProgram._Current; + + /* This now relies on texenvprogram.c being active: + */ + assert(fp); + + key->need_eye_coords = ctx->_NeedEyeCoords; + + key->fragprog_inputs_read = fp->Base.InputsRead; + + if (ctx->RenderMode == GL_FEEDBACK) { + /* make sure the vertprog emits color and tex0 */ + key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + + key->separate_specular = (ctx->Light.Model.ColorControl == + GL_SEPARATE_SPECULAR_COLOR); + + if (ctx->Light.Enabled) { + key->light_global_enabled = 1; + + if (ctx->Light.Model.LocalViewer) + key->light_local_viewer = 1; + + if (ctx->Light.Model.TwoSide) + key->light_twoside = 1; + + if (ctx->Light.ColorMaterialEnabled) { + key->light_color_material = 1; + key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; + } + + key->light_material_mask = tnl_get_per_vertex_materials(ctx); + + for (i = 0; i < MAX_LIGHTS; i++) { + struct gl_light *light = &ctx->Light.Light[i]; + + if (light->Enabled) { + key->unit[i].light_enabled = 1; + + if (light->EyePosition[3] == 0.0) + key->unit[i].light_eyepos3_is_zero = 1; + + if (light->SpotCutoff == 180.0) + key->unit[i].light_spotcutoff_is_180 = 1; + + if (light->ConstantAttenuation != 1.0 || + light->LinearAttenuation != 0.0 || + light->QuadraticAttenuation != 0.0) + key->unit[i].light_attenuated = 1; + } + } + + if (check_active_shininess(ctx, key, 0)) { + key->material_shininess_is_zero = 0; + } + else if (key->light_twoside && + check_active_shininess(ctx, key, 1)) { + key->material_shininess_is_zero = 0; + } + else { + key->material_shininess_is_zero = 1; + } + } + + if (ctx->Transform.Normalize) + key->normalize = 1; + + if (ctx->Transform.RescaleNormals) + key->rescale_normals = 1; + + key->fog_mode = translate_fog_mode(fp->FogOption); + + if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) + key->fog_source_is_depth = 1; + + key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx); + + if (ctx->Point._Attenuated) + key->point_attenuated = 1; + +#if FEATURE_point_size_array + if (ctx->Array.ArrayObj->PointSize.Enabled) + key->point_array = 1; +#endif + + if (ctx->Texture._TexGenEnabled || + ctx->Texture._TexMatEnabled || + ctx->Texture._EnabledUnits) + key->texture_enabled_global = 1; + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + if (texUnit->_ReallyEnabled) + key->unit[i].texunit_really_enabled = 1; + + if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) + key->unit[i].texmat_enabled = 1; + + if (texUnit->TexGenEnabled) { + key->unit[i].texgen_enabled = 1; + + key->unit[i].texgen_mode0 = + translate_texgen( texUnit->TexGenEnabled & (1<<0), + texUnit->GenModeS ); + key->unit[i].texgen_mode1 = + translate_texgen( texUnit->TexGenEnabled & (1<<1), + texUnit->GenModeT ); + key->unit[i].texgen_mode2 = + translate_texgen( texUnit->TexGenEnabled & (1<<2), + texUnit->GenModeR ); + key->unit[i].texgen_mode3 = + translate_texgen( texUnit->TexGenEnabled & (1<<3), + texUnit->GenModeQ ); + } + } + + return key; +} + + + +/* Very useful debugging tool - produces annotated listing of + * generated program with line/function references for each + * instruction back into this file: + */ +#define DISASSEM 0 + +/* Should be tunable by the driver - do we want to do matrix + * multiplications with DP4's or with MUL/MAD's? SSE works better + * with the latter, drivers may differ. + */ +#define PREFER_DP4 0 + +#define MAX_INSN 256 + +/* Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLint idx:8; /* relative addressing may be negative */ + GLuint negate:1; + GLuint swz:12; + GLuint pad:7; +}; + + +struct tnl_program { + const struct state_key *state; + struct gl_vertex_program *program; + + GLuint temp_in_use; + GLuint temp_reserved; + + struct ureg eye_position; + struct ureg eye_position_z; + struct ureg eye_position_normalized; + struct ureg transformed_normal; + struct ureg identity; + + GLuint materials; + GLuint color_materials; +}; + + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + ~0, + 0, + 0, + 0 +}; + +/* Local shorthand: + */ +#define X SWIZZLE_X +#define Y SWIZZLE_Y +#define Z SWIZZLE_Z +#define W SWIZZLE_W + + +/* Construct a ureg: + */ +static struct ureg make_ureg(GLuint file, GLint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negate = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + + + +static struct ureg negate( struct ureg reg ) +{ + reg.negate ^= 1; + return reg; +} + + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + +static struct ureg get_temp( struct tnl_program *p ) +{ + int bit = _mesa_ffs( ~p->temp_in_use ); + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + _mesa_exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, bit-1); +} + +static struct ureg reserve_temp( struct tnl_program *p ) +{ + struct ureg temp = get_temp( p ); + p->temp_reserved |= 1<<temp.idx; + return temp; +} + +static void release_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY) { + p->temp_in_use &= ~(1<<reg.idx); + p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */ + } +} + +static void release_temps( struct tnl_program *p ) +{ + p->temp_in_use = p->temp_reserved; +} + + + +/** + * \param input one of VERT_ATTRIB_x tokens. + */ +static struct ureg register_input( struct tnl_program *p, GLuint input ) +{ + p->program->Base.InputsRead |= (1<<input); + return make_ureg(PROGRAM_INPUT, input); +} + +/** + * \param input one of VERT_RESULT_x tokens. + */ +static struct ureg register_output( struct tnl_program *p, GLuint output ) +{ + p->program->Base.OutputsWritten |= (1<<output); + return make_ureg(PROGRAM_OUTPUT, output); +} + +static struct ureg register_const4f( struct tnl_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + GLfloat values[4]; + GLint idx; + GLuint swizzle; + values[0] = s0; + values[1] = s1; + values[2] = s2; + values[3] = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle ); + ASSERT(swizzle == SWIZZLE_NOOP); + return make_ureg(PROGRAM_CONSTANT, idx); +} + +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + +static struct ureg get_identity_param( struct tnl_program *p ) +{ + if (is_undef(p->identity)) + p->identity = register_const4f(p, 0,0,0,1); + + return p->identity; +} + +static struct ureg register_param5(struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + gl_state_index tokens[STATE_LENGTH]; + GLint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + + +static void register_matrix_param5( struct tnl_program *p, + GLint s0, /* modelview, projection, etc */ + GLint s1, /* texture matrix number */ + GLint s2, /* first row */ + GLint s3, /* last row */ + GLint s4, /* inverse, transpose, etc */ + struct ureg *matrix ) +{ + GLint i; + + /* This is a bit sad as the support is there to pull the whole + * matrix out in one go: + */ + for (i = 0; i <= s3 - s2; i++) + matrix[i] = register_param5( p, s0, s1, i, i, s4 ); +} + + +static void emit_arg( struct prog_src_register *src, + struct ureg reg ) +{ + src->File = reg.file; + src->Index = reg.idx; + src->Swizzle = reg.swz; + src->NegateBase = reg.negate ? NEGATE_XYZW : 0; + src->Abs = 0; + src->NegateAbs = 0; + src->RelAddr = 0; +} + +static void emit_dst( struct prog_dst_register *dst, + struct ureg reg, GLuint mask ) +{ + dst->File = reg.file; + dst->Index = reg.idx; + /* allow zero as a shorthand for xyzw */ + dst->WriteMask = mask ? mask : WRITEMASK_XYZW; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; + dst->CondSrc = 0; + dst->pad = 0; +} + +static void debug_insn( struct prog_instruction *inst, const char *fn, + GLuint line ) +{ + if (DISASSEM) { + static const char *last_fn; + + if (fn != last_fn) { + last_fn = fn; + _mesa_printf("%s:\n", fn); + } + + _mesa_printf("%d:\t", line); + _mesa_print_instruction(inst); + } +} + + +static void emit_op3fn(struct tnl_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + struct ureg src0, + struct ureg src1, + struct ureg src2, + const char *fn, + GLuint line) +{ + GLuint nr = p->program->Base.NumInstructions++; + struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + + if (p->program->Base.NumInstructions > MAX_INSN) { + _mesa_problem(0, "Out of instructions in emit_op3fn\n"); + return; + } + + inst->Opcode = (enum prog_opcode) op; + inst->StringPos = 0; + inst->Data = 0; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + emit_dst( &inst->DstReg, dest, mask ); + + debug_insn(inst, fn, line); +} + + +#define emit_op3(p, op, dst, mask, src0, src1, src2) \ + emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__) + +#define emit_op2(p, op, dst, mask, src0, src1) \ + emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__) + +#define emit_op1(p, op, dst, mask, src0) \ + emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__) + + +static struct ureg make_temp( struct tnl_program *p, struct ureg reg ) +{ + if (reg.file == PROGRAM_TEMPORARY && + !(p->temp_reserved & (1<<reg.idx))) + return reg; + else { + struct ureg temp = get_temp(p); + emit_op1(p, OPCODE_MOV, temp, 0, reg); + return temp; + } +} + + +/* Currently no tracking performed of input/output/register size or + * active elements. Could be used to reduce these operations, as + * could the matrix type. + */ +static void emit_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); + emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); +} + +/* This version is much easier to implement if writemasks are not + * supported natively on the target or (like SSE), the target doesn't + * have a clean/obvious dotproduct implementation. + */ +static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + struct ureg tmp; + + if (dest.file != PROGRAM_TEMPORARY) + tmp = get_temp(p); + else + tmp = dest; + + emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + + if (dest.file != PROGRAM_TEMPORARY) + release_temp(p, tmp); +} + +static void emit_matrix_transform_vec3( struct tnl_program *p, + struct ureg dest, + const struct ureg *mat, + struct ureg src) +{ + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]); + emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]); +} + + +static void emit_normalize_vec3( struct tnl_program *p, + struct ureg dest, + struct ureg src ) +{ + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_DP3, tmp, WRITEMASK_X, src, src); + emit_op1(p, OPCODE_RSQ, tmp, WRITEMASK_X, tmp); + emit_op2(p, OPCODE_MUL, dest, 0, src, swizzle1(tmp, X)); + release_temp(p, tmp); +} + +static void emit_passthrough( struct tnl_program *p, + GLuint input, + GLuint output ) +{ + struct ureg out = register_output(p, output); + emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); +} + +static struct ureg get_eye_position( struct tnl_program *p ) +{ + if (is_undef(p->eye_position)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position = reserve_temp(p); + + if (PREFER_DP4) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + else { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, modelview ); + + emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); + } + } + + return p->eye_position; +} + + +static struct ureg get_eye_position_z( struct tnl_program *p ) +{ + if (!is_undef(p->eye_position)) + return swizzle1(p->eye_position, Z); + + if (is_undef(p->eye_position_z)) { + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg modelview[4]; + + p->eye_position_z = reserve_temp(p); + + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); + + emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); + } + + return p->eye_position_z; +} + + + +static struct ureg get_eye_position_normalized( struct tnl_program *p ) +{ + if (is_undef(p->eye_position_normalized)) { + struct ureg eye = get_eye_position(p); + p->eye_position_normalized = reserve_temp(p); + emit_normalize_vec3(p, p->eye_position_normalized, eye); + } + + return p->eye_position_normalized; +} + + +static struct ureg get_transformed_normal( struct tnl_program *p ) +{ + if (is_undef(p->transformed_normal) && + !p->state->need_eye_coords && + !p->state->normalize && + !(p->state->need_eye_coords == p->state->rescale_normals)) + { + p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); + } + else if (is_undef(p->transformed_normal)) + { + struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); + struct ureg mvinv[3]; + struct ureg transformed_normal = reserve_temp(p); + + if (p->state->need_eye_coords) { + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, + STATE_MATRIX_INVTRANS, mvinv ); + + /* Transform to eye space: + */ + emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal ); + normal = transformed_normal; + } + + /* Normalize/Rescale: + */ + if (p->state->normalize) { + emit_normalize_vec3( p, transformed_normal, normal ); + normal = transformed_normal; + } + else if (p->state->need_eye_coords == p->state->rescale_normals) { + /* This is already adjusted for eye/non-eye rendering: + */ + struct ureg rescale = register_param2(p, STATE_INTERNAL, + STATE_NORMAL_SCALE); + + emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale ); + normal = transformed_normal; + } + + assert(normal.file == PROGRAM_TEMPORARY); + p->transformed_normal = normal; + } + + return p->transformed_normal; +} + + + +static void build_hpos( struct tnl_program *p ) +{ + struct ureg pos = register_input( p, VERT_ATTRIB_POS ); + struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); + struct ureg mvp[4]; + + if (PREFER_DP4) { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + 0, mvp ); + emit_matrix_transform_vec4( p, hpos, mvp, pos ); + } + else { + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + STATE_MATRIX_TRANSPOSE, mvp ); + emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); + } +} + + +static GLuint material_attrib( GLuint side, GLuint property ) +{ + return ((property - STATE_AMBIENT) * 2 + + side); +} + +/* Get a bitmask of which material values vary on a per-vertex basis. + */ +static void set_material_flags( struct tnl_program *p ) +{ + p->color_materials = 0; + p->materials = 0; + + if (p->state->light_color_material) { + p->materials = + p->color_materials = p->state->light_color_material_mask; + } + + p->materials |= p->state->light_material_mask; +} + + +/* XXX temporary!!! */ +#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32 + +static struct ureg get_material( struct tnl_program *p, GLuint side, + GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + + if (p->color_materials & (1<<attrib)) + return register_input(p, VERT_ATTRIB_COLOR0); + else if (p->materials & (1<<attrib)) + return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT ); + else + return register_param3( p, STATE_MATERIAL, side, property ); +} + +#define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE) << (side)) + +/* Either return a precalculated constant value or emit code to + * calculate these values dynamically in the case where material calls + * are present between begin/end pairs. + * + * Probably want to shift this to the program compilation phase - if + * we always emitted the calculation here, a smart compiler could + * detect that it was constant (given a certain set of inputs), and + * lift it out of the main loop. That way the programs created here + * would be independent of the vertex_buffer details. + */ +static struct ureg get_scenecolor( struct tnl_program *p, GLuint side ) +{ + if (p->materials & SCENE_COLOR_BITS(side)) { + struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT); + struct ureg material_emission = get_material(p, side, STATE_EMISSION); + struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); + struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); + struct ureg tmp = make_temp(p, material_diffuse); + emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, + material_ambient, material_emission); + return tmp; + } + else + return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side ); +} + + +static struct ureg get_lightprod( struct tnl_program *p, GLuint light, + GLuint side, GLuint property ) +{ + GLuint attrib = material_attrib(side, property); + if (p->materials & (1<<attrib)) { + struct ureg light_value = + register_param3(p, STATE_LIGHT, light, property); + struct ureg material_value = get_material(p, side, property); + struct ureg tmp = get_temp(p); + emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value); + return tmp; + } + else + return register_param4(p, STATE_LIGHTPROD, light, side, property); +} + +static struct ureg calculate_light_attenuation( struct tnl_program *p, + GLuint i, + struct ureg VPpli, + struct ureg dist ) +{ + struct ureg attenuation = register_param3(p, STATE_LIGHT, i, + STATE_ATTENUATION); + struct ureg att = get_temp(p); + + /* Calculate spot attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180) { + struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_SPOT_DIR_NORMALIZED, i); + struct ureg spot = get_temp(p); + struct ureg slt = get_temp(p); + + emit_op2(p, OPCODE_DP3, spot, 0, negate(VPpli), spot_dir_norm); + emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot); + emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W)); + emit_op2(p, OPCODE_MUL, att, 0, slt, spot); + + release_temp(p, spot); + release_temp(p, slt); + } + + /* Calculate distance attenuation: + */ + if (p->state->unit[i].light_attenuated) { + + /* 1/d,d,d,1/d */ + emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist); + /* 1,d,d*d,1/d */ + emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y)); + /* 1/dist-atten */ + emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist); + + if (!p->state->unit[i].light_spotcutoff_is_180) { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, dist, 0, dist); + /* spot-atten * dist-atten */ + emit_op2(p, OPCODE_MUL, att, 0, dist, att); + } else { + /* dist-atten */ + emit_op1(p, OPCODE_RCP, att, 0, dist); + } + } + + return att; +} + + +/** + * Compute: + * lit.y = MAX(0, dots.x) + * lit.z = SLT(0, dots.x) + */ +static void emit_degenerate_lit( struct tnl_program *p, + struct ureg lit, + struct ureg dots ) +{ + struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */ + + /* Note that lit.x & lit.w will not be examined. Note also that + * dots.xyzw == dots.xxxx. + */ + + /* MAX lit, id, dots; + */ + emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots); + + /* result[2] = (in > 0 ? 1 : 0) + * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0 + */ + emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots); +} + + +/* Need to add some addtional parameters to allow lighting in object + * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye + * space lighting. + */ +static void build_lighting( struct tnl_program *p ) +{ + const GLboolean twoside = p->state->light_twoside; + const GLboolean separate = p->state->separate_specular; + GLuint nr_lights = 0, count = 0; + struct ureg normal = get_transformed_normal(p); + struct ureg lit = get_temp(p); + struct ureg dots = get_temp(p); + struct ureg _col0 = undef, _col1 = undef; + struct ureg _bfc0 = undef, _bfc1 = undef; + GLuint i; + + /* + * NOTE: + * dot.x = dot(normal, VPpli) + * dot.y = dot(normal, halfAngle) + * dot.z = back.shininess + * dot.w = front.shininess + */ + + for (i = 0; i < MAX_LIGHTS; i++) + if (p->state->unit[i].light_enabled) + nr_lights++; + + set_material_flags(p); + + { + if (!p->state->material_shininess_is_zero) { + struct ureg shininess = get_material(p, 0, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X)); + release_temp(p, shininess); + } + + _col0 = make_temp(p, get_scenecolor(p, 0)); + if (separate) + _col1 = make_temp(p, get_identity_param(p)); + else + _col1 = _col0; + + } + + if (twoside) { + if (!p->state->material_shininess_is_zero) { + struct ureg shininess = get_material(p, 1, STATE_SHININESS); + emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z, + negate(swizzle1(shininess,X))); + release_temp(p, shininess); + } + + _bfc0 = make_temp(p, get_scenecolor(p, 1)); + if (separate) + _bfc1 = make_temp(p, get_identity_param(p)); + else + _bfc1 = _bfc0; + } + + /* If no lights, still need to emit the scenecolor. + */ + { + struct ureg res0 = register_output( p, VERT_RESULT_COL0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _col0); + } + + if (separate) { + struct ureg res1 = register_output( p, VERT_RESULT_COL1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _col1); + } + + if (twoside) { + struct ureg res0 = register_output( p, VERT_RESULT_BFC0 ); + emit_op1(p, OPCODE_MOV, res0, 0, _bfc0); + } + + if (twoside && separate) { + struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); + emit_op1(p, OPCODE_MOV, res1, 0, _bfc1); + } + + if (nr_lights == 0) { + release_temps(p); + return; + } + + for (i = 0; i < MAX_LIGHTS; i++) { + if (p->state->unit[i].light_enabled) { + struct ureg half = undef; + struct ureg att = undef, VPpli = undef; + + count++; + + if (p->state->unit[i].light_eyepos3_is_zero) { + /* Can used precomputed constants in this case. + * Attenuation never applies to infinite lights. + */ + VPpli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION_NORMALIZED, i); + + if (!p->state->material_shininess_is_zero) { + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + half = get_temp(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + emit_normalize_vec3(p, half, half); + } else { + half = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_HALF_VECTOR, i); + } + } + } + else { + struct ureg Ppli = register_param3(p, STATE_INTERNAL, + STATE_LIGHT_POSITION, i); + struct ureg V = get_eye_position(p); + struct ureg dist = get_temp(p); + + VPpli = get_temp(p); + + /* Calculate VPpli vector + */ + emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + + /* Normalize VPpli. The dist value also used in + * attenuation below. + */ + emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli); + emit_op1(p, OPCODE_RSQ, dist, 0, dist); + emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist); + + /* Calculate attenuation: + */ + if (!p->state->unit[i].light_spotcutoff_is_180 || + p->state->unit[i].light_attenuated) { + att = calculate_light_attenuation(p, i, VPpli, dist); + } + + /* Calculate viewer direction, or use infinite viewer: + */ + if (!p->state->material_shininess_is_zero) { + half = get_temp(p); + + if (p->state->light_local_viewer) { + struct ureg eye_hat = get_eye_position_normalized(p); + emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); + } + else { + struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z); + emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir); + } + + emit_normalize_vec3(p, half, half); + } + + release_temp(p, dist); + } + + /* Calculate dot products: + */ + if (p->state->material_shininess_is_zero) { + emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli); + } + else { + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli); + emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half); + } + + /* Front face lighting: + */ + { + struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_COL0 ); + res1 = register_output( p, VERT_RESULT_COL1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _col0; + res1 = register_output( p, VERT_RESULT_COL0 ); + } + } else { + mask0 = 0; + mask1 = 0; + res0 = _col0; + res1 = _col1; + } + + + if (!is_undef(att)) { + /* light is attenuated by distance */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0); + } + else if (!p->state->material_shininess_is_zero) { + /* there's a non-zero specular term */ + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + else { + /* no attenutation, no specular */ + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + /* Back face lighting: + */ + if (twoside) { + struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); + struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); + struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); + struct ureg res0, res1; + GLuint mask0, mask1; + + if (count == nr_lights) { + if (separate) { + mask0 = WRITEMASK_XYZ; + mask1 = WRITEMASK_XYZ; + res0 = register_output( p, VERT_RESULT_BFC0 ); + res1 = register_output( p, VERT_RESULT_BFC1 ); + } + else { + mask0 = 0; + mask1 = WRITEMASK_XYZ; + res0 = _bfc0; + res1 = register_output( p, VERT_RESULT_BFC0 ); + } + } else { + res0 = _bfc0; + res1 = _bfc1; + mask0 = 0; + mask1 = 0; + } + + dots = negate(swizzle(dots,X,Y,W,Z)); + + if (!is_undef(att)) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_MUL, lit, 0, lit, att); + emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0); + } + else if (!p->state->material_shininess_is_zero) { + emit_op1(p, OPCODE_LIT, lit, 0, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + else { + emit_degenerate_lit(p, lit, dots); + emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0); + } + + emit_op2(p, OPCODE_ADD, _bfc0, 0, ambient, _bfc0); + emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); + emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); + + release_temp(p, ambient); + release_temp(p, diffuse); + release_temp(p, specular); + } + + release_temp(p, half); + release_temp(p, VPpli); + release_temp(p, att); + } + } + + release_temps( p ); +} + + +static void build_fog( struct tnl_program *p ) +{ + struct ureg fog = register_output(p, VERT_RESULT_FOGC); + struct ureg input; + + if (p->state->fog_source_is_depth) { + input = get_eye_position_z(p); + } + else { + input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); + } + + if (p->state->fog_mode && p->state->tnl_do_vertex_fog) { + struct ureg params = register_param2(p, STATE_INTERNAL, + STATE_FOG_PARAMS_OPTIMIZED); + struct ureg tmp = get_temp(p); + GLboolean useabs = (p->state->fog_mode != FOG_EXP2); + + if (useabs) { + emit_op1(p, OPCODE_ABS, tmp, 0, input); + } + + switch (p->state->fog_mode) { + case FOG_LINEAR: { + struct ureg id = get_identity_param(p); + emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input, + swizzle1(params,X), swizzle1(params,Y)); + emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */ + emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W)); + break; + } + case FOG_EXP: + emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input, + swizzle1(params,Z)); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); + break; + case FOG_EXP2: + emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W)); + emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp); + emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp)); + break; + } + + release_temp(p, tmp); + } + else { + /* results = incoming fog coords (compute fog per-fragment later) + * + * KW: Is it really necessary to do anything in this case? + * BP: Yes, we always need to compute the absolute value, unless + * we want to push that down into the fragment program... + */ + GLboolean useabs = GL_TRUE; + emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); + } +} + +static void build_reflect_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat); + + release_temp(p, tmp); +} + +static void build_sphere_texgen( struct tnl_program *p, + struct ureg dest, + GLuint writemask ) +{ + struct ureg normal = get_transformed_normal(p); + struct ureg eye_hat = get_eye_position_normalized(p); + struct ureg tmp = get_temp(p); + struct ureg half = register_scalar_const(p, .5); + struct ureg r = get_temp(p); + struct ureg inv_m = get_temp(p); + struct ureg id = get_identity_param(p); + + /* Could share the above calculations, but it would be + * a fairly odd state for someone to set (both sphere and + * reflection active for different texture coordinate + * components. Of course - if two texture units enable + * reflect and/or sphere, things start to tilt in favour + * of seperating this out: + */ + + /* n.u */ + emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat); + /* 2n.u */ + emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp); + /* (-2n.u)n + u */ + emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat); + /* r + 0,0,1 */ + emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z)); + /* rx^2 + ry^2 + (rz+1)^2 */ + emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp); + /* 2/m */ + emit_op1(p, OPCODE_RSQ, tmp, 0, tmp); + /* 1/m */ + emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half); + /* r/m + 1/2 */ + emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half); + + release_temp(p, tmp); + release_temp(p, r); + release_temp(p, inv_m); +} + + +static void build_texture_transform( struct tnl_program *p ) +{ + GLuint i, j; + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + + if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) + continue; + + if (p->state->unit[i].texgen_enabled || + p->state->unit[i].texmat_enabled) { + + GLuint texmat_enabled = p->state->unit[i].texmat_enabled; + struct ureg out = register_output(p, VERT_RESULT_TEX0 + i); + struct ureg out_texgen = undef; + + if (p->state->unit[i].texgen_enabled) { + GLuint copy_mask = 0; + GLuint sphere_mask = 0; + GLuint reflect_mask = 0; + GLuint normal_mask = 0; + GLuint modes[4]; + + if (texmat_enabled) + out_texgen = get_temp(p); + else + out_texgen = out; + + modes[0] = p->state->unit[i].texgen_mode0; + modes[1] = p->state->unit[i].texgen_mode1; + modes[2] = p->state->unit[i].texgen_mode2; + modes[3] = p->state->unit[i].texgen_mode3; + + for (j = 0; j < 4; j++) { + switch (modes[j]) { + case TXG_OBJ_LINEAR: { + struct ureg obj = register_input(p, VERT_ATTRIB_POS); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_OBJECT_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + obj, plane ); + break; + } + case TXG_EYE_LINEAR: { + struct ureg eye = get_eye_position(p); + struct ureg plane = + register_param3(p, STATE_TEXGEN, i, + STATE_TEXGEN_EYE_S + j); + + emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j, + eye, plane ); + break; + } + case TXG_SPHERE_MAP: + sphere_mask |= WRITEMASK_X << j; + break; + case TXG_REFLECTION_MAP: + reflect_mask |= WRITEMASK_X << j; + break; + case TXG_NORMAL_MAP: + normal_mask |= WRITEMASK_X << j; + break; + case TXG_NONE: + copy_mask |= WRITEMASK_X << j; + } + + } + + + if (sphere_mask) { + build_sphere_texgen(p, out_texgen, sphere_mask); + } + + if (reflect_mask) { + build_reflect_texgen(p, out_texgen, reflect_mask); + } + + if (normal_mask) { + struct ureg normal = get_transformed_normal(p); + emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal ); + } + + if (copy_mask) { + struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i); + emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in ); + } + } + + if (texmat_enabled) { + struct ureg texmat[4]; + struct ureg in = (!is_undef(out_texgen) ? + out_texgen : + register_input(p, VERT_ATTRIB_TEX0+i)); + if (PREFER_DP4) { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + 0, texmat ); + emit_matrix_transform_vec4( p, out, texmat, in ); + } + else { + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + STATE_MATRIX_TRANSPOSE, texmat ); + emit_transpose_matrix_transform_vec4( p, out, texmat, in ); + } + } + + release_temps(p); + } + else { + emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i); + } + } +} + + +/** + * Point size attenuation computation. + */ +static void build_atten_pointsize( struct tnl_program *p ) +{ + struct ureg eye = get_eye_position_z(p); + struct ureg state_size = register_param1(p, STATE_POINT_SIZE); + struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + struct ureg ut = get_temp(p); + + /* dist = |eyez| */ + emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z)); + /* p1 + dist * (p2 + dist * p3); */ + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + swizzle1(state_attenuation, Z), swizzle1(state_attenuation, Y)); + emit_op3(p, OPCODE_MAD, ut, WRITEMASK_X, swizzle1(ut, Y), + ut, swizzle1(state_attenuation, X)); + + /* 1 / sqrt(factor) */ + emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut ); + +#if 0 + /* out = pointSize / sqrt(factor) */ + emit_op2(p, OPCODE_MUL, out, WRITEMASK_X, ut, state_size); +#else + /* this is a good place to clamp the point size since there's likely + * no hardware registers to clamp point size at rasterization time. + */ + emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size); + emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y)); + emit_op2(p, OPCODE_MIN, out, WRITEMASK_X, ut, swizzle1(state_size, Z)); +#endif + + release_temp(p, ut); +} + +/** + * Emit constant point size. + */ +static void build_constant_pointsize( struct tnl_program *p ) +{ + struct ureg state_size = register_param1(p, STATE_POINT_SIZE); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size); +} + +/** + * Pass-though per-vertex point size, from user's point size array. + */ +static void build_array_pointsize( struct tnl_program *p ) +{ + struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE); + struct ureg out = register_output(p, VERT_RESULT_PSIZ); + emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in); +} + + +static void build_tnl_program( struct tnl_program *p ) +{ /* Emit the program, starting with modelviewproject: + */ + build_hpos(p); + + /* Lighting calculations: + */ + if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { + if (p->state->light_global_enabled) + build_lighting(p); + else { + if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) + emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0); + + if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) + emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1); + } + } + + if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) || + p->state->fog_mode != FOG_NONE) + build_fog(p); + + if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) + build_texture_transform(p); + + if (p->state->point_attenuated) + build_atten_pointsize(p); + else if (p->state->point_array) + build_array_pointsize(p); +#if 0 + else + build_constant_pointsize(p); +#endif + + /* Finish up: + */ + emit_op1(p, OPCODE_END, undef, 0, undef); + + /* Disassemble: + */ + if (DISASSEM) { + _mesa_printf ("\n"); + } +} + + +static void +create_new_program( const struct state_key *key, + struct gl_vertex_program *program, + GLuint max_temps) +{ + struct tnl_program p; + + _mesa_memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; + p.eye_position = undef; + p.eye_position_z = undef; + p.eye_position_normalized = undef; + p.transformed_normal = undef; + p.identity = undef; + p.temp_in_use = 0; + + if (max_temps >= sizeof(int) * 8) + p.temp_reserved = 0; + else + p.temp_reserved = ~((1<<max_temps)-1); + + p.program->Base.Instructions = _mesa_alloc_instructions(MAX_INSN); + p.program->Base.String = NULL; + p.program->Base.NumInstructions = + p.program->Base.NumTemporaries = + p.program->Base.NumParameters = + p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0; + p.program->Base.OutputsWritten = 0; + + build_tnl_program( &p ); +} + + +/** + * Return a vertex program which implements the current fixed-function + * transform/lighting/texgen operations. + * XXX move this into core mesa (main/) + */ +struct gl_vertex_program * +_mesa_get_fixed_func_vertex_program(GLcontext *ctx) +{ + struct gl_vertex_program *prog; + struct state_key *key; + + /* Grab all the relevent state and put it in a single structure: + */ + key = make_state_key(ctx); + + /* Look for an already-prepared program for this state: + */ + prog = (struct gl_vertex_program *) + _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key)); + + if (!prog) { + /* OK, we'll have to build a new one */ + if (0) + _mesa_printf("Build new TNL program\n"); + + prog = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); + if (!prog) + return NULL; + + create_new_program( key, prog, + ctx->Const.VertexProgram.MaxTemps ); + +#if 0 + if (ctx->Driver.ProgramStringNotify) + ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB, + &prog->Base ); +#endif + _mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache, + key, sizeof(*key), &prog->Base); + } + + _mesa_free(key); + + return prog; +} diff --git a/src/mesa/main/ffvertex_prog.h b/src/mesa/main/ffvertex_prog.h new file mode 100644 index 00000000000..38dc5fbb8d3 --- /dev/null +++ b/src/mesa/main/ffvertex_prog.h @@ -0,0 +1,40 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef FFVERTEX_PROG_H +#define FFVERTEX_PROG_H + + +#include "main/mtypes.h" + +struct gl_vertex_program * +_mesa_get_fixed_func_vertex_program(GLcontext *ctx); + + + +#endif /* FFVERTEX_PROG_H */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index d62af98f8a1..aba887a796f 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -69,7 +69,7 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_DepthMaxF = (GLfloat) fb->_DepthMax; /* Minimum resolvable depth value, for polygon offset */ - fb->_MRD = 1.0 / fb->_DepthMaxF; + fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; } @@ -337,6 +337,84 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, } + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( GLcontext *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + /** * Examine all the framebuffer's renderbuffers to update the Width/Height * fields of the framebuffer. If we have renderbuffers with different diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index 4d76f3a90f7..e9eeed28cb5 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -53,6 +53,14 @@ extern void _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height); + +extern void +_mesa_resizebuffers( GLcontext *ctx ); + +extern void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ); + + extern void _mesa_update_draw_buffer_bounds(GLcontext *ctx); diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index b36154afff1..ae6afef17da 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -19,10 +19,6 @@ #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_INT(E) ( (GLint) (E) ) -#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) - #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 1c0279c0262..decc9dd52a6 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -1129,10 +1129,6 @@ def EmitHeader(): #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_INT(E) ( (GLint) (E) ) -#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) - #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 6f3b2089c33..3d413659ec1 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -64,22 +64,33 @@ #include <stdarg.h> -/* Get typedefs for uintptr_t and friends */ -#if defined(__MINGW32__) || defined(__NetBSD__) -# include <stdint.h> -#elif defined(_WIN32) -# include <BaseTsd.h> -# if _MSC_VER == 1200 - typedef UINT_PTR uintptr_t; -# endif -#elif defined(__INTERIX) -/* Interix 3.x has a gcc that shadows this. */ -# ifndef _UINTPTR_T_DEFINED - typedef unsigned long uintptr_t; -# define _UINTPTR_T_DEFINED +/* Get standard integer types */ +#if defined(_MSC_VER) + + typedef __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef __int16 int16_t; + typedef unsigned __int16 uint16_t; +# ifndef __eglplatform_h_ + typedef __int32 int32_t; # endif + typedef unsigned __int32 uint32_t; + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + +# if defined(_WIN64) + typedef __int64 intptr_t; + typedef unsigned __int64 uintptr_t; +# else + typedef __int32 intptr_t; + typedef unsigned __int32 uintptr_t; +# endif + +# define INT64_C(__val) __val##i64 +# define UINT64_C(__val) __val##ui64 + #else -# include <inttypes.h> +# include <stdint.h> #endif /* For platforms that have the C99 standard uint*_t, @@ -170,6 +181,25 @@ #include "GL/glext.h" +#ifndef GL_FIXED +#define GL_FIXED 0x140C +#endif + + +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + + +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + + #if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP) #define CAPI _cdecl #endif @@ -259,6 +289,7 @@ #endif +#if !defined(_WIN32_WCE) #if defined(BUILD_FOR_SNAP) && defined(CHECKED) # define ASSERT(X) _CHECK(X) #elif defined(DEBUG) @@ -266,6 +297,7 @@ #else # define ASSERT(X) #endif +#endif #if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900) diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 6a7f09489c5..77c458d540c 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -31,71 +31,6 @@ #include "histogram.h" -/********************************************************************** - * Internal functions - */ - - -/* - * Update the min/max values from an array of fragment colors. - */ -void -_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) -{ - GLuint i; - for (i = 0; i < n; i++) { - /* update mins */ - if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP]) - ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP]; - if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP]) - ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP]; - if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP]) - ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP]; - if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP]) - ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP]; - - /* update maxs */ - if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP]) - ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP]; - if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP]) - ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP]; - if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP]) - ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP]; - if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP]) - ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP]; - } -} - - -/* - * Update the histogram values from an array of fragment colors. - */ -void -_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) -{ - const GLint max = ctx->Histogram.Width - 1; - GLfloat w = (GLfloat) max; - GLuint i; - - if (ctx->Histogram.Width == 0) - return; - - for (i = 0; i < n; i++) { - GLint ri = IROUND(rgba[i][RCOMP] * w); - GLint gi = IROUND(rgba[i][GCOMP] * w); - GLint bi = IROUND(rgba[i][BCOMP] * w); - GLint ai = IROUND(rgba[i][ACOMP] * w); - ri = CLAMP(ri, 0, max); - gi = CLAMP(gi, 0, max); - bi = CLAMP(bi, 0, max); - ai = CLAMP(ai, 0, max); - ctx->Histogram.Count[ri][RCOMP]++; - ctx->Histogram.Count[gi][GCOMP]++; - ctx->Histogram.Count[bi][BCOMP]++; - ctx->Histogram.Count[ai][ACOMP]++; - } -} - /* * XXX the packed pixel formats haven't been tested. diff --git a/src/mesa/main/histogram.h b/src/mesa/main/histogram.h index 974447231dd..367e9b11ba1 100644 --- a/src/mesa/main/histogram.h +++ b/src/mesa/main/histogram.h @@ -71,12 +71,6 @@ _mesa_ResetHistogram(GLenum target); extern void GLAPIENTRY _mesa_ResetMinmax(GLenum target); -extern void -_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]); - -extern void -_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]); - extern void _mesa_init_histogram( GLcontext * ctx ); #else diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 8034daecae2..bd38e0c3d8c 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,7 +34,6 @@ #include "context.h" #include "image.h" #include "imports.h" -#include "histogram.h" #include "macros.h" #include "pixel.h" @@ -1011,6 +1010,488 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, } +/**********************************************************************/ +/***** Pixel processing functions ******/ +/**********************************************************************/ + +/* + * Apply scale and bias factors to an array of RGBA pixels. + */ +void +_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], + GLfloat rScale, GLfloat gScale, + GLfloat bScale, GLfloat aScale, + GLfloat rBias, GLfloat gBias, + GLfloat bBias, GLfloat aBias) +{ + if (rScale != 1.0 || rBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; + } + } + if (gScale != 1.0 || gBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; + } + } + if (bScale != 1.0 || bBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; + } + } + if (aScale != 1.0 || aBias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; + } + } +} + + +/* + * Apply pixel mapping to an array of floating point RGBA pixels. + */ +void +_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) +{ + const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); + const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); + const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); + const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); + const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; + const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; + const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; + const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; + GLuint i; + for (i=0;i<n;i++) { + GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); + GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); + GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); + GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); + rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; + rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; + rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; + rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; + } +} + + +/* + * Apply the color matrix and post color matrix scaling and biasing. + */ +void +_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) +{ + const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0]; + const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; + const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; + const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; + const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; + const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; + const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; + const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; + const GLfloat *m = ctx->ColorMatrixStack.Top->m; + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat r = rgba[i][RCOMP]; + const GLfloat g = rgba[i][GCOMP]; + const GLfloat b = rgba[i][BCOMP]; + const GLfloat a = rgba[i][ACOMP]; + rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; + rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; + rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; + rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; + } +} + + +/** + * Apply a color table lookup to an array of floating point RGBA colors. + */ +void +_mesa_lookup_rgba_float(const struct gl_color_table *table, + GLuint n, GLfloat rgba[][4]) +{ + const GLint max = table->Size - 1; + const GLfloat scale = (GLfloat) max; + const GLfloat *lut = table->TableF; + GLuint i; + + if (!table->TableF || table->Size == 0) + return; + + switch (table->_BaseFormat) { + case GL_INTENSITY: + /* replace RGBA with I */ + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = c; + } + break; + case GL_LUMINANCE: + /* replace RGB with L */ + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][RCOMP] * scale); + GLfloat c = lut[CLAMP(j, 0, max)]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = c; + } + break; + case GL_ALPHA: + /* replace A with A */ + for (i = 0; i < n; i++) { + GLint j = IROUND(rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + for (i = 0; i < n; i++) { + GLint jL = IROUND(rgba[i][RCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + GLfloat luminance, alpha; + jL = CLAMP(jL, 0, max); + jA = CLAMP(jA, 0, max); + luminance = lut[jL * 2 + 0]; + alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha;; + } + break; + case GL_RGB: + /* replace RGB with RGB */ + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + break; + case GL_RGBA: + /* replace RGBA with RGBA */ + for (i = 0; i < n; i++) { + GLint jR = IROUND(rgba[i][RCOMP] * scale); + GLint jG = IROUND(rgba[i][GCOMP] * scale); + GLint jB = IROUND(rgba[i][BCOMP] * scale); + GLint jA = IROUND(rgba[i][ACOMP] * scale); + jR = CLAMP(jR, 0, max); + jG = CLAMP(jG, 0, max); + jB = CLAMP(jB, 0, max); + jA = CLAMP(jA, 0, max); + rgba[i][RCOMP] = lut[jR * 4 + 0]; + rgba[i][GCOMP] = lut[jG * 4 + 1]; + rgba[i][BCOMP] = lut[jB * 4 + 2]; + rgba[i][ACOMP] = lut[jA * 4 + 3]; + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); + return; + } +} + + + +/** + * Apply a color table lookup to an array of ubyte/RGBA colors. + */ +void +_mesa_lookup_rgba_ubyte(const struct gl_color_table *table, + GLuint n, GLubyte rgba[][4]) +{ + const GLubyte *lut = table->TableUB; + const GLfloat scale = (GLfloat) (table->Size - 1) / (GLfloat)255.0; + GLuint i; + + if (!table->TableUB || table->Size == 0) + return; + + switch (table->_BaseFormat) { + case GL_INTENSITY: + /* replace RGBA with I */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + const GLubyte c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = c; + } + } + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = + rgba[i][ACOMP] = lut[j]; + } + } + break; + case GL_LUMINANCE: + /* replace RGB with L */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + const GLubyte c = lut[rgba[i][RCOMP]]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = c; + } + } + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = lut[j]; + } + } + break; + case GL_ALPHA: + /* replace A with A */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; + } + } + else { + for (i = 0; i < n; i++) { + GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); + rgba[i][ACOMP] = lut[j]; + } + } + break; + case GL_LUMINANCE_ALPHA: + /* replace RGBA with LLLA */ + if (table->Size == 256) { + for (i = 0; i < n; i++) { + GLubyte l = lut[rgba[i][RCOMP] * 2 + 0]; + GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = l; + rgba[i][ACOMP] = a; + } + } + else { + for (i = 0; i < n; i++) { + GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + GLubyte luminance = lut[jL * 2 + 0]; + GLubyte alpha = lut[jA * 2 + 1]; + rgba[i][RCOMP] = + rgba[i][GCOMP] = + rgba[i][BCOMP] = luminance; + rgba[i][ACOMP] = alpha; + } + } + break; + case GL_RGB: + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; + } + } + else { + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + rgba[i][RCOMP] = lut[jR * 3 + 0]; + rgba[i][GCOMP] = lut[jG * 3 + 1]; + rgba[i][BCOMP] = lut[jB * 3 + 2]; + } + } + break; + case GL_RGBA: + if (table->Size == 256) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; + rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; + rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; + rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; + } + } + else { + for (i = 0; i < n; i++) { + GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); + GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); + GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); + GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); + CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); + CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); + } + } + break; + default: + _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); + return; + } +} + + + +/* + * Map color indexes to float rgba values. + */ +void +_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, + const GLuint index[], GLfloat rgba[][4] ) +{ + GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; + GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; + GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; + GLuint amask = ctx->PixelMaps.ItoA.Size - 1; + const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; + const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; + const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; + const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +} + + +/** + * Map ubyte color indexes to ubyte/RGBA values. + */ +void +_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], + GLubyte rgba[][4]) +{ + GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; + GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; + GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; + GLuint amask = ctx->PixelMaps.ItoA.Size - 1; + const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; + const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; + const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; + const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = rMap[index[i] & rmask]; + rgba[i][GCOMP] = gMap[index[i] & gmask]; + rgba[i][BCOMP] = bMap[index[i] & bmask]; + rgba[i][ACOMP] = aMap[index[i] & amask]; + } +} + + +void +_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, + GLfloat depthValues[]) +{ + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + GLuint i; + for (i = 0; i < n; i++) { + GLfloat d = depthValues[i] * scale + bias; + depthValues[i] = CLAMP(d, 0.0F, 1.0F); + } +} + + +void +_mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n, + GLuint depthValues[]) +{ + const GLdouble max = (double) 0xffffffff; + const GLdouble scale = ctx->Pixel.DepthScale; + const GLdouble bias = ctx->Pixel.DepthBias * max; + GLuint i; + for (i = 0; i < n; i++) { + GLdouble d = (GLdouble) depthValues[i] * scale + bias; + d = CLAMP(d, 0.0, max); + depthValues[i] = (GLuint) d; + } +} + + + +/* + * Update the min/max values from an array of fragment colors. + */ +static void +update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) +{ + GLuint i; + for (i = 0; i < n; i++) { + /* update mins */ + if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP]) + ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP]; + if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP]) + ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP]; + if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP]) + ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP]; + if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP]) + ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP]; + + /* update maxs */ + if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP]) + ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP]; + if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP]) + ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP]; + if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP]) + ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP]; + if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP]) + ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP]; + } +} + + +/* + * Update the histogram values from an array of fragment colors. + */ +static void +update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]) +{ + const GLint max = ctx->Histogram.Width - 1; + GLfloat w = (GLfloat) max; + GLuint i; + + if (ctx->Histogram.Width == 0) + return; + + for (i = 0; i < n; i++) { + GLint ri = IROUND(rgba[i][RCOMP] * w); + GLint gi = IROUND(rgba[i][GCOMP] * w); + GLint bi = IROUND(rgba[i][BCOMP] * w); + GLint ai = IROUND(rgba[i][ACOMP] * w); + ri = CLAMP(ri, 0, max); + gi = CLAMP(gi, 0, max); + bi = CLAMP(bi, 0, max); + ai = CLAMP(ai, 0, max); + ctx->Histogram.Count[ri][RCOMP]++; + ctx->Histogram.Count[gi][GCOMP]++; + ctx->Histogram.Count[bi][BCOMP]++; + ctx->Histogram.Count[ai][ACOMP]++; + } +} + + /** * Apply various pixel transfer operations to an array of RGBA pixels * as indicated by the transferOps bitmask @@ -1066,11 +1547,11 @@ _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps, } /* update histogram count */ if (transferOps & IMAGE_HISTOGRAM_BIT) { - _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba); + update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba); } /* update min/max values */ if (transferOps & IMAGE_MIN_MAX_BIT) { - _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba); + update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba); } /* clamping to [0,1] */ if (transferOps & IMAGE_CLAMP_BIT) { @@ -1169,7 +1650,7 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n, GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { - stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; + stencil[i] = (GLstencil)ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; } } } @@ -3680,7 +4161,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, const GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; + indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -4032,7 +4513,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, if (needClamp) { GLuint i; for (i = 0; i < n; i++) { - depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0); + depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); } } @@ -4622,6 +5103,37 @@ _mesa_clip_readpixels(const GLcontext *ctx, /** + * Do clipping for a glCopyTexSubImage call. + * The framebuffer source region might extend outside the framebuffer + * bounds. Clip the source region against the framebuffer bounds and + * adjust the texture/dest position and size accordingly. + * + * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. + */ +GLboolean +_mesa_clip_copytexsubimage(const GLcontext *ctx, + GLint *destX, GLint *destY, + GLint *srcX, GLint *srcY, + GLsizei *width, GLsizei *height) +{ + const struct gl_framebuffer *fb = ctx->ReadBuffer; + const GLint srcX0 = *srcX, srcY0 = *srcY; + + if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, + srcX, srcY, width, height)) { + *destX = *destX + *srcX - srcX0; + *destY = *destY + *srcY - srcY0; + + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** * Clip the rectangle defined by (x, y, width, height) against the bounds * specified by [xmin, xmax) and [ymin, ymax). * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 2a16989fa7e..38e1374c20c 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -111,6 +111,51 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, GLubyte *dest, const struct gl_pixelstore_attrib *packing ); +/** \name Pixel processing functions */ +/*@{*/ + +extern void +_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], + GLfloat rScale, GLfloat gScale, + GLfloat bScale, GLfloat aScale, + GLfloat rBias, GLfloat gBias, + GLfloat bBias, GLfloat aBias); + +extern void +_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); + + +extern void +_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); + + +extern void +_mesa_lookup_rgba_float(const struct gl_color_table *table, + GLuint n, GLfloat rgba[][4]); + +extern void +_mesa_lookup_rgba_ubyte(const struct gl_color_table *table, + GLuint n, GLubyte rgba[][4]); + + +extern void +_mesa_map_ci_to_rgba(const GLcontext *ctx, + GLuint n, const GLuint index[], GLfloat rgba[][4]); + + +extern void +_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], + GLubyte rgba[][4]); + + +extern void +_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, + GLfloat depthValues[]); + +extern void +_mesa_scale_and_bias_depth_uint(const GLcontext *ctx, GLuint n, + GLuint depthValues[]); + extern void _mesa_apply_rgba_transfer_ops(GLcontext *ctx, GLbitfield transferOps, GLuint n, GLfloat rgba[][4]); @@ -225,6 +270,12 @@ _mesa_clip_readpixels(const GLcontext *ctx, struct gl_pixelstore_attrib *pack); extern GLboolean +_mesa_clip_copytexsubimage(const GLcontext *ctx, + GLint *destX, GLint *destY, + GLint *srcX, GLint *srcY, + GLsizei *width, GLsizei *height); + +extern GLboolean _mesa_clip_to_region(GLint xmin, GLint ymin, GLint xmax, GLint ymax, GLint *x, GLint *y, diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 1aebb25163f..1307bae0d60 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -557,7 +557,7 @@ _mesa_pow(double x, double y) * Find the first bit set in a word. */ int -_mesa_ffs(int i) +_mesa_ffs(int32_t i) { #if (defined(_WIN32) && !defined(__MINGW32__) ) || defined(__IBMC__) || defined(__IBMCPP__) register int bit = 0; @@ -594,11 +594,7 @@ _mesa_ffs(int i) * if no bits set. */ int -#ifdef __MINGW32__ -_mesa_ffsll(long val) -#else -_mesa_ffsll(long long val) -#endif +_mesa_ffsll(int64_t val) { #ifdef ffsll return ffsll(val); @@ -607,11 +603,11 @@ _mesa_ffsll(long long val) assert(sizeof(val) == 8); - bit = _mesa_ffs(val); + bit = _mesa_ffs((int32_t)val); if (bit != 0) return bit; - bit = _mesa_ffs(val >> 32); + bit = _mesa_ffs((int32_t)(val >> 32)); if (bit != 0) return 32 + bit; @@ -786,7 +782,24 @@ void * _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *) ) { +#if defined(_WIN32_WCE) + void *mid; + int cmp; + while (nmemb) { + nmemb >>= 1; + mid = (char *)base + nmemb * size; + cmp = (*compar)(key, mid); + if (cmp == 0) + return mid; + if (cmp > 0) { + base = (char *)mid + size; + --nmemb; + } + } + return NULL; +#else return bsearch(key, base, nmemb, size, compar); +#endif } /*@}*/ @@ -802,7 +815,7 @@ _mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, char * _mesa_getenv( const char *var ) { -#if defined(_XBOX) +#if defined(_XBOX) || defined(_WIN32_WCE) return NULL; #else return getenv(var); @@ -921,12 +934,10 @@ _mesa_sprintf( char *str, const char *fmt, ... ) void _mesa_printf( const char *fmtString, ... ) { - char s[MAXSTRING]; va_list args; va_start( args, fmtString ); - vsnprintf(s, MAXSTRING, fmtString, args); + vfprintf(stderr, fmtString, args); va_end( args ); - fprintf(stderr,"%s", s); } /** Wrapper around vsprintf() */ diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 00a18d3f15d..0e6e301fdeb 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -333,7 +333,7 @@ static INLINE int iround(float f) return r; } #define IROUND(x) iround(x) -#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__) +#elif defined(USE_X86_ASM) && defined(_MSC_VER) static INLINE int iround(float f) { int r; @@ -698,14 +698,10 @@ extern double _mesa_pow(double x, double y); extern int -_mesa_ffs(int i); +_mesa_ffs(int32_t i); extern int -#ifdef __MINGW32__ -_mesa_ffsll(long i); -#else -_mesa_ffsll(long long i); -#endif +_mesa_ffsll(int64_t i); extern unsigned int _mesa_bitcount(unsigned int n); diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 6dd334e16dc..30e1908771f 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1128,7 +1128,7 @@ compute_light_positions( GLcontext *ctx ) } else { /* positional light w/ homogeneous coordinate, divide by W */ - GLfloat wInv = 1.0 / light->_Position[3]; + GLfloat wInv = (GLfloat)1.0 / light->_Position[3]; light->_Position[0] *= wInv; light->_Position[1] *= wInv; light->_Position[2] *= wInv; @@ -1366,6 +1366,7 @@ _mesa_init_lighting( GLcontext *ctx ) /* Miscellaneous */ ctx->Light._NeedEyeCoords = GL_FALSE; ctx->_NeedEyeCoords = GL_FALSE; + ctx->_ForceEyeCoords = GL_FALSE; ctx->_ModelViewInvScale = 1.0; } diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index fbbcd4e269e..2630855a0ea 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -657,4 +657,11 @@ do { \ #define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]) +/** casts to silence warnings with some compilers */ +#define ENUM_TO_INT(E) ((GLint)(E)) +#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E)) +#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E)) +#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE) + + #endif diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h new file mode 100644 index 00000000000..b08c017ec8d --- /dev/null +++ b/src/mesa/main/mfeatures.h @@ -0,0 +1,82 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file mfeatures.h + * Flags to enable/disable specific parts of the API. + */ + +#ifndef FEATURES_H +#define FEATURES_H + + +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +#define FEATURE_accum _HAVE_FULL_GL +#define FEATURE_attrib_stack _HAVE_FULL_GL +#define FEATURE_colortable _HAVE_FULL_GL +#define FEATURE_convolution _HAVE_FULL_GL +#define FEATURE_dispatch _HAVE_FULL_GL +#define FEATURE_dlist _HAVE_FULL_GL +#define FEATURE_draw_read_buffer _HAVE_FULL_GL +#define FEATURE_drawpix _HAVE_FULL_GL +#define FEATURE_es2_glsl 0 +#define FEATURE_evaluators _HAVE_FULL_GL +#define FEATURE_feedback _HAVE_FULL_GL +#define FEATURE_fixedpt 0 +#define FEATURE_histogram _HAVE_FULL_GL +#define FEATURE_pixel_transfer _HAVE_FULL_GL +#define FEATURE_point_size_array 0 +#define FEATURE_texgen _HAVE_FULL_GL +#define FEATURE_texture_fxt1 _HAVE_FULL_GL +#define FEATURE_texture_s3tc _HAVE_FULL_GL +#define FEATURE_userclip _HAVE_FULL_GL +#define FEATURE_vertex_array_byte 0 + +#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL +#define FEATURE_ARB_fragment_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL +#define FEATURE_ARB_vertex_program _HAVE_FULL_GL +#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL +#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects + +#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL +#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL +#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL +#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL +#define FEATURE_EXT_timer_query _HAVE_FULL_GL +#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL +#define FEATURE_MESA_program_debug _HAVE_FULL_GL +#define FEATURE_NV_fence _HAVE_FULL_GL +#define FEATURE_NV_fragment_program _HAVE_FULL_GL +#define FEATURE_NV_vertex_program _HAVE_FULL_GL + + +#endif /* FEATURES_H */ diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 8ca912b3a9d..1032e9bb72c 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -36,462 +36,377 @@ +static GLint +bytes_per_pixel(GLenum datatype, GLuint comps) +{ + GLint b = _mesa_sizeof_packed_type(datatype); + assert(b >= 0); + return b * comps; +} + + /** * Average together two rows of a source image to produce a single new * row in the dest image. It's legal for the two source rows to point * to the same data. The source width must be equal to either the * dest width or two times the dest width. + * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc. + * \param comps number of components per pixel (1..4) */ static void -do_row(const struct gl_texture_format *format, GLint srcWidth, +do_row(GLenum datatype, GLuint comps, GLint srcWidth, const GLvoid *srcRowA, const GLvoid *srcRowB, GLint dstWidth, GLvoid *dstRow) { const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; + ASSERT(comps >= 1); + ASSERT(comps <= 4); + /* This assertion is no longer valid with non-power-of-2 textures assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth); */ - switch (format->MesaFormat) { - case MESA_FORMAT_RGBA: - { - GLuint i, j, k; - const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA; - const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB; - GLchan (*dst)[4] = (GLchan (*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + - rowB[j][3] + rowB[k][3]) / 4; - } + if (datatype == GL_UNSIGNED_BYTE && comps == 4) { + GLuint i, j, k; + const GLubyte(*rowA)[4] = (const GLubyte(*)[4]) srcRowA; + const GLubyte(*rowB)[4] = (const GLubyte(*)[4]) srcRowB; + GLubyte(*dst)[4] = (GLubyte(*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; + dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; + dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; } - return; - case MESA_FORMAT_RGB: - { - GLuint i, j, k; - const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA; - const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB; - GLchan (*dst)[3] = (GLchan (*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) / 4; - } - } - return; - case MESA_FORMAT_ALPHA: - case MESA_FORMAT_LUMINANCE: - case MESA_FORMAT_INTENSITY: - { - GLuint i, j, k; - const GLchan *rowA = (const GLchan *) srcRowA; - const GLchan *rowB = (const GLchan *) srcRowB; - GLchan *dst = (GLchan *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } + } + else if (datatype == GL_UNSIGNED_BYTE && comps == 3) { + GLuint i, j, k; + const GLubyte(*rowA)[3] = (const GLubyte(*)[3]) srcRowA; + const GLubyte(*rowB)[3] = (const GLubyte(*)[3]) srcRowB; + GLubyte(*dst)[3] = (GLubyte(*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; + dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; } - return; - case MESA_FORMAT_LUMINANCE_ALPHA: - { - GLuint i, j, k; - const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA; - const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB; - GLchan (*dst)[2] = (GLchan (*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) / 4; - } + } + else if (datatype == GL_UNSIGNED_BYTE && comps == 2) { + GLuint i, j, k; + const GLubyte(*rowA)[2] = (const GLubyte(*)[2]) srcRowA; + const GLubyte(*rowB)[2] = (const GLubyte(*)[2]) srcRowB; + GLubyte(*dst)[2] = (GLubyte(*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2; } - return; - case MESA_FORMAT_Z32: - { - GLuint i, j, k; - const GLuint *rowA = (const GLuint *) srcRowA; - const GLuint *rowB = (const GLuint *) srcRowB; - GLfloat *dst = (GLfloat *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; - } + } + else if (datatype == GL_UNSIGNED_BYTE && comps == 1) { + GLuint i, j, k; + const GLubyte *rowA = (const GLubyte *) srcRowA; + const GLubyte *rowB = (const GLubyte *) srcRowB; + GLubyte *dst = (GLubyte *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; } - return; - case MESA_FORMAT_Z16: - { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; - } + } + + else if (datatype == GL_UNSIGNED_SHORT && comps == 4) { + GLuint i, j, k; + const GLushort(*rowA)[4] = (const GLushort(*)[4]) srcRowA; + const GLushort(*rowB)[4] = (const GLushort(*)[4]) srcRowB; + GLushort(*dst)[4] = (GLushort(*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; + dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; + dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4; } - return; - /* Begin hardware formats */ - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA8: -#endif - { - GLuint i, j, k; - const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA; - const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB; - GLubyte (*dst)[4] = (GLubyte (*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) / 4; - dst[i][3] = (rowA[j][3] + rowA[k][3] + - rowB[j][3] + rowB[k][3]) / 4; - } + } + else if (datatype == GL_UNSIGNED_SHORT && comps == 3) { + GLuint i, j, k; + const GLushort(*rowA)[3] = (const GLushort(*)[3]) srcRowA; + const GLushort(*rowB)[3] = (const GLushort(*)[3]) srcRowB; + GLushort(*dst)[3] = (GLushort(*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; + dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4; } - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: -#endif - { - GLuint i, j, k; - const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA; - const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB; - GLubyte (*dst)[3] = (GLubyte (*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) / 4; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) / 4; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) / 4; - } + } + else if (datatype == GL_UNSIGNED_SHORT && comps == 2) { + GLuint i, j, k; + const GLushort(*rowA)[2] = (const GLushort(*)[2]) srcRowA; + const GLushort(*rowB)[2] = (const GLushort(*)[2]) srcRowB; + GLushort(*dst)[2] = (GLushort(*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4; + dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4; } - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0x1f; - const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; - const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 11) | (green << 5) | red; - } + } + else if (datatype == GL_UNSIGNED_SHORT && comps == 1) { + GLuint i, j, k; + const GLushort *rowA = (const GLushort *) srcRowA; + const GLushort *rowB = (const GLushort *) srcRowB; + GLushort *dst = (GLushort *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; } - return; - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0xf; - const GLint rowAr1 = rowA[k] & 0xf; - const GLint rowBr0 = rowB[j] & 0xf; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 4) & 0xf; - const GLint rowAg1 = (rowA[k] >> 4) & 0xf; - const GLint rowBg0 = (rowB[j] >> 4) & 0xf; - const GLint rowBg1 = (rowB[k] >> 4) & 0xf; - const GLint rowAb0 = (rowA[j] >> 8) & 0xf; - const GLint rowAb1 = (rowA[k] >> 8) & 0xf; - const GLint rowBb0 = (rowB[j] >> 8) & 0xf; - const GLint rowBb1 = (rowB[k] >> 8) & 0xf; - const GLint rowAa0 = (rowA[j] >> 12) & 0xf; - const GLint rowAa1 = (rowA[k] >> 12) & 0xf; - const GLint rowBa0 = (rowB[j] >> 12) & 0xf; - const GLint rowBa1 = (rowB[k] >> 12) & 0xf; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; - } + } + + else if (datatype == GL_FLOAT && comps == 4) { + GLuint i, j, k; + const GLfloat(*rowA)[4] = (const GLfloat(*)[4]) srcRowA; + const GLfloat(*rowB)[4] = (const GLfloat(*)[4]) srcRowB; + GLfloat(*dst)[4] = (GLfloat(*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; + dst[i][2] = (rowA[j][2] + rowA[k][2] + + rowB[j][2] + rowB[k][2]) * 0.25F; + dst[i][3] = (rowA[j][3] + rowA[k][3] + + rowB[j][3] + rowB[k][3]) * 0.25F; } - return; - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */ - { - GLuint i, j, k; - const GLushort *rowA = (const GLushort *) srcRowA; - const GLushort *rowB = (const GLushort *) srcRowB; - GLushort *dst = (GLushort *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x1f; - const GLint rowAr1 = rowA[k] & 0x1f; - const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0xf; - const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; - const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; - const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; - const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; - const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; - const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; - const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; - const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; - const GLint rowAa0 = (rowA[j] >> 15) & 0x1; - const GLint rowAa1 = (rowA[k] >> 15) & 0x1; - const GLint rowBa0 = (rowB[j] >> 15) & 0x1; - const GLint rowBa1 = (rowB[k] >> 15) & 0x1; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; - dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; - } + } + else if (datatype == GL_FLOAT && comps == 3) { + GLuint i, j, k; + const GLfloat(*rowA)[3] = (const GLfloat(*)[3]) srcRowA; + const GLfloat(*rowB)[3] = (const GLfloat(*)[3]) srcRowB; + GLfloat(*dst)[3] = (GLfloat(*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; + dst[i][2] = (rowA[j][2] + rowA[k][2] + + rowB[j][2] + rowB[k][2]) * 0.25F; } - return; - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SLA8: -#endif - { - GLuint i, j, k; - const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA; - const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB; - GLubyte (*dst)[2] = (GLubyte (*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) >> 2; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) >> 2; - } + } + else if (datatype == GL_FLOAT && comps == 2) { + GLuint i, j, k; + const GLfloat(*rowA)[2] = (const GLfloat(*)[2]) srcRowA; + const GLfloat(*rowB)[2] = (const GLfloat(*)[2]) srcRowB; + GLfloat(*dst)[2] = (GLfloat(*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; } - return; - case MESA_FORMAT_RGB332: - { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - const GLint rowAr0 = rowA[j] & 0x3; - const GLint rowAr1 = rowA[k] & 0x3; - const GLint rowBr0 = rowB[j] & 0x3; - const GLint rowBr1 = rowB[k] & 0x3; - const GLint rowAg0 = (rowA[j] >> 2) & 0x7; - const GLint rowAg1 = (rowA[k] >> 2) & 0x7; - const GLint rowBg0 = (rowB[j] >> 2) & 0x7; - const GLint rowBg1 = (rowB[k] >> 2) & 0x7; - const GLint rowAb0 = (rowA[j] >> 5) & 0x7; - const GLint rowAb1 = (rowA[k] >> 5) & 0x7; - const GLint rowBb0 = (rowB[j] >> 5) & 0x7; - const GLint rowBb1 = (rowB[k] >> 5) & 0x7; - const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; - const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; - const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; - dst[i] = (blue << 5) | (green << 2) | red; - } + } + else if (datatype == GL_FLOAT && comps == 1) { + GLuint i, j, k; + const GLfloat *rowA = (const GLfloat *) srcRowA; + const GLfloat *rowB = (const GLfloat *) srcRowB; + GLfloat *dst = (GLfloat *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; } - return; - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SL8: -#endif - { - GLuint i, j, k; - const GLubyte *rowA = (const GLubyte *) srcRowA; - const GLubyte *rowB = (const GLubyte *) srcRowB; - GLubyte *dst = (GLubyte *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2; + } + + else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) { + GLuint i, j, k, comp; + const GLhalfARB(*rowA)[4] = (const GLhalfARB(*)[4]) srcRowA; + const GLhalfARB(*rowB)[4] = (const GLhalfARB(*)[4]) srcRowB; + GLhalfARB(*dst)[4] = (GLhalfARB(*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 4; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); } } - return; - case MESA_FORMAT_RGBA_FLOAT32: - { - GLuint i, j, k; - const GLfloat (*rowA)[4] = (const GLfloat (*)[4]) srcRowA; - const GLfloat (*rowB)[4] = (const GLfloat (*)[4]) srcRowB; - GLfloat (*dst)[4] = (GLfloat (*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - dst[i][3] = (rowA[j][3] + rowA[k][3] + - rowB[j][3] + rowB[k][3]) * 0.25F; + } + else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) { + GLuint i, j, k, comp; + const GLhalfARB(*rowA)[3] = (const GLhalfARB(*)[3]) srcRowA; + const GLhalfARB(*rowB)[3] = (const GLhalfARB(*)[3]) srcRowB; + GLhalfARB(*dst)[3] = (GLhalfARB(*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 3; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); } } - return; - case MESA_FORMAT_RGBA_FLOAT16: - { - GLuint i, j, k, comp; - const GLhalfARB (*rowA)[4] = (const GLhalfARB (*)[4]) srcRowA; - const GLhalfARB (*rowB)[4] = (const GLhalfARB (*)[4]) srcRowB; - GLhalfARB (*dst)[4] = (GLhalfARB (*)[4]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 4; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } + } + else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) { + GLuint i, j, k, comp; + const GLhalfARB(*rowA)[2] = (const GLhalfARB(*)[2]) srcRowA; + const GLhalfARB(*rowB)[2] = (const GLhalfARB(*)[2]) srcRowB; + GLhalfARB(*dst)[2] = (GLhalfARB(*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 2; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); } } - return; - case MESA_FORMAT_RGB_FLOAT32: - { - GLuint i, j, k; - const GLfloat (*rowA)[3] = (const GLfloat (*)[3]) srcRowA; - const GLfloat (*rowB)[3] = (const GLfloat (*)[3]) srcRowB; - GLfloat (*dst)[3] = (GLfloat (*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - dst[i][2] = (rowA[j][2] + rowA[k][2] + - rowB[j][2] + rowB[k][2]) * 0.25F; - } + } + else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) { + GLuint i, j, k; + const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; + const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; + GLhalfARB *dst = (GLhalfARB *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j]); + ak = _mesa_half_to_float(rowA[k]); + bj = _mesa_half_to_float(rowB[j]); + bk = _mesa_half_to_float(rowB[k]); + dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); } - return; - case MESA_FORMAT_RGB_FLOAT16: - { - GLuint i, j, k, comp; - const GLhalfARB (*rowA)[3] = (const GLhalfARB (*)[3]) srcRowA; - const GLhalfARB (*rowB)[3] = (const GLhalfARB (*)[3]) srcRowB; - GLhalfARB (*dst)[3] = (GLhalfARB (*)[3]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 3; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } + } + + else if (datatype == GL_UNSIGNED_INT && comps == 1) { + GLuint i, j, k; + const GLuint *rowA = (const GLuint *) srcRowA; + const GLuint *rowB = (const GLuint *) srcRowB; + GLfloat *dst = (GLfloat *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); } - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - { - GLuint i, j, k; - const GLfloat (*rowA)[2] = (const GLfloat (*)[2]) srcRowA; - const GLfloat (*rowB)[2] = (const GLfloat (*)[2]) srcRowB; - GLfloat (*dst)[2] = (GLfloat (*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i][0] = (rowA[j][0] + rowA[k][0] + - rowB[j][0] + rowB[k][0]) * 0.25F; - dst[i][1] = (rowA[j][1] + rowA[k][1] + - rowB[j][1] + rowB[k][1]) * 0.25F; - } + } + + else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) { + GLuint i, j, k; + const GLushort *rowA = (const GLushort *) srcRowA; + const GLushort *rowB = (const GLushort *) srcRowB; + GLushort *dst = (GLushort *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x1f; + const GLint rowAr1 = rowA[k] & 0x1f; + const GLint rowBr0 = rowB[j] & 0x1f; + const GLint rowBr1 = rowB[k] & 0x1f; + const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; + const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; + const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; + const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; + const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; + const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; + const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; + const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; + const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; + const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; + const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; + dst[i] = (blue << 11) | (green << 5) | red; } - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - { - GLuint i, j, k, comp; - const GLhalfARB (*rowA)[2] = (const GLhalfARB (*)[2]) srcRowA; - const GLhalfARB (*rowB)[2] = (const GLhalfARB (*)[2]) srcRowB; - GLhalfARB (*dst)[2] = (GLhalfARB (*)[2]) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - for (comp = 0; comp < 2; comp++) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j][comp]); - ak = _mesa_half_to_float(rowA[k][comp]); - bj = _mesa_half_to_float(rowB[j][comp]); - bk = _mesa_half_to_float(rowB[k][comp]); - dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } - } + } + else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) { + GLuint i, j, k; + const GLushort *rowA = (const GLushort *) srcRowA; + const GLushort *rowB = (const GLushort *) srcRowB; + GLushort *dst = (GLushort *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0xf; + const GLint rowAr1 = rowA[k] & 0xf; + const GLint rowBr0 = rowB[j] & 0xf; + const GLint rowBr1 = rowB[k] & 0xf; + const GLint rowAg0 = (rowA[j] >> 4) & 0xf; + const GLint rowAg1 = (rowA[k] >> 4) & 0xf; + const GLint rowBg0 = (rowB[j] >> 4) & 0xf; + const GLint rowBg1 = (rowB[k] >> 4) & 0xf; + const GLint rowAb0 = (rowA[j] >> 8) & 0xf; + const GLint rowAb1 = (rowA[k] >> 8) & 0xf; + const GLint rowBb0 = (rowB[j] >> 8) & 0xf; + const GLint rowBb1 = (rowB[k] >> 8) & 0xf; + const GLint rowAa0 = (rowA[j] >> 12) & 0xf; + const GLint rowAa1 = (rowA[k] >> 12) & 0xf; + const GLint rowBa0 = (rowB[j] >> 12) & 0xf; + const GLint rowBa1 = (rowB[k] >> 12) & 0xf; + const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; + const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; + const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; + const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; + dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red; } - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - { - GLuint i, j, k; - const GLfloat *rowA = (const GLfloat *) srcRowA; - const GLfloat *rowB = (const GLfloat *) srcRowB; - GLfloat *dst = (GLfloat *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; - } + } + else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) { + GLuint i, j, k; + const GLushort *rowA = (const GLushort *) srcRowA; + const GLushort *rowB = (const GLushort *) srcRowB; + GLushort *dst = (GLushort *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x1f; + const GLint rowAr1 = rowA[k] & 0x1f; + const GLint rowBr0 = rowB[j] & 0x1f; + const GLint rowBr1 = rowB[k] & 0xf; + const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; + const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; + const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; + const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; + const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; + const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; + const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; + const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; + const GLint rowAa0 = (rowA[j] >> 15) & 0x1; + const GLint rowAa1 = (rowA[k] >> 15) & 0x1; + const GLint rowBa0 = (rowB[j] >> 15) & 0x1; + const GLint rowBa1 = (rowB[k] >> 15) & 0x1; + const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; + const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; + const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; + const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2; + dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red; } - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - { - GLuint i, j, k; - const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; - const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; - GLhalfARB *dst = (GLhalfARB *) dstRow; - for (i = j = 0, k = k0; i < (GLuint) dstWidth; - i++, j += colStride, k += colStride) { - GLfloat aj, ak, bj, bk; - aj = _mesa_half_to_float(rowA[j]); - ak = _mesa_half_to_float(rowA[k]); - bj = _mesa_half_to_float(rowB[j]); - bk = _mesa_half_to_float(rowB[k]); - dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); - } + } + else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) { + GLuint i, j, k; + const GLubyte *rowA = (const GLubyte *) srcRowA; + const GLubyte *rowB = (const GLubyte *) srcRowB; + GLubyte *dst = (GLubyte *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x3; + const GLint rowAr1 = rowA[k] & 0x3; + const GLint rowBr0 = rowB[j] & 0x3; + const GLint rowBr1 = rowB[k] & 0x3; + const GLint rowAg0 = (rowA[j] >> 2) & 0x7; + const GLint rowAg1 = (rowA[k] >> 2) & 0x7; + const GLint rowBg0 = (rowB[j] >> 2) & 0x7; + const GLint rowBg1 = (rowB[k] >> 2) & 0x7; + const GLint rowAb0 = (rowA[j] >> 5) & 0x7; + const GLint rowAb1 = (rowA[k] >> 5) & 0x7; + const GLint rowBb0 = (rowB[j] >> 5) & 0x7; + const GLint rowBb1 = (rowB[k] >> 5) & 0x7; + const GLint red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2; + const GLint green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2; + const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2; + dst[i] = (blue << 5) | (green << 2) | red; } - return; - - default: + } + else { _mesa_problem(NULL, "bad format in do_row()"); } } @@ -504,11 +419,11 @@ do_row(const struct gl_texture_format *format, GLint srcWidth, */ static void -make_1d_mipmap(const struct gl_texture_format *format, GLint border, +make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, const GLubyte *srcPtr, GLint dstWidth, GLubyte *dstPtr) { - const GLint bpt = format->TexelBytes; + const GLint bpt = bytes_per_pixel(datatype, comps); const GLubyte *src; GLubyte *dst; @@ -517,7 +432,7 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border, dst = dstPtr + border * bpt; /* we just duplicate the input row, kind of hack, saves code */ - do_row(format, srcWidth - 2 * border, src, src, + do_row(datatype, comps, srcWidth - 2 * border, src, src, dstWidth - 2 * border, dst); if (border) { @@ -531,23 +446,30 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border, } +/** + * Strides are in bytes. If zero, it'll be computed as width * bpp. + */ static void -make_2d_mipmap(const struct gl_texture_format *format, GLint border, +make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, + GLint srcRowStride, const GLubyte *srcPtr, GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLint dstRowStride) + GLint dstRowStride, GLubyte *dstPtr) { - const GLint bpt = format->TexelBytes; + const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint row; + if (!srcRowStride) + srcRowStride = bpt * srcWidth; + + if (!dstRowStride) + dstRowStride = bpt * dstWidth; + /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) @@ -557,7 +479,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, dst = dstPtr + border * ((dstWidth + 1) * bpt); for (row = 0; row < dstHeightNB; row++) { - do_row(format, srcWidthNB, srcA, srcB, + do_row(datatype, comps, srcWidthNB, srcA, srcB, dstWidthNB, dst); srcA += 2 * srcRowBytes; srcB += 2 * srcRowBytes; @@ -579,12 +501,12 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); /* lower border */ - do_row(format, srcWidthNB, + do_row(datatype, comps, srcWidthNB, srcPtr + bpt, srcPtr + bpt, dstWidthNB, dstPtr + bpt); /* upper border */ - do_row(format, srcWidthNB, + do_row(datatype, comps, srcWidthNB, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, dstWidthNB, @@ -602,11 +524,11 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, else { /* average two src pixels each dest pixel */ for (row = 0; row < dstHeightNB; row += 2) { - do_row(format, 1, + do_row(datatype, comps, 1, srcPtr + (srcWidth * (row * 2 + 1)) * bpt, srcPtr + (srcWidth * (row * 2 + 2)) * bpt, 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(format, 1, + do_row(datatype, comps, 1, srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); @@ -617,13 +539,15 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, static void -make_3d_mipmap(const struct gl_texture_format *format, GLint border, +make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, - const GLubyte *srcPtr, GLint srcRowStride, + GLint srcRowStride, + const GLubyte *srcPtr, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) + GLint dstRowStride, + GLubyte *dstPtr) { - const GLint bpt = format->TexelBytes; + const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint srcDepthNB = srcDepth - 2 * border; const GLint dstWidthNB = dstWidth - 2 * border; @@ -632,7 +556,6 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, GLvoid *tmpRowA, *tmpRowB; GLint img, row; GLint bytesPerSrcImage, bytesPerDstImage; - GLint bytesPerSrcRow, bytesPerDstRow; GLint srcImageOffset, srcRowOffset; (void) srcDepthNB; /* silence warnings */ @@ -650,8 +573,10 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, bytesPerSrcImage = srcWidth * srcHeight * bpt; bytesPerDstImage = dstWidth * dstHeight * bpt; - bytesPerSrcRow = srcWidth * bpt; - bytesPerDstRow = dstWidth * bpt; + if (!srcRowStride) + srcRowStride = srcWidth * bpt; + if (!dstRowStride) + dstRowStride = dstWidth * bpt; /* Offset between adjacent src images to be averaged together */ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage; @@ -675,13 +600,13 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, for (img = 0; img < dstDepthNB; img++) { /* first source image pointer, skipping border */ const GLubyte *imgSrcA = srcPtr - + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border + + (bytesPerSrcImage + srcRowStride + border) * bpt * border + img * (bytesPerSrcImage + srcImageOffset); /* second source image pointer, skipping border */ const GLubyte *imgSrcB = imgSrcA + srcImageOffset; /* address of the dest image, skipping border */ GLubyte *imgDst = dstPtr - + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border + + (bytesPerDstImage + dstRowStride + border) * bpt * border + img * bytesPerDstImage; /* setup the four source row pointers and the dest row pointer */ @@ -693,20 +618,20 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, for (row = 0; row < dstHeightNB; row++) { /* Average together two rows from first src image */ - do_row(format, srcWidthNB, srcImgARowA, srcImgARowB, + do_row(datatype, comps, srcWidthNB, srcImgARowA, srcImgARowB, srcWidthNB, tmpRowA); /* Average together two rows from second src image */ - do_row(format, srcWidthNB, srcImgBRowA, srcImgBRowB, + do_row(datatype, comps, srcWidthNB, srcImgBRowA, srcImgBRowB, srcWidthNB, tmpRowB); /* Average together the temp rows to make the final row */ - do_row(format, srcWidthNB, tmpRowA, tmpRowB, + do_row(datatype, comps, srcWidthNB, tmpRowA, tmpRowB, dstWidthNB, dstImgRow); /* advance to next rows */ - srcImgARowA += bytesPerSrcRow + srcRowOffset; - srcImgARowB += bytesPerSrcRow + srcRowOffset; - srcImgBRowA += bytesPerSrcRow + srcRowOffset; - srcImgBRowB += bytesPerSrcRow + srcRowOffset; - dstImgRow += bytesPerDstRow; + srcImgARowA += srcRowStride + srcRowOffset; + srcImgARowB += srcRowStride + srcRowOffset; + srcImgBRowA += srcRowStride + srcRowOffset; + srcImgBRowB += srcRowStride + srcRowOffset; + dstImgRow += dstRowStride; } } @@ -716,13 +641,15 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, /* Luckily we can leverage the make_2d_mipmap() function here! */ if (border > 0) { /* do front border image */ - make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr, srcRowStride, - dstWidth, dstHeight, dstPtr, dstRowStride); + make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, 0, srcPtr, + dstWidth, dstHeight, 0, dstPtr); /* do back border image */ - make_2d_mipmap(format, 1, srcWidth, srcHeight, - srcPtr + bytesPerSrcImage * (srcDepth - 1), srcRowStride, + make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, + 0, + srcPtr + bytesPerSrcImage * (srcDepth - 1), dstWidth, dstHeight, - dstPtr + bytesPerDstImage * (dstDepth - 1), dstRowStride); + 0, + dstPtr + bytesPerDstImage * (dstDepth - 1)); /* do four remaining border edges that span the image slices */ if (srcDepth == dstDepth) { /* just copy border pixels from src to dst */ @@ -737,9 +664,9 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; + + (srcHeight - 1) * srcRowStride; dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; + + (dstHeight - 1) * dstRowStride; MEMCPY(dst, src, bpt); /* do border along [img][row=0][col=dstWidth-1] */ @@ -767,28 +694,28 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, /* do border along [img][row=0][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage; dst = dstPtr + (img + 1) * bytesPerDstImage; - do_row(format, 1, src, src + srcImageOffset, 1, dst); + do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); /* do border along [img][row=dstHeight-1][col=0] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage - + (srcHeight - 1) * bytesPerSrcRow; + + (srcHeight - 1) * srcRowStride; dst = dstPtr + (img + 1) * bytesPerDstImage - + (dstHeight - 1) * bytesPerDstRow; - do_row(format, 1, src, src + srcImageOffset, 1, dst); + + (dstHeight - 1) * dstRowStride; + do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); /* do border along [img][row=0][col=dstWidth-1] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage + (srcWidth - 1) * bpt; dst = dstPtr + (img + 1) * bytesPerDstImage + (dstWidth - 1) * bpt; - do_row(format, 1, src, src + srcImageOffset, 1, dst); + do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); /* do border along [img][row=dstHeight-1][col=dstWidth-1] */ src = srcPtr + (img * 2 + 1) * bytesPerSrcImage + (bytesPerSrcImage - bpt); dst = dstPtr + (img + 1) * bytesPerDstImage + (bytesPerDstImage - bpt); - do_row(format, 1, src, src + srcImageOffset, 1, dst); + do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst); } } } @@ -796,12 +723,11 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, static void -make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, - GLint srcWidth, const GLubyte *srcPtr, GLuint srcRowStride, - GLint dstWidth, GLint dstHeight, - GLubyte *dstPtr, GLuint dstRowStride ) +make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, + GLint srcWidth, const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) { - const GLint bpt = format->TexelBytes; + const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; @@ -816,7 +742,7 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, dst = dstPtr + border * ((dstWidth + 1) * bpt); for (row = 0; row < dstHeightNB; row++) { - do_row(format, srcWidthNB, src, src, + do_row(datatype, comps, srcWidthNB, src, src, dstWidthNB, dst); src += srcRowBytes; dst += dstRowBytes; @@ -839,24 +765,30 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, * and \c make_2d_mipmap. */ static void -make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, +make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, GLint srcWidth, GLint srcHeight, - const GLubyte *srcPtr, GLint srcRowStride, + GLint srcRowStride, + const GLubyte *srcPtr, GLint dstWidth, GLint dstHeight, GLint dstDepth, - GLubyte *dstPtr, GLint dstRowStride) + GLint dstRowStride, + GLubyte *dstPtr) { - const GLint bpt = format->TexelBytes; + const GLint bpt = bytes_per_pixel(datatype, comps); const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLint dstDepthNB = dstDepth - 2 * border; - const GLint srcRowBytes = bpt * srcRowStride; - const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; GLint layer; GLint row; + if (!srcRowStride) + srcRowStride = bpt * srcWidth; + + if (!dstRowStride) + dstRowStride = bpt * dstWidth; + /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); if (srcHeight > 1) @@ -867,7 +799,7 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, for (layer = 0; layer < dstDepthNB; layer++) { for (row = 0; row < dstHeightNB; row++) { - do_row(format, srcWidthNB, srcA, srcB, + do_row(datatype, comps, srcWidthNB, srcA, srcB, dstWidthNB, dst); srcA += 2 * srcRowBytes; srcB += 2 * srcRowBytes; @@ -889,12 +821,12 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); /* lower border */ - do_row(format, srcWidthNB, + do_row(datatype, comps, srcWidthNB, srcPtr + bpt, srcPtr + bpt, dstWidthNB, dstPtr + bpt); /* upper border */ - do_row(format, srcWidthNB, + do_row(datatype, comps, srcWidthNB, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, dstWidthNB, @@ -912,11 +844,11 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, else { /* average two src pixels each dest pixel */ for (row = 0; row < dstHeightNB; row += 2) { - do_row(format, 1, + do_row(datatype, comps, 1, srcPtr + (srcWidth * (row * 2 + 1)) * bpt, srcPtr + (srcWidth * (row * 2 + 2)) * bpt, 1, dstPtr + (dstWidth * row + 1) * bpt); - do_row(format, 1, + do_row(datatype, comps, 1, srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); @@ -928,6 +860,106 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, /** + * Down-sample a texture image to produce the next lower mipmap level. + */ +void +_mesa_generate_mipmap_level(GLenum target, + GLenum datatype, GLuint comps, + GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint srcRowStride, + const GLubyte *srcData, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLint dstRowStride, + GLubyte *dstData) +{ + switch (target) { + case GL_TEXTURE_1D: + make_1d_mipmap(datatype, comps, border, + srcWidth, srcData, + dstWidth, dstData); + break; + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + make_2d_mipmap(datatype, comps, border, + srcWidth, srcHeight, srcRowStride, srcData, + dstWidth, dstHeight, dstRowStride, dstData); + break; + case GL_TEXTURE_3D: + make_3d_mipmap(datatype, comps, border, + srcWidth, srcHeight, srcDepth, srcRowStride, srcData, + dstWidth, dstHeight, dstDepth, dstRowStride, dstData); + break; + case GL_TEXTURE_1D_ARRAY_EXT: + make_1d_stack_mipmap(datatype, comps, border, + srcWidth, srcData, + dstWidth, dstHeight, dstData); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + make_2d_stack_mipmap(datatype, comps, border, + srcWidth, srcHeight, srcRowStride, srcData, + dstWidth, dstHeight, dstDepth, dstRowStride, dstData); + break; + case GL_TEXTURE_RECTANGLE_NV: + /* no mipmaps, do nothing */ + break; + default: + _mesa_problem(NULL, "bad target in _mesa_generate_mipmap_level"); + } +} + + +/** + * compute next (level+1) image size + * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) + */ +static GLboolean +next_mipmap_level_size(GLenum target, GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) +{ + if (srcWidth - 2 * border > 1) { + *dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; + } + else { + *dstWidth = srcWidth; /* can't go smaller */ + } + + if ((srcHeight - 2 * border > 1) && + (target != GL_TEXTURE_1D_ARRAY_EXT)) { + *dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; + } + else { + *dstHeight = srcHeight; /* can't go smaller */ + } + + if ((srcDepth - 2 * border > 1) && + (target != GL_TEXTURE_2D_ARRAY_EXT)) { + *dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; + } + else { + *dstDepth = srcDepth; /* can't go smaller */ + } + + if (*dstWidth == srcWidth && + *dstHeight == srcHeight && + *dstDepth == srcDepth) { + return GL_FALSE; + } + else { + return GL_TRUE; + } +} + + + + +/** * For GL_SGIX_generate_mipmap: * Generate a complete set of mipmaps from texObj's base-level image. * Stop at texObj's MaxLevel or when we get to the 1x1 texture. @@ -941,6 +973,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, const GLubyte *srcData = NULL; GLubyte *dstData = NULL; GLint level, maxLevels; + GLenum datatype; + GLuint comps; ASSERT(texObj); /* XXX choose cube map face here??? */ @@ -1004,6 +1038,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, convertFormat = srcImage->TexFormat; } + _mesa_format_to_type_and_comps(convertFormat, &datatype, &comps); + for (level = texObj->BaseLevel; level < texObj->MaxLevel && level < maxLevels - 1; level++) { /* generate image[level+1] from image[level] */ @@ -1012,6 +1048,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, GLint srcWidth, srcHeight, srcDepth; GLint dstWidth, dstHeight, dstDepth; GLint border, bytesPerTexel; + GLboolean nextLevel; /* get src image parameters */ srcImage = _mesa_select_tex_image(ctx, texObj, target, level); @@ -1021,31 +1058,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, srcDepth = srcImage->Depth; border = srcImage->Border; - /* compute next (level+1) image size */ - if (srcWidth - 2 * border > 1) { - dstWidth = (srcWidth - 2 * border) / 2 + 2 * border; - } - else { - dstWidth = srcWidth; /* can't go smaller */ - } - if ((srcHeight - 2 * border > 1) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT)) { - dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; - } - else { - dstHeight = srcHeight; /* can't go smaller */ - } - if ((srcDepth - 2 * border > 1) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT)) { - dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; - } - else { - dstDepth = srcDepth; /* can't go smaller */ - } - - if (dstWidth == srcWidth && - dstHeight == srcHeight && - dstDepth == srcDepth) { + nextLevel = next_mipmap_level_size(target, border, + srcWidth, srcHeight, srcDepth, + &dstWidth, &dstHeight, &dstDepth); + if (!nextLevel) { /* all done */ if (srcImage->IsCompressed) { _mesa_free((void *) srcData); @@ -1115,53 +1131,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData = (GLubyte *) dstImage->Data; } - /* - * We use simple 2x2 averaging to compute the next mipmap level. - */ - switch (target) { - case GL_TEXTURE_1D: - make_1d_mipmap(convertFormat, border, - srcWidth, srcData, - dstWidth, dstData); - break; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - make_2d_mipmap(convertFormat, border, - srcWidth, srcHeight, srcData, srcImage->RowStride, - dstWidth, dstHeight, dstData, dstImage->RowStride); - break; - case GL_TEXTURE_3D: - make_3d_mipmap(convertFormat, border, - srcWidth, srcHeight, srcDepth, - srcData, srcImage->RowStride, - dstWidth, dstHeight, dstDepth, - dstData, dstImage->RowStride); - break; - case GL_TEXTURE_1D_ARRAY_EXT: - make_1d_stack_mipmap(convertFormat, border, - srcWidth, srcData, srcImage->RowStride, - dstWidth, dstHeight, - dstData, dstImage->RowStride); - break; - case GL_TEXTURE_2D_ARRAY_EXT: - make_2d_stack_mipmap(convertFormat, border, - srcWidth, srcHeight, - srcData, srcImage->RowStride, - dstWidth, dstHeight, - dstDepth, dstData, dstImage->RowStride); - break; - case GL_TEXTURE_RECTANGLE_NV: - /* no mipmaps, do nothing */ - break; - default: - _mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps"); - return; - } + /* Note, 0 indicates default row strides */ + _mesa_generate_mipmap_level(target, datatype, comps, border, + srcWidth, srcHeight, srcDepth, 0, srcData, + dstWidth, dstHeight, dstDepth, 0, dstData); if (dstImage->IsCompressed) { GLubyte *temp; diff --git a/src/mesa/main/mipmap.h b/src/mesa/main/mipmap.h index 46e16902c86..44ecdddb277 100644 --- a/src/mesa/main/mipmap.h +++ b/src/mesa/main/mipmap.h @@ -28,6 +28,19 @@ #include "mtypes.h" + +extern void +_mesa_generate_mipmap_level(GLenum target, + GLenum datatype, GLuint comps, + GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint srcRowStride, + const GLubyte *srcData, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLint dstRowStride, + GLubyte *dstData); + + extern void _mesa_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj); diff --git a/src/mesa/main/mm.c b/src/mesa/main/mm.c index fb7809ed221..6f381b02a7f 100644 --- a/src/mesa/main/mm.c +++ b/src/mesa/main/mm.c @@ -53,11 +53,11 @@ mmDumpMemInfo(const struct mem_block *heap) } struct mem_block * -mmInit(unsigned int ofs, int size) +mmInit(unsigned ofs, unsigned size) { struct mem_block *heap, *block; - if (size <= 0) + if (!size) return NULL; heap = (struct mem_block *) _mesa_calloc(sizeof(struct mem_block)); @@ -91,8 +91,8 @@ mmInit(unsigned int ofs, int size) static struct mem_block * SliceBlock(struct mem_block *p, - unsigned int startofs, int size, - int reserved, int alignment) + unsigned startofs, unsigned size, + unsigned reserved, unsigned alignment) { struct mem_block *newblock; @@ -160,14 +160,14 @@ SliceBlock(struct mem_block *p, struct mem_block * -mmAllocMem(struct mem_block *heap, int size, int align2, int startSearch) +mmAllocMem(struct mem_block *heap, unsigned size, unsigned align2, unsigned startSearch) { struct mem_block *p; - const int mask = (1 << align2)-1; - unsigned int startofs = 0; - unsigned int endofs; + const unsigned mask = (1 << align2)-1; + unsigned startofs = 0; + unsigned endofs; - if (!heap || align2 < 0 || size <= 0) + if (!heap || !align2 || !size) return NULL; for (p = heap->next_free; p != heap; p = p->next_free) { @@ -193,7 +193,7 @@ mmAllocMem(struct mem_block *heap, int size, int align2, int startSearch) struct mem_block * -mmFindBlock(struct mem_block *heap, int start) +mmFindBlock(struct mem_block *heap, unsigned start) { struct mem_block *p; diff --git a/src/mesa/main/mm.h b/src/mesa/main/mm.h index 5ad3ffd6d15..df340808ac9 100644 --- a/src/mesa/main/mm.h +++ b/src/mesa/main/mm.h @@ -39,10 +39,10 @@ struct mem_block { struct mem_block *next, *prev; struct mem_block *next_free, *prev_free; struct mem_block *heap; - unsigned int ofs; - int size; - unsigned int free:1; - unsigned int reserved:1; + unsigned ofs; + unsigned size; + unsigned free:1; + unsigned reserved:1; }; @@ -51,7 +51,7 @@ struct mem_block { * input: total size in bytes * return: a heap pointer if OK, NULL if error */ -extern struct mem_block *mmInit(unsigned int ofs, int size); +extern struct mem_block *mmInit(unsigned ofs, unsigned size); /** * Allocate 'size' bytes with 2^align2 bytes alignment, @@ -63,8 +63,8 @@ extern struct mem_block *mmInit(unsigned int ofs, int size); * startSearch = linear offset from start of heap to begin search * return: pointer to the allocated block, 0 if error */ -extern struct mem_block *mmAllocMem(struct mem_block *heap, int size, int align2, - int startSearch); +extern struct mem_block *mmAllocMem(struct mem_block *heap, unsigned size, + unsigned align2, unsigned startSearch); /** * Free block starts at offset @@ -78,7 +78,7 @@ extern int mmFreeMem(struct mem_block *b); * input: pointer to a heap, start offset * return: pointer to a block */ -extern struct mem_block *mmFindBlock(struct mem_block *heap, int start); +extern struct mem_block *mmFindBlock(struct mem_block *heap, unsigned start); /** * destroy MM diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6f17e46d0ee..300010c3732 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -38,8 +38,7 @@ #include "glheader.h" #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */ #include "config.h" /* Hardwired parameters */ -#include "glapi/glapitable.h" -#include "glapi/glthread.h" +#include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ #include "bitset.h" @@ -123,9 +122,12 @@ typedef int GLfixed; /*@{*/ struct _mesa_HashTable; struct gl_pixelstore_attrib; +struct gl_program_cache; struct gl_texture_format; struct gl_texture_image; struct gl_texture_object; +struct st_context; +struct pipe_surface; typedef struct __GLcontextRec GLcontext; typedef struct __GLcontextModesRec GLvisual; typedef struct gl_framebuffer GLframebuffer; @@ -149,6 +151,7 @@ enum VERT_ATTRIB_COLOR1 = 4, VERT_ATTRIB_FOG = 5, VERT_ATTRIB_COLOR_INDEX = 6, + VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ VERT_ATTRIB_EDGEFLAG = 7, VERT_ATTRIB_TEX0 = 8, VERT_ATTRIB_TEX1 = 9, @@ -1431,6 +1434,7 @@ struct gl_texture_object GLenum DepthMode; /**< GL_ARB_depth_texture */ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ + GLint CropRect[4]; /**< GL_OES_draw_texture */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLboolean _Complete; /**< Is texture object complete? */ @@ -1440,7 +1444,6 @@ struct gl_texture_object /** GL_EXT_paletted_texture */ struct gl_color_table Palette; - /** * \name For device driver. * Note: instead of attaching driver data to this pointer, it's preferable @@ -1546,15 +1549,6 @@ struct gl_texture_unit }; -struct texenvprog_cache_item; - -struct texenvprog_cache -{ - struct texenvprog_cache_item **items; - GLuint size, n_items; - GLcontext *ctx; -}; - /** * Texture attribute group (GL_TEXTURE_BIT). @@ -1575,15 +1569,11 @@ struct gl_texture_attrib struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; - /** Proxy texture objects */ struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; struct gl_color_table Palette; - - /** Cached texenv fragment programs */ - struct texenvprog_cache env_fp_cache; }; @@ -1704,6 +1694,7 @@ struct gl_array_object struct gl_client_array Index; struct gl_client_array EdgeFlag; struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; + struct gl_client_array PointSize; /*@}*/ /** Generic arrays for vertex programs/shaders */ @@ -1984,6 +1975,9 @@ struct gl_vertex_program_state /** Program to emulate fixed-function T&L (see above) */ struct gl_vertex_program *_TnlProgram; + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; + #if FEATURE_MESA_program_debug GLprogramcallbackMESA Callback; GLvoid *CallbackData; @@ -2017,6 +2011,9 @@ struct gl_fragment_program_state /** Program to emulate fixed-function texture env/combine (see above) */ struct gl_fragment_program *_TexEnvProgram; + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; + #if FEATURE_MESA_program_debug GLprogramcallbackMESA Callback; GLvoid *CallbackData; @@ -2074,10 +2071,11 @@ struct gl_ati_fragment_shader_state */ struct gl_query_object { - GLuint Id; - GLuint64EXT Result; /* the counter */ - GLboolean Active; /* inside Begin/EndQuery */ - GLboolean Ready; /* result is ready */ + GLenum Target; /**< The query target, when active */ + GLuint Id; /**< hash table ID/name */ + GLuint64EXT Result; /**< the counter */ + GLboolean Active; /**< inside Begin/EndQuery */ + GLboolean Ready; /**< result is ready? */ }; @@ -2257,6 +2255,7 @@ struct gl_renderbuffer GLubyte IndexBits; GLubyte DepthBits; GLubyte StencilBits; + GLubyte Samples; /**< Number of samples - 0 if not multisampled */ GLvoid *Data; /**< This may not be used by some kinds of RBs */ /* Used to wrap one renderbuffer around another: */ @@ -2498,7 +2497,7 @@ struct gl_constants GLuint MaxRenderbufferSize; /* GL_ARB_vertex_shader */ GLuint MaxVertexTextureImageUnits; - GLuint MaxVarying; + GLuint MaxVarying; /**< Number of float[4] vectors */ }; @@ -2736,6 +2735,7 @@ struct gl_matrix_stack #define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG #define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX #define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG +#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ #define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 #define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 #define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 @@ -2753,6 +2753,7 @@ struct gl_matrix_stack /*@}*/ + /** * \name A bunch of flags that we think might be useful to drivers. * @@ -3088,7 +3089,7 @@ struct __GLcontextRec void *swsetup_context; void *swtnl_context; void *swtnl_im; - void *acache_context; + struct st_context *st; void *aelt_context; /*@}*/ }; diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c new file mode 100644 index 00000000000..b9cfad92160 --- /dev/null +++ b/src/mesa/main/multisample.c @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/multisample.h" + + +/** + * Called via glSampleCoverageARB + */ +void GLAPIENTRY +_mesa_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->Extensions.ARB_multisample) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); + ctx->Multisample.SampleCoverageInvert = invert; + ctx->NewState |= _NEW_MULTISAMPLE; +} + + +/** + * Initialize the context's multisample state. + * \param ctx the GL context. + */ +void +_mesa_init_multisample(GLcontext *ctx) +{ + ctx->Multisample.Enabled = GL_TRUE; + ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; + ctx->Multisample.SampleAlphaToOne = GL_FALSE; + ctx->Multisample.SampleCoverage = GL_FALSE; + ctx->Multisample.SampleCoverageValue = 1.0; + ctx->Multisample.SampleCoverageInvert = GL_FALSE; +} diff --git a/src/mesa/main/multisample.h b/src/mesa/main/multisample.h new file mode 100644 index 00000000000..4305900cc49 --- /dev/null +++ b/src/mesa/main/multisample.h @@ -0,0 +1,38 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef MULTISAMPLE_H +#define MULTISAMPLE_H + + +extern void GLAPIENTRY +_mesa_SampleCoverageARB(GLclampf value, GLboolean invert); + + +extern void +_mesa_init_multisample(GLcontext *ctx); + + +#endif diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index eb4fd6e7c94..c98506b2bb0 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,6 +22,12 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +/** + * \file pixel.c + * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) + */ + #include "glheader.h" #include "bufferobj.h" #include "colormac.h" @@ -36,8 +42,6 @@ /***** glPixelZoom *****/ /**********************************************************************/ - - void GLAPIENTRY _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { @@ -55,200 +59,6 @@ _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) /**********************************************************************/ -/***** glPixelStore *****/ -/**********************************************************************/ - - -void GLAPIENTRY -_mesa_PixelStorei( GLenum pname, GLint param ) -{ - /* NOTE: this call can't be compiled into the display list */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (pname) { - case GL_PACK_SWAP_BYTES: - if (param == (GLint)ctx->Pack.SwapBytes) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; - break; - case GL_PACK_LSB_FIRST: - if (param == (GLint)ctx->Pack.LsbFirst) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; - break; - case GL_PACK_ROW_LENGTH: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.RowLength == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.RowLength = param; - break; - case GL_PACK_IMAGE_HEIGHT: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.ImageHeight == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.ImageHeight = param; - break; - case GL_PACK_SKIP_PIXELS: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.SkipPixels == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.SkipPixels = param; - break; - case GL_PACK_SKIP_ROWS: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.SkipRows == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.SkipRows = param; - break; - case GL_PACK_SKIP_IMAGES: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.SkipImages == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.SkipImages = param; - break; - case GL_PACK_ALIGNMENT: - if (param!=1 && param!=2 && param!=4 && param!=8) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Pack.Alignment == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.Alignment = param; - break; - case GL_PACK_INVERT_MESA: - if (!ctx->Extensions.MESA_pack_invert) { - _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" ); - return; - } - if (ctx->Pack.Invert == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Pack.Invert = param; - break; - - case GL_UNPACK_SWAP_BYTES: - if (param == (GLint)ctx->Unpack.SwapBytes) - return; - if ((GLint)ctx->Unpack.SwapBytes == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; - break; - case GL_UNPACK_LSB_FIRST: - if (param == (GLint)ctx->Unpack.LsbFirst) - return; - if ((GLint)ctx->Unpack.LsbFirst == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; - break; - case GL_UNPACK_ROW_LENGTH: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Unpack.RowLength == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.RowLength = param; - break; - case GL_UNPACK_IMAGE_HEIGHT: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Unpack.ImageHeight == param) - return; - - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.ImageHeight = param; - break; - case GL_UNPACK_SKIP_PIXELS: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Unpack.SkipPixels == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.SkipPixels = param; - break; - case GL_UNPACK_SKIP_ROWS: - if (param<0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Unpack.SkipRows == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.SkipRows = param; - break; - case GL_UNPACK_SKIP_IMAGES: - if (param < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); - return; - } - if (ctx->Unpack.SkipImages == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.SkipImages = param; - break; - case GL_UNPACK_ALIGNMENT: - if (param!=1 && param!=2 && param!=4 && param!=8) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); - return; - } - if (ctx->Unpack.Alignment == param) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.Alignment = param; - break; - case GL_UNPACK_CLIENT_STORAGE_APPLE: - if (param == (GLint)ctx->Unpack.ClientStorage) - return; - FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); - ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); - return; - } -} - - -void GLAPIENTRY -_mesa_PixelStoref( GLenum pname, GLfloat param ) -{ - _mesa_PixelStorei( pname, (GLint) param ); -} - - - -/**********************************************************************/ /***** glPixelMap *****/ /**********************************************************************/ @@ -304,7 +114,7 @@ store_pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, /* special case */ ctx->PixelMaps.StoS.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]); + ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); } break; case GL_PIXEL_MAP_I_TO_I: @@ -938,411 +748,6 @@ _mesa_PixelTransferi( GLenum pname, GLint param ) /**********************************************************************/ -/***** Pixel processing functions ******/ -/**********************************************************************/ - -/* - * Apply scale and bias factors to an array of RGBA pixels. - */ -void -_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], - GLfloat rScale, GLfloat gScale, - GLfloat bScale, GLfloat aScale, - GLfloat rBias, GLfloat gBias, - GLfloat bBias, GLfloat aBias) -{ - if (rScale != 1.0 || rBias != 0.0) { - GLuint i; - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = rgba[i][RCOMP] * rScale + rBias; - } - } - if (gScale != 1.0 || gBias != 0.0) { - GLuint i; - for (i = 0; i < n; i++) { - rgba[i][GCOMP] = rgba[i][GCOMP] * gScale + gBias; - } - } - if (bScale != 1.0 || bBias != 0.0) { - GLuint i; - for (i = 0; i < n; i++) { - rgba[i][BCOMP] = rgba[i][BCOMP] * bScale + bBias; - } - } - if (aScale != 1.0 || aBias != 0.0) { - GLuint i; - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = rgba[i][ACOMP] * aScale + aBias; - } - } -} - - -/* - * Apply pixel mapping to an array of floating point RGBA pixels. - */ -void -_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) -{ - const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); - const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); - const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); - const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); - const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; - const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; - const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; - const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; - GLuint i; - for (i=0;i<n;i++) { - GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); - GLfloat g = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F); - GLfloat b = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F); - GLfloat a = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F); - rgba[i][RCOMP] = rMap[IROUND(r * rscale)]; - rgba[i][GCOMP] = gMap[IROUND(g * gscale)]; - rgba[i][BCOMP] = bMap[IROUND(b * bscale)]; - rgba[i][ACOMP] = aMap[IROUND(a * ascale)]; - } -} - - -/* - * Apply the color matrix and post color matrix scaling and biasing. - */ -void -_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]) -{ - const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0]; - const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0]; - const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1]; - const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1]; - const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2]; - const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2]; - const GLfloat as = ctx->Pixel.PostColorMatrixScale[3]; - const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3]; - const GLfloat *m = ctx->ColorMatrixStack.Top->m; - GLuint i; - for (i = 0; i < n; i++) { - const GLfloat r = rgba[i][RCOMP]; - const GLfloat g = rgba[i][GCOMP]; - const GLfloat b = rgba[i][BCOMP]; - const GLfloat a = rgba[i][ACOMP]; - rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb; - rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb; - rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb; - rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab; - } -} - - -/** - * Apply a color table lookup to an array of floating point RGBA colors. - */ -void -_mesa_lookup_rgba_float(const struct gl_color_table *table, - GLuint n, GLfloat rgba[][4]) -{ - const GLint max = table->Size - 1; - const GLfloat scale = (GLfloat) max; - const GLfloat *lut = table->TableF; - GLuint i; - - if (!table->TableF || table->Size == 0) - return; - - switch (table->_BaseFormat) { - case GL_INTENSITY: - /* replace RGBA with I */ - for (i = 0; i < n; i++) { - GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[CLAMP(j, 0, max)]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = - rgba[i][ACOMP] = c; - } - break; - case GL_LUMINANCE: - /* replace RGB with L */ - for (i = 0; i < n; i++) { - GLint j = IROUND(rgba[i][RCOMP] * scale); - GLfloat c = lut[CLAMP(j, 0, max)]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = c; - } - break; - case GL_ALPHA: - /* replace A with A */ - for (i = 0; i < n; i++) { - GLint j = IROUND(rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; - } - break; - case GL_LUMINANCE_ALPHA: - /* replace RGBA with LLLA */ - for (i = 0; i < n; i++) { - GLint jL = IROUND(rgba[i][RCOMP] * scale); - GLint jA = IROUND(rgba[i][ACOMP] * scale); - GLfloat luminance, alpha; - jL = CLAMP(jL, 0, max); - jA = CLAMP(jA, 0, max); - luminance = lut[jL * 2 + 0]; - alpha = lut[jA * 2 + 1]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = luminance; - rgba[i][ACOMP] = alpha;; - } - break; - case GL_RGB: - /* replace RGB with RGB */ - for (i = 0; i < n; i++) { - GLint jR = IROUND(rgba[i][RCOMP] * scale); - GLint jG = IROUND(rgba[i][GCOMP] * scale); - GLint jB = IROUND(rgba[i][BCOMP] * scale); - jR = CLAMP(jR, 0, max); - jG = CLAMP(jG, 0, max); - jB = CLAMP(jB, 0, max); - rgba[i][RCOMP] = lut[jR * 3 + 0]; - rgba[i][GCOMP] = lut[jG * 3 + 1]; - rgba[i][BCOMP] = lut[jB * 3 + 2]; - } - break; - case GL_RGBA: - /* replace RGBA with RGBA */ - for (i = 0; i < n; i++) { - GLint jR = IROUND(rgba[i][RCOMP] * scale); - GLint jG = IROUND(rgba[i][GCOMP] * scale); - GLint jB = IROUND(rgba[i][BCOMP] * scale); - GLint jA = IROUND(rgba[i][ACOMP] * scale); - jR = CLAMP(jR, 0, max); - jG = CLAMP(jG, 0, max); - jB = CLAMP(jB, 0, max); - jA = CLAMP(jA, 0, max); - rgba[i][RCOMP] = lut[jR * 4 + 0]; - rgba[i][GCOMP] = lut[jG * 4 + 1]; - rgba[i][BCOMP] = lut[jB * 4 + 2]; - rgba[i][ACOMP] = lut[jA * 4 + 3]; - } - break; - default: - _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); - return; - } -} - - - -/** - * Apply a color table lookup to an array of ubyte/RGBA colors. - */ -void -_mesa_lookup_rgba_ubyte(const struct gl_color_table *table, - GLuint n, GLubyte rgba[][4]) -{ - const GLubyte *lut = table->TableUB; - const GLfloat scale = (GLfloat) (table->Size - 1) / 255.0; - GLuint i; - - if (!table->TableUB || table->Size == 0) - return; - - switch (table->_BaseFormat) { - case GL_INTENSITY: - /* replace RGBA with I */ - if (table->Size == 256) { - for (i = 0; i < n; i++) { - const GLubyte c = lut[rgba[i][RCOMP]]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = - rgba[i][ACOMP] = c; - } - } - else { - for (i = 0; i < n; i++) { - GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = - rgba[i][ACOMP] = lut[j]; - } - } - break; - case GL_LUMINANCE: - /* replace RGB with L */ - if (table->Size == 256) { - for (i = 0; i < n; i++) { - const GLubyte c = lut[rgba[i][RCOMP]]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = c; - } - } - else { - for (i = 0; i < n; i++) { - GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = lut[j]; - } - } - break; - case GL_ALPHA: - /* replace A with A */ - if (table->Size == 256) { - for (i = 0; i < n; i++) { - rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; - } - } - else { - for (i = 0; i < n; i++) { - GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); - rgba[i][ACOMP] = lut[j]; - } - } - break; - case GL_LUMINANCE_ALPHA: - /* replace RGBA with LLLA */ - if (table->Size == 256) { - for (i = 0; i < n; i++) { - GLubyte l = lut[rgba[i][RCOMP] * 2 + 0]; - GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = l; - rgba[i][ACOMP] = a; - } - } - else { - for (i = 0; i < n; i++) { - GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); - GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); - GLubyte luminance = lut[jL * 2 + 0]; - GLubyte alpha = lut[jA * 2 + 1]; - rgba[i][RCOMP] = - rgba[i][GCOMP] = - rgba[i][BCOMP] = luminance; - rgba[i][ACOMP] = alpha; - } - } - break; - case GL_RGB: - if (table->Size == 256) { - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; - rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; - rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; - } - } - else { - for (i = 0; i < n; i++) { - GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); - GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); - GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); - rgba[i][RCOMP] = lut[jR * 3 + 0]; - rgba[i][GCOMP] = lut[jG * 3 + 1]; - rgba[i][BCOMP] = lut[jB * 3 + 2]; - } - } - break; - case GL_RGBA: - if (table->Size == 256) { - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; - rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; - rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; - rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; - } - } - else { - for (i = 0; i < n; i++) { - GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); - GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); - GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); - GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); - CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); - CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); - CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); - CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); - } - } - break; - default: - _mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); - return; - } -} - - - -/* - * Map color indexes to float rgba values. - */ -void -_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, - const GLuint index[], GLfloat rgba[][4] ) -{ - GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; - GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; - GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; - GLuint amask = ctx->PixelMaps.ItoA.Size - 1; - const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; - const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; - const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; - const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; - GLuint i; - for (i=0;i<n;i++) { - rgba[i][RCOMP] = rMap[index[i] & rmask]; - rgba[i][GCOMP] = gMap[index[i] & gmask]; - rgba[i][BCOMP] = bMap[index[i] & bmask]; - rgba[i][ACOMP] = aMap[index[i] & amask]; - } -} - - -/** - * Map ubyte color indexes to ubyte/RGBA values. - */ -void -_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], - GLubyte rgba[][4]) -{ - GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; - GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; - GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; - GLuint amask = ctx->PixelMaps.ItoA.Size - 1; - const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; - const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; - const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; - const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; - GLuint i; - for (i=0;i<n;i++) { - rgba[i][RCOMP] = rMap[index[i] & rmask]; - rgba[i][GCOMP] = gMap[index[i] & gmask]; - rgba[i][BCOMP] = bMap[index[i] & bmask]; - rgba[i][ACOMP] = aMap[index[i] & amask]; - } -} - - -void -_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, - GLfloat depthValues[]) -{ - const GLfloat scale = ctx->Pixel.DepthScale; - const GLfloat bias = ctx->Pixel.DepthBias; - GLuint i; - for (i = 0; i < n; i++) { - GLfloat d = depthValues[i] * scale + bias; - depthValues[i] = CLAMP(d, 0.0F, 1.0F); - } -} - - - -/**********************************************************************/ /***** State Management *****/ /**********************************************************************/ @@ -1413,6 +818,9 @@ update_image_transfer_state(GLcontext *ctx) } +/** + * Update meas pixel transfer derived state. + */ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) { if (new_state & _NEW_COLOR_MATRIX) @@ -1502,54 +910,6 @@ _mesa_init_pixel( GLcontext *ctx ) ASSIGN_4V(ctx->Pixel.TextureColorTableScale, 1.0, 1.0, 1.0, 1.0); ASSIGN_4V(ctx->Pixel.TextureColorTableBias, 0.0, 0.0, 0.0, 0.0); - /* Pixel transfer */ - ctx->Pack.Alignment = 4; - ctx->Pack.RowLength = 0; - ctx->Pack.ImageHeight = 0; - ctx->Pack.SkipPixels = 0; - ctx->Pack.SkipRows = 0; - ctx->Pack.SkipImages = 0; - ctx->Pack.SwapBytes = GL_FALSE; - ctx->Pack.LsbFirst = GL_FALSE; - ctx->Pack.ClientStorage = GL_FALSE; - ctx->Pack.Invert = GL_FALSE; -#if FEATURE_EXT_pixel_buffer_object - ctx->Pack.BufferObj = ctx->Array.NullBufferObj; -#endif - ctx->Unpack.Alignment = 4; - ctx->Unpack.RowLength = 0; - ctx->Unpack.ImageHeight = 0; - ctx->Unpack.SkipPixels = 0; - ctx->Unpack.SkipRows = 0; - ctx->Unpack.SkipImages = 0; - ctx->Unpack.SwapBytes = GL_FALSE; - ctx->Unpack.LsbFirst = GL_FALSE; - ctx->Unpack.ClientStorage = GL_FALSE; - ctx->Unpack.Invert = GL_FALSE; -#if FEATURE_EXT_pixel_buffer_object - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; -#endif - - /* - * _mesa_unpack_image() returns image data in this format. When we - * execute image commands (glDrawPixels(), glTexImage(), etc) from - * within display lists we have to be sure to set the current - * unpacking parameters to these values! - */ - ctx->DefaultPacking.Alignment = 1; - ctx->DefaultPacking.RowLength = 0; - ctx->DefaultPacking.SkipPixels = 0; - ctx->DefaultPacking.SkipRows = 0; - ctx->DefaultPacking.ImageHeight = 0; - ctx->DefaultPacking.SkipImages = 0; - ctx->DefaultPacking.SwapBytes = GL_FALSE; - ctx->DefaultPacking.LsbFirst = GL_FALSE; - ctx->DefaultPacking.ClientStorage = GL_FALSE; - ctx->DefaultPacking.Invert = GL_FALSE; -#if FEATURE_EXT_pixel_buffer_object - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; -#endif - if (ctx->Visual.doubleBufferMode) { ctx->Pixel.ReadBuffer = GL_BACK; } diff --git a/src/mesa/main/pixel.h b/src/mesa/main/pixel.h index 09155cfd70d..cb6c5262a39 100644 --- a/src/mesa/main/pixel.h +++ b/src/mesa/main/pixel.h @@ -1,13 +1,8 @@ -/** - * \file pixel.h - * Pixel operations. - */ - /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,6 +23,12 @@ */ +/** + * \file pixel.h + * Pixel operations. + */ + + #ifndef PIXEL_H #define PIXEL_H @@ -57,13 +58,6 @@ extern void GLAPIENTRY _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ); extern void GLAPIENTRY -_mesa_PixelStoref( GLenum pname, GLfloat param ); - - -extern void GLAPIENTRY -_mesa_PixelStorei( GLenum pname, GLint param ); - -extern void GLAPIENTRY _mesa_PixelTransferf( GLenum pname, GLfloat param ); extern void GLAPIENTRY @@ -75,48 +69,6 @@ _mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ); /*@}*/ -/** \name Pixel processing functions */ -/*@{*/ - -extern void -_mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], - GLfloat rScale, GLfloat gScale, - GLfloat bScale, GLfloat aScale, - GLfloat rBias, GLfloat gBias, - GLfloat bBias, GLfloat aBias); - -extern void -_mesa_map_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); - - -extern void -_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4]); - - -extern void -_mesa_lookup_rgba_float(const struct gl_color_table *table, - GLuint n, GLfloat rgba[][4]); - -extern void -_mesa_lookup_rgba_ubyte(const struct gl_color_table *table, - GLuint n, GLubyte rgba[][4]); - - -extern void -_mesa_map_ci_to_rgba(const GLcontext *ctx, - GLuint n, const GLuint index[], GLfloat rgba[][4]); - - -extern void -_mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], - GLubyte rgba[][4]); - - -extern void -_mesa_scale_and_bias_depth(const GLcontext *ctx, GLuint n, - GLfloat depthValues[]); - - extern void _mesa_update_pixel( GLcontext *ctx, GLuint newstate ); diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c new file mode 100644 index 00000000000..ff1a6344cc9 --- /dev/null +++ b/src/mesa/main/pixelstore.c @@ -0,0 +1,283 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file pixelstore.c + * glPixelStore functions. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "context.h" +#include "image.h" +#include "macros.h" +#include "pixelstore.h" +#include "mtypes.h" + + +void GLAPIENTRY +_mesa_PixelStorei( GLenum pname, GLint param ) +{ + /* NOTE: this call can't be compiled into the display list */ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_PACK_SWAP_BYTES: + if (param == (GLint)ctx->Pack.SwapBytes) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_LSB_FIRST: + if (param == (GLint)ctx->Pack.LsbFirst) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_PACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.RowLength = param; + break; + case GL_PACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.ImageHeight == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.ImageHeight = param; + break; + case GL_PACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipPixels = param; + break; + case GL_PACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipRows = param; + break; + case GL_PACK_SKIP_IMAGES: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.SkipImages = param; + break; + case GL_PACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Pack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Alignment = param; + break; + case GL_PACK_INVERT_MESA: + if (!ctx->Extensions.MESA_pack_invert) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelstore(pname)" ); + return; + } + if (ctx->Pack.Invert == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Pack.Invert = param; + break; + + case GL_UNPACK_SWAP_BYTES: + if (param == (GLint)ctx->Unpack.SwapBytes) + return; + if ((GLint)ctx->Unpack.SwapBytes == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_LSB_FIRST: + if (param == (GLint)ctx->Unpack.LsbFirst) + return; + if ((GLint)ctx->Unpack.LsbFirst == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; + break; + case GL_UNPACK_ROW_LENGTH: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.RowLength == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.RowLength = param; + break; + case GL_UNPACK_IMAGE_HEIGHT: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.ImageHeight == param) + return; + + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ImageHeight = param; + break; + case GL_UNPACK_SKIP_PIXELS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipPixels == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipPixels = param; + break; + case GL_UNPACK_SKIP_ROWS: + if (param<0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipRows == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipRows = param; + break; + case GL_UNPACK_SKIP_IMAGES: + if (param < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore(param)" ); + return; + } + if (ctx->Unpack.SkipImages == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.SkipImages = param; + break; + case GL_UNPACK_ALIGNMENT: + if (param!=1 && param!=2 && param!=4 && param!=8) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelStore" ); + return; + } + if (ctx->Unpack.Alignment == param) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.Alignment = param; + break; + case GL_UNPACK_CLIENT_STORAGE_APPLE: + if (param == (GLint)ctx->Unpack.ClientStorage) + return; + FLUSH_VERTICES(ctx, _NEW_PACKUNPACK); + ctx->Unpack.ClientStorage = param ? GL_TRUE : GL_FALSE; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelStore" ); + return; + } +} + + +void GLAPIENTRY +_mesa_PixelStoref( GLenum pname, GLfloat param ) +{ + _mesa_PixelStorei( pname, (GLint) param ); +} + + + +/** + * Initialize the context's pixel store state. + */ +void +_mesa_init_pixelstore( GLcontext *ctx ) +{ + /* Pixel transfer */ + ctx->Pack.Alignment = 4; + ctx->Pack.RowLength = 0; + ctx->Pack.ImageHeight = 0; + ctx->Pack.SkipPixels = 0; + ctx->Pack.SkipRows = 0; + ctx->Pack.SkipImages = 0; + ctx->Pack.SwapBytes = GL_FALSE; + ctx->Pack.LsbFirst = GL_FALSE; + ctx->Pack.ClientStorage = GL_FALSE; + ctx->Pack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Pack.BufferObj = ctx->Array.NullBufferObj; +#endif + ctx->Unpack.Alignment = 4; + ctx->Unpack.RowLength = 0; + ctx->Unpack.ImageHeight = 0; + ctx->Unpack.SkipPixels = 0; + ctx->Unpack.SkipRows = 0; + ctx->Unpack.SkipImages = 0; + ctx->Unpack.SwapBytes = GL_FALSE; + ctx->Unpack.LsbFirst = GL_FALSE; + ctx->Unpack.ClientStorage = GL_FALSE; + ctx->Unpack.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; +#endif + + /* + * _mesa_unpack_image() returns image data in this format. When we + * execute image commands (glDrawPixels(), glTexImage(), etc) from + * within display lists we have to be sure to set the current + * unpacking parameters to these values! + */ + ctx->DefaultPacking.Alignment = 1; + ctx->DefaultPacking.RowLength = 0; + ctx->DefaultPacking.SkipPixels = 0; + ctx->DefaultPacking.SkipRows = 0; + ctx->DefaultPacking.ImageHeight = 0; + ctx->DefaultPacking.SkipImages = 0; + ctx->DefaultPacking.SwapBytes = GL_FALSE; + ctx->DefaultPacking.LsbFirst = GL_FALSE; + ctx->DefaultPacking.ClientStorage = GL_FALSE; + ctx->DefaultPacking.Invert = GL_FALSE; +#if FEATURE_EXT_pixel_buffer_object + ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; +#endif +} diff --git a/src/mesa/main/pixelstore.h b/src/mesa/main/pixelstore.h new file mode 100644 index 00000000000..ee963f9ba3c --- /dev/null +++ b/src/mesa/main/pixelstore.h @@ -0,0 +1,50 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file pixelstore.h + * glPixelStore functions. + */ + + +#ifndef PIXELSTORE_H +#define PIXELSTORE_H + + +#include "glheader.h" + + +extern void GLAPIENTRY +_mesa_PixelStorei( GLenum pname, GLint param ); + + +extern void GLAPIENTRY +_mesa_PixelStoref( GLenum pname, GLfloat param ); + + +extern void +_mesa_init_pixelstore( GLcontext *ctx ); + + +#endif diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 1458c90ab97..7e189a0a8c9 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -65,22 +65,17 @@ _mesa_PointSize( GLfloat size ) #if _HAVE_FULL_GL -/* - * Added by GL_NV_point_sprite - */ + void GLAPIENTRY -_mesa_PointParameteriNV( GLenum pname, GLint param ) +_mesa_PointParameteri( GLenum pname, GLint param ) { const GLfloat value = (GLfloat) param; - _mesa_PointParameterfvEXT(pname, &value); + _mesa_PointParameterfv(pname, &value); } -/* - * Added by GL_NV_point_sprite - */ void GLAPIENTRY -_mesa_PointParameterivNV( GLenum pname, const GLint *params ) +_mesa_PointParameteriv( GLenum pname, const GLint *params ) { GLfloat p[3]; p[0] = (GLfloat) params[0]; @@ -88,27 +83,19 @@ _mesa_PointParameterivNV( GLenum pname, const GLint *params ) p[1] = (GLfloat) params[1]; p[2] = (GLfloat) params[2]; } - _mesa_PointParameterfvEXT(pname, p); + _mesa_PointParameterfv(pname, p); } - -/* - * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters. - */ void GLAPIENTRY -_mesa_PointParameterfEXT( GLenum pname, GLfloat param) +_mesa_PointParameterf( GLenum pname, GLfloat param) { - _mesa_PointParameterfvEXT(pname, ¶m); + _mesa_PointParameterfv(pname, ¶m); } - -/* - * Same for both GL_EXT_point_parameters and GL_ARB_point_parameters. - */ void GLAPIENTRY -_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) +_mesa_PointParameterfv( GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); diff --git a/src/mesa/main/points.h b/src/mesa/main/points.h index 951ff677db4..156641eab91 100644 --- a/src/mesa/main/points.h +++ b/src/mesa/main/points.h @@ -39,16 +39,16 @@ extern void GLAPIENTRY _mesa_PointSize( GLfloat size ); extern void GLAPIENTRY -_mesa_PointParameteriNV( GLenum pname, GLint param ); +_mesa_PointParameteri( GLenum pname, GLint param ); extern void GLAPIENTRY -_mesa_PointParameterivNV( GLenum pname, const GLint *params ); +_mesa_PointParameteriv( GLenum pname, const GLint *params ); extern void GLAPIENTRY -_mesa_PointParameterfEXT( GLenum pname, GLfloat param ); +_mesa_PointParameterf( GLenum pname, GLfloat param ); extern void GLAPIENTRY -_mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params ); +_mesa_PointParameterfv( GLenum pname, const GLfloat *params ); extern void _mesa_init_point( GLcontext * ctx ); diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 0e59ba615a7..a1e32e70ba9 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -54,14 +54,50 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id) /** + * Begin a query. Software driver fallback. + * Called via ctx->Driver.BeginQuery(). + */ +void +_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* no-op */ +} + + +/** + * End a query. Software driver fallback. + * Called via ctx->Driver.EndQuery(). + */ +void +_mesa_end_query(GLcontext *ctx, struct gl_query_object *q) +{ + q->Ready = GL_TRUE; +} + + +/** + * Wait for query to complete. Software driver fallback. + * Called via ctx->Driver.WaitQuery(). + */ +void +_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* For software drivers, _mesa_end_query() should have completed the query. + * For real hardware, implement a proper WaitQuery() driver function. + */ + assert(q->Ready); +} + + +/** * Delete an occlusion query object. * Not removed from hash table here. * XXX maybe add Delete() method to gl_query_object class and call that instead */ -static void -delete_query_object(struct gl_query_object *q) +void +_mesa_delete_query(struct gl_query_object *q) { - FREE(q); + _mesa_free(q); } @@ -135,7 +171,7 @@ _mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) if (q) { ASSERT(!q->Active); /* should be caught earlier */ _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); - delete_query_object(q); + ctx->Driver.DeleteQuery(ctx, q); } } } @@ -216,6 +252,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) } } + q->Target = target; q->Active = GL_TRUE; q->Result = 0; q->Ready = GL_FALSE; @@ -229,9 +266,7 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) } #endif - if (ctx->Driver.BeginQuery) { - ctx->Driver.BeginQuery(ctx, target, q); - } + ctx->Driver.BeginQuery(ctx, q); } @@ -275,13 +310,7 @@ _mesa_EndQueryARB(GLenum target) } q->Active = GL_FALSE; - if (ctx->Driver.EndQuery) { - ctx->Driver.EndQuery(ctx, target, q); - } - else { - /* if we're using software rendering/querying */ - q->Ready = GL_TRUE; - } + ctx->Driver.EndQuery(ctx, q); } @@ -346,23 +375,19 @@ _mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); /* if result is too large for returned type, clamp to max value */ if (q->Result > 0x7fffffff) { *params = 0x7fffffff; } else { - *params = q->Result; + *params = (GLint)q->Result; } break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; default: @@ -390,23 +415,19 @@ _mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); /* if result is too large for returned type, clamp to max value */ if (q->Result > 0xffffffff) { *params = 0xffffffff; } else { - *params = q->Result; + *params = (GLuint)q->Result; } break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; default: @@ -439,17 +460,13 @@ _mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); *params = q->Result; break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; default: @@ -480,17 +497,13 @@ _mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) switch (pname) { case GL_QUERY_RESULT_ARB: - while (!q->Ready) { - /* Wait for the query to finish! */ - /* If using software rendering, the result will always be ready - * by time we get here. Otherwise, we must be using hardware! - */ - ASSERT(ctx->Driver.EndQuery); - } + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); *params = q->Result; break; case GL_QUERY_RESULT_AVAILABLE_ARB: - /* XXX revisit when we have a hardware implementation! */ + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); *params = q->Ready; break; default: @@ -522,8 +535,8 @@ static void delete_queryobj_cb(GLuint id, void *data, void *userData) { struct gl_query_object *q= (struct gl_query_object *) data; - (void) userData; - delete_query_object(q); + GLcontext *ctx = (GLcontext *)userData; + ctx->Driver.DeleteQuery(ctx, q); } diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index ada8cf83560..c05a1f3da82 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,6 +36,19 @@ _mesa_init_query(GLcontext *ctx); extern void _mesa_free_query_data(GLcontext *ctx); +extern void +_mesa_delete_query(struct gl_query_object *q); + +extern void +_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q); + +extern void +_mesa_end_query(GLcontext *ctx, struct gl_query_object *q); + +extern void +_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q); + + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 2d71014a187..155140f3ccc 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -29,674 +29,181 @@ */ #include "glheader.h" -#include "colormac.h" #include "context.h" #include "feedback.h" -#include "light.h" #include "macros.h" #include "rastpos.h" #include "state.h" -#include "simple_list.h" -#include "mtypes.h" - -#include "math/m_matrix.h" - - -/** - * Clip a point against the view volume. - * - * \param v vertex vector describing the point to clip. - * - * \return zero if outside view volume, or one if inside. - */ -static GLuint -viewclip_point( const GLfloat v[] ) -{ - if ( v[0] > v[3] || v[0] < -v[3] - || v[1] > v[3] || v[1] < -v[3] - || v[2] > v[3] || v[2] < -v[3] ) { - return 0; - } - else { - return 1; - } -} - - -/** - * Clip a point against the far/near Z clipping planes. - * - * \param v vertex vector describing the point to clip. - * - * \return zero if outside view volume, or one if inside. - */ -static GLuint -viewclip_point_z( const GLfloat v[] ) -{ - if (v[2] > v[3] || v[2] < -v[3] ) { - return 0; - } - else { - return 1; - } -} - - -/** - * Clip a point against the user clipping planes. - * - * \param ctx GL context. - * \param v vertex vector describing the point to clip. - * - * \return zero if the point was clipped, or one otherwise. - */ -static GLuint -userclip_point( GLcontext *ctx, const GLfloat v[] ) -{ - GLuint p; - - for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { - if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { - GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0] - + v[1] * ctx->Transform._ClipUserPlane[p][1] - + v[2] * ctx->Transform._ClipUserPlane[p][2] - + v[3] * ctx->Transform._ClipUserPlane[p][3]; - if (dot < 0.0F) { - return 0; - } - } - } - - return 1; -} /** - * Compute lighting for the raster position. Both RGB and CI modes computed. - * \param ctx the context - * \param vertex vertex location - * \param normal normal vector - * \param Rcolor returned color - * \param Rspec returned specular color (if separate specular enabled) - * \param Rindex returned color index + * Helper function for all the RasterPos functions. */ static void -shade_rastpos(GLcontext *ctx, - const GLfloat vertex[4], - const GLfloat normal[3], - GLfloat Rcolor[4], - GLfloat Rspec[4], - GLfloat *Rindex) -{ - /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; - const struct gl_light *light; - GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ - GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */ - - _mesa_validate_all_lighting_tables( ctx ); - - COPY_3V(diffuseColor, base[0]); - diffuseColor[3] = CLAMP( - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); - ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0); - - foreach (light, &ctx->Light.EnabledList) { - GLfloat attenuation = 1.0; - GLfloat VP[3]; /* vector from vertex to light pos */ - GLfloat n_dot_VP; - GLfloat diffuseContrib[3], specularContrib[3]; - - if (!(light->_Flags & LIGHT_POSITIONAL)) { - /* light at infinity */ - COPY_3V(VP, light->_VP_inf_norm); - attenuation = light->_VP_inf_spot_attenuation; - } - else { - /* local/positional light */ - GLfloat d; - - /* VP = vector from vertex pos to light[i].pos */ - SUB_3V(VP, light->_Position, vertex); - /* d = length(VP) */ - d = (GLfloat) LEN_3FV( VP ); - if (d > 1.0e-6) { - /* normalize VP */ - GLfloat invd = 1.0F / d; - SELF_SCALE_SCALAR_3V(VP, invd); - } - - /* atti */ - attenuation = 1.0F / (light->ConstantAttenuation + d * - (light->LinearAttenuation + d * - light->QuadraticAttenuation)); - - if (light->_Flags & LIGHT_SPOT) { - GLfloat PV_dot_dir = - DOT3(VP, light->_NormDirection); - - if (PV_dot_dir<light->_CosCutoff) { - continue; - } - else { - double x = PV_dot_dir * (EXP_TABLE_SIZE-1); - int k = (int) x; - GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] - + (x-k)*light->_SpotExpTable[k][1]); - attenuation *= spot; - } - } - } - - if (attenuation < 1e-3) - continue; - - n_dot_VP = DOT3( normal, VP ); - - if (n_dot_VP < 0.0F) { - ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); - continue; - } - - /* Ambient + diffuse */ - COPY_3V(diffuseContrib, light->_MatAmbient[0]); - ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]); - diffuseCI += n_dot_VP * light->_dli * attenuation; - - /* Specular */ - { - const GLfloat *h; - GLfloat n_dot_h; - - ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0); - - if (ctx->Light.Model.LocalViewer) { - GLfloat v[3]; - COPY_3V(v, vertex); - NORMALIZE_3FV(v); - SUB_3V(VP, VP, v); - NORMALIZE_3FV(VP); - h = VP; - } - else if (light->_Flags & LIGHT_POSITIONAL) { - ACC_3V(VP, ctx->_EyeZDir); - NORMALIZE_3FV(VP); - h = VP; - } - else { - h = light->_h_inf_norm; - } - - n_dot_h = DOT3(normal, h); - - if (n_dot_h > 0.0F) { - GLfloat spec_coef; - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef ); - - if (spec_coef > 1.0e-10) { - if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { - ACC_SCALE_SCALAR_3V( specularContrib, spec_coef, - light->_MatSpecular[0]); - } - else { - ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef, - light->_MatSpecular[0]); - } - /*assert(light->_sli > 0.0);*/ - specularCI += spec_coef * light->_sli * attenuation; - } - } - } - - ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); - ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); - } - - if (ctx->Visual.rgbMode) { - Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); - Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); - Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); - Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); - Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); - Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); - Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); - Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); - } - else { - GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES]; - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - GLfloat i = (ind[MAT_INDEX_AMBIENT] - + diffuseCI * (1.0F-specularCI) * d_a - + specularCI * s_a); - if (i > ind[MAT_INDEX_SPECULAR]) { - i = ind[MAT_INDEX_SPECULAR]; - } - *Rindex = i; - } -} - - -/** - * Do texgen needed for glRasterPos. - * \param ctx rendering context - * \param vObj object-space vertex coordinate - * \param vEye eye-space vertex coordinate - * \param normal vertex normal - * \param unit texture unit number - * \param texcoord incoming texcoord and resulting texcoord - */ -static void -compute_texgen(GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4], - const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) -{ - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - /* always compute sphere map terms, just in case */ - GLfloat u[3], two_nu, rx, ry, rz, m, mInv; - COPY_3V(u, vEye); - NORMALIZE_3FV(u); - two_nu = 2.0F * DOT3(normal, u); - rx = u[0] - normal[0] * two_nu; - ry = u[1] - normal[1] * two_nu; - rz = u[2] - normal[2] * two_nu; - m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F); - if (m > 0.0F) - mInv = 0.5F * _mesa_inv_sqrtf(m); - else - mInv = 0.0F; - - if (texUnit->TexGenEnabled & S_BIT) { - switch (texUnit->GenModeS) { - case GL_OBJECT_LINEAR: - texcoord[0] = DOT4(vObj, texUnit->ObjectPlaneS); - break; - case GL_EYE_LINEAR: - texcoord[0] = DOT4(vEye, texUnit->EyePlaneS); - break; - case GL_SPHERE_MAP: - texcoord[0] = rx * mInv + 0.5F; - break; - case GL_REFLECTION_MAP: - texcoord[0] = rx; - break; - case GL_NORMAL_MAP: - texcoord[0] = normal[0]; - break; - default: - _mesa_problem(ctx, "Bad S texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & T_BIT) { - switch (texUnit->GenModeT) { - case GL_OBJECT_LINEAR: - texcoord[1] = DOT4(vObj, texUnit->ObjectPlaneT); - break; - case GL_EYE_LINEAR: - texcoord[1] = DOT4(vEye, texUnit->EyePlaneT); - break; - case GL_SPHERE_MAP: - texcoord[1] = ry * mInv + 0.5F; - break; - case GL_REFLECTION_MAP: - texcoord[1] = ry; - break; - case GL_NORMAL_MAP: - texcoord[1] = normal[1]; - break; - default: - _mesa_problem(ctx, "Bad T texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & R_BIT) { - switch (texUnit->GenModeR) { - case GL_OBJECT_LINEAR: - texcoord[2] = DOT4(vObj, texUnit->ObjectPlaneR); - break; - case GL_EYE_LINEAR: - texcoord[2] = DOT4(vEye, texUnit->EyePlaneR); - break; - case GL_REFLECTION_MAP: - texcoord[2] = rz; - break; - case GL_NORMAL_MAP: - texcoord[2] = normal[2]; - break; - default: - _mesa_problem(ctx, "Bad R texgen in compute_texgen()"); - return; - } - } - - if (texUnit->TexGenEnabled & Q_BIT) { - switch (texUnit->GenModeQ) { - case GL_OBJECT_LINEAR: - texcoord[3] = DOT4(vObj, texUnit->ObjectPlaneQ); - break; - case GL_EYE_LINEAR: - texcoord[3] = DOT4(vEye, texUnit->EyePlaneQ); - break; - default: - _mesa_problem(ctx, "Bad Q texgen in compute_texgen()"); - return; - } - } -} - - - -/** - * Set the raster position for pixel operations. - * - * All glRasterPos command call this function to update the current - * raster position. - * - * \param ctx GL context. - * \param x x coordinate for the raster position. - * \param y y coordinate for the raster position. - * \param z z coordinate for the raster position. - * \param w w coordinate for the raster position. - * - * \sa Called by _mesa_RasterPos4f(). - * - * Flushes the vertices, transforms and clips the vertex coordinates, and - * finally sets the current raster position and associated data in - * __GLcontextRec::Current. When in selection mode calls - * _mesa_update_hitflag() with the current raster position. - */ -static void -raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - FLUSH_CURRENT(ctx, 0); + GET_CURRENT_CONTEXT(ctx); + GLfloat p[4]; + + p[0] = x; + p[1] = y; + p[2] = z; + p[3] = w; if (ctx->NewState) _mesa_update_state( ctx ); - if (ctx->VertexProgram._Enabled) { - /* XXX implement this */ - _mesa_problem(ctx, "Vertex programs not implemented for glRasterPos"); - return; - } - else { - GLfloat obj[4], eye[4], clip[4], ndc[3], d; - GLfloat *norm, eyenorm[3]; - GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; - - ASSIGN_4V( obj, x, y, z, w ); - /* apply modelview matrix: eye = MV * obj */ - TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, obj ); - /* apply projection matrix: clip = Proj * eye */ - TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); - - /* clip to view volume */ - if (ctx->Transform.RasterPositionUnclipped) { - /* GL_IBM_rasterpos_clip: only clip against Z */ - if (viewclip_point_z(clip) == 0) { - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - } - else if (viewclip_point(clip) == 0) { - /* Normal OpenGL behaviour */ - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - - /* clip to user clipping planes */ - if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) { - ctx->Current.RasterPosValid = GL_FALSE; - return; - } - - /* ndc = clip / W */ - d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3]; - ndc[0] = clip[0] * d; - ndc[1] = clip[1] * d; - ndc[2] = clip[2] * d; - /* wincoord = viewport_mapping(ndc) */ - ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] - + ctx->Viewport._WindowMap.m[MAT_TX]); - ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] - + ctx->Viewport._WindowMap.m[MAT_TY]); - ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] - + ctx->Viewport._WindowMap.m[MAT_TZ]) - / ctx->DrawBuffer->_DepthMaxF; - ctx->Current.RasterPos[3] = clip[3]; - - /* compute raster distance */ - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - else - ctx->Current.RasterDistance = - SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ); - - /* compute transformed normal vector (for lighting or texgen) */ - if (ctx->_NeedEyeCoords) { - const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv; - TRANSFORM_NORMAL( eyenorm, objnorm, inv ); - norm = eyenorm; - } - else { - norm = objnorm; - } - - /* update raster color */ - if (ctx->Light.Enabled) { - /* lighting */ - shade_rastpos( ctx, obj, norm, - ctx->Current.RasterColor, - ctx->Current.RasterSecondaryColor, - &ctx->Current.RasterIndex ); - } - else { - /* use current color or index */ - if (ctx->Visual.rgbMode) { - COPY_4FV(ctx->Current.RasterColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - COPY_4FV(ctx->Current.RasterSecondaryColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); - } - else { - ctx->Current.RasterIndex - = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } - } - - /* texture coords */ - { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - GLfloat tc[4]; - COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); - if (ctx->Texture.Unit[u].TexGenEnabled) { - compute_texgen(ctx, obj, eye, norm, u, tc); - } - TRANSFORM_POINT(ctx->Current.RasterTexCoords[u], - ctx->TextureMatrixStack[u].Top->m, tc); - } - } - - ctx->Current.RasterPosValid = GL_TRUE; - } + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT(ctx, 0); - if (ctx->RenderMode == GL_SELECT) { - _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); - } + ctx->Driver.RasterPos(ctx, p); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2d(GLdouble x, GLdouble y) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); + rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2f(GLfloat x, GLfloat y) { - _mesa_RasterPos4f(x, y, 0.0F, 1.0F); + rasterpos(x, y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2i(GLint x, GLint y) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2s(GLshort x, GLshort y) { - _mesa_RasterPos4f(x, y, 0.0F, 1.0F); + rasterpos(x, y, 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - _mesa_RasterPos4f(x, y, z, 1.0F); + rasterpos(x, y, z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3i(GLint x, GLint y, GLint z) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) { - _mesa_RasterPos4f(x, y, z, 1.0F); + rasterpos(x, y, z, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -/** Calls raster_pos4f() */ void GLAPIENTRY _mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - GET_CURRENT_CONTEXT(ctx); - raster_pos4f(ctx, x, y, z, w); + rasterpos(x, y, z, w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { - _mesa_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); + rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - _mesa_RasterPos4f(x, y, z, w); + rasterpos(x, y, z, w); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); + rasterpos(v[0], v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos2sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], 0.0F, 1.0F); + rasterpos(v[0], v[1], 0.0F, 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); + rasterpos(v[0], v[1], v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos3sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], 1.0F); + rasterpos(v[0], v[1], v[2], 1.0F); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4dv(const GLdouble *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4fv(const GLfloat *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); + rasterpos(v[0], v[1], v[2], v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4iv(const GLint *v) { - _mesa_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); } -/** Calls _mesa_RasterPos4f() */ void GLAPIENTRY _mesa_RasterPos4sv(const GLshort *v) { - _mesa_RasterPos4f(v[0], v[1], v[2], v[3]); + rasterpos(v[0], v[1], v[2], v[3]); } @@ -704,7 +211,7 @@ _mesa_RasterPos4sv(const GLshort *v) /*** GL_ARB_window_pos / GL_MESA_window_pos ***/ /**********************************************************************/ -#if FEATURE_windowpos +#if FEATURE_drawpix /** * All glWindowPosMESA and glWindowPosARB commands call this function to * update the current raster position. diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c new file mode 100644 index 00000000000..dc22808e5bb --- /dev/null +++ b/src/mesa/main/readpix.c @@ -0,0 +1,191 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "bufferobj.h" +#include "context.h" +#include "readpix.h" +#include "framebuffer.h" +#include "image.h" +#include "state.h" + + +/** + * Do error checking of the format/type parameters to glReadPixels and + * glDrawPixels. + * \param drawing if GL_TRUE do checking for DrawPixels, else do checking + * for ReadPixels. + * \return GL_TRUE if error detected, GL_FALSE if no errors + */ +GLboolean +_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, + GLboolean drawing) +{ + const char *readDraw = drawing ? "Draw" : "Read"; + + if (ctx->Extensions.EXT_packed_depth_stencil + && type == GL_UNSIGNED_INT_24_8_EXT + && format != GL_DEPTH_STENCIL_EXT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); + return GL_TRUE; + } + + /* basic combinations test */ + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sPixels(format or type)", readDraw); + return GL_TRUE; + } + + /* additional checks */ + switch (format) { + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + if (drawing && !ctx->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(drawing RGB pixels into color index buffer)"); + return GL_TRUE; + } + if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + break; + case GL_COLOR_INDEX: + if (!drawing && ctx->Visual.rgbMode) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(reading color index format from RGB buffer)"); + return GL_TRUE; + } + if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + break; + case GL_STENCIL_INDEX: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no stencil buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_COMPONENT: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_STENCIL_EXT: + if (!ctx->Extensions.EXT_packed_depth_stencil || + type != GL_UNSIGNED_INT_24_8_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); + return GL_TRUE; + } + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (!drawing && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth or stencil buffer)", readDraw); + return GL_TRUE; + } + break; + default: + /* this should have been caught in _mesa_is_legal_format_type() */ + _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); + return GL_TRUE; + } + + /* no errors */ + return GL_FALSE; +} + + + +void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, + "glReadPixels(width=%d height=%d)", width, height ); + return; + } + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { + /* found an error */ + return; + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glReadPixels(incomplete framebuffer)" ); + return; + } + + if (!_mesa_source_buffer_exists(ctx, format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); + return; + } + + if (ctx->Pack.BufferObj->Name) { + if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(invalid PBO access)"); + return; + } + + if (ctx->Pack.BufferObj->Pointer) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); + return; + } + } + + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, pixels); +} diff --git a/src/mesa/main/readpix.h b/src/mesa/main/readpix.h new file mode 100644 index 00000000000..1bf02fb8e4d --- /dev/null +++ b/src/mesa/main/readpix.h @@ -0,0 +1,42 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef READPIXELS_H +#define READPIXELS_H + + +#include "main/mtypes.h" + + +extern GLboolean +_mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, + GLboolean drawing); + +extern void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ); + + +#endif diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 6f1d7c39605..3c37d05b40a 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1199,7 +1199,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, if (width > 0 && height > 0) { /* allocate new buffer storage */ - rb->Data = _mesa_malloc(width * height * pixelSize); + rb->Data = malloc(width * height * pixelSize); + if (rb->Data == NULL) { rb->Width = 0; rb->Height = 0; diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c new file mode 100644 index 00000000000..b5f4cde7898 --- /dev/null +++ b/src/mesa/main/scissor.c @@ -0,0 +1,99 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/scissor.h" + + +/** + * Called via glScissor + */ +void GLAPIENTRY +_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); + return; + } + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); + + _mesa_set_scissor(ctx, x, y, width, height); +} + + +/** + * Define the scissor box. + * + * \param x, y coordinates of the scissor box lower-left corner. + * \param width width of the scissor box. + * \param height height of the scissor box. + * + * \sa glScissor(). + * + * Verifies the parameters and updates __GLcontextRec::Scissor. On a + * change flushes the vertices and notifies the driver via + * the dd_function_table::Scissor callback. + */ +void +_mesa_set_scissor(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + if (x == ctx->Scissor.X && + y == ctx->Scissor.Y && + width == ctx->Scissor.Width && + height == ctx->Scissor.Height) + return; + + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.X = x; + ctx->Scissor.Y = y; + ctx->Scissor.Width = width; + ctx->Scissor.Height = height; + + if (ctx->Driver.Scissor) + ctx->Driver.Scissor( ctx, x, y, width, height ); +} + + +/** + * Initialize the context's scissor state. + * \param ctx the GL context. + */ +void +_mesa_init_scissor(GLcontext *ctx) +{ + /* Scissor group */ + ctx->Scissor.Enabled = GL_FALSE; + ctx->Scissor.X = 0; + ctx->Scissor.Y = 0; + ctx->Scissor.Width = 0; + ctx->Scissor.Height = 0; +} diff --git a/src/mesa/main/scissor.h b/src/mesa/main/scissor.h new file mode 100644 index 00000000000..b852a2122d0 --- /dev/null +++ b/src/mesa/main/scissor.h @@ -0,0 +1,46 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SCISSOR_H +#define SCISSOR_H + + +#include "main/mtypes.h" + + +extern void GLAPIENTRY +_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ); + + +extern void +_mesa_set_scissor(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height); + + +extern void +_mesa_init_scissor(GLcontext *ctx); + + +#endif diff --git a/src/mesa/main/sources b/src/mesa/main/sources new file mode 100644 index 00000000000..468121bd1dc --- /dev/null +++ b/src/mesa/main/sources @@ -0,0 +1,155 @@ +# List of source files in this directory used for X.org xserver build +MESA_MAIN_SOURCES = \ +accum.c \ +api_arrayelt.c \ +api_exec.c \ +api_loopback.c \ +api_noop.c \ +api_validate.c \ +arrayobj.c \ +attrib.c \ +blend.c \ +bufferobj.c \ +buffers.c \ +clear.c \ +clip.c \ +colortab.c \ +context.c \ +convolve.c \ +debug.c \ +depth.c \ +depthstencil.c \ +dlist.c \ +drawpix.c \ +enable.c \ +enums.c \ +eval.c \ +execmem.c \ +extensions.c \ +fbobject.c \ +feedback.c \ +fog.c \ +framebuffer.c \ +get.c \ +getstring.c \ +hash.c \ +hint.c \ +histogram.c \ +image.c \ +imports.c \ +light.c \ +lines.c \ +matrix.c \ +mipmap.c \ +mm.c \ +multisample.c \ +occlude.c \ +pixel.c \ +pixelstore.c \ +points.c \ +polygon.c \ +readpix.c \ +rastpos.c \ +rbadaptors.c \ +renderbuffer.c \ +scissor.c \ +state.c \ +stencil.c \ +texcompress.c \ +texcompress_fxt1.c \ +texcompress_s3tc.c \ +texenv.c \ +texenvprogram.c \ +texformat.c \ +texgen.c \ +teximage.c \ +texobj.c \ +texparam.c \ +texrender.c \ +texstate.c \ +texstore.c \ +varray.c \ +$(VSNPRINTF_SOURCES) \ +vtxfmt.c + +MESA_VSNPRINTF_SOURCES = \ +vsnprintf.c + +MESA_MAIN_HEADERS = \ +accum.h \ +api_arrayelt.h \ +api_exec.h \ +api_loopback.h \ +api_noop.h \ +api_validate.h \ +arrayobj.h \ +attrib.h \ +bitset.h \ +blend.h \ +bufferobj.h \ +buffers.h \ +clear.h \ +clip.h \ +colormac.h \ +colortab.h \ +config.h \ +context.h \ +convolve.h \ +dd.h \ +debug.h \ +depth.h \ +depthstencil.h \ +dlist.h \ +drawpix.h \ +enable.h \ +enums.h \ +eval.h \ +extensions.h \ +fbobject.h \ +feedback.h \ +fog.h \ +framebuffer.h \ +get.h \ +glheader.h \ +hash.h \ +hint.h \ +histogram.h \ +image.h \ +imports.h \ +light.h \ +lines.h \ +macros.h \ +matrix.h \ +mipmap.h \ +mm.h \ +mtypes.h \ +multisample.h \ +occlude.h \ +pixel.h \ +pixelstore.h \ +points.h \ +polygon.h \ +rastpos.h \ +rbadaptors.h \ +readpix.h \ +renderbuffer.h \ +simple_list.h \ +scissor.h \ +state.h \ +stencil.h \ +texcompress.h \ +texenv.h \ +texenvprogram.h \ +texformat.h \ +texformat_tmp.h \ +texgen.h \ +teximage.h \ +texobj.h \ +texparam.h \ +texrender.h \ +texstate.h \ +texstore.h \ +varray.h \ +version.h \ +vtxfmt.h \ +vtxfmt_tmp.h diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 7192bed4a3d..5827f2211c0 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,806 +27,30 @@ * \file state.c * State management. * - * This file manages recalculation of derived values in the __GLcontextRec. - * Also, this is where we initialize the API dispatch table. + * This file manages recalculation of derived values in GLcontext. */ + #include "glheader.h" -#include "accum.h" -#include "api_loopback.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "shader/arbprogram.h" -#endif -#if FEATURE_ATI_fragment_shader -#include "shader/atifragshader.h" -#endif -#include "attrib.h" -#include "blend.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "buffers.h" -#include "clip.h" -#include "colortab.h" +#include "mtypes.h" #include "context.h" -#include "convolve.h" -#include "depth.h" -#include "dlist.h" -#include "drawpix.h" -#include "enable.h" -#include "eval.h" -#include "get.h" -#include "feedback.h" -#include "fog.h" -#if FEATURE_EXT_framebuffer_object -#include "fbobject.h" -#endif +#include "debug.h" +#include "macros.h" +#include "ffvertex_prog.h" #include "framebuffer.h" -#include "hint.h" -#include "histogram.h" -#include "imports.h" #include "light.h" -#include "lines.h" -#include "macros.h" #include "matrix.h" +#if FEATURE_pixel_transfer #include "pixel.h" -#include "points.h" -#include "polygon.h" -#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query -#include "queryobj.h" #endif -#include "rastpos.h" +#include "shader/program.h" #include "state.h" #include "stencil.h" -#include "teximage.h" +#include "texenvprogram.h" #include "texobj.h" #include "texstate.h" -#include "mtypes.h" -#include "varray.h" -#if FEATURE_NV_vertex_program -#include "shader/nvprogram.h" -#endif -#if FEATURE_NV_fragment_program -#include "shader/nvprogram.h" -#include "shader/program.h" -#include "texenvprogram.h" -#endif -#if FEATURE_ARB_shader_objects -#include "shaders.h" -#endif -#include "debug.h" -#include "glapi/dispatch.h" - -/** - * Initialize a dispatch table with pointers to Mesa's immediate-mode - * commands. - * - * Pointers to glBegin()/glEnd() object commands and a few others - * are provided via the GLvertexformat interface. - * - * \param ctx GL context to which \c exec belongs. - * \param exec dispatch table. - */ -void -_mesa_init_exec_table(struct _glapi_table *exec) -{ -#if _HAVE_FULL_GL - _mesa_loopback_init_api_table( exec ); -#endif - - /* load the dispatch slots we understand */ - SET_AlphaFunc(exec, _mesa_AlphaFunc); - SET_BlendFunc(exec, _mesa_BlendFunc); - SET_Clear(exec, _mesa_Clear); - SET_ClearColor(exec, _mesa_ClearColor); - SET_ClearStencil(exec, _mesa_ClearStencil); - SET_ColorMask(exec, _mesa_ColorMask); - SET_CullFace(exec, _mesa_CullFace); - SET_Disable(exec, _mesa_Disable); - SET_DrawBuffer(exec, _mesa_DrawBuffer); - SET_Enable(exec, _mesa_Enable); - SET_Finish(exec, _mesa_Finish); - SET_Flush(exec, _mesa_Flush); - SET_FrontFace(exec, _mesa_FrontFace); - SET_Frustum(exec, _mesa_Frustum); - SET_GetError(exec, _mesa_GetError); - SET_GetFloatv(exec, _mesa_GetFloatv); - SET_GetString(exec, _mesa_GetString); - SET_InitNames(exec, _mesa_InitNames); - SET_LineStipple(exec, _mesa_LineStipple); - SET_LineWidth(exec, _mesa_LineWidth); - SET_LoadIdentity(exec, _mesa_LoadIdentity); - SET_LoadMatrixf(exec, _mesa_LoadMatrixf); - SET_LoadName(exec, _mesa_LoadName); - SET_LogicOp(exec, _mesa_LogicOp); - SET_MatrixMode(exec, _mesa_MatrixMode); - SET_MultMatrixf(exec, _mesa_MultMatrixf); - SET_Ortho(exec, _mesa_Ortho); - SET_PixelStorei(exec, _mesa_PixelStorei); - SET_PopMatrix(exec, _mesa_PopMatrix); - SET_PopName(exec, _mesa_PopName); - SET_PushMatrix(exec, _mesa_PushMatrix); - SET_PushName(exec, _mesa_PushName); - SET_RasterPos2f(exec, _mesa_RasterPos2f); - SET_RasterPos2fv(exec, _mesa_RasterPos2fv); - SET_RasterPos2i(exec, _mesa_RasterPos2i); - SET_RasterPos2iv(exec, _mesa_RasterPos2iv); - SET_ReadBuffer(exec, _mesa_ReadBuffer); - SET_RenderMode(exec, _mesa_RenderMode); - SET_Rotatef(exec, _mesa_Rotatef); - SET_Scalef(exec, _mesa_Scalef); - SET_Scissor(exec, _mesa_Scissor); - SET_SelectBuffer(exec, _mesa_SelectBuffer); - SET_ShadeModel(exec, _mesa_ShadeModel); - SET_StencilFunc(exec, _mesa_StencilFunc); - SET_StencilMask(exec, _mesa_StencilMask); - SET_StencilOp(exec, _mesa_StencilOp); - SET_TexEnvfv(exec, _mesa_TexEnvfv); - SET_TexEnvi(exec, _mesa_TexEnvi); - SET_TexImage2D(exec, _mesa_TexImage2D); - SET_TexParameteri(exec, _mesa_TexParameteri); - SET_Translatef(exec, _mesa_Translatef); - SET_Viewport(exec, _mesa_Viewport); -#if _HAVE_FULL_GL - SET_Accum(exec, _mesa_Accum); - SET_Bitmap(exec, _mesa_Bitmap); - SET_CallList(exec, _mesa_CallList); - SET_CallLists(exec, _mesa_CallLists); - SET_ClearAccum(exec, _mesa_ClearAccum); - SET_ClearDepth(exec, _mesa_ClearDepth); - SET_ClearIndex(exec, _mesa_ClearIndex); - SET_ClipPlane(exec, _mesa_ClipPlane); - SET_ColorMaterial(exec, _mesa_ColorMaterial); - SET_CopyPixels(exec, _mesa_CopyPixels); - SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); - SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); - SET_DeleteLists(exec, _mesa_DeleteLists); - SET_DepthFunc(exec, _mesa_DepthFunc); - SET_DepthMask(exec, _mesa_DepthMask); - SET_DepthRange(exec, _mesa_DepthRange); - SET_DrawPixels(exec, _mesa_DrawPixels); - SET_EndList(exec, _mesa_EndList); - SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer); - SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); - SET_Fogf(exec, _mesa_Fogf); - SET_Fogfv(exec, _mesa_Fogfv); - SET_Fogi(exec, _mesa_Fogi); - SET_Fogiv(exec, _mesa_Fogiv); - SET_GenLists(exec, _mesa_GenLists); - SET_GetClipPlane(exec, _mesa_GetClipPlane); - SET_GetBooleanv(exec, _mesa_GetBooleanv); - SET_GetDoublev(exec, _mesa_GetDoublev); - SET_GetIntegerv(exec, _mesa_GetIntegerv); - SET_GetLightfv(exec, _mesa_GetLightfv); - SET_GetLightiv(exec, _mesa_GetLightiv); - SET_GetMapdv(exec, _mesa_GetMapdv); - SET_GetMapfv(exec, _mesa_GetMapfv); - SET_GetMapiv(exec, _mesa_GetMapiv); - SET_GetMaterialfv(exec, _mesa_GetMaterialfv); - SET_GetMaterialiv(exec, _mesa_GetMaterialiv); - SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv); - SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv); - SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv); - SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); - SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); - SET_GetTexEnviv(exec, _mesa_GetTexEnviv); - SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); - SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); - SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); - SET_GetTexGendv(exec, _mesa_GetTexGendv); - SET_GetTexGenfv(exec, _mesa_GetTexGenfv); - SET_GetTexGeniv(exec, _mesa_GetTexGeniv); - SET_GetTexImage(exec, _mesa_GetTexImage); - SET_Hint(exec, _mesa_Hint); - SET_IndexMask(exec, _mesa_IndexMask); - SET_IsEnabled(exec, _mesa_IsEnabled); - SET_IsList(exec, _mesa_IsList); - SET_LightModelf(exec, _mesa_LightModelf); - SET_LightModelfv(exec, _mesa_LightModelfv); - SET_LightModeli(exec, _mesa_LightModeli); - SET_LightModeliv(exec, _mesa_LightModeliv); - SET_Lightf(exec, _mesa_Lightf); - SET_Lightfv(exec, _mesa_Lightfv); - SET_Lighti(exec, _mesa_Lighti); - SET_Lightiv(exec, _mesa_Lightiv); - SET_ListBase(exec, _mesa_ListBase); - SET_LoadMatrixd(exec, _mesa_LoadMatrixd); - SET_Map1d(exec, _mesa_Map1d); - SET_Map1f(exec, _mesa_Map1f); - SET_Map2d(exec, _mesa_Map2d); - SET_Map2f(exec, _mesa_Map2f); - SET_MapGrid1d(exec, _mesa_MapGrid1d); - SET_MapGrid1f(exec, _mesa_MapGrid1f); - SET_MapGrid2d(exec, _mesa_MapGrid2d); - SET_MapGrid2f(exec, _mesa_MapGrid2f); - SET_MultMatrixd(exec, _mesa_MultMatrixd); - SET_NewList(exec, _mesa_NewList); - SET_PassThrough(exec, _mesa_PassThrough); - SET_PixelMapfv(exec, _mesa_PixelMapfv); - SET_PixelMapuiv(exec, _mesa_PixelMapuiv); - SET_PixelMapusv(exec, _mesa_PixelMapusv); - SET_PixelStoref(exec, _mesa_PixelStoref); - SET_PixelTransferf(exec, _mesa_PixelTransferf); - SET_PixelTransferi(exec, _mesa_PixelTransferi); - SET_PixelZoom(exec, _mesa_PixelZoom); - SET_PointSize(exec, _mesa_PointSize); - SET_PolygonMode(exec, _mesa_PolygonMode); - SET_PolygonOffset(exec, _mesa_PolygonOffset); - SET_PolygonStipple(exec, _mesa_PolygonStipple); - SET_PopAttrib(exec, _mesa_PopAttrib); - SET_PushAttrib(exec, _mesa_PushAttrib); - SET_RasterPos2d(exec, _mesa_RasterPos2d); - SET_RasterPos2dv(exec, _mesa_RasterPos2dv); - SET_RasterPos2s(exec, _mesa_RasterPos2s); - SET_RasterPos2sv(exec, _mesa_RasterPos2sv); - SET_RasterPos3d(exec, _mesa_RasterPos3d); - SET_RasterPos3dv(exec, _mesa_RasterPos3dv); - SET_RasterPos3f(exec, _mesa_RasterPos3f); - SET_RasterPos3fv(exec, _mesa_RasterPos3fv); - SET_RasterPos3i(exec, _mesa_RasterPos3i); - SET_RasterPos3iv(exec, _mesa_RasterPos3iv); - SET_RasterPos3s(exec, _mesa_RasterPos3s); - SET_RasterPos3sv(exec, _mesa_RasterPos3sv); - SET_RasterPos4d(exec, _mesa_RasterPos4d); - SET_RasterPos4dv(exec, _mesa_RasterPos4dv); - SET_RasterPos4f(exec, _mesa_RasterPos4f); - SET_RasterPos4fv(exec, _mesa_RasterPos4fv); - SET_RasterPos4i(exec, _mesa_RasterPos4i); - SET_RasterPos4iv(exec, _mesa_RasterPos4iv); - SET_RasterPos4s(exec, _mesa_RasterPos4s); - SET_RasterPos4sv(exec, _mesa_RasterPos4sv); - SET_ReadPixels(exec, _mesa_ReadPixels); - SET_Rotated(exec, _mesa_Rotated); - SET_Scaled(exec, _mesa_Scaled); - SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); - SET_TexEnvf(exec, _mesa_TexEnvf); - SET_TexEnviv(exec, _mesa_TexEnviv); - SET_TexGend(exec, _mesa_TexGend); - SET_TexGendv(exec, _mesa_TexGendv); - SET_TexGenf(exec, _mesa_TexGenf); - SET_TexGenfv(exec, _mesa_TexGenfv); - SET_TexGeni(exec, _mesa_TexGeni); - SET_TexGeniv(exec, _mesa_TexGeniv); - SET_TexImage1D(exec, _mesa_TexImage1D); - SET_TexParameterf(exec, _mesa_TexParameterf); - SET_TexParameterfv(exec, _mesa_TexParameterfv); - SET_TexParameteriv(exec, _mesa_TexParameteriv); - SET_Translated(exec, _mesa_Translated); -#endif - - /* 1.1 */ - SET_BindTexture(exec, _mesa_BindTexture); - SET_DeleteTextures(exec, _mesa_DeleteTextures); - SET_GenTextures(exec, _mesa_GenTextures); -#if _HAVE_FULL_GL - SET_AreTexturesResident(exec, _mesa_AreTexturesResident); - SET_ColorPointer(exec, _mesa_ColorPointer); - SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); - SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); - SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); - SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); - SET_DisableClientState(exec, _mesa_DisableClientState); - SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); - SET_EnableClientState(exec, _mesa_EnableClientState); - SET_GetPointerv(exec, _mesa_GetPointerv); - SET_IndexPointer(exec, _mesa_IndexPointer); - SET_InterleavedArrays(exec, _mesa_InterleavedArrays); - SET_IsTexture(exec, _mesa_IsTexture); - SET_NormalPointer(exec, _mesa_NormalPointer); - SET_PopClientAttrib(exec, _mesa_PopClientAttrib); - SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); - SET_PushClientAttrib(exec, _mesa_PushClientAttrib); - SET_TexCoordPointer(exec, _mesa_TexCoordPointer); - SET_TexSubImage1D(exec, _mesa_TexSubImage1D); - SET_TexSubImage2D(exec, _mesa_TexSubImage2D); - SET_VertexPointer(exec, _mesa_VertexPointer); -#endif - - /* 1.2 */ -#if _HAVE_FULL_GL - SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); - SET_TexImage3D(exec, _mesa_TexImage3D); - SET_TexSubImage3D(exec, _mesa_TexSubImage3D); -#endif - - /* OpenGL 1.2 GL_ARB_imaging */ -#if _HAVE_FULL_GL - SET_BlendColor(exec, _mesa_BlendColor); - SET_BlendEquation(exec, _mesa_BlendEquation); - SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); - SET_ColorSubTable(exec, _mesa_ColorSubTable); - SET_ColorTable(exec, _mesa_ColorTable); - SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv); - SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv); - SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D); - SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D); - SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf); - SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv); - SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri); - SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv); - SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable); - SET_CopyColorTable(exec, _mesa_CopyColorTable); - SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D); - SET_GetColorTable(exec, _mesa_GetColorTable); - SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv); - SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter); - SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv); - SET_GetHistogram(exec, _mesa_GetHistogram); - SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv); - SET_GetMinmax(exec, _mesa_GetMinmax); - SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv); - SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter); - SET_Histogram(exec, _mesa_Histogram); - SET_Minmax(exec, _mesa_Minmax); - SET_ResetHistogram(exec, _mesa_ResetHistogram); - SET_ResetMinmax(exec, _mesa_ResetMinmax); - SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D); -#endif - - /* OpenGL 2.0 */ - SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); - SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); - SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); -#if FEATURE_ARB_shader_objects - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); -#endif - - /* OpenGL 2.1 */ -#if FEATURE_ARB_shader_objects - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); -#endif - - - /* 2. GL_EXT_blend_color */ -#if 0 -/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ -#endif - - /* 3. GL_EXT_polygon_offset */ -#if _HAVE_FULL_GL - SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); -#endif - - /* 6. GL_EXT_texture3d */ -#if 0 -/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ -/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ -/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ -#endif - - /* 11. GL_EXT_histogram */ -#if 0 - SET_GetHistogramEXT(exec, _mesa_GetHistogram); - SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); - SET_GetMinmaxEXT(exec, _mesa_GetMinmax); - SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); -#endif - - /* 14. SGI_color_table */ -#if 0 - SET_ColorTableSGI(exec, _mesa_ColorTable); - SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); - SET_GetColorTableSGI(exec, _mesa_GetColorTable); - SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ -#if _HAVE_FULL_GL - SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); - SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); - SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); - SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); - SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); - SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); -#endif - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ -#if _HAVE_FULL_GL - SET_PointParameterfEXT(exec, _mesa_PointParameterfEXT); - SET_PointParameterfvEXT(exec, _mesa_PointParameterfvEXT); -#endif - - /* 97. GL_EXT_compiled_vertex_array */ -#if _HAVE_FULL_GL - SET_LockArraysEXT(exec, _mesa_LockArraysEXT); - SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); -#endif - - /* 148. GL_EXT_multi_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); - SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT); -#endif - - /* 173. GL_INGR_blend_func_separate */ -#if _HAVE_FULL_GL - SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); -#endif - - /* 196. GL_MESA_resize_buffers */ -#if _HAVE_FULL_GL - SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); -#endif - - /* 197. GL_MESA_window_pos */ -#if _HAVE_FULL_GL - SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA); - SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA); - SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA); - SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA); - SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA); - SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA); - SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA); - SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA); - SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA); - SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA); - SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA); - SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA); - SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA); - SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA); - SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA); - SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA); - SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA); - SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA); - SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA); - SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA); - SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA); - SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA); - SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA); - SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA); -#endif - - /* 200. GL_IBM_multimode_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); -#endif - - /* 233. GL_NV_vertex_program */ -#if FEATURE_NV_vertex_program - SET_BindProgramNV(exec, _mesa_BindProgram); - SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); - SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); - SET_GenProgramsNV(exec, _mesa_GenPrograms); - SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(exec, _mesa_GetProgramivNV); - SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(exec, _mesa_IsProgramARB); - SET_LoadProgramNV(exec, _mesa_LoadProgramNV); - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ - SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); - SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); - SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); - /* glVertexAttrib*NV functions handled in api_loopback.c */ -#endif - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ -#if _HAVE_FULL_GL - SET_PointParameteriNV(exec, _mesa_PointParameteriNV); - SET_PointParameterivNV(exec, _mesa_PointParameterivNV); -#endif - - /* 268. GL_EXT_stencil_two_side */ -#if _HAVE_FULL_GL - SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); -#endif - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); - - /* ARB 1. GL_ARB_multitexture */ -#if _HAVE_FULL_GL - SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); - SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); -#endif - - /* ARB 3. GL_ARB_transpose_matrix */ -#if _HAVE_FULL_GL - SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); -#endif - - /* ARB 5. GL_ARB_multisample */ -#if _HAVE_FULL_GL - SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); -#endif - - /* ARB 12. GL_ARB_texture_compression */ -#if _HAVE_FULL_GL - SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); -#endif - - /* ARB 14. GL_ARB_point_parameters */ - /* reuse EXT_point_parameters functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ - /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ - /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ - /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ - /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ - /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ - /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ - /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ - /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ - /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ - /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ - /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ - /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ - /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ - /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ - /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ - /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ - /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ - /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ - /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ - /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ - /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ - /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ - /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ - /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ - /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ - /* glVertexAttrib4bvARB handled in api_loopback.c */ - /* glVertexAttrib4ivARB handled in api_loopback.c */ - /* glVertexAttrib4ubvARB handled in api_loopback.c */ - /* glVertexAttrib4usvARB handled in api_loopback.c */ - /* glVertexAttrib4uivARB handled in api_loopback.c */ - /* glVertexAttrib4NbvARB handled in api_loopback.c */ - /* glVertexAttrib4NsvARB handled in api_loopback.c */ - /* glVertexAttrib4NivARB handled in api_loopback.c */ - /* glVertexAttrib4NusvARB handled in api_loopback.c */ - /* glVertexAttrib4NuivARB handled in api_loopback.c */ - SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(exec, _mesa_ProgramStringARB); - /* glBindProgramARB aliases glBindProgramNV */ - /* glDeleteProgramsARB aliases glDeleteProgramsNV */ - /* glGenProgramsARB aliases glGenProgramsNV */ - /* glIsProgramARB aliases glIsProgramNV */ - SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); - SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); - SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); - /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(exec, _mesa_GetProgramivARB); - SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - SET_BindBufferARB(exec, _mesa_BindBufferARB); - SET_BufferDataARB(exec, _mesa_BufferDataARB); - SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(exec, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(exec, _mesa_IsBufferARB); - SET_MapBufferARB(exec, _mesa_MapBufferARB); - SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); -#endif - - /* ARB 29. GL_ARB_occlusion_query */ -#if FEATURE_ARB_occlusion_query - SET_GenQueriesARB(exec, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB); - SET_IsQueryARB(exec, _mesa_IsQueryARB); - SET_BeginQueryARB(exec, _mesa_BeginQueryARB); - SET_EndQueryARB(exec, _mesa_EndQueryARB); - SET_GetQueryivARB(exec, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB); -#endif - - /* ARB 37. GL_ARB_draw_buffers */ - SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); - -#if FEATURE_ARB_shader_objects - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); -#endif /* FEATURE_ARB_shader_objects */ - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif /* FEATURE_ARB_vertex_shader */ - - /* GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI); - SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI); - SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI); - SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI); - SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI); - SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI); - SET_SampleMapATI(exec, _mesa_SampleMapATI); - SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI); - SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI); - SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI); - SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI); - SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI); - SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI); - SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI); -#endif - -#if FEATURE_EXT_framebuffer_object - SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); - SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); - SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); - SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); - SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); - SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); - SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); - SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); - SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); - SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); - SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); - SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); - SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); - SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); - SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); - SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); - SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); -#endif - -#if FEATURE_EXT_timer_query - SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT); -#endif - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); -#endif - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); -#endif - - /* GL_MESA_texture_array / GL_EXT_texture_array */ -#if FEATURE_EXT_framebuffer_object - SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); -#endif - - /* GL_ATI_separate_stencil */ - SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); -} - - - -/**********************************************************************/ -/** \name State update logic */ -/*@{*/ static void @@ -951,13 +175,12 @@ update_arrays( GLcontext *ctx ) } -/** - * Update derived vertex/fragment program state. - */ static void update_program(GLcontext *ctx) { const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; + const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; /* These _Enabled flags indicate if the program is enabled AND valid. */ ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled @@ -969,13 +192,18 @@ update_program(GLcontext *ctx) /* * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current - * pointers to the programs that should be enabled/used. + * pointers to the programs that should be enabled/used. These will only + * be NULL if we need to use the fixed-function code. * * These programs may come from several sources. The priority is as * follows: * 1. OpenGL 2.0/ARB vertex/fragment shaders * 2. ARB/NV vertex/fragment programs * 3. Programs derived from fixed-function state. + * + * Note: it's possible for a vertex shader to get used with a fragment + * program (and vice versa) here, but in practice that shouldn't ever + * come up, or matter. */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); @@ -1197,20 +425,18 @@ void _mesa_update_state_locked( GLcontext *ctx ) { GLbitfield new_state = ctx->NewState; + GLbitfield prog_flags = _NEW_PROGRAM; if (MESA_VERBOSE & VERBOSE_STATE) _mesa_print_state("_mesa_update_state", new_state); - if (new_state & _NEW_PROGRAM) - update_program( ctx ); - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) _mesa_update_modelview_project( ctx, new_state ); if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) _mesa_update_texture( ctx, new_state ); - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) + if (new_state & _NEW_BUFFERS) _mesa_update_framebuffer(ctx); if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) @@ -1225,8 +451,10 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_STENCIL) _mesa_update_stencil( ctx ); +#if FEATURE_pixel_transfer if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); +#endif if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); @@ -1249,11 +477,6 @@ _mesa_update_state_locked( GLcontext *ctx ) update_tricaps( ctx, new_state ); #endif - if (ctx->FragmentProgram._MaintainTexEnvProgram) { - if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) - _mesa_UpdateTexEnvProgram(ctx); - } - /* ctx->_NeedEyeCoords is now up to date. * * If the truth value of this variable has changed, update for the @@ -1266,6 +489,20 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _MESA_NEW_NEED_EYE_COORDS) _mesa_update_tnl_spaces( ctx, new_state ); + if (ctx->FragmentProgram._MaintainTexEnvProgram) { + prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); + } + if (ctx->VertexProgram._MaintainTnlProgram) { + prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | + _NEW_TRANSFORM | _NEW_POINT | + _NEW_FOG | _NEW_LIGHT | + _MESA_NEW_NEED_EYE_COORDS); + } + if (new_state & prog_flags) + update_program( ctx ); + + + /* * Give the driver a chance to act upon the new_state flags. * The driver might plug in different span functions, for example. @@ -1291,9 +528,3 @@ _mesa_update_state( GLcontext *ctx ) _mesa_update_state_locked(ctx); _mesa_unlock_context_textures(ctx); } - - - -/*@}*/ - - diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 5240d4bf935..bb7cb8f32a3 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,13 +1,8 @@ -/** - * \file state.h - * State management. - */ - /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,9 +29,6 @@ #include "mtypes.h" extern void -_mesa_init_exec_table(struct _glapi_table *exec); - -extern void _mesa_update_state( GLcontext *ctx ); /* As above but can only be called between _mesa_lock_context_textures() and diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index c44d594d683..5ad936419b6 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -137,8 +137,10 @@ _mesa_compressed_texture_size( GLcontext *ctx, ASSERT(depth == 1); (void) depth; + (void) size; switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: /* round up width to next multiple of 8, height to next multiple of 4 */ @@ -152,6 +154,8 @@ _mesa_compressed_texture_size( GLcontext *ctx, if (size < 16) size = 16; return size; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: /* round up width, height to next multiple of 4 */ @@ -178,6 +182,7 @@ _mesa_compressed_texture_size( GLcontext *ctx, if (size < 16) size = 16; return size; +#endif default: _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); return 0; @@ -202,12 +207,15 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLuint mesaFormat; switch (glformat) { +#if FEATURE_texture_fxt1 case GL_COMPRESSED_RGB_FXT1_3DFX: mesaFormat = MESA_FORMAT_RGB_FXT1; break; case GL_COMPRESSED_RGBA_FXT1_3DFX: mesaFormat = MESA_FORMAT_RGBA_FXT1; break; +#endif +#if FEATURE_texture_s3tc case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: mesaFormat = MESA_FORMAT_RGB_DXT1; @@ -224,6 +232,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, case GL_RGBA4_S3TC: mesaFormat = MESA_FORMAT_RGBA_DXT5; break; +#endif default: return 0; } @@ -245,10 +254,13 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) GLint stride; switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ break; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ @@ -257,6 +269,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) case MESA_FORMAT_RGBA_DXT5: stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ break; +#endif default: _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); return 0; @@ -293,10 +306,13 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, */ switch (mesaFormat) { +#if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); break; +#endif +#if FEATURE_texture_s3tc case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); @@ -305,6 +321,7 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, case MESA_FORMAT_RGBA_DXT5: addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); break; +#endif default: _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); addr = NULL; diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 45f344b0c52..fc151605c9e 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -298,17 +298,17 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { /* * Define a 64-bit unsigned integer type and macros */ -#ifdef GL_EXT_timer_query /* this extensions defines the GLuint64EXT type */ +#if 1 #define FX64_NATIVE 1 -typedef GLuint64EXT Fx64; +typedef uint64_t Fx64; #define FX64_MOV32(a, b) a = b #define FX64_OR32(a, b) a |= b #define FX64_SHL(a, c) a <<= c -#else /* !GL_EXT_timer_query */ +#else #define FX64_NATIVE 0 @@ -330,7 +330,7 @@ typedef struct { } \ } while (0) -#endif /* !GL_EXT_timer_query */ +#endif #define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */ diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c new file mode 100644 index 00000000000..e072cea136e --- /dev/null +++ b/src/mesa/main/texenv.c @@ -0,0 +1,861 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texenv.c + * + * glTexEnv-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/texenv.h" +#include "math/m_xform.h" + + + +void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) +{ + GLuint maxUnit; + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + +#define TE_ERROR(errCode, msg, value) \ + _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + { + GLenum mode = (GLenum) (GLint) *param; + if (mode == GL_REPLACE_EXT) + mode = GL_REPLACE; + if (texUnit->EnvMode == mode) + return; + if (mode == GL_MODULATE || + mode == GL_BLEND || + mode == GL_DECAL || + mode == GL_REPLACE || + (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) || + (mode == GL_COMBINE && + (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->EnvMode = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + } + break; + case GL_TEXTURE_ENV_COLOR: + { + GLfloat tmp[4]; + tmp[0] = CLAMP( param[0], 0.0F, 1.0F ); + tmp[1] = CLAMP( param[1], 0.0F, 1.0F ); + tmp[2] = CLAMP( param[2], 0.0F, 1.0F ); + tmp[3] = CLAMP( param[3], 0.0F, 1.0F ); + if (TEST_EQ_4V(tmp, texUnit->EnvColor)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EnvColor, tmp); + } + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum mode = (GLenum) (GLint) *param; + if (texUnit->Combine.ModeRGB == mode) + return; + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + /* OK */ + break; + case GL_SUBTRACT: + if (!ctx->Extensions.ARB_texture_env_combine) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + if (!ctx->Extensions.EXT_texture_env_dot3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + if (!ctx->Extensions.ARB_texture_env_dot3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + if (!ctx->Extensions.ATI_texture_env_combine3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeRGB = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum mode = (GLenum) (GLint) *param; + if (texUnit->Combine.ModeA == mode) + return; + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + /* OK */ + break; + case GL_SUBTRACT: + if (!ctx->Extensions.ARB_texture_env_combine) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + if (!ctx->Extensions.ATI_texture_env_combine3) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeA = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum source = (GLenum) (GLint) *param; + const GLuint s = pname - GL_SOURCE0_RGB; + if (texUnit->Combine.SourceRGB[s] == source) + return; + if (source == GL_TEXTURE || + source == GL_CONSTANT || + source == GL_PRIMARY_COLOR || + source == GL_PREVIOUS || + (ctx->Extensions.ARB_texture_env_crossbar && + source >= GL_TEXTURE0 && + source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || + (ctx->Extensions.ATI_texture_env_combine3 && + (source == GL_ZERO || source == GL_ONE))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.SourceRGB[s] = source; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum source = (GLenum) (GLint) *param; + const GLuint s = pname - GL_SOURCE0_ALPHA; + if (texUnit->Combine.SourceA[s] == source) + return; + if (source == GL_TEXTURE || + source == GL_CONSTANT || + source == GL_PRIMARY_COLOR || + source == GL_PREVIOUS || + (ctx->Extensions.ARB_texture_env_crossbar && + source >= GL_TEXTURE0 && + source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || + (ctx->Extensions.ATI_texture_env_combine3 && + (source == GL_ZERO || source == GL_ONE))) { + /* legal */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.SourceA[s] = source; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + const GLuint s = pname - GL_OPERAND0_RGB; + if (texUnit->Combine.OperandRGB[s] == operand) + return; + switch (operand) { + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandRGB[s] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] == operand) + return; + switch (operand) { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND2_RGB: + if (ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandRGB[2] == operand) + return; + switch (operand) { + case GL_SRC_COLOR: /* ARB combine only */ + case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */ + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandRGB[2] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else if (ctx->Extensions.EXT_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandRGB[2] == operand) + return; + /* operand must be GL_SRC_ALPHA which is the initial value - thus + don't need to actually compare the operand to the possible value */ + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.ARB_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[2] == operand) + return; + switch (operand) { + case GL_SRC_ALPHA: + case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.OperandA[2] = operand; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else if (ctx->Extensions.EXT_texture_env_combine) { + const GLenum operand = (GLenum) (GLint) *param; + if (texUnit->Combine.OperandA[2] == operand) + return; + /* operand must be GL_SRC_ALPHA which is the initial value - thus + don't need to actually compare the operand to the possible value */ + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); + return; + } + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + GLuint newshift; + if (*param == 1.0) { + newshift = 0; + } + else if (*param == 2.0) { + newshift = 1; + } + else if (*param == 4.0) { + newshift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); + return; + } + if (texUnit->Combine.ScaleShiftRGB == newshift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftRGB = newshift; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + GLuint newshift; + if (*param == 1.0) { + newshift = 0; + } + else if (*param == 2.0) { + newshift = 1; + } + else if (*param == 4.0) { + newshift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" ); + return; + } + if (texUnit->Combine.ScaleShiftA == newshift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftA = newshift; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); + return; + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + if (texUnit->LodBias == param[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->LodBias = param[0]; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + const GLenum value = (GLenum) param[0]; + if (value == GL_TRUE || value == GL_FALSE) { + /* It's kind of weird to set point state via glTexEnv, + * but that's what the spec calls for. + */ + const GLboolean state = (GLboolean) value; + if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname), + *param, + _mesa_lookup_enum_by_nr((GLenum) (GLint) *param)); + + /* Tell device driver about the new texture environment */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, target, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + _mesa_TexEnvfv( target, pname, ¶m ); +} + + + +void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ + } + _mesa_TexEnvfv( target, pname, p ); +} + + +void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + *params = ENUM_TO_FLOAT(texUnit->EnvMode); + break; + case GL_TEXTURE_ENV_COLOR: + COPY_4FV( params, texUnit->EnvColor ); + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + *params = (GLfloat) texUnit->Combine.ModeRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + *params = (GLfloat) texUnit->Combine.ModeA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned rgb_idx = pname - GL_SOURCE0_RGB; + *params = (GLfloat) texUnit->Combine.SourceRGB[rgb_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; + *params = (GLfloat) texUnit->Combine.SourceA[alpha_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_rgb = pname - GL_OPERAND0_RGB; + *params = (GLfloat) texUnit->Combine.OperandRGB[op_rgb]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; + *params = (GLfloat) texUnit->Combine.OperandA[op_alpha]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + if (texUnit->Combine.ScaleShiftRGB == 0) + *params = 1.0; + else if (texUnit->Combine.ScaleShiftRGB == 1) + *params = 2.0; + else + *params = 4.0; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + return; + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + if (texUnit->Combine.ScaleShiftA == 0) + *params = 1.0; + else if (texUnit->Combine.ScaleShiftA == 1) + *params = 2.0; + else + *params = 4.0; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + return; + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname=0x%x)", pname); + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + *params = (GLint) texUnit->EnvMode; + break; + case GL_TEXTURE_ENV_COLOR: + params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); + params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); + params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); + params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + *params = (GLint) texUnit->Combine.ModeRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + *params = (GLint) texUnit->Combine.ModeA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned rgb_idx = pname - GL_SOURCE0_RGB; + *params = (GLint) texUnit->Combine.SourceRGB[rgb_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; + *params = (GLint) texUnit->Combine.SourceA[alpha_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_rgb = pname - GL_OPERAND0_RGB; + *params = (GLint) texUnit->Combine.OperandRGB[op_rgb]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; + *params = (GLint) texUnit->Combine.OperandA[op_alpha]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + if (texUnit->Combine.ScaleShiftRGB == 0) + *params = 1; + else if (texUnit->Combine.ScaleShiftRGB == 1) + *params = 2; + else + *params = 4; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + return; + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + if (texUnit->Combine.ScaleShiftA == 0) + *params = 1; + else if (texUnit->Combine.ScaleShiftA == 1) + *params = 2; + else + *params = 4; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); + return; + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname=0x%x)", + pname); + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = (GLint) texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } +} + + diff --git a/src/mesa/main/texenv.h b/src/mesa/main/texenv.h new file mode 100644 index 00000000000..bdff7fdb82b --- /dev/null +++ b/src/mesa/main/texenv.h @@ -0,0 +1,52 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXENV_H +#define TEXENV_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ); + +extern void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ); + + +#endif /* TEXENV_H */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 512d52704d8..713ff3d2564 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -30,9 +30,11 @@ #include "enums.h" #include "shader/program.h" #include "shader/prog_parameter.h" +#include "shader/prog_cache.h" #include "shader/prog_instruction.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/programopt.h" #include "texenvprogram.h" @@ -411,9 +413,9 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p ) } -static void release_temps( struct texenv_fragment_program *p ) +static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p ) { - GLuint max_temp = p->ctx->Const.FragmentProgram.MaxTemps; + GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; /* KW: To support tex_env_crossbar, don't release the registers in * temps_output. @@ -593,7 +595,7 @@ static struct ureg register_const4f( struct texenv_fragment_program *p, idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, &swizzle ); ASSERT(swizzle == SWIZZLE_NOOP); - return make_ureg(PROGRAM_STATE_VAR, idx); + return make_ureg(PROGRAM_CONSTANT, idx); } #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) @@ -915,14 +917,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) */ if (alpha_shift || rgb_shift) { if (rgb_shift == alpha_shift) { - shift = register_scalar_const(p, 1<<rgb_shift); + shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); } else { shift = register_const4f(p, - 1<<rgb_shift, - 1<<rgb_shift, - 1<<rgb_shift, - 1<<alpha_shift); + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<alpha_shift)); } return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, saturate, out, shift, undef ); @@ -951,9 +953,17 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) p->src_texture[unit] = emit_texld( p, OPCODE_TXP, tmp, WRITEMASK_XYZW, unit, dim, texcoord ); + if (p->state->unit[unit].shadow) p->program->Base.ShadowSamplers |= 1 << unit; - } else + + p->program->Base.SamplersUsed |= (1 << unit); + /* This identity mapping should already be in place + * (see _mesa_init_program_struct()) but let's be safe. + */ + p->program->Base.SamplerUnits[unit] = unit; + } + else p->src_texture[unit] = get_zero(p); } } @@ -1051,7 +1061,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.one = undef; p.last_tex_stage = 0; - release_temps(&p); + release_temps(ctx, &p); if (key->enabled_units) { /* First pass - to support texture_env_crossbar, first identify @@ -1069,7 +1079,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) if (key->enabled_units & (1<<unit)) { p.src_previous = emit_texenv( &p, unit ); - release_temps(&p); /* release all temps */ + release_temps(ctx, &p); /* release all temps */ } } @@ -1099,6 +1109,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * a reduced value and not what is expected in FogOption */ p.program->FogOption = ctx->Fog.Mode; + p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */ } else p.program->FogOption = GL_NONE; @@ -1114,15 +1125,21 @@ create_new_program(GLcontext *ctx, struct state_key *key, ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); /* Allocate final instruction array */ - program->Base.Instructions - = _mesa_alloc_instructions(program->Base.NumInstructions); - if (!program->Base.Instructions) { + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating tex env program"); return; } - _mesa_copy_instructions(program->Base.Instructions, instBuffer, - program->Base.NumInstructions); + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); + + if (p.program->FogOption) { + _mesa_append_fog_code(ctx, p.program); + p.program->FogOption = GL_NONE; + } + /* Notify driver the fragment program has (actually) changed. */ @@ -1138,106 +1155,35 @@ create_new_program(GLcontext *ctx, struct state_key *key, } -static struct gl_fragment_program * -search_cache(const struct texenvprog_cache *cache, - GLuint hash, - const void *key, - GLuint keysize) -{ - struct texenvprog_cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return c->data; - } - - return NULL; -} - -static void rehash( struct texenvprog_cache *cache ) -{ - struct texenvprog_cache_item **items; - struct texenvprog_cache_item *c, *next; - GLuint size, i; - - size = cache->size * 3; - items = (struct texenvprog_cache_item**) _mesa_malloc(size * sizeof(*items)); - _mesa_memset(items, 0, size * sizeof(*items)); - - for (i = 0; i < cache->size; i++) - for (c = cache->items[i]; c; c = next) { - next = c->next; - c->next = items[c->hash % size]; - items[c->hash % size] = c; - } - - _mesa_free(cache->items); - cache->items = items; - cache->size = size; -} - -static void clear_cache(GLcontext *ctx, struct texenvprog_cache *cache) -{ - struct texenvprog_cache_item *c, *next; - GLuint i; - - for (i = 0; i < cache->size; i++) { - for (c = cache->items[i]; c; c = next) { - next = c->next; - _mesa_free(c->key); - _mesa_reference_fragprog(ctx, &c->data, NULL); - _mesa_free(c); - } - cache->items[i] = NULL; - } - - - cache->n_items = 0; -} - - -static void cache_item( GLcontext *ctx, - struct texenvprog_cache *cache, - GLuint hash, - const struct state_key *key, - struct gl_fragment_program *prog) +/** + * Return a fragment program which implements the current + * fixed-function texture, fog and color-sum operations. + */ +struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(GLcontext *ctx) { - struct texenvprog_cache_item *c = CALLOC_STRUCT(texenvprog_cache_item); - c->hash = hash; + struct gl_fragment_program *prog; + struct state_key key; + + make_state_key(ctx, &key); + + prog = (struct gl_fragment_program *) + _mesa_search_program_cache(ctx->FragmentProgram.Cache, + &key, sizeof(key)); - c->key = _mesa_malloc(sizeof(*key)); - memcpy(c->key, key, sizeof(*key)); + if (!prog) { + prog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - c->data = prog; + create_new_program(ctx, &key, prog); - if (cache->n_items > cache->size * 1.5) { - if (cache->size < 1000) - rehash(cache); - else - clear_cache(ctx, cache); + _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, sizeof(key), &prog->Base); } - cache->n_items++; - c->next = cache->items[hash % cache->size]; - cache->items[hash % cache->size] = c; + return prog; } -static GLuint hash_key( const struct state_key *key ) -{ - GLuint *ikey = (GLuint *)key; - GLuint hash = 0, i; - - /* Make a slightly better attempt at a hash function: - */ - for (i = 0; i < sizeof(*key)/sizeof(*ikey); i++) - { - hash += ikey[i]; - hash += (hash << 10); - hash ^= (hash >> 6); - } - - return hash; -} /** @@ -1248,44 +1194,22 @@ static GLuint hash_key( const struct state_key *key ) void _mesa_UpdateTexEnvProgram( GLcontext *ctx ) { - struct state_key key; - GLuint hash; const struct gl_fragment_program *prev = ctx->FragmentProgram._Current; ASSERT(ctx->FragmentProgram._MaintainTexEnvProgram); /* If a conventional fragment program/shader isn't in effect... */ if (!ctx->FragmentProgram._Enabled && - (!ctx->Shader.CurrentProgram || !ctx->Shader.CurrentProgram->FragmentProgram)) { + (!ctx->Shader.CurrentProgram || + !ctx->Shader.CurrentProgram->FragmentProgram) ) + { struct gl_fragment_program *newProg; - make_state_key(ctx, &key); - hash = hash_key(&key); - - newProg = search_cache(&ctx->Texture.env_fp_cache, hash, &key, sizeof(key)); - - if (!newProg) { - /* create new tex env program */ - - if (0) - _mesa_printf("Building new texenv proggy for key %x\n", hash); - - newProg = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - - create_new_program(ctx, &key, newProg); - - /* Our ownership of newProg is transferred to the cache */ - cache_item(ctx, &ctx->Texture.env_fp_cache, hash, &key, newProg); - } + newProg = _mesa_get_fixed_func_fragment_program(ctx); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, newProg); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, newProg); } - else { - /* _Current pointer has been updated in update_program */ - /* ctx->FragmentProgram._Current = ctx->FragmentProgram.Current; */ - } /* Tell the driver about the change. Could define a new target for * this? @@ -1295,21 +1219,3 @@ _mesa_UpdateTexEnvProgram( GLcontext *ctx ) (struct gl_program *) ctx->FragmentProgram._Current); } } - - -void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ) -{ - ctx->Texture.env_fp_cache.ctx = ctx; - ctx->Texture.env_fp_cache.size = 17; - ctx->Texture.env_fp_cache.n_items = 0; - ctx->Texture.env_fp_cache.items = (struct texenvprog_cache_item **) - _mesa_calloc(ctx->Texture.env_fp_cache.size * - sizeof(struct texenvprog_cache_item)); -} - - -void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ) -{ - clear_cache(ctx, &ctx->Texture.env_fp_cache); - _mesa_free(ctx->Texture.env_fp_cache.items); -} diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h index 6f017767c82..a7aa60cf374 100644 --- a/src/mesa/main/texenvprogram.h +++ b/src/mesa/main/texenvprogram.h @@ -1,13 +1,8 @@ -/** - * \file texenvprogram.h - * Texture state management. - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,8 +29,9 @@ #include "mtypes.h" +extern struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(GLcontext *ctx); + extern void _mesa_UpdateTexEnvProgram( GLcontext *ctx ); -extern void _mesa_TexEnvProgramCacheInit( GLcontext *ctx ); -extern void _mesa_TexEnvProgramCacheDestroy( GLcontext *ctx ); #endif diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index acc268e622d..60f36c4a87f 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -55,10 +55,10 @@ nonlinear_to_linear(GLubyte cs8) for (i = 0; i < 256; i++) { const GLfloat cs = UBYTE_TO_FLOAT(i); if (cs <= 0.04045) { - table[i] = cs / 12.92; + table[i] = cs / 12.92f; } else { - table[i] = _mesa_pow((cs + 0.055) / 1.055, 2.4); + table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); } } tableReady = GL_TRUE; @@ -1207,6 +1207,30 @@ const struct gl_texture_format _mesa_texformat_z24_s8 = { store_texel_z24_s8 /* StoreTexel */ }; +const struct gl_texture_format _mesa_texformat_s8_z24 = { + MESA_FORMAT_S8_Z24, /* MesaFormat */ + GL_DEPTH_STENCIL_EXT, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 24, /* DepthBits */ + 8, /* StencilBits */ + 4, /* TexelBytes */ + _mesa_texstore_s8_z24, /* StoreTexImageFunc */ + NULL, /* FetchTexel1D */ + NULL, /* FetchTexel2D */ + NULL, /* FetchTexel3D */ + fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */ + fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */ + fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */ + store_texel_s8_z24 /* StoreTexel */ +}; + const struct gl_texture_format _mesa_texformat_z16 = { MESA_FORMAT_Z16, /* MesaFormat */ GL_DEPTH_COMPONENT, /* BaseFormat */ @@ -1421,21 +1445,27 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_COMPRESSED_INTENSITY_ARB: return &_mesa_texformat_intensity; case GL_COMPRESSED_RGB_ARB: +#if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) return &_mesa_texformat_rgb_fxt1; - else if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) +#endif +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) return &_mesa_texformat_rgb_dxt1; - else - return &_mesa_texformat_rgb; +#endif + return &_mesa_texformat_rgb; case GL_COMPRESSED_RGBA_ARB: +#if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) return &_mesa_texformat_rgba_fxt1; - else if (ctx->Extensions.EXT_texture_compression_s3tc || - ctx->Extensions.S3_s3tc) +#endif +#if FEATURE_texture_s3tc + if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */ - else - return &_mesa_texformat_rgba; +#endif + return &_mesa_texformat_rgba; default: ; /* fallthrough */ } @@ -1450,6 +1480,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, } } +#if FEATURE_texture_fxt1 if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: @@ -1460,7 +1491,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ; /* fallthrough */ } } +#endif +#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: @@ -1488,6 +1521,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, ; /* fallthrough */ } } +#endif if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { @@ -1569,3 +1603,185 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); return NULL; } + + + +/** + * Return datatype and number of components per texel for the + * given gl_texture_format. + */ +void +_mesa_format_to_type_and_comps(const struct gl_texture_format *format, + GLenum *datatype, GLuint *comps) +{ + switch (format->MesaFormat) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + *datatype = CHAN_TYPE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 3; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + /* XXX generate error instead? */ + *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; +#endif + + case MESA_FORMAT_RGBA: + *datatype = CHAN_TYPE; + *comps = 4; + return; + case MESA_FORMAT_RGB: + *datatype = CHAN_TYPE; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA: + *datatype = CHAN_TYPE; + *comps = 2; + return; + case MESA_FORMAT_ALPHA: + case MESA_FORMAT_LUMINANCE: + case MESA_FORMAT_INTENSITY: + *datatype = CHAN_TYPE; + *comps = 1; + return; + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + default: + _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); + *datatype = 0; + *comps = 1; + } +} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 82023b946d5..f34b3b8223c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -84,6 +84,7 @@ enum _format { MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ /*@}*/ @@ -105,12 +106,16 @@ enum _format { * \name Compressed texture formats. */ /*@{*/ +#if FEATURE_texture_fxt1 MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, +#endif +#if FEATURE_texture_s3tc MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, +#endif /*@}*/ /** @@ -211,6 +216,7 @@ extern const struct gl_texture_format _mesa_texformat_l8; extern const struct gl_texture_format _mesa_texformat_i8; extern const struct gl_texture_format _mesa_texformat_ci8; extern const struct gl_texture_format _mesa_texformat_z24_s8; +extern const struct gl_texture_format _mesa_texformat_s8_z24; extern const struct gl_texture_format _mesa_texformat_z16; extern const struct gl_texture_format _mesa_texformat_z32; /*@}*/ @@ -223,12 +229,16 @@ extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; /** \name Compressed formats */ /*@{*/ +#if FEATURE_texture_fxt1 extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; +#endif +#if FEATURE_texture_s3tc extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; +#endif /*@}*/ /** \name The null format */ @@ -241,4 +251,10 @@ extern const struct gl_texture_format * _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); + +extern void +_mesa_format_to_type_and_comps(const struct gl_texture_format *format, + GLenum *datatype, GLuint *comps); + + #endif diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 99785da1a0a..63939f40111 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1363,6 +1363,32 @@ static void store_texel_z24_s8(struct gl_texture_image *texImage, #endif +/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ + +static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* only return Z, not stencil data */ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + texel[0] = ((*src) & 0x00ffffff) * scale; + ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24); + ASSERT(texel[0] >= 0.0F); + ASSERT(texel[0] <= 1.0F); +} + +#if DIM == 3 +static void store_texel_s8_z24(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* only store Z, not stencil */ + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + GLfloat depth = *((GLfloat *) texel); + GLuint zi = (GLuint) (depth * 0xffffff); + *dst = zi | (*dst & 0xff000000); +} +#endif + #undef TEXEL_ADDR #undef DIM diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c new file mode 100644 index 00000000000..244c7aaafc4 --- /dev/null +++ b/src/mesa/main/texgen.c @@ -0,0 +1,601 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texgen.c + * + * glTexGen-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/texgen.h" +#include "math/m_xform.h" + + + +void GLAPIENTRY +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n", + _mesa_lookup_enum_by_nr(coord), + _mesa_lookup_enum_by_nr(pname), + *params, + _mesa_lookup_enum_by_nr((GLenum) (GLint) *params)); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexGen(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bits; + switch (mode) { + case GL_OBJECT_LINEAR: + bits = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bits = TEXGEN_EYE_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bits = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bits = TEXGEN_NORMAL_MAP_NV; + break; + case GL_SPHERE_MAP: + bits = TEXGEN_SPHERE_MAP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeS == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeS = mode; + texUnit->_GenBitS = bits; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneS, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneS, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneS, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneS, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitt; + switch (mode) { + case GL_OBJECT_LINEAR: + bitt = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bitt = TEXGEN_EYE_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bitt = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bitt = TEXGEN_NORMAL_MAP_NV; + break; + case GL_SPHERE_MAP: + bitt = TEXGEN_SPHERE_MAP; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeT == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeT = mode; + texUnit->_GenBitT = bitt; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneT, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneT, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneT, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneT, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitr; + switch (mode) { + case GL_OBJECT_LINEAR: + bitr = TEXGEN_OBJ_LINEAR; + break; + case GL_REFLECTION_MAP_NV: + bitr = TEXGEN_REFLECTION_MAP_NV; + break; + case GL_NORMAL_MAP_NV: + bitr = TEXGEN_NORMAL_MAP_NV; + break; + case GL_EYE_LINEAR: + bitr = TEXGEN_EYE_LINEAR; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeR == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeR = mode; + texUnit->_GenBitR = bitr; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneR, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneR, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneR, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneR, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + GLenum mode = (GLenum) (GLint) *params; + GLbitfield bitq; + switch (mode) { + case GL_OBJECT_LINEAR: + bitq = TEXGEN_OBJ_LINEAR; + break; + case GL_EYE_LINEAR: + bitq = TEXGEN_EYE_LINEAR; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); + return; + } + if (texUnit->GenModeQ == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->GenModeQ = mode; + texUnit->_GenBitQ = bitq; + } + else if (pname==GL_OBJECT_PLANE) { + if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->ObjectPlaneQ, params); + } + else if (pname==GL_EYE_PLANE) { + GLfloat tmp[4]; + /* Transform plane equation by the inverse modelview matrix */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + } + _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); + if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EyePlaneQ, tmp); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" ); + return; + } + + if (ctx->Driver.TexGen) + ctx->Driver.TexGen( ctx, coord, pname, params ); +} + + +void GLAPIENTRY +_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + if (pname == GL_TEXTURE_GEN_MODE) { + p[1] = p[2] = p[3] = 0.0F; + } + else { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + } + _mesa_TexGenfv(coord, pname, p); +} + + +void GLAPIENTRY +_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) +{ + GLfloat p = (GLfloat) param; + _mesa_TexGenfv( coord, pname, &p ); +} + + +void GLAPIENTRY +_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + if (pname == GL_TEXTURE_GEN_MODE) { + p[1] = p[2] = p[3] = 0.0F; + } + else { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + } + _mesa_TexGenfv( coord, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) +{ + _mesa_TexGenfv(coord, pname, ¶m); +} + + +void GLAPIENTRY +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ + _mesa_TexGeniv( coord, pname, ¶m ); +} + + + +void GLAPIENTRY +_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGendv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneS ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneS ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneT ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneT ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneR ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneR ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneQ ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneQ ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" ); + return; + } +} + + + +void GLAPIENTRY +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGenfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeS); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneS ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneS ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeT); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneT ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneT ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeR); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneR ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneR ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ); + } + else if (pname==GL_OBJECT_PLANE) { + COPY_4V( params, texUnit->ObjectPlaneQ ); + } + else if (pname==GL_EYE_PLANE) { + COPY_4V( params, texUnit->EyePlaneQ ); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" ); + return; + } +} + + + +void GLAPIENTRY +_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) +{ + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGeniv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (coord) { + case GL_S: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeS; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneS[0]; + params[1] = (GLint) texUnit->ObjectPlaneS[1]; + params[2] = (GLint) texUnit->ObjectPlaneS[2]; + params[3] = (GLint) texUnit->ObjectPlaneS[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneS[0]; + params[1] = (GLint) texUnit->EyePlaneS[1]; + params[2] = (GLint) texUnit->EyePlaneS[2]; + params[3] = (GLint) texUnit->EyePlaneS[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_T: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeT; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneT[0]; + params[1] = (GLint) texUnit->ObjectPlaneT[1]; + params[2] = (GLint) texUnit->ObjectPlaneT[2]; + params[3] = (GLint) texUnit->ObjectPlaneT[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneT[0]; + params[1] = (GLint) texUnit->EyePlaneT[1]; + params[2] = (GLint) texUnit->EyePlaneT[2]; + params[3] = (GLint) texUnit->EyePlaneT[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_R: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeR; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneR[0]; + params[1] = (GLint) texUnit->ObjectPlaneR[1]; + params[2] = (GLint) texUnit->ObjectPlaneR[2]; + params[3] = (GLint) texUnit->ObjectPlaneR[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneR[0]; + params[1] = (GLint) texUnit->EyePlaneR[1]; + params[2] = (GLint) texUnit->EyePlaneR[2]; + params[3] = (GLint) texUnit->EyePlaneR[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + case GL_Q: + if (pname==GL_TEXTURE_GEN_MODE) { + params[0] = texUnit->GenModeQ; + } + else if (pname==GL_OBJECT_PLANE) { + params[0] = (GLint) texUnit->ObjectPlaneQ[0]; + params[1] = (GLint) texUnit->ObjectPlaneQ[1]; + params[2] = (GLint) texUnit->ObjectPlaneQ[2]; + params[3] = (GLint) texUnit->ObjectPlaneQ[3]; + } + else if (pname==GL_EYE_PLANE) { + params[0] = (GLint) texUnit->EyePlaneQ[0]; + params[1] = (GLint) texUnit->EyePlaneQ[1]; + params[2] = (GLint) texUnit->EyePlaneQ[2]; + params[3] = (GLint) texUnit->EyePlaneQ[3]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); + return; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" ); + return; + } +} + + diff --git a/src/mesa/main/texgen.h b/src/mesa/main/texgen.h new file mode 100644 index 00000000000..073588efcdb --- /dev/null +++ b/src/mesa/main/texgen.h @@ -0,0 +1,62 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXGEN_H +#define TEXGEN_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); + +extern void GLAPIENTRY +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param ); + +extern void GLAPIENTRY +_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params ); + +extern void GLAPIENTRY +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); + +extern void GLAPIENTRY +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ); + + + +#endif /* TEXGEN_H */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index adf3d375979..91c41f38c30 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -32,7 +32,9 @@ #include "glheader.h" #include "bufferobj.h" #include "context.h" +#if FEATURE_convolve #include "convolve.h" +#endif #include "fbobject.h" #include "framebuffer.h" #include "image.h" @@ -595,8 +597,12 @@ is_compressed_format(GLcontext *ctx, GLenum internalFormat) } -static GLuint -texture_face(GLenum target) +/** + * For cube map faces, return a face index in [0,5]. + * For other targets return 0; + */ +GLuint +_mesa_tex_target_to_face(GLenum target) { if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) @@ -625,6 +631,7 @@ _mesa_set_tex_image(struct gl_texture_object *tObj, { ASSERT(tObj); ASSERT(texImage); + /* XXX simplify this with _mesa_tex_target_to_face() */ switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: @@ -828,6 +835,7 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, if (level < 0 || level >= MAX_TEXTURE_LEVELS) return NULL; + /* XXX simplify this with _mesa_tex_target_to_face() */ switch (target) { case GL_TEXTURE_1D: case GL_PROXY_TEXTURE_1D: @@ -1208,19 +1216,30 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->Width = width; img->Height = height; img->Depth = depth; + img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ - img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ - img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->WidthLog2 = logbase2(img->Width2); - if (height == 1) /* 1-D texture */ + + if (height == 1) { /* 1-D texture */ + img->Height2 = 1; img->HeightLog2 = 0; - else + } + else { + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = logbase2(img->Height2); - if (depth == 1) /* 2-D texture */ + } + + if (depth == 1) { /* 2-D texture */ + img->Depth2 = 1; img->DepthLog2 = 0; - else + } + else { + img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = logbase2(img->Depth2); + } + img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); + img->IsCompressed = GL_FALSE; img->CompressedSize = 0; @@ -2412,16 +2431,18 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); +#if FEATURE_convolve if (is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } +#endif if (target == GL_TEXTURE_1D) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint face = texture_face(target); + const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, internalFormat, format, type, 1, postConvWidth, 1, 1, border)) { @@ -2507,10 +2528,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); +#if FEATURE_convolve if (is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } +#endif if (target == GL_TEXTURE_2D || (ctx->Extensions.ARB_texture_cube_map && @@ -2524,7 +2547,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint face = texture_face(target); + const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, internalFormat, format, type, 2, postConvWidth, postConvHeight, @@ -2626,7 +2649,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - const GLuint face = texture_face(target); + const GLuint face = _mesa_tex_target_to_face(target); if (texture_error_check(ctx, target, level, (GLint) internalFormat, format, type, 3, width, height, depth, border)) { @@ -2729,10 +2752,12 @@ _mesa_TexSubImage1D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve /* XXX should test internal format */ if (is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } +#endif if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1, 1, format, type)) { @@ -2787,11 +2812,13 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve /* XXX should test internal format */ if (is_color_format(format)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } +#endif if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight, 1, format, type)) { @@ -2894,16 +2921,18 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; - const GLuint face = texture_face(target); + const GLuint face = _mesa_tex_target_to_face(target); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve if (is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); } +#endif if (copytexture_error_check(ctx, 1, target, level, internalFormat, postConvWidth, 1, border)) @@ -2957,18 +2986,19 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width, postConvHeight = height; - const GLuint face = texture_face(target); + const GLuint face = _mesa_tex_target_to_face(target); GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve if (is_color_format(internalFormat)) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); } - +#endif if (copytexture_error_check(ctx, 2, target, level, internalFormat, postConvWidth, postConvHeight, border)) return; @@ -3021,14 +3051,19 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLsizei postConvWidth = width; + GLint yoffset = 0; + GLsizei height = 1; + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve /* XXX should test internal format */ _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); +#endif if (copytexsubimage_error_check(ctx, 1, target, level, xoffset, 0, 0, postConvWidth, 1)) @@ -3050,8 +3085,13 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; - ASSERT(ctx->Driver.CopyTexSubImage1D); - (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width); + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage1D); + ctx->Driver.CopyTexSubImage1D(ctx, target, level, + xoffset, x, y, width); + } + ctx->NewState |= _NEW_TEXTURE; } out: @@ -3075,8 +3115,10 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve /* XXX should test internal format */ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); +#endif if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0, postConvWidth, postConvHeight)) @@ -3096,10 +3138,14 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, /* If we have a border, xoffset=-1 is legal. Bias by border width */ xoffset += texImage->Border; yoffset += texImage->Border; - - ASSERT(ctx->Driver.CopyTexSubImage2D); - (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, + + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage2D); + ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); + } + ctx->NewState |= _NEW_TEXTURE; } out: @@ -3123,8 +3169,10 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (ctx->NewState & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_state(ctx); +#if FEATURE_convolve /* XXX should test internal format */ _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight); +#endif if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, postConvWidth, postConvHeight)) @@ -3147,10 +3195,14 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, yoffset += texImage->Border; zoffset += texImage->Border; - ASSERT(ctx->Driver.CopyTexSubImage3D); - (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + ASSERT(ctx->Driver.CopyTexSubImage3D); + ctx->Driver.CopyTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); + } + ctx->NewState |= _NEW_TEXTURE; } out: diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index f2cad7eb2da..b718c0046d8 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -107,6 +107,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border); +extern GLuint +_mesa_tex_target_to_face(GLenum target); + + + /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 3d0977d3622..2a54ff7ff90 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -29,7 +29,9 @@ #include "glheader.h" +#if FEATURE_colortable #include "colortab.h" +#endif #include "context.h" #include "enums.h" #include "fbobject.h" @@ -187,7 +189,9 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) */ texObj->Target = 0x99; +#if FEATURE_colortable _mesa_free_colortable_data(&texObj->Palette); +#endif /* free the texture images */ for (face = 0; face < 6; face++) { diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c new file mode 100644 index 00000000000..3f3b448dbc6 --- /dev/null +++ b/src/mesa/main/texparam.c @@ -0,0 +1,1065 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texparam.c + * + * glTexParameter-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/colormac.h" +#include "main/macros.h" +#include "main/texcompress.h" +#include "main/texparam.h" +#include "main/teximage.h" + + +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) +{ + const struct gl_extensions * const e = & ctx->Extensions; + + if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || + (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { + /* any texture target */ + return GL_TRUE; + } + else if (target != GL_TEXTURE_RECTANGLE_NV && + (wrap == GL_REPEAT || + (wrap == GL_MIRRORED_REPEAT && + e->ARB_texture_mirrored_repeat) || + (wrap == GL_MIRROR_CLAMP_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && + (e->EXT_texture_mirror_clamp)))) { + /* non-rectangle texture */ + return GL_TRUE; + } + + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ) +{ + _mesa_TexParameterfv(target, pname, ¶m); +} + + +void GLAPIENTRY +_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) +{ + const GLenum eparam = (GLenum) (GLint) params[0]; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexParameter %s %s %.1f(%s)...\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname), + *params, + _mesa_lookup_enum_by_nr(eparam)); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameterfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + switch (target) { + case GL_TEXTURE_1D: + texObj = texUnit->Current1D; + break; + case GL_TEXTURE_2D: + texObj = texUnit->Current2D; + break; + case GL_TEXTURE_3D: + texObj = texUnit->Current3D; + break; + case GL_TEXTURE_CUBE_MAP: + if (!ctx->Extensions.ARB_texture_cube_map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->CurrentCubeMap; + break; + case GL_TEXTURE_RECTANGLE_NV: + if (!ctx->Extensions.NV_texture_rectangle) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->CurrentRect; + break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current2DArray; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + /* A small optimization */ + if (texObj->MinFilter == eparam) + return; + if (eparam==GL_NEAREST || eparam==GL_LINEAR) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MinFilter = eparam; + } + else if ((eparam==GL_NEAREST_MIPMAP_NEAREST || + eparam==GL_LINEAR_MIPMAP_NEAREST || + eparam==GL_NEAREST_MIPMAP_LINEAR || + eparam==GL_LINEAR_MIPMAP_LINEAR) && + texObj->Target != GL_TEXTURE_RECTANGLE_NV) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MinFilter = eparam; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return; + } + break; + case GL_TEXTURE_MAG_FILTER: + /* A small optimization */ + if (texObj->MagFilter == eparam) + return; + + if (eparam==GL_NEAREST || eparam==GL_LINEAR) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MagFilter = eparam; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return; + } + break; + case GL_TEXTURE_WRAP_S: + if (texObj->WrapS == eparam) + return; + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->WrapS = eparam; + } + else { + return; + } + break; + case GL_TEXTURE_WRAP_T: + if (texObj->WrapT == eparam) + return; + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->WrapT = eparam; + } + else { + return; + } + break; + case GL_TEXTURE_WRAP_R: + if (texObj->WrapR == eparam) + return; + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->WrapR = eparam; + } + else { + return; + } + break; + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->BorderColor[RCOMP] = params[0]; + texObj->BorderColor[GCOMP] = params[1]; + texObj->BorderColor[BCOMP] = params[2]; + texObj->BorderColor[ACOMP] = params[3]; + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]); + UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]); + break; + case GL_TEXTURE_MIN_LOD: + if (texObj->MinLod == params[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MinLod = params[0]; + break; + case GL_TEXTURE_MAX_LOD: + if (texObj->MaxLod == params[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MaxLod = params[0]; + break; + case GL_TEXTURE_BASE_LEVEL: + if (params[0] < 0.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); + return; + } + if (target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->BaseLevel = (GLint) params[0]; + break; + case GL_TEXTURE_MAX_LEVEL: + if (params[0] < 0.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); + return; + } + if (target == GL_TEXTURE_RECTANGLE_ARB) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)"); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->MaxLevel = (GLint) params[0]; + break; + case GL_TEXTURE_PRIORITY: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->Priority = CLAMP( params[0], 0.0F, 1.0F ); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + if (params[0] < 1.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return; + } + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* clamp to max, that's what NVIDIA does */ + texObj->MaxAnisotropy = MIN2(params[0], + ctx->Const.MaxTextureMaxAnisotropy); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); + return; + } + break; + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)"); + return; + } + break; + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow) { + GLenum op = (GLenum) params[0]; + if (op == GL_TEXTURE_LEQUAL_R_SGIX || + op == GL_TEXTURE_GEQUAL_R_SGIX) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareOperator = op; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)"); + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_OPERATOR_SGIX)"); + return; + } + break; + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + if (ctx->Extensions.SGIX_shadow_ambient) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)"); + return; + } + break; + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)"); + return; + } + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + const GLenum mode = (GLenum) params[0]; + if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareMode = mode; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(bad GL_TEXTURE_COMPARE_MODE_ARB: 0x%x)", mode); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_MODE_ARB)"); + return; + } + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + const GLenum func = (GLenum) params[0]; + if (func == GL_LEQUAL || func == GL_GEQUAL) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareFunc = func; + } + else if (ctx->Extensions.EXT_shadow_funcs && + (func == GL_EQUAL || + func == GL_NOTEQUAL || + func == GL_LESS || + func == GL_GREATER || + func == GL_ALWAYS || + func == GL_NEVER)) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->CompareFunc = func; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)"); + return; + } + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + const GLenum result = (GLenum) params[0]; + if (result == GL_LUMINANCE || result == GL_INTENSITY + || result == GL_ALPHA) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->DepthMode = result; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)"); + return; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)"); + return; + } + break; + case GL_TEXTURE_LOD_BIAS: + /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias*/ + if (ctx->Extensions.EXT_texture_lod_bias) { + if (texObj->LodBias != params[0]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->LodBias = params[0]; + } + } + break; +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + texObj->CropRect[0] = (GLint) params[0]; + texObj->CropRect[1] = (GLint) params[1]; + texObj->CropRect[2] = (GLint) params[2]; + texObj->CropRect[3] = (GLint) params[3]; + break; +#endif + + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=0x%x)", pname); + return; + } + + texObj->_Complete = GL_FALSE; + + if (ctx->Driver.TexParameter) { + (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params ); + } +} + + +void GLAPIENTRY +_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ) +{ + GLfloat fparam[4]; + if (pname == GL_TEXTURE_PRIORITY) + fparam[0] = INT_TO_FLOAT(param); + else + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0; + _mesa_TexParameterfv(target, pname, fparam); +} + + +void GLAPIENTRY +_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + if (pname == GL_TEXTURE_BORDER_COLOR) { + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + } + else if (pname == GL_TEXTURE_CROP_RECT_OES) { + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + } + else { + if (pname == GL_TEXTURE_PRIORITY) + fparam[0] = INT_TO_FLOAT(params[0]); + else + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + } + _mesa_TexParameterfv(target, pname, fparam); +} + + +void GLAPIENTRY +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GLint iparam; + _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); + *params = (GLfloat) iparam; +} + + +static GLuint +tex_image_dimensions(GLcontext *ctx, GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + return 1; + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return 2; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + return 3; + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ctx->Extensions.ARB_texture_cube_map ? 2 : 0; + case GL_TEXTURE_RECTANGLE_NV: + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle ? 2 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 2 : 0; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 3 : 0; + default: + _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); + return 0; + } +} + + +void GLAPIENTRY +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + const struct gl_texture_image *img = NULL; + GLuint dimensions; + GLboolean isProxy; + GLint maxLevels; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameteriv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + /* this will catch bad target values */ + dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */ + if (dimensions == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)"); + return; + } + + maxLevels = _mesa_max_texture_levels(ctx, target); + if (maxLevels == 0) { + /* should not happen since <target> was just checked above */ + _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter"); + return; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); + return; + } + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); + + img = _mesa_select_tex_image(ctx, texObj, target, level); + if (!img || !img->TexFormat) { + /* undefined texture image */ + if (pname == GL_TEXTURE_COMPONENTS) + *params = 1; + else + *params = 0; + goto out; + } + + isProxy = _mesa_is_proxy_texture(target); + + switch (pname) { + case GL_TEXTURE_WIDTH: + *params = img->Width; + break; + case GL_TEXTURE_HEIGHT: + *params = img->Height; + break; + case GL_TEXTURE_DEPTH: + *params = img->Depth; + break; + case GL_TEXTURE_INTERNAL_FORMAT: + *params = img->InternalFormat; + break; + case GL_TEXTURE_BORDER: + *params = img->Border; + break; + case GL_TEXTURE_RED_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->RedBits; + else + *params = 0; + break; + case GL_TEXTURE_GREEN_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->GreenBits; + else + *params = 0; + break; + case GL_TEXTURE_BLUE_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->BlueBits; + else + *params = 0; + break; + case GL_TEXTURE_ALPHA_SIZE: + if (img->_BaseFormat == GL_ALPHA || + img->_BaseFormat == GL_LUMINANCE_ALPHA || + img->_BaseFormat == GL_RGBA) + *params = img->TexFormat->AlphaBits; + else + *params = 0; + break; + case GL_TEXTURE_INTENSITY_SIZE: + if (img->_BaseFormat != GL_INTENSITY) + *params = 0; + else if (img->TexFormat->IntensityBits > 0) + *params = img->TexFormat->IntensityBits; + else /* intensity probably stored as rgb texture */ + *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + break; + case GL_TEXTURE_LUMINANCE_SIZE: + if (img->_BaseFormat != GL_LUMINANCE && + img->_BaseFormat != GL_LUMINANCE_ALPHA) + *params = 0; + else if (img->TexFormat->LuminanceBits > 0) + *params = img->TexFormat->LuminanceBits; + else /* luminance probably stored as rgb texture */ + *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + break; + case GL_TEXTURE_INDEX_SIZE_EXT: + if (img->_BaseFormat == GL_COLOR_INDEX) + *params = img->TexFormat->IndexBits; + else + *params = 0; + break; + case GL_TEXTURE_DEPTH_SIZE_ARB: + if (ctx->Extensions.SGIX_depth_texture || + ctx->Extensions.ARB_depth_texture) + *params = img->TexFormat->DepthBits; + else + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + break; + case GL_TEXTURE_STENCIL_SIZE_EXT: + if (ctx->Extensions.EXT_packed_depth_stencil) { + *params = img->TexFormat->StencilBits; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + /* GL_ARB_texture_compression */ + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + if (ctx->Extensions.ARB_texture_compression) { + if (img->IsCompressed && !isProxy) { + /* Don't use ctx->Driver.CompressedTextureSize() since that + * may returned a padded hardware size. + */ + *params = _mesa_compressed_texture_size(ctx, img->Width, + img->Height, img->Depth, + img->TexFormat->MesaFormat); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameter[if]v(pname)"); + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_COMPRESSED: + if (ctx->Extensions.ARB_texture_compression) { + *params = (GLint) img->IsCompressed; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + /* GL_ARB_texture_float */ + case GL_TEXTURE_RED_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_GREEN_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_BLUE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_ALPHA_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_LUMINANCE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_INTENSITY_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_DEPTH_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + + out: + _mesa_unlock_texture(ctx, texObj); +} + + + +void GLAPIENTRY +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) +{ + struct gl_texture_unit *texUnit; + struct gl_texture_object *obj; + GLboolean error = GL_FALSE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexParameterfv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + obj = _mesa_select_tex_object(ctx, texUnit, target); + if (!obj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)"); + return; + } + + _mesa_lock_texture(ctx, obj); + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = ENUM_TO_FLOAT(obj->MagFilter); + break; + case GL_TEXTURE_MIN_FILTER: + *params = ENUM_TO_FLOAT(obj->MinFilter); + break; + case GL_TEXTURE_WRAP_S: + *params = ENUM_TO_FLOAT(obj->WrapS); + break; + case GL_TEXTURE_WRAP_T: + *params = ENUM_TO_FLOAT(obj->WrapT); + break; + case GL_TEXTURE_WRAP_R: + *params = ENUM_TO_FLOAT(obj->WrapR); + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + break; + case GL_TEXTURE_RESIDENT: + { + GLboolean resident; + if (ctx->Driver.IsTextureResident) + resident = ctx->Driver.IsTextureResident(ctx, obj); + else + resident = GL_TRUE; + *params = ENUM_TO_FLOAT(resident); + } + break; + case GL_TEXTURE_PRIORITY: + *params = obj->Priority; + break; + case GL_TEXTURE_MIN_LOD: + *params = obj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = obj->MaxLod; + break; + case GL_TEXTURE_BASE_LEVEL: + *params = (GLfloat) obj->BaseLevel; + break; + case GL_TEXTURE_MAX_LEVEL: + *params = (GLfloat) obj->MaxLevel; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + *params = obj->MaxAnisotropy; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLfloat) obj->CompareFlag; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLfloat) obj->CompareOperator; + } + else + error = 1; + break; + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + if (ctx->Extensions.SGIX_shadow_ambient) { + *params = obj->ShadowAmbient; + } + else + error = 1; + break; + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + *params = (GLfloat) obj->GenerateMipmap; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLfloat) obj->CompareMode; + } + else + error = 1; + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLfloat) obj->CompareFunc; + } + else + error = 1; + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + *params = (GLfloat) obj->DepthMode; + } + else + error = 1; + break; + case GL_TEXTURE_LOD_BIAS: + if (ctx->Extensions.EXT_texture_lod_bias) { + *params = obj->LodBias; + } + else + error = 1; + break; +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[0] = obj->CropRect[1]; + params[0] = obj->CropRect[2]; + params[0] = obj->CropRect[3]; + break; +#endif + default: + error = 1; + break; + } + if (error) + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", + pname); + + _mesa_unlock_texture(ctx, obj); +} + + +void GLAPIENTRY +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + struct gl_texture_unit *texUnit; + struct gl_texture_object *obj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexParameteriv(current unit)"); + return; + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + + obj = _mesa_select_tex_object(ctx, texUnit, target); + if (!obj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)"); + return; + } + + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = (GLint) obj->MagFilter; + return; + case GL_TEXTURE_MIN_FILTER: + *params = (GLint) obj->MinFilter; + return; + case GL_TEXTURE_WRAP_S: + *params = (GLint) obj->WrapS; + return; + case GL_TEXTURE_WRAP_T: + *params = (GLint) obj->WrapT; + return; + case GL_TEXTURE_WRAP_R: + *params = (GLint) obj->WrapR; + return; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat b[4]; + b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); + params[0] = FLOAT_TO_INT(b[0]); + params[1] = FLOAT_TO_INT(b[1]); + params[2] = FLOAT_TO_INT(b[2]); + params[3] = FLOAT_TO_INT(b[3]); + } + return; + case GL_TEXTURE_RESIDENT: + { + GLboolean resident; + if (ctx->Driver.IsTextureResident) + resident = ctx->Driver.IsTextureResident(ctx, obj); + else + resident = GL_TRUE; + *params = (GLint) resident; + } + return; + case GL_TEXTURE_PRIORITY: + *params = FLOAT_TO_INT(obj->Priority); + return; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) obj->MinLod; + return; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) obj->MaxLod; + return; + case GL_TEXTURE_BASE_LEVEL: + *params = obj->BaseLevel; + return; + case GL_TEXTURE_MAX_LEVEL: + *params = obj->MaxLevel; + return; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + *params = (GLint) obj->MaxAnisotropy; + return; + } + break; + case GL_TEXTURE_COMPARE_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLint) obj->CompareFlag; + return; + } + break; + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + if (ctx->Extensions.SGIX_shadow) { + *params = (GLint) obj->CompareOperator; + return; + } + break; + case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + if (ctx->Extensions.SGIX_shadow_ambient) { + *params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient); + return; + } + break; + case GL_GENERATE_MIPMAP_SGIS: + if (ctx->Extensions.SGIS_generate_mipmap) { + *params = (GLint) obj->GenerateMipmap; + return; + } + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLint) obj->CompareMode; + return; + } + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + *params = (GLint) obj->CompareFunc; + return; + } + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + *params = (GLint) obj->DepthMode; + return; + } + break; + case GL_TEXTURE_LOD_BIAS: + if (ctx->Extensions.EXT_texture_lod_bias) { + *params = (GLint) obj->LodBias; + return; + } + break; +#ifdef FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[0] = obj->CropRect[1]; + params[0] = obj->CropRect[2]; + params[0] = obj->CropRect[3]; + break; +#endif + default: + ; /* silence warnings */ + } + /* If we get here, pname was an unrecognized enum */ + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); +} diff --git a/src/mesa/main/texparam.h b/src/mesa/main/texparam.h new file mode 100644 index 00000000000..454b96350ee --- /dev/null +++ b/src/mesa/main/texparam.h @@ -0,0 +1,63 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXPARAM_H +#define TEXPARAM_H + + +#include "main/glheader.h" + + +extern void GLAPIENTRY +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ); + + + +extern void GLAPIENTRY +_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); + +extern void GLAPIENTRY +_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ); + + +extern void GLAPIENTRY +_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ); + +extern void GLAPIENTRY +_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ); + + +#endif /* TEXPARAM_H */ diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 8d5468aff0d..163bda45014 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -159,7 +159,7 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); + GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); trb->Store(trb->TexImage, x + i, y, z, &flt); } } @@ -199,7 +199,7 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); + const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); for (i = 0; i < count; i++) { if (!mask || mask[i]) { trb->Store(trb->TexImage, x + i, y, z, &flt); @@ -244,7 +244,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); + GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); } } @@ -283,7 +283,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, } else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); + const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); for (i = 0; i < count; i++) { if (!mask || mask[i]) { trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index dbaeaa201ad..86c54aefc02 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -30,7 +30,9 @@ #include "glheader.h" #include "colormac.h" +#if FEATURE_colortable #include "colortab.h" +#endif #include "context.h" #include "enums.h" #include "macros.h" @@ -43,9 +45,6 @@ #include "math/m_xform.h" -#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X)) -#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X)) - /** * Default texture combine environment state. This is used to initialize @@ -119,20 +118,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, - src->Texture.Unit[i].Current1D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, - src->Texture.Unit[i].Current2D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, - src->Texture.Unit[i].Current3D); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, - src->Texture.Unit[i].CurrentCubeMap); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, - src->Texture.Unit[i].CurrentRect); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, - src->Texture.Unit[i].Current1DArray); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, - src->Texture.Unit[i].Current2DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, + src->Texture.Unit[i].Current1D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, + src->Texture.Unit[i].Current2D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, + src->Texture.Unit[i].Current3D); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, + src->Texture.Unit[i].CurrentCubeMap); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, + src->Texture.Unit[i].CurrentRect); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -294,2397 +293,6 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, } -void GLAPIENTRY -_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) -{ - GLuint maxUnit; - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - -#define TE_ERROR(errCode, msg, value) \ - _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); - - if (target == GL_TEXTURE_ENV) { - switch (pname) { - case GL_TEXTURE_ENV_MODE: - { - GLenum mode = (GLenum) (GLint) *param; - if (mode == GL_REPLACE_EXT) - mode = GL_REPLACE; - if (texUnit->EnvMode == mode) - return; - if (mode == GL_MODULATE || - mode == GL_BLEND || - mode == GL_DECAL || - mode == GL_REPLACE || - (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) || - (mode == GL_COMBINE && - (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine))) { - /* legal */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->EnvMode = mode; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - } - break; - case GL_TEXTURE_ENV_COLOR: - { - GLfloat tmp[4]; - tmp[0] = CLAMP( param[0], 0.0F, 1.0F ); - tmp[1] = CLAMP( param[1], 0.0F, 1.0F ); - tmp[2] = CLAMP( param[2], 0.0F, 1.0F ); - tmp[3] = CLAMP( param[3], 0.0F, 1.0F ); - if (TEST_EQ_4V(tmp, texUnit->EnvColor)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EnvColor, tmp); - } - break; - case GL_COMBINE_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum mode = (GLenum) (GLint) *param; - if (texUnit->Combine.ModeRGB == mode) - return; - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - case GL_ADD: - case GL_ADD_SIGNED: - case GL_INTERPOLATE: - /* OK */ - break; - case GL_SUBTRACT: - if (!ctx->Extensions.ARB_texture_env_combine) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - if (!ctx->Extensions.EXT_texture_env_dot3) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - if (!ctx->Extensions.ARB_texture_env_dot3) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - if (!ctx->Extensions.ATI_texture_env_combine3) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ModeRGB = mode; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_COMBINE_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum mode = (GLenum) (GLint) *param; - if (texUnit->Combine.ModeA == mode) - return; - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - case GL_ADD: - case GL_ADD_SIGNED: - case GL_INTERPOLATE: - /* OK */ - break; - case GL_SUBTRACT: - if (!ctx->Extensions.ARB_texture_env_combine) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - if (!ctx->Extensions.ATI_texture_env_combine3) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ModeA = mode; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum source = (GLenum) (GLint) *param; - const GLuint s = pname - GL_SOURCE0_RGB; - if (texUnit->Combine.SourceRGB[s] == source) - return; - if (source == GL_TEXTURE || - source == GL_CONSTANT || - source == GL_PRIMARY_COLOR || - source == GL_PREVIOUS || - (ctx->Extensions.ARB_texture_env_crossbar && - source >= GL_TEXTURE0 && - source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || - (ctx->Extensions.ATI_texture_env_combine3 && - (source == GL_ZERO || source == GL_ONE))) { - /* legal */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.SourceRGB[s] = source; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum source = (GLenum) (GLint) *param; - const GLuint s = pname - GL_SOURCE0_ALPHA; - if (texUnit->Combine.SourceA[s] == source) - return; - if (source == GL_TEXTURE || - source == GL_CONSTANT || - source == GL_PRIMARY_COLOR || - source == GL_PREVIOUS || - (ctx->Extensions.ARB_texture_env_crossbar && - source >= GL_TEXTURE0 && - source < GL_TEXTURE0 + ctx->Const.MaxTextureUnits) || - (ctx->Extensions.ATI_texture_env_combine3 && - (source == GL_ZERO || source == GL_ONE))) { - /* legal */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.SourceA[s] = source; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", source); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - const GLuint s = pname - GL_OPERAND0_RGB; - if (texUnit->Combine.OperandRGB[s] == operand) - return; - switch (operand) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.OperandRGB[s] = operand; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - if (texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] == operand) - return; - switch (operand) { - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.OperandA[pname-GL_OPERAND0_ALPHA] = operand; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_OPERAND2_RGB: - if (ctx->Extensions.ARB_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - if (texUnit->Combine.OperandRGB[2] == operand) - return; - switch (operand) { - case GL_SRC_COLOR: /* ARB combine only */ - case GL_ONE_MINUS_SRC_COLOR: /* ARB combine only */ - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.OperandRGB[2] = operand; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else if (ctx->Extensions.EXT_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - if (texUnit->Combine.OperandRGB[2] == operand) - return; - /* operand must be GL_SRC_ALPHA which is the initial value - thus - don't need to actually compare the operand to the possible value */ - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_OPERAND2_ALPHA: - if (ctx->Extensions.ARB_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - if (texUnit->Combine.OperandA[2] == operand) - return; - switch (operand) { - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: /* ARB combine only */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.OperandA[2] = operand; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else if (ctx->Extensions.EXT_texture_env_combine) { - const GLenum operand = (GLenum) (GLint) *param; - if (texUnit->Combine.OperandA[2] == operand) - return; - /* operand must be GL_SRC_ALPHA which is the initial value - thus - don't need to actually compare the operand to the possible value */ - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", operand); - return; - } - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_RGB_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - GLuint newshift; - if (*param == 1.0) { - newshift = 0; - } - else if (*param == 2.0) { - newshift = 1; - } - else if (*param == 4.0) { - newshift = 2; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, - "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); - return; - } - if (texUnit->Combine.ScaleShiftRGB == newshift) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ScaleShiftRGB = newshift; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - case GL_ALPHA_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - GLuint newshift; - if (*param == 1.0) { - newshift = 0; - } - else if (*param == 2.0) { - newshift = 1; - } - else if (*param == 4.0) { - newshift = 2; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, - "glTexEnv(GL_ALPHA_SCALE not 1, 2 or 4)" ); - return; - } - if (texUnit->Combine.ScaleShiftA == newshift) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ScaleShiftA = newshift; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); - return; - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - if (texUnit->LodBias == param[0]) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->LodBias = param[0]; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - const GLenum value = (GLenum) param[0]; - if (value == GL_TRUE || value == GL_FALSE) { - /* It's kind of weird to set point state via glTexEnv, - * but that's what the spec calls for. - */ - const GLboolean state = (GLboolean) value; - if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); - return; - } - - if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(pname), - *param, - _mesa_lookup_enum_by_nr((GLenum) (GLint) *param)); - - /* Tell device driver about the new texture environment */ - if (ctx->Driver.TexEnv) { - (*ctx->Driver.TexEnv)( ctx, target, pname, param ); - } -} - - -void GLAPIENTRY -_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) -{ - _mesa_TexEnvfv( target, pname, ¶m ); -} - - - -void GLAPIENTRY -_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0; - _mesa_TexEnvfv( target, pname, p ); -} - - -void GLAPIENTRY -_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT( param[0] ); - p[1] = INT_TO_FLOAT( param[1] ); - p[2] = INT_TO_FLOAT( param[2] ); - p[3] = INT_TO_FLOAT( param[3] ); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ - } - _mesa_TexEnvfv( target, pname, p ); -} - - -void GLAPIENTRY -_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) -{ - GLuint maxUnit; - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - if (target == GL_TEXTURE_ENV) { - switch (pname) { - case GL_TEXTURE_ENV_MODE: - *params = ENUM_TO_FLOAT(texUnit->EnvMode); - break; - case GL_TEXTURE_ENV_COLOR: - COPY_4FV( params, texUnit->EnvColor ); - break; - case GL_COMBINE_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - *params = (GLfloat) texUnit->Combine.ModeRGB; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_COMBINE_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - *params = (GLfloat) texUnit->Combine.ModeA; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned rgb_idx = pname - GL_SOURCE0_RGB; - *params = (GLfloat) texUnit->Combine.SourceRGB[rgb_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; - *params = (GLfloat) texUnit->Combine.SourceA[alpha_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_rgb = pname - GL_OPERAND0_RGB; - *params = (GLfloat) texUnit->Combine.OperandRGB[op_rgb]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; - *params = (GLfloat) texUnit->Combine.OperandA[op_alpha]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_RGB_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - if (texUnit->Combine.ScaleShiftRGB == 0) - *params = 1.0; - else if (texUnit->Combine.ScaleShiftRGB == 1) - *params = 2.0; - else - *params = 4.0; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - return; - } - break; - case GL_ALPHA_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - if (texUnit->Combine.ScaleShiftA == 0) - *params = 1.0; - else if (texUnit->Combine.ScaleShiftA == 1) - *params = 2.0; - else - *params = 4.0; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname=0x%x)", pname); - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - *params = texUnit->LodBias; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } -} - - -void GLAPIENTRY -_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) -{ - GLuint maxUnit; - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - if (target == GL_TEXTURE_ENV) { - switch (pname) { - case GL_TEXTURE_ENV_MODE: - *params = (GLint) texUnit->EnvMode; - break; - case GL_TEXTURE_ENV_COLOR: - params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); - params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); - params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); - params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); - break; - case GL_COMBINE_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - *params = (GLint) texUnit->Combine.ModeRGB; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_COMBINE_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - *params = (GLint) texUnit->Combine.ModeA; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned rgb_idx = pname - GL_SOURCE0_RGB; - *params = (GLint) texUnit->Combine.SourceRGB[rgb_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; - *params = (GLint) texUnit->Combine.SourceA[alpha_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_rgb = pname - GL_OPERAND0_RGB; - *params = (GLint) texUnit->Combine.OperandRGB[op_rgb]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; - *params = (GLint) texUnit->Combine.OperandA[op_alpha]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - } - break; - case GL_RGB_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - if (texUnit->Combine.ScaleShiftRGB == 0) - *params = 1; - else if (texUnit->Combine.ScaleShiftRGB == 1) - *params = 2; - else - *params = 4; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - return; - } - break; - case GL_ALPHA_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - if (texUnit->Combine.ScaleShiftA == 0) - *params = 1; - else if (texUnit->Combine.ScaleShiftA == 1) - *params = 2; - else - *params = 4; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)"); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname=0x%x)", - pname); - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - *params = (GLint) texUnit->LodBias; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } -} - - - - -/**********************************************************************/ -/* Texture Parameters */ -/**********************************************************************/ - -/** - * Check if a coordinate wrap mode is supported for the texture target. - * \return GL_TRUE if legal, GL_FALSE otherwise - */ -static GLboolean -validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) -{ - const struct gl_extensions * const e = & ctx->Extensions; - - if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || - (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { - /* any texture target */ - return GL_TRUE; - } - else if (target != GL_TEXTURE_RECTANGLE_NV && - (wrap == GL_REPEAT || - (wrap == GL_MIRRORED_REPEAT && - e->ARB_texture_mirrored_repeat) || - (wrap == GL_MIRROR_CLAMP_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && - (e->EXT_texture_mirror_clamp)))) { - /* non-rectangle texture */ - return GL_TRUE; - } - - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ) -{ - _mesa_TexParameterfv(target, pname, ¶m); -} - - -void GLAPIENTRY -_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) -{ - const GLenum eparam = (GLenum) (GLint) params[0]; - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexParameter %s %s %.1f(%s)...\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(pname), - *params, - _mesa_lookup_enum_by_nr(eparam)); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameterfv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - switch (target) { - case GL_TEXTURE_1D: - texObj = texUnit->Current1D; - break; - case GL_TEXTURE_2D: - texObj = texUnit->Current2D; - break; - case GL_TEXTURE_3D: - texObj = texUnit->Current3D; - break; - case GL_TEXTURE_CUBE_MAP: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); - return; - } - texObj = texUnit->CurrentCubeMap; - break; - case GL_TEXTURE_RECTANGLE_NV: - if (!ctx->Extensions.NV_texture_rectangle) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); - return; - } - texObj = texUnit->CurrentRect; - break; - case GL_TEXTURE_1D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); - return; - } - texObj = texUnit->Current1DArray; - break; - case GL_TEXTURE_2D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); - return; - } - texObj = texUnit->Current2DArray; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); - return; - } - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - /* A small optimization */ - if (texObj->MinFilter == eparam) - return; - if (eparam==GL_NEAREST || eparam==GL_LINEAR) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MinFilter = eparam; - } - else if ((eparam==GL_NEAREST_MIPMAP_NEAREST || - eparam==GL_LINEAR_MIPMAP_NEAREST || - eparam==GL_NEAREST_MIPMAP_LINEAR || - eparam==GL_LINEAR_MIPMAP_LINEAR) && - texObj->Target != GL_TEXTURE_RECTANGLE_NV) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MinFilter = eparam; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return; - } - break; - case GL_TEXTURE_MAG_FILTER: - /* A small optimization */ - if (texObj->MagFilter == eparam) - return; - - if (eparam==GL_NEAREST || eparam==GL_LINEAR) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MagFilter = eparam; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return; - } - break; - case GL_TEXTURE_WRAP_S: - if (texObj->WrapS == eparam) - return; - if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->WrapS = eparam; - } - else { - return; - } - break; - case GL_TEXTURE_WRAP_T: - if (texObj->WrapT == eparam) - return; - if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->WrapT = eparam; - } - else { - return; - } - break; - case GL_TEXTURE_WRAP_R: - if (texObj->WrapR == eparam) - return; - if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->WrapR = eparam; - } - else { - return; - } - break; - case GL_TEXTURE_BORDER_COLOR: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->BorderColor[RCOMP] = params[0]; - texObj->BorderColor[GCOMP] = params[1]; - texObj->BorderColor[BCOMP] = params[2]; - texObj->BorderColor[ACOMP] = params[3]; - UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[RCOMP], params[0]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[GCOMP], params[1]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[BCOMP], params[2]); - UNCLAMPED_FLOAT_TO_CHAN(texObj->_BorderChan[ACOMP], params[3]); - break; - case GL_TEXTURE_MIN_LOD: - if (texObj->MinLod == params[0]) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MinLod = params[0]; - break; - case GL_TEXTURE_MAX_LOD: - if (texObj->MaxLod == params[0]) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MaxLod = params[0]; - break; - case GL_TEXTURE_BASE_LEVEL: - if (params[0] < 0.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); - return; - } - if (target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); - return; - } - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->BaseLevel = (GLint) params[0]; - break; - case GL_TEXTURE_MAX_LEVEL: - if (params[0] < 0.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); - return; - } - if (target == GL_TEXTURE_RECTANGLE_ARB) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)"); - return; - } - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->MaxLevel = (GLint) params[0]; - break; - case GL_TEXTURE_PRIORITY: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->Priority = CLAMP( params[0], 0.0F, 1.0F ); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - if (params[0] < 1.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return; - } - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - /* clamp to max, that's what NVIDIA does */ - texObj->MaxAnisotropy = MIN2(params[0], - ctx->Const.MaxTextureMaxAnisotropy); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); - return; - } - break; - case GL_TEXTURE_COMPARE_SGIX: - if (ctx->Extensions.SGIX_shadow) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_SGIX)"); - return; - } - break; - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - if (ctx->Extensions.SGIX_shadow) { - GLenum op = (GLenum) params[0]; - if (op == GL_TEXTURE_LEQUAL_R_SGIX || - op == GL_TEXTURE_GEQUAL_R_SGIX) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->CompareOperator = op; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)"); - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_OPERATOR_SGIX)"); - return; - } - break; - case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - if (ctx->Extensions.SGIX_shadow_ambient) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->ShadowAmbient = CLAMP(params[0], 0.0F, 1.0F); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_SHADOW_AMBIENT_SGIX)"); - return; - } - break; - case GL_GENERATE_MIPMAP_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_GENERATE_MIPMAP_SGIS)"); - return; - } - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - const GLenum mode = (GLenum) params[0]; - if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->CompareMode = mode; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(bad GL_TEXTURE_COMPARE_MODE_ARB: 0x%x)", mode); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_MODE_ARB)"); - return; - } - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - const GLenum func = (GLenum) params[0]; - if (func == GL_LEQUAL || func == GL_GEQUAL) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->CompareFunc = func; - } - else if (ctx->Extensions.EXT_shadow_funcs && - (func == GL_EQUAL || - func == GL_NOTEQUAL || - func == GL_LESS || - func == GL_GREATER || - func == GL_ALWAYS || - func == GL_NEVER)) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->CompareFunc = func; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_FUNC_ARB)"); - return; - } - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - const GLenum result = (GLenum) params[0]; - if (result == GL_LUMINANCE || result == GL_INTENSITY - || result == GL_ALPHA) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->DepthMode = result; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)"); - return; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_DEPTH_TEXTURE_MODE_ARB)"); - return; - } - break; - case GL_TEXTURE_LOD_BIAS: - /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias*/ - if (ctx->Extensions.EXT_texture_lod_bias) { - if (texObj->LodBias != params[0]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->LodBias = params[0]; - } - } - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=0x%x)", pname); - return; - } - - texObj->_Complete = GL_FALSE; - - if (ctx->Driver.TexParameter) { - (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params ); - } -} - - -void GLAPIENTRY -_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ) -{ - GLfloat fparam[4]; - if (pname == GL_TEXTURE_PRIORITY) - fparam[0] = INT_TO_FLOAT(param); - else - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0; - _mesa_TexParameterfv(target, pname, fparam); -} - - -void GLAPIENTRY -_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) -{ - GLfloat fparam[4]; - if (pname == GL_TEXTURE_BORDER_COLOR) { - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - } - else { - if (pname == GL_TEXTURE_PRIORITY) - fparam[0] = INT_TO_FLOAT(params[0]); - else - fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - } - _mesa_TexParameterfv(target, pname, fparam); -} - - -void GLAPIENTRY -_mesa_GetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ) -{ - GLint iparam; - _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); - *params = (GLfloat) iparam; -} - - -static GLuint -tex_image_dimensions(GLcontext *ctx, GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return 1; - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return 2; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return 3; - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map ? 2 : 0; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle ? 2 : 0; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array ? 2 : 0; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array ? 3 : 0; - default: - _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); - return 0; - } -} - - -void GLAPIENTRY -_mesa_GetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - const struct gl_texture_image *img = NULL; - GLuint dimensions; - GLboolean isProxy; - GLint maxLevels; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameteriv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - /* this will catch bad target values */ - dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */ - if (dimensions == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)"); - return; - } - - maxLevels = _mesa_max_texture_levels(ctx, target); - if (maxLevels == 0) { - /* should not happen since <target> was just checked above */ - _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter"); - return; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); - return; - } - - texObj = _mesa_select_tex_object(ctx, texUnit, target); - _mesa_lock_texture(ctx, texObj); - - img = _mesa_select_tex_image(ctx, texObj, target, level); - if (!img || !img->TexFormat) { - /* undefined texture image */ - if (pname == GL_TEXTURE_COMPONENTS) - *params = 1; - else - *params = 0; - goto out; - } - - isProxy = _mesa_is_proxy_texture(target); - - switch (pname) { - case GL_TEXTURE_WIDTH: - *params = img->Width; - break; - case GL_TEXTURE_HEIGHT: - *params = img->Height; - break; - case GL_TEXTURE_DEPTH: - *params = img->Depth; - break; - case GL_TEXTURE_INTERNAL_FORMAT: - *params = img->InternalFormat; - break; - case GL_TEXTURE_BORDER: - *params = img->Border; - break; - case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->RedBits; - else - *params = 0; - break; - case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->GreenBits; - else - *params = 0; - break; - case GL_TEXTURE_BLUE_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->BlueBits; - else - *params = 0; - break; - case GL_TEXTURE_ALPHA_SIZE: - if (img->_BaseFormat == GL_ALPHA || - img->_BaseFormat == GL_LUMINANCE_ALPHA || - img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->AlphaBits; - else - *params = 0; - break; - case GL_TEXTURE_INTENSITY_SIZE: - if (img->_BaseFormat != GL_INTENSITY) - *params = 0; - else if (img->TexFormat->IntensityBits > 0) - *params = img->TexFormat->IntensityBits; - else /* intensity probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); - break; - case GL_TEXTURE_LUMINANCE_SIZE: - if (img->_BaseFormat != GL_LUMINANCE && - img->_BaseFormat != GL_LUMINANCE_ALPHA) - *params = 0; - else if (img->TexFormat->LuminanceBits > 0) - *params = img->TexFormat->LuminanceBits; - else /* luminance probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); - break; - case GL_TEXTURE_INDEX_SIZE_EXT: - if (img->_BaseFormat == GL_COLOR_INDEX) - *params = img->TexFormat->IndexBits; - else - *params = 0; - break; - case GL_TEXTURE_DEPTH_SIZE_ARB: - if (ctx->Extensions.SGIX_depth_texture || - ctx->Extensions.ARB_depth_texture) - *params = img->TexFormat->DepthBits; - else - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - break; - case GL_TEXTURE_STENCIL_SIZE_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) { - *params = img->TexFormat->StencilBits; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (ctx->Extensions.ARB_texture_compression) { - if (img->IsCompressed && !isProxy) { - /* Don't use ctx->Driver.CompressedTextureSize() since that - * may returned a padded hardware size. - */ - *params = _mesa_compressed_texture_size(ctx, img->Width, - img->Height, img->Depth, - img->TexFormat->MesaFormat); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameter[if]v(pname)"); - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_COMPRESSED: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLint) img->IsCompressed; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - - /* GL_ARB_texture_float */ - case GL_TEXTURE_RED_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_GREEN_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_BLUE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_ALPHA_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_LUMINANCE_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_INTENSITY_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_DEPTH_TYPE_ARB: - if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); - } - - out: - _mesa_unlock_texture(ctx, texObj); -} - - - -void GLAPIENTRY -_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *obj; - GLboolean error = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameterfv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)"); - return; - } - - _mesa_lock_texture(ctx, obj); - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = ENUM_TO_FLOAT(obj->MagFilter); - break; - case GL_TEXTURE_MIN_FILTER: - *params = ENUM_TO_FLOAT(obj->MinFilter); - break; - case GL_TEXTURE_WRAP_S: - *params = ENUM_TO_FLOAT(obj->WrapS); - break; - case GL_TEXTURE_WRAP_T: - *params = ENUM_TO_FLOAT(obj->WrapT); - break; - case GL_TEXTURE_WRAP_R: - *params = ENUM_TO_FLOAT(obj->WrapR); - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); - break; - case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = ENUM_TO_FLOAT(resident); - } - break; - case GL_TEXTURE_PRIORITY: - *params = obj->Priority; - break; - case GL_TEXTURE_MIN_LOD: - *params = obj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = obj->MaxLod; - break; - case GL_TEXTURE_BASE_LEVEL: - *params = (GLfloat) obj->BaseLevel; - break; - case GL_TEXTURE_MAX_LEVEL: - *params = (GLfloat) obj->MaxLevel; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = obj->MaxAnisotropy; - } - else - error = 1; - break; - case GL_TEXTURE_COMPARE_SGIX: - if (ctx->Extensions.SGIX_shadow) { - *params = (GLfloat) obj->CompareFlag; - } - else - error = 1; - break; - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - if (ctx->Extensions.SGIX_shadow) { - *params = (GLfloat) obj->CompareOperator; - } - else - error = 1; - break; - case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - if (ctx->Extensions.SGIX_shadow_ambient) { - *params = obj->ShadowAmbient; - } - else - error = 1; - break; - case GL_GENERATE_MIPMAP_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = (GLfloat) obj->GenerateMipmap; - } - else - error = 1; - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareMode; - } - else - error = 1; - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLfloat) obj->CompareFunc; - } - else - error = 1; - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLfloat) obj->DepthMode; - } - else - error = 1; - break; - case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = obj->LodBias; - } - else - error = 1; - break; - default: - error = 1; - break; - } - if (error) - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", - pname); - - _mesa_unlock_texture(ctx, obj); -} - - -void GLAPIENTRY -_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *obj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexParameteriv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - obj = _mesa_select_tex_object(ctx, texUnit, target); - if (!obj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)"); - return; - } - - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = (GLint) obj->MagFilter; - return; - case GL_TEXTURE_MIN_FILTER: - *params = (GLint) obj->MinFilter; - return; - case GL_TEXTURE_WRAP_S: - *params = (GLint) obj->WrapS; - return; - case GL_TEXTURE_WRAP_T: - *params = (GLint) obj->WrapT; - return; - case GL_TEXTURE_WRAP_R: - *params = (GLint) obj->WrapR; - return; - case GL_TEXTURE_BORDER_COLOR: - { - GLfloat b[4]; - b[0] = CLAMP(obj->BorderColor[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->BorderColor[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->BorderColor[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->BorderColor[3], 0.0F, 1.0F); - params[0] = FLOAT_TO_INT(b[0]); - params[1] = FLOAT_TO_INT(b[1]); - params[2] = FLOAT_TO_INT(b[2]); - params[3] = FLOAT_TO_INT(b[3]); - } - return; - case GL_TEXTURE_RESIDENT: - { - GLboolean resident; - if (ctx->Driver.IsTextureResident) - resident = ctx->Driver.IsTextureResident(ctx, obj); - else - resident = GL_TRUE; - *params = (GLint) resident; - } - return; - case GL_TEXTURE_PRIORITY: - *params = FLOAT_TO_INT(obj->Priority); - return; - case GL_TEXTURE_MIN_LOD: - *params = (GLint) obj->MinLod; - return; - case GL_TEXTURE_MAX_LOD: - *params = (GLint) obj->MaxLod; - return; - case GL_TEXTURE_BASE_LEVEL: - *params = obj->BaseLevel; - return; - case GL_TEXTURE_MAX_LEVEL: - *params = obj->MaxLevel; - return; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) obj->MaxAnisotropy; - return; - } - break; - case GL_TEXTURE_COMPARE_SGIX: - if (ctx->Extensions.SGIX_shadow) { - *params = (GLint) obj->CompareFlag; - return; - } - break; - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - if (ctx->Extensions.SGIX_shadow) { - *params = (GLint) obj->CompareOperator; - return; - } - break; - case GL_SHADOW_AMBIENT_SGIX: /* aka GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - if (ctx->Extensions.SGIX_shadow_ambient) { - *params = (GLint) FLOAT_TO_INT(obj->ShadowAmbient); - return; - } - break; - case GL_GENERATE_MIPMAP_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = (GLint) obj->GenerateMipmap; - return; - } - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareMode; - return; - } - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - *params = (GLint) obj->CompareFunc; - return; - } - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - *params = (GLint) obj->DepthMode; - return; - } - break; - case GL_TEXTURE_LOD_BIAS: - if (ctx->Extensions.EXT_texture_lod_bias) { - *params = (GLint) obj->LodBias; - return; - } - break; - default: - ; /* silence warnings */ - } - /* If we get here, pname was an unrecognized enum */ - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); -} - - - - -/**********************************************************************/ -/* Texture Coord Generation */ -/**********************************************************************/ - -#if FEATURE_texgen -void GLAPIENTRY -_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexGen %s %s %.1f(%s)...\n", - _mesa_lookup_enum_by_nr(coord), - _mesa_lookup_enum_by_nr(pname), - *params, - _mesa_lookup_enum_by_nr((GLenum) (GLint) *params)); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexGen(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - switch (coord) { - case GL_S: - if (pname==GL_TEXTURE_GEN_MODE) { - GLenum mode = (GLenum) (GLint) *params; - GLbitfield bits; - switch (mode) { - case GL_OBJECT_LINEAR: - bits = TEXGEN_OBJ_LINEAR; - break; - case GL_EYE_LINEAR: - bits = TEXGEN_EYE_LINEAR; - break; - case GL_REFLECTION_MAP_NV: - bits = TEXGEN_REFLECTION_MAP_NV; - break; - case GL_NORMAL_MAP_NV: - bits = TEXGEN_NORMAL_MAP_NV; - break; - case GL_SPHERE_MAP: - bits = TEXGEN_SPHERE_MAP; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); - return; - } - if (texUnit->GenModeS == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->GenModeS = mode; - texUnit->_GenBitS = bits; - } - else if (pname==GL_OBJECT_PLANE) { - if (TEST_EQ_4V(texUnit->ObjectPlaneS, params)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->ObjectPlaneS, params); - } - else if (pname==GL_EYE_PLANE) { - GLfloat tmp[4]; - /* Transform plane equation by the inverse modelview matrix */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - } - _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); - if (TEST_EQ_4V(texUnit->EyePlaneS, tmp)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EyePlaneS, tmp); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); - return; - } - break; - case GL_T: - if (pname==GL_TEXTURE_GEN_MODE) { - GLenum mode = (GLenum) (GLint) *params; - GLbitfield bitt; - switch (mode) { - case GL_OBJECT_LINEAR: - bitt = TEXGEN_OBJ_LINEAR; - break; - case GL_EYE_LINEAR: - bitt = TEXGEN_EYE_LINEAR; - break; - case GL_REFLECTION_MAP_NV: - bitt = TEXGEN_REFLECTION_MAP_NV; - break; - case GL_NORMAL_MAP_NV: - bitt = TEXGEN_NORMAL_MAP_NV; - break; - case GL_SPHERE_MAP: - bitt = TEXGEN_SPHERE_MAP; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); - return; - } - if (texUnit->GenModeT == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->GenModeT = mode; - texUnit->_GenBitT = bitt; - } - else if (pname==GL_OBJECT_PLANE) { - if (TEST_EQ_4V(texUnit->ObjectPlaneT, params)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->ObjectPlaneT, params); - } - else if (pname==GL_EYE_PLANE) { - GLfloat tmp[4]; - /* Transform plane equation by the inverse modelview matrix */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - } - _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); - if (TEST_EQ_4V(texUnit->EyePlaneT, tmp)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EyePlaneT, tmp); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); - return; - } - break; - case GL_R: - if (pname==GL_TEXTURE_GEN_MODE) { - GLenum mode = (GLenum) (GLint) *params; - GLbitfield bitr; - switch (mode) { - case GL_OBJECT_LINEAR: - bitr = TEXGEN_OBJ_LINEAR; - break; - case GL_REFLECTION_MAP_NV: - bitr = TEXGEN_REFLECTION_MAP_NV; - break; - case GL_NORMAL_MAP_NV: - bitr = TEXGEN_NORMAL_MAP_NV; - break; - case GL_EYE_LINEAR: - bitr = TEXGEN_EYE_LINEAR; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); - return; - } - if (texUnit->GenModeR == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->GenModeR = mode; - texUnit->_GenBitR = bitr; - } - else if (pname==GL_OBJECT_PLANE) { - if (TEST_EQ_4V(texUnit->ObjectPlaneR, params)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->ObjectPlaneR, params); - } - else if (pname==GL_EYE_PLANE) { - GLfloat tmp[4]; - /* Transform plane equation by the inverse modelview matrix */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - } - _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); - if (TEST_EQ_4V(texUnit->EyePlaneR, tmp)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EyePlaneR, tmp); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); - return; - } - break; - case GL_Q: - if (pname==GL_TEXTURE_GEN_MODE) { - GLenum mode = (GLenum) (GLint) *params; - GLbitfield bitq; - switch (mode) { - case GL_OBJECT_LINEAR: - bitq = TEXGEN_OBJ_LINEAR; - break; - case GL_EYE_LINEAR: - bitq = TEXGEN_EYE_LINEAR; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" ); - return; - } - if (texUnit->GenModeQ == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->GenModeQ = mode; - texUnit->_GenBitQ = bitq; - } - else if (pname==GL_OBJECT_PLANE) { - if (TEST_EQ_4V(texUnit->ObjectPlaneQ, params)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->ObjectPlaneQ, params); - } - else if (pname==GL_EYE_PLANE) { - GLfloat tmp[4]; - /* Transform plane equation by the inverse modelview matrix */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) { - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - } - _mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv ); - if (TEST_EQ_4V(texUnit->EyePlaneQ, tmp)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EyePlaneQ, tmp); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" ); - return; - } - - if (ctx->Driver.TexGen) - ctx->Driver.TexGen( ctx, coord, pname, params ); -} - - -void GLAPIENTRY -_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - if (pname == GL_TEXTURE_GEN_MODE) { - p[1] = p[2] = p[3] = 0.0F; - } - else { - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - } - _mesa_TexGenfv(coord, pname, p); -} - - -void GLAPIENTRY -_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) -{ - GLfloat p = (GLfloat) param; - _mesa_TexGenfv( coord, pname, &p ); -} - - -void GLAPIENTRY -_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - if (pname == GL_TEXTURE_GEN_MODE) { - p[1] = p[2] = p[3] = 0.0F; - } - else { - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - } - _mesa_TexGenfv( coord, pname, p ); -} - - -void GLAPIENTRY -_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) -{ - _mesa_TexGenfv(coord, pname, ¶m); -} - - -void GLAPIENTRY -_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) -{ - _mesa_TexGeniv( coord, pname, ¶m ); -} - - - -void GLAPIENTRY -_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) -{ - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGendv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - switch (coord) { - case GL_S: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneS ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneS ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); - return; - } - break; - case GL_T: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneT ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneT ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); - return; - } - break; - case GL_R: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneR ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneR ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); - return; - } - break; - case GL_Q: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneQ ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneQ ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" ); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" ); - return; - } -} - - - -void GLAPIENTRY -_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) -{ - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGenfv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - switch (coord) { - case GL_S: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_FLOAT(texUnit->GenModeS); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneS ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneS ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); - return; - } - break; - case GL_T: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_FLOAT(texUnit->GenModeT); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneT ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneT ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); - return; - } - break; - case GL_R: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_FLOAT(texUnit->GenModeR); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneR ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneR ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); - return; - } - break; - case GL_Q: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ); - } - else if (pname==GL_OBJECT_PLANE) { - COPY_4V( params, texUnit->ObjectPlaneQ ); - } - else if (pname==GL_EYE_PLANE) { - COPY_4V( params, texUnit->EyePlaneQ ); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" ); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" ); - return; - } -} - - - -void GLAPIENTRY -_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) -{ - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGeniv(current unit)"); - return; - } - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - - switch (coord) { - case GL_S: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = texUnit->GenModeS; - } - else if (pname==GL_OBJECT_PLANE) { - params[0] = (GLint) texUnit->ObjectPlaneS[0]; - params[1] = (GLint) texUnit->ObjectPlaneS[1]; - params[2] = (GLint) texUnit->ObjectPlaneS[2]; - params[3] = (GLint) texUnit->ObjectPlaneS[3]; - } - else if (pname==GL_EYE_PLANE) { - params[0] = (GLint) texUnit->EyePlaneS[0]; - params[1] = (GLint) texUnit->EyePlaneS[1]; - params[2] = (GLint) texUnit->EyePlaneS[2]; - params[3] = (GLint) texUnit->EyePlaneS[3]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); - return; - } - break; - case GL_T: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = texUnit->GenModeT; - } - else if (pname==GL_OBJECT_PLANE) { - params[0] = (GLint) texUnit->ObjectPlaneT[0]; - params[1] = (GLint) texUnit->ObjectPlaneT[1]; - params[2] = (GLint) texUnit->ObjectPlaneT[2]; - params[3] = (GLint) texUnit->ObjectPlaneT[3]; - } - else if (pname==GL_EYE_PLANE) { - params[0] = (GLint) texUnit->EyePlaneT[0]; - params[1] = (GLint) texUnit->EyePlaneT[1]; - params[2] = (GLint) texUnit->EyePlaneT[2]; - params[3] = (GLint) texUnit->EyePlaneT[3]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); - return; - } - break; - case GL_R: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = texUnit->GenModeR; - } - else if (pname==GL_OBJECT_PLANE) { - params[0] = (GLint) texUnit->ObjectPlaneR[0]; - params[1] = (GLint) texUnit->ObjectPlaneR[1]; - params[2] = (GLint) texUnit->ObjectPlaneR[2]; - params[3] = (GLint) texUnit->ObjectPlaneR[3]; - } - else if (pname==GL_EYE_PLANE) { - params[0] = (GLint) texUnit->EyePlaneR[0]; - params[1] = (GLint) texUnit->EyePlaneR[1]; - params[2] = (GLint) texUnit->EyePlaneR[2]; - params[3] = (GLint) texUnit->EyePlaneR[3]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); - return; - } - break; - case GL_Q: - if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = texUnit->GenModeQ; - } - else if (pname==GL_OBJECT_PLANE) { - params[0] = (GLint) texUnit->ObjectPlaneQ[0]; - params[1] = (GLint) texUnit->ObjectPlaneQ[1]; - params[2] = (GLint) texUnit->ObjectPlaneQ[2]; - params[3] = (GLint) texUnit->ObjectPlaneQ[3]; - } - else if (pname==GL_EYE_PLANE) { - params[0] = (GLint) texUnit->EyePlaneQ[0]; - params[1] = (GLint) texUnit->EyePlaneQ[1]; - params[2] = (GLint) texUnit->EyePlaneQ[2]; - params[3] = (GLint) texUnit->EyePlaneQ[3]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); - return; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" ); - return; - } -} -#endif /* GL_ARB_multitexture */ @@ -3167,7 +775,9 @@ _mesa_init_texture(GLcontext *ctx) ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0; ctx->Texture.SharedPalette = GL_FALSE; +#if FEATURE_colortable _mesa_init_colortable(&ctx->Texture.Palette); +#endif for (i = 0; i < MAX_TEXTURE_UNITS; i++) init_texture_unit( ctx, i ); @@ -3177,8 +787,6 @@ _mesa_init_texture(GLcontext *ctx) */ assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1); - _mesa_TexEnvProgramCacheInit( ctx ); - /* Allocate proxy textures */ if (!alloc_proxy_textures( ctx )) return GL_FALSE; @@ -3211,10 +819,14 @@ _mesa_free_texture_data(GLcontext *ctx) for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) - _mesa_free_colortable_data( &ctx->Texture.Unit[u].ColorTable ); - _mesa_TexEnvProgramCacheDestroy( ctx ); +#if FEATURE_colortable + { + GLuint i; + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) + _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); + } +#endif } diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index b978654116e..a7d7088c621 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -48,81 +48,6 @@ _mesa_print_texunit_state( GLcontext *ctx, GLuint unit ); */ /*@{*/ -extern void GLAPIENTRY -_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); - -extern void GLAPIENTRY -_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ); - - -extern void GLAPIENTRY -_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ); - -extern void GLAPIENTRY -_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ); - - -extern void GLAPIENTRY -_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ); - - -extern void GLAPIENTRY -_mesa_TexParameteri( GLenum target, GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ); - - -extern void GLAPIENTRY -_mesa_TexGend( GLenum coord, GLenum pname, GLdouble param ); - -extern void GLAPIENTRY -_mesa_TexGendv( GLenum coord, GLenum pname, const GLdouble *params ); - -extern void GLAPIENTRY -_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); - -extern void GLAPIENTRY -_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); - -extern void GLAPIENTRY -_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); - -extern void GLAPIENTRY -_mesa_TexGeniv( GLenum coord, GLenum pname, const GLint *params ); - /* * GL_ARB_multitexture diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 25381e32dc7..39f9d1ddb08 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -55,7 +55,9 @@ #include "bufferobj.h" #include "colormac.h" #include "context.h" +#if FEATURE_convolve #include "convolve.h" +#endif #include "image.h" #include "macros.h" #include "mipmap.h" @@ -269,6 +271,16 @@ compute_component_mapping(GLenum inFormat, GLenum outFormat, } +#if !FEATURE_convolve +static void +_mesa_adjust_image_for_convolution(GLcontext *ctx, GLuint dims, + GLsizei *srcWidth, GLsizei *srcHeight) +{ + /* no-op */ +} +#endif + + /** * Make a temporary (color) texture image with GLfloat components. * Apply all needed pixel unpacking and pixel transfer operations. @@ -372,6 +384,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, convWidth = srcWidth; convHeight = srcHeight; +#if FEATURE_convolve /* do convolution */ { GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); @@ -391,7 +404,7 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, } } } - +#endif /* do post-convolution transfer and pack into tempImage */ { const GLint logComponents @@ -548,6 +561,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, textureBaseFormat == GL_ALPHA || textureBaseFormat == GL_INTENSITY); +#if FEATURE_convolve if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { @@ -569,6 +583,7 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, transferOps = 0; freeSrcImage = GL_TRUE; } +#endif /* unpack and transfer the source image */ tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth @@ -870,8 +885,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, /* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ - if (srcRowStride == dstRowStride && - srcComponents == dstComponents && + if (srcComponents == dstComponents && + srcRowStride == dstRowStride && srcRowStride == srcWidth * srcComponents && dimensions < 3) { /* 1 and 2D images only */ @@ -1145,7 +1160,8 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) ASSERT(dstFormat == &_mesa_texformat_z32); ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); - if (!ctx->_ImageTransferState && + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes && baseInternalFormat == GL_DEPTH_COMPONENT && srcFormat == GL_DEPTH_COMPONENT && @@ -1192,7 +1208,8 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) ASSERT(dstFormat == &_mesa_texformat_z16); ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); - if (!ctx->_ImageTransferState && + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes && baseInternalFormat == GL_DEPTH_COMPONENT && srcFormat == GL_DEPTH_COMPONENT && @@ -2390,7 +2407,8 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT); ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT); - if (!ctx->_ImageTransferState && + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ memcpy_texture(ctx, dims, @@ -2424,7 +2442,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_INT_24_8_EXT, /* dst type */ dstRow, /* dst addr */ - depthScale, + (GLuint) depthScale, srcType, src, srcPacking); /* get the 8-bit stencil values */ _mesa_unpack_stencil_span(ctx, srcWidth, @@ -2445,6 +2463,88 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) } +/** + * Store a combined depth/stencil texture image. + */ +GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == &_mesa_texformat_s8_z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + /* In case we only upload depth we need to preserve the stencil */ + if (srcFormat == GL_DEPTH_COMPONENT) { + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + depth, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + for (i = 0; i < srcWidth; i++) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + else { + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + /* the 24 depth bits will be in the high position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i] << 24; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} /** * Store an image in any of the formats: diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 5128bc58276..c9edf14dbc5 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -57,6 +57,7 @@ extern GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS); +extern GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS); extern GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS); diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 22a55ac7076..234b712f7f2 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -121,6 +121,16 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = size * sizeof(GLfixed); + break; +#endif +#if FEATURE_vertex_array_byte + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); return; @@ -166,6 +176,11 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) case GL_DOUBLE: elementSize = 3 * sizeof(GLdouble); break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = 3 * sizeof(GLfixed); + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); return; @@ -224,6 +239,11 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = size * sizeof(GLfixed); + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); return; @@ -405,6 +425,16 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = size * sizeof(GLfixed); + break; +#endif +#if FEATURE_vertex_array_byte + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); return; @@ -438,6 +468,37 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) } +void GLAPIENTRY +_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPointSizePointer(stride)" ); + return; + } + + switch (type) { + case GL_FLOAT: + elementSize = sizeof(GLfloat); + break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = sizeof(GLfixed); + break; +#endif + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPointSizePointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE, + elementSize, 1, type, stride, GL_FALSE, ptr); +} + + #if FEATURE_NV_vertex_program void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, @@ -550,6 +611,11 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; +#if FEATURE_fixedpt + case GL_FIXED: + elementSize = size * sizeof(GLfixed); + break; +#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" ); return; diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index bb2d21b469b..97d5c8219d0 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -112,6 +112,10 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, extern void GLAPIENTRY +_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); @@ -152,6 +156,20 @@ _mesa_LockArraysEXT(GLint first, GLsizei count); extern void GLAPIENTRY _mesa_UnlockArraysEXT( void ); + +extern void GLAPIENTRY +_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count); + +extern void GLAPIENTRY +_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices); + +extern void GLAPIENTRY +_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, const GLvoid *indices); + + + extern void _mesa_init_varray( GLcontext * ctx ); |