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-rw-r--r--src/mesa/main/arbprogram.c4
-rw-r--r--src/mesa/main/ffvertex_prog.c7
-rw-r--r--src/mesa/main/nvprogram.c21
-rw-r--r--src/mesa/main/shared.c10
-rw-r--r--src/mesa/main/state.c15
5 files changed, 25 insertions, 32 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index b83369d9e04..ae91fd5a323 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -138,12 +138,12 @@ _mesa_BindProgram(GLenum target, GLuint id)
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- (struct gl_vertex_program *) newProg);
+ gl_vertex_program(newProg));
}
else if (target == GL_FRAGMENT_PROGRAM_NV ||
target == GL_FRAGMENT_PROGRAM_ARB) {
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- (struct gl_fragment_program *) newProg);
+ gl_fragment_program(newProg));
}
/* Never null pointers */
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 5577683115a..e8a11d006d1 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1672,16 +1672,15 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
/* Look for an already-prepared program for this state:
*/
- prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
+ prog = gl_vertex_program(
+ _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key)));
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
printf("Build new TNL program\n");
- prog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ prog = gl_vertex_program(ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0));
if (!prog)
return NULL;
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index dae11566e39..fc5749afc8a 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -71,7 +71,7 @@ _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);
+ vprog = gl_vertex_program(_mesa_lookup_program(ctx, id));
if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
@@ -627,10 +627,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
if ((target == GL_VERTEX_PROGRAM_NV ||
target == GL_VERTEX_STATE_PROGRAM_NV)
&& ctx->Extensions.NV_vertex_program) {
- struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
+ struct gl_vertex_program *vprog = gl_vertex_program(prog);
if (!vprog || prog == &_mesa_DummyProgram) {
- vprog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, target, id);
+ vprog = gl_vertex_program(ctx->Driver.NewProgram(ctx, target, id));
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@@ -647,10 +646,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
}
else if (target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+ struct gl_fragment_program *fprog = gl_fragment_program(prog);
if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
+ fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id));
if (!fprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@@ -661,10 +659,9 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
+ struct gl_fragment_program *fprog = gl_fragment_program(prog);
if (!fprog || prog == &_mesa_DummyProgram) {
- fprog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, target, id);
+ fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id));
if (!fprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
@@ -830,7 +827,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
return;
}
- fragProg = (struct gl_fragment_program *) prog;
+ fragProg = gl_fragment_program(prog);
v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
(char *) name);
if (v) {
@@ -895,7 +892,7 @@ _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
return;
}
- fragProg = (struct gl_fragment_program *) prog;
+ fragProg = gl_fragment_program(prog);
v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
len, (char *) name);
if (v) {
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 226947638ca..58cbc525065 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -71,13 +71,15 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->Programs = _mesa_NewHashTable();
#if FEATURE_ARB_vertex_program
- shared->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ shared->DefaultVertexProgram =
+ gl_vertex_program(ctx->Driver.NewProgram(ctx,
+ GL_VERTEX_PROGRAM_ARB, 0));
#endif
#if FEATURE_ARB_fragment_program
- shared->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ shared->DefaultFragmentProgram =
+ gl_fragment_program(ctx->Driver.NewProgram(ctx,
+ GL_FRAGMENT_PROGRAM_ARB, 0));
#endif
#if FEATURE_ATI_fragment_shader
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index db0cc30ec9d..76946bd93eb 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -134,8 +134,7 @@ update_program(struct gl_context *ctx)
&ctx->Shader._CurrentFragmentProgram,
fsProg);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- (struct gl_fragment_program *)
- fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ gl_fragment_program(fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
@@ -157,11 +156,9 @@ update_program(struct gl_context *ctx)
&ctx->Shader._CurrentFragmentProgram,
f);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
- (struct gl_fragment_program *)
- f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
- (struct gl_fragment_program *)
- f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ gl_fragment_program(f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program));
}
else {
/* No fragment program */
@@ -174,8 +171,7 @@ update_program(struct gl_context *ctx)
&& gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
/* Use GLSL geometry shader */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current,
- (struct gl_geometry_program *)
- gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
+ gl_geometry_program(gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program));
} else {
/* No geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
@@ -189,8 +185,7 @@ update_program(struct gl_context *ctx)
&& vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
/* Use GLSL vertex shader */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
- (struct gl_vertex_program *)
- vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
+ gl_vertex_program(vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program));
}
else if (ctx->VertexProgram._Enabled) {
/* Use user-defined vertex program */