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-rw-r--r--src/mesa/main/get.c7
-rw-r--r--src/mesa/main/get_hash_params.py4
-rw-r--r--src/mesa/main/glheader.h3
3 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 8cb0cc713e3..b0178270ae7 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -530,6 +530,13 @@ static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
EXTRA_END
};
+static const int extra_EXT_shader_framebuffer_fetch[] = {
+ EXTRA_API_ES2,
+ EXTRA_API_ES3,
+ EXT(MESA_shader_framebuffer_fetch),
+ EXTRA_END
+};
+
/* This is the big table describing all the enums we accept in
* glGet*v(). The table is partitioned into six parts: enums
* understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index cd8e47fa570..89d164dd98d 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -424,6 +424,10 @@ descriptor=[
]},
{ "apis": ["GLES", "GLES2"], "params": [
+# GL_EXT_shader_framebuffer_fetch. Should be true if the MESA framebuffer
+# fetch extension is supported since the latter imposes no restrictions on
+# non-uniform per-sample discard.
+ [ "FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", "CONTEXT_BOOL(Extensions.MESA_shader_framebuffer_fetch), extra_EXT_shader_framebuffer_fetch" ],
# GL_OES_EGL_image_external
[ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 40fada1ce03..3f2a923782c 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -140,6 +140,9 @@ typedef void *GLeglImageOES;
#define GL_ETC1_RGB8_OES 0x8D64
#endif
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif
/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
*/