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-rw-r--r--src/mesa/main/context.c6
-rw-r--r--src/mesa/main/getstring.c5
-rw-r--r--src/mesa/main/texstate.c10
3 files changed, 20 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index b30d5523623..afe6048c802 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -704,7 +704,9 @@ alloc_shared_state( GLcontext *ctx )
ss->ArrayObjects = _mesa_NewHashTable();
+#if FEATURE_ARB_shader_objects
ss->GL2Objects = _mesa_NewHashTable ();
+#endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
if (!ss->Default1D)
@@ -775,8 +777,10 @@ alloc_shared_state( GLcontext *ctx )
if (ss->ArrayObjects)
_mesa_DeleteHashTable (ss->ArrayObjects);
+#if FEATURE_ARB_shader_objects
if (ss->GL2Objects)
_mesa_DeleteHashTable (ss->GL2Objects);
+#endif
#if FEATURE_EXT_framebuffer_object
if (ss->FrameBuffers)
@@ -929,7 +933,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ss->ArrayObjects);
+#if FEATURE_ARB_shader_objects
_mesa_DeleteHashTable(ss->GL2Objects);
+#endif
#if FEATURE_EXT_framebuffer_object
_mesa_DeleteHashTable(ss->FrameBuffers);
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index a741f8310be..fba8e1634f4 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -55,7 +55,10 @@ _mesa_GetString( GLenum name )
static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
+
+#if FEATURE_ARB_shading_language_100
static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
+#endif
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
@@ -144,7 +147,9 @@ _mesa_GetString( GLenum name )
}
/* FALL-THROUGH */
#endif
+#if FEATURE_ARB_shading_language_100
error:
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
return (const GLubyte *) 0;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index ea3873c3804..0687e5760c9 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2894,8 +2894,11 @@ static void
update_texture_state( GLcontext *ctx )
{
GLuint unit;
+
+#if FEATURE_ARB_fragment_shader
struct gl2_program_intf **prog = ctx->ShaderObjects.CurrentProgram;
GLbitfield progteximageusage[MAX_TEXTURE_IMAGE_UNITS];
+#endif
ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
* actual changes.
@@ -2906,6 +2909,7 @@ update_texture_state( GLcontext *ctx )
ctx->Texture._TexMatEnabled = 0;
ctx->Texture._TexGenEnabled = 0;
+#if FEATURE_ARB_fragment_shader
/*
* Grab texture image usage state from shader program. It must be
* grabbed every time uniform sampler changes, so maybe there is a
@@ -2914,6 +2918,7 @@ update_texture_state( GLcontext *ctx )
if (ctx->ShaderObjects._FragmentShaderPresent) {
(**prog).GetTextureImageUsage (prog, progteximageusage);
}
+#endif /* FEATURE_ARB_fragment_shader */
/*
* Update texture unit state.
@@ -2927,10 +2932,13 @@ update_texture_state( GLcontext *ctx )
texUnit->_GenFlags = 0;
/* Get the bitmask of texture enables */
+#if FEATURE_ARB_fragment_shader
if (ctx->ShaderObjects._FragmentShaderPresent) {
enableBits = progteximageusage[unit];
}
- else if (ctx->FragmentProgram._Enabled) {
+ else
+#endif
+ if (ctx->FragmentProgram._Enabled) {
enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
}
else {