diff options
Diffstat (limited to 'src/mesa/main')
52 files changed, 8921 insertions, 6324 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 70c154b62b2..1e1aa416118 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -89,6 +89,7 @@ #include "texobj.h" #include "texparam.h" #include "texstate.h" +#include "transformfeedback.h" #include "mtypes.h" #include "varray.h" #include "viewport.h" @@ -477,6 +478,18 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + /* 352. GL_EXT_transform_feedback */ +#if _HAVE_FULL_GL + SET_BeginTransformFeedbackEXT(exec, _mesa_BeginTransformFeedback); + SET_EndTransformFeedbackEXT(exec, _mesa_EndTransformFeedback); + SET_BindBufferRangeEXT(exec, _mesa_BindBufferRange); + SET_BindBufferBaseEXT(exec, _mesa_BindBufferBase); + SET_BindBufferOffsetEXT(exec, _mesa_BindBufferOffsetEXT); + SET_TransformFeedbackVaryingsEXT(exec, _mesa_TransformFeedbackVaryings); + SET_GetTransformFeedbackVaryingEXT(exec, _mesa_GetTransformFeedbackVarying); +#endif + + /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); /* ARB 1. GL_ARB_multitexture */ @@ -758,4 +771,10 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); #endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif } diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index e9359dbe5f6..f6da86d2961 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -123,6 +123,12 @@ check_valid_to_render(GLcontext *ctx, const char *function) return GL_TRUE; } + +/** + * Do bounds checking on array element indexes. Check that the vertices + * pointed to by the indices don't lie outside buffer object bounds. + * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds + */ static GLboolean check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) @@ -150,14 +156,15 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, if ((int)(min + basevertex) < 0 || max + basevertex > ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ - _mesa_warning(ctx, "glDrawElements() index=%u is " - "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); + _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)", + max, ctx->Array.ArrayObj->_MaxElement); return GL_FALSE; } return GL_TRUE; } + /** * Error checking for glDrawElements(). Includes parameter checking * and VBO bounds checking. @@ -168,7 +175,7 @@ _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (count <= 0) { if (count < 0) @@ -307,3 +314,108 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_TRUE; } + + +GLboolean +_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first, + GLsizei count, GLsizei primcount) +{ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (count <= 0) { + if (count < 0) + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawArraysInstanced(count=%d)", count); + return GL_FALSE; + } + + if (mode > GL_POLYGON) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glDrawArraysInstanced(mode=0x%x)", mode); + return GL_FALSE; + } + + if (primcount <= 0) { + if (primcount < 0) + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawArraysInstanced(primcount=%d)", primcount); + return GL_FALSE; + } + + if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) + return GL_FALSE; + + if (ctx->CompileFlag) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawArraysInstanced(display list"); + return GL_FALSE; + } + + if (ctx->Const.CheckArrayBounds) { + if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement) + return GL_FALSE; + } + + return GL_TRUE; +} + + +GLboolean +_mesa_validate_DrawElementsInstanced(GLcontext *ctx, + GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei primcount) +{ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (count <= 0) { + if (count < 0) + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawElementsInstanced(count=%d)", count); + return GL_FALSE; + } + + if (mode > GL_POLYGON) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glDrawElementsInstanced(mode = 0x%x)", mode); + return GL_FALSE; + } + + if (type != GL_UNSIGNED_INT && + type != GL_UNSIGNED_BYTE && + type != GL_UNSIGNED_SHORT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glDrawElementsInstanced(type=0x%x)", type); + return GL_FALSE; + } + + if (primcount <= 0) { + if (primcount < 0) + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawElementsInstanced(primcount=%d)", primcount); + return GL_FALSE; + } + + if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) + return GL_FALSE; + + /* Vertex buffer object tests */ + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + /* use indices in the buffer object */ + /* make sure count doesn't go outside buffer bounds */ + if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, + "glDrawElementsInstanced index out of buffer bounds"); + return GL_FALSE; + } + } + else { + /* not using a VBO */ + if (!indices) + return GL_FALSE; + } + + if (!check_index_bounds(ctx, count, type, indices, 0)) + return GL_FALSE; + + return GL_TRUE; +} diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h index 6064d15fe6c..cd27d58aa7d 100644 --- a/src/mesa/main/api_validate.h +++ b/src/mesa/main/api_validate.h @@ -52,4 +52,14 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, const GLvoid *indices, GLint basevertex); +extern GLboolean +_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + +extern GLboolean +_mesa_validate_DrawElementsInstanced(GLcontext *ctx, + GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei primcount); + + #endif diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 971b280f3bb..235cafcf1ed 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -32,11 +32,14 @@ #include "glheader.h" +#include "enums.h" #include "hash.h" #include "imports.h" #include "image.h" #include "context.h" #include "bufferobj.h" +#include "fbobject.h" +#include "texobj.h" /* Debug flags */ @@ -44,7 +47,7 @@ /*#define BOUNDS_CHECK*/ -#ifdef FEATURE_OES_mapbuffer +#if FEATURE_OES_mapbuffer #define DEFAULT_ACCESS GL_MAP_WRITE_BIT #else #define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT) @@ -80,6 +83,13 @@ get_buffer_target(GLcontext *ctx, GLenum target) return &ctx->CopyWriteBuffer; } break; +#if FEATURE_EXT_transform_feedback + case GL_TRANSFORM_FEEDBACK_BUFFER: + if (ctx->Extensions.EXT_transform_feedback) { + return &ctx->TransformFeedback.CurrentBuffer; + } + break; +#endif default: return NULL; } @@ -1117,20 +1127,20 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, } switch (usage) { - case GL_STREAM_DRAW_ARB: - case GL_STREAM_READ_ARB: - case GL_STREAM_COPY_ARB: - case GL_STATIC_DRAW_ARB: - case GL_STATIC_READ_ARB: - case GL_STATIC_COPY_ARB: - case GL_DYNAMIC_DRAW_ARB: - case GL_DYNAMIC_READ_ARB: - case GL_DYNAMIC_COPY_ARB: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); - return; + case GL_STREAM_DRAW_ARB: + case GL_STREAM_READ_ARB: + case GL_STREAM_COPY_ARB: + case GL_STATIC_DRAW_ARB: + case GL_STATIC_READ_ARB: + case GL_STATIC_COPY_ARB: + case GL_DYNAMIC_DRAW_ARB: + case GL_DYNAMIC_READ_ARB: + case GL_DYNAMIC_COPY_ARB: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); + return; } bufObj = get_buffer(ctx, target); @@ -1223,18 +1233,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { - case GL_READ_ONLY_ARB: - accessFlags = GL_MAP_READ_BIT; - break; - case GL_WRITE_ONLY_ARB: - accessFlags = GL_MAP_WRITE_BIT; - break; - case GL_READ_WRITE_ARB: - accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); - return NULL; + case GL_READ_ONLY_ARB: + accessFlags = GL_MAP_READ_BIT; + break; + case GL_WRITE_ONLY_ARB: + accessFlags = GL_MAP_WRITE_BIT; + break; + case GL_READ_WRITE_ARB: + accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); + return NULL; } bufObj = get_buffer(ctx, target); @@ -1374,31 +1384,49 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) bufObj = get_buffer(ctx, target); if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameterivARB(target)" ); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" ); return; } switch (pname) { - case GL_BUFFER_SIZE_ARB: - *params = (GLint) bufObj->Size; - break; - case GL_BUFFER_USAGE_ARB: - *params = bufObj->Usage; - break; - case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(bufObj->AccessFlags); - break; - case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)"); - return; + case GL_BUFFER_SIZE_ARB: + *params = (GLint) bufObj->Size; + return; + case GL_BUFFER_USAGE_ARB: + *params = bufObj->Usage; + return; + case GL_BUFFER_ACCESS_ARB: + *params = simplified_access_mode(bufObj->AccessFlags); + return; + case GL_BUFFER_MAPPED_ARB: + *params = _mesa_bufferobj_mapped(bufObj); + return; + case GL_BUFFER_ACCESS_FLAGS: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = bufObj->AccessFlags; + return; + case GL_BUFFER_MAP_OFFSET: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = (GLint) bufObj->Offset; + return; + case GL_BUFFER_MAP_LENGTH: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = (GLint) bufObj->Length; + return; + default: + ; /* fall-through */ } + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); } @@ -1416,31 +1444,49 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) bufObj = get_buffer(ctx, target); if (!bufObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameteri64v(target)" ); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameteri64v" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" ); return; } switch (pname) { - case GL_BUFFER_SIZE_ARB: - *params = bufObj->Size; - break; - case GL_BUFFER_USAGE_ARB: - *params = bufObj->Usage; - break; - case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(bufObj->AccessFlags); - break; - case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname)"); - return; + case GL_BUFFER_SIZE_ARB: + *params = bufObj->Size; + return; + case GL_BUFFER_USAGE_ARB: + *params = bufObj->Usage; + return; + case GL_BUFFER_ACCESS_ARB: + *params = simplified_access_mode(bufObj->AccessFlags); + return; + case GL_BUFFER_ACCESS_FLAGS: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = bufObj->AccessFlags; + return; + case GL_BUFFER_MAPPED_ARB: + *params = _mesa_bufferobj_mapped(bufObj); + return; + case GL_BUFFER_MAP_OFFSET: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = bufObj->Offset; + return; + case GL_BUFFER_MAP_LENGTH: + if (ctx->VersionMajor < 3) + goto invalid_pname; + *params = bufObj->Length; + return; + default: + ; /* fall-through */ } + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); } @@ -1710,3 +1756,387 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) if (ctx->Driver.FlushMappedBufferRange) ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj); } + + +#if FEATURE_APPLE_object_purgeable +static GLenum +_mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_buffer_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + if (!_mesa_is_bufferobj(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" ); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.BufferObjectPurgeable) + retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_renderbuffer *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.RenderObjectPurgeable) + retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_texture_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + + if (bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectPurgeable(name = 0x%x) is already purgeable", name); + return GL_VOLATILE_APPLE; + } + + bufObj->Purgeable = GL_TRUE; + + retval = GL_VOLATILE_APPLE; + if (ctx->Driver.TextureObjectPurgeable) + retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option); + + return retval; +} + + +GLenum GLAPIENTRY +_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) +{ + GLenum retval; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectPurgeable(name = 0x%x)", name); + return 0; + } + + switch (option) { + case GL_VOLATILE_APPLE: + case GL_RELEASED_APPLE: + /* legal */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectPurgeable(name = 0x%x) invalid option: %d", + name, option); + return 0; + } + + switch (objectType) { + case GL_TEXTURE: + retval = _mesa_TextureObjectPurgeable (ctx, name, option); + break; + case GL_RENDERBUFFER_EXT: + retval = _mesa_RenderObjectPurgeable (ctx, name, option); + break; + case GL_BUFFER_OBJECT_APPLE: + retval = _mesa_BufferObjectPurgeable (ctx, name, option); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectPurgeable(name = 0x%x) invalid type: %d", + name, objectType); + return 0; + } + + /* In strict conformance to the spec, we must only return VOLATILE when + * when passed the VOLATILE option. Madness. + * + * XXX First fix the spec, then fix me. + */ + return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval; +} + + +static GLenum +_mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_buffer_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is " + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.BufferObjectUnpurgeable) + retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); + + return retval; +} + + +static GLenum +_mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_renderbuffer *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is " + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.RenderObjectUnpurgeable) + retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); + + return option; +} + + +static GLenum +_mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) +{ + struct gl_texture_object *bufObj; + GLenum retval; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + if (! bufObj->Purgeable) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glObjectUnpurgeable(name = 0x%x) object is" + " already \"unpurged\"", name); + return 0; + } + + bufObj->Purgeable = GL_FALSE; + + retval = GL_RETAINED_APPLE; + if (ctx->Driver.TextureObjectUnpurgeable) + retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); + + return retval; +} + + +GLenum GLAPIENTRY +_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return 0; + } + + switch (option) { + case GL_RETAINED_APPLE: + case GL_UNDEFINED_APPLE: + /* legal */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectUnpurgeable(name = 0x%x) invalid option: %d", + name, option); + return 0; + } + + switch (objectType) { + case GL_BUFFER_OBJECT_APPLE: + return _mesa_BufferObjectUnpurgeable(ctx, name, option); + case GL_TEXTURE: + return _mesa_TextureObjectUnpurgeable(ctx, name, option); + case GL_RENDERBUFFER_EXT: + return _mesa_RenderObjectUnpurgeable(ctx, name, option); + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glObjectUnpurgeable(name = 0x%x) invalid type: %d", + name, objectType); + return 0; + } +} + + +static void +_mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_buffer_object *bufObj; + + bufObj = _mesa_lookup_bufferobj(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetObjectParameteriv(name = 0x%x) invalid object", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +static void +_mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_renderbuffer *bufObj; + + bufObj = _mesa_lookup_renderbuffer(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +static void +_mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name, + GLenum pname, GLint* params) +{ + struct gl_texture_object *bufObj; + + bufObj = _mesa_lookup_texture(ctx, name); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glObjectUnpurgeable(name = 0x%x)", name); + return; + } + + switch (pname) { + case GL_PURGEABLE_APPLE: + *params = bufObj->Purgeable; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", + name, pname); + break; + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, + GLint* params) +{ + GET_CURRENT_CONTEXT(ctx); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetObjectParameteriv(name = 0x%x)", name); + return; + } + + switch (objectType) { + case GL_TEXTURE: + _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params); + break; + case GL_BUFFER_OBJECT_APPLE: + _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params); + break; + case GL_RENDERBUFFER_EXT: + _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetObjectParameteriv(name = 0x%x) invalid type: %d", + name, objectType); + } +} + +#endif /* FEATURE_APPLE_object_purgeable */ diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index f8bca5ff717..912529cfdf9 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -175,4 +175,15 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, extern void GLAPIENTRY _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +#if FEATURE_APPLE_object_purgeable +extern GLenum GLAPIENTRY +_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern GLenum GLAPIENTRY +_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); +#endif + #endif diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 2eac1cc2ed9..30b48e4bd08 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -262,6 +262,11 @@ /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ #define SUPPORTED_ATI_BUMP_UNITS 0xff +/** For GL_EXT_transform_feedback */ +#define MAX_FEEDBACK_ATTRIBS 32 + + + /** * \name Mesa-specific parameters */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 73126b95755..1707e229c91 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -123,6 +123,7 @@ #include "stencil.h" #include "texcompress_s3tc.h" #include "texstate.h" +#include "transformfeedback.h" #include "mtypes.h" #include "varray.h" #include "version.h" @@ -560,6 +561,14 @@ _mesa_init_constants(GLcontext *ctx) /* GL_EXT_provoking_vertex */ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; + + /* GL_EXT_transform_feedback */ + ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS; + ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; + ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; + + /* GL 3.2: hard-coded for now: */ + ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; } @@ -684,6 +693,7 @@ init_attrib_groups(GLcontext *ctx) _mesa_init_shader_state( ctx ); _mesa_init_stencil( ctx ); _mesa_init_transform( ctx ); + _mesa_init_transform_feedback( ctx ); _mesa_init_varray( ctx ); _mesa_init_viewport( ctx ); @@ -873,7 +883,7 @@ _mesa_initialize_context(GLcontext *ctx, ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; } -#ifdef FEATURE_extra_context_init +#if FEATURE_extra_context_init _mesa_initialize_context_extra(ctx); #endif @@ -969,6 +979,7 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_sync_data(ctx); #endif _mesa_free_varray_data(ctx); + _mesa_free_transform_feedback(ctx); _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 84b83fe2731..897051eec07 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -777,6 +777,23 @@ struct dd_function_table { #endif /** + * \name Functions for GL_APPLE_object_purgeable + */ +#if FEATURE_APPLE_object_purgeable + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ +#endif + + /** * \name Functions for GL_EXT_framebuffer_object */ #if FEATURE_EXT_framebuffer_object @@ -1055,7 +1072,7 @@ struct dd_function_table { * These are the initial values to be installed into dispatch by * mesa. If the T&L driver wants to modify the dispatch table * while installed, it must do so itself. It would be possible for - * the vertexformat to install it's own initial values for these + * the vertexformat to install its own initial values for these * functions, but this way there is an obvious list of what is * expected of the driver. * @@ -1068,23 +1085,23 @@ typedef struct { * \name Vertex */ /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */ + void (GLAPIENTRYP ArrayElement)( GLint ); void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); void (GLAPIENTRYP Color3fv)( const GLfloat * ); void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); void (GLAPIENTRYP Color4fv)( const GLfloat * ); void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */ - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */ - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */ - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */ - void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */ - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */ + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); void (GLAPIENTRYP Indexf)( GLfloat ); void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */ + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); @@ -1111,8 +1128,8 @@ typedef struct { void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */ - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */ + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); void (GLAPIENTRYP Begin)( GLenum ); void (GLAPIENTRYP End)( void ); /* GL_NV_vertex_program */ @@ -1136,8 +1153,6 @@ typedef struct { #endif /*@}*/ - /* - */ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); /** @@ -1169,6 +1184,11 @@ typedef struct { const GLvoid **indices, GLsizei primcount, const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); /*@}*/ /** diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 33b35e03c79..9bcfc1008a8 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -85,7 +85,7 @@ void _mesa_print_state( const char *msg, GLuint state ) { _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", msg, state, (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", @@ -105,6 +105,7 @@ _mesa_print_state( const char *msg, GLuint state ) (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", + (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 673db30f254..f869a585d6b 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -396,6 +396,10 @@ typedef enum /* GL_EXT_provoking_vertex */ OPCODE_PROVOKING_VERTEX, + /* GL_EXT_transform_feedback */ + OPCODE_BEGIN_TRANSFORM_FEEDBACK, + OPCODE_END_TRANSFORM_FEEDBACK, + /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_CONTINUE, @@ -6104,6 +6108,36 @@ save_ProvokingVertexEXT(GLenum mode) } +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_BeginTransformFeedback(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_EndTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + } +} + + /* aka UseProgram() */ static void GLAPIENTRY save_UseProgramObjectARB(GLhandleARB program) @@ -7199,6 +7233,12 @@ execute_list(GLcontext *ctx, GLuint list) case OPCODE_PROVOKING_VERTEX: CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); break; + case OPCODE_BEGIN_TRANSFORM_FEEDBACK: + CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_END_TRANSFORM_FEEDBACK: + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + break; case OPCODE_STENCIL_FUNC: CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); break; @@ -9267,7 +9307,7 @@ _mesa_init_save_table(struct _glapi_table *table) /* 299. GL_EXT_blend_equation_separate */ SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); - /* GL_EXT_gpu_program_parmaeters */ + /* GL_EXT_gpu_program_parameters */ #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); @@ -9282,9 +9322,21 @@ _mesa_init_save_table(struct _glapi_table *table) /* ARB 59. GL_ARB_copy_buffer */ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ + /* 352. GL_EXT_transform_feedback */ +#if FEATURE_EXT_transform_feedback + SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); + SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); +#endif + /* 364. GL_EXT_provoking_vertex */ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + /* 371. GL_APPLE_object_purgeable */ +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); +#endif + /* GL 3.0 */ #if 0 SET_ClearBufferiv(table, save_ClearBufferiv); diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f5c88a63e6e..72787226dc4 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -42,9 +42,7 @@ #define CHECK_EXTENSION(EXTNAME, CAP) \ if (!ctx->Extensions.EXTNAME) { \ - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \ - state ? "Enable" : "Disable", CAP); \ - return; \ + goto invalid_enum_error; \ } @@ -127,9 +125,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) #endif /* FEATURE_NV_vertex_program */ default: - _mesa_error( ctx, GL_INVALID_ENUM, - "glEnable/DisableClientState(0x%x)", cap); - return; + goto invalid_enum_error; } if (*var == state) @@ -150,6 +146,12 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) if (ctx->Driver.Enable) { ctx->Driver.Enable( ctx, cap, state ); } + + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", + state ? "Enable" : "Disable", cap); } @@ -188,16 +190,12 @@ _mesa_DisableClientState( GLenum cap ) #undef CHECK_EXTENSION #define CHECK_EXTENSION(EXTNAME, CAP) \ if (!ctx->Extensions.EXTNAME) { \ - _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \ - state ? "Enable" : "Disable", CAP); \ - return; \ + goto invalid_enum_error; \ } #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \ - state ? "Enable" : "Disable", CAP); \ - return; \ + goto invalid_enum_error; \ } @@ -982,15 +980,40 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->Texture.CubeMapSeamless = state; break; +#if FEATURE_EXT_transform_feedback + case GL_RASTERIZER_DISCARD: + CHECK_EXTENSION(EXT_transform_feedback, cap); + if (ctx->TransformFeedback.RasterDiscard != state) { + ctx->TransformFeedback.RasterDiscard = state; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + } + break; +#endif + + /* GL 3.1 primitive restart */ + case GL_PRIMITIVE_RESTART: + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + goto invalid_enum_error; + } + if (ctx->Array.PrimitiveRestart != state) { + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Array.PrimitiveRestart = state; + } + break; + default: - _mesa_error(ctx, GL_INVALID_ENUM, - "%s(0x%x)", state ? "glEnable" : "glDisable", cap); - return; + goto invalid_enum_error; } if (ctx->Driver.Enable) { ctx->Driver.Enable( ctx, cap, state ); } + + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", + state ? "Enable" : "Disable", cap); } @@ -1033,7 +1056,7 @@ _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state) switch (cap) { case GL_BLEND: if (!ctx->Extensions.EXT_draw_buffers2) { - goto bad_cap_error; + goto invalid_enum_error; } if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", @@ -1049,11 +1072,11 @@ _mesa_set_enablei(GLcontext *ctx, GLenum cap, GLuint index, GLboolean state) } break; default: - goto bad_cap_error; + goto invalid_enum_error; } return; -bad_cap_error: +invalid_enum_error: _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", state ? "glEnablei" : "glDisablei", _mesa_lookup_enum_by_nr(cap)); @@ -1103,15 +1126,13 @@ _mesa_IsEnabledIndexed( GLenum cap, GLuint index ) #undef CHECK_EXTENSION #define CHECK_EXTENSION(EXTNAME) \ if (!ctx->Extensions.EXTNAME) { \ - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ - return GL_FALSE; \ + goto invalid_enum_error; \ } #undef CHECK_EXTENSION2 #define CHECK_EXTENSION2(EXT1, EXT2) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ - return GL_FALSE; \ + goto invalid_enum_error; \ } @@ -1493,8 +1514,26 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(ARB_seamless_cube_map); return ctx->Texture.CubeMapSeamless; +#if FEATURE_EXT_transform_feedback + case GL_RASTERIZER_DISCARD: + CHECK_EXTENSION(EXT_transform_feedback); + return ctx->TransformFeedback.RasterDiscard; +#endif + + /* GL 3.1 primitive restart */ + case GL_PRIMITIVE_RESTART: + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + goto invalid_enum_error; + } + return ctx->Array.PrimitiveRestart; + default: - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); - return GL_FALSE; + goto invalid_enum_error; } + + return GL_FALSE; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); + return GL_FALSE; } diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 140902f6778..45f6a64356a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -145,6 +145,7 @@ LONGSTRING static const char enum_string_table[] = "GL_BUFFER_MAPPED_ARB\0" "GL_BUFFER_MAP_POINTER\0" "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_OBJECT_APPLE\0" "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" "GL_BUFFER_SIZE\0" "GL_BUFFER_SIZE_ARB\0" @@ -693,6 +694,7 @@ LONGSTRING static const char enum_string_table[] = "GL_INTENSITY8\0" "GL_INTENSITY8_EXT\0" "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" "GL_INTERPOLATE\0" "GL_INTERPOLATE_ARB\0" "GL_INTERPOLATE_EXT\0" @@ -975,6 +977,9 @@ LONGSTRING static const char enum_string_table[] = "GL_MAX_TEXTURE_UNITS_ARB\0" "GL_MAX_TRACK_MATRICES_NV\0" "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" "GL_MAX_VARYING_FLOATS\0" "GL_MAX_VARYING_FLOATS_ARB\0" "GL_MAX_VERTEX_ATTRIBS\0" @@ -1267,6 +1272,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PRIMARY_COLOR\0" "GL_PRIMARY_COLOR_ARB\0" "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED_EXT\0" "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" "GL_PROGRAM_ATTRIBS_ARB\0" @@ -1320,6 +1326,7 @@ LONGSTRING static const char enum_string_table[] = "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" "GL_Q\0" "GL_QUADRATIC_ATTENUATION\0" "GL_QUADS\0" @@ -1339,6 +1346,7 @@ LONGSTRING static const char enum_string_table[] = "GL_QUERY_WAIT_NV\0" "GL_R\0" "GL_R3_G3_B2\0" + "GL_RASTERIZER_DISCARD_EXT\0" "GL_RASTER_POSITION_UNCLIPPED_IBM\0" "GL_READ_BUFFER\0" "GL_READ_FRAMEBUFFER\0" @@ -1358,6 +1366,7 @@ LONGSTRING static const char enum_string_table[] = "GL_REFLECTION_MAP\0" "GL_REFLECTION_MAP_ARB\0" "GL_REFLECTION_MAP_NV\0" + "GL_RELEASED_APPLE\0" "GL_RENDER\0" "GL_RENDERBUFFER\0" "GL_RENDERBUFFER_ALPHA_SIZE\0" @@ -1385,6 +1394,7 @@ LONGSTRING static const char enum_string_table[] = "GL_REPLICATE_BORDER_HP\0" "GL_RESCALE_NORMAL\0" "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" "GL_RETURN\0" "GL_RGB\0" "GL_RGB10\0" @@ -1467,6 +1477,7 @@ LONGSTRING static const char enum_string_table[] = "GL_SELECTION_BUFFER_POINTER\0" "GL_SELECTION_BUFFER_SIZE\0" "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS_EXT\0" "GL_SEPARATE_SPECULAR_COLOR\0" "GL_SEPARATE_SPECULAR_COLOR_EXT\0" "GL_SET\0" @@ -1796,6 +1807,14 @@ LONGSTRING static const char enum_string_table[] = "GL_TRACK_MATRIX_NV\0" "GL_TRACK_MATRIX_TRANSFORM_NV\0" "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" "GL_TRANSPOSE_COLOR_MATRIX\0" "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" @@ -1811,6 +1830,7 @@ LONGSTRING static const char enum_string_table[] = "GL_TRIANGLE_MESH_SUN\0" "GL_TRIANGLE_STRIP\0" "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" "GL_UNPACK_ALIGNMENT\0" "GL_UNPACK_IMAGE_HEIGHT\0" "GL_UNPACK_LSB_FIRST\0" @@ -1903,6 +1923,7 @@ LONGSTRING static const char enum_string_table[] = "GL_VERTEX_STATE_PROGRAM_NV\0" "GL_VIEWPORT\0" "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" "GL_WAIT_FAILED\0" "GL_WEIGHT_ARRAY_ARB\0" "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" @@ -1923,7 +1944,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1885] = +static const enum_elt all_enums[1906] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2034,3136 +2055,3178 @@ static const enum_elt all_enums[1885] = { 1755, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ { 1776, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ { 1798, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 1824, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 1858, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 1873, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 1892, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 1908, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 1928, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 1947, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 1973, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 1996, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2024, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2043, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2065, 0x00001400 }, /* GL_BYTE */ - { 2073, 0x00002A24 }, /* GL_C3F_V3F */ - { 2084, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2099, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2111, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2123, 0x00000901 }, /* GL_CCW */ - { 2130, 0x00002900 }, /* GL_CLAMP */ - { 2139, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2158, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2205, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2222, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2244, 0x00001500 }, /* GL_CLEAR */ - { 2253, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2278, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2307, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 2333, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 2362, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 2388, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 2415, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 2430, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 2445, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 2460, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 2475, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 2490, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 2505, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 2538, 0x00000A00 }, /* GL_COEFF */ - { 2547, 0x00001800 }, /* GL_COLOR */ - { 2556, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 2571, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 2601, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 2635, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 2658, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 2678, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 2700, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 2720, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 2741, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 2766, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 2787, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 2809, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 2835, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 2857, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 2883, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 2905, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 2931, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 2953, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 2979, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3001, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3027, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3049, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3075, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3100, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3121, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3146, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 3167, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 3192, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 3213, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 3238, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 3259, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 3284, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 3305, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 3330, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 3351, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 3376, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 3397, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 3422, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 3443, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 3468, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 3488, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 3509, 0x00001900 }, /* GL_COLOR_INDEX */ - { 3524, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 3541, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 3559, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 3577, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 3600, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 3628, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 3644, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 3664, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 3692, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 3724, 0x00008458 }, /* GL_COLOR_SUM */ - { 3737, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 3754, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 3769, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 3795, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 3825, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 3875, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 3899, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 3924, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 3953, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 3982, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4004, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4030, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4056, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4082, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4112, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4142, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 4172, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 4206, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 4240, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 4270, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 4304, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 4338, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 4362, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 4390, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 4418, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 4439, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 4464, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 4485, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 4510, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 4535, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 4554, 0x00008570 }, /* GL_COMBINE */ - { 4565, 0x00008503 }, /* GL_COMBINE4 */ - { 4577, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 4594, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 4615, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 4636, 0x00008570 }, /* GL_COMBINE_ARB */ - { 4651, 0x00008570 }, /* GL_COMBINE_EXT */ - { 4666, 0x00008571 }, /* GL_COMBINE_RGB */ - { 4681, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 4700, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4719, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 4755, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4779, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4807, 0x00001300 }, /* GL_COMPILE */ - { 4818, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4841, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4879, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4903, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4927, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4955, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4979, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5009, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5043, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5071, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5089, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 5108, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 5131, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 5160, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 5193, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 5226, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 5259, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 5281, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 5309, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 5341, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 5366, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 5397, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 5416, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 5441, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 5471, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 5494, 0x00008576 }, /* GL_CONSTANT */ - { 5506, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 5524, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 5546, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 5562, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 5586, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 5608, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 5626, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 5648, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 5664, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 5682, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 5700, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5728, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5786, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5844, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5875, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5903, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5935, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5957, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5983, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 6005, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 6031, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 6052, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 6077, 0x00008862 }, /* GL_COORD_REPLACE */ - { 6094, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 6115, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 6135, 0x00001503 }, /* GL_COPY */ - { 6143, 0x0000150C }, /* GL_COPY_INVERTED */ - { 6160, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6180, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 6200, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 6221, 0x00000B44 }, /* GL_CULL_FACE */ - { 6234, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6252, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6271, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6303, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6338, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6359, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6374, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6391, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6412, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6438, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6455, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6477, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6505, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6526, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6560, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6593, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6611, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6641, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6660, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6677, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6698, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6722, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6749, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6773, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6800, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6833, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6867, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6900, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6927, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6953, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6978, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 7007, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 7029, 0x00000900 }, /* GL_CW */ - { 7035, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 7056, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 7077, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 7097, 0x00002101 }, /* GL_DECAL */ - { 7106, 0x00001E03 }, /* GL_DECR */ - { 7114, 0x00008508 }, /* GL_DECR_WRAP */ - { 7127, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 7144, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7161, 0x00001801 }, /* GL_DEPTH */ - { 7170, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7190, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 7214, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7234, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7258, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7272, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7286, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7306, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7331, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7351, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 7366, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7384, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7405, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7424, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7445, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7470, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7496, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7517, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7542, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7568, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7589, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7614, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7640, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7654, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7669, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7684, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7701, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7729, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 7750, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7770, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7798, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7826, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7840, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7862, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7888, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7907, 0x00001201 }, /* GL_DIFFUSE */ - { 7918, 0x00000BD0 }, /* GL_DITHER */ - { 7928, 0x00000A02 }, /* GL_DOMAIN */ - { 7938, 0x00001100 }, /* GL_DONT_CARE */ - { 7951, 0x000086AE }, /* GL_DOT3_RGB */ - { 7963, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7976, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7993, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 8010, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 8026, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 8042, 0x0000140A }, /* GL_DOUBLE */ - { 8052, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 8068, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 8083, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 8099, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 8119, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 8139, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 8155, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 8172, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 8193, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8214, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8231, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8252, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8273, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8290, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8311, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8332, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8349, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8370, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8391, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8408, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8429, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8450, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8467, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8488, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8509, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8529, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8549, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8565, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8585, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8605, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8621, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8641, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8661, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8677, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8697, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8717, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8733, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8753, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8773, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8789, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8809, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8829, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8845, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8865, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8885, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8901, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8921, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8941, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8957, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8977, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8997, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 9017, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 9045, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 9077, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 9101, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 9121, 0x00000304 }, /* GL_DST_ALPHA */ - { 9134, 0x00000306 }, /* GL_DST_COLOR */ - { 9147, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 9161, 0x00008779 }, /* GL_DUDV_ATI */ - { 9173, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 9189, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 9209, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 9225, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9245, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9261, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9281, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9294, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9313, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9347, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9385, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9412, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9438, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9462, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9494, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9530, 0x00001600 }, /* GL_EMISSION */ - { 9542, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9556, 0x00000202 }, /* GL_EQUAL */ - { 9565, 0x00001509 }, /* GL_EQUIV */ - { 9574, 0x00010000 }, /* GL_EVAL_BIT */ - { 9586, 0x00000800 }, /* GL_EXP */ - { 9593, 0x00000801 }, /* GL_EXP2 */ - { 9601, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9615, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9629, 0x00002502 }, /* GL_EYE_PLANE */ - { 9642, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9667, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9684, 0x00000000 }, /* GL_FALSE */ - { 9693, 0x00001101 }, /* GL_FASTEST */ - { 9704, 0x00001C01 }, /* GL_FEEDBACK */ - { 9716, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9743, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9767, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9791, 0x00001B02 }, /* GL_FILL */ - { 9799, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 9826, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 9857, 0x00001D00 }, /* GL_FLAT */ - { 9865, 0x00001406 }, /* GL_FLOAT */ - { 9874, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9888, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9906, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9922, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9938, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9952, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9970, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9986, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 10002, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 10016, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 10034, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 10050, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 10066, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 10080, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 10098, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 10112, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 10130, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 10144, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 10162, 0x00000B60 }, /* GL_FOG */ - { 10169, 0x00000080 }, /* GL_FOG_BIT */ - { 10180, 0x00000B66 }, /* GL_FOG_COLOR */ - { 10193, 0x00008451 }, /* GL_FOG_COORD */ - { 10206, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 10224, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 10248, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 10287, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10330, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10362, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10393, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10422, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10447, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10466, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10500, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10527, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10553, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10577, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10594, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10609, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10633, 0x00000B64 }, /* GL_FOG_END */ - { 10644, 0x00000C54 }, /* GL_FOG_HINT */ - { 10656, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10669, 0x00000B65 }, /* GL_FOG_MODE */ - { 10681, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10700, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10725, 0x00000B63 }, /* GL_FOG_START */ - { 10738, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10756, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10780, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10799, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10822, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10857, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10872, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10909, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10945, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10986, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 11027, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 11064, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 11101, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 11139, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 11181, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 11219, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 11261, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11296, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11335, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11384, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11432, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11484, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11524, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11568, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11608, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11652, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11702, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11726, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11754, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11777, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11796, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11833, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11874, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11915, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 11953, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11995, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 12046, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 12084, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 12129, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 12178, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 12216, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 12258, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 12296, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 12338, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 12370, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 12395, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 12422, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12453, 0x00000404 }, /* GL_FRONT */ - { 12462, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12480, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12494, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12508, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12523, 0x00008006 }, /* GL_FUNC_ADD */ - { 12535, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12551, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12576, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12605, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12622, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12643, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12662, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12686, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12715, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12739, 0x00000206 }, /* GL_GEQUAL */ - { 12749, 0x00000204 }, /* GL_GREATER */ - { 12760, 0x00001904 }, /* GL_GREEN */ - { 12769, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12783, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12797, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12812, 0x0000140B }, /* GL_HALF_FLOAT */ - { 12826, 0x00008000 }, /* GL_HINT_BIT */ - { 12838, 0x00008024 }, /* GL_HISTOGRAM */ - { 12851, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12875, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12903, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12926, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12953, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12970, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12990, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 13014, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 13038, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 13066, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 13094, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 13126, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 13148, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 13174, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 13192, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 13214, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 13233, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 13256, 0x0000862A }, /* GL_IDENTITY_NV */ - { 13271, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 13291, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 13331, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 13369, 0x00001E02 }, /* GL_INCR */ - { 13377, 0x00008507 }, /* GL_INCR_WRAP */ - { 13390, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 13407, 0x00008222 }, /* GL_INDEX */ - { 13416, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 13431, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13461, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13495, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13518, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13540, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13560, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13574, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13595, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13613, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13627, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13643, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13658, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13677, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13696, 0x00001404 }, /* GL_INT */ - { 13703, 0x00008049 }, /* GL_INTENSITY */ - { 13716, 0x0000804C }, /* GL_INTENSITY12 */ - { 13731, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13750, 0x0000804D }, /* GL_INTENSITY16 */ - { 13765, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13784, 0x0000804A }, /* GL_INTENSITY4 */ - { 13798, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13816, 0x0000804B }, /* GL_INTENSITY8 */ - { 13830, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13848, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13865, 0x00008575 }, /* GL_INTERPOLATE */ - { 13880, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13899, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13918, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13930, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13946, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13958, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13974, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13986, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 14002, 0x00000500 }, /* GL_INVALID_ENUM */ - { 14018, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 14051, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 14088, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 14109, 0x00000501 }, /* GL_INVALID_VALUE */ - { 14126, 0x0000862B }, /* GL_INVERSE_NV */ - { 14140, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 14164, 0x0000150A }, /* GL_INVERT */ - { 14174, 0x00001E00 }, /* GL_KEEP */ - { 14182, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 14208, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 14238, 0x00000406 }, /* GL_LEFT */ - { 14246, 0x00000203 }, /* GL_LEQUAL */ - { 14256, 0x00000201 }, /* GL_LESS */ - { 14264, 0x00004000 }, /* GL_LIGHT0 */ - { 14274, 0x00004001 }, /* GL_LIGHT1 */ - { 14284, 0x00004002 }, /* GL_LIGHT2 */ - { 14294, 0x00004003 }, /* GL_LIGHT3 */ - { 14304, 0x00004004 }, /* GL_LIGHT4 */ - { 14314, 0x00004005 }, /* GL_LIGHT5 */ - { 14324, 0x00004006 }, /* GL_LIGHT6 */ - { 14334, 0x00004007 }, /* GL_LIGHT7 */ - { 14344, 0x00000B50 }, /* GL_LIGHTING */ - { 14356, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 14372, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 14395, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 14424, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 14457, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 14485, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14509, 0x00001B01 }, /* GL_LINE */ - { 14517, 0x00002601 }, /* GL_LINEAR */ - { 14527, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14549, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14579, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14610, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14634, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14659, 0x00000001 }, /* GL_LINES */ - { 14668, 0x00000004 }, /* GL_LINE_BIT */ - { 14680, 0x00000002 }, /* GL_LINE_LOOP */ - { 14693, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14713, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14728, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14748, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14764, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14788, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14811, 0x00000003 }, /* GL_LINE_STRIP */ - { 14825, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14839, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14853, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14879, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14899, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14914, 0x00000B32 }, /* GL_LIST_BASE */ - { 14927, 0x00020000 }, /* GL_LIST_BIT */ - { 14939, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14953, 0x00000B30 }, /* GL_LIST_MODE */ - { 14966, 0x00000101 }, /* GL_LOAD */ - { 14974, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14986, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 15003, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 15017, 0x00001909 }, /* GL_LUMINANCE */ - { 15030, 0x00008041 }, /* GL_LUMINANCE12 */ - { 15045, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 15068, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 15095, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 15117, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 15143, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 15162, 0x00008042 }, /* GL_LUMINANCE16 */ - { 15177, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 15200, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 15227, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 15246, 0x0000803F }, /* GL_LUMINANCE4 */ - { 15260, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 15281, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 15306, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 15324, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 15345, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 15370, 0x00008040 }, /* GL_LUMINANCE8 */ - { 15384, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 15405, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 15430, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 15448, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 15467, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 15483, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 15503, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15525, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15539, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15554, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15578, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15602, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15626, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15650, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15667, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15684, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15712, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15741, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15770, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15799, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15828, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15857, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15886, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15914, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15942, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15970, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15998, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 16026, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 16054, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 16082, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 16110, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 16138, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 16154, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 16174, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 16196, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 16210, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 16225, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 16249, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 16273, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 16297, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 16321, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 16338, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 16355, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 16383, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 16412, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 16441, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 16470, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 16499, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16528, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16557, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16585, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16613, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16641, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16669, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16697, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16725, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16753, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16781, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16809, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16822, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 16848, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 16877, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 16905, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 16921, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16936, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 16962, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 16979, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16994, 0x00008630 }, /* GL_MATRIX0_NV */ - { 17008, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 17024, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 17040, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 17056, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 17072, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 17088, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 17104, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 17120, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 17136, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 17152, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 17168, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 17183, 0x00008631 }, /* GL_MATRIX1_NV */ - { 17197, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 17213, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 17229, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 17245, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 17261, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 17277, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 17293, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 17309, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 17325, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 17341, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 17357, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 17372, 0x00008632 }, /* GL_MATRIX2_NV */ - { 17386, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 17402, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 17418, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 17433, 0x00008633 }, /* GL_MATRIX3_NV */ - { 17447, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 17462, 0x00008634 }, /* GL_MATRIX4_NV */ - { 17476, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 17491, 0x00008635 }, /* GL_MATRIX5_NV */ - { 17505, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 17520, 0x00008636 }, /* GL_MATRIX6_NV */ - { 17534, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 17549, 0x00008637 }, /* GL_MATRIX7_NV */ - { 17563, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 17578, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 17593, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 17619, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17653, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17684, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17717, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17748, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17763, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17785, 0x00008008 }, /* GL_MAX */ - { 17792, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17815, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17847, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17873, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17906, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17932, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17966, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17985, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 18010, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 18039, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 18071, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 18107, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 18143, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 18183, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 18209, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 18239, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 18264, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 18293, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 18322, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 18355, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 18375, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 18399, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 18423, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 18447, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 18472, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 18490, 0x00008008 }, /* GL_MAX_EXT */ - { 18501, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 18536, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 18575, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 18589, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 18609, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 18647, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18676, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18700, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18728, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18751, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18788, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18824, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18851, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18880, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18914, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18950, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18977, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 19009, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 19045, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 19074, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 19103, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 19131, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 19169, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 19213, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 19256, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 19290, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 19329, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 19366, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 19404, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 19447, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 19490, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 19520, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 19551, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 19587, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 19623, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 19653, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19687, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19720, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 19745, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19774, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19789, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 19808, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 19835, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19855, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19879, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19901, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19927, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19954, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19985, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 20009, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 20043, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 20063, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 20090, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 20111, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 20136, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 20161, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 20196, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 20218, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 20244, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 20266, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 20292, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 20326, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 20364, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 20397, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 20434, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 20458, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 20479, 0x00008007 }, /* GL_MIN */ - { 20486, 0x0000802E }, /* GL_MINMAX */ - { 20496, 0x0000802E }, /* GL_MINMAX_EXT */ - { 20510, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 20527, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 20548, 0x00008030 }, /* GL_MINMAX_SINK */ - { 20563, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 20582, 0x00008007 }, /* GL_MIN_EXT */ - { 20593, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 20612, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 20635, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 20658, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 20678, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 20698, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 20728, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20756, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20784, 0x00001700 }, /* GL_MODELVIEW */ - { 20797, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20815, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20834, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20853, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20872, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20891, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20910, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20929, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20948, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20967, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20986, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 21005, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 21023, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 21042, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 21061, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 21080, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 21099, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 21118, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 21137, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 21156, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 21175, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 21194, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 21213, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 21231, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 21250, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 21269, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 21287, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 21305, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 21323, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 21341, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 21359, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 21377, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 21395, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 21415, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 21442, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 21467, 0x00002100 }, /* GL_MODULATE */ - { 21479, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 21499, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 21526, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 21551, 0x00000103 }, /* GL_MULT */ - { 21559, 0x0000809D }, /* GL_MULTISAMPLE */ - { 21574, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 21594, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 21613, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 21632, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 21656, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 21679, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 21709, 0x00002A25 }, /* GL_N3F_V3F */ - { 21720, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 21740, 0x0000150E }, /* GL_NAND */ - { 21748, 0x00002600 }, /* GL_NEAREST */ - { 21759, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21790, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21822, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21847, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21873, 0x00000200 }, /* GL_NEVER */ - { 21882, 0x00001102 }, /* GL_NICEST */ - { 21892, 0x00000000 }, /* GL_NONE */ - { 21900, 0x00001505 }, /* GL_NOOP */ - { 21908, 0x00001508 }, /* GL_NOR */ - { 21915, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21928, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21944, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21975, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 22010, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 22034, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 22057, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 22078, 0x00008511 }, /* GL_NORMAL_MAP */ - { 22092, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 22110, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 22127, 0x00000205 }, /* GL_NOTEQUAL */ - { 22139, 0x00000000 }, /* GL_NO_ERROR */ - { 22151, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 22185, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 22223, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 22255, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 22297, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 22327, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 22367, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 22398, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 22427, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 22455, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 22485, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 22502, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 22528, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 22544, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 22579, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 22601, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 22616, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 22635, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 22665, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 22686, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 22714, 0x00000001 }, /* GL_ONE */ - { 22721, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 22749, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22781, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22809, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22841, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22864, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22887, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22910, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22933, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22951, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22973, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22995, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 23011, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 23031, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 23051, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 23069, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 23091, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 23113, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 23129, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 23149, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 23169, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 23187, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 23209, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 23231, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 23247, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 23267, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 23287, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 23308, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 23327, 0x00001507 }, /* GL_OR */ - { 23333, 0x00000A01 }, /* GL_ORDER */ - { 23342, 0x0000150D }, /* GL_OR_INVERTED */ - { 23357, 0x0000150B }, /* GL_OR_REVERSE */ - { 23371, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 23388, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 23406, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 23427, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 23447, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 23465, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 23484, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 23504, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 23524, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 23542, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 23561, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 23586, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 23610, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 23631, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 23653, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 23675, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 23700, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 23724, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 23745, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23767, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23789, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23811, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23842, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23862, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23887, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23907, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23932, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23952, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23977, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23997, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 24022, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 24042, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 24067, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 24087, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 24112, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 24132, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 24157, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 24177, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 24202, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 24222, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 24247, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 24267, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 24292, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 24310, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 24331, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 24360, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 24393, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 24418, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 24441, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 24472, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 24507, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 24534, 0x00001B00 }, /* GL_POINT */ - { 24543, 0x00000000 }, /* GL_POINTS */ - { 24553, 0x00000002 }, /* GL_POINT_BIT */ - { 24566, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 24596, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 24630, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 24664, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 24699, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 24728, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24761, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24794, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24828, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24842, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24868, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24886, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24908, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24930, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24953, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24971, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24993, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 25015, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 25038, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 25058, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 25074, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 25095, 0x00008861 }, /* GL_POINT_SPRITE */ - { 25111, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 25131, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 25160, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 25179, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 25205, 0x00000701 }, /* GL_POINT_TOKEN */ - { 25220, 0x00000009 }, /* GL_POLYGON */ - { 25231, 0x00000008 }, /* GL_POLYGON_BIT */ - { 25246, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 25262, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 25285, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 25310, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 25333, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 25356, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 25380, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 25404, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 25422, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 25445, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 25464, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 25487, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 25504, 0x00001203 }, /* GL_POSITION */ - { 25516, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 25548, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 25584, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 25617, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 25654, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 25685, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 25720, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 25752, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25788, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25821, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25853, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25889, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25922, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25959, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25989, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 26023, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 26054, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 26089, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 26120, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 26155, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 26187, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 26223, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 26253, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 26287, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 26318, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 26353, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 26385, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 26416, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 26451, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 26483, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 26519, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 26548, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 26581, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 26611, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 26645, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 26684, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 26717, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 26757, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26791, 0x00008578 }, /* GL_PREVIOUS */ - { 26803, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26819, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26835, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26852, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26873, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26894, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26927, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26959, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26982, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 27005, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 27035, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 27064, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 27092, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 27114, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 27142, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 27170, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 27192, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 27213, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 27253, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 27292, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 27322, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 27357, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 27390, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 27424, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 27463, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 27502, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 27524, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 27550, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 27574, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 27597, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 27619, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 27640, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 27661, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 27688, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 27720, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 27752, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27787, 0x00001701 }, /* GL_PROJECTION */ - { 27801, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27822, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27848, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 27868, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 27892, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27913, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27932, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27955, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27994, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 28032, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 28052, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 28082, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 28106, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 28126, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 28156, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 28180, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 28200, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 28233, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 28259, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 28289, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 28320, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 28350, 0x00002003 }, /* GL_Q */ - { 28355, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 28380, 0x00000007 }, /* GL_QUADS */ - { 28389, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 28433, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 28481, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 28498, 0x00000008 }, /* GL_QUAD_STRIP */ - { 28512, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 28542, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 28569, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 28591, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 28617, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 28637, 0x00008866 }, /* GL_QUERY_RESULT */ - { 28653, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 28673, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 28699, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 28729, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 28746, 0x00002002 }, /* GL_R */ - { 28751, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 28763, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 28796, 0x00000C02 }, /* GL_READ_BUFFER */ - { 28811, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 28831, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 28859, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 28891, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 28915, 0x000088B8 }, /* GL_READ_ONLY */ - { 28928, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 28945, 0x000088BA }, /* GL_READ_WRITE */ - { 28959, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 28977, 0x00001903 }, /* GL_RED */ - { 28984, 0x00008016 }, /* GL_REDUCE */ - { 28994, 0x00008016 }, /* GL_REDUCE_EXT */ - { 29008, 0x00000D15 }, /* GL_RED_BIAS */ - { 29020, 0x00000D52 }, /* GL_RED_BITS */ - { 29032, 0x00000D14 }, /* GL_RED_SCALE */ - { 29045, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 29063, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 29085, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 29106, 0x00001C00 }, /* GL_RENDER */ - { 29116, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 29132, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 29159, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 29183, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 29211, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 29237, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 29264, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 29284, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 29311, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 29334, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 29361, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 29393, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 29429, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 29454, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 29478, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 29506, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 29535, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 29557, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 29583, 0x00001F01 }, /* GL_RENDERER */ - { 29595, 0x00000C40 }, /* GL_RENDER_MODE */ - { 29610, 0x00002901 }, /* GL_REPEAT */ - { 29620, 0x00001E01 }, /* GL_REPLACE */ - { 29631, 0x00008062 }, /* GL_REPLACE_EXT */ - { 29646, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 29669, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 29687, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 29709, 0x00000102 }, /* GL_RETURN */ - { 29719, 0x00001907 }, /* GL_RGB */ - { 29726, 0x00008052 }, /* GL_RGB10 */ - { 29735, 0x00008059 }, /* GL_RGB10_A2 */ - { 29747, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 29763, 0x00008052 }, /* GL_RGB10_EXT */ - { 29776, 0x00008053 }, /* GL_RGB12 */ - { 29785, 0x00008053 }, /* GL_RGB12_EXT */ - { 29798, 0x00008054 }, /* GL_RGB16 */ - { 29807, 0x00008054 }, /* GL_RGB16_EXT */ - { 29820, 0x0000804E }, /* GL_RGB2_EXT */ - { 29832, 0x0000804F }, /* GL_RGB4 */ - { 29840, 0x0000804F }, /* GL_RGB4_EXT */ - { 29852, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 29865, 0x00008050 }, /* GL_RGB5 */ - { 29873, 0x00008057 }, /* GL_RGB5_A1 */ - { 29884, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 29899, 0x00008050 }, /* GL_RGB5_EXT */ - { 29911, 0x00008051 }, /* GL_RGB8 */ - { 29919, 0x00008051 }, /* GL_RGB8_EXT */ - { 29931, 0x00001908 }, /* GL_RGBA */ - { 29939, 0x0000805A }, /* GL_RGBA12 */ - { 29949, 0x0000805A }, /* GL_RGBA12_EXT */ - { 29963, 0x0000805B }, /* GL_RGBA16 */ - { 29973, 0x0000805B }, /* GL_RGBA16_EXT */ - { 29987, 0x00008055 }, /* GL_RGBA2 */ - { 29996, 0x00008055 }, /* GL_RGBA2_EXT */ - { 30009, 0x00008056 }, /* GL_RGBA4 */ - { 30018, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 30037, 0x00008056 }, /* GL_RGBA4_EXT */ - { 30050, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 30064, 0x00008058 }, /* GL_RGBA8 */ - { 30073, 0x00008058 }, /* GL_RGBA8_EXT */ - { 30086, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 30101, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 30119, 0x00000C31 }, /* GL_RGBA_MODE */ - { 30132, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 30145, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 30159, 0x000083A0 }, /* GL_RGB_S3TC */ - { 30171, 0x00008573 }, /* GL_RGB_SCALE */ - { 30184, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 30201, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 30218, 0x00000407 }, /* GL_RIGHT */ - { 30227, 0x00002000 }, /* GL_S */ - { 30232, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 30246, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 30267, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 30281, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 30302, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 30316, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 30332, 0x000080A9 }, /* GL_SAMPLES */ - { 30343, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 30359, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 30374, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 30392, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 30414, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 30442, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 30474, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 30497, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 30524, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 30542, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 30565, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 30587, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 30606, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 30629, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 30655, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 30685, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 30710, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 30739, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 30754, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 30769, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 30785, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 30810, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 30850, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 30894, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 30927, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 30957, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 30989, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 31019, 0x00001C02 }, /* GL_SELECT */ - { 31029, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 31057, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 31082, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 31098, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 31125, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 31156, 0x0000150F }, /* GL_SET */ - { 31163, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 31184, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 31208, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 31223, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 31238, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 31266, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 31289, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 31319, 0x00001601 }, /* GL_SHININESS */ - { 31332, 0x00001402 }, /* GL_SHORT */ - { 31341, 0x00009119 }, /* GL_SIGNALED */ - { 31353, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 31374, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 31390, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 31410, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 31429, 0x00008C46 }, /* GL_SLUMINANCE */ - { 31443, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 31458, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 31480, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 31500, 0x00001D01 }, /* GL_SMOOTH */ - { 31510, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 31543, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 31570, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 31603, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 31630, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 31647, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 31668, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 31689, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 31704, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 31723, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 31742, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 31759, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 31780, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 31801, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 31816, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 31835, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 31854, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 31871, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 31892, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 31913, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 31928, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 31947, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 31966, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 31986, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 32004, 0x00001202 }, /* GL_SPECULAR */ - { 32016, 0x00002402 }, /* GL_SPHERE_MAP */ - { 32030, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 32045, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 32063, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 32080, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 32094, 0x00008580 }, /* GL_SRC0_RGB */ - { 32106, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 32120, 0x00008581 }, /* GL_SRC1_RGB */ - { 32132, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 32146, 0x00008582 }, /* GL_SRC2_RGB */ - { 32158, 0x00000302 }, /* GL_SRC_ALPHA */ - { 32171, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 32193, 0x00000300 }, /* GL_SRC_COLOR */ - { 32206, 0x00008C40 }, /* GL_SRGB */ - { 32214, 0x00008C41 }, /* GL_SRGB8 */ - { 32223, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 32239, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 32253, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 32271, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 32290, 0x000088E6 }, /* GL_STATIC_COPY */ - { 32305, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 32324, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 32339, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 32358, 0x000088E5 }, /* GL_STATIC_READ */ - { 32373, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 32392, 0x00001802 }, /* GL_STENCIL */ - { 32403, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 32425, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 32451, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 32472, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 32497, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 32518, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 32543, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 32575, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 32611, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 32643, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 32679, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 32699, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 32726, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 32752, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 32768, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 32790, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 32813, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 32829, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 32845, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 32862, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 32880, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 32899, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 32922, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 32944, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 32962, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 32984, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 33002, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 33024, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 33045, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 33072, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 33099, 0x00000B97 }, /* GL_STENCIL_REF */ - { 33114, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 33130, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 33159, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 33181, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 33202, 0x00000C33 }, /* GL_STEREO */ - { 33212, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 33236, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 33261, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 33285, 0x000088E2 }, /* GL_STREAM_COPY */ - { 33300, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 33319, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 33334, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 33353, 0x000088E1 }, /* GL_STREAM_READ */ - { 33368, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 33387, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 33404, 0x000084E7 }, /* GL_SUBTRACT */ - { 33416, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 33432, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 33450, 0x00009116 }, /* GL_SYNC_FENCE */ - { 33464, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 33478, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 33505, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 33535, 0x00009114 }, /* GL_SYNC_STATUS */ - { 33550, 0x00002001 }, /* GL_T */ - { 33555, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 33570, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 33589, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 33605, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 33620, 0x00002A27 }, /* GL_T2F_V3F */ - { 33631, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 33650, 0x00002A28 }, /* GL_T4F_V4F */ - { 33661, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 33684, 0x00001702 }, /* GL_TEXTURE */ - { 33695, 0x000084C0 }, /* GL_TEXTURE0 */ - { 33707, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 33723, 0x000084C1 }, /* GL_TEXTURE1 */ - { 33735, 0x000084CA }, /* GL_TEXTURE10 */ - { 33748, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 33765, 0x000084CB }, /* GL_TEXTURE11 */ - { 33778, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 33795, 0x000084CC }, /* GL_TEXTURE12 */ - { 33808, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 33825, 0x000084CD }, /* GL_TEXTURE13 */ - { 33838, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 33855, 0x000084CE }, /* GL_TEXTURE14 */ - { 33868, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 33885, 0x000084CF }, /* GL_TEXTURE15 */ - { 33898, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 33915, 0x000084D0 }, /* GL_TEXTURE16 */ - { 33928, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 33945, 0x000084D1 }, /* GL_TEXTURE17 */ - { 33958, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 33975, 0x000084D2 }, /* GL_TEXTURE18 */ - { 33988, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 34005, 0x000084D3 }, /* GL_TEXTURE19 */ - { 34018, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 34035, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 34051, 0x000084C2 }, /* GL_TEXTURE2 */ - { 34063, 0x000084D4 }, /* GL_TEXTURE20 */ - { 34076, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 34093, 0x000084D5 }, /* GL_TEXTURE21 */ - { 34106, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 34123, 0x000084D6 }, /* GL_TEXTURE22 */ - { 34136, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 34153, 0x000084D7 }, /* GL_TEXTURE23 */ - { 34166, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 34183, 0x000084D8 }, /* GL_TEXTURE24 */ - { 34196, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 34213, 0x000084D9 }, /* GL_TEXTURE25 */ - { 34226, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 34243, 0x000084DA }, /* GL_TEXTURE26 */ - { 34256, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 34273, 0x000084DB }, /* GL_TEXTURE27 */ - { 34286, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 34303, 0x000084DC }, /* GL_TEXTURE28 */ - { 34316, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 34333, 0x000084DD }, /* GL_TEXTURE29 */ - { 34346, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 34363, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 34379, 0x000084C3 }, /* GL_TEXTURE3 */ - { 34391, 0x000084DE }, /* GL_TEXTURE30 */ - { 34404, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 34421, 0x000084DF }, /* GL_TEXTURE31 */ - { 34434, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 34451, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 34467, 0x000084C4 }, /* GL_TEXTURE4 */ - { 34479, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 34495, 0x000084C5 }, /* GL_TEXTURE5 */ - { 34507, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 34523, 0x000084C6 }, /* GL_TEXTURE6 */ - { 34535, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 34551, 0x000084C7 }, /* GL_TEXTURE7 */ - { 34563, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 34579, 0x000084C8 }, /* GL_TEXTURE8 */ - { 34591, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 34607, 0x000084C9 }, /* GL_TEXTURE9 */ - { 34619, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 34635, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 34649, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 34673, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 34687, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 34711, 0x0000806F }, /* GL_TEXTURE_3D */ - { 34725, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 34747, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 34773, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 34795, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 34817, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 34849, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 34871, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 34903, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 34925, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 34953, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 34985, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 35018, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 35050, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 35065, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 35086, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 35111, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 35129, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 35153, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 35184, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 35214, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 35244, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 35279, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 35310, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 35348, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 35375, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 35407, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 35441, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 35465, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 35493, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 35517, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 35545, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 35578, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 35602, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 35624, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 35646, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 35672, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 35706, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 35739, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 35776, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 35804, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 35836, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 35859, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 35897, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 35939, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 35970, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 35998, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 36028, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 36056, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 36076, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 36100, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 36131, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 36166, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 36197, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 36232, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 36263, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 36298, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 36329, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 36364, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 36395, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 36430, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 36461, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 36496, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 36525, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 36542, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 36564, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 36590, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 36605, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 36626, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 36646, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 36672, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 36692, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 36709, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 36726, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 36743, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 36760, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 36785, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 36807, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 36833, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 36851, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 36877, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 36903, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 36933, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 36960, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 36985, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 37005, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 37029, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 37056, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 37083, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 37110, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 37136, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 37166, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 37188, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 37206, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 37236, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 37264, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 37292, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 37320, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 37341, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 37360, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 37382, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 37401, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 37421, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 37451, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 37482, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 37507, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 37531, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 37551, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 37575, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 37595, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 37618, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 37642, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 37670, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 37700, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 37725, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 37759, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 37776, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 37794, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 37812, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 37830, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 37849, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 37869, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 37888, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 37917, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 37934, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 37960, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 37990, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 38022, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 38052, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 38086, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 38102, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 38133, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 38168, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 38196, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 38228, 0x00000004 }, /* GL_TRIANGLES */ - { 38241, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 38257, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 38278, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 38296, 0x00000001 }, /* GL_TRUE */ - { 38304, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 38324, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 38347, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 38367, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 38388, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 38410, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 38432, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 38452, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 38473, 0x00009118 }, /* GL_UNSIGNALED */ - { 38487, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 38504, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 38531, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 38554, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 38570, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 38597, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 38618, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 38643, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 38667, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 38698, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 38722, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 38750, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 38773, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 38791, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 38821, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 38847, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 38877, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 38903, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 38927, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 38955, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 38983, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 39010, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 39042, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 39073, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 39087, 0x00002A20 }, /* GL_V2F */ - { 39094, 0x00002A21 }, /* GL_V3F */ - { 39101, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 39120, 0x00001F00 }, /* GL_VENDOR */ - { 39130, 0x00001F02 }, /* GL_VERSION */ - { 39141, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 39157, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 39181, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 39211, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 39242, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 39277, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 39301, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 39322, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 39345, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 39366, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 39393, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 39421, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 39449, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 39477, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 39505, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 39533, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 39561, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 39588, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 39615, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 39642, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 39669, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 39696, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 39723, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 39750, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 39777, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 39804, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 39842, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 39884, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 39915, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 39950, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 39984, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 40022, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 40053, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 40088, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 40116, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 40148, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 40178, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 40212, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 40240, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 40272, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 40292, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 40314, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 40343, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 40364, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 40393, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 40426, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 40458, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 40485, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 40516, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 40546, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 40563, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 40584, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 40611, 0x00000BA2 }, /* GL_VIEWPORT */ - { 40623, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 40639, 0x0000911D }, /* GL_WAIT_FAILED */ - { 40654, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 40674, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 40705, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 40740, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 40768, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 40793, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 40820, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 40845, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 40869, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 40888, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 40902, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 40920, 0x00001506 }, /* GL_XOR */ - { 40927, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 40946, 0x00008757 }, /* GL_YCBCR_MESA */ - { 40960, 0x00000000 }, /* GL_ZERO */ - { 40968, 0x00000D16 }, /* GL_ZOOM_X */ - { 40978, 0x00000D17 }, /* GL_ZOOM_Y */ + { 1824, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 1847, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 1881, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 1896, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 1915, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 1931, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 1951, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 1970, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 1996, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2019, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2047, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2066, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2088, 0x00001400 }, /* GL_BYTE */ + { 2096, 0x00002A24 }, /* GL_C3F_V3F */ + { 2107, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2122, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2134, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2146, 0x00000901 }, /* GL_CCW */ + { 2153, 0x00002900 }, /* GL_CLAMP */ + { 2162, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2181, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2204, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2228, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2245, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2267, 0x00001500 }, /* GL_CLEAR */ + { 2276, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2301, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2330, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 2356, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 2385, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 2411, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 2438, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 2453, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 2468, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 2483, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 2498, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 2513, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 2528, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 2561, 0x00000A00 }, /* GL_COEFF */ + { 2570, 0x00001800 }, /* GL_COLOR */ + { 2579, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 2594, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 2624, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 2658, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 2681, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 2701, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 2723, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 2743, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 2764, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 2789, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 2810, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 2832, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 2858, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 2880, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 2906, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 2928, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 2954, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 2976, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3002, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3024, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3050, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3072, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3098, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3123, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3144, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3169, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 3190, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 3215, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 3236, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 3261, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 3282, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 3307, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 3328, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 3353, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 3374, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 3399, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 3420, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 3445, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 3466, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 3491, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 3511, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 3532, 0x00001900 }, /* GL_COLOR_INDEX */ + { 3547, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 3564, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 3582, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 3600, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 3623, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 3651, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 3667, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 3687, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 3715, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 3747, 0x00008458 }, /* GL_COLOR_SUM */ + { 3760, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 3777, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 3792, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 3818, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 3848, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 3878, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 3898, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 3922, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 3947, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 3976, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4005, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4027, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4053, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4079, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4105, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4135, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4165, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 4195, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 4229, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 4263, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 4293, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 4327, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 4361, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 4385, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 4413, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 4441, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 4462, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 4487, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 4508, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 4533, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 4558, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 4577, 0x00008570 }, /* GL_COMBINE */ + { 4588, 0x00008503 }, /* GL_COMBINE4 */ + { 4600, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 4617, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 4638, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 4659, 0x00008570 }, /* GL_COMBINE_ARB */ + { 4674, 0x00008570 }, /* GL_COMBINE_EXT */ + { 4689, 0x00008571 }, /* GL_COMBINE_RGB */ + { 4704, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 4723, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 4742, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4778, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4802, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4830, 0x00001300 }, /* GL_COMPILE */ + { 4841, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4864, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4882, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4902, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4926, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4950, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4978, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5002, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5032, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5066, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5094, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5112, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 5131, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 5154, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 5183, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 5216, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 5249, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 5282, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 5304, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 5332, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 5364, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 5389, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 5420, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 5439, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 5464, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 5494, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 5517, 0x00008576 }, /* GL_CONSTANT */ + { 5529, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 5547, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 5569, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 5585, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 5609, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 5631, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 5649, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 5671, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 5687, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 5705, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5723, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5782, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5809, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5840, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5867, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5898, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5958, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5980, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 6006, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 6028, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 6054, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 6075, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 6100, 0x00008862 }, /* GL_COORD_REPLACE */ + { 6117, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 6138, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 6158, 0x00001503 }, /* GL_COPY */ + { 6166, 0x0000150C }, /* GL_COPY_INVERTED */ + { 6183, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 6203, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6223, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6244, 0x00000B44 }, /* GL_CULL_FACE */ + { 6257, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6275, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6294, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6326, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6361, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6382, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6397, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6414, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6435, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6461, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6478, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6500, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6528, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6549, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6583, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6616, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6634, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6664, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6683, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6700, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6721, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6745, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6772, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6796, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6823, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6856, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6890, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6923, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6950, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6976, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 7001, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 7030, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 7052, 0x00000900 }, /* GL_CW */ + { 7058, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 7079, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 7100, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 7120, 0x00002101 }, /* GL_DECAL */ + { 7129, 0x00001E03 }, /* GL_DECR */ + { 7137, 0x00008508 }, /* GL_DECR_WRAP */ + { 7150, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7167, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7184, 0x00001801 }, /* GL_DEPTH */ + { 7193, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7213, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 7237, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7257, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7281, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7295, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7309, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7329, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7354, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7374, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 7389, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7407, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7428, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7447, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7468, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7493, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7519, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7540, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7565, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7591, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7612, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7637, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7663, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7677, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7692, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7707, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7724, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7752, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 7773, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7793, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7821, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7849, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7863, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7885, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7911, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7930, 0x00001201 }, /* GL_DIFFUSE */ + { 7941, 0x00000BD0 }, /* GL_DITHER */ + { 7951, 0x00000A02 }, /* GL_DOMAIN */ + { 7961, 0x00001100 }, /* GL_DONT_CARE */ + { 7974, 0x000086AE }, /* GL_DOT3_RGB */ + { 7986, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7999, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 8016, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 8033, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 8049, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 8065, 0x0000140A }, /* GL_DOUBLE */ + { 8075, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 8091, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 8106, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 8122, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 8142, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 8162, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 8178, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8195, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8216, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8237, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8254, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8275, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8296, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8313, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8334, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8355, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8372, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8393, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8414, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8431, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8452, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8473, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8490, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8511, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8532, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8552, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8572, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8588, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8608, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8628, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8644, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8664, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8684, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8700, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8720, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8740, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8756, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8776, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8796, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8812, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8832, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8852, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8868, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8888, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8908, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8924, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8944, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8964, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8980, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 9000, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 9020, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 9040, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 9068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 9100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 9124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 9144, 0x00000304 }, /* GL_DST_ALPHA */ + { 9157, 0x00000306 }, /* GL_DST_COLOR */ + { 9170, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 9184, 0x00008779 }, /* GL_DUDV_ATI */ + { 9196, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 9212, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9232, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9248, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9268, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9284, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9304, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9317, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9336, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9370, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9408, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9435, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9461, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9485, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9517, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9553, 0x00001600 }, /* GL_EMISSION */ + { 9565, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9579, 0x00000202 }, /* GL_EQUAL */ + { 9588, 0x00001509 }, /* GL_EQUIV */ + { 9597, 0x00010000 }, /* GL_EVAL_BIT */ + { 9609, 0x00000800 }, /* GL_EXP */ + { 9616, 0x00000801 }, /* GL_EXP2 */ + { 9624, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9638, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9652, 0x00002502 }, /* GL_EYE_PLANE */ + { 9665, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9690, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9707, 0x00000000 }, /* GL_FALSE */ + { 9716, 0x00001101 }, /* GL_FASTEST */ + { 9727, 0x00001C01 }, /* GL_FEEDBACK */ + { 9739, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9766, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9790, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9814, 0x00001B02 }, /* GL_FILL */ + { 9822, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 9849, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 9880, 0x00001D00 }, /* GL_FLAT */ + { 9888, 0x00001406 }, /* GL_FLOAT */ + { 9897, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9911, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9929, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9945, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9961, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9975, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9993, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 10009, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 10025, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 10039, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 10057, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 10073, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 10089, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 10103, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 10121, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 10135, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 10153, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 10167, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 10185, 0x00000B60 }, /* GL_FOG */ + { 10192, 0x00000080 }, /* GL_FOG_BIT */ + { 10203, 0x00000B66 }, /* GL_FOG_COLOR */ + { 10216, 0x00008451 }, /* GL_FOG_COORD */ + { 10229, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 10247, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 10271, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10310, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10353, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10385, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10416, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10445, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10470, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10489, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10523, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10550, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10576, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10600, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10617, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10632, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10656, 0x00000B64 }, /* GL_FOG_END */ + { 10667, 0x00000C54 }, /* GL_FOG_HINT */ + { 10679, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10692, 0x00000B65 }, /* GL_FOG_MODE */ + { 10704, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10723, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10748, 0x00000B63 }, /* GL_FOG_START */ + { 10761, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10779, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10803, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10822, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10845, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10880, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10895, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10932, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10968, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 11009, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 11050, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 11087, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 11124, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 11162, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 11204, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 11242, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11284, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11319, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11358, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11407, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11455, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11507, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11547, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11591, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11631, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11675, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 11698, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11725, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11749, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11777, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11800, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11819, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11856, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11897, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11938, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 11976, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 12018, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 12069, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 12107, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 12152, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 12201, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 12239, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 12281, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 12319, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 12361, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 12393, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12418, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12476, 0x00000404 }, /* GL_FRONT */ + { 12485, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12503, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12517, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12531, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12546, 0x00008006 }, /* GL_FUNC_ADD */ + { 12558, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12574, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12599, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12628, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12645, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12666, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12685, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12709, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12738, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12762, 0x00000206 }, /* GL_GEQUAL */ + { 12772, 0x00000204 }, /* GL_GREATER */ + { 12783, 0x00001904 }, /* GL_GREEN */ + { 12792, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12806, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12820, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12835, 0x0000140B }, /* GL_HALF_FLOAT */ + { 12849, 0x00008000 }, /* GL_HINT_BIT */ + { 12861, 0x00008024 }, /* GL_HISTOGRAM */ + { 12874, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12898, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12926, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12949, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12976, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12993, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 13013, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 13037, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 13061, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 13089, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 13117, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 13149, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 13171, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 13197, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 13215, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 13237, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 13256, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 13279, 0x0000862A }, /* GL_IDENTITY_NV */ + { 13294, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 13314, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 13354, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 13392, 0x00001E02 }, /* GL_INCR */ + { 13400, 0x00008507 }, /* GL_INCR_WRAP */ + { 13413, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 13430, 0x00008222 }, /* GL_INDEX */ + { 13439, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13454, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13484, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13518, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13541, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13563, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13583, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13597, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13618, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13636, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13650, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13666, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13681, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13700, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13719, 0x00001404 }, /* GL_INT */ + { 13726, 0x00008049 }, /* GL_INTENSITY */ + { 13739, 0x0000804C }, /* GL_INTENSITY12 */ + { 13754, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13773, 0x0000804D }, /* GL_INTENSITY16 */ + { 13788, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13807, 0x0000804A }, /* GL_INTENSITY4 */ + { 13821, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13839, 0x0000804B }, /* GL_INTENSITY8 */ + { 13853, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13871, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13888, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 13915, 0x00008575 }, /* GL_INTERPOLATE */ + { 13930, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13949, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13968, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13980, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13996, 0x00008B54 }, /* GL_INT_VEC3 */ + { 14008, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 14024, 0x00008B55 }, /* GL_INT_VEC4 */ + { 14036, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 14052, 0x00000500 }, /* GL_INVALID_ENUM */ + { 14068, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 14101, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 14138, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 14159, 0x00000501 }, /* GL_INVALID_VALUE */ + { 14176, 0x0000862B }, /* GL_INVERSE_NV */ + { 14190, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 14214, 0x0000150A }, /* GL_INVERT */ + { 14224, 0x00001E00 }, /* GL_KEEP */ + { 14232, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 14258, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 14288, 0x00000406 }, /* GL_LEFT */ + { 14296, 0x00000203 }, /* GL_LEQUAL */ + { 14306, 0x00000201 }, /* GL_LESS */ + { 14314, 0x00004000 }, /* GL_LIGHT0 */ + { 14324, 0x00004001 }, /* GL_LIGHT1 */ + { 14334, 0x00004002 }, /* GL_LIGHT2 */ + { 14344, 0x00004003 }, /* GL_LIGHT3 */ + { 14354, 0x00004004 }, /* GL_LIGHT4 */ + { 14364, 0x00004005 }, /* GL_LIGHT5 */ + { 14374, 0x00004006 }, /* GL_LIGHT6 */ + { 14384, 0x00004007 }, /* GL_LIGHT7 */ + { 14394, 0x00000B50 }, /* GL_LIGHTING */ + { 14406, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 14422, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 14445, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 14474, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 14507, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14535, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14559, 0x00001B01 }, /* GL_LINE */ + { 14567, 0x00002601 }, /* GL_LINEAR */ + { 14577, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14599, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14629, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14660, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14684, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14709, 0x00000001 }, /* GL_LINES */ + { 14718, 0x00000004 }, /* GL_LINE_BIT */ + { 14730, 0x00000002 }, /* GL_LINE_LOOP */ + { 14743, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14763, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14778, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14798, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14814, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14838, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14861, 0x00000003 }, /* GL_LINE_STRIP */ + { 14875, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14889, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14903, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14929, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14949, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14964, 0x00000B32 }, /* GL_LIST_BASE */ + { 14977, 0x00020000 }, /* GL_LIST_BIT */ + { 14989, 0x00000B33 }, /* GL_LIST_INDEX */ + { 15003, 0x00000B30 }, /* GL_LIST_MODE */ + { 15016, 0x00000101 }, /* GL_LOAD */ + { 15024, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 15036, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 15053, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 15067, 0x00001909 }, /* GL_LUMINANCE */ + { 15080, 0x00008041 }, /* GL_LUMINANCE12 */ + { 15095, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 15118, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 15145, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 15167, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 15193, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 15212, 0x00008042 }, /* GL_LUMINANCE16 */ + { 15227, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 15250, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 15277, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 15296, 0x0000803F }, /* GL_LUMINANCE4 */ + { 15310, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 15331, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 15356, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 15374, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 15395, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 15420, 0x00008040 }, /* GL_LUMINANCE8 */ + { 15434, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 15455, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 15480, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 15498, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15517, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15533, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15553, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15575, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15589, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15604, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15628, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15652, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15676, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15700, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15717, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15734, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15762, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15791, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15820, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15849, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15878, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15907, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15936, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15964, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15992, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 16020, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 16048, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 16076, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 16104, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 16132, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 16160, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 16188, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 16204, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 16224, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 16246, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 16260, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 16275, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 16299, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 16323, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 16347, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 16371, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 16388, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 16405, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 16433, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 16462, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 16491, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16520, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16549, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16578, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16607, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16635, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16663, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16691, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16719, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16747, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16775, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16803, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16831, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16859, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16872, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 16898, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 16927, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 16955, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 16971, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16986, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 17012, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 17029, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 17044, 0x00008630 }, /* GL_MATRIX0_NV */ + { 17058, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 17074, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 17090, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 17106, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 17122, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 17138, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 17154, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 17170, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 17186, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 17202, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 17218, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 17233, 0x00008631 }, /* GL_MATRIX1_NV */ + { 17247, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 17263, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 17279, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 17295, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 17311, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 17327, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 17343, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 17359, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 17375, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 17391, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 17407, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 17422, 0x00008632 }, /* GL_MATRIX2_NV */ + { 17436, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 17452, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 17468, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 17483, 0x00008633 }, /* GL_MATRIX3_NV */ + { 17497, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 17512, 0x00008634 }, /* GL_MATRIX4_NV */ + { 17526, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 17541, 0x00008635 }, /* GL_MATRIX5_NV */ + { 17555, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 17570, 0x00008636 }, /* GL_MATRIX6_NV */ + { 17584, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 17599, 0x00008637 }, /* GL_MATRIX7_NV */ + { 17613, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 17628, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 17643, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17669, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17703, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17734, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17767, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17798, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17813, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17835, 0x00008008 }, /* GL_MAX */ + { 17842, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17865, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17897, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17923, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17956, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17982, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 18016, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 18035, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 18060, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 18089, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 18121, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 18157, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 18193, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 18233, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 18259, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 18289, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 18314, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 18343, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 18372, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 18405, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 18425, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 18449, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 18473, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 18497, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 18522, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 18540, 0x00008008 }, /* GL_MAX_EXT */ + { 18551, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 18586, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 18625, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 18639, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 18659, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18697, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18726, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18750, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18778, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18801, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18838, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18874, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18901, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18930, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18964, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 19000, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 19027, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 19059, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 19095, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 19124, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 19153, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 19181, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 19219, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 19263, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 19306, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 19340, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 19379, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 19416, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 19454, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 19497, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 19540, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 19570, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 19601, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 19637, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 19673, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19703, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19737, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19770, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 19795, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19824, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19839, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 19858, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 19885, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19905, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19929, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19951, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19977, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 20004, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 20035, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 20059, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 20093, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 20113, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 20140, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 20161, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 20186, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 20211, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 20246, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 20299, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 20346, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 20396, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 20418, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 20444, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 20466, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 20492, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 20526, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 20564, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 20597, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 20634, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 20658, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 20679, 0x00008007 }, /* GL_MIN */ + { 20686, 0x0000802E }, /* GL_MINMAX */ + { 20696, 0x0000802E }, /* GL_MINMAX_EXT */ + { 20710, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 20727, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 20748, 0x00008030 }, /* GL_MINMAX_SINK */ + { 20763, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 20782, 0x00008007 }, /* GL_MIN_EXT */ + { 20793, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 20812, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 20835, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 20858, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 20878, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 20898, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20928, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20956, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20984, 0x00001700 }, /* GL_MODELVIEW */ + { 20997, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 21015, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 21034, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 21053, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 21072, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 21091, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 21110, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 21129, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 21148, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 21167, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 21186, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 21205, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 21223, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 21242, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 21261, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 21280, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 21299, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 21318, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 21337, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 21356, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 21375, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 21394, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 21413, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 21431, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 21450, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 21469, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 21487, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 21505, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 21523, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 21541, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 21559, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 21577, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 21595, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 21615, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 21642, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 21667, 0x00002100 }, /* GL_MODULATE */ + { 21679, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 21699, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 21726, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 21751, 0x00000103 }, /* GL_MULT */ + { 21759, 0x0000809D }, /* GL_MULTISAMPLE */ + { 21774, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 21794, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 21813, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 21832, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 21856, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 21879, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21909, 0x00002A25 }, /* GL_N3F_V3F */ + { 21920, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21940, 0x0000150E }, /* GL_NAND */ + { 21948, 0x00002600 }, /* GL_NEAREST */ + { 21959, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21990, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 22022, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 22047, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 22073, 0x00000200 }, /* GL_NEVER */ + { 22082, 0x00001102 }, /* GL_NICEST */ + { 22092, 0x00000000 }, /* GL_NONE */ + { 22100, 0x00001505 }, /* GL_NOOP */ + { 22108, 0x00001508 }, /* GL_NOR */ + { 22115, 0x00000BA1 }, /* GL_NORMALIZE */ + { 22128, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 22144, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 22175, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 22210, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 22234, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 22257, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 22278, 0x00008511 }, /* GL_NORMAL_MAP */ + { 22292, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 22310, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 22327, 0x00000205 }, /* GL_NOTEQUAL */ + { 22339, 0x00000000 }, /* GL_NO_ERROR */ + { 22351, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 22385, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 22423, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 22455, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 22497, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 22527, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 22567, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 22598, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 22627, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 22655, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 22685, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 22702, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 22728, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 22744, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 22779, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 22801, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 22816, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 22835, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 22865, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 22886, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 22914, 0x00000001 }, /* GL_ONE */ + { 22921, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22949, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22981, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 23009, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 23041, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 23064, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 23087, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 23110, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 23133, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 23151, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 23173, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 23195, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 23211, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 23231, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 23251, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 23269, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 23291, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 23313, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 23329, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 23349, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 23369, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 23387, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 23409, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 23431, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 23447, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 23467, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 23487, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 23508, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 23527, 0x00001507 }, /* GL_OR */ + { 23533, 0x00000A01 }, /* GL_ORDER */ + { 23542, 0x0000150D }, /* GL_OR_INVERTED */ + { 23557, 0x0000150B }, /* GL_OR_REVERSE */ + { 23571, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 23588, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 23606, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 23627, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 23647, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 23665, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 23684, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 23704, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 23724, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 23742, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 23761, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 23786, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 23810, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 23831, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 23853, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 23875, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 23900, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23924, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23945, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23967, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23989, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 24011, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 24042, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 24062, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 24087, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 24107, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 24132, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 24152, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 24177, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 24197, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 24222, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 24242, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 24267, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 24287, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 24312, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 24332, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 24357, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 24377, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 24402, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 24422, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 24447, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 24467, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 24492, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 24510, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 24531, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 24560, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 24593, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 24618, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 24641, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 24672, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 24707, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 24734, 0x00001B00 }, /* GL_POINT */ + { 24743, 0x00000000 }, /* GL_POINTS */ + { 24753, 0x00000002 }, /* GL_POINT_BIT */ + { 24766, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 24796, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 24830, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 24864, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 24899, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24928, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24961, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24994, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 25028, 0x00000B11 }, /* GL_POINT_SIZE */ + { 25042, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 25068, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 25086, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 25108, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 25130, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 25153, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 25171, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 25193, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 25215, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 25238, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 25258, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 25274, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 25295, 0x00008861 }, /* GL_POINT_SPRITE */ + { 25311, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 25331, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 25360, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 25379, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 25405, 0x00000701 }, /* GL_POINT_TOKEN */ + { 25420, 0x00000009 }, /* GL_POLYGON */ + { 25431, 0x00000008 }, /* GL_POLYGON_BIT */ + { 25446, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 25462, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 25485, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 25510, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 25533, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 25556, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 25580, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 25604, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 25622, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 25645, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 25664, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 25687, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 25704, 0x00001203 }, /* GL_POSITION */ + { 25716, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 25748, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 25784, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 25817, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 25854, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 25885, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25920, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25952, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25988, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 26021, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 26053, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 26089, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 26122, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 26159, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 26189, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 26223, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 26254, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 26289, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 26320, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 26355, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 26387, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 26423, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 26453, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 26487, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 26518, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 26553, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 26585, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 26616, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 26651, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 26683, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 26719, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 26748, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 26781, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 26811, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 26845, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 26884, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 26917, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26957, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26991, 0x00008578 }, /* GL_PREVIOUS */ + { 27003, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 27019, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 27035, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 27052, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 27073, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 27094, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 27122, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 27155, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 27187, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 27210, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 27233, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 27263, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 27292, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 27320, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 27342, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 27370, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 27398, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 27420, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 27441, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 27481, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 27520, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 27550, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 27585, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 27618, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 27652, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 27691, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 27730, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 27752, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 27778, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 27802, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 27825, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 27847, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 27868, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 27889, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 27916, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27948, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27980, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 28015, 0x00001701 }, /* GL_PROJECTION */ + { 28029, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 28050, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 28076, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 28096, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 28120, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 28141, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 28160, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 28183, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 28222, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 28260, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 28280, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 28310, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 28334, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 28354, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 28384, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 28408, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 28428, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 28461, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 28487, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 28517, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 28548, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 28578, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 28597, 0x00002003 }, /* GL_Q */ + { 28602, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 28627, 0x00000007 }, /* GL_QUADS */ + { 28636, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 28680, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 28728, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 28745, 0x00000008 }, /* GL_QUAD_STRIP */ + { 28759, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 28789, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 28816, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 28838, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 28864, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 28884, 0x00008866 }, /* GL_QUERY_RESULT */ + { 28900, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 28920, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 28946, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 28976, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 28993, 0x00002002 }, /* GL_R */ + { 28998, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 29010, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 29036, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 29069, 0x00000C02 }, /* GL_READ_BUFFER */ + { 29084, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 29104, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 29132, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 29164, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 29188, 0x000088B8 }, /* GL_READ_ONLY */ + { 29201, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 29218, 0x000088BA }, /* GL_READ_WRITE */ + { 29232, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 29250, 0x00001903 }, /* GL_RED */ + { 29257, 0x00008016 }, /* GL_REDUCE */ + { 29267, 0x00008016 }, /* GL_REDUCE_EXT */ + { 29281, 0x00000D15 }, /* GL_RED_BIAS */ + { 29293, 0x00000D52 }, /* GL_RED_BITS */ + { 29305, 0x00000D14 }, /* GL_RED_SCALE */ + { 29318, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 29336, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 29358, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 29379, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 29397, 0x00001C00 }, /* GL_RENDER */ + { 29407, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 29423, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 29450, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 29474, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 29502, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 29528, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 29555, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 29575, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 29602, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 29625, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 29652, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 29684, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 29720, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 29745, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 29769, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 29797, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 29826, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 29848, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 29874, 0x00001F01 }, /* GL_RENDERER */ + { 29886, 0x00000C40 }, /* GL_RENDER_MODE */ + { 29901, 0x00002901 }, /* GL_REPEAT */ + { 29911, 0x00001E01 }, /* GL_REPLACE */ + { 29922, 0x00008062 }, /* GL_REPLACE_EXT */ + { 29937, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 29960, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 29978, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 30000, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 30018, 0x00000102 }, /* GL_RETURN */ + { 30028, 0x00001907 }, /* GL_RGB */ + { 30035, 0x00008052 }, /* GL_RGB10 */ + { 30044, 0x00008059 }, /* GL_RGB10_A2 */ + { 30056, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 30072, 0x00008052 }, /* GL_RGB10_EXT */ + { 30085, 0x00008053 }, /* GL_RGB12 */ + { 30094, 0x00008053 }, /* GL_RGB12_EXT */ + { 30107, 0x00008054 }, /* GL_RGB16 */ + { 30116, 0x00008054 }, /* GL_RGB16_EXT */ + { 30129, 0x0000804E }, /* GL_RGB2_EXT */ + { 30141, 0x0000804F }, /* GL_RGB4 */ + { 30149, 0x0000804F }, /* GL_RGB4_EXT */ + { 30161, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 30174, 0x00008050 }, /* GL_RGB5 */ + { 30182, 0x00008057 }, /* GL_RGB5_A1 */ + { 30193, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 30208, 0x00008050 }, /* GL_RGB5_EXT */ + { 30220, 0x00008051 }, /* GL_RGB8 */ + { 30228, 0x00008051 }, /* GL_RGB8_EXT */ + { 30240, 0x00001908 }, /* GL_RGBA */ + { 30248, 0x0000805A }, /* GL_RGBA12 */ + { 30258, 0x0000805A }, /* GL_RGBA12_EXT */ + { 30272, 0x0000805B }, /* GL_RGBA16 */ + { 30282, 0x0000805B }, /* GL_RGBA16_EXT */ + { 30296, 0x00008055 }, /* GL_RGBA2 */ + { 30305, 0x00008055 }, /* GL_RGBA2_EXT */ + { 30318, 0x00008056 }, /* GL_RGBA4 */ + { 30327, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 30346, 0x00008056 }, /* GL_RGBA4_EXT */ + { 30359, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 30373, 0x00008058 }, /* GL_RGBA8 */ + { 30382, 0x00008058 }, /* GL_RGBA8_EXT */ + { 30395, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 30410, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 30428, 0x00000C31 }, /* GL_RGBA_MODE */ + { 30441, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 30454, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 30468, 0x000083A0 }, /* GL_RGB_S3TC */ + { 30480, 0x00008573 }, /* GL_RGB_SCALE */ + { 30493, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 30510, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 30527, 0x00000407 }, /* GL_RIGHT */ + { 30536, 0x00002000 }, /* GL_S */ + { 30541, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 30555, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 30576, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 30590, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 30611, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 30625, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 30641, 0x000080A9 }, /* GL_SAMPLES */ + { 30652, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 30668, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 30683, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 30701, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 30723, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 30751, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 30783, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 30806, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 30833, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 30851, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 30874, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 30896, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 30915, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 30938, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 30964, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 30994, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 31019, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 31048, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 31063, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 31078, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 31094, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 31119, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 31159, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 31203, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 31236, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 31266, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 31298, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 31328, 0x00001C02 }, /* GL_SELECT */ + { 31338, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 31366, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 31391, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 31407, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 31431, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 31458, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 31489, 0x0000150F }, /* GL_SET */ + { 31496, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 31517, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 31541, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 31556, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 31571, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 31599, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 31622, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 31652, 0x00001601 }, /* GL_SHININESS */ + { 31665, 0x00001402 }, /* GL_SHORT */ + { 31674, 0x00009119 }, /* GL_SIGNALED */ + { 31686, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 31707, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 31723, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 31743, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 31762, 0x00008C46 }, /* GL_SLUMINANCE */ + { 31776, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 31791, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 31813, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 31833, 0x00001D01 }, /* GL_SMOOTH */ + { 31843, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 31876, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 31903, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 31936, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 31963, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 31980, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 32001, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 32022, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 32037, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 32056, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 32075, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 32092, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 32113, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 32134, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 32149, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 32168, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 32187, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 32204, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 32225, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 32246, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 32261, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 32280, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 32299, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 32319, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 32337, 0x00001202 }, /* GL_SPECULAR */ + { 32349, 0x00002402 }, /* GL_SPHERE_MAP */ + { 32363, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 32378, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 32396, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 32413, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 32427, 0x00008580 }, /* GL_SRC0_RGB */ + { 32439, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 32453, 0x00008581 }, /* GL_SRC1_RGB */ + { 32465, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 32479, 0x00008582 }, /* GL_SRC2_RGB */ + { 32491, 0x00000302 }, /* GL_SRC_ALPHA */ + { 32504, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 32526, 0x00000300 }, /* GL_SRC_COLOR */ + { 32539, 0x00008C40 }, /* GL_SRGB */ + { 32547, 0x00008C41 }, /* GL_SRGB8 */ + { 32556, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 32572, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 32586, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 32604, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 32623, 0x000088E6 }, /* GL_STATIC_COPY */ + { 32638, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 32657, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 32672, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 32691, 0x000088E5 }, /* GL_STATIC_READ */ + { 32706, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 32725, 0x00001802 }, /* GL_STENCIL */ + { 32736, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 32758, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 32784, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 32805, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 32830, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 32851, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 32876, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 32908, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 32944, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 32976, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 33012, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 33032, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 33059, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 33085, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 33101, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 33123, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 33146, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 33162, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 33178, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 33195, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 33213, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 33232, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 33255, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 33277, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 33295, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 33317, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 33335, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 33357, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 33378, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 33405, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 33432, 0x00000B97 }, /* GL_STENCIL_REF */ + { 33447, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 33463, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 33492, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 33514, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 33535, 0x00000C33 }, /* GL_STEREO */ + { 33545, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 33569, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 33594, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 33618, 0x000088E2 }, /* GL_STREAM_COPY */ + { 33633, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 33652, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 33667, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 33686, 0x000088E1 }, /* GL_STREAM_READ */ + { 33701, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 33720, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 33737, 0x000084E7 }, /* GL_SUBTRACT */ + { 33749, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 33765, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 33783, 0x00009116 }, /* GL_SYNC_FENCE */ + { 33797, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 33811, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 33838, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 33868, 0x00009114 }, /* GL_SYNC_STATUS */ + { 33883, 0x00002001 }, /* GL_T */ + { 33888, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 33903, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 33922, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 33938, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 33953, 0x00002A27 }, /* GL_T2F_V3F */ + { 33964, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 33983, 0x00002A28 }, /* GL_T4F_V4F */ + { 33994, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 34017, 0x00001702 }, /* GL_TEXTURE */ + { 34028, 0x000084C0 }, /* GL_TEXTURE0 */ + { 34040, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 34056, 0x000084C1 }, /* GL_TEXTURE1 */ + { 34068, 0x000084CA }, /* GL_TEXTURE10 */ + { 34081, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 34098, 0x000084CB }, /* GL_TEXTURE11 */ + { 34111, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 34128, 0x000084CC }, /* GL_TEXTURE12 */ + { 34141, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 34158, 0x000084CD }, /* GL_TEXTURE13 */ + { 34171, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 34188, 0x000084CE }, /* GL_TEXTURE14 */ + { 34201, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 34218, 0x000084CF }, /* GL_TEXTURE15 */ + { 34231, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 34248, 0x000084D0 }, /* GL_TEXTURE16 */ + { 34261, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 34278, 0x000084D1 }, /* GL_TEXTURE17 */ + { 34291, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 34308, 0x000084D2 }, /* GL_TEXTURE18 */ + { 34321, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 34338, 0x000084D3 }, /* GL_TEXTURE19 */ + { 34351, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 34368, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 34384, 0x000084C2 }, /* GL_TEXTURE2 */ + { 34396, 0x000084D4 }, /* GL_TEXTURE20 */ + { 34409, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 34426, 0x000084D5 }, /* GL_TEXTURE21 */ + { 34439, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 34456, 0x000084D6 }, /* GL_TEXTURE22 */ + { 34469, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 34486, 0x000084D7 }, /* GL_TEXTURE23 */ + { 34499, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 34516, 0x000084D8 }, /* GL_TEXTURE24 */ + { 34529, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 34546, 0x000084D9 }, /* GL_TEXTURE25 */ + { 34559, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 34576, 0x000084DA }, /* GL_TEXTURE26 */ + { 34589, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 34606, 0x000084DB }, /* GL_TEXTURE27 */ + { 34619, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 34636, 0x000084DC }, /* GL_TEXTURE28 */ + { 34649, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 34666, 0x000084DD }, /* GL_TEXTURE29 */ + { 34679, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 34696, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 34712, 0x000084C3 }, /* GL_TEXTURE3 */ + { 34724, 0x000084DE }, /* GL_TEXTURE30 */ + { 34737, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 34754, 0x000084DF }, /* GL_TEXTURE31 */ + { 34767, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 34784, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 34800, 0x000084C4 }, /* GL_TEXTURE4 */ + { 34812, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 34828, 0x000084C5 }, /* GL_TEXTURE5 */ + { 34840, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 34856, 0x000084C6 }, /* GL_TEXTURE6 */ + { 34868, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 34884, 0x000084C7 }, /* GL_TEXTURE7 */ + { 34896, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 34912, 0x000084C8 }, /* GL_TEXTURE8 */ + { 34924, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 34940, 0x000084C9 }, /* GL_TEXTURE9 */ + { 34952, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 34968, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 34982, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 35006, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 35020, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 35044, 0x0000806F }, /* GL_TEXTURE_3D */ + { 35058, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 35080, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 35106, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 35128, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 35150, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 35182, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 35204, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 35236, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 35258, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 35286, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 35318, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 35351, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 35383, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 35398, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 35419, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 35444, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 35462, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 35486, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 35517, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 35547, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 35577, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 35612, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 35643, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 35681, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 35708, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 35740, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 35774, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 35798, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 35826, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 35850, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 35878, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 35911, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 35935, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 35957, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 35979, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 36005, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 36039, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 36072, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 36109, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 36137, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 36169, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 36192, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 36230, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 36272, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 36303, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 36331, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 36361, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 36389, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 36409, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 36433, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 36464, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 36499, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 36530, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 36565, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 36596, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 36631, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 36662, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 36697, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 36728, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 36763, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 36794, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 36829, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 36858, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 36875, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 36897, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 36923, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 36938, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 36959, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 36979, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 37005, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 37025, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 37042, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 37059, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 37076, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 37093, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 37118, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 37140, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 37166, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 37184, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 37210, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 37236, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 37266, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 37293, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 37318, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 37338, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 37362, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 37389, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 37416, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 37443, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 37469, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 37499, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 37521, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 37539, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 37569, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 37597, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 37625, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 37653, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 37674, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 37693, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 37715, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 37734, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 37754, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 37784, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 37815, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 37840, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 37864, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 37884, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 37908, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 37928, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 37951, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 37975, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 38003, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 38033, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 38058, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 38092, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 38109, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 38127, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 38145, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 38163, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 38182, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 38202, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 38221, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 38250, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 38267, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 38308, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 38341, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 38379, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 38417, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 38456, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 38501, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 38536, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 38581, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 38607, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 38637, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 38669, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 38699, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 38733, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 38749, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 38780, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 38815, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 38843, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 38875, 0x00000004 }, /* GL_TRIANGLES */ + { 38888, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 38904, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 38925, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 38943, 0x00000001 }, /* GL_TRUE */ + { 38951, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 38970, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 38990, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 39013, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 39033, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 39054, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 39076, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 39098, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 39118, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 39139, 0x00009118 }, /* GL_UNSIGNALED */ + { 39153, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 39170, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 39197, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 39220, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 39236, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 39263, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 39284, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 39309, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 39333, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 39364, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 39388, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 39416, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 39439, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 39457, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 39487, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 39513, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 39543, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 39569, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 39593, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 39621, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 39649, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 39676, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 39708, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 39739, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 39753, 0x00002A20 }, /* GL_V2F */ + { 39760, 0x00002A21 }, /* GL_V3F */ + { 39767, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 39786, 0x00001F00 }, /* GL_VENDOR */ + { 39796, 0x00001F02 }, /* GL_VERSION */ + { 39807, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 39823, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 39847, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 39877, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 39908, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 39943, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 39967, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 39988, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 40011, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 40032, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 40059, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 40087, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 40115, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 40143, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 40171, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 40199, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 40227, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 40254, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 40281, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 40308, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 40335, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 40362, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 40389, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 40416, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 40443, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 40470, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 40508, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 40550, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 40581, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 40616, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 40650, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 40688, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 40719, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 40754, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 40782, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 40814, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 40844, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 40878, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 40906, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 40938, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 40958, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 40980, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 41009, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 41030, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 41059, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 41092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 41124, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 41151, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 41182, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 41212, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 41229, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 41250, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 41277, 0x00000BA2 }, /* GL_VIEWPORT */ + { 41289, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 41305, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 41323, 0x0000911D }, /* GL_WAIT_FAILED */ + { 41338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 41358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 41389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 41424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 41452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 41477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 41504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 41529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 41553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 41572, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 41586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 41604, 0x00001506 }, /* GL_XOR */ + { 41611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 41630, 0x00008757 }, /* GL_YCBCR_MESA */ + { 41644, 0x00000000 }, /* GL_ZERO */ + { 41652, 0x00000D16 }, /* GL_ZOOM_X */ + { 41662, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1351] = +static const unsigned reduced_enums[1372] = { - 479, /* GL_FALSE */ - 702, /* GL_LINES */ - 704, /* GL_LINE_LOOP */ - 711, /* GL_LINE_STRIP */ - 1770, /* GL_TRIANGLES */ - 1773, /* GL_TRIANGLE_STRIP */ - 1771, /* GL_TRIANGLE_FAN */ - 1286, /* GL_QUADS */ - 1290, /* GL_QUAD_STRIP */ - 1172, /* GL_POLYGON */ - 1184, /* GL_POLYGON_STIPPLE_BIT */ - 1133, /* GL_PIXEL_MODE_BIT */ - 689, /* GL_LIGHTING_BIT */ - 509, /* GL_FOG_BIT */ + 480, /* GL_FALSE */ + 704, /* GL_LINES */ + 706, /* GL_LINE_LOOP */ + 713, /* GL_LINE_STRIP */ + 1789, /* GL_TRIANGLES */ + 1792, /* GL_TRIANGLE_STRIP */ + 1790, /* GL_TRIANGLE_FAN */ + 1293, /* GL_QUADS */ + 1297, /* GL_QUAD_STRIP */ + 1177, /* GL_POLYGON */ + 1189, /* GL_POLYGON_STIPPLE_BIT */ + 1138, /* GL_PIXEL_MODE_BIT */ + 691, /* GL_LIGHTING_BIT */ + 510, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 721, /* GL_LOAD */ - 1349, /* GL_RETURN */ - 1005, /* GL_MULT */ + 723, /* GL_LOAD */ + 1359, /* GL_RETURN */ + 1010, /* GL_MULT */ 23, /* GL_ADD */ - 1021, /* GL_NEVER */ - 679, /* GL_LESS */ - 469, /* GL_EQUAL */ - 678, /* GL_LEQUAL */ - 599, /* GL_GREATER */ - 1036, /* GL_NOTEQUAL */ - 598, /* GL_GEQUAL */ + 1026, /* GL_NEVER */ + 681, /* GL_LESS */ + 470, /* GL_EQUAL */ + 680, /* GL_LEQUAL */ + 600, /* GL_GREATER */ + 1041, /* GL_NOTEQUAL */ + 599, /* GL_GEQUAL */ 47, /* GL_ALWAYS */ - 1490, /* GL_SRC_COLOR */ - 1066, /* GL_ONE_MINUS_SRC_COLOR */ - 1488, /* GL_SRC_ALPHA */ - 1065, /* GL_ONE_MINUS_SRC_ALPHA */ - 448, /* GL_DST_ALPHA */ - 1063, /* GL_ONE_MINUS_DST_ALPHA */ - 449, /* GL_DST_COLOR */ - 1064, /* GL_ONE_MINUS_DST_COLOR */ - 1489, /* GL_SRC_ALPHA_SATURATE */ - 586, /* GL_FRONT_LEFT */ - 587, /* GL_FRONT_RIGHT */ + 1501, /* GL_SRC_COLOR */ + 1071, /* GL_ONE_MINUS_SRC_COLOR */ + 1499, /* GL_SRC_ALPHA */ + 1070, /* GL_ONE_MINUS_SRC_ALPHA */ + 449, /* GL_DST_ALPHA */ + 1068, /* GL_ONE_MINUS_DST_ALPHA */ + 450, /* GL_DST_COLOR */ + 1069, /* GL_ONE_MINUS_DST_COLOR */ + 1500, /* GL_SRC_ALPHA_SATURATE */ + 587, /* GL_FRONT_LEFT */ + 588, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 583, /* GL_FRONT */ + 584, /* GL_FRONT */ 68, /* GL_BACK */ - 677, /* GL_LEFT */ - 1391, /* GL_RIGHT */ - 584, /* GL_FRONT_AND_BACK */ + 679, /* GL_LEFT */ + 1401, /* GL_RIGHT */ + 585, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 666, /* GL_INVALID_ENUM */ - 670, /* GL_INVALID_VALUE */ - 669, /* GL_INVALID_OPERATION */ - 1495, /* GL_STACK_OVERFLOW */ - 1496, /* GL_STACK_UNDERFLOW */ - 1091, /* GL_OUT_OF_MEMORY */ - 667, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 668, /* GL_INVALID_ENUM */ + 672, /* GL_INVALID_VALUE */ + 671, /* GL_INVALID_OPERATION */ + 1506, /* GL_STACK_OVERFLOW */ + 1507, /* GL_STACK_UNDERFLOW */ + 1096, /* GL_OUT_OF_MEMORY */ + 669, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1111, /* GL_PASS_THROUGH_TOKEN */ - 1171, /* GL_POINT_TOKEN */ - 712, /* GL_LINE_TOKEN */ - 1185, /* GL_POLYGON_TOKEN */ + 1116, /* GL_PASS_THROUGH_TOKEN */ + 1176, /* GL_POINT_TOKEN */ + 714, /* GL_LINE_TOKEN */ + 1190, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 447, /* GL_DRAW_PIXEL_TOKEN */ - 301, /* GL_COPY_PIXEL_TOKEN */ - 705, /* GL_LINE_RESET_TOKEN */ - 472, /* GL_EXP */ - 473, /* GL_EXP2 */ - 337, /* GL_CW */ - 125, /* GL_CCW */ - 146, /* GL_COEFF */ - 1088, /* GL_ORDER */ - 384, /* GL_DOMAIN */ - 311, /* GL_CURRENT_COLOR */ - 314, /* GL_CURRENT_INDEX */ - 320, /* GL_CURRENT_NORMAL */ - 333, /* GL_CURRENT_TEXTURE_COORDS */ - 325, /* GL_CURRENT_RASTER_COLOR */ - 327, /* GL_CURRENT_RASTER_INDEX */ - 331, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 328, /* GL_CURRENT_RASTER_POSITION */ - 329, /* GL_CURRENT_RASTER_POSITION_VALID */ - 326, /* GL_CURRENT_RASTER_DISTANCE */ - 1164, /* GL_POINT_SMOOTH */ - 1153, /* GL_POINT_SIZE */ - 1163, /* GL_POINT_SIZE_RANGE */ - 1154, /* GL_POINT_SIZE_GRANULARITY */ - 706, /* GL_LINE_SMOOTH */ - 713, /* GL_LINE_WIDTH */ - 715, /* GL_LINE_WIDTH_RANGE */ - 714, /* GL_LINE_WIDTH_GRANULARITY */ - 708, /* GL_LINE_STIPPLE */ - 709, /* GL_LINE_STIPPLE_PATTERN */ - 710, /* GL_LINE_STIPPLE_REPEAT */ - 720, /* GL_LIST_MODE */ - 886, /* GL_MAX_LIST_NESTING */ - 717, /* GL_LIST_BASE */ - 719, /* GL_LIST_INDEX */ - 1174, /* GL_POLYGON_MODE */ - 1181, /* GL_POLYGON_SMOOTH */ - 1183, /* GL_POLYGON_STIPPLE */ - 458, /* GL_EDGE_FLAG */ - 304, /* GL_CULL_FACE */ - 305, /* GL_CULL_FACE_MODE */ - 585, /* GL_FRONT_FACE */ - 688, /* GL_LIGHTING */ - 693, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 694, /* GL_LIGHT_MODEL_TWO_SIDE */ - 690, /* GL_LIGHT_MODEL_AMBIENT */ - 1437, /* GL_SHADE_MODEL */ - 193, /* GL_COLOR_MATERIAL_FACE */ - 194, /* GL_COLOR_MATERIAL_PARAMETER */ - 192, /* GL_COLOR_MATERIAL */ - 508, /* GL_FOG */ - 530, /* GL_FOG_INDEX */ - 526, /* GL_FOG_DENSITY */ - 534, /* GL_FOG_START */ - 528, /* GL_FOG_END */ - 531, /* GL_FOG_MODE */ - 510, /* GL_FOG_COLOR */ - 370, /* GL_DEPTH_RANGE */ - 378, /* GL_DEPTH_TEST */ - 381, /* GL_DEPTH_WRITEMASK */ - 358, /* GL_DEPTH_CLEAR_VALUE */ - 369, /* GL_DEPTH_FUNC */ + 448, /* GL_DRAW_PIXEL_TOKEN */ + 302, /* GL_COPY_PIXEL_TOKEN */ + 707, /* GL_LINE_RESET_TOKEN */ + 473, /* GL_EXP */ + 474, /* GL_EXP2 */ + 338, /* GL_CW */ + 126, /* GL_CCW */ + 147, /* GL_COEFF */ + 1093, /* GL_ORDER */ + 385, /* GL_DOMAIN */ + 312, /* GL_CURRENT_COLOR */ + 315, /* GL_CURRENT_INDEX */ + 321, /* GL_CURRENT_NORMAL */ + 334, /* GL_CURRENT_TEXTURE_COORDS */ + 326, /* GL_CURRENT_RASTER_COLOR */ + 328, /* GL_CURRENT_RASTER_INDEX */ + 332, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 329, /* GL_CURRENT_RASTER_POSITION */ + 330, /* GL_CURRENT_RASTER_POSITION_VALID */ + 327, /* GL_CURRENT_RASTER_DISTANCE */ + 1169, /* GL_POINT_SMOOTH */ + 1158, /* GL_POINT_SIZE */ + 1168, /* GL_POINT_SIZE_RANGE */ + 1159, /* GL_POINT_SIZE_GRANULARITY */ + 708, /* GL_LINE_SMOOTH */ + 715, /* GL_LINE_WIDTH */ + 717, /* GL_LINE_WIDTH_RANGE */ + 716, /* GL_LINE_WIDTH_GRANULARITY */ + 710, /* GL_LINE_STIPPLE */ + 711, /* GL_LINE_STIPPLE_PATTERN */ + 712, /* GL_LINE_STIPPLE_REPEAT */ + 722, /* GL_LIST_MODE */ + 888, /* GL_MAX_LIST_NESTING */ + 719, /* GL_LIST_BASE */ + 721, /* GL_LIST_INDEX */ + 1179, /* GL_POLYGON_MODE */ + 1186, /* GL_POLYGON_SMOOTH */ + 1188, /* GL_POLYGON_STIPPLE */ + 459, /* GL_EDGE_FLAG */ + 305, /* GL_CULL_FACE */ + 306, /* GL_CULL_FACE_MODE */ + 586, /* GL_FRONT_FACE */ + 690, /* GL_LIGHTING */ + 695, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 696, /* GL_LIGHT_MODEL_TWO_SIDE */ + 692, /* GL_LIGHT_MODEL_AMBIENT */ + 1448, /* GL_SHADE_MODEL */ + 194, /* GL_COLOR_MATERIAL_FACE */ + 195, /* GL_COLOR_MATERIAL_PARAMETER */ + 193, /* GL_COLOR_MATERIAL */ + 509, /* GL_FOG */ + 531, /* GL_FOG_INDEX */ + 527, /* GL_FOG_DENSITY */ + 535, /* GL_FOG_START */ + 529, /* GL_FOG_END */ + 532, /* GL_FOG_MODE */ + 511, /* GL_FOG_COLOR */ + 371, /* GL_DEPTH_RANGE */ + 379, /* GL_DEPTH_TEST */ + 382, /* GL_DEPTH_WRITEMASK */ + 359, /* GL_DEPTH_CLEAR_VALUE */ + 370, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1535, /* GL_STENCIL_TEST */ - 1519, /* GL_STENCIL_CLEAR_VALUE */ - 1521, /* GL_STENCIL_FUNC */ - 1537, /* GL_STENCIL_VALUE_MASK */ - 1520, /* GL_STENCIL_FAIL */ - 1532, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1533, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1534, /* GL_STENCIL_REF */ - 1538, /* GL_STENCIL_WRITEMASK */ - 854, /* GL_MATRIX_MODE */ - 1026, /* GL_NORMALIZE */ - 1865, /* GL_VIEWPORT */ - 1000, /* GL_MODELVIEW_STACK_DEPTH */ - 1264, /* GL_PROJECTION_STACK_DEPTH */ - 1745, /* GL_TEXTURE_STACK_DEPTH */ - 998, /* GL_MODELVIEW_MATRIX */ - 1263, /* GL_PROJECTION_MATRIX */ - 1728, /* GL_TEXTURE_MATRIX */ + 1546, /* GL_STENCIL_TEST */ + 1530, /* GL_STENCIL_CLEAR_VALUE */ + 1532, /* GL_STENCIL_FUNC */ + 1548, /* GL_STENCIL_VALUE_MASK */ + 1531, /* GL_STENCIL_FAIL */ + 1543, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1544, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1545, /* GL_STENCIL_REF */ + 1549, /* GL_STENCIL_WRITEMASK */ + 856, /* GL_MATRIX_MODE */ + 1031, /* GL_NORMALIZE */ + 1885, /* GL_VIEWPORT */ + 1005, /* GL_MODELVIEW_STACK_DEPTH */ + 1270, /* GL_PROJECTION_STACK_DEPTH */ + 1756, /* GL_TEXTURE_STACK_DEPTH */ + 1003, /* GL_MODELVIEW_MATRIX */ + 1269, /* GL_PROJECTION_MATRIX */ + 1739, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ - 136, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 137, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 383, /* GL_DITHER */ + 384, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 87, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 723, /* GL_LOGIC_OP_MODE */ - 640, /* GL_INDEX_LOGIC_OP */ - 191, /* GL_COLOR_LOGIC_OP */ + 725, /* GL_LOGIC_OP_MODE */ + 641, /* GL_INDEX_LOGIC_OP */ + 192, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 394, /* GL_DRAW_BUFFER */ - 1304, /* GL_READ_BUFFER */ - 1418, /* GL_SCISSOR_BOX */ - 1419, /* GL_SCISSOR_TEST */ - 639, /* GL_INDEX_CLEAR_VALUE */ - 644, /* GL_INDEX_WRITEMASK */ - 188, /* GL_COLOR_CLEAR_VALUE */ - 230, /* GL_COLOR_WRITEMASK */ - 641, /* GL_INDEX_MODE */ - 1384, /* GL_RGBA_MODE */ - 393, /* GL_DOUBLEBUFFER */ - 1539, /* GL_STEREO */ - 1342, /* GL_RENDER_MODE */ - 1112, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1165, /* GL_POINT_SMOOTH_HINT */ - 707, /* GL_LINE_SMOOTH_HINT */ - 1182, /* GL_POLYGON_SMOOTH_HINT */ - 529, /* GL_FOG_HINT */ - 1709, /* GL_TEXTURE_GEN_S */ - 1710, /* GL_TEXTURE_GEN_T */ - 1708, /* GL_TEXTURE_GEN_R */ - 1707, /* GL_TEXTURE_GEN_Q */ - 1125, /* GL_PIXEL_MAP_I_TO_I */ - 1131, /* GL_PIXEL_MAP_S_TO_S */ - 1127, /* GL_PIXEL_MAP_I_TO_R */ - 1123, /* GL_PIXEL_MAP_I_TO_G */ - 1121, /* GL_PIXEL_MAP_I_TO_B */ - 1119, /* GL_PIXEL_MAP_I_TO_A */ - 1129, /* GL_PIXEL_MAP_R_TO_R */ - 1117, /* GL_PIXEL_MAP_G_TO_G */ - 1115, /* GL_PIXEL_MAP_B_TO_B */ - 1113, /* GL_PIXEL_MAP_A_TO_A */ - 1126, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1132, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1128, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1124, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1122, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1120, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1130, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1118, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1116, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1114, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1782, /* GL_UNPACK_SWAP_BYTES */ - 1777, /* GL_UNPACK_LSB_FIRST */ - 1778, /* GL_UNPACK_ROW_LENGTH */ - 1781, /* GL_UNPACK_SKIP_ROWS */ - 1780, /* GL_UNPACK_SKIP_PIXELS */ - 1775, /* GL_UNPACK_ALIGNMENT */ - 1100, /* GL_PACK_SWAP_BYTES */ - 1095, /* GL_PACK_LSB_FIRST */ - 1096, /* GL_PACK_ROW_LENGTH */ - 1099, /* GL_PACK_SKIP_ROWS */ - 1098, /* GL_PACK_SKIP_PIXELS */ - 1092, /* GL_PACK_ALIGNMENT */ - 801, /* GL_MAP_COLOR */ - 806, /* GL_MAP_STENCIL */ - 643, /* GL_INDEX_SHIFT */ - 642, /* GL_INDEX_OFFSET */ - 1318, /* GL_RED_SCALE */ - 1316, /* GL_RED_BIAS */ - 1883, /* GL_ZOOM_X */ - 1884, /* GL_ZOOM_Y */ - 603, /* GL_GREEN_SCALE */ - 601, /* GL_GREEN_BIAS */ + 395, /* GL_DRAW_BUFFER */ + 1312, /* GL_READ_BUFFER */ + 1428, /* GL_SCISSOR_BOX */ + 1429, /* GL_SCISSOR_TEST */ + 640, /* GL_INDEX_CLEAR_VALUE */ + 645, /* GL_INDEX_WRITEMASK */ + 189, /* GL_COLOR_CLEAR_VALUE */ + 231, /* GL_COLOR_WRITEMASK */ + 642, /* GL_INDEX_MODE */ + 1394, /* GL_RGBA_MODE */ + 394, /* GL_DOUBLEBUFFER */ + 1550, /* GL_STEREO */ + 1351, /* GL_RENDER_MODE */ + 1117, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1170, /* GL_POINT_SMOOTH_HINT */ + 709, /* GL_LINE_SMOOTH_HINT */ + 1187, /* GL_POLYGON_SMOOTH_HINT */ + 530, /* GL_FOG_HINT */ + 1720, /* GL_TEXTURE_GEN_S */ + 1721, /* GL_TEXTURE_GEN_T */ + 1719, /* GL_TEXTURE_GEN_R */ + 1718, /* GL_TEXTURE_GEN_Q */ + 1130, /* GL_PIXEL_MAP_I_TO_I */ + 1136, /* GL_PIXEL_MAP_S_TO_S */ + 1132, /* GL_PIXEL_MAP_I_TO_R */ + 1128, /* GL_PIXEL_MAP_I_TO_G */ + 1126, /* GL_PIXEL_MAP_I_TO_B */ + 1124, /* GL_PIXEL_MAP_I_TO_A */ + 1134, /* GL_PIXEL_MAP_R_TO_R */ + 1122, /* GL_PIXEL_MAP_G_TO_G */ + 1120, /* GL_PIXEL_MAP_B_TO_B */ + 1118, /* GL_PIXEL_MAP_A_TO_A */ + 1131, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1137, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1133, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1129, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1127, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1125, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1135, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1123, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1121, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1119, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1802, /* GL_UNPACK_SWAP_BYTES */ + 1797, /* GL_UNPACK_LSB_FIRST */ + 1798, /* GL_UNPACK_ROW_LENGTH */ + 1801, /* GL_UNPACK_SKIP_ROWS */ + 1800, /* GL_UNPACK_SKIP_PIXELS */ + 1795, /* GL_UNPACK_ALIGNMENT */ + 1105, /* GL_PACK_SWAP_BYTES */ + 1100, /* GL_PACK_LSB_FIRST */ + 1101, /* GL_PACK_ROW_LENGTH */ + 1104, /* GL_PACK_SKIP_ROWS */ + 1103, /* GL_PACK_SKIP_PIXELS */ + 1097, /* GL_PACK_ALIGNMENT */ + 803, /* GL_MAP_COLOR */ + 808, /* GL_MAP_STENCIL */ + 644, /* GL_INDEX_SHIFT */ + 643, /* GL_INDEX_OFFSET */ + 1326, /* GL_RED_SCALE */ + 1324, /* GL_RED_BIAS */ + 1904, /* GL_ZOOM_X */ + 1905, /* GL_ZOOM_Y */ + 604, /* GL_GREEN_SCALE */ + 602, /* GL_GREEN_BIAS */ 93, /* GL_BLUE_SCALE */ 91, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 371, /* GL_DEPTH_SCALE */ - 351, /* GL_DEPTH_BIAS */ - 881, /* GL_MAX_EVAL_ORDER */ - 885, /* GL_MAX_LIGHTS */ - 863, /* GL_MAX_CLIP_PLANES */ - 933, /* GL_MAX_TEXTURE_SIZE */ - 891, /* GL_MAX_PIXEL_MAP_TABLE */ - 859, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 888, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 889, /* GL_MAX_NAME_STACK_DEPTH */ - 917, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 934, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 948, /* GL_MAX_VIEWPORT_DIMS */ - 860, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1549, /* GL_SUBPIXEL_BITS */ - 638, /* GL_INDEX_BITS */ - 1317, /* GL_RED_BITS */ - 602, /* GL_GREEN_BITS */ + 372, /* GL_DEPTH_SCALE */ + 352, /* GL_DEPTH_BIAS */ + 883, /* GL_MAX_EVAL_ORDER */ + 887, /* GL_MAX_LIGHTS */ + 865, /* GL_MAX_CLIP_PLANES */ + 935, /* GL_MAX_TEXTURE_SIZE */ + 893, /* GL_MAX_PIXEL_MAP_TABLE */ + 861, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 890, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 891, /* GL_MAX_NAME_STACK_DEPTH */ + 919, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 936, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 953, /* GL_MAX_VIEWPORT_DIMS */ + 862, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1560, /* GL_SUBPIXEL_BITS */ + 639, /* GL_INDEX_BITS */ + 1325, /* GL_RED_BITS */ + 603, /* GL_GREEN_BITS */ 92, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 352, /* GL_DEPTH_BITS */ - 1517, /* GL_STENCIL_BITS */ + 353, /* GL_DEPTH_BITS */ + 1528, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 1014, /* GL_NAME_STACK_DEPTH */ + 1019, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 747, /* GL_MAP1_COLOR_4 */ - 750, /* GL_MAP1_INDEX */ - 751, /* GL_MAP1_NORMAL */ - 752, /* GL_MAP1_TEXTURE_COORD_1 */ - 753, /* GL_MAP1_TEXTURE_COORD_2 */ - 754, /* GL_MAP1_TEXTURE_COORD_3 */ - 755, /* GL_MAP1_TEXTURE_COORD_4 */ - 756, /* GL_MAP1_VERTEX_3 */ - 757, /* GL_MAP1_VERTEX_4 */ - 774, /* GL_MAP2_COLOR_4 */ - 777, /* GL_MAP2_INDEX */ - 778, /* GL_MAP2_NORMAL */ - 779, /* GL_MAP2_TEXTURE_COORD_1 */ - 780, /* GL_MAP2_TEXTURE_COORD_2 */ - 781, /* GL_MAP2_TEXTURE_COORD_3 */ - 782, /* GL_MAP2_TEXTURE_COORD_4 */ - 783, /* GL_MAP2_VERTEX_3 */ - 784, /* GL_MAP2_VERTEX_4 */ - 748, /* GL_MAP1_GRID_DOMAIN */ - 749, /* GL_MAP1_GRID_SEGMENTS */ - 775, /* GL_MAP2_GRID_DOMAIN */ - 776, /* GL_MAP2_GRID_SEGMENTS */ - 1632, /* GL_TEXTURE_1D */ - 1634, /* GL_TEXTURE_2D */ - 482, /* GL_FEEDBACK_BUFFER_POINTER */ - 483, /* GL_FEEDBACK_BUFFER_SIZE */ - 484, /* GL_FEEDBACK_BUFFER_TYPE */ - 1428, /* GL_SELECTION_BUFFER_POINTER */ - 1429, /* GL_SELECTION_BUFFER_SIZE */ - 1751, /* GL_TEXTURE_WIDTH */ - 1714, /* GL_TEXTURE_HEIGHT */ - 1669, /* GL_TEXTURE_COMPONENTS */ - 1653, /* GL_TEXTURE_BORDER_COLOR */ - 1652, /* GL_TEXTURE_BORDER */ - 385, /* GL_DONT_CARE */ - 480, /* GL_FASTEST */ - 1022, /* GL_NICEST */ + 749, /* GL_MAP1_COLOR_4 */ + 752, /* GL_MAP1_INDEX */ + 753, /* GL_MAP1_NORMAL */ + 754, /* GL_MAP1_TEXTURE_COORD_1 */ + 755, /* GL_MAP1_TEXTURE_COORD_2 */ + 756, /* GL_MAP1_TEXTURE_COORD_3 */ + 757, /* GL_MAP1_TEXTURE_COORD_4 */ + 758, /* GL_MAP1_VERTEX_3 */ + 759, /* GL_MAP1_VERTEX_4 */ + 776, /* GL_MAP2_COLOR_4 */ + 779, /* GL_MAP2_INDEX */ + 780, /* GL_MAP2_NORMAL */ + 781, /* GL_MAP2_TEXTURE_COORD_1 */ + 782, /* GL_MAP2_TEXTURE_COORD_2 */ + 783, /* GL_MAP2_TEXTURE_COORD_3 */ + 784, /* GL_MAP2_TEXTURE_COORD_4 */ + 785, /* GL_MAP2_VERTEX_3 */ + 786, /* GL_MAP2_VERTEX_4 */ + 750, /* GL_MAP1_GRID_DOMAIN */ + 751, /* GL_MAP1_GRID_SEGMENTS */ + 777, /* GL_MAP2_GRID_DOMAIN */ + 778, /* GL_MAP2_GRID_SEGMENTS */ + 1643, /* GL_TEXTURE_1D */ + 1645, /* GL_TEXTURE_2D */ + 483, /* GL_FEEDBACK_BUFFER_POINTER */ + 484, /* GL_FEEDBACK_BUFFER_SIZE */ + 485, /* GL_FEEDBACK_BUFFER_TYPE */ + 1438, /* GL_SELECTION_BUFFER_POINTER */ + 1439, /* GL_SELECTION_BUFFER_SIZE */ + 1762, /* GL_TEXTURE_WIDTH */ + 1725, /* GL_TEXTURE_HEIGHT */ + 1680, /* GL_TEXTURE_COMPONENTS */ + 1664, /* GL_TEXTURE_BORDER_COLOR */ + 1663, /* GL_TEXTURE_BORDER */ + 386, /* GL_DONT_CARE */ + 481, /* GL_FASTEST */ + 1027, /* GL_NICEST */ 48, /* GL_AMBIENT */ - 382, /* GL_DIFFUSE */ - 1477, /* GL_SPECULAR */ - 1186, /* GL_POSITION */ - 1480, /* GL_SPOT_DIRECTION */ - 1481, /* GL_SPOT_EXPONENT */ - 1479, /* GL_SPOT_CUTOFF */ - 275, /* GL_CONSTANT_ATTENUATION */ - 697, /* GL_LINEAR_ATTENUATION */ - 1285, /* GL_QUADRATIC_ATTENUATION */ - 244, /* GL_COMPILE */ - 245, /* GL_COMPILE_AND_EXECUTE */ - 120, /* GL_BYTE */ - 1784, /* GL_UNSIGNED_BYTE */ - 1442, /* GL_SHORT */ - 1796, /* GL_UNSIGNED_SHORT */ - 646, /* GL_INT */ - 1787, /* GL_UNSIGNED_INT */ - 489, /* GL_FLOAT */ + 383, /* GL_DIFFUSE */ + 1488, /* GL_SPECULAR */ + 1191, /* GL_POSITION */ + 1491, /* GL_SPOT_DIRECTION */ + 1492, /* GL_SPOT_EXPONENT */ + 1490, /* GL_SPOT_CUTOFF */ + 276, /* GL_CONSTANT_ATTENUATION */ + 699, /* GL_LINEAR_ATTENUATION */ + 1292, /* GL_QUADRATIC_ATTENUATION */ + 245, /* GL_COMPILE */ + 246, /* GL_COMPILE_AND_EXECUTE */ + 121, /* GL_BYTE */ + 1804, /* GL_UNSIGNED_BYTE */ + 1453, /* GL_SHORT */ + 1816, /* GL_UNSIGNED_SHORT */ + 647, /* GL_INT */ + 1807, /* GL_UNSIGNED_INT */ + 490, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 392, /* GL_DOUBLE */ - 604, /* GL_HALF_FLOAT */ - 132, /* GL_CLEAR */ + 393, /* GL_DOUBLE */ + 605, /* GL_HALF_FLOAT */ + 133, /* GL_CLEAR */ 50, /* GL_AND */ 52, /* GL_AND_REVERSE */ - 299, /* GL_COPY */ + 300, /* GL_COPY */ 51, /* GL_AND_INVERTED */ - 1024, /* GL_NOOP */ - 1879, /* GL_XOR */ - 1087, /* GL_OR */ - 1025, /* GL_NOR */ - 470, /* GL_EQUIV */ - 673, /* GL_INVERT */ - 1090, /* GL_OR_REVERSE */ - 300, /* GL_COPY_INVERTED */ - 1089, /* GL_OR_INVERTED */ - 1015, /* GL_NAND */ - 1433, /* GL_SET */ - 467, /* GL_EMISSION */ - 1441, /* GL_SHININESS */ + 1029, /* GL_NOOP */ + 1900, /* GL_XOR */ + 1092, /* GL_OR */ + 1030, /* GL_NOR */ + 471, /* GL_EQUIV */ + 675, /* GL_INVERT */ + 1095, /* GL_OR_REVERSE */ + 301, /* GL_COPY_INVERTED */ + 1094, /* GL_OR_INVERTED */ + 1020, /* GL_NAND */ + 1444, /* GL_SET */ + 468, /* GL_EMISSION */ + 1452, /* GL_SHININESS */ 49, /* GL_AMBIENT_AND_DIFFUSE */ - 190, /* GL_COLOR_INDEXES */ - 965, /* GL_MODELVIEW */ - 1262, /* GL_PROJECTION */ - 1567, /* GL_TEXTURE */ - 147, /* GL_COLOR */ - 346, /* GL_DEPTH */ - 1503, /* GL_STENCIL */ - 189, /* GL_COLOR_INDEX */ - 1522, /* GL_STENCIL_INDEX */ - 359, /* GL_DEPTH_COMPONENT */ - 1313, /* GL_RED */ - 600, /* GL_GREEN */ + 191, /* GL_COLOR_INDEXES */ + 970, /* GL_MODELVIEW */ + 1268, /* GL_PROJECTION */ + 1578, /* GL_TEXTURE */ + 148, /* GL_COLOR */ + 347, /* GL_DEPTH */ + 1514, /* GL_STENCIL */ + 190, /* GL_COLOR_INDEX */ + 1533, /* GL_STENCIL_INDEX */ + 360, /* GL_DEPTH_COMPONENT */ + 1321, /* GL_RED */ + 601, /* GL_GREEN */ 90, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1350, /* GL_RGB */ - 1369, /* GL_RGBA */ - 725, /* GL_LUMINANCE */ - 746, /* GL_LUMINANCE_ALPHA */ + 1360, /* GL_RGB */ + 1379, /* GL_RGBA */ + 727, /* GL_LUMINANCE */ + 748, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1142, /* GL_POINT */ - 695, /* GL_LINE */ - 485, /* GL_FILL */ - 1322, /* GL_RENDER */ - 481, /* GL_FEEDBACK */ - 1427, /* GL_SELECT */ - 488, /* GL_FLAT */ - 1452, /* GL_SMOOTH */ - 674, /* GL_KEEP */ - 1344, /* GL_REPLACE */ - 628, /* GL_INCR */ - 342, /* GL_DECR */ - 1811, /* GL_VENDOR */ - 1341, /* GL_RENDERER */ - 1812, /* GL_VERSION */ - 474, /* GL_EXTENSIONS */ - 1392, /* GL_S */ - 1558, /* GL_T */ - 1301, /* GL_R */ - 1284, /* GL_Q */ - 1001, /* GL_MODULATE */ - 341, /* GL_DECAL */ - 1704, /* GL_TEXTURE_ENV_MODE */ - 1703, /* GL_TEXTURE_ENV_COLOR */ - 1702, /* GL_TEXTURE_ENV */ - 475, /* GL_EYE_LINEAR */ - 1048, /* GL_OBJECT_LINEAR */ - 1478, /* GL_SPHERE_MAP */ - 1706, /* GL_TEXTURE_GEN_MODE */ - 1050, /* GL_OBJECT_PLANE */ - 476, /* GL_EYE_PLANE */ - 1016, /* GL_NEAREST */ - 696, /* GL_LINEAR */ - 1020, /* GL_NEAREST_MIPMAP_NEAREST */ - 701, /* GL_LINEAR_MIPMAP_NEAREST */ - 1019, /* GL_NEAREST_MIPMAP_LINEAR */ - 700, /* GL_LINEAR_MIPMAP_LINEAR */ - 1727, /* GL_TEXTURE_MAG_FILTER */ - 1735, /* GL_TEXTURE_MIN_FILTER */ - 1753, /* GL_TEXTURE_WRAP_S */ - 1754, /* GL_TEXTURE_WRAP_T */ - 126, /* GL_CLAMP */ - 1343, /* GL_REPEAT */ - 1180, /* GL_POLYGON_OFFSET_UNITS */ - 1179, /* GL_POLYGON_OFFSET_POINT */ - 1178, /* GL_POLYGON_OFFSET_LINE */ - 1302, /* GL_R3_G3_B2 */ - 1808, /* GL_V2F */ - 1809, /* GL_V3F */ - 123, /* GL_C4UB_V2F */ - 124, /* GL_C4UB_V3F */ - 121, /* GL_C3F_V3F */ - 1013, /* GL_N3F_V3F */ - 122, /* GL_C4F_N3F_V3F */ - 1563, /* GL_T2F_V3F */ - 1565, /* GL_T4F_V4F */ - 1561, /* GL_T2F_C4UB_V3F */ - 1559, /* GL_T2F_C3F_V3F */ - 1562, /* GL_T2F_N3F_V3F */ - 1560, /* GL_T2F_C4F_N3F_V3F */ - 1564, /* GL_T4F_C4F_N3F_V4F */ - 139, /* GL_CLIP_PLANE0 */ - 140, /* GL_CLIP_PLANE1 */ - 141, /* GL_CLIP_PLANE2 */ - 142, /* GL_CLIP_PLANE3 */ - 143, /* GL_CLIP_PLANE4 */ - 144, /* GL_CLIP_PLANE5 */ - 680, /* GL_LIGHT0 */ - 681, /* GL_LIGHT1 */ - 682, /* GL_LIGHT2 */ - 683, /* GL_LIGHT3 */ - 684, /* GL_LIGHT4 */ - 685, /* GL_LIGHT5 */ - 686, /* GL_LIGHT6 */ - 687, /* GL_LIGHT7 */ - 605, /* GL_HINT_BIT */ - 277, /* GL_CONSTANT_COLOR */ - 1061, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 272, /* GL_CONSTANT_ALPHA */ - 1059, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1147, /* GL_POINT */ + 697, /* GL_LINE */ + 486, /* GL_FILL */ + 1331, /* GL_RENDER */ + 482, /* GL_FEEDBACK */ + 1437, /* GL_SELECT */ + 489, /* GL_FLAT */ + 1463, /* GL_SMOOTH */ + 676, /* GL_KEEP */ + 1353, /* GL_REPLACE */ + 629, /* GL_INCR */ + 343, /* GL_DECR */ + 1831, /* GL_VENDOR */ + 1350, /* GL_RENDERER */ + 1832, /* GL_VERSION */ + 475, /* GL_EXTENSIONS */ + 1402, /* GL_S */ + 1569, /* GL_T */ + 1308, /* GL_R */ + 1291, /* GL_Q */ + 1006, /* GL_MODULATE */ + 342, /* GL_DECAL */ + 1715, /* GL_TEXTURE_ENV_MODE */ + 1714, /* GL_TEXTURE_ENV_COLOR */ + 1713, /* GL_TEXTURE_ENV */ + 476, /* GL_EYE_LINEAR */ + 1053, /* GL_OBJECT_LINEAR */ + 1489, /* GL_SPHERE_MAP */ + 1717, /* GL_TEXTURE_GEN_MODE */ + 1055, /* GL_OBJECT_PLANE */ + 477, /* GL_EYE_PLANE */ + 1021, /* GL_NEAREST */ + 698, /* GL_LINEAR */ + 1025, /* GL_NEAREST_MIPMAP_NEAREST */ + 703, /* GL_LINEAR_MIPMAP_NEAREST */ + 1024, /* GL_NEAREST_MIPMAP_LINEAR */ + 702, /* GL_LINEAR_MIPMAP_LINEAR */ + 1738, /* GL_TEXTURE_MAG_FILTER */ + 1746, /* GL_TEXTURE_MIN_FILTER */ + 1764, /* GL_TEXTURE_WRAP_S */ + 1765, /* GL_TEXTURE_WRAP_T */ + 127, /* GL_CLAMP */ + 1352, /* GL_REPEAT */ + 1185, /* GL_POLYGON_OFFSET_UNITS */ + 1184, /* GL_POLYGON_OFFSET_POINT */ + 1183, /* GL_POLYGON_OFFSET_LINE */ + 1309, /* GL_R3_G3_B2 */ + 1828, /* GL_V2F */ + 1829, /* GL_V3F */ + 124, /* GL_C4UB_V2F */ + 125, /* GL_C4UB_V3F */ + 122, /* GL_C3F_V3F */ + 1018, /* GL_N3F_V3F */ + 123, /* GL_C4F_N3F_V3F */ + 1574, /* GL_T2F_V3F */ + 1576, /* GL_T4F_V4F */ + 1572, /* GL_T2F_C4UB_V3F */ + 1570, /* GL_T2F_C3F_V3F */ + 1573, /* GL_T2F_N3F_V3F */ + 1571, /* GL_T2F_C4F_N3F_V3F */ + 1575, /* GL_T4F_C4F_N3F_V4F */ + 140, /* GL_CLIP_PLANE0 */ + 141, /* GL_CLIP_PLANE1 */ + 142, /* GL_CLIP_PLANE2 */ + 143, /* GL_CLIP_PLANE3 */ + 144, /* GL_CLIP_PLANE4 */ + 145, /* GL_CLIP_PLANE5 */ + 682, /* GL_LIGHT0 */ + 683, /* GL_LIGHT1 */ + 684, /* GL_LIGHT2 */ + 685, /* GL_LIGHT3 */ + 686, /* GL_LIGHT4 */ + 687, /* GL_LIGHT5 */ + 688, /* GL_LIGHT6 */ + 689, /* GL_LIGHT7 */ + 606, /* GL_HINT_BIT */ + 278, /* GL_CONSTANT_COLOR */ + 1066, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 273, /* GL_CONSTANT_ALPHA */ + 1064, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 588, /* GL_FUNC_ADD */ - 949, /* GL_MIN */ - 856, /* GL_MAX */ + 589, /* GL_FUNC_ADD */ + 954, /* GL_MIN */ + 858, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 592, /* GL_FUNC_SUBTRACT */ - 590, /* GL_FUNC_REVERSE_SUBTRACT */ - 280, /* GL_CONVOLUTION_1D */ - 281, /* GL_CONVOLUTION_2D */ - 1430, /* GL_SEPARABLE_2D */ - 284, /* GL_CONVOLUTION_BORDER_MODE */ - 288, /* GL_CONVOLUTION_FILTER_SCALE */ - 286, /* GL_CONVOLUTION_FILTER_BIAS */ - 1314, /* GL_REDUCE */ - 290, /* GL_CONVOLUTION_FORMAT */ - 294, /* GL_CONVOLUTION_WIDTH */ - 292, /* GL_CONVOLUTION_HEIGHT */ - 872, /* GL_MAX_CONVOLUTION_WIDTH */ - 870, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1219, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1215, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1210, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1206, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1217, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1213, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1208, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1204, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 606, /* GL_HISTOGRAM */ - 1268, /* GL_PROXY_HISTOGRAM */ - 622, /* GL_HISTOGRAM_WIDTH */ - 612, /* GL_HISTOGRAM_FORMAT */ - 618, /* GL_HISTOGRAM_RED_SIZE */ - 614, /* GL_HISTOGRAM_GREEN_SIZE */ - 609, /* GL_HISTOGRAM_BLUE_SIZE */ - 607, /* GL_HISTOGRAM_ALPHA_SIZE */ - 616, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 620, /* GL_HISTOGRAM_SINK */ - 950, /* GL_MINMAX */ - 952, /* GL_MINMAX_FORMAT */ - 954, /* GL_MINMAX_SINK */ - 1566, /* GL_TABLE_TOO_LARGE_EXT */ - 1786, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1798, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1800, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1793, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1788, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1177, /* GL_POLYGON_OFFSET_FILL */ - 1176, /* GL_POLYGON_OFFSET_FACTOR */ - 1175, /* GL_POLYGON_OFFSET_BIAS */ - 1347, /* GL_RESCALE_NORMAL */ + 593, /* GL_FUNC_SUBTRACT */ + 591, /* GL_FUNC_REVERSE_SUBTRACT */ + 281, /* GL_CONVOLUTION_1D */ + 282, /* GL_CONVOLUTION_2D */ + 1440, /* GL_SEPARABLE_2D */ + 285, /* GL_CONVOLUTION_BORDER_MODE */ + 289, /* GL_CONVOLUTION_FILTER_SCALE */ + 287, /* GL_CONVOLUTION_FILTER_BIAS */ + 1322, /* GL_REDUCE */ + 291, /* GL_CONVOLUTION_FORMAT */ + 295, /* GL_CONVOLUTION_WIDTH */ + 293, /* GL_CONVOLUTION_HEIGHT */ + 874, /* GL_MAX_CONVOLUTION_WIDTH */ + 872, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1224, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1220, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1215, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1211, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1222, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1218, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1213, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1209, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 607, /* GL_HISTOGRAM */ + 1274, /* GL_PROXY_HISTOGRAM */ + 623, /* GL_HISTOGRAM_WIDTH */ + 613, /* GL_HISTOGRAM_FORMAT */ + 619, /* GL_HISTOGRAM_RED_SIZE */ + 615, /* GL_HISTOGRAM_GREEN_SIZE */ + 610, /* GL_HISTOGRAM_BLUE_SIZE */ + 608, /* GL_HISTOGRAM_ALPHA_SIZE */ + 617, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 621, /* GL_HISTOGRAM_SINK */ + 955, /* GL_MINMAX */ + 957, /* GL_MINMAX_FORMAT */ + 959, /* GL_MINMAX_SINK */ + 1577, /* GL_TABLE_TOO_LARGE_EXT */ + 1806, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1818, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1820, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1813, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1808, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1182, /* GL_POLYGON_OFFSET_FILL */ + 1181, /* GL_POLYGON_OFFSET_FACTOR */ + 1180, /* GL_POLYGON_OFFSET_BIAS */ + 1356, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 736, /* GL_LUMINANCE4 */ - 742, /* GL_LUMINANCE8 */ - 726, /* GL_LUMINANCE12 */ - 732, /* GL_LUMINANCE16 */ - 737, /* GL_LUMINANCE4_ALPHA4 */ - 740, /* GL_LUMINANCE6_ALPHA2 */ - 743, /* GL_LUMINANCE8_ALPHA8 */ - 729, /* GL_LUMINANCE12_ALPHA4 */ - 727, /* GL_LUMINANCE12_ALPHA12 */ - 733, /* GL_LUMINANCE16_ALPHA16 */ - 647, /* GL_INTENSITY */ - 652, /* GL_INTENSITY4 */ - 654, /* GL_INTENSITY8 */ - 648, /* GL_INTENSITY12 */ - 650, /* GL_INTENSITY16 */ - 1359, /* GL_RGB2_EXT */ - 1360, /* GL_RGB4 */ - 1363, /* GL_RGB5 */ - 1367, /* GL_RGB8 */ - 1351, /* GL_RGB10 */ - 1355, /* GL_RGB12 */ - 1357, /* GL_RGB16 */ - 1374, /* GL_RGBA2 */ - 1376, /* GL_RGBA4 */ - 1364, /* GL_RGB5_A1 */ - 1380, /* GL_RGBA8 */ - 1352, /* GL_RGB10_A2 */ - 1370, /* GL_RGBA12 */ - 1372, /* GL_RGBA16 */ - 1742, /* GL_TEXTURE_RED_SIZE */ - 1712, /* GL_TEXTURE_GREEN_SIZE */ - 1650, /* GL_TEXTURE_BLUE_SIZE */ - 1637, /* GL_TEXTURE_ALPHA_SIZE */ - 1725, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1716, /* GL_TEXTURE_INTENSITY_SIZE */ - 1345, /* GL_REPLACE_EXT */ - 1272, /* GL_PROXY_TEXTURE_1D */ - 1275, /* GL_PROXY_TEXTURE_2D */ - 1749, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1737, /* GL_TEXTURE_PRIORITY */ - 1744, /* GL_TEXTURE_RESIDENT */ - 1640, /* GL_TEXTURE_BINDING_1D */ - 1642, /* GL_TEXTURE_BINDING_2D */ - 1644, /* GL_TEXTURE_BINDING_3D */ - 1097, /* GL_PACK_SKIP_IMAGES */ - 1093, /* GL_PACK_IMAGE_HEIGHT */ - 1779, /* GL_UNPACK_SKIP_IMAGES */ - 1776, /* GL_UNPACK_IMAGE_HEIGHT */ - 1636, /* GL_TEXTURE_3D */ - 1278, /* GL_PROXY_TEXTURE_3D */ - 1699, /* GL_TEXTURE_DEPTH */ - 1752, /* GL_TEXTURE_WRAP_R */ - 857, /* GL_MAX_3D_TEXTURE_SIZE */ - 1813, /* GL_VERTEX_ARRAY */ - 1027, /* GL_NORMAL_ARRAY */ - 148, /* GL_COLOR_ARRAY */ - 632, /* GL_INDEX_ARRAY */ - 1677, /* GL_TEXTURE_COORD_ARRAY */ - 459, /* GL_EDGE_FLAG_ARRAY */ - 1819, /* GL_VERTEX_ARRAY_SIZE */ - 1821, /* GL_VERTEX_ARRAY_TYPE */ - 1820, /* GL_VERTEX_ARRAY_STRIDE */ - 1032, /* GL_NORMAL_ARRAY_TYPE */ - 1031, /* GL_NORMAL_ARRAY_STRIDE */ - 152, /* GL_COLOR_ARRAY_SIZE */ - 154, /* GL_COLOR_ARRAY_TYPE */ - 153, /* GL_COLOR_ARRAY_STRIDE */ - 637, /* GL_INDEX_ARRAY_TYPE */ - 636, /* GL_INDEX_ARRAY_STRIDE */ - 1681, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1683, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1682, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 463, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1818, /* GL_VERTEX_ARRAY_POINTER */ - 1030, /* GL_NORMAL_ARRAY_POINTER */ - 151, /* GL_COLOR_ARRAY_POINTER */ - 635, /* GL_INDEX_ARRAY_POINTER */ - 1680, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 462, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1006, /* GL_MULTISAMPLE */ - 1404, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1406, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1411, /* GL_SAMPLE_COVERAGE */ - 1408, /* GL_SAMPLE_BUFFERS */ - 1399, /* GL_SAMPLES */ - 1415, /* GL_SAMPLE_COVERAGE_VALUE */ - 1413, /* GL_SAMPLE_COVERAGE_INVERT */ - 195, /* GL_COLOR_MATRIX */ - 197, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 866, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1202, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1198, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1193, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1189, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1200, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1196, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1191, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1187, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1660, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1279, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1662, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 738, /* GL_LUMINANCE4 */ + 744, /* GL_LUMINANCE8 */ + 728, /* GL_LUMINANCE12 */ + 734, /* GL_LUMINANCE16 */ + 739, /* GL_LUMINANCE4_ALPHA4 */ + 742, /* GL_LUMINANCE6_ALPHA2 */ + 745, /* GL_LUMINANCE8_ALPHA8 */ + 731, /* GL_LUMINANCE12_ALPHA4 */ + 729, /* GL_LUMINANCE12_ALPHA12 */ + 735, /* GL_LUMINANCE16_ALPHA16 */ + 648, /* GL_INTENSITY */ + 653, /* GL_INTENSITY4 */ + 655, /* GL_INTENSITY8 */ + 649, /* GL_INTENSITY12 */ + 651, /* GL_INTENSITY16 */ + 1369, /* GL_RGB2_EXT */ + 1370, /* GL_RGB4 */ + 1373, /* GL_RGB5 */ + 1377, /* GL_RGB8 */ + 1361, /* GL_RGB10 */ + 1365, /* GL_RGB12 */ + 1367, /* GL_RGB16 */ + 1384, /* GL_RGBA2 */ + 1386, /* GL_RGBA4 */ + 1374, /* GL_RGB5_A1 */ + 1390, /* GL_RGBA8 */ + 1362, /* GL_RGB10_A2 */ + 1380, /* GL_RGBA12 */ + 1382, /* GL_RGBA16 */ + 1753, /* GL_TEXTURE_RED_SIZE */ + 1723, /* GL_TEXTURE_GREEN_SIZE */ + 1661, /* GL_TEXTURE_BLUE_SIZE */ + 1648, /* GL_TEXTURE_ALPHA_SIZE */ + 1736, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1727, /* GL_TEXTURE_INTENSITY_SIZE */ + 1354, /* GL_REPLACE_EXT */ + 1278, /* GL_PROXY_TEXTURE_1D */ + 1281, /* GL_PROXY_TEXTURE_2D */ + 1760, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1748, /* GL_TEXTURE_PRIORITY */ + 1755, /* GL_TEXTURE_RESIDENT */ + 1651, /* GL_TEXTURE_BINDING_1D */ + 1653, /* GL_TEXTURE_BINDING_2D */ + 1655, /* GL_TEXTURE_BINDING_3D */ + 1102, /* GL_PACK_SKIP_IMAGES */ + 1098, /* GL_PACK_IMAGE_HEIGHT */ + 1799, /* GL_UNPACK_SKIP_IMAGES */ + 1796, /* GL_UNPACK_IMAGE_HEIGHT */ + 1647, /* GL_TEXTURE_3D */ + 1284, /* GL_PROXY_TEXTURE_3D */ + 1710, /* GL_TEXTURE_DEPTH */ + 1763, /* GL_TEXTURE_WRAP_R */ + 859, /* GL_MAX_3D_TEXTURE_SIZE */ + 1833, /* GL_VERTEX_ARRAY */ + 1032, /* GL_NORMAL_ARRAY */ + 149, /* GL_COLOR_ARRAY */ + 633, /* GL_INDEX_ARRAY */ + 1688, /* GL_TEXTURE_COORD_ARRAY */ + 460, /* GL_EDGE_FLAG_ARRAY */ + 1839, /* GL_VERTEX_ARRAY_SIZE */ + 1841, /* GL_VERTEX_ARRAY_TYPE */ + 1840, /* GL_VERTEX_ARRAY_STRIDE */ + 1037, /* GL_NORMAL_ARRAY_TYPE */ + 1036, /* GL_NORMAL_ARRAY_STRIDE */ + 153, /* GL_COLOR_ARRAY_SIZE */ + 155, /* GL_COLOR_ARRAY_TYPE */ + 154, /* GL_COLOR_ARRAY_STRIDE */ + 638, /* GL_INDEX_ARRAY_TYPE */ + 637, /* GL_INDEX_ARRAY_STRIDE */ + 1692, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1694, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1693, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 464, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1838, /* GL_VERTEX_ARRAY_POINTER */ + 1035, /* GL_NORMAL_ARRAY_POINTER */ + 152, /* GL_COLOR_ARRAY_POINTER */ + 636, /* GL_INDEX_ARRAY_POINTER */ + 1691, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 463, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1011, /* GL_MULTISAMPLE */ + 1414, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1416, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1421, /* GL_SAMPLE_COVERAGE */ + 1418, /* GL_SAMPLE_BUFFERS */ + 1409, /* GL_SAMPLES */ + 1425, /* GL_SAMPLE_COVERAGE_VALUE */ + 1423, /* GL_SAMPLE_COVERAGE_INVERT */ + 196, /* GL_COLOR_MATRIX */ + 198, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 868, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1207, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1203, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1198, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1194, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1205, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1201, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1196, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1192, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1671, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1285, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1673, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 89, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 88, /* GL_BLEND_SRC_ALPHA */ - 201, /* GL_COLOR_TABLE */ - 1212, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1195, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1267, /* GL_PROXY_COLOR_TABLE */ - 1271, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1270, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 225, /* GL_COLOR_TABLE_SCALE */ - 205, /* GL_COLOR_TABLE_BIAS */ - 210, /* GL_COLOR_TABLE_FORMAT */ - 227, /* GL_COLOR_TABLE_WIDTH */ - 222, /* GL_COLOR_TABLE_RED_SIZE */ - 213, /* GL_COLOR_TABLE_GREEN_SIZE */ - 207, /* GL_COLOR_TABLE_BLUE_SIZE */ - 202, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 219, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 216, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 202, /* GL_COLOR_TABLE */ + 1217, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1200, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1273, /* GL_PROXY_COLOR_TABLE */ + 1277, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1276, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 226, /* GL_COLOR_TABLE_SCALE */ + 206, /* GL_COLOR_TABLE_BIAS */ + 211, /* GL_COLOR_TABLE_FORMAT */ + 228, /* GL_COLOR_TABLE_WIDTH */ + 223, /* GL_COLOR_TABLE_RED_SIZE */ + 214, /* GL_COLOR_TABLE_GREEN_SIZE */ + 208, /* GL_COLOR_TABLE_BLUE_SIZE */ + 203, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 220, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 217, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 880, /* GL_MAX_ELEMENTS_VERTICES */ - 879, /* GL_MAX_ELEMENTS_INDICES */ - 1715, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 145, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1159, /* GL_POINT_SIZE_MIN */ - 1155, /* GL_POINT_SIZE_MAX */ - 1149, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1145, /* GL_POINT_DISTANCE_ATTENUATION */ - 127, /* GL_CLAMP_TO_BORDER */ - 130, /* GL_CLAMP_TO_EDGE */ - 1736, /* GL_TEXTURE_MIN_LOD */ - 1734, /* GL_TEXTURE_MAX_LOD */ - 1639, /* GL_TEXTURE_BASE_LEVEL */ - 1733, /* GL_TEXTURE_MAX_LEVEL */ - 625, /* GL_IGNORE_BORDER_HP */ - 276, /* GL_CONSTANT_BORDER_HP */ - 1346, /* GL_REPLICATE_BORDER_HP */ - 282, /* GL_CONVOLUTION_BORDER_COLOR */ - 1056, /* GL_OCCLUSION_TEST_HP */ - 1057, /* GL_OCCLUSION_TEST_RESULT_HP */ - 698, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1654, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1656, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1658, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1659, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1657, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1655, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 861, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 862, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1222, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1224, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1221, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1223, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1723, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1724, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1722, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 594, /* GL_GENERATE_MIPMAP */ - 595, /* GL_GENERATE_MIPMAP_HINT */ - 532, /* GL_FOG_OFFSET_SGIX */ - 533, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1668, /* GL_TEXTURE_COMPARE_SGIX */ - 1667, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1719, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1711, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 360, /* GL_DEPTH_COMPONENT16 */ - 363, /* GL_DEPTH_COMPONENT24 */ - 366, /* GL_DEPTH_COMPONENT32 */ - 306, /* GL_CULL_VERTEX_EXT */ - 308, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 307, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1876, /* GL_WRAP_BORDER_SUN */ - 1661, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 691, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1445, /* GL_SINGLE_COLOR */ - 1431, /* GL_SEPARATE_SPECULAR_COLOR */ - 1440, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 543, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 551, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 541, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 545, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 552, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 564, /* GL_FRAMEBUFFER_DEFAULT */ - 580, /* GL_FRAMEBUFFER_UNDEFINED */ - 373, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 631, /* GL_INDEX */ - 1785, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1801, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1802, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1799, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1797, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1794, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1792, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1731, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1732, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1730, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 957, /* GL_MIRRORED_REPEAT */ - 1387, /* GL_RGB_S3TC */ - 1362, /* GL_RGB4_S3TC */ - 1385, /* GL_RGBA_S3TC */ - 1379, /* GL_RGBA4_S3TC */ - 1383, /* GL_RGBA_DXT5_S3TC */ - 1377, /* GL_RGBA4_DXT5_S3TC */ - 264, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 259, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 260, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 261, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1018, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1017, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 699, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 519, /* GL_FOG_COORDINATE_SOURCE */ - 511, /* GL_FOG_COORD */ - 535, /* GL_FRAGMENT_DEPTH */ - 312, /* GL_CURRENT_FOG_COORD */ - 518, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 517, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 516, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 513, /* GL_FOG_COORDINATE_ARRAY */ - 199, /* GL_COLOR_SUM */ - 332, /* GL_CURRENT_SECONDARY_COLOR */ - 1424, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1426, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1425, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1423, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1420, /* GL_SECONDARY_COLOR_ARRAY */ - 330, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 882, /* GL_MAX_ELEMENTS_VERTICES */ + 881, /* GL_MAX_ELEMENTS_INDICES */ + 1726, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 146, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1164, /* GL_POINT_SIZE_MIN */ + 1160, /* GL_POINT_SIZE_MAX */ + 1154, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1150, /* GL_POINT_DISTANCE_ATTENUATION */ + 128, /* GL_CLAMP_TO_BORDER */ + 131, /* GL_CLAMP_TO_EDGE */ + 1747, /* GL_TEXTURE_MIN_LOD */ + 1745, /* GL_TEXTURE_MAX_LOD */ + 1650, /* GL_TEXTURE_BASE_LEVEL */ + 1744, /* GL_TEXTURE_MAX_LEVEL */ + 626, /* GL_IGNORE_BORDER_HP */ + 277, /* GL_CONSTANT_BORDER_HP */ + 1355, /* GL_REPLICATE_BORDER_HP */ + 283, /* GL_CONVOLUTION_BORDER_COLOR */ + 1061, /* GL_OCCLUSION_TEST_HP */ + 1062, /* GL_OCCLUSION_TEST_RESULT_HP */ + 700, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1665, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1667, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1669, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1670, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1668, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1666, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 863, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 864, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1227, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1229, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1226, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1228, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1734, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1735, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1733, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 595, /* GL_GENERATE_MIPMAP */ + 596, /* GL_GENERATE_MIPMAP_HINT */ + 533, /* GL_FOG_OFFSET_SGIX */ + 534, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1679, /* GL_TEXTURE_COMPARE_SGIX */ + 1678, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1730, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1722, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 361, /* GL_DEPTH_COMPONENT16 */ + 364, /* GL_DEPTH_COMPONENT24 */ + 367, /* GL_DEPTH_COMPONENT32 */ + 307, /* GL_CULL_VERTEX_EXT */ + 309, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 308, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1897, /* GL_WRAP_BORDER_SUN */ + 1672, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 693, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1456, /* GL_SINGLE_COLOR */ + 1442, /* GL_SEPARATE_SPECULAR_COLOR */ + 1451, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 545, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 552, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 547, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 543, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 546, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 553, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 565, /* GL_FRAMEBUFFER_DEFAULT */ + 581, /* GL_FRAMEBUFFER_UNDEFINED */ + 374, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 632, /* GL_INDEX */ + 1805, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1821, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1822, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1819, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1817, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1814, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1812, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1742, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1743, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1741, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 962, /* GL_MIRRORED_REPEAT */ + 1397, /* GL_RGB_S3TC */ + 1372, /* GL_RGB4_S3TC */ + 1395, /* GL_RGBA_S3TC */ + 1389, /* GL_RGBA4_S3TC */ + 1393, /* GL_RGBA_DXT5_S3TC */ + 1387, /* GL_RGBA4_DXT5_S3TC */ + 265, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 260, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 261, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 262, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1023, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1022, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 701, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 520, /* GL_FOG_COORDINATE_SOURCE */ + 512, /* GL_FOG_COORD */ + 536, /* GL_FRAGMENT_DEPTH */ + 313, /* GL_CURRENT_FOG_COORD */ + 519, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 518, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 517, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 514, /* GL_FOG_COORDINATE_ARRAY */ + 200, /* GL_COLOR_SUM */ + 333, /* GL_CURRENT_SECONDARY_COLOR */ + 1434, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1436, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1435, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1433, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1430, /* GL_SECONDARY_COLOR_ARRAY */ + 331, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1568, /* GL_TEXTURE0 */ - 1570, /* GL_TEXTURE1 */ - 1592, /* GL_TEXTURE2 */ - 1614, /* GL_TEXTURE3 */ - 1620, /* GL_TEXTURE4 */ - 1622, /* GL_TEXTURE5 */ - 1624, /* GL_TEXTURE6 */ - 1626, /* GL_TEXTURE7 */ - 1628, /* GL_TEXTURE8 */ - 1630, /* GL_TEXTURE9 */ - 1571, /* GL_TEXTURE10 */ - 1573, /* GL_TEXTURE11 */ - 1575, /* GL_TEXTURE12 */ - 1577, /* GL_TEXTURE13 */ - 1579, /* GL_TEXTURE14 */ - 1581, /* GL_TEXTURE15 */ - 1583, /* GL_TEXTURE16 */ - 1585, /* GL_TEXTURE17 */ - 1587, /* GL_TEXTURE18 */ - 1589, /* GL_TEXTURE19 */ - 1593, /* GL_TEXTURE20 */ - 1595, /* GL_TEXTURE21 */ - 1597, /* GL_TEXTURE22 */ - 1599, /* GL_TEXTURE23 */ - 1601, /* GL_TEXTURE24 */ - 1603, /* GL_TEXTURE25 */ - 1605, /* GL_TEXTURE26 */ - 1607, /* GL_TEXTURE27 */ - 1609, /* GL_TEXTURE28 */ - 1611, /* GL_TEXTURE29 */ - 1615, /* GL_TEXTURE30 */ - 1617, /* GL_TEXTURE31 */ + 1579, /* GL_TEXTURE0 */ + 1581, /* GL_TEXTURE1 */ + 1603, /* GL_TEXTURE2 */ + 1625, /* GL_TEXTURE3 */ + 1631, /* GL_TEXTURE4 */ + 1633, /* GL_TEXTURE5 */ + 1635, /* GL_TEXTURE6 */ + 1637, /* GL_TEXTURE7 */ + 1639, /* GL_TEXTURE8 */ + 1641, /* GL_TEXTURE9 */ + 1582, /* GL_TEXTURE10 */ + 1584, /* GL_TEXTURE11 */ + 1586, /* GL_TEXTURE12 */ + 1588, /* GL_TEXTURE13 */ + 1590, /* GL_TEXTURE14 */ + 1592, /* GL_TEXTURE15 */ + 1594, /* GL_TEXTURE16 */ + 1596, /* GL_TEXTURE17 */ + 1598, /* GL_TEXTURE18 */ + 1600, /* GL_TEXTURE19 */ + 1604, /* GL_TEXTURE20 */ + 1606, /* GL_TEXTURE21 */ + 1608, /* GL_TEXTURE22 */ + 1610, /* GL_TEXTURE23 */ + 1612, /* GL_TEXTURE24 */ + 1614, /* GL_TEXTURE25 */ + 1616, /* GL_TEXTURE26 */ + 1618, /* GL_TEXTURE27 */ + 1620, /* GL_TEXTURE28 */ + 1622, /* GL_TEXTURE29 */ + 1626, /* GL_TEXTURE30 */ + 1628, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ - 133, /* GL_CLIENT_ACTIVE_TEXTURE */ - 935, /* GL_MAX_TEXTURE_UNITS */ - 1763, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1766, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1768, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1760, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1550, /* GL_SUBTRACT */ - 920, /* GL_MAX_RENDERBUFFER_SIZE */ - 247, /* GL_COMPRESSED_ALPHA */ - 251, /* GL_COMPRESSED_LUMINANCE */ - 252, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 249, /* GL_COMPRESSED_INTENSITY */ - 255, /* GL_COMPRESSED_RGB */ - 256, /* GL_COMPRESSED_RGBA */ - 1675, /* GL_TEXTURE_COMPRESSION_HINT */ - 1740, /* GL_TEXTURE_RECTANGLE_ARB */ - 1647, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1282, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 918, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 372, /* GL_DEPTH_STENCIL */ - 1789, /* GL_UNSIGNED_INT_24_8 */ - 931, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1729, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 932, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1705, /* GL_TEXTURE_FILTER_CONTROL */ - 1720, /* GL_TEXTURE_LOD_BIAS */ - 232, /* GL_COMBINE4 */ - 925, /* GL_MAX_SHININESS_NV */ - 926, /* GL_MAX_SPOT_EXPONENT_NV */ - 629, /* GL_INCR_WRAP */ - 343, /* GL_DECR_WRAP */ - 977, /* GL_MODELVIEW1_ARB */ - 1033, /* GL_NORMAL_MAP */ - 1319, /* GL_REFLECTION_MAP */ - 1684, /* GL_TEXTURE_CUBE_MAP */ - 1645, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1692, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1686, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1694, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1688, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1696, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1690, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1280, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 874, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1012, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 527, /* GL_FOG_DISTANCE_MODE_NV */ - 478, /* GL_EYE_RADIAL_NV */ - 477, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 231, /* GL_COMBINE */ - 238, /* GL_COMBINE_RGB */ - 233, /* GL_COMBINE_ALPHA */ - 1388, /* GL_RGB_SCALE */ + 134, /* GL_CLIENT_ACTIVE_TEXTURE */ + 937, /* GL_MAX_TEXTURE_UNITS */ + 1782, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1785, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1787, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1779, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1561, /* GL_SUBTRACT */ + 922, /* GL_MAX_RENDERBUFFER_SIZE */ + 248, /* GL_COMPRESSED_ALPHA */ + 252, /* GL_COMPRESSED_LUMINANCE */ + 253, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 250, /* GL_COMPRESSED_INTENSITY */ + 256, /* GL_COMPRESSED_RGB */ + 257, /* GL_COMPRESSED_RGBA */ + 1686, /* GL_TEXTURE_COMPRESSION_HINT */ + 1751, /* GL_TEXTURE_RECTANGLE_ARB */ + 1658, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1288, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 920, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 373, /* GL_DEPTH_STENCIL */ + 1809, /* GL_UNSIGNED_INT_24_8 */ + 933, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1740, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 934, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1716, /* GL_TEXTURE_FILTER_CONTROL */ + 1731, /* GL_TEXTURE_LOD_BIAS */ + 233, /* GL_COMBINE4 */ + 927, /* GL_MAX_SHININESS_NV */ + 928, /* GL_MAX_SPOT_EXPONENT_NV */ + 630, /* GL_INCR_WRAP */ + 344, /* GL_DECR_WRAP */ + 982, /* GL_MODELVIEW1_ARB */ + 1038, /* GL_NORMAL_MAP */ + 1327, /* GL_REFLECTION_MAP */ + 1695, /* GL_TEXTURE_CUBE_MAP */ + 1656, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1703, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1697, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1705, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1699, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1707, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1701, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1286, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 876, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1017, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 528, /* GL_FOG_DISTANCE_MODE_NV */ + 479, /* GL_EYE_RADIAL_NV */ + 478, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 232, /* GL_COMBINE */ + 239, /* GL_COMBINE_RGB */ + 234, /* GL_COMBINE_ALPHA */ + 1398, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 657, /* GL_INTERPOLATE */ - 271, /* GL_CONSTANT */ - 1228, /* GL_PRIMARY_COLOR */ - 1225, /* GL_PREVIOUS */ - 1460, /* GL_SOURCE0_RGB */ - 1466, /* GL_SOURCE1_RGB */ - 1472, /* GL_SOURCE2_RGB */ - 1476, /* GL_SOURCE3_RGB_NV */ - 1457, /* GL_SOURCE0_ALPHA */ - 1463, /* GL_SOURCE1_ALPHA */ - 1469, /* GL_SOURCE2_ALPHA */ - 1475, /* GL_SOURCE3_ALPHA_NV */ - 1070, /* GL_OPERAND0_RGB */ - 1076, /* GL_OPERAND1_RGB */ - 1082, /* GL_OPERAND2_RGB */ - 1086, /* GL_OPERAND3_RGB_NV */ - 1067, /* GL_OPERAND0_ALPHA */ - 1073, /* GL_OPERAND1_ALPHA */ - 1079, /* GL_OPERAND2_ALPHA */ - 1085, /* GL_OPERAND3_ALPHA_NV */ - 1814, /* GL_VERTEX_ARRAY_BINDING */ - 1738, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 1739, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 1880, /* GL_YCBCR_422_APPLE */ - 1803, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1805, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1748, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1541, /* GL_STORAGE_PRIVATE_APPLE */ - 1540, /* GL_STORAGE_CACHED_APPLE */ - 1542, /* GL_STORAGE_SHARED_APPLE */ - 1447, /* GL_SLICE_ACCUM_SUN */ - 1289, /* GL_QUAD_MESH_SUN */ - 1772, /* GL_TRIANGLE_MESH_SUN */ - 1853, /* GL_VERTEX_PROGRAM_ARB */ - 1864, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1840, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1846, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1848, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1850, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 334, /* GL_CURRENT_VERTEX_ATTRIB */ - 1241, /* GL_PROGRAM_LENGTH_ARB */ - 1255, /* GL_PROGRAM_STRING_ARB */ - 999, /* GL_MODELVIEW_PROJECTION_NV */ - 624, /* GL_IDENTITY_NV */ - 671, /* GL_INVERSE_NV */ - 1765, /* GL_TRANSPOSE_NV */ - 672, /* GL_INVERSE_TRANSPOSE_NV */ - 904, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 903, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 810, /* GL_MATRIX0_NV */ - 822, /* GL_MATRIX1_NV */ - 834, /* GL_MATRIX2_NV */ - 838, /* GL_MATRIX3_NV */ - 840, /* GL_MATRIX4_NV */ - 842, /* GL_MATRIX5_NV */ - 844, /* GL_MATRIX6_NV */ - 846, /* GL_MATRIX7_NV */ - 318, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 315, /* GL_CURRENT_MATRIX_ARB */ - 1856, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1859, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1253, /* GL_PROGRAM_PARAMETER_NV */ - 1844, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1257, /* GL_PROGRAM_TARGET_NV */ - 1254, /* GL_PROGRAM_RESIDENT_NV */ - 1757, /* GL_TRACK_MATRIX_NV */ - 1758, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1854, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1235, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 356, /* GL_DEPTH_CLAMP */ - 1822, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1829, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1830, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1831, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1832, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1833, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1834, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1835, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1836, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1837, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1823, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1824, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1825, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1826, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1827, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1828, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 758, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 765, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 766, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 767, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 768, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 769, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 770, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 771, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 772, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 773, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 759, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 760, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 761, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 762, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 763, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 764, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 785, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 792, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 793, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 794, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 795, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 796, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 797, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1234, /* GL_PROGRAM_BINDING_ARB */ - 799, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 800, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 786, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 787, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 788, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 789, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 790, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 791, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1673, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1670, /* GL_TEXTURE_COMPRESSED */ - 1038, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 269, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 947, /* GL_MAX_VERTEX_UNITS_ARB */ + 659, /* GL_INTERPOLATE */ + 272, /* GL_CONSTANT */ + 1233, /* GL_PRIMARY_COLOR */ + 1230, /* GL_PREVIOUS */ + 1471, /* GL_SOURCE0_RGB */ + 1477, /* GL_SOURCE1_RGB */ + 1483, /* GL_SOURCE2_RGB */ + 1487, /* GL_SOURCE3_RGB_NV */ + 1468, /* GL_SOURCE0_ALPHA */ + 1474, /* GL_SOURCE1_ALPHA */ + 1480, /* GL_SOURCE2_ALPHA */ + 1486, /* GL_SOURCE3_ALPHA_NV */ + 1075, /* GL_OPERAND0_RGB */ + 1081, /* GL_OPERAND1_RGB */ + 1087, /* GL_OPERAND2_RGB */ + 1091, /* GL_OPERAND3_RGB_NV */ + 1072, /* GL_OPERAND0_ALPHA */ + 1078, /* GL_OPERAND1_ALPHA */ + 1084, /* GL_OPERAND2_ALPHA */ + 1090, /* GL_OPERAND3_ALPHA_NV */ + 109, /* GL_BUFFER_OBJECT_APPLE */ + 1834, /* GL_VERTEX_ARRAY_BINDING */ + 1749, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 1750, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 1901, /* GL_YCBCR_422_APPLE */ + 1823, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1825, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1759, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1552, /* GL_STORAGE_PRIVATE_APPLE */ + 1551, /* GL_STORAGE_CACHED_APPLE */ + 1553, /* GL_STORAGE_SHARED_APPLE */ + 1458, /* GL_SLICE_ACCUM_SUN */ + 1296, /* GL_QUAD_MESH_SUN */ + 1791, /* GL_TRIANGLE_MESH_SUN */ + 1873, /* GL_VERTEX_PROGRAM_ARB */ + 1884, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1860, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1866, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1868, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1870, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 335, /* GL_CURRENT_VERTEX_ATTRIB */ + 1247, /* GL_PROGRAM_LENGTH_ARB */ + 1261, /* GL_PROGRAM_STRING_ARB */ + 1004, /* GL_MODELVIEW_PROJECTION_NV */ + 625, /* GL_IDENTITY_NV */ + 673, /* GL_INVERSE_NV */ + 1784, /* GL_TRANSPOSE_NV */ + 674, /* GL_INVERSE_TRANSPOSE_NV */ + 906, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 905, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 812, /* GL_MATRIX0_NV */ + 824, /* GL_MATRIX1_NV */ + 836, /* GL_MATRIX2_NV */ + 840, /* GL_MATRIX3_NV */ + 842, /* GL_MATRIX4_NV */ + 844, /* GL_MATRIX5_NV */ + 846, /* GL_MATRIX6_NV */ + 848, /* GL_MATRIX7_NV */ + 319, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 316, /* GL_CURRENT_MATRIX_ARB */ + 1876, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1879, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1259, /* GL_PROGRAM_PARAMETER_NV */ + 1864, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1263, /* GL_PROGRAM_TARGET_NV */ + 1260, /* GL_PROGRAM_RESIDENT_NV */ + 1768, /* GL_TRACK_MATRIX_NV */ + 1769, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1874, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1241, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 357, /* GL_DEPTH_CLAMP */ + 1842, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1849, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1850, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1851, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1852, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1853, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1854, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1855, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1856, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1857, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1843, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1844, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1845, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1846, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1847, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1848, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 760, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 767, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 768, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 769, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 770, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 771, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 772, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 773, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 774, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 775, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 761, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 762, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 763, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 764, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 765, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 766, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 787, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 794, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 795, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 796, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 797, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 798, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 799, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1240, /* GL_PROGRAM_BINDING_ARB */ + 801, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 802, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 788, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 789, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 790, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 791, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 792, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 793, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1684, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1681, /* GL_TEXTURE_COMPRESSED */ + 1043, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 270, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 952, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1875, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1852, /* GL_VERTEX_BLEND_ARB */ - 336, /* GL_CURRENT_WEIGHT_ARB */ - 1874, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1873, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1872, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1871, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1868, /* GL_WEIGHT_ARRAY_ARB */ - 386, /* GL_DOT3_RGB */ - 387, /* GL_DOT3_RGBA */ - 263, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 258, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1007, /* GL_MULTISAMPLE_3DFX */ - 1409, /* GL_SAMPLE_BUFFERS_3DFX */ - 1400, /* GL_SAMPLES_3DFX */ - 988, /* GL_MODELVIEW2_ARB */ - 991, /* GL_MODELVIEW3_ARB */ - 992, /* GL_MODELVIEW4_ARB */ - 993, /* GL_MODELVIEW5_ARB */ - 994, /* GL_MODELVIEW6_ARB */ - 995, /* GL_MODELVIEW7_ARB */ - 996, /* GL_MODELVIEW8_ARB */ - 997, /* GL_MODELVIEW9_ARB */ - 967, /* GL_MODELVIEW10_ARB */ - 968, /* GL_MODELVIEW11_ARB */ - 969, /* GL_MODELVIEW12_ARB */ - 970, /* GL_MODELVIEW13_ARB */ - 971, /* GL_MODELVIEW14_ARB */ - 972, /* GL_MODELVIEW15_ARB */ - 973, /* GL_MODELVIEW16_ARB */ - 974, /* GL_MODELVIEW17_ARB */ - 975, /* GL_MODELVIEW18_ARB */ - 976, /* GL_MODELVIEW19_ARB */ - 978, /* GL_MODELVIEW20_ARB */ - 979, /* GL_MODELVIEW21_ARB */ - 980, /* GL_MODELVIEW22_ARB */ - 981, /* GL_MODELVIEW23_ARB */ - 982, /* GL_MODELVIEW24_ARB */ - 983, /* GL_MODELVIEW25_ARB */ - 984, /* GL_MODELVIEW26_ARB */ - 985, /* GL_MODELVIEW27_ARB */ - 986, /* GL_MODELVIEW28_ARB */ - 987, /* GL_MODELVIEW29_ARB */ - 989, /* GL_MODELVIEW30_ARB */ - 990, /* GL_MODELVIEW31_ARB */ - 391, /* GL_DOT3_RGB_EXT */ - 389, /* GL_DOT3_RGBA_EXT */ - 961, /* GL_MIRROR_CLAMP_EXT */ - 964, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1002, /* GL_MODULATE_ADD_ATI */ - 1003, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1004, /* GL_MODULATE_SUBTRACT_ATI */ - 1881, /* GL_YCBCR_MESA */ - 1094, /* GL_PACK_INVERT_MESA */ - 339, /* GL_DEBUG_OBJECT_MESA */ - 340, /* GL_DEBUG_PRINT_MESA */ - 338, /* GL_DEBUG_ASSERT_MESA */ - 110, /* GL_BUFFER_SIZE */ - 112, /* GL_BUFFER_USAGE */ - 116, /* GL_BUMP_ROT_MATRIX_ATI */ - 117, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 115, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 119, /* GL_BUMP_TEX_UNITS_ATI */ - 451, /* GL_DUDV_ATI */ - 450, /* GL_DU8DV8_ATI */ - 114, /* GL_BUMP_ENVMAP_ATI */ - 118, /* GL_BUMP_TARGET_ATI */ - 1508, /* GL_STENCIL_BACK_FUNC */ - 1506, /* GL_STENCIL_BACK_FAIL */ - 1510, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1512, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 536, /* GL_FRAGMENT_PROGRAM_ARB */ - 1232, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1260, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1259, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1244, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1250, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1249, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 893, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 916, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 915, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 906, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 912, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 911, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 876, /* GL_MAX_DRAW_BUFFERS */ - 395, /* GL_DRAW_BUFFER0 */ - 398, /* GL_DRAW_BUFFER1 */ - 419, /* GL_DRAW_BUFFER2 */ - 422, /* GL_DRAW_BUFFER3 */ - 425, /* GL_DRAW_BUFFER4 */ - 428, /* GL_DRAW_BUFFER5 */ - 431, /* GL_DRAW_BUFFER6 */ - 434, /* GL_DRAW_BUFFER7 */ - 437, /* GL_DRAW_BUFFER8 */ - 440, /* GL_DRAW_BUFFER9 */ - 399, /* GL_DRAW_BUFFER10 */ - 402, /* GL_DRAW_BUFFER11 */ - 405, /* GL_DRAW_BUFFER12 */ - 408, /* GL_DRAW_BUFFER13 */ - 411, /* GL_DRAW_BUFFER14 */ - 414, /* GL_DRAW_BUFFER15 */ + 1896, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1872, /* GL_VERTEX_BLEND_ARB */ + 337, /* GL_CURRENT_WEIGHT_ARB */ + 1895, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1894, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1893, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1892, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1889, /* GL_WEIGHT_ARRAY_ARB */ + 387, /* GL_DOT3_RGB */ + 388, /* GL_DOT3_RGBA */ + 264, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 259, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1012, /* GL_MULTISAMPLE_3DFX */ + 1419, /* GL_SAMPLE_BUFFERS_3DFX */ + 1410, /* GL_SAMPLES_3DFX */ + 993, /* GL_MODELVIEW2_ARB */ + 996, /* GL_MODELVIEW3_ARB */ + 997, /* GL_MODELVIEW4_ARB */ + 998, /* GL_MODELVIEW5_ARB */ + 999, /* GL_MODELVIEW6_ARB */ + 1000, /* GL_MODELVIEW7_ARB */ + 1001, /* GL_MODELVIEW8_ARB */ + 1002, /* GL_MODELVIEW9_ARB */ + 972, /* GL_MODELVIEW10_ARB */ + 973, /* GL_MODELVIEW11_ARB */ + 974, /* GL_MODELVIEW12_ARB */ + 975, /* GL_MODELVIEW13_ARB */ + 976, /* GL_MODELVIEW14_ARB */ + 977, /* GL_MODELVIEW15_ARB */ + 978, /* GL_MODELVIEW16_ARB */ + 979, /* GL_MODELVIEW17_ARB */ + 980, /* GL_MODELVIEW18_ARB */ + 981, /* GL_MODELVIEW19_ARB */ + 983, /* GL_MODELVIEW20_ARB */ + 984, /* GL_MODELVIEW21_ARB */ + 985, /* GL_MODELVIEW22_ARB */ + 986, /* GL_MODELVIEW23_ARB */ + 987, /* GL_MODELVIEW24_ARB */ + 988, /* GL_MODELVIEW25_ARB */ + 989, /* GL_MODELVIEW26_ARB */ + 990, /* GL_MODELVIEW27_ARB */ + 991, /* GL_MODELVIEW28_ARB */ + 992, /* GL_MODELVIEW29_ARB */ + 994, /* GL_MODELVIEW30_ARB */ + 995, /* GL_MODELVIEW31_ARB */ + 392, /* GL_DOT3_RGB_EXT */ + 390, /* GL_DOT3_RGBA_EXT */ + 966, /* GL_MIRROR_CLAMP_EXT */ + 969, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1007, /* GL_MODULATE_ADD_ATI */ + 1008, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1009, /* GL_MODULATE_SUBTRACT_ATI */ + 1902, /* GL_YCBCR_MESA */ + 1099, /* GL_PACK_INVERT_MESA */ + 340, /* GL_DEBUG_OBJECT_MESA */ + 341, /* GL_DEBUG_PRINT_MESA */ + 339, /* GL_DEBUG_ASSERT_MESA */ + 111, /* GL_BUFFER_SIZE */ + 113, /* GL_BUFFER_USAGE */ + 117, /* GL_BUMP_ROT_MATRIX_ATI */ + 118, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 116, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 120, /* GL_BUMP_TEX_UNITS_ATI */ + 452, /* GL_DUDV_ATI */ + 451, /* GL_DU8DV8_ATI */ + 115, /* GL_BUMP_ENVMAP_ATI */ + 119, /* GL_BUMP_TARGET_ATI */ + 1519, /* GL_STENCIL_BACK_FUNC */ + 1517, /* GL_STENCIL_BACK_FAIL */ + 1521, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1523, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 537, /* GL_FRAGMENT_PROGRAM_ARB */ + 1238, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1266, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1265, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1250, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1256, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1255, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 895, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 918, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 917, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 908, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 914, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 913, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 878, /* GL_MAX_DRAW_BUFFERS */ + 396, /* GL_DRAW_BUFFER0 */ + 399, /* GL_DRAW_BUFFER1 */ + 420, /* GL_DRAW_BUFFER2 */ + 423, /* GL_DRAW_BUFFER3 */ + 426, /* GL_DRAW_BUFFER4 */ + 429, /* GL_DRAW_BUFFER5 */ + 432, /* GL_DRAW_BUFFER6 */ + 435, /* GL_DRAW_BUFFER7 */ + 438, /* GL_DRAW_BUFFER8 */ + 441, /* GL_DRAW_BUFFER9 */ + 400, /* GL_DRAW_BUFFER10 */ + 403, /* GL_DRAW_BUFFER11 */ + 406, /* GL_DRAW_BUFFER12 */ + 409, /* GL_DRAW_BUFFER13 */ + 412, /* GL_DRAW_BUFFER14 */ + 415, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 855, /* GL_MATRIX_PALETTE_ARB */ - 887, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 890, /* GL_MAX_PALETTE_MATRICES_ARB */ - 321, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 849, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 316, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 851, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 853, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 852, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 850, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1700, /* GL_TEXTURE_DEPTH_SIZE */ - 379, /* GL_DEPTH_TEXTURE_MODE */ - 1665, /* GL_TEXTURE_COMPARE_MODE */ - 1663, /* GL_TEXTURE_COMPARE_FUNC */ - 242, /* GL_COMPARE_R_TO_TEXTURE */ - 1166, /* GL_POINT_SPRITE */ - 296, /* GL_COORD_REPLACE */ - 1170, /* GL_POINT_SPRITE_R_MODE_NV */ - 1293, /* GL_QUERY_COUNTER_BITS */ - 323, /* GL_CURRENT_QUERY */ - 1296, /* GL_QUERY_RESULT */ - 1298, /* GL_QUERY_RESULT_AVAILABLE */ - 941, /* GL_MAX_VERTEX_ATTRIBS */ - 1842, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 377, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 376, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 927, /* GL_MAX_TEXTURE_COORDS */ - 929, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1237, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1239, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1238, /* GL_PROGRAM_FORMAT_ARB */ - 1750, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 354, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 353, /* GL_DEPTH_BOUNDS_EXT */ + 857, /* GL_MATRIX_PALETTE_ARB */ + 889, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 892, /* GL_MAX_PALETTE_MATRICES_ARB */ + 322, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 851, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 317, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 853, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 855, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 854, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 852, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1711, /* GL_TEXTURE_DEPTH_SIZE */ + 380, /* GL_DEPTH_TEXTURE_MODE */ + 1676, /* GL_TEXTURE_COMPARE_MODE */ + 1674, /* GL_TEXTURE_COMPARE_FUNC */ + 243, /* GL_COMPARE_R_TO_TEXTURE */ + 1171, /* GL_POINT_SPRITE */ + 297, /* GL_COORD_REPLACE */ + 1175, /* GL_POINT_SPRITE_R_MODE_NV */ + 1300, /* GL_QUERY_COUNTER_BITS */ + 324, /* GL_CURRENT_QUERY */ + 1303, /* GL_QUERY_RESULT */ + 1305, /* GL_QUERY_RESULT_AVAILABLE */ + 946, /* GL_MAX_VERTEX_ATTRIBS */ + 1862, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 378, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 377, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 929, /* GL_MAX_TEXTURE_COORDS */ + 931, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1243, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1245, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1244, /* GL_PROGRAM_FORMAT_ARB */ + 1761, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 355, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 354, /* GL_DEPTH_BOUNDS_EXT */ 53, /* GL_ARRAY_BUFFER */ - 464, /* GL_ELEMENT_ARRAY_BUFFER */ + 465, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 465, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1816, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1028, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 149, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 633, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1678, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 460, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1421, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 514, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1869, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1838, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1240, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 899, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1246, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 908, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1258, /* GL_PROGRAM_TEMPORARIES_ARB */ - 914, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1248, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 910, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1252, /* GL_PROGRAM_PARAMETERS_ARB */ - 913, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1247, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 909, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1233, /* GL_PROGRAM_ATTRIBS_ARB */ - 894, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1245, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 907, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1231, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 892, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1243, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 905, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 900, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 896, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1261, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1762, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1309, /* GL_READ_ONLY */ - 1877, /* GL_WRITE_ONLY */ - 1311, /* GL_READ_WRITE */ + 466, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1836, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1033, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 150, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 634, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1689, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 461, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1431, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 515, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1890, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1858, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1246, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 901, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1252, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 910, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1264, /* GL_PROGRAM_TEMPORARIES_ARB */ + 916, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1254, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 912, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1258, /* GL_PROGRAM_PARAMETERS_ARB */ + 915, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1253, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 911, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1239, /* GL_PROGRAM_ATTRIBS_ARB */ + 896, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1251, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 909, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1237, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 894, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1249, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 907, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 902, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 898, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1267, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1781, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1317, /* GL_READ_ONLY */ + 1898, /* GL_WRITE_ONLY */ + 1319, /* GL_READ_WRITE */ 102, /* GL_BUFFER_ACCESS */ 105, /* GL_BUFFER_MAPPED */ 107, /* GL_BUFFER_MAP_POINTER */ - 1756, /* GL_TIME_ELAPSED_EXT */ - 809, /* GL_MATRIX0_ARB */ - 821, /* GL_MATRIX1_ARB */ - 833, /* GL_MATRIX2_ARB */ - 837, /* GL_MATRIX3_ARB */ - 839, /* GL_MATRIX4_ARB */ - 841, /* GL_MATRIX5_ARB */ - 843, /* GL_MATRIX6_ARB */ - 845, /* GL_MATRIX7_ARB */ - 847, /* GL_MATRIX8_ARB */ - 848, /* GL_MATRIX9_ARB */ - 811, /* GL_MATRIX10_ARB */ - 812, /* GL_MATRIX11_ARB */ - 813, /* GL_MATRIX12_ARB */ - 814, /* GL_MATRIX13_ARB */ - 815, /* GL_MATRIX14_ARB */ - 816, /* GL_MATRIX15_ARB */ - 817, /* GL_MATRIX16_ARB */ - 818, /* GL_MATRIX17_ARB */ - 819, /* GL_MATRIX18_ARB */ - 820, /* GL_MATRIX19_ARB */ - 823, /* GL_MATRIX20_ARB */ - 824, /* GL_MATRIX21_ARB */ - 825, /* GL_MATRIX22_ARB */ - 826, /* GL_MATRIX23_ARB */ - 827, /* GL_MATRIX24_ARB */ - 828, /* GL_MATRIX25_ARB */ - 829, /* GL_MATRIX26_ARB */ - 830, /* GL_MATRIX27_ARB */ - 831, /* GL_MATRIX28_ARB */ - 832, /* GL_MATRIX29_ARB */ - 835, /* GL_MATRIX30_ARB */ - 836, /* GL_MATRIX31_ARB */ - 1545, /* GL_STREAM_DRAW */ - 1547, /* GL_STREAM_READ */ - 1543, /* GL_STREAM_COPY */ - 1499, /* GL_STATIC_DRAW */ - 1501, /* GL_STATIC_READ */ - 1497, /* GL_STATIC_COPY */ - 454, /* GL_DYNAMIC_DRAW */ - 456, /* GL_DYNAMIC_READ */ - 452, /* GL_DYNAMIC_COPY */ - 1134, /* GL_PIXEL_PACK_BUFFER */ - 1138, /* GL_PIXEL_UNPACK_BUFFER */ - 1135, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1139, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 347, /* GL_DEPTH24_STENCIL8 */ - 1746, /* GL_TEXTURE_STENCIL_SIZE */ - 1698, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 895, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 898, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 902, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 901, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 858, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1536, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1767, /* GL_TIME_ELAPSED_EXT */ + 811, /* GL_MATRIX0_ARB */ + 823, /* GL_MATRIX1_ARB */ + 835, /* GL_MATRIX2_ARB */ + 839, /* GL_MATRIX3_ARB */ + 841, /* GL_MATRIX4_ARB */ + 843, /* GL_MATRIX5_ARB */ + 845, /* GL_MATRIX6_ARB */ + 847, /* GL_MATRIX7_ARB */ + 849, /* GL_MATRIX8_ARB */ + 850, /* GL_MATRIX9_ARB */ + 813, /* GL_MATRIX10_ARB */ + 814, /* GL_MATRIX11_ARB */ + 815, /* GL_MATRIX12_ARB */ + 816, /* GL_MATRIX13_ARB */ + 817, /* GL_MATRIX14_ARB */ + 818, /* GL_MATRIX15_ARB */ + 819, /* GL_MATRIX16_ARB */ + 820, /* GL_MATRIX17_ARB */ + 821, /* GL_MATRIX18_ARB */ + 822, /* GL_MATRIX19_ARB */ + 825, /* GL_MATRIX20_ARB */ + 826, /* GL_MATRIX21_ARB */ + 827, /* GL_MATRIX22_ARB */ + 828, /* GL_MATRIX23_ARB */ + 829, /* GL_MATRIX24_ARB */ + 830, /* GL_MATRIX25_ARB */ + 831, /* GL_MATRIX26_ARB */ + 832, /* GL_MATRIX27_ARB */ + 833, /* GL_MATRIX28_ARB */ + 834, /* GL_MATRIX29_ARB */ + 837, /* GL_MATRIX30_ARB */ + 838, /* GL_MATRIX31_ARB */ + 1556, /* GL_STREAM_DRAW */ + 1558, /* GL_STREAM_READ */ + 1554, /* GL_STREAM_COPY */ + 1510, /* GL_STATIC_DRAW */ + 1512, /* GL_STATIC_READ */ + 1508, /* GL_STATIC_COPY */ + 455, /* GL_DYNAMIC_DRAW */ + 457, /* GL_DYNAMIC_READ */ + 453, /* GL_DYNAMIC_COPY */ + 1139, /* GL_PIXEL_PACK_BUFFER */ + 1143, /* GL_PIXEL_UNPACK_BUFFER */ + 1140, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1144, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 348, /* GL_DEPTH24_STENCIL8 */ + 1757, /* GL_TEXTURE_STENCIL_SIZE */ + 1709, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 897, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 900, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 904, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 903, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 860, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1547, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 962, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1402, /* GL_SAMPLES_PASSED */ - 109, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 967, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1412, /* GL_SAMPLES_PASSED */ + 110, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 104, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 537, /* GL_FRAGMENT_SHADER */ - 1862, /* GL_VERTEX_SHADER */ - 1251, /* GL_PROGRAM_OBJECT_ARB */ - 1434, /* GL_SHADER_OBJECT_ARB */ - 883, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 945, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 939, /* GL_MAX_VARYING_FLOATS */ - 943, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 868, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1054, /* GL_OBJECT_TYPE_ARB */ - 1436, /* GL_SHADER_TYPE */ - 502, /* GL_FLOAT_VEC2 */ - 504, /* GL_FLOAT_VEC3 */ - 506, /* GL_FLOAT_VEC4 */ - 660, /* GL_INT_VEC2 */ - 662, /* GL_INT_VEC3 */ - 664, /* GL_INT_VEC4 */ + 1330, /* GL_RELEASED_APPLE */ + 1887, /* GL_VOLATILE_APPLE */ + 1358, /* GL_RETAINED_APPLE */ + 1794, /* GL_UNDEFINED_APPLE */ + 1290, /* GL_PURGEABLE_APPLE */ + 538, /* GL_FRAGMENT_SHADER */ + 1882, /* GL_VERTEX_SHADER */ + 1257, /* GL_PROGRAM_OBJECT_ARB */ + 1445, /* GL_SHADER_OBJECT_ARB */ + 885, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 950, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 944, /* GL_MAX_VARYING_FLOATS */ + 948, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 870, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1059, /* GL_OBJECT_TYPE_ARB */ + 1447, /* GL_SHADER_TYPE */ + 503, /* GL_FLOAT_VEC2 */ + 505, /* GL_FLOAT_VEC3 */ + 507, /* GL_FLOAT_VEC4 */ + 662, /* GL_INT_VEC2 */ + 664, /* GL_INT_VEC3 */ + 666, /* GL_INT_VEC4 */ 94, /* GL_BOOL */ 96, /* GL_BOOL_VEC2 */ 98, /* GL_BOOL_VEC3 */ 100, /* GL_BOOL_VEC4 */ - 490, /* GL_FLOAT_MAT2 */ - 494, /* GL_FLOAT_MAT3 */ - 498, /* GL_FLOAT_MAT4 */ - 1393, /* GL_SAMPLER_1D */ - 1395, /* GL_SAMPLER_2D */ - 1397, /* GL_SAMPLER_3D */ - 1398, /* GL_SAMPLER_CUBE */ - 1394, /* GL_SAMPLER_1D_SHADOW */ - 1396, /* GL_SAMPLER_2D_SHADOW */ - 492, /* GL_FLOAT_MAT2x3 */ - 493, /* GL_FLOAT_MAT2x4 */ - 496, /* GL_FLOAT_MAT3x2 */ - 497, /* GL_FLOAT_MAT3x4 */ - 500, /* GL_FLOAT_MAT4x2 */ - 501, /* GL_FLOAT_MAT4x3 */ - 345, /* GL_DELETE_STATUS */ - 246, /* GL_COMPILE_STATUS */ - 716, /* GL_LINK_STATUS */ - 1810, /* GL_VALIDATE_STATUS */ - 645, /* GL_INFO_LOG_LENGTH */ + 491, /* GL_FLOAT_MAT2 */ + 495, /* GL_FLOAT_MAT3 */ + 499, /* GL_FLOAT_MAT4 */ + 1403, /* GL_SAMPLER_1D */ + 1405, /* GL_SAMPLER_2D */ + 1407, /* GL_SAMPLER_3D */ + 1408, /* GL_SAMPLER_CUBE */ + 1404, /* GL_SAMPLER_1D_SHADOW */ + 1406, /* GL_SAMPLER_2D_SHADOW */ + 493, /* GL_FLOAT_MAT2x3 */ + 494, /* GL_FLOAT_MAT2x4 */ + 497, /* GL_FLOAT_MAT3x2 */ + 498, /* GL_FLOAT_MAT3x4 */ + 501, /* GL_FLOAT_MAT4x2 */ + 502, /* GL_FLOAT_MAT4x3 */ + 346, /* GL_DELETE_STATUS */ + 247, /* GL_COMPILE_STATUS */ + 718, /* GL_LINK_STATUS */ + 1830, /* GL_VALIDATE_STATUS */ + 646, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1435, /* GL_SHADER_SOURCE_LENGTH */ + 1446, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 539, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1438, /* GL_SHADING_LANGUAGE_VERSION */ - 322, /* GL_CURRENT_PROGRAM */ - 1103, /* GL_PALETTE4_RGB8_OES */ - 1105, /* GL_PALETTE4_RGBA8_OES */ - 1101, /* GL_PALETTE4_R5_G6_B5_OES */ - 1104, /* GL_PALETTE4_RGBA4_OES */ - 1102, /* GL_PALETTE4_RGB5_A1_OES */ - 1108, /* GL_PALETTE8_RGB8_OES */ - 1110, /* GL_PALETTE8_RGBA8_OES */ - 1106, /* GL_PALETTE8_R5_G6_B5_OES */ - 1109, /* GL_PALETTE8_RGBA4_OES */ - 1107, /* GL_PALETTE8_RGB5_A1_OES */ - 627, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 626, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1795, /* GL_UNSIGNED_NORMALIZED */ - 1633, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1273, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1635, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1276, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1641, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1643, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1491, /* GL_SRGB */ - 1492, /* GL_SRGB8 */ - 1494, /* GL_SRGB_ALPHA */ - 1493, /* GL_SRGB8_ALPHA8 */ - 1451, /* GL_SLUMINANCE_ALPHA */ - 1450, /* GL_SLUMINANCE8_ALPHA8 */ - 1448, /* GL_SLUMINANCE */ - 1449, /* GL_SLUMINANCE8 */ - 267, /* GL_COMPRESSED_SRGB */ - 268, /* GL_COMPRESSED_SRGB_ALPHA */ - 265, /* GL_COMPRESSED_SLUMINANCE */ - 266, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1168, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 724, /* GL_LOWER_LEFT */ - 1807, /* GL_UPPER_LEFT */ - 1514, /* GL_STENCIL_BACK_REF */ - 1515, /* GL_STENCIL_BACK_VALUE_MASK */ - 1516, /* GL_STENCIL_BACK_WRITEMASK */ - 444, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1325, /* GL_RENDERBUFFER_BINDING */ - 1305, /* GL_READ_FRAMEBUFFER */ - 443, /* GL_DRAW_FRAMEBUFFER */ - 1306, /* GL_READ_FRAMEBUFFER_BINDING */ - 1336, /* GL_RENDERBUFFER_SAMPLES */ - 549, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 547, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 558, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 554, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 556, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 562, /* GL_FRAMEBUFFER_COMPLETE */ - 566, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 573, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 571, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 568, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 572, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 569, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 577, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 581, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 579, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 864, /* GL_MAX_COLOR_ATTACHMENTS */ - 155, /* GL_COLOR_ATTACHMENT0 */ - 157, /* GL_COLOR_ATTACHMENT1 */ - 171, /* GL_COLOR_ATTACHMENT2 */ - 173, /* GL_COLOR_ATTACHMENT3 */ - 175, /* GL_COLOR_ATTACHMENT4 */ - 177, /* GL_COLOR_ATTACHMENT5 */ - 179, /* GL_COLOR_ATTACHMENT6 */ - 181, /* GL_COLOR_ATTACHMENT7 */ - 183, /* GL_COLOR_ATTACHMENT8 */ - 185, /* GL_COLOR_ATTACHMENT9 */ - 158, /* GL_COLOR_ATTACHMENT10 */ - 160, /* GL_COLOR_ATTACHMENT11 */ - 162, /* GL_COLOR_ATTACHMENT12 */ - 164, /* GL_COLOR_ATTACHMENT13 */ - 166, /* GL_COLOR_ATTACHMENT14 */ - 168, /* GL_COLOR_ATTACHMENT15 */ - 349, /* GL_DEPTH_ATTACHMENT */ - 1504, /* GL_STENCIL_ATTACHMENT */ - 540, /* GL_FRAMEBUFFER */ - 1323, /* GL_RENDERBUFFER */ - 1339, /* GL_RENDERBUFFER_WIDTH */ - 1331, /* GL_RENDERBUFFER_HEIGHT */ - 1333, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1531, /* GL_STENCIL_INDEX_EXT */ - 1523, /* GL_STENCIL_INDEX1 */ - 1527, /* GL_STENCIL_INDEX4 */ - 1529, /* GL_STENCIL_INDEX8 */ - 1524, /* GL_STENCIL_INDEX16 */ - 1335, /* GL_RENDERBUFFER_RED_SIZE */ - 1330, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1327, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1324, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1328, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1338, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 575, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 922, /* GL_MAX_SAMPLES */ - 1300, /* GL_QUERY_WAIT_NV */ - 1295, /* GL_QUERY_NO_WAIT_NV */ - 1292, /* GL_QUERY_BY_REGION_WAIT_NV */ - 1291, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - 1287, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 486, /* GL_FIRST_VERTEX_CONVENTION */ - 675, /* GL_LAST_VERTEX_CONVENTION */ - 1265, /* GL_PROVOKING_VERTEX */ - 302, /* GL_COPY_READ_BUFFER */ - 303, /* GL_COPY_WRITE_BUFFER */ - 1386, /* GL_RGBA_SNORM */ - 1382, /* GL_RGBA8_SNORM */ - 1444, /* GL_SIGNED_NORMALIZED */ - 924, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1053, /* GL_OBJECT_TYPE */ - 1552, /* GL_SYNC_CONDITION */ - 1557, /* GL_SYNC_STATUS */ - 1554, /* GL_SYNC_FLAGS */ - 1553, /* GL_SYNC_FENCE */ - 1556, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 1783, /* GL_UNSIGNALED */ - 1443, /* GL_SIGNALED */ + 540, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1449, /* GL_SHADING_LANGUAGE_VERSION */ + 323, /* GL_CURRENT_PROGRAM */ + 1108, /* GL_PALETTE4_RGB8_OES */ + 1110, /* GL_PALETTE4_RGBA8_OES */ + 1106, /* GL_PALETTE4_R5_G6_B5_OES */ + 1109, /* GL_PALETTE4_RGBA4_OES */ + 1107, /* GL_PALETTE4_RGB5_A1_OES */ + 1113, /* GL_PALETTE8_RGB8_OES */ + 1115, /* GL_PALETTE8_RGBA8_OES */ + 1111, /* GL_PALETTE8_R5_G6_B5_OES */ + 1114, /* GL_PALETTE8_RGBA4_OES */ + 1112, /* GL_PALETTE8_RGB5_A1_OES */ + 628, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 627, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1815, /* GL_UNSIGNED_NORMALIZED */ + 1644, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1279, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1646, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1282, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1652, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1654, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1502, /* GL_SRGB */ + 1503, /* GL_SRGB8 */ + 1505, /* GL_SRGB_ALPHA */ + 1504, /* GL_SRGB8_ALPHA8 */ + 1462, /* GL_SLUMINANCE_ALPHA */ + 1461, /* GL_SLUMINANCE8_ALPHA8 */ + 1459, /* GL_SLUMINANCE */ + 1460, /* GL_SLUMINANCE8 */ + 268, /* GL_COMPRESSED_SRGB */ + 269, /* GL_COMPRESSED_SRGB_ALPHA */ + 266, /* GL_COMPRESSED_SLUMINANCE */ + 267, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1778, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + 1773, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + 943, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + 1777, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + 1775, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + 1774, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + 1236, /* GL_PRIMITIVES_GENERATED_EXT */ + 1776, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + 1310, /* GL_RASTERIZER_DISCARD_EXT */ + 941, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + 942, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + 658, /* GL_INTERLEAVED_ATTRIBS_EXT */ + 1441, /* GL_SEPARATE_ATTRIBS_EXT */ + 1772, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + 1771, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + 1173, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 726, /* GL_LOWER_LEFT */ + 1827, /* GL_UPPER_LEFT */ + 1525, /* GL_STENCIL_BACK_REF */ + 1526, /* GL_STENCIL_BACK_VALUE_MASK */ + 1527, /* GL_STENCIL_BACK_WRITEMASK */ + 445, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1334, /* GL_RENDERBUFFER_BINDING */ + 1313, /* GL_READ_FRAMEBUFFER */ + 444, /* GL_DRAW_FRAMEBUFFER */ + 1314, /* GL_READ_FRAMEBUFFER_BINDING */ + 1345, /* GL_RENDERBUFFER_SAMPLES */ + 550, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 548, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 559, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 555, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 557, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 563, /* GL_FRAMEBUFFER_COMPLETE */ + 567, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 574, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 572, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 569, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 573, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 570, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 578, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 582, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 580, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 866, /* GL_MAX_COLOR_ATTACHMENTS */ + 156, /* GL_COLOR_ATTACHMENT0 */ + 158, /* GL_COLOR_ATTACHMENT1 */ + 172, /* GL_COLOR_ATTACHMENT2 */ + 174, /* GL_COLOR_ATTACHMENT3 */ + 176, /* GL_COLOR_ATTACHMENT4 */ + 178, /* GL_COLOR_ATTACHMENT5 */ + 180, /* GL_COLOR_ATTACHMENT6 */ + 182, /* GL_COLOR_ATTACHMENT7 */ + 184, /* GL_COLOR_ATTACHMENT8 */ + 186, /* GL_COLOR_ATTACHMENT9 */ + 159, /* GL_COLOR_ATTACHMENT10 */ + 161, /* GL_COLOR_ATTACHMENT11 */ + 163, /* GL_COLOR_ATTACHMENT12 */ + 165, /* GL_COLOR_ATTACHMENT13 */ + 167, /* GL_COLOR_ATTACHMENT14 */ + 169, /* GL_COLOR_ATTACHMENT15 */ + 350, /* GL_DEPTH_ATTACHMENT */ + 1515, /* GL_STENCIL_ATTACHMENT */ + 541, /* GL_FRAMEBUFFER */ + 1332, /* GL_RENDERBUFFER */ + 1348, /* GL_RENDERBUFFER_WIDTH */ + 1340, /* GL_RENDERBUFFER_HEIGHT */ + 1342, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1542, /* GL_STENCIL_INDEX_EXT */ + 1534, /* GL_STENCIL_INDEX1 */ + 1538, /* GL_STENCIL_INDEX4 */ + 1540, /* GL_STENCIL_INDEX8 */ + 1535, /* GL_STENCIL_INDEX16 */ + 1344, /* GL_RENDERBUFFER_RED_SIZE */ + 1339, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1336, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1333, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1337, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1347, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 576, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 924, /* GL_MAX_SAMPLES */ + 1307, /* GL_QUERY_WAIT_NV */ + 1302, /* GL_QUERY_NO_WAIT_NV */ + 1299, /* GL_QUERY_BY_REGION_WAIT_NV */ + 1298, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + 1294, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 487, /* GL_FIRST_VERTEX_CONVENTION */ + 677, /* GL_LAST_VERTEX_CONVENTION */ + 1271, /* GL_PROVOKING_VERTEX */ + 303, /* GL_COPY_READ_BUFFER */ + 304, /* GL_COPY_WRITE_BUFFER */ + 1396, /* GL_RGBA_SNORM */ + 1392, /* GL_RGBA8_SNORM */ + 1455, /* GL_SIGNED_NORMALIZED */ + 926, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1058, /* GL_OBJECT_TYPE */ + 1563, /* GL_SYNC_CONDITION */ + 1568, /* GL_SYNC_STATUS */ + 1565, /* GL_SYNC_FLAGS */ + 1564, /* GL_SYNC_FENCE */ + 1567, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 1803, /* GL_UNSIGNALED */ + 1454, /* GL_SIGNALED */ 46, /* GL_ALREADY_SIGNALED */ - 1755, /* GL_TIMEOUT_EXPIRED */ - 270, /* GL_CONDITION_SATISFIED */ - 1867, /* GL_WAIT_FAILED */ - 471, /* GL_EVAL_BIT */ - 1303, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 718, /* GL_LIST_BIT */ - 1649, /* GL_TEXTURE_BIT */ - 1417, /* GL_SCISSOR_BIT */ + 1766, /* GL_TIMEOUT_EXPIRED */ + 271, /* GL_CONDITION_SATISFIED */ + 1888, /* GL_WAIT_FAILED */ + 472, /* GL_EVAL_BIT */ + 1311, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 720, /* GL_LIST_BIT */ + 1660, /* GL_TEXTURE_BIT */ + 1427, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 1009, /* GL_MULTISAMPLE_BIT */ + 1014, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 0e7e52a54ac..208069c1db5 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -50,6 +50,7 @@ static const struct { { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, + { OFF, "GL_ARB_draw_instanced", F(ARB_draw_instanced) }, { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, @@ -106,6 +107,7 @@ static const struct { { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) }, + { OFF, "GL_EXT_draw_instanced", F(ARB_draw_instanced) }, { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) }, @@ -146,6 +148,7 @@ static const struct { { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) }, { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) }, { OFF, "GL_EXT_timer_query", F(EXT_timer_query) }, + { OFF, "GL_EXT_transform_feedback", F(EXT_transform_feedback) }, { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) }, { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, @@ -153,6 +156,7 @@ static const struct { { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) }, { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) }, + { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) }, { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) }, { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) }, { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, @@ -193,6 +197,9 @@ static const struct { { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_S3_s3tc", F(S3_s3tc) }, +#if FEATURE_OES_EGL_image + { OFF, "GL_OES_EGL_image", F(OES_EGL_image) }, +#endif #if FEATURE_OES_draw_texture { OFF, "GL_OES_draw_texture", F(OES_draw_texture) }, #endif /* FEATURE_OES_draw_texture */ @@ -265,6 +272,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_sync = GL_TRUE; #endif ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; +#if FEATURE_APPLE_object_purgeable + ctx->Extensions.APPLE_object_purgeable = GL_TRUE; +#endif ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; #if FEATURE_ATI_fragment_shader ctx->Extensions.ATI_fragment_shader = GL_TRUE; @@ -315,6 +325,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_texture_sRGB = GL_TRUE; #endif ctx->Extensions.EXT_texture_swizzle = GL_TRUE; +#if FEATURE_EXT_transform_feedback + /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ +#endif ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/ ctx->Extensions.MESA_pack_invert = GL_TRUE; @@ -476,7 +489,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx) #if FEATURE_EXT_texture_sRGB ctx->Extensions.EXT_texture_sRGB = GL_TRUE; #endif -#ifdef FEATURE_ARB_shading_language_120 +#if FEATURE_ARB_shading_language_120 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; #endif } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 14c533e0d43..8d442466187 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -180,8 +180,12 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, return &fb->Attachment[BUFFER_COLOR0 + i]; case GL_DEPTH_STENCIL_ATTACHMENT: /* fall-through */ + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ case GL_DEPTH_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ case GL_STENCIL_ATTACHMENT_EXT: return &fb->Attachment[BUFFER_STENCIL]; default: @@ -625,7 +629,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb) } } -#ifndef FEATURE_OES_framebuffer_object +#if !FEATURE_OES_framebuffer_object /* Check that all DrawBuffers are present */ for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { if (fb->ColorDrawBuffer[j] != GL_NONE) { @@ -1016,6 +1020,12 @@ _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); + if (!ctx->Extensions.OES_EGL_image) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEGLImageTargetRenderbufferStorageOES(unsupported)"); + return; + } + if (target != GL_RENDERBUFFER) { _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES"); return; @@ -1549,6 +1559,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, texObj = _mesa_lookup_texture(ctx, texture); if (texObj != NULL) { if (textarget == 0) { + /* XXX what's the purpose of this? */ err = (texObj->Target != GL_TEXTURE_3D) && (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); @@ -1559,6 +1570,13 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, : (texObj->Target != textarget); } } + else { + /* can't render to a non-existant texture */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT(non existant texture)", + caller); + return; + } if (err) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index ba94a38770b..70ac47f36d7 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -75,6 +75,7 @@ struct state_key { unsigned light_attenuated:1; unsigned texunit_really_enabled:1; unsigned texmat_enabled:1; + unsigned coord_replace:1; unsigned texgen_enabled:4; unsigned texgen_mode0:4; unsigned texgen_mode1:4; @@ -225,6 +226,10 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) if (texUnit->_ReallyEnabled) key->unit[i].texunit_really_enabled = 1; + if (ctx->Point.PointSprite) + if (ctx->Point.CoordReplace[i]) + key->unit[i].coord_replace = 1; + if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) key->unit[i].texmat_enabled = 1; @@ -1385,6 +1390,9 @@ static void build_texture_transform( struct tnl_program *p ) if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) continue; + if (p->state->unit[i].coord_replace) + continue; + if (p->state->unit[i].texgen_enabled || p->state->unit[i].texmat_enabled) { diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index d0c9c0028b2..b9796e4a423 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -637,6 +637,35 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 1, 1, 2 }, + + /* Signed 8 bits / channel */ + { + MESA_FORMAT_SIGNED_R8, /* Name */ + "MESA_FORMAT_SIGNED_R8", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_SIGNED_NORMALIZED, /* DataType */ + 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_SIGNED_RG88, + "MESA_FORMAT_SIGNED_RG88", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RGBX8888, + "MESA_FORMAT_SIGNED_RGBX8888", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 /* 4 bpp, but no alpha */ + }, { MESA_FORMAT_SIGNED_RGBA8888, "MESA_FORMAT_SIGNED_RGBA8888", @@ -655,6 +684,35 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 0, 0, 0, 0, 1, 1, 4 }, + + /* Signed 16 bits / channel */ + { + MESA_FORMAT_SIGNED_R_16, + "MESA_FORMAT_SIGNED_R_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RG_16, + "MESA_FORMAT_SIGNED_RG_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGB_16, + "MESA_FORMAT_SIGNED_RGB_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, { MESA_FORMAT_SIGNED_RGBA_16, "MESA_FORMAT_SIGNED_RGBA_16", diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index 0eeeb8b2bac..97e1fc5df46 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -130,13 +130,21 @@ typedef enum MESA_FORMAT_INTENSITY_FLOAT16, /*@}*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ /** * \name Signed fixed point texture formats. */ /*@{*/ - MESA_FORMAT_DUDV8, - MESA_FORMAT_SIGNED_RGBA8888, - MESA_FORMAT_SIGNED_RGBA8888_REV, + MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ + MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ + MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */ + MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ + MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_SIGNED_R_16, + MESA_FORMAT_SIGNED_RG_16, + MESA_FORMAT_SIGNED_RGB_16, MESA_FORMAT_SIGNED_RGBA_16, /*@}*/ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 6a85162d5da..5a654e5c2a3 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -986,6 +986,10 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) return GL_TRUE; } + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. + */ GLenum _mesa_get_color_read_format(GLcontext *ctx) { @@ -999,6 +1003,10 @@ _mesa_get_color_read_format(GLcontext *ctx) } } + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. + */ GLenum _mesa_get_color_read_type(GLcontext *ctx) { diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index edc44009120..e3015cd6033 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -32,39 +32,43 @@ /* * Check if named extension is enabled, if not generate error and return. */ -#define CHECK_EXT1(EXT1, FUNC) \ +#define CHECK_EXT1(EXT1) \ if (!ctx->Extensions.EXT1) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of two extensions is enabled. */ -#define CHECK_EXT2(EXT1, EXT2, FUNC) \ +#define CHECK_EXT2(EXT1, EXT2) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of three extensions is enabled. */ -#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \ +#define CHECK_EXT3(EXT1, EXT2, EXT3) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \ !ctx->Extensions.EXT3) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ } /* * Check if either of four extensions is enabled. */ -#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \ +#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4) \ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \ - return; \ + goto invalid_enum_error; \ + } + +/* + * Check GL version. + */ +#define CHECK_VERSION(VERSION) \ + if (version < VERSION) { \ + goto invalid_enum_error; \ } @@ -72,14 +76,13 @@ void GLAPIENTRY _mesa_GetBooleanv( GLenum pname, GLboolean *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - if (ctx->Driver.GetBooleanv && ctx->Driver.GetBooleanv(ctx, pname, params)) return; @@ -107,6 +110,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias); break; case GL_ALPHA_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits); break; case GL_ALPHA_SCALE: @@ -167,6 +172,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias); break; case GL_BLUE_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits); break; case GL_BLUE_SCALE: @@ -221,27 +228,21 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); - } break; case GL_CURRENT_INDEX: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]); - } break; case GL_CURRENT_NORMAL: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); - } break; case GL_CURRENT_RASTER_COLOR: params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]); @@ -334,10 +335,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_EDGE_FLAG: - { FLUSH_CURRENT(ctx, 0); params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0); - } break; case GL_FEEDBACK_BUFFER_SIZE: params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize); @@ -379,12 +378,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias); break; case GL_GREEN_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits); break; case GL_GREEN_SCALE: params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale); break; case GL_INDEX_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits); break; case GL_INDEX_CLEAR_VALUE: @@ -815,6 +818,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias); break; case GL_RED_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits); break; case GL_RED_SCALE: @@ -893,11 +898,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT); break; case GL_TEXTURE_BINDING_1D: @@ -910,13 +915,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + CHECK_EXT1(MESA_texture_array); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; + case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: + CHECK_EXT1(MESA_texture_array); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers); + break; case GL_TEXTURE_GEN_S: params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); break; @@ -1086,27 +1095,27 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetBooleanv"); + CHECK_EXT1(ARB_multitexture); params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -1125,11 +1134,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -1268,132 +1277,128 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.Separable2DEnabled; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetBooleanv"); + CHECK_EXT1(EXT_convolution); params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetBooleanv"); + CHECK_EXT1(EXT_histogram); params[0] = ctx->Pixel.HistogramEnabled; break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetBooleanv"); + CHECK_EXT1(EXT_histogram); params[0] = ctx->Pixel.MinMaxEnabled; break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_color_table); params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]; break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetBooleanv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); - { + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); - } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetBooleanv"); + CHECK_EXT1(EXT_secondary_color); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); - { + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ctx->Array.ArrayObj->FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetBooleanv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -1421,195 +1426,195 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = ctx->Transform.RasterPositionUnclipped; break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ctx->Point.PointSprite; break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetBooleanv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled; break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled; break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[0]; break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[1]; break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[2]; break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[3]; break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[4]; break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[5]; break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[6]; break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[7]; break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[8]; break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[9]; break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[10]; break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[11]; break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[12]; break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[13]; break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[14]; break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetBooleanv"); + CHECK_EXT1(NV_vertex_program); params[0] = ctx->Eval.Map1Attrib[15]; break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = ctx->FragmentProgram.Enabled; break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetBooleanv"); + CHECK_EXT1(NV_fragment_program); params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ctx->Stencil.TestTwoSide; break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetBooleanv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -1643,39 +1648,39 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.Enabled; break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.PointSizeEnabled; break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = ctx->VertexProgram.TwoSideEnabled; break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->CurrentStack->Depth + 1; break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1697,7 +1702,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = FLOAT_TO_BOOLEAN(matrix[0]); @@ -1719,36 +1724,36 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_program); params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_program); params[0] = ctx->FragmentProgram.Enabled; break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = ctx->Depth.BoundsTest; break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetBooleanv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = ctx->Transform.DepthClamp; break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -1791,43 +1796,47 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetBooleanv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetBooleanv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = GL_TRUE; break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = INT_TO_BOOLEAN(3); break; case GL_STENCIL_BACK_FUNC: @@ -1852,103 +1861,145 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = ctx->Light.ProvokingVertex; break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = ctx->Const.QuadsFollowProvokingVertexConvention; break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); + CHECK_EXT1(ARB_shader_objects); params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = ctx->Texture.CubeMapSeamless; break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetBooleanv"); + CHECK_EXT1(ARB_sync); params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout); break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.CurrentBuffer->Name); + break; + case GL_RASTERIZER_DISCARD: + CHECK_EXT1(EXT_transform_feedback); + params[0] = ctx->TransformFeedback.RasterDiscard; + break; + case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackInterleavedComponents); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateAttribs); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateComponents); + break; case GL_NUM_EXTENSIONS: + CHECK_VERSION(30); params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx)); break; case GL_MAJOR_VERSION: + CHECK_VERSION(30); params[0] = INT_TO_BOOLEAN(ctx->VersionMajor); break; case GL_MINOR_VERSION: + CHECK_VERSION(30); params[0] = INT_TO_BOOLEAN(ctx->VersionMinor); break; + case GL_CONTEXT_FLAGS: + CHECK_VERSION(30); + params[0] = INT_TO_BOOLEAN(ctx->Const.ContextFlags); + break; + case GL_PRIMITIVE_RESTART: + CHECK_VERSION(31); + params[0] = ctx->Array.PrimitiveRestart; + break; + case GL_PRIMITIVE_RESTART_INDEX: + CHECK_VERSION(31); + params[0] = INT_TO_BOOLEAN(ctx->Array.RestartIndex); + break; + case GL_CONTEXT_PROFILE_MASK: + CHECK_VERSION(32); + params[0] = INT_TO_BOOLEAN(ctx->Const.ProfileMask); + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } void GLAPIENTRY _mesa_GetFloatv( GLenum pname, GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - if (ctx->Driver.GetFloatv && ctx->Driver.GetFloatv(ctx, pname, params)) return; @@ -1976,6 +2027,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.AlphaBias; break; case GL_ALPHA_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits); break; case GL_ALPHA_SCALE: @@ -2036,6 +2089,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.BlueBias; break; case GL_BLUE_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits); break; case GL_BLUE_SCALE: @@ -2090,27 +2145,21 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - { FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; - } break; case GL_CURRENT_INDEX: - { FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } break; case GL_CURRENT_NORMAL: - { FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; - } break; case GL_CURRENT_RASTER_COLOR: params[0] = ctx->Current.RasterColor[0]; @@ -2203,10 +2252,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_EDGE_FLAG: - { FLUSH_CURRENT(ctx, 0); params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); - } break; case GL_FEEDBACK_BUFFER_SIZE: params[0] = (GLfloat)(ctx->Feedback.BufferSize); @@ -2248,12 +2295,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.GreenBias; break; case GL_GREEN_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits); break; case GL_GREEN_SCALE: params[0] = ctx->Pixel.GreenScale; break; case GL_INDEX_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits); break; case GL_INDEX_CLEAR_VALUE: @@ -2684,6 +2735,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.RedBias; break; case GL_RED_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits); break; case GL_RED_SCALE: @@ -2762,11 +2815,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -2779,13 +2832,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetFloatv"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; + case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: + CHECK_EXT1(MESA_texture_array); + params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers); + break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; @@ -2955,27 +3012,27 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetFloatv"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -2994,11 +3051,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLfloat)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLfloat)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -3137,132 +3194,128 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Pixel.PostColorMatrixBias[3]; break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetFloatv"); + CHECK_EXT1(EXT_convolution); params[0] = ctx->Pixel.PostConvolutionBias[3]; break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetFloatv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetFloatv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetFloatv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetFloatv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); - { + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]; - } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetFloatv"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); - { + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetFloatv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = ctx->Const.MaxTextureLodBias; break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = ctx->Const.MaxTextureMaxAnisotropy; break; case GL_MULTISAMPLE_ARB: @@ -3290,195 +3343,195 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetFloatv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetFloatv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetFloatv"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetFloatv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = ctx->Const.MaxShininess; break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetFloatv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = ctx->Const.MaxSpotExponent; break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -3512,39 +3565,39 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLfloat)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3566,7 +3619,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = matrix[0]; @@ -3588,36 +3641,36 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetFloatv"); + CHECK_EXT1(ARB_vertex_program); params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = (GLfloat)(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetFloatv"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetFloatv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -3660,43 +3713,47 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetFloatv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetFloatv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLfloat)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_FLOAT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetFloatv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLfloat)(3); break; case GL_STENCIL_BACK_FUNC: @@ -3721,103 +3778,145 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = (GLfloat)(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetFloatv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetFloatv"); + CHECK_EXT1(ARB_shader_objects); params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetFloatv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = (GLfloat)(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = (GLfloat)(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetFloatv"); + CHECK_EXT1(ARB_sync); params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout); break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLfloat)(ctx->TransformFeedback.CurrentBuffer->Name); + break; + case GL_RASTERIZER_DISCARD: + CHECK_EXT1(EXT_transform_feedback); + params[0] = BOOLEAN_TO_FLOAT(ctx->TransformFeedback.RasterDiscard); + break; + case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackInterleavedComponents); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateAttribs); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateComponents); + break; case GL_NUM_EXTENSIONS: + CHECK_VERSION(30); params[0] = (GLfloat)(_mesa_get_extension_count(ctx)); break; case GL_MAJOR_VERSION: + CHECK_VERSION(30); params[0] = (GLfloat)(ctx->VersionMajor); break; case GL_MINOR_VERSION: + CHECK_VERSION(30); params[0] = (GLfloat)(ctx->VersionMinor); break; + case GL_CONTEXT_FLAGS: + CHECK_VERSION(30); + params[0] = (GLfloat)(ctx->Const.ContextFlags); + break; + case GL_PRIMITIVE_RESTART: + CHECK_VERSION(31); + params[0] = BOOLEAN_TO_FLOAT(ctx->Array.PrimitiveRestart); + break; + case GL_PRIMITIVE_RESTART_INDEX: + CHECK_VERSION(31); + params[0] = (GLfloat)(ctx->Array.RestartIndex); + break; + case GL_CONTEXT_PROFILE_MASK: + CHECK_VERSION(32); + params[0] = (GLfloat)(ctx->Const.ProfileMask); + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } void GLAPIENTRY _mesa_GetIntegerv( GLenum pname, GLint *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - if (ctx->Driver.GetIntegerv && ctx->Driver.GetIntegerv(ctx, pname, params)) return; @@ -3845,6 +3944,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.AlphaBias); break; case GL_ALPHA_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = ctx->DrawBuffer->Visual.alphaBits; break; case GL_ALPHA_SCALE: @@ -3905,6 +4006,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.BlueBias); break; case GL_BLUE_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = ctx->DrawBuffer->Visual.blueBits; break; case GL_BLUE_SCALE: @@ -3959,27 +4062,21 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); - } break; case GL_CURRENT_INDEX: - { FLUSH_CURRENT(ctx, 0); params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]); - } break; case GL_CURRENT_NORMAL: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); - } break; case GL_CURRENT_RASTER_COLOR: params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]); @@ -4072,10 +4169,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_EDGE_FLAG: - { FLUSH_CURRENT(ctx, 0); params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); - } break; case GL_FEEDBACK_BUFFER_SIZE: params[0] = ctx->Feedback.BufferSize; @@ -4117,12 +4212,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.GreenBias); break; case GL_GREEN_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = ctx->DrawBuffer->Visual.greenBits; break; case GL_GREEN_SCALE: params[0] = IROUND(ctx->Pixel.GreenScale); break; case GL_INDEX_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = ctx->DrawBuffer->Visual.indexBits; break; case GL_INDEX_CLEAR_VALUE: @@ -4553,6 +4652,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.RedBias); break; case GL_RED_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = ctx->DrawBuffer->Visual.redBits; break; case GL_RED_SCALE: @@ -4631,11 +4732,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -4648,13 +4749,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name; break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name; break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + CHECK_EXT1(MESA_texture_array); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name; break; + case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: + CHECK_EXT1(MESA_texture_array); + params[0] = ctx->Const.MaxArrayTextureLayers; + break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; @@ -4824,27 +4929,27 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = 0; break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = ctx->Const.MaxTextureUnits; break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetIntegerv"); + CHECK_EXT1(ARB_multitexture); params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name; break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -4863,11 +4968,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = ctx->Array.LockFirst; break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = ctx->Array.LockCount; break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -5006,132 +5111,128 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetIntegerv"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetIntegerv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetIntegerv"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetIntegerv"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); - { + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); - } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetIntegerv"); + CHECK_EXT1(EXT_secondary_color); params[0] = ctx->Array.ArrayObj->SecondaryColor.Size; break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); - { + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ctx->Array.ArrayObj->FogCoord.Stride; break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetIntegerv"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = IROUND(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -5159,195 +5260,195 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.samples; break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetIntegerv"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetIntegerv"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetIntegerv"); + CHECK_EXT1(NV_fragment_program); params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS; break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name; break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); + CHECK_EXT1(NV_texture_rectangle); params[0] = ctx->Const.MaxTextureRectSize; break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetIntegerv"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -5381,39 +5482,39 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->Array.ElementArrayBufferObj->Name; break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = ctx->Pack.BufferObj->Name; break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = ctx->Unpack.BufferObj->Name; break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->Const.MaxProgramMatrixStackDepth; break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = ctx->Const.MaxProgramMatrices; break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5435,7 +5536,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND(matrix[0]); @@ -5457,36 +5558,36 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_program); params[0] = ctx->Const.VertexProgram.MaxAttribs; break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = ctx->Program.ErrorPos; break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = ctx->Const.MaxTextureCoordUnits; break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = ctx->Const.MaxTextureImageUnits; break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetIntegerv"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -5529,43 +5630,47 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetIntegerv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = _mesa_get_color_read_type(ctx); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetIntegerv"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = _mesa_get_color_read_format(ctx); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 6; break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 8; break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 2; break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 8; break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 16; break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_INT(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 3; break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ATI_fragment_shader); params[0] = 3; break; case GL_STENCIL_BACK_FUNC: @@ -5590,89 +5695,132 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->DrawBuffer->Name; break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->Const.MaxColorAttachments; break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = ctx->Const.MaxRenderbufferSize; break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = ctx->ReadBuffer->Name; break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.VertexProgram.MaxUniformComponents; break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxVarying * 4; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxVertexTextureImageUnits; break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); + CHECK_EXT1(ARB_vertex_shader); params[0] = ctx->Const.MaxCombinedTextureImageUnits; break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); + CHECK_EXT1(ARB_shader_objects); params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = ctx->Const.MaxSamples; break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = ctx->Array.ArrayObj->Name; break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetIntegerv"); + CHECK_EXT1(ARB_sync); params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout); break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + params[0] = ctx->TransformFeedback.CurrentBuffer->Name; + break; + case GL_RASTERIZER_DISCARD: + CHECK_EXT1(EXT_transform_feedback); + params[0] = BOOLEAN_TO_INT(ctx->TransformFeedback.RasterDiscard); + break; + case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = ctx->Const.MaxTransformFeedbackInterleavedComponents; + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = ctx->Const.MaxTransformFeedbackSeparateAttribs; + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = ctx->Const.MaxTransformFeedbackSeparateComponents; + break; case GL_NUM_EXTENSIONS: + CHECK_VERSION(30); params[0] = _mesa_get_extension_count(ctx); break; case GL_MAJOR_VERSION: + CHECK_VERSION(30); params[0] = ctx->VersionMajor; break; case GL_MINOR_VERSION: + CHECK_VERSION(30); params[0] = ctx->VersionMinor; break; + case GL_CONTEXT_FLAGS: + CHECK_VERSION(30); + params[0] = ctx->Const.ContextFlags; + break; + case GL_PRIMITIVE_RESTART: + CHECK_VERSION(31); + params[0] = BOOLEAN_TO_INT(ctx->Array.PrimitiveRestart); + break; + case GL_PRIMITIVE_RESTART_INDEX: + CHECK_VERSION(31); + params[0] = ctx->Array.RestartIndex; + break; + case GL_CONTEXT_PROFILE_MASK: + CHECK_VERSION(32); + params[0] = ctx->Const.ProfileMask; + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } #if FEATURE_ARB_sync @@ -5680,14 +5828,13 @@ void GLAPIENTRY _mesa_GetInteger64v( GLenum pname, GLint64 *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - if (ctx->Driver.GetInteger64v && ctx->Driver.GetInteger64v(ctx, pname, params)) return; @@ -5715,6 +5862,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.AlphaBias); break; case GL_ALPHA_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits); break; case GL_ALPHA_SCALE: @@ -5775,6 +5924,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.BlueBias); break; case GL_BLUE_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits); break; case GL_BLUE_SCALE: @@ -5829,27 +5980,21 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); - } break; case GL_CURRENT_INDEX: - { FLUSH_CURRENT(ctx, 0); params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]); - } break; case GL_CURRENT_NORMAL: - { FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); - } break; case GL_CURRENT_RASTER_COLOR: params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]); @@ -5942,10 +6087,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_EDGE_FLAG: - { FLUSH_CURRENT(ctx, 0); params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); - } break; case GL_FEEDBACK_BUFFER_SIZE: params[0] = (GLint64)(ctx->Feedback.BufferSize); @@ -5987,12 +6130,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.GreenBias); break; case GL_GREEN_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits); break; case GL_GREEN_SCALE: params[0] = IROUND64(ctx->Pixel.GreenScale); break; case GL_INDEX_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits); break; case GL_INDEX_CLEAR_VALUE: @@ -6423,6 +6570,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.RedBias); break; case GL_RED_BITS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits); break; case GL_RED_SCALE: @@ -6501,11 +6650,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D)); break; case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); break; case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); break; case GL_TEXTURE_BINDING_1D: @@ -6518,13 +6667,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - CHECK_EXT1(MESA_texture_array, "GetInteger64v"); + CHECK_EXT1(MESA_texture_array); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; + case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: + CHECK_EXT1(MESA_texture_array); + params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers); + break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); break; @@ -6694,27 +6847,27 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(0); break; case GL_MAX_TEXTURE_UNITS_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(ctx->Const.MaxTextureUnits); break; case GL_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit); break; case GL_CLIENT_ACTIVE_TEXTURE_ARB: - CHECK_EXT1(ARB_multitexture, "GetInteger64v"); + CHECK_EXT1(ARB_multitexture); params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)); break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_texture_cube_map); params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: @@ -6733,11 +6886,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLint64)(ctx->Array.LockFirst); break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: - CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v"); + CHECK_EXT1(EXT_compiled_vertex_array); params[0] = (GLint64)(ctx->Array.LockCount); break; case GL_TRANSPOSE_COLOR_MATRIX_ARB: @@ -6876,132 +7029,128 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]); break; case GL_CONVOLUTION_1D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled); break; case GL_CONVOLUTION_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled); break; case GL_SEPARABLE_2D_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: - CHECK_EXT1(EXT_convolution, "GetInteger64v"); + CHECK_EXT1(EXT_convolution); params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]); break; case GL_HISTOGRAM: - CHECK_EXT1(EXT_histogram, "GetInteger64v"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled); break; case GL_MINMAX: - CHECK_EXT1(EXT_histogram, "GetInteger64v"); + CHECK_EXT1(EXT_histogram); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled); break; case GL_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: - CHECK_EXT1(SGI_texture_color_table, "GetInteger64v"); + CHECK_EXT1(SGI_texture_color_table); params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled); break; case GL_COLOR_SUM_EXT: - CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetInteger64v"); + CHECK_EXT2(EXT_secondary_color, ARB_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled); break; case GL_CURRENT_SECONDARY_COLOR_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); - { + CHECK_EXT1(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]); - } break; case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled); break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: - CHECK_EXT1(EXT_secondary_color, "GetInteger64v"); + CHECK_EXT1(EXT_secondary_color); params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size); break; case GL_CURRENT_FOG_COORDINATE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); - { + CHECK_EXT1(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - } break; case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled); break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride); break; case GL_FOG_COORDINATE_SOURCE_EXT: - CHECK_EXT1(EXT_fog_coord, "GetInteger64v"); + CHECK_EXT1(EXT_fog_coord); params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource); break; case GL_MAX_TEXTURE_LOD_BIAS_EXT: - CHECK_EXT1(EXT_texture_lod_bias, "GetInteger64v"); + CHECK_EXT1(EXT_texture_lod_bias); params[0] = IROUND64(ctx->Const.MaxTextureLodBias); break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - CHECK_EXT1(EXT_texture_filter_anisotropic, "GetInteger64v"); + CHECK_EXT1(EXT_texture_filter_anisotropic); params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: @@ -7029,195 +7178,195 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v"); + CHECK_EXT1(IBM_rasterpos_clip); params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped); break; case GL_POINT_SPRITE_NV: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite); break; case GL_POINT_SPRITE_R_MODE_NV: - CHECK_EXT1(NV_point_sprite, "GetInteger64v"); + CHECK_EXT1(NV_point_sprite); params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode); break; case GL_POINT_SPRITE_COORD_ORIGIN: - CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v"); + CHECK_EXT2(NV_point_sprite, ARB_point_sprite); params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin); break; case GL_GENERATE_MIPMAP_HINT_SGIS: - CHECK_EXT1(SGIS_generate_mipmap, "GetInteger64v"); + CHECK_EXT1(SGIS_generate_mipmap); params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap); break; case GL_VERTEX_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)); break; case GL_VERTEX_ATTRIB_ARRAY0_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY1_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY2_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY3_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY5_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY6_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY7_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY8_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY9_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY10_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY11_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY12_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY13_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY14_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled); break; case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled); break; case GL_MAP1_VERTEX_ATTRIB0_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]); break; case GL_MAP1_VERTEX_ATTRIB1_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]); break; case GL_MAP1_VERTEX_ATTRIB2_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]); break; case GL_MAP1_VERTEX_ATTRIB3_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]); break; case GL_MAP1_VERTEX_ATTRIB4_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]); break; case GL_MAP1_VERTEX_ATTRIB5_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]); break; case GL_MAP1_VERTEX_ATTRIB6_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]); break; case GL_MAP1_VERTEX_ATTRIB7_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]); break; case GL_MAP1_VERTEX_ATTRIB8_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]); break; case GL_MAP1_VERTEX_ATTRIB9_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]); break; case GL_MAP1_VERTEX_ATTRIB10_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]); break; case GL_MAP1_VERTEX_ATTRIB11_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]); break; case GL_MAP1_VERTEX_ATTRIB12_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]); break; case GL_MAP1_VERTEX_ATTRIB13_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]); break; case GL_MAP1_VERTEX_ATTRIB14_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]); break; case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXT1(NV_vertex_program, "GetInteger64v"); + CHECK_EXT1(NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]); break; case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); break; case GL_FRAGMENT_PROGRAM_BINDING_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0); break; case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: - CHECK_EXT1(NV_fragment_program, "GetInteger64v"); + CHECK_EXT1(NV_fragment_program); params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS); break; case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)); break; case GL_TEXTURE_BINDING_RECTANGLE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - CHECK_EXT1(NV_texture_rectangle, "GetInteger64v"); + CHECK_EXT1(NV_texture_rectangle); params[0] = (GLint64)(ctx->Const.MaxTextureRectSize); break; case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide); break; case GL_ACTIVE_STENCIL_FACE_EXT: - CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v"); + CHECK_EXT1(EXT_stencil_two_side); params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT); break; case GL_MAX_SHININESS_NV: - CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND64(ctx->Const.MaxShininess); break; case GL_MAX_SPOT_EXPONENT_NV: - CHECK_EXT1(NV_light_max_exponent, "GetInteger64v"); + CHECK_EXT1(NV_light_max_exponent); params[0] = IROUND64(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: @@ -7251,39 +7400,39 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLint64)(ctx->Pack.BufferObj->Name); break; case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_pixel_buffer_object); params[0] = (GLint64)(ctx->Unpack.BufferObj->Name); break; case GL_VERTEX_PROGRAM_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled); break; case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled); break; case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled); break; case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth); break; case GL_MAX_PROGRAM_MATRICES_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = (GLint64)(ctx->Const.MaxProgramMatrices); break; case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program); params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1); break; case GL_CURRENT_MATRIX_ARB: - CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND64(matrix[0]); @@ -7305,7 +7454,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_vertex_program, ARB_fragment_program); { const GLfloat *matrix = ctx->CurrentStack->Top->m; params[0] = IROUND64(matrix[0]); @@ -7327,36 +7476,36 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_MAX_VERTEX_ATTRIBS_ARB: - CHECK_EXT1(ARB_vertex_program, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_program); params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs); break; case GL_PROGRAM_ERROR_POSITION_ARB: - CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v"); + CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program); params[0] = (GLint64)(ctx->Program.ErrorPos); break; case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXT1(ARB_fragment_program, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_program); params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled); break; case GL_MAX_TEXTURE_COORDS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits); break; case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v"); + CHECK_EXT2(ARB_fragment_program, NV_fragment_program); params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits); break; case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest); break; case GL_DEPTH_BOUNDS_EXT: - CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v"); + CHECK_EXT1(EXT_depth_bounds_test); params[0] = IROUND64(ctx->Depth.BoundsMin); params[1] = IROUND64(ctx->Depth.BoundsMax); break; case GL_DEPTH_CLAMP: - CHECK_EXT1(ARB_depth_clamp, "GetInteger64v"); + CHECK_EXT1(ARB_depth_clamp); params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp); break; case GL_MAX_DRAW_BUFFERS_ARB: @@ -7399,43 +7548,47 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - CHECK_EXT1(OES_read_format, "GetInteger64v"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(_mesa_get_color_read_type(ctx)); break; case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - CHECK_EXT1(OES_read_format, "GetInteger64v"); + CHECK_EXT1(OES_read_format); + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); params[0] = (GLint64)(_mesa_get_color_read_format(ctx)); break; case GL_NUM_FRAGMENT_REGISTERS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(6); break; case GL_NUM_FRAGMENT_CONSTANTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(8); break; case GL_NUM_PASSES_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(2); break; case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(8); break; case GL_NUM_INSTRUCTIONS_TOTAL_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(16); break; case GL_COLOR_ALPHA_PAIRING_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = BOOLEAN_TO_INT64(GL_TRUE); break; case GL_NUM_LOOPBACK_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(3); break; case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: - CHECK_EXT1(ATI_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ATI_fragment_shader); params[0] = (GLint64)(3); break; case GL_STENCIL_BACK_FUNC: @@ -7460,89 +7613,132 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params ) params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]); break; case GL_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->DrawBuffer->Name); break; case GL_RENDERBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxColorAttachments); break; case GL_MAX_RENDERBUFFER_SIZE_EXT: - CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize); break; case GL_READ_FRAMEBUFFER_BINDING_EXT: - CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v"); + CHECK_EXT1(EXT_framebuffer_blit); params[0] = (GLint64)(ctx->ReadBuffer->Name); break; case GL_PROVOKING_VERTEX_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex); break; case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: - CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v"); + CHECK_EXT1(EXT_provoking_vertex); params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention); break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_shader); params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - CHECK_EXT1(ARB_fragment_shader, "GetInteger64v"); + CHECK_EXT1(ARB_fragment_shader); params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative); break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: - CHECK_EXT1(ARB_vertex_shader, "GetInteger64v"); + CHECK_EXT1(ARB_vertex_shader); params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits); break; case GL_CURRENT_PROGRAM: - CHECK_EXT1(ARB_shader_objects, "GetInteger64v"); + CHECK_EXT1(ARB_shader_objects); params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); break; case GL_MAX_SAMPLES: - CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v"); + CHECK_EXT1(ARB_framebuffer_object); params[0] = (GLint64)(ctx->Const.MaxSamples); break; case GL_VERTEX_ARRAY_BINDING_APPLE: - CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v"); + CHECK_EXT1(APPLE_vertex_array_object); params[0] = (GLint64)(ctx->Array.ArrayObj->Name); break; case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v"); + CHECK_EXT1(ARB_seamless_cube_map); params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless); break; case GL_MAX_SERVER_WAIT_TIMEOUT: - CHECK_EXT1(ARB_sync, "GetInteger64v"); + CHECK_EXT1(ARB_sync); params[0] = ctx->Const.MaxServerWaitTimeout; break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLint64)(ctx->TransformFeedback.CurrentBuffer->Name); + break; + case GL_RASTERIZER_DISCARD: + CHECK_EXT1(EXT_transform_feedback); + params[0] = BOOLEAN_TO_INT64(ctx->TransformFeedback.RasterDiscard); + break; + case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackInterleavedComponents); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateAttribs); + break; + case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: + CHECK_EXT1(EXT_transform_feedback); + params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateComponents); + break; case GL_NUM_EXTENSIONS: + CHECK_VERSION(30); params[0] = (GLint64)(_mesa_get_extension_count(ctx)); break; case GL_MAJOR_VERSION: + CHECK_VERSION(30); params[0] = (GLint64)(ctx->VersionMajor); break; case GL_MINOR_VERSION: + CHECK_VERSION(30); params[0] = (GLint64)(ctx->VersionMinor); break; + case GL_CONTEXT_FLAGS: + CHECK_VERSION(30); + params[0] = (GLint64)(ctx->Const.ContextFlags); + break; + case GL_PRIMITIVE_RESTART: + CHECK_VERSION(31); + params[0] = BOOLEAN_TO_INT64(ctx->Array.PrimitiveRestart); + break; + case GL_PRIMITIVE_RESTART_INDEX: + CHECK_VERSION(31); + params[0] = (GLint64)(ctx->Array.RestartIndex); + break; + case GL_CONTEXT_PROFILE_MASK: + CHECK_VERSION(32); + params[0] = (GLint64)(ctx->Const.ProfileMask); + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname); } #endif /* FEATURE_ARB_sync */ @@ -7573,70 +7769,128 @@ void GLAPIENTRY _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + return; } params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1)); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + return; } params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); break; + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + return; + } + params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Offset[index]); + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + return; + } + params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Size[index]); + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname); + return; + } + params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.Buffers[index]->Name); + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname); } void GLAPIENTRY _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + return; } params[0] = ((ctx->Color.BlendEnabled >> index) & 1); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + return; } params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; break; + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + return; + } + params[0] = INT64_TO_INT(ctx->TransformFeedback.Offset[index]); + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + return; + } + params[0] = INT64_TO_INT(ctx->TransformFeedback.Size[index]); + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname); + return; + } + params[0] = ctx->TransformFeedback.Buffers[index]->Name; + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname); } #if FEATURE_ARB_sync @@ -7644,35 +7898,64 @@ void GLAPIENTRY _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) { GET_CURRENT_CONTEXT(ctx); + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; ASSERT_OUTSIDE_BEGIN_END(ctx); + (void) version; if (!params) return; - if (ctx->NewState) - _mesa_update_state(ctx); - switch (pname) { case GL_BLEND: - CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + return; } params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1)); break; case GL_COLOR_WRITEMASK: - CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv"); + CHECK_EXT1(EXT_draw_buffers2); if (index >= ctx->Const.MaxDrawBuffers) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + return; } params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0); params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0); params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0); params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0); break; + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + return; + } + params[0] = ctx->TransformFeedback.Offset[index]; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + return; + } + params[0] = ctx->TransformFeedback.Size[index]; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + CHECK_EXT1(EXT_transform_feedback); + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname); + return; + } + params[0] = (GLint64)(ctx->TransformFeedback.Buffers[index]->Name); + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); + goto invalid_enum_error; } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname); } #endif /* FEATURE_ARB_sync */ diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 9d5a51d58c5..21f7750dbd7 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -49,123 +49,132 @@ TypeStrings = { } +NoState = None +NoExt = None +FlushCurrent = 1 + + # Each entry is a tuple of: # - the GL state name, such as GL_CURRENT_COLOR # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum # - list of code fragments to get the state, such as ["ctx->Foo.Bar"] # - optional extra code or empty string. If present, "CONVERSION" will be # replaced by ENUM_TO_FLOAT, INT_TO_FLOAT, etc. -# - optional extensions to check, or None +# - state flags: either NoExt, FlushCurrent or "_NEW_xxx" +# if NoExt, do nothing special +# if FlushCurrent, emit FLUSH_CURRENT() call +# if "_NEW_xxx", call _mesa_update_state() if that dirty state flag is set +# - optional extensions to check, or NoExt # StateVars = [ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"], - "", None ), + "", NoState, NoExt ), ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"], - "", None ), + "", NoState, NoExt ), ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"], - "", None ), + "", NoState, NoExt ), ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"], - "", None ), + "", NoState, NoExt ), ( "GL_ACCUM_CLEAR_VALUE", GLfloatN, [ "ctx->Accum.ClearColor[0]", "ctx->Accum.ClearColor[1]", "ctx->Accum.ClearColor[2]", "ctx->Accum.ClearColor[3]" ], - "", None ), - ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ), + "", NoState, NoExt ), + ( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", NoState, NoExt ), ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], - "", None ), - ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ), - ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), - ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), - ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), - ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ), - ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ), + "", "_NEW_BUFFERS", NoExt ), + ( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", NoState, NoExt ), + ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", NoState, NoExt ), + ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", NoState, NoExt ), + ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", NoState, NoExt ), + ( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", NoState, NoExt ), + ( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", NoState, NoExt ), ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"], - "", None ), - ( "GL_BLEND", GLboolean, ["(ctx->Color.BlendEnabled & 1)"], "", None ), - ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), - ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), - ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), - ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), - ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None ), - ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None ), - ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), + "", NoState, NoExt ), + ( "GL_BLEND", GLboolean, ["(ctx->Color.BlendEnabled & 1)"], "", NoState, NoExt ), + ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", NoState, NoExt ), + ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", NoState, NoExt ), + ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", NoState, NoExt ), + ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", NoState, NoExt ), + ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", NoState, NoExt ), + ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", NoState, NoExt ), + ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", NoState, NoExt), ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], - "", None ), + "", NoState, NoExt ), ( "GL_BLEND_COLOR_EXT", GLfloatN, [ "ctx->Color.BlendColor[0]", "ctx->Color.BlendColor[1]", "ctx->Color.BlendColor[2]", - "ctx->Color.BlendColor[3]"], "", None ), - ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ), - ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), - ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ), + "ctx->Color.BlendColor[3]"], "", NoState, NoExt ), + ( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", NoState, NoExt ), + ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", "_NEW_BUFFERS", NoExt ), + ( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", NoState, NoExt ), ( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint, - ["ctx->ClientAttribStackDepth"], "", None ), + ["ctx->ClientAttribStackDepth"], "", NoState, NoExt ), ( "GL_CLIP_PLANE0", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", NoState, NoExt ), ( "GL_CLIP_PLANE1", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", NoState, NoExt ), ( "GL_CLIP_PLANE2", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", NoState, NoExt ), ( "GL_CLIP_PLANE3", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", NoState, NoExt ), ( "GL_CLIP_PLANE4", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", NoState, NoExt ), ( "GL_CLIP_PLANE5", GLboolean, - [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), + [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", NoState, NoExt ), ( "GL_COLOR_CLEAR_VALUE", GLfloatN, [ "ctx->Color.ClearColor[0]", "ctx->Color.ClearColor[1]", "ctx->Color.ClearColor[2]", - "ctx->Color.ClearColor[3]" ], "", None ), + "ctx->Color.ClearColor[3]" ], "", NoState, NoExt ), ( "GL_COLOR_MATERIAL", GLboolean, - ["ctx->Light.ColorMaterialEnabled"], "", None ), + ["ctx->Light.ColorMaterialEnabled"], "", NoState, NoExt ), ( "GL_COLOR_MATERIAL_FACE", GLenum, - ["ctx->Light.ColorMaterialFace"], "", None ), + ["ctx->Light.ColorMaterialFace"], "", NoState, NoExt ), ( "GL_COLOR_MATERIAL_PARAMETER", GLenum, - ["ctx->Light.ColorMaterialMode"], "", None ), + ["ctx->Light.ColorMaterialMode"], "", NoState, NoExt ), ( "GL_COLOR_WRITEMASK", GLint, [ "ctx->Color.ColorMask[0][RCOMP] ? 1 : 0", "ctx->Color.ColorMask[0][GCOMP] ? 1 : 0", "ctx->Color.ColorMask[0][BCOMP] ? 1 : 0", - "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", None ), - ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), - ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), + "ctx->Color.ColorMask[0][ACOMP] ? 1 : 0" ], "", NoState, NoExt ), + ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", NoState, NoExt ), + ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", NoState, NoExt ), ( "GL_CURRENT_COLOR", GLfloatN, [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], - "FLUSH_CURRENT(ctx, 0);", None ), + "", FlushCurrent, NoExt ), ( "GL_CURRENT_INDEX", GLfloat, [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ], - "FLUSH_CURRENT(ctx, 0);", None ), + "", FlushCurrent, NoExt ), ( "GL_CURRENT_NORMAL", GLfloatN, [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], - "FLUSH_CURRENT(ctx, 0);", None ), + "", FlushCurrent, NoExt ), ( "GL_CURRENT_RASTER_COLOR", GLfloatN, ["ctx->Current.RasterColor[0]", "ctx->Current.RasterColor[1]", "ctx->Current.RasterColor[2]", - "ctx->Current.RasterColor[3]"], "", None ), + "ctx->Current.RasterColor[3]"], "", NoState, NoExt ), ( "GL_CURRENT_RASTER_DISTANCE", GLfloat, - ["ctx->Current.RasterDistance"], "", None ), + ["ctx->Current.RasterDistance"], "", NoState, NoExt ), ( "GL_CURRENT_RASTER_INDEX", GLfloat, - ["1.0"], "", None ), + ["1.0"], "", NoState, NoExt ), ( "GL_CURRENT_RASTER_POSITION", GLfloat, ["ctx->Current.RasterPos[0]", "ctx->Current.RasterPos[1]", "ctx->Current.RasterPos[2]", - "ctx->Current.RasterPos[3]"], "", None ), + "ctx->Current.RasterPos[3]"], "", NoState, NoExt ), ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN, ["ctx->Current.RasterSecondaryColor[0]", "ctx->Current.RasterSecondaryColor[1]", "ctx->Current.RasterSecondaryColor[2]", - "ctx->Current.RasterSecondaryColor[3]"], "", None ), + "ctx->Current.RasterSecondaryColor[3]"], "", NoState, NoExt ), ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat, ["ctx->Current.RasterTexCoords[unit][0]", "ctx->Current.RasterTexCoords[unit][1]", @@ -177,9 +186,9 @@ StateVars = [ "glGet(raster tex coords, unit %u)", unit); return; }""", - None ), + NoState, NoExt ), ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean, - ["ctx->Current.RasterPosValid"], "", None ), + ["ctx->Current.RasterPosValid"], "", NoState, NoExt ), ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]", "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]", @@ -192,85 +201,85 @@ StateVars = [ return; } FLUSH_CURRENT(ctx, 0);""", - None ), - ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), + NoState, NoExt ), + ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", NoState, NoExt ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], - "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), - ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), + "", NoState, NoExt ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", NoState, NoExt ), + ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", NoState, NoExt ), ( "GL_DEPTH_RANGE", GLfloatN, - [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), - ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", None ), - ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), - ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), - ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), + [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", NoState, NoExt ), + ( "GL_DEPTH_SCALE", GLfloat, ["ctx->Pixel.DepthScale"], "", NoState, NoExt ), + ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", NoState, NoExt ), + ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", NoState, NoExt ), + ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", NoState, NoExt ), ( "GL_DOUBLEBUFFER", GLboolean, - ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ), - ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), + ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", NoState, NoExt ), + ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", NoState, NoExt ), ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"], - "FLUSH_CURRENT(ctx, 0);", None ), - ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ), - ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ), - ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), + "", FlushCurrent, NoExt ), + ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", NoState, NoExt ), + ( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", NoState, NoExt ), + ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", NoState, NoExt ), ( "GL_FOG_COLOR", GLfloatN, [ "ctx->Fog.Color[0]", "ctx->Fog.Color[1]", "ctx->Fog.Color[2]", - "ctx->Fog.Color[3]" ], "", None ), - ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), - ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), - ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), - ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", None ), - ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), - ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), - ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), - ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ), + "ctx->Fog.Color[3]" ], "", NoState, NoExt ), + ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", NoState, NoExt ), + ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", NoState, NoExt ), + ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", NoState, NoExt ), + ( "GL_FOG_INDEX", GLfloat, ["ctx->Fog.Index"], "", NoState, NoExt ), + ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", NoState, NoExt ), + ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", NoState, NoExt ), + ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", NoState, NoExt ), + ( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", NoState, NoExt ), ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], - "", None ), - ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ), + "", "_NEW_BUFFERS", NoExt ), + ( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", NoState, NoExt ), ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"], - "", None ), - ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ), + "", "_NEW_BUFFERS", NoExt ), + ( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", NoState, NoExt ), ( "GL_INDEX_MODE", GLboolean, ["GL_FALSE"], - "", None ), - ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ), - ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ), - ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ), - ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), - ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), - ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), - ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), - ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), - ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), - ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), - ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), - ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), + "", NoState, NoExt ), + ( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", NoState, NoExt ), + ( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", NoState, NoExt ), + ( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", NoState, NoExt ), + ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", NoState, NoExt ), + ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", NoState, NoExt ), ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, ["ctx->Light.Model.Ambient[0]", "ctx->Light.Model.Ambient[1]", "ctx->Light.Model.Ambient[2]", - "ctx->Light.Model.Ambient[3]"], "", None ), + "ctx->Light.Model.Ambient[3]"], "", NoState, NoExt ), ( "GL_LIGHT_MODEL_COLOR_CONTROL", GLenum, - ["ctx->Light.Model.ColorControl"], "", None ), + ["ctx->Light.Model.ColorControl"], "", NoState, NoExt ), ( "GL_LIGHT_MODEL_LOCAL_VIEWER", GLboolean, - ["ctx->Light.Model.LocalViewer"], "", None ), - ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), - ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), - ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), - ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", None ), - ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", None ), - ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", None ), - ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), + ["ctx->Light.Model.LocalViewer"], "", NoState, NoExt ), + ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", NoState, NoExt ), + ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", NoState, NoExt ), + ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", NoState, NoExt ), + ( "GL_LINE_STIPPLE", GLboolean, ["ctx->Line.StippleFlag"], "", NoState, NoExt ), + ( "GL_LINE_STIPPLE_PATTERN", GLint, ["ctx->Line.StipplePattern"], "", NoState, NoExt ), + ( "GL_LINE_STIPPLE_REPEAT", GLint, ["ctx->Line.StippleFactor"], "", NoState, NoExt ), + ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", NoState, NoExt ), ( "GL_LINE_WIDTH_GRANULARITY", GLfloat, - ["ctx->Const.LineWidthGranularity"], "", None ), + ["ctx->Const.LineWidthGranularity"], "", NoState, NoExt ), ( "GL_LINE_WIDTH_RANGE", GLfloat, ["ctx->Const.MinLineWidthAA", - "ctx->Const.MaxLineWidthAA"], "", None ), + "ctx->Const.MaxLineWidthAA"], "", NoState, NoExt ), ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, ["ctx->Const.MinLineWidth", - "ctx->Const.MaxLineWidth"], "", None ), - ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ), - ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ), + "ctx->Const.MaxLineWidth"], "", NoState, NoExt ), + ( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", NoState, NoExt ), + ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", NoState, NoExt ), ( "GL_LIST_MODE", GLenum, ["mode"], """GLenum mode; if (!ctx->CompileFlag) @@ -278,193 +287,195 @@ StateVars = [ else if (ctx->ExecuteFlag) mode = GL_COMPILE_AND_EXECUTE; else - mode = GL_COMPILE;""", None ), - ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", None ), - ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), - ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), - ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", None ), + mode = GL_COMPILE;""", NoState, NoExt ), + ( "GL_INDEX_LOGIC_OP", GLboolean, ["ctx->Color.IndexLogicOpEnabled"], "", NoState, NoExt ), + ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", NoState, NoExt ), + ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", NoState, NoExt ), + ( "GL_MAP1_COLOR_4", GLboolean, ["ctx->Eval.Map1Color4"], "", NoState, NoExt ), ( "GL_MAP1_GRID_DOMAIN", GLfloat, ["ctx->Eval.MapGrid1u1", - "ctx->Eval.MapGrid1u2"], "", None ), - ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", None ), - ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", None ), - ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", None ), - ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", None ), - ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", None ), - ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", None ), - ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", None ), - ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", None ), - ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", None ), - ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", None ), + "ctx->Eval.MapGrid1u2"], "", NoState, NoExt ), + ( "GL_MAP1_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid1un"], "", NoState, NoExt ), + ( "GL_MAP1_INDEX", GLboolean, ["ctx->Eval.Map1Index"], "", NoState, NoExt ), + ( "GL_MAP1_NORMAL", GLboolean, ["ctx->Eval.Map1Normal"], "", NoState, NoExt ), + ( "GL_MAP1_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map1TextureCoord1"], "", NoState, NoExt ), + ( "GL_MAP1_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map1TextureCoord2"], "", NoState, NoExt ), + ( "GL_MAP1_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map1TextureCoord3"], "", NoState, NoExt ), + ( "GL_MAP1_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map1TextureCoord4"], "", NoState, NoExt ), + ( "GL_MAP1_VERTEX_3", GLboolean, ["ctx->Eval.Map1Vertex3"], "", NoState, NoExt ), + ( "GL_MAP1_VERTEX_4", GLboolean, ["ctx->Eval.Map1Vertex4"], "", NoState, NoExt ), + ( "GL_MAP2_COLOR_4", GLboolean, ["ctx->Eval.Map2Color4"], "", NoState, NoExt ), ( "GL_MAP2_GRID_DOMAIN", GLfloat, ["ctx->Eval.MapGrid2u1", "ctx->Eval.MapGrid2u2", "ctx->Eval.MapGrid2v1", - "ctx->Eval.MapGrid2v2"], "", None ), + "ctx->Eval.MapGrid2v2"], "", NoState, NoExt ), ( "GL_MAP2_GRID_SEGMENTS", GLint, ["ctx->Eval.MapGrid2un", - "ctx->Eval.MapGrid2vn"], "", None ), - ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", None ), - ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", None ), - ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", None ), - ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", None ), - ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", None ), - ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", None ), - ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", None ), - ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", None ), - ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", None ), - ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", None ), - ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), - - ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", None ), - ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", None ), - ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), - ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), - ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), - ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", None ), - ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), - ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", None ), - ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), - ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", None ), - ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", None ), - ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), - ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), - ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ), - ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), + "ctx->Eval.MapGrid2vn"], "", NoState, NoExt ), + ( "GL_MAP2_INDEX", GLboolean, ["ctx->Eval.Map2Index"], "", NoState, NoExt ), + ( "GL_MAP2_NORMAL", GLboolean, ["ctx->Eval.Map2Normal"], "", NoState, NoExt ), + ( "GL_MAP2_TEXTURE_COORD_1", GLboolean, ["ctx->Eval.Map2TextureCoord1"], "", NoState, NoExt ), + ( "GL_MAP2_TEXTURE_COORD_2", GLboolean, ["ctx->Eval.Map2TextureCoord2"], "", NoState, NoExt ), + ( "GL_MAP2_TEXTURE_COORD_3", GLboolean, ["ctx->Eval.Map2TextureCoord3"], "", NoState, NoExt ), + ( "GL_MAP2_TEXTURE_COORD_4", GLboolean, ["ctx->Eval.Map2TextureCoord4"], "", NoState, NoExt ), + ( "GL_MAP2_VERTEX_3", GLboolean, ["ctx->Eval.Map2Vertex3"], "", NoState, NoExt ), + ( "GL_MAP2_VERTEX_4", GLboolean, ["ctx->Eval.Map2Vertex4"], "", NoState, NoExt ), + ( "GL_MAP_COLOR", GLboolean, ["ctx->Pixel.MapColorFlag"], "", NoState, NoExt ), + ( "GL_MAP_STENCIL", GLboolean, ["ctx->Pixel.MapStencilFlag"], "", NoState, NoExt ), + ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", NoState, NoExt ), + + ( "GL_MAX_ATTRIB_STACK_DEPTH", GLint, ["MAX_ATTRIB_STACK_DEPTH"], "", NoState, NoExt ), + ( "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GLint, ["MAX_CLIENT_ATTRIB_STACK_DEPTH"], "", NoState, NoExt ), + ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", NoState, NoExt ), + ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", NoState, NoExt ), + ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", NoState, NoExt ), + ( "GL_MAX_EVAL_ORDER", GLint, ["MAX_EVAL_ORDER"], "", NoState, NoExt ), + ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", NoState, NoExt ), + ( "GL_MAX_LIST_NESTING", GLint, ["MAX_LIST_NESTING"], "", NoState, NoExt ), + ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", NoState, NoExt ), + ( "GL_MAX_NAME_STACK_DEPTH", GLint, ["MAX_NAME_STACK_DEPTH"], "", NoState, NoExt ), + ( "GL_MAX_PIXEL_MAP_TABLE", GLint, ["MAX_PIXEL_MAP_TABLE"], "", NoState, NoExt ), + ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", NoState, NoExt ), + ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", NoState, NoExt ), + ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", NoState, NoExt ), + ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", NoState, NoExt ), ( "GL_MAX_VIEWPORT_DIMS", GLint, ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], - "", None ), + "", NoState, NoExt ), ( "GL_MODELVIEW_MATRIX", GLfloat, [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), - ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), - ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", None ), - ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), - ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), - ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", None ), - ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", None ), - ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", None ), - ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", None ), - ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", None ), - ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), - ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", None ), - ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ), + "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", NoState, NoExt ), + ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", NoState, NoExt ), + ( "GL_NAME_STACK_DEPTH", GLint, ["ctx->Select.NameStackDepth"], "", NoState, NoExt ), + ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", NoState, NoExt ), + ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", NoState, NoExt ), + ( "GL_PACK_LSB_FIRST", GLboolean, ["ctx->Pack.LsbFirst"], "", NoState, NoExt ), + ( "GL_PACK_ROW_LENGTH", GLint, ["ctx->Pack.RowLength"], "", NoState, NoExt ), + ( "GL_PACK_SKIP_PIXELS", GLint, ["ctx->Pack.SkipPixels"], "", NoState, NoExt ), + ( "GL_PACK_SKIP_ROWS", GLint, ["ctx->Pack.SkipRows"], "", NoState, NoExt ), + ( "GL_PACK_SWAP_BYTES", GLboolean, ["ctx->Pack.SwapBytes"], "", NoState, NoExt ), + ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", NoState, NoExt ), + ( "GL_PACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Pack.ImageHeight"], "", NoState, NoExt ), + ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", NoState, NoExt ), ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, - ["ctx->Hint.PerspectiveCorrection"], "", None ), - ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ), - ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ), - ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ), - ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ), - ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ), - ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ), - ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ), - ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ), - ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ), - ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ), - ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), + ["ctx->Hint.PerspectiveCorrection"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", NoState, NoExt ), + ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", NoState, NoExt ), + ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", NoState, NoExt ), ( "GL_POINT_SIZE_GRANULARITY", GLfloat, - ["ctx->Const.PointSizeGranularity"], "", None ), + ["ctx->Const.PointSizeGranularity"], "", NoState, NoExt ), ( "GL_POINT_SIZE_RANGE", GLfloat, ["ctx->Const.MinPointSizeAA", - "ctx->Const.MaxPointSizeAA"], "", None ), + "ctx->Const.MaxPointSizeAA"], "", NoState, NoExt ), ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, ["ctx->Const.MinPointSize", - "ctx->Const.MaxPointSize"], "", None ), - ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), - ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), - ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), - ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), + "ctx->Const.MaxPointSize"], "", NoState, NoExt ), + ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", NoState, NoExt ), + ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", NoState, NoExt ), + ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", NoState, NoExt ), + ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", NoState, NoExt ), ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, - ["ctx->Point.Threshold"], "", None ), + ["ctx->Point.Threshold"], "", NoState, NoExt ), ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, ["ctx->Point.Params[0]", "ctx->Point.Params[1]", - "ctx->Point.Params[2]"], "", None ), + "ctx->Point.Params[2]"], "", NoState, NoExt ), ( "GL_POLYGON_MODE", GLenum, ["ctx->Polygon.FrontMode", - "ctx->Polygon.BackMode"], "", None ), - ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ), - ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), - ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), - ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ), - ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ), - ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), - ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ), - ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ), - ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ), + "ctx->Polygon.BackMode"], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", NoState, NoExt ), + ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", NoState, NoExt ), + ( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", NoState, NoExt ), + ( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", NoState, NoExt ), + ( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", NoState, NoExt ), ( "GL_PROJECTION_MATRIX", GLfloat, [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), + "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", NoState, NoExt ), ( "GL_PROJECTION_STACK_DEPTH", GLint, - ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), - ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ), - ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ), - ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), - ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ), - ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ), + ["ctx->ProjectionMatrixStack.Depth + 1"], "", NoState, NoExt ), + ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", NoState, NoExt ), + ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", NoState, NoExt ), + ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", "_NEW_BUFFERS", NoExt ), + ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", NoState, NoExt ), + ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", NoState, NoExt ), ( "GL_RESCALE_NORMAL", GLboolean, - ["ctx->Transform.RescaleNormals"], "", None ), + ["ctx->Transform.RescaleNormals"], "", NoState, NoExt ), ( "GL_RGBA_MODE", GLboolean, ["GL_TRUE"], - "", None ), + "", NoState, NoExt ), ( "GL_SCISSOR_BOX", GLint, ["ctx->Scissor.X", "ctx->Scissor.Y", "ctx->Scissor.Width", - "ctx->Scissor.Height"], "", None ), - ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), - ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", None ), - ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), + "ctx->Scissor.Height"], "", NoState, NoExt ), + ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", NoState, NoExt ), + ( "GL_SELECTION_BUFFER_SIZE", GLint, ["ctx->Select.BufferSize"], "", NoState, NoExt ), + ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", NoState, NoExt ), ( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean, - ["ctx->Texture.SharedPalette"], "", None ), - ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), - ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), + ["ctx->Texture.SharedPalette"], "", NoState, NoExt ), + ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", NoState, NoExt ), + ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", NoState, NoExt ), ( "GL_STENCIL_FAIL", GLenum, - ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STENCIL_FUNC", GLenum, - ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, - ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, - ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STENCIL_REF", GLint, - ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), - ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), + ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), + ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", NoState, NoExt ), ( "GL_STENCIL_VALUE_MASK", GLint, - ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STENCIL_WRITEMASK", GLint, - ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), + ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", NoState, NoExt ), ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"], - "", None ), - ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), - ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), - ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), - ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), - ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), - ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + "", NoState, NoExt ), + ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", NoState, NoExt ), + ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", NoState, NoExt ), + ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", NoState, NoExt ), + ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", NoState, NoExt ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", NoState, ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", NoState, ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", NoState, NoExt ), ( "GL_TEXTURE_BINDING_2D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", NoState, NoExt ), ( "GL_TEXTURE_BINDING_3D", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", NoState, NoExt ), ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", NoState, ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, - ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ), + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", NoState, ["MESA_texture_array"] ), + ( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT", GLint, + ["ctx->Const.MaxArrayTextureLayers"], "", NoState, ["MESA_texture_array"] ), ( "GL_TEXTURE_GEN_S", GLboolean, - ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ), + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", NoState, NoExt ), ( "GL_TEXTURE_GEN_T", GLboolean, - ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None ), + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", NoState, NoExt ), ( "GL_TEXTURE_GEN_R", GLboolean, - ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None ), + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", NoState, NoExt ), ( "GL_TEXTURE_GEN_Q", GLboolean, - ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", None ), + ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0)"], "", NoState, NoExt ), ( "GL_TEXTURE_MATRIX", GLfloat, ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", @@ -478,7 +489,7 @@ StateVars = [ return; } matrix = ctx->TextureMatrixStack[unit].Top->m;""", - None ), + NoState, NoExt ), ( "GL_TEXTURE_STACK_DEPTH", GLint, ["ctx->TextureMatrixStack[unit].Depth + 1"], """const GLuint unit = ctx->Texture.CurrentUnit; @@ -487,77 +498,77 @@ StateVars = [ "glGet(texture stack depth, unit %u)", unit); return; }""", - None ), - ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), - ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ), - ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ), - ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", None ), - ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", None ), - ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", None ), - ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", None ), - ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", None ), - ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", None ), + NoState, NoExt ), + ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", NoState, NoExt ), + ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", NoState, NoExt ), + ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", NoState, NoExt ), + ( "GL_UNPACK_SKIP_PIXELS", GLint, ["ctx->Unpack.SkipPixels"], "", NoState, NoExt ), + ( "GL_UNPACK_SKIP_ROWS", GLint, ["ctx->Unpack.SkipRows"], "", NoState, NoExt ), + ( "GL_UNPACK_SWAP_BYTES", GLboolean, ["ctx->Unpack.SwapBytes"], "", NoState, NoExt ), + ( "GL_UNPACK_SKIP_IMAGES_EXT", GLint, ["ctx->Unpack.SkipImages"], "", NoState, NoExt ), + ( "GL_UNPACK_IMAGE_HEIGHT_EXT", GLint, ["ctx->Unpack.ImageHeight"], "", NoState, NoExt ), + ( "GL_UNPACK_CLIENT_STORAGE_APPLE", GLboolean, ["ctx->Unpack.ClientStorage"], "", NoState, NoExt ), ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", - "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), - ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", None ), - ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ), + "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", NoState, NoExt ), + ( "GL_ZOOM_X", GLfloat, ["ctx->Pixel.ZoomX"], "", NoState, NoExt ), + ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", NoState, NoExt ), # Vertex arrays - ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), - ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), - ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), - ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), - ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), - ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), - ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), - ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), - ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), - ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), - ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), - ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), - ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), - ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), - ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ), - ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ), - ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ), - ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", NoState, NoExt ), + ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", NoState, NoExt ), + ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", NoState, NoExt ), + ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", NoState, NoExt ), + ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), + ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", NoState, NoExt ), + ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", NoState, NoExt ), + ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", NoState, NoExt ), + ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), + ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", NoState, NoExt ), + ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", NoState, NoExt ), + ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", NoState, NoExt ), + ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", NoState, NoExt ), + ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), + ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", NoState, NoExt ), + ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", NoState, NoExt ), + ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", NoState, NoExt ), + ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), ( "GL_TEXTURE_COORD_ARRAY", GLboolean, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", NoState, NoExt ), ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", NoState, NoExt ), ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", NoState, NoExt ), ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, - ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), - ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), - ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ), - ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ), - ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ), + ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", NoState, NoExt ), + ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), + ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", NoState, NoExt ), + ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", NoState, NoExt ), + ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", NoState, NoExt ), # GL_ARB_multitexture ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, - ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), + ["ctx->Const.MaxTextureUnits"], "", NoState, ["ARB_multitexture"] ), ( "GL_ACTIVE_TEXTURE_ARB", GLint, - [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), + [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", NoState, ["ARB_multitexture"] ), ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, - ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), + ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", NoState, ["ARB_multitexture"] ), # GL_ARB_texture_cube_map ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ), + ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", NoState, ["ARB_texture_cube_map"] ), ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], - "", ["ARB_texture_cube_map"] ), + "", NoState, ["ARB_texture_cube_map"] ), ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], - "", ["ARB_texture_cube_map"]), + "", NoState, ["ARB_texture_cube_map"]), # GL_ARB_texture_compression */ ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint, - ["ctx->Hint.TextureCompression"], "", None ), + ["ctx->Hint.TextureCompression"], "", NoState, NoExt ), ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], - "", None ), + "", NoState, NoExt ), ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, [], """GLint formats[100]; @@ -565,13 +576,13 @@ StateVars = [ ASSERT(n <= 100); for (i = 0; i < n; i++) params[i] = CONVERSION(formats[i]);""", - None ), + NoState, NoExt ), # GL_EXT_compiled_vertex_array ( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"], - "", ["EXT_compiled_vertex_array"] ), + "", NoState, ["EXT_compiled_vertex_array"] ), ( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"], - "", ["EXT_compiled_vertex_array"] ), + "", NoState, ["EXT_compiled_vertex_array"] ), # GL_ARB_transpose_matrix ( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat, @@ -579,25 +590,29 @@ StateVars = [ "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), + "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", + NoState, NoExt ), ( "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), + "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", + NoState, NoExt ), ( "GL_TRANSPOSE_PROJECTION_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), + "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", + NoState, NoExt ), ( "GL_TRANSPOSE_TEXTURE_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), + "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", + NoState, NoExt ), # GL_SGI_color_matrix (also in 1.2 imaging) ( "GL_COLOR_MATRIX_SGI", GLfloat, @@ -605,343 +620,373 @@ StateVars = [ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", None ), + "const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;", + NoState, NoExt ), ( "GL_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, - ["ctx->ColorMatrixStack.Depth + 1"], "", None ), + ["ctx->ColorMatrixStack.Depth + 1"], "", NoState, NoExt ), ( "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI", GLint, - ["MAX_COLOR_STACK_DEPTH"], "", None ), + ["MAX_COLOR_STACK_DEPTH"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_RED_SCALE_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixScale[0]"], "", None ), + ["ctx->Pixel.PostColorMatrixScale[0]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixScale[1]"], "", None ), + ["ctx->Pixel.PostColorMatrixScale[1]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixScale[2]"], "", None ), + ["ctx->Pixel.PostColorMatrixScale[2]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixScale[3]"], "", None ), + ["ctx->Pixel.PostColorMatrixScale[3]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_RED_BIAS_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixBias[0]"], "", None ), + ["ctx->Pixel.PostColorMatrixBias[0]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixBias[1]"], "", None ), + ["ctx->Pixel.PostColorMatrixBias[1]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixBias[2]"], "", None ), + ["ctx->Pixel.PostColorMatrixBias[2]"], "", NoState, NoExt ), ( "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI", GLfloat, - ["ctx->Pixel.PostColorMatrixBias[3]"], "", None ), + ["ctx->Pixel.PostColorMatrixBias[3]"], "", NoState, NoExt ), # GL_EXT_convolution (also in 1.2 imaging) ( "GL_CONVOLUTION_1D_EXT", GLboolean, - ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ), + ["ctx->Pixel.Convolution1DEnabled"], "", NoState, ["EXT_convolution"] ), ( "GL_CONVOLUTION_2D_EXT", GLboolean, - ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ), + ["ctx->Pixel.Convolution2DEnabled"], "", NoState, ["EXT_convolution"] ), ( "GL_SEPARABLE_2D_EXT", GLboolean, - ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ), + ["ctx->Pixel.Separable2DEnabled"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionScale[0]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionScale[1]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionScale[2]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionScale[3]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionBias[0]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionBias[1]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionBias[2]"], "", NoState, ["EXT_convolution"] ), ( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat, - ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ), + ["ctx->Pixel.PostConvolutionBias[3]"], "", NoState, ["EXT_convolution"] ), # GL_EXT_histogram / GL_ARB_imaging ( "GL_HISTOGRAM", GLboolean, - [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ), + [ "ctx->Pixel.HistogramEnabled" ], "", NoState, ["EXT_histogram"] ), ( "GL_MINMAX", GLboolean, - [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ), + [ "ctx->Pixel.MinMaxEnabled" ], "", NoState, ["EXT_histogram"] ), # GL_SGI_color_table / GL_ARB_imaging ( "GL_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ), + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", + NoState, ["SGI_color_table"] ), ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ), + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", + NoState, ["SGI_color_table"] ), ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean, - ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ), + ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", + NoState, ["SGI_color_table"] ), # GL_SGI_texture_color_table ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"], - "", ["SGI_texture_color_table"] ), + "", NoState, ["SGI_texture_color_table"] ), # GL_EXT_secondary_color ( "GL_COLOR_SUM_EXT", GLboolean, - ["ctx->Fog.ColorSumEnabled"], "", + ["ctx->Fog.ColorSumEnabled"], "", NoState, ["EXT_secondary_color", "ARB_vertex_program"] ), ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN, ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]", "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"], - "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ), + "", FlushCurrent, ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean, - ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ), + ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], + "", NoState, ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum, - ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ), + ["ctx->Array.ArrayObj->SecondaryColor.Type"], + "", NoState, ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint, - ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ), + ["ctx->Array.ArrayObj->SecondaryColor.Stride"], + "", NoState, ["EXT_secondary_color"] ), ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint, - ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ), + ["ctx->Array.ArrayObj->SecondaryColor.Size"], + "", NoState, ["EXT_secondary_color"] ), # GL_EXT_fog_coord ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat, ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"], - "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ), - ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"], - "", ["EXT_fog_coord"] ), - ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"], - "", ["EXT_fog_coord"] ), - ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"], - "", ["EXT_fog_coord"] ), - ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"], - "", ["EXT_fog_coord"] ), + "", FlushCurrent, ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, + ["ctx->Array.ArrayObj->FogCoord.Enabled"], + "", NoState, ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, + ["ctx->Array.ArrayObj->FogCoord.Type"], + "", NoState, ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, + ["ctx->Array.ArrayObj->FogCoord.Stride"], + "", NoState, ["EXT_fog_coord"] ), + ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, + ["ctx->Fog.FogCoordinateSource"], + "", NoState, ["EXT_fog_coord"] ), # GL_EXT_texture_lod_bias ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, - ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), + ["ctx->Const.MaxTextureLodBias"], "", NoState, ["EXT_texture_lod_bias"]), # GL_EXT_texture_filter_anisotropic ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, - ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), + ["ctx->Const.MaxTextureMaxAnisotropy"], + "", NoState, ["EXT_texture_filter_anisotropic"]), # GL_ARB_multisample ( "GL_MULTISAMPLE_ARB", GLboolean, - ["ctx->Multisample.Enabled"], "", None ), + ["ctx->Multisample.Enabled"], "", NoState, NoExt ), ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToCoverage"], "", None ), + ["ctx->Multisample.SampleAlphaToCoverage"], "", NoState, NoExt ), ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, - ["ctx->Multisample.SampleAlphaToOne"], "", None ), + ["ctx->Multisample.SampleAlphaToOne"], "", NoState, NoExt ), ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, - ["ctx->Multisample.SampleCoverage"], "", None ), + ["ctx->Multisample.SampleCoverage"], "", NoState, NoExt ), ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, - ["ctx->Multisample.SampleCoverageValue"], "", None ), + ["ctx->Multisample.SampleCoverageValue"], "", NoState, NoExt ), ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, - ["ctx->Multisample.SampleCoverageInvert"], "", None ), + ["ctx->Multisample.SampleCoverageInvert"], "", NoState, NoExt ), ( "GL_SAMPLE_BUFFERS_ARB", GLint, - ["ctx->DrawBuffer->Visual.sampleBuffers"], "", None ), + ["ctx->DrawBuffer->Visual.sampleBuffers"], "", NoState, NoExt ), ( "GL_SAMPLES_ARB", GLint, - ["ctx->DrawBuffer->Visual.samples"], "", None ), + ["ctx->DrawBuffer->Visual.samples"], "", NoState, NoExt ), # GL_IBM_rasterpos_clip ( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean, - ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ), + ["ctx->Transform.RasterPositionUnclipped"], + "", NoState, ["IBM_rasterpos_clip"] ), # GL_NV_point_sprite ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB - "", ["NV_point_sprite", "ARB_point_sprite"] ), + "", NoState, ["NV_point_sprite", "ARB_point_sprite"] ), ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"], - "", ["NV_point_sprite"] ), + "", NoState, ["NV_point_sprite"] ), ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"], - "", ["NV_point_sprite", "ARB_point_sprite"] ), + "", NoState, ["NV_point_sprite", "ARB_point_sprite"] ), # GL_SGIS_generate_mipmap ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], - "", ["SGIS_generate_mipmap"] ), + "", NoState, ["SGIS_generate_mipmap"] ), # GL_NV_vertex_program ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], - "", ["NV_vertex_program"] ), + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean, - ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ), + ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], + "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[0]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[1]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[2]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[3]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[4]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[5]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[6]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[7]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[8]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[9]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[10]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[11]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[12]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[13]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[14]"], "", NoState, ["NV_vertex_program"] ), ( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean, - ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ), + ["ctx->Eval.Map1Attrib[15]"], "", NoState, ["NV_vertex_program"] ), # GL_NV_fragment_program ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), + ["ctx->FragmentProgram.Enabled"], "", NoState, ["NV_fragment_program"] ), ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], - "", ["NV_fragment_program"] ), + "", NoState, ["NV_fragment_program"] ), ( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint, - ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ), + ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", NoState, ["NV_fragment_program"] ), # GL_NV_texture_rectangle ( "GL_TEXTURE_RECTANGLE_NV", GLboolean, - ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ), + ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", NoState, ["NV_texture_rectangle"] ), ( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"], - "", ["NV_texture_rectangle"] ), + "", NoState, ["NV_texture_rectangle"] ), ( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint, - ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ), + ["ctx->Const.MaxTextureRectSize"], "", NoState, ["NV_texture_rectangle"] ), # GL_EXT_stencil_two_side ( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean, - ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ), + ["ctx->Stencil.TestTwoSide"], "", NoState, ["EXT_stencil_two_side"] ), ( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum, ["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"], - "", ["EXT_stencil_two_side"] ), + "", NoState, ["EXT_stencil_two_side"] ), # GL_NV_light_max_exponent ( "GL_MAX_SHININESS_NV", GLfloat, - ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ), + ["ctx->Const.MaxShininess"], "", NoState, ["NV_light_max_exponent"] ), ( "GL_MAX_SPOT_EXPONENT_NV", GLfloat, - ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ), + ["ctx->Const.MaxSpotExponent"], "", NoState, ["NV_light_max_exponent"] ), # GL_ARB_vertex_buffer_object ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayBufferObj->Name"], "", None ), + ["ctx->Array.ArrayBufferObj->Name"], "", NoState, NoExt ), ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", None ), + ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", NoState, NoExt ), ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", None ), + ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", NoState, NoExt ), ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", None ), + ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", NoState, NoExt ), ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", None ), + ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", NoState, NoExt ), ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], - "", None ), + "", NoState, NoExt ), ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint, - ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", None ), + ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", NoState, NoExt ), ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"], - "", None ), + "", NoState, NoExt ), ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"], - "", None ), + "", NoState, NoExt ), # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, ["ctx->Array.ElementArrayBufferObj->Name"], - "", None ), + "", NoState, NoExt ), # GL_EXT_pixel_buffer_object ( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), + ["ctx->Pack.BufferObj->Name"], "", NoState, ["EXT_pixel_buffer_object"] ), ( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint, - ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), + ["ctx->Unpack.BufferObj->Name"], "", NoState, ["EXT_pixel_buffer_object"] ), # GL_ARB_vertex_program ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV - ["ctx->VertexProgram.Enabled"], "", + ["ctx->VertexProgram.Enabled"], "", NoState, ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV - ["ctx->VertexProgram.PointSizeEnabled"], "", + ["ctx->VertexProgram.PointSizeEnabled"], "", NoState, ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV - ["ctx->VertexProgram.TwoSideEnabled"], "", + ["ctx->VertexProgram.TwoSideEnabled"], "", NoState, ["ARB_vertex_program", "NV_vertex_program"] ), ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV - ["ctx->Const.MaxProgramMatrixStackDepth"], "", + ["ctx->Const.MaxProgramMatrixStackDepth"], "", NoState, ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV - ["ctx->Const.MaxProgramMatrices"], "", + ["ctx->Const.MaxProgramMatrices"], "", NoState, ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV - ["ctx->CurrentStack->Depth + 1"], "", + ["ctx->CurrentStack->Depth + 1"], "", NoState, ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", NoState, ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ), ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]", "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", NoState, ["ARB_vertex_program", "ARB_fragment_program"] ), ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), + ["ctx->Const.VertexProgram.MaxAttribs"], "", NoState, ["ARB_vertex_program"] ), ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV - ["ctx->Program.ErrorPos"], "", ["NV_vertex_program", + ["ctx->Program.ErrorPos"], "", NoState, ["NV_vertex_program", "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ), # GL_ARB_fragment_program ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, - ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), + ["ctx->FragmentProgram.Enabled"], "", NoState, ["ARB_fragment_program"] ), ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV - ["ctx->Const.MaxTextureCoordUnits"], "", + ["ctx->Const.MaxTextureCoordUnits"], "", NoState, ["ARB_fragment_program", "NV_fragment_program"] ), ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV - ["ctx->Const.MaxTextureImageUnits"], "", + ["ctx->Const.MaxTextureImageUnits"], "", NoState, ["ARB_fragment_program", "NV_fragment_program"] ), # GL_EXT_depth_bounds_test ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, - ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ), + ["ctx->Depth.BoundsTest"], "", NoState, ["EXT_depth_bounds_test"] ), ( "GL_DEPTH_BOUNDS_EXT", GLfloat, ["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"], - "", ["EXT_depth_bounds_test"] ), + "", NoState, ["EXT_depth_bounds_test"] ), # GL_ARB_depth_clamp ( "GL_DEPTH_CLAMP", GLboolean, ["ctx->Transform.DepthClamp"], "", - ["ARB_depth_clamp"] ), + NoState, ["ARB_depth_clamp"] ), # GL_ARB_draw_buffers ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, - ["ctx->Const.MaxDrawBuffers"], "", None ), + ["ctx->Const.MaxDrawBuffers"], "", NoState, NoExt ), ( "GL_DRAW_BUFFER0_ARB", GLenum, - ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ), + ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", NoState, NoExt ), ( "GL_DRAW_BUFFER1_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -949,7 +994,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", NoState, NoExt ), ( "GL_DRAW_BUFFER2_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -957,7 +1002,7 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", NoState, NoExt ), ( "GL_DRAW_BUFFER3_ARB", GLenum, ["buffer"], """GLenum buffer; @@ -965,117 +1010,186 @@ StateVars = [ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)"); return; } - buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ), + buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", NoState, NoExt ), # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future # GL_OES_read_format ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, - ["_mesa_get_color_read_type(ctx)"], "", ["OES_read_format"] ), + ["_mesa_get_color_read_type(ctx)"], "", "_NEW_BUFFERS", ["OES_read_format"] ), ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, - ["_mesa_get_color_read_format(ctx)"], "", ["OES_read_format"] ), + ["_mesa_get_color_read_format(ctx)"], "", "_NEW_BUFFERS", ["OES_read_format"] ), # GL_ATI_fragment_shader - ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ), - ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), - ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ), + ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_PASSES_ATI", GLint, ["2"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], + "", NoState, ["ATI_fragment_shader"] ), + ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], + "", NoState, ["ATI_fragment_shader"] ), # OpenGL 2.0 - ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), - ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), - ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), - ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), - ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), - ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), - ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), + ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], + "", NoState, NoExt ), + ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], + "", NoState, NoExt ), # GL_EXT_framebuffer_object ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", - ["EXT_framebuffer_object"] ), + NoState, ["EXT_framebuffer_object"] ), ( "GL_RENDERBUFFER_BINDING_EXT", GLint, ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", - ["EXT_framebuffer_object"] ), + NoState, ["EXT_framebuffer_object"] ), ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint, ["ctx->Const.MaxColorAttachments"], "", - ["EXT_framebuffer_object"] ), + NoState, ["EXT_framebuffer_object"] ), ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, ["ctx->Const.MaxRenderbufferSize"], "", - ["EXT_framebuffer_object"] ), + NoState, ["EXT_framebuffer_object"] ), # GL_EXT_framebuffer_blit # NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT ( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "", - ["EXT_framebuffer_blit"] ), + NoState, ["EXT_framebuffer_blit"] ), # GL_EXT_provoking_vertex ( "GL_PROVOKING_VERTEX_EXT", GLboolean, - ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ), + ["ctx->Light.ProvokingVertex"], "", NoState, ["EXT_provoking_vertex"] ), ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean, ["ctx->Const.QuadsFollowProvokingVertexConvention"], "", - ["EXT_provoking_vertex"] ), + NoState, ["EXT_provoking_vertex"] ), # GL_ARB_fragment_shader ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", - ["ARB_fragment_shader"] ), + NoState, ["ARB_fragment_shader"] ), ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, - ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), + ["ctx->Hint.FragmentShaderDerivative"], + "", NoState, ["ARB_fragment_shader"] ), # GL_ARB_vertex_shader ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["ctx->Const.VertexProgram.MaxUniformComponents"], "", - ["ARB_vertex_shader"] ), + NoState, ["ARB_vertex_shader"] ), ( "GL_MAX_VARYING_FLOATS_ARB", GLint, - ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), + ["ctx->Const.MaxVarying * 4"], "", NoState, ["ARB_vertex_shader"] ), ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, - ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), + ["ctx->Const.MaxVertexTextureImageUnits"], + "", NoState, ["ARB_vertex_shader"] ), ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, - ["ctx->Const.MaxCombinedTextureImageUnits"], "", ["ARB_vertex_shader"] ), + ["ctx->Const.MaxCombinedTextureImageUnits"], + "", NoState, ["ARB_vertex_shader"] ), # GL_ARB_shader_objects # Actually, this token isn't part of GL_ARB_shader_objects, but is # close enough for now. ( "GL_CURRENT_PROGRAM", GLint, ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], - "", ["ARB_shader_objects"] ), + "", NoState, ["ARB_shader_objects"] ), # GL_ARB_framebuffer_object ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "", - ["ARB_framebuffer_object"] ), + NoState, ["ARB_framebuffer_object"] ), # GL_APPLE_vertex_array_object ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", - ["APPLE_vertex_array_object"] ), + NoState, ["APPLE_vertex_array_object"] ), # GL_ARB_seamless_cube_map ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "", - ["ARB_seamless_cube_map"] ), + NoState, ["ARB_seamless_cube_map"] ), # GL_ARB_sync ( "GL_MAX_SERVER_WAIT_TIMEOUT", GLint64, ["ctx->Const.MaxServerWaitTimeout"], "", - ["ARB_sync"] ), + NoState, ["ARB_sync"] ), + + # GL_EXT_transform_feedback + ( "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", GLint, + ["ctx->TransformFeedback.CurrentBuffer->Name"], "", + NoState, ["EXT_transform_feedback"] ), + ( "GL_RASTERIZER_DISCARD", GLboolean, + ["ctx->TransformFeedback.RasterDiscard"], "", + NoState, ["EXT_transform_feedback"] ), + ( "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", GLint, + ["ctx->Const.MaxTransformFeedbackInterleavedComponents"], "", + NoState, ["EXT_transform_feedback"] ), + ( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", GLint, + ["ctx->Const.MaxTransformFeedbackSeparateAttribs"], "", + NoState, ["EXT_transform_feedback"] ), + ( "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", GLint, + ["ctx->Const.MaxTransformFeedbackSeparateComponents"], "", + NoState, ["EXT_transform_feedback"] ), + + # GL 3.0 + ( "GL_NUM_EXTENSIONS", GLint, + ["_mesa_get_extension_count(ctx)"], "", NoState, "30" ), + ( "GL_MAJOR_VERSION", GLint, + ["ctx->VersionMajor"], "", NoState, "30" ), + ( "GL_MINOR_VERSION", GLint, + ["ctx->VersionMinor"], "", NoState, "30" ), + ( "GL_CONTEXT_FLAGS", GLint, + ["ctx->Const.ContextFlags"], "", NoState, "30" ), + + # GL 3.1 + ( "GL_PRIMITIVE_RESTART", GLboolean, + ["ctx->Array.PrimitiveRestart"], "", NoState, "31" ), + ( "GL_PRIMITIVE_RESTART_INDEX", GLint, + ["ctx->Array.RestartIndex"], "", NoState, "31" ), + + # GL 3.2 + ( "GL_CONTEXT_PROFILE_MASK", GLint, ["ctx->Const.ProfileMask"], "", + NoState, "32" ) - # GL3 - ( "GL_NUM_EXTENSIONS", GLint, ["_mesa_get_extension_count(ctx)"], "", None ), - ( "GL_MAJOR_VERSION", GLint, ["ctx->VersionMajor"], "", None ), - ( "GL_MINOR_VERSION", GLint, ["ctx->VersionMinor"], "", None ) ] # These are queried via glGetIntegetIndexdvEXT() or glGetIntegeri_v() +# The tuples are the same as above, with one exception: the "optional" +# code field is instead the max legal index value. IndexedStateVars = [ + # GL_EXT_draw_buffers2 / GL3 ( "GL_BLEND", GLint, ["((ctx->Color.BlendEnabled >> index) & 1)"], - "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), + "ctx->Const.MaxDrawBuffers", NoState, ["EXT_draw_buffers2"] ), ( "GL_COLOR_WRITEMASK", GLint, [ "ctx->Color.ColorMask[index][RCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][GCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][BCOMP] ? 1 : 0", "ctx->Color.ColorMask[index][ACOMP] ? 1 : 0" ], - "ctx->Const.MaxDrawBuffers", ["EXT_draw_buffers2"] ), + "ctx->Const.MaxDrawBuffers", NoState, ["EXT_draw_buffers2"] ), + + # GL_EXT_transform_feedback + ( "GL_TRANSFORM_FEEDBACK_BUFFER_START", GLint64, + ["ctx->TransformFeedback.Offset[index]"], + "ctx->Const.MaxTransformFeedbackSeparateAttribs", + NoState, ["EXT_transform_feedback"] ), + ( "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", GLint64, + ["ctx->TransformFeedback.Size[index]"], + "ctx->Const.MaxTransformFeedbackSeparateAttribs", + NoState, ["EXT_transform_feedback"] ), + ( "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", GLint, + ["ctx->TransformFeedback.Buffers[index]->Name"], + "ctx->Const.MaxTransformFeedbackSeparateAttribs", + NoState, ["EXT_transform_feedback"] ), + # XXX more to come... ] @@ -1147,14 +1261,13 @@ def EmitGetFunction(stateVars, returnType, indexed): print "_mesa_%s( GLenum pname, %s *params )" % (function, strType) print "{" print " GET_CURRENT_CONTEXT(ctx);" + print " const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;" print " ASSERT_OUTSIDE_BEGIN_END(ctx);" + print " (void) version;" print "" print " if (!params)" print " return;" print "" - print " if (ctx->NewState)" - print " _mesa_update_state(ctx);" - print "" if indexed == 0: print " if (ctx->Driver.%s &&" % function print " ctx->Driver.%s(ctx, pname, params))" % function @@ -1164,29 +1277,42 @@ def EmitGetFunction(stateVars, returnType, indexed): for state in stateVars: if indexed: - (name, varType, state, indexMax, extensions) = state + (name, varType, state, indexMax, dirtyFlags, extensions) = state optionalCode = 0 else: - (name, varType, state, optionalCode, extensions) = state + (name, varType, state, optionalCode, dirtyFlags, extensions) = state indexMax = 0 print " case " + name + ":" + + # Do extension check if extensions: - if len(extensions) == 1: - print (' CHECK_EXT1(%s, "%s");' % - (extensions[0], function)) + if extensions == "30" or extensions == "31" or extensions == "32": + print (' CHECK_VERSION(%s);' % extensions) + elif len(extensions) == 1: + print (' CHECK_EXT1(%s);' % extensions[0]) elif len(extensions) == 2: - print (' CHECK_EXT2(%s, %s, "%s");' % - (extensions[0], extensions[1], function)) + print (' CHECK_EXT2(%s, %s);' % (extensions[0], extensions[1])) elif len(extensions) == 3: - print (' CHECK_EXT3(%s, %s, %s, "%s");' % - (extensions[0], extensions[1], extensions[2], function)) + print (' CHECK_EXT3(%s, %s, %s);' % + (extensions[0], extensions[1], extensions[2])) else: assert len(extensions) == 4 - print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % - (extensions[0], extensions[1], extensions[2], extensions[3], function)) + print (' CHECK_EXT4(%s, %s, %s, %s);' % + (extensions[0], extensions[1], extensions[2], extensions[3])) + + # Do dirty state check + if dirtyFlags: + if dirtyFlags == FlushCurrent: + print (' FLUSH_CURRENT(ctx, 0);') + else: + print (' if (ctx->NewState & %s)' % dirtyFlags) + print (' _mesa_update_state(ctx);') + + # Do index validation for glGet*Indexed() calls if indexMax: print (' if (index >= %s) {' % indexMax) print (' _mesa_error(ctx, GL_INVALID_VALUE, "gl%s(index=%%u), index", pname);' % function) + print (' return;') print (' }') conversion = ConversionFunc(varType, returnType) @@ -1205,8 +1331,12 @@ def EmitGetFunction(stateVars, returnType, indexed): print " break;" print " default:" - print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function + print " goto invalid_enum_error;" print " }" + print " return;" + print "" + print "invalid_enum_error:" + print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function print "}" if returnType == GLint64: print "#endif /* FEATURE_ARB_sync */" @@ -1251,39 +1381,43 @@ def EmitHeader(): /* * Check if named extension is enabled, if not generate error and return. */ -#define CHECK_EXT1(EXT1, FUNC) \\ +#define CHECK_EXT1(EXT1) \\ if (!ctx->Extensions.EXT1) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ + goto invalid_enum_error; \\ } /* * Check if either of two extensions is enabled. */ -#define CHECK_EXT2(EXT1, EXT2, FUNC) \\ +#define CHECK_EXT2(EXT1, EXT2) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ + goto invalid_enum_error; \\ } /* * Check if either of three extensions is enabled. */ -#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ +#define CHECK_EXT3(EXT1, EXT2, EXT3) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ !ctx->Extensions.EXT3) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ + goto invalid_enum_error; \\ } /* * Check if either of four extensions is enabled. */ -#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ +#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4) \\ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ - _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ - return; \\ + goto invalid_enum_error; \\ + } + +/* + * Check GL version. + */ +#define CHECK_VERSION(VERSION) \\ + if (version < VERSION) { \\ + goto invalid_enum_error; \\ } """ diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 975775469d9..b624e6ecac1 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -120,15 +120,11 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) /** - * Lookup an entry in the hash table. - * - * \param table the hash table. - * \param key the key. - * - * \return pointer to user's data or NULL if key not in table + * Lookup an entry in the hash table, without locking. + * \sa _mesa_HashLookup */ -void * -_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) +static INLINE void * +_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) { GLuint pos; const struct HashEntry *entry; @@ -137,20 +133,36 @@ _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) assert(key); pos = HASH_FUNC(key); - _glthread_LOCK_MUTEX(table->Mutex); entry = table->Table[pos]; while (entry) { if (entry->Key == key) { - _glthread_UNLOCK_MUTEX(table->Mutex); return entry->Data; } entry = entry->Next; } - _glthread_UNLOCK_MUTEX(table->Mutex); return NULL; } +/** + * Lookup an entry in the hash table. + * + * \param table the hash table. + * \param key the key. + * + * \return pointer to user's data or NULL if key not in table + */ +void * +_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) +{ + void *res; + assert(table); + _glthread_LOCK_MUTEX(table->Mutex); + res = _mesa_HashLookup_unlocked(table, key); + _glthread_UNLOCK_MUTEX(table->Mutex); + return res; +} + /** * Insert a key/pointer pair into the hash table. @@ -447,7 +459,7 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) GLuint freeStart = 1; GLuint key; for (key = 1; key != maxKey; key++) { - if (_mesa_HashLookup(table, key)) { + if (_mesa_HashLookup_unlocked(table, key)) { /* darn, this key is already in use */ freeCount = 0; freeStart = key+1; diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index dc8d97728bf..93b01423dcf 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -734,6 +734,32 @@ _mesa_is_depthstencil_format(GLenum format) } } + +/** + * Test if the given image format is a depth or stencil format. + */ +GLboolean +_mesa_is_depth_or_stencil_format(GLenum format) +{ + switch (format) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Test if the given image format is a dudv format. */ @@ -751,6 +777,40 @@ _mesa_is_dudv_format(GLenum format) /** + * Test if an image format is a supported compressed format. + * \param format the internal format token provided by the user. + * \return GL_TRUE if compressed, GL_FALSE if uncompressed + */ +GLboolean +_mesa_is_compressed_format(GLcontext *ctx, GLenum format) +{ + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return ctx->Extensions.EXT_texture_compression_s3tc; + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return ctx->Extensions.S3_s3tc; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return ctx->Extensions.EXT_texture_sRGB + && ctx->Extensions.EXT_texture_compression_s3tc; + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return ctx->Extensions.TDFX_texture_compression_FXT1; + default: + return GL_FALSE; + } +} + + +/** * Return the address of a specific pixel in an image (1D, 2D or 3D). * * Pixel unpacking/packing parameters are observed according to \p packing. diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 72717d67873..48582eb3bbe 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -73,8 +73,13 @@ extern GLboolean _mesa_is_depthstencil_format(GLenum format); extern GLboolean +_mesa_is_depth_or_stencil_format(GLenum format); + +extern GLboolean _mesa_is_dudv_format(GLenum format); +extern GLboolean +_mesa_is_compressed_format(GLcontext *ctx, GLenum format); extern GLvoid * _mesa_image_address( GLuint dimensions, @@ -303,7 +308,7 @@ _mesa_clip_drawpixels(const GLcontext *ctx, extern GLboolean _mesa_clip_readpixels(const GLcontext *ctx, - GLint *destX, GLint *destY, + GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *pack); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 56e8195810e..b1389b25f2a 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -564,7 +564,8 @@ _mesa_ffsll(int64_t val) unsigned int _mesa_bitcount(unsigned int n) { -#if defined(__GNUC__) +#if defined(__GNUC__) && \ + ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) return __builtin_popcount(n); #else unsigned int bits; @@ -795,18 +796,20 @@ _mesa_strdup( const char *s ) } } -/** Wrapper around strtod() */ -double -_mesa_strtod( const char *s, char **end ) +/** Wrapper around strtof() */ +float +_mesa_strtof( const char *s, char **end ) { #ifdef _GNU_SOURCE static locale_t loc = NULL; if (!loc) { loc = newlocale(LC_CTYPE_MASK, "C", NULL); } - return strtod_l(s, end, loc); + return strtof_l(s, end, loc); +#elif defined(_ISOC99_SOURCE) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 600) + return strtof(s, end); #else - return strtod(s, end); + return (float)strtod(s, end); #endif } diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index fb4a00eca7b..1c263aabca1 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -404,7 +404,8 @@ _mesa_is_pow_two(int x) static INLINE int32_t _mesa_next_pow_two_32(uint32_t x) { -#ifdef __GNUC__ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) uint32_t y = (x != 1); return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); #else @@ -422,7 +423,8 @@ _mesa_next_pow_two_32(uint32_t x) static INLINE int64_t _mesa_next_pow_two_64(uint64_t x) { -#ifdef __GNUC__ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) uint64_t y = (x != 1); if (sizeof(x) == sizeof(long)) return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); @@ -575,8 +577,8 @@ _mesa_getenv( const char *var ); extern char * _mesa_strdup( const char *s ); -extern double -_mesa_strtod( const char *s, char **end ); +extern float +_mesa_strtof( const char *s, char **end ); extern unsigned int _mesa_str_checksum(const char *str); diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 5c863f6f32a..4b8c00b5b63 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -322,7 +322,7 @@ _mesa_LoadIdentity( void ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLoadIdentity()"); + _mesa_debug(ctx, "glLoadIdentity()\n"); _math_matrix_set_identity( ctx->CurrentStack->Top ); ctx->NewState |= ctx->CurrentStack->DirtyFlag; diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index f0896ee626f..6ed05da7ac8 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -68,61 +68,84 @@ * enabled or not. */ +#ifndef FEATURE_ES1 +#define FEATURE_ES1 0 +#endif +#ifndef FEATURE_ES2 +#define FEATURE_ES2 0 +#endif + +#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) + +#ifndef FEATURE_GL +#define FEATURE_GL !FEATURE_ES +#endif + #ifdef IN_DRI_DRIVER -#define FEATURE_remap_table 1 +#define FEATURE_remap_table 1 #else -#define FEATURE_remap_table 0 +#define FEATURE_remap_table 0 #endif -#define FEATURE_accum _HAVE_FULL_GL -#define FEATURE_arrayelt _HAVE_FULL_GL -#define FEATURE_attrib_stack _HAVE_FULL_GL +#define FEATURE_dispatch 1 +#define FEATURE_texgen 1 +#define FEATURE_userclip 1 + +#define FEATURE_accum FEATURE_GL +#define FEATURE_arrayelt FEATURE_GL +#define FEATURE_attrib_stack FEATURE_GL /* this disables vtxfmt, api_loopback, and api_noop completely */ -#define FEATURE_beginend _HAVE_FULL_GL -#define FEATURE_colortable _HAVE_FULL_GL -#define FEATURE_convolve _HAVE_FULL_GL -#define FEATURE_dispatch _HAVE_FULL_GL -#define FEATURE_dlist (_HAVE_FULL_GL && FEATURE_arrayelt && FEATURE_beginend) -#define FEATURE_draw_read_buffer _HAVE_FULL_GL -#define FEATURE_drawpix _HAVE_FULL_GL -#define FEATURE_evaluators _HAVE_FULL_GL -#define FEATURE_feedback _HAVE_FULL_GL -#define FEATURE_fixedpt 0 -#define FEATURE_histogram _HAVE_FULL_GL -#define FEATURE_pixel_transfer _HAVE_FULL_GL -#define FEATURE_point_size_array 0 -#define FEATURE_queryobj _HAVE_FULL_GL -#define FEATURE_rastpos _HAVE_FULL_GL -#define FEATURE_texgen _HAVE_FULL_GL -#define FEATURE_texture_fxt1 _HAVE_FULL_GL -#define FEATURE_texture_s3tc _HAVE_FULL_GL -#define FEATURE_userclip _HAVE_FULL_GL -#define FEATURE_vertex_array_byte 0 -#define FEATURE_es2_glsl 0 - -#define FEATURE_ARB_fragment_program _HAVE_FULL_GL -#define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL -#define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL -#define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL -#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL -#define FEATURE_ARB_vertex_program _HAVE_FULL_GL -#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL -#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects -#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects -#define FEATURE_ARB_sync _HAVE_FULL_GL - -#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL -#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL -#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL -#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL -#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL -#define FEATURE_NV_fence _HAVE_FULL_GL -#define FEATURE_NV_fragment_program _HAVE_FULL_GL -#define FEATURE_NV_vertex_program _HAVE_FULL_GL - -#define FEATURE_OES_EGL_image _HAVE_FULL_GL +#define FEATURE_beginend FEATURE_GL +#define FEATURE_colortable FEATURE_GL +#define FEATURE_convolve FEATURE_GL +#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) +#define FEATURE_draw_read_buffer FEATURE_GL +#define FEATURE_drawpix FEATURE_GL +#define FEATURE_evaluators FEATURE_GL +#define FEATURE_feedback FEATURE_GL +#define FEATURE_histogram FEATURE_GL +#define FEATURE_pixel_transfer FEATURE_GL +#define FEATURE_queryobj FEATURE_GL +#define FEATURE_rastpos FEATURE_GL +#define FEATURE_texture_fxt1 FEATURE_GL +#define FEATURE_texture_s3tc FEATURE_GL + +#define FEATURE_extra_context_init FEATURE_ES +#define FEATURE_fixedpt FEATURE_ES +#define FEATURE_point_size_array FEATURE_ES +#define FEATURE_vertex_array_byte FEATURE_ES + +#define FEATURE_es2_glsl FEATURE_ES2 + +#define FEATURE_ARB_fragment_program 1 +#define FEATURE_ARB_vertex_program 1 +#define FEATURE_ARB_vertex_shader 1 +#define FEATURE_ARB_fragment_shader 1 +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects + +#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) +#define FEATURE_ARB_map_buffer_range FEATURE_GL +#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) +#define FEATURE_ARB_sync FEATURE_GL +#define FEATURE_ARB_vertex_buffer_object 1 + +#define FEATURE_EXT_framebuffer_blit FEATURE_GL +#define FEATURE_EXT_framebuffer_object 1 +#define FEATURE_EXT_pixel_buffer_object 1 +#define FEATURE_EXT_texture_sRGB FEATURE_GL +#define FEATURE_EXT_transform_feedback FEATURE_GL + +#define FEATURE_APPLE_object_purgeable FEATURE_GL +#define FEATURE_ATI_fragment_shader FEATURE_GL +#define FEATURE_NV_fence FEATURE_GL +#define FEATURE_NV_fragment_program FEATURE_GL +#define FEATURE_NV_vertex_program FEATURE_GL +#define FEATURE_OES_EGL_image 1 +#define FEATURE_OES_draw_texture FEATURE_ES1 +#define FEATURE_OES_framebuffer_object FEATURE_ES +#define FEATURE_OES_mapbuffer FEATURE_ES #endif /* FEATURES_H */ diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 51f7edfab12..c0c29f78893 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1581,7 +1581,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_image *dstImage; GLint srcWidth, srcHeight, srcDepth; GLint dstWidth, dstHeight, dstDepth; - GLint border, bytesPerTexel; + GLint border; GLboolean nextLevel; /* get src image parameters */ @@ -1623,33 +1623,24 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstImage->FetchTexelc = srcImage->FetchTexelc; dstImage->FetchTexelf = srcImage->FetchTexelf; - /* Alloc new teximage data buffer. - * Setup src and dest data pointers. - */ - if (_mesa_is_format_compressed(dstImage->TexFormat)) { - GLuint dstCompressedSize = - _mesa_format_image_size(dstImage->TexFormat, dstImage->Width, - dstImage->Height, dstImage->Depth); - ASSERT(dstCompressedSize > 0); - - dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize); + /* Alloc new teximage data buffer */ + { + GLuint size = _mesa_format_image_size(dstImage->TexFormat, + dstWidth, dstHeight, dstDepth); + dstImage->Data = _mesa_alloc_texmemory(size); if (!dstImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); return; } + } + + /* Setup src and dest data pointers */ + if (_mesa_is_format_compressed(dstImage->TexFormat)) { /* srcData and dstData are already set */ ASSERT(srcData); ASSERT(dstData); } else { - bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat); - ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); - dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight - * dstDepth * bytesPerTexel); - if (!dstImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); - return; - } srcData = (const GLubyte *) srcImage->Data; dstData = (GLubyte *) dstImage->Data; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 4d55ebb9722..349d5f51e66 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1244,6 +1244,7 @@ struct gl_texture_object GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLboolean _Complete; /**< Is texture object complete? */ GLboolean _RenderToTexture; /**< Any rendering to this texture? */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1439,6 +1440,7 @@ struct gl_buffer_object GLsizeiptr Length; /**< Mapped length */ /*@}*/ GLboolean Written; /**< Ever written to? (for debugging) */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ }; @@ -1545,6 +1547,10 @@ struct gl_array_attrib GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ + /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ + GLboolean PrimitiveRestart; + GLuint RestartIndex; + GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ #if FEATURE_ARB_vertex_buffer_object @@ -1908,6 +1914,11 @@ struct gl_query_state /** GL_NV_conditional_render */ struct gl_query_object *CondRenderQuery; + + /** GL_EXT_transform_feedback */ + struct gl_query_object *PrimitivesGenerated; + struct gl_query_object *PrimitivesWritten; + GLenum CondRenderMode; }; @@ -1974,6 +1985,13 @@ struct gl_shader_program /** User-defined attribute bindings (glBindAttribLocation) */ struct gl_program_parameter_list *Attributes; + /** Transform feedback varyings */ + struct { + GLenum BufferMode; + GLuint NumVarying; + GLchar **VaryingNames; /**< Array [NumVarying] of char * */ + } TransformFeedback; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ @@ -2015,6 +2033,29 @@ struct gl_shader_state /** + * Context state for transform feedback. + */ +struct gl_transform_feedback +{ + GLboolean Active; /**< Is transform feedback enabled? */ + GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ + /** Start of feedback data in dest buffer */ + GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; + /** Max data to put into dest buffer (in bytes) */ + GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; + GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ + + /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ + struct gl_buffer_object *CurrentBuffer; + + /** The feedback buffers */ + GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; + struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; +}; + + + +/** * State which can be shared by multiple contexts: */ struct gl_shared_state @@ -2104,6 +2145,7 @@ struct gl_renderbuffer GLuint Name; GLint RefCount; GLuint Width, Height; + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLenum InternalFormat; /**< The user-specified format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or @@ -2379,9 +2421,19 @@ struct gl_constants */ GLuint64 MaxServerWaitTimeout; - - /**< GL_EXT_provoking_vertex */ + /** GL_EXT_provoking_vertex */ GLboolean QuadsFollowProvokingVertexConvention; + + /** OpenGL version 3.0 */ + GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + + /** OpenGL version 3.2 */ + GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ + + /** GL_EXT_transform_feedback */ + GLuint MaxTransformFeedbackSeparateAttribs; + GLuint MaxTransformFeedbackSeparateComponents; + GLuint MaxTransformFeedbackInterleavedComponents; }; @@ -2397,6 +2449,7 @@ struct gl_extensions GLboolean ARB_depth_clamp; GLboolean ARB_draw_buffers; GLboolean ARB_draw_elements_base_vertex; + GLboolean ARB_draw_instanced; GLboolean ARB_fragment_coord_conventions; GLboolean ARB_fragment_program; GLboolean ARB_fragment_program_shadow; @@ -2483,6 +2536,7 @@ struct gl_extensions GLboolean EXT_texture_mirror_clamp; GLboolean EXT_texture_sRGB; GLboolean EXT_texture_swizzle; + GLboolean EXT_transform_feedback; GLboolean EXT_timer_query; GLboolean EXT_vertex_array; GLboolean EXT_vertex_array_bgra; @@ -2491,6 +2545,7 @@ struct gl_extensions GLboolean APPLE_client_storage; GLboolean APPLE_packed_pixels; GLboolean APPLE_vertex_array_object; + GLboolean APPLE_object_purgeable; GLboolean ATI_envmap_bumpmap; GLboolean ATI_texture_mirror_once; GLboolean ATI_texture_env_combine3; @@ -2524,6 +2579,9 @@ struct gl_extensions GLboolean SGIS_texture_lod; GLboolean TDFX_texture_compression_FXT1; GLboolean S3_s3tc; +#if FEATURE_OES_EGL_image + GLboolean OES_EGL_image; +#endif #if FEATURE_OES_draw_texture GLboolean OES_draw_texture; #endif /* FEATURE_OES_draw_texture */ @@ -2949,6 +3007,8 @@ struct __GLcontextRec struct gl_query_state Query; /**< occlusion, timer queries */ + struct gl_transform_feedback TransformFeedback; + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ /*@}*/ diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index e14511a3883..a907dac836b 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -130,6 +130,42 @@ _mesa_init_query_object_functions(struct dd_function_table *driver) } +/** + * Return pointer to the query object binding point for the given target. + * \return NULL if invalid target, else the address of binding point + */ +static struct gl_query_object ** +get_query_binding_point(GLcontext *ctx, GLenum target) +{ + switch (target) { + case GL_SAMPLES_PASSED_ARB: + if (ctx->Extensions.ARB_occlusion_query) + return &ctx->Query.CurrentOcclusionObject; + else + return NULL; + case GL_TIME_ELAPSED_EXT: + if (ctx->Extensions.EXT_timer_query) + return &ctx->Query.CurrentTimerObject; + else + return NULL; +#if FEATURE_EXT_transform_feedback + case GL_PRIMITIVES_GENERATED: + if (ctx->Extensions.EXT_transform_feedback) + return &ctx->Query.PrimitivesGenerated; + else + return NULL; + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + if (ctx->Extensions.EXT_transform_feedback) + return &ctx->Query.PrimitivesWritten; + else + return NULL; +#endif + default: + return NULL; + } +} + + void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids) { @@ -214,36 +250,16 @@ _mesa_IsQueryARB(GLuint id) static void GLAPIENTRY _mesa_BeginQueryARB(GLenum target, GLuint id) { - struct gl_query_object *q; + struct gl_query_object *q, **bindpt; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_DEPTH); - switch (target) { - case GL_SAMPLES_PASSED_ARB: - if (!ctx->Extensions.ARB_occlusion_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); - return; - } - if (ctx->Query.CurrentOcclusionObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB"); - return; - } - break; - case GL_TIME_ELAPSED_EXT: - if (!ctx->Extensions.EXT_timer_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); - return; - } - if (ctx->Query.CurrentTimerObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB"); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); - return; + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); + return; } if (id == 0) { @@ -275,12 +291,8 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) q->Result = 0; q->Ready = GL_FALSE; - if (target == GL_SAMPLES_PASSED_ARB) { - ctx->Query.CurrentOcclusionObject = q; - } - else if (target == GL_TIME_ELAPSED_EXT) { - ctx->Query.CurrentTimerObject = q; - } + /* XXX should probably refcount query objects */ + *bindpt = q; ctx->Driver.BeginQuery(ctx, q); } @@ -289,34 +301,22 @@ _mesa_BeginQueryARB(GLenum target, GLuint id) static void GLAPIENTRY _mesa_EndQueryARB(GLenum target) { - struct gl_query_object *q; + struct gl_query_object *q, **bindpt; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_DEPTH); - switch (target) { - case GL_SAMPLES_PASSED_ARB: - if (!ctx->Extensions.ARB_occlusion_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - q = ctx->Query.CurrentOcclusionObject; - ctx->Query.CurrentOcclusionObject = NULL; - break; - case GL_TIME_ELAPSED_EXT: - if (!ctx->Extensions.EXT_timer_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - q = ctx->Query.CurrentTimerObject; - ctx->Query.CurrentTimerObject = NULL; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); + return; } + /* XXX should probably refcount query objects */ + q = *bindpt; + *bindpt = NULL; + if (!q || !q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEndQueryARB(no matching glBeginQueryARB)"); @@ -331,30 +331,18 @@ _mesa_EndQueryARB(GLenum target) void GLAPIENTRY _mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) { - struct gl_query_object *q; + struct gl_query_object *q, **bindpt; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_SAMPLES_PASSED_ARB: - if (!ctx->Extensions.ARB_occlusion_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - q = ctx->Query.CurrentOcclusionObject; - break; - case GL_TIME_ELAPSED_EXT: - if (!ctx->Extensions.EXT_timer_query) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - q = ctx->Query.CurrentTimerObject; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(target)"); - return; + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)"); + return; } + q = *bindpt; + switch (pname) { case GL_QUERY_COUNTER_BITS_ARB: *params = 8 * sizeof(q->Result); diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index f4d74e8be6d..93f2bd31cc6 100644 --- a/src/mesa/main/readpix.c +++ b/src/mesa/main/readpix.c @@ -103,6 +103,12 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type, "glReadPixels(no color buffer)"); return GL_TRUE; } + /* We no longer support CI-mode color buffers so trying to read + * GL_COLOR_INDEX pixels is always an error. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(color buffer is RGB)"); + return GL_TRUE; } break; case GL_STENCIL_INDEX: diff --git a/src/mesa/main/remap.c b/src/mesa/main/remap.c index 8d9df6b8309..bfceb43c974 100644 --- a/src/mesa/main/remap.c +++ b/src/mesa/main/remap.c @@ -14,12 +14,13 @@ * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. */ diff --git a/src/mesa/main/remap.h b/src/mesa/main/remap.h index 7fb56e36005..d080188d89f 100644 --- a/src/mesa/main/remap.h +++ b/src/mesa/main/remap.h @@ -14,12 +14,13 @@ * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. */ diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h index 0a5b6296886..52edf67b545 100644 --- a/src/mesa/main/remap_helper.h +++ b/src/mesa/main/remap_helper.h @@ -733,3634 +733,3692 @@ static const char _mesa_function_pool[] = "glMultTransposeMatrixd\0" "glMultTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[4900]: AlphaFunc (offset 240) */ + /* _mesa_function_pool[4900]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[4930]: AlphaFunc (offset 240) */ "if\0" "glAlphaFunc\0" "\0" - /* _mesa_function_pool[4916]: WindowPos2svMESA (will be remapped) */ + /* _mesa_function_pool[4946]: WindowPos2svMESA (will be remapped) */ "p\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "\0" - /* _mesa_function_pool[4971]: EdgeFlag (offset 41) */ + /* _mesa_function_pool[5001]: EdgeFlag (offset 41) */ "i\0" "glEdgeFlag\0" "\0" - /* _mesa_function_pool[4985]: TexCoord2iv (offset 107) */ + /* _mesa_function_pool[5015]: TexCoord2iv (offset 107) */ "p\0" "glTexCoord2iv\0" "\0" - /* _mesa_function_pool[5002]: CompressedTexImage1DARB (will be remapped) */ + /* _mesa_function_pool[5032]: CompressedTexImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexImage1D\0" "glCompressedTexImage1DARB\0" "\0" - /* _mesa_function_pool[5060]: Rotated (offset 299) */ + /* _mesa_function_pool[5090]: Rotated (offset 299) */ "dddd\0" "glRotated\0" "\0" - /* _mesa_function_pool[5076]: VertexAttrib2sNV (will be remapped) */ + /* _mesa_function_pool[5106]: VertexAttrib2sNV (will be remapped) */ "iii\0" "glVertexAttrib2sNV\0" "\0" - /* _mesa_function_pool[5100]: ReadPixels (offset 256) */ + /* _mesa_function_pool[5130]: ReadPixels (offset 256) */ "iiiiiip\0" "glReadPixels\0" "\0" - /* _mesa_function_pool[5122]: EdgeFlagv (offset 42) */ + /* _mesa_function_pool[5152]: EdgeFlagv (offset 42) */ "p\0" "glEdgeFlagv\0" "\0" - /* _mesa_function_pool[5137]: NormalPointerListIBM (dynamic) */ + /* _mesa_function_pool[5167]: NormalPointerListIBM (dynamic) */ "iipi\0" "glNormalPointerListIBM\0" "\0" - /* _mesa_function_pool[5166]: IndexPointerEXT (will be remapped) */ + /* _mesa_function_pool[5196]: IndexPointerEXT (will be remapped) */ "iiip\0" "glIndexPointerEXT\0" "\0" - /* _mesa_function_pool[5190]: Color4iv (offset 32) */ + /* _mesa_function_pool[5220]: Color4iv (offset 32) */ "p\0" "glColor4iv\0" "\0" - /* _mesa_function_pool[5204]: TexParameterf (offset 178) */ + /* _mesa_function_pool[5234]: TexParameterf (offset 178) */ "iif\0" "glTexParameterf\0" "\0" - /* _mesa_function_pool[5225]: TexParameteri (offset 180) */ + /* _mesa_function_pool[5255]: TexParameteri (offset 180) */ "iii\0" "glTexParameteri\0" "\0" - /* _mesa_function_pool[5246]: NormalPointerEXT (will be remapped) */ + /* _mesa_function_pool[5276]: NormalPointerEXT (will be remapped) */ "iiip\0" "glNormalPointerEXT\0" "\0" - /* _mesa_function_pool[5271]: MultiTexCoord3dARB (offset 392) */ + /* _mesa_function_pool[5301]: MultiTexCoord3dARB (offset 392) */ "iddd\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dARB\0" "\0" - /* _mesa_function_pool[5316]: MultiTexCoord2iARB (offset 388) */ + /* _mesa_function_pool[5346]: MultiTexCoord2iARB (offset 388) */ "iii\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iARB\0" "\0" - /* _mesa_function_pool[5360]: DrawPixels (offset 257) */ + /* _mesa_function_pool[5390]: DrawPixels (offset 257) */ "iiiip\0" "glDrawPixels\0" "\0" - /* _mesa_function_pool[5380]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[5410]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ "iffffffff\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[5440]: MultiTexCoord2svARB (offset 391) */ + /* _mesa_function_pool[5470]: MultiTexCoord2svARB (offset 391) */ "ip\0" "glMultiTexCoord2sv\0" "glMultiTexCoord2svARB\0" "\0" - /* _mesa_function_pool[5485]: ReplacementCodeubvSUN (dynamic) */ + /* _mesa_function_pool[5515]: ReplacementCodeubvSUN (dynamic) */ "p\0" "glReplacementCodeubvSUN\0" "\0" - /* _mesa_function_pool[5512]: Uniform3iARB (will be remapped) */ + /* _mesa_function_pool[5542]: Uniform3iARB (will be remapped) */ "iiii\0" "glUniform3i\0" "glUniform3iARB\0" "\0" - /* _mesa_function_pool[5545]: GetFragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[5575]: GetFragmentMaterialfvSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[5578]: GetShaderInfoLog (will be remapped) */ + /* _mesa_function_pool[5608]: GetShaderInfoLog (will be remapped) */ "iipp\0" "glGetShaderInfoLog\0" "\0" - /* _mesa_function_pool[5603]: WeightivARB (dynamic) */ + /* _mesa_function_pool[5633]: WeightivARB (dynamic) */ "ip\0" "glWeightivARB\0" "\0" - /* _mesa_function_pool[5621]: PollInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[5651]: PollInstrumentsSGIX (dynamic) */ "p\0" "glPollInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[5646]: GlobalAlphaFactordSUN (dynamic) */ + /* _mesa_function_pool[5676]: GlobalAlphaFactordSUN (dynamic) */ "d\0" "glGlobalAlphaFactordSUN\0" "\0" - /* _mesa_function_pool[5673]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[5703]: GetFinalCombinerInputParameterfvNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[5715]: GenerateMipmapEXT (will be remapped) */ + /* _mesa_function_pool[5745]: GenerateMipmapEXT (will be remapped) */ "i\0" "glGenerateMipmap\0" "glGenerateMipmapEXT\0" "\0" - /* _mesa_function_pool[5755]: GenLists (offset 5) */ + /* _mesa_function_pool[5785]: GenLists (offset 5) */ "i\0" "glGenLists\0" "\0" - /* _mesa_function_pool[5769]: SetFragmentShaderConstantATI (will be remapped) */ + /* _mesa_function_pool[5799]: SetFragmentShaderConstantATI (will be remapped) */ "ip\0" "glSetFragmentShaderConstantATI\0" "\0" - /* _mesa_function_pool[5804]: GetMapAttribParameterivNV (dynamic) */ + /* _mesa_function_pool[5834]: GetMapAttribParameterivNV (dynamic) */ "iiip\0" "glGetMapAttribParameterivNV\0" "\0" - /* _mesa_function_pool[5838]: CreateShaderObjectARB (will be remapped) */ + /* _mesa_function_pool[5868]: CreateShaderObjectARB (will be remapped) */ "i\0" "glCreateShaderObjectARB\0" "\0" - /* _mesa_function_pool[5865]: GetSharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[5895]: GetSharpenTexFuncSGIS (dynamic) */ "ip\0" "glGetSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[5893]: BufferDataARB (will be remapped) */ + /* _mesa_function_pool[5923]: BufferDataARB (will be remapped) */ "iipi\0" "glBufferData\0" "glBufferDataARB\0" "\0" - /* _mesa_function_pool[5928]: FlushVertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[5958]: FlushVertexArrayRangeNV (will be remapped) */ "\0" "glFlushVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[5956]: MapGrid2d (offset 226) */ + /* _mesa_function_pool[5986]: MapGrid2d (offset 226) */ "iddidd\0" "glMapGrid2d\0" "\0" - /* _mesa_function_pool[5976]: MapGrid2f (offset 227) */ + /* _mesa_function_pool[6006]: MapGrid2f (offset 227) */ "iffiff\0" "glMapGrid2f\0" "\0" - /* _mesa_function_pool[5996]: SampleMapATI (will be remapped) */ + /* _mesa_function_pool[6026]: SampleMapATI (will be remapped) */ "iii\0" "glSampleMapATI\0" "\0" - /* _mesa_function_pool[6016]: VertexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6046]: VertexPointerEXT (will be remapped) */ "iiiip\0" "glVertexPointerEXT\0" "\0" - /* _mesa_function_pool[6042]: GetTexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[6072]: GetTexFilterFuncSGIS (dynamic) */ "iip\0" "glGetTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[6070]: Scissor (offset 176) */ + /* _mesa_function_pool[6100]: Scissor (offset 176) */ "iiii\0" "glScissor\0" "\0" - /* _mesa_function_pool[6086]: Fogf (offset 153) */ + /* _mesa_function_pool[6116]: Fogf (offset 153) */ "if\0" "glFogf\0" "\0" - /* _mesa_function_pool[6097]: GetCombinerOutputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[6127]: GetCombinerOutputParameterfvNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterfvNV\0" "\0" - /* _mesa_function_pool[6136]: TexSubImage1D (offset 332) */ + /* _mesa_function_pool[6166]: TexSubImage1D (offset 332) */ "iiiiiip\0" "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[6180]: VertexAttrib1sARB (will be remapped) */ + /* _mesa_function_pool[6210]: VertexAttrib1sARB (will be remapped) */ "ii\0" "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "\0" - /* _mesa_function_pool[6221]: FenceSync (will be remapped) */ + /* _mesa_function_pool[6251]: FenceSync (will be remapped) */ "ii\0" "glFenceSync\0" "\0" - /* _mesa_function_pool[6237]: Color4usv (offset 40) */ + /* _mesa_function_pool[6267]: Color4usv (offset 40) */ "p\0" "glColor4usv\0" "\0" - /* _mesa_function_pool[6252]: Fogi (offset 155) */ + /* _mesa_function_pool[6282]: Fogi (offset 155) */ "ii\0" "glFogi\0" "\0" - /* _mesa_function_pool[6263]: DepthRange (offset 288) */ + /* _mesa_function_pool[6293]: DepthRange (offset 288) */ "dd\0" "glDepthRange\0" "\0" - /* _mesa_function_pool[6280]: RasterPos3iv (offset 75) */ + /* _mesa_function_pool[6310]: RasterPos3iv (offset 75) */ "p\0" "glRasterPos3iv\0" "\0" - /* _mesa_function_pool[6298]: FinalCombinerInputNV (will be remapped) */ + /* _mesa_function_pool[6328]: FinalCombinerInputNV (will be remapped) */ "iiii\0" "glFinalCombinerInputNV\0" "\0" - /* _mesa_function_pool[6327]: TexCoord2i (offset 106) */ + /* _mesa_function_pool[6357]: TexCoord2i (offset 106) */ "ii\0" "glTexCoord2i\0" "\0" - /* _mesa_function_pool[6344]: PixelMapfv (offset 251) */ + /* _mesa_function_pool[6374]: PixelMapfv (offset 251) */ "iip\0" "glPixelMapfv\0" "\0" - /* _mesa_function_pool[6362]: Color4ui (offset 37) */ + /* _mesa_function_pool[6392]: Color4ui (offset 37) */ "iiii\0" "glColor4ui\0" "\0" - /* _mesa_function_pool[6379]: RasterPos3s (offset 76) */ + /* _mesa_function_pool[6409]: RasterPos3s (offset 76) */ "iii\0" "glRasterPos3s\0" "\0" - /* _mesa_function_pool[6398]: Color3usv (offset 24) */ + /* _mesa_function_pool[6428]: Color3usv (offset 24) */ "p\0" "glColor3usv\0" "\0" - /* _mesa_function_pool[6413]: FlushRasterSGIX (dynamic) */ + /* _mesa_function_pool[6443]: FlushRasterSGIX (dynamic) */ "\0" "glFlushRasterSGIX\0" "\0" - /* _mesa_function_pool[6433]: TexCoord2f (offset 104) */ + /* _mesa_function_pool[6463]: TexCoord2f (offset 104) */ "ff\0" "glTexCoord2f\0" "\0" - /* _mesa_function_pool[6450]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[6480]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ "ifffff\0" "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[6499]: TexCoord2d (offset 102) */ + /* _mesa_function_pool[6529]: TexCoord2d (offset 102) */ "dd\0" "glTexCoord2d\0" "\0" - /* _mesa_function_pool[6516]: RasterPos3d (offset 70) */ + /* _mesa_function_pool[6546]: RasterPos3d (offset 70) */ "ddd\0" "glRasterPos3d\0" "\0" - /* _mesa_function_pool[6535]: RasterPos3f (offset 72) */ + /* _mesa_function_pool[6565]: RasterPos3f (offset 72) */ "fff\0" "glRasterPos3f\0" "\0" - /* _mesa_function_pool[6554]: Uniform1fARB (will be remapped) */ + /* _mesa_function_pool[6584]: Uniform1fARB (will be remapped) */ "if\0" "glUniform1f\0" "glUniform1fARB\0" "\0" - /* _mesa_function_pool[6585]: AreTexturesResident (offset 322) */ + /* _mesa_function_pool[6615]: AreTexturesResident (offset 322) */ "ipp\0" "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "\0" - /* _mesa_function_pool[6637]: TexCoord2s (offset 108) */ + /* _mesa_function_pool[6667]: TexCoord2s (offset 108) */ "ii\0" "glTexCoord2s\0" "\0" - /* _mesa_function_pool[6654]: StencilOpSeparate (will be remapped) */ + /* _mesa_function_pool[6684]: StencilOpSeparate (will be remapped) */ "iiii\0" "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "\0" - /* _mesa_function_pool[6703]: ColorTableParameteriv (offset 341) */ + /* _mesa_function_pool[6733]: ColorTableParameteriv (offset 341) */ "iip\0" "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "\0" - /* _mesa_function_pool[6759]: FogCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[6789]: FogCoordPointerListIBM (dynamic) */ "iipi\0" "glFogCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[6790]: WindowPos3dMESA (will be remapped) */ + /* _mesa_function_pool[6820]: WindowPos3dMESA (will be remapped) */ "ddd\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "\0" - /* _mesa_function_pool[6844]: Color4us (offset 39) */ + /* _mesa_function_pool[6874]: Color4us (offset 39) */ "iiii\0" "glColor4us\0" "\0" - /* _mesa_function_pool[6861]: PointParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[6891]: PointParameterfvEXT (will be remapped) */ "ip\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "\0" - /* _mesa_function_pool[6951]: Color3bv (offset 10) */ + /* _mesa_function_pool[6981]: Color3bv (offset 10) */ "p\0" "glColor3bv\0" "\0" - /* _mesa_function_pool[6965]: WindowPos2fvMESA (will be remapped) */ + /* _mesa_function_pool[6995]: WindowPos2fvMESA (will be remapped) */ "p\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "\0" - /* _mesa_function_pool[7020]: SecondaryColor3bvEXT (will be remapped) */ + /* _mesa_function_pool[7050]: SecondaryColor3bvEXT (will be remapped) */ "p\0" "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "\0" - /* _mesa_function_pool[7066]: VertexPointerListIBM (dynamic) */ + /* _mesa_function_pool[7096]: VertexPointerListIBM (dynamic) */ "iiipi\0" "glVertexPointerListIBM\0" "\0" - /* _mesa_function_pool[7096]: GetProgramLocalParameterfvARB (will be remapped) */ + /* _mesa_function_pool[7126]: GetProgramLocalParameterfvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterfvARB\0" "\0" - /* _mesa_function_pool[7133]: FragmentMaterialfSGIX (dynamic) */ + /* _mesa_function_pool[7163]: FragmentMaterialfSGIX (dynamic) */ "iif\0" "glFragmentMaterialfSGIX\0" "\0" - /* _mesa_function_pool[7162]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7192]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7204]: RenderbufferStorageEXT (will be remapped) */ + /* _mesa_function_pool[7234]: RenderbufferStorageEXT (will be remapped) */ "iiii\0" "glRenderbufferStorage\0" "glRenderbufferStorageEXT\0" "\0" - /* _mesa_function_pool[7257]: IsFenceNV (will be remapped) */ + /* _mesa_function_pool[7287]: IsFenceNV (will be remapped) */ "i\0" "glIsFenceNV\0" "\0" - /* _mesa_function_pool[7272]: AttachObjectARB (will be remapped) */ + /* _mesa_function_pool[7302]: AttachObjectARB (will be remapped) */ "ii\0" "glAttachObjectARB\0" "\0" - /* _mesa_function_pool[7294]: GetFragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[7324]: GetFragmentLightivSGIX (dynamic) */ "iip\0" "glGetFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[7324]: UniformMatrix2fvARB (will be remapped) */ + /* _mesa_function_pool[7354]: UniformMatrix2fvARB (will be remapped) */ "iiip\0" "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "\0" - /* _mesa_function_pool[7371]: MultiTexCoord2fARB (offset 386) */ + /* _mesa_function_pool[7401]: MultiTexCoord2fARB (offset 386) */ "iff\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "\0" - /* _mesa_function_pool[7415]: ColorTable (offset 339) */ + /* _mesa_function_pool[7445]: ColorTable (offset 339) */ "iiiiip\0" "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "\0" - /* _mesa_function_pool[7468]: IndexPointer (offset 314) */ + /* _mesa_function_pool[7498]: IndexPointer (offset 314) */ "iip\0" "glIndexPointer\0" "\0" - /* _mesa_function_pool[7488]: Accum (offset 213) */ + /* _mesa_function_pool[7518]: Accum (offset 213) */ "if\0" "glAccum\0" "\0" - /* _mesa_function_pool[7500]: GetTexImage (offset 281) */ + /* _mesa_function_pool[7530]: GetTexImage (offset 281) */ "iiiip\0" "glGetTexImage\0" "\0" - /* _mesa_function_pool[7521]: MapControlPointsNV (dynamic) */ + /* _mesa_function_pool[7551]: MapControlPointsNV (dynamic) */ "iiiiiiiip\0" "glMapControlPointsNV\0" "\0" - /* _mesa_function_pool[7553]: ConvolutionFilter2D (offset 349) */ + /* _mesa_function_pool[7583]: ConvolutionFilter2D (offset 349) */ "iiiiiip\0" "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[7609]: Finish (offset 216) */ + /* _mesa_function_pool[7639]: Finish (offset 216) */ "\0" "glFinish\0" "\0" - /* _mesa_function_pool[7620]: MapParameterfvNV (dynamic) */ + /* _mesa_function_pool[7650]: MapParameterfvNV (dynamic) */ "iip\0" "glMapParameterfvNV\0" "\0" - /* _mesa_function_pool[7644]: ClearStencil (offset 207) */ + /* _mesa_function_pool[7674]: ClearStencil (offset 207) */ "i\0" "glClearStencil\0" "\0" - /* _mesa_function_pool[7662]: VertexAttrib3dvARB (will be remapped) */ + /* _mesa_function_pool[7692]: VertexAttrib3dvARB (will be remapped) */ "ip\0" "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "\0" - /* _mesa_function_pool[7705]: HintPGI (dynamic) */ + /* _mesa_function_pool[7735]: HintPGI (dynamic) */ "ii\0" "glHintPGI\0" "\0" - /* _mesa_function_pool[7719]: ConvolutionParameteriv (offset 353) */ + /* _mesa_function_pool[7749]: ConvolutionParameteriv (offset 353) */ "iip\0" "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[7777]: Color4s (offset 33) */ + /* _mesa_function_pool[7807]: Color4s (offset 33) */ "iiii\0" "glColor4s\0" "\0" - /* _mesa_function_pool[7793]: InterleavedArrays (offset 317) */ + /* _mesa_function_pool[7823]: InterleavedArrays (offset 317) */ "iip\0" "glInterleavedArrays\0" "\0" - /* _mesa_function_pool[7818]: RasterPos2fv (offset 65) */ + /* _mesa_function_pool[7848]: RasterPos2fv (offset 65) */ "p\0" "glRasterPos2fv\0" "\0" - /* _mesa_function_pool[7836]: TexCoord1fv (offset 97) */ + /* _mesa_function_pool[7866]: TexCoord1fv (offset 97) */ "p\0" "glTexCoord1fv\0" "\0" - /* _mesa_function_pool[7853]: Vertex2d (offset 126) */ + /* _mesa_function_pool[7883]: Vertex2d (offset 126) */ "dd\0" "glVertex2d\0" "\0" - /* _mesa_function_pool[7868]: CullParameterdvEXT (will be remapped) */ + /* _mesa_function_pool[7898]: CullParameterdvEXT (will be remapped) */ "ip\0" "glCullParameterdvEXT\0" "\0" - /* _mesa_function_pool[7893]: ProgramNamedParameter4fNV (will be remapped) */ + /* _mesa_function_pool[7923]: ProgramNamedParameter4fNV (will be remapped) */ "iipffff\0" "glProgramNamedParameter4fNV\0" "\0" - /* _mesa_function_pool[7930]: Color3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7960]: Color3fVertex3fSUN (dynamic) */ "ffffff\0" "glColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7959]: ProgramEnvParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[7989]: ProgramEnvParameter4fvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "\0" - /* _mesa_function_pool[8016]: Color4i (offset 31) */ + /* _mesa_function_pool[8046]: Color4i (offset 31) */ "iiii\0" "glColor4i\0" "\0" - /* _mesa_function_pool[8032]: Color4f (offset 29) */ + /* _mesa_function_pool[8062]: Color4f (offset 29) */ "ffff\0" "glColor4f\0" "\0" - /* _mesa_function_pool[8048]: RasterPos4fv (offset 81) */ + /* _mesa_function_pool[8078]: RasterPos4fv (offset 81) */ "p\0" "glRasterPos4fv\0" "\0" - /* _mesa_function_pool[8066]: Color4d (offset 27) */ + /* _mesa_function_pool[8096]: Color4d (offset 27) */ "dddd\0" "glColor4d\0" "\0" - /* _mesa_function_pool[8082]: ClearIndex (offset 205) */ + /* _mesa_function_pool[8112]: ClearIndex (offset 205) */ "f\0" "glClearIndex\0" "\0" - /* _mesa_function_pool[8098]: Color4b (offset 25) */ + /* _mesa_function_pool[8128]: Color4b (offset 25) */ "iiii\0" "glColor4b\0" "\0" - /* _mesa_function_pool[8114]: LoadMatrixd (offset 292) */ + /* _mesa_function_pool[8144]: LoadMatrixd (offset 292) */ "p\0" "glLoadMatrixd\0" "\0" - /* _mesa_function_pool[8131]: FragmentLightModeliSGIX (dynamic) */ + /* _mesa_function_pool[8161]: FragmentLightModeliSGIX (dynamic) */ "ii\0" "glFragmentLightModeliSGIX\0" "\0" - /* _mesa_function_pool[8161]: RasterPos2dv (offset 63) */ + /* _mesa_function_pool[8191]: RasterPos2dv (offset 63) */ "p\0" "glRasterPos2dv\0" "\0" - /* _mesa_function_pool[8179]: ConvolutionParameterfv (offset 351) */ + /* _mesa_function_pool[8209]: ConvolutionParameterfv (offset 351) */ "iip\0" "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[8237]: TbufferMask3DFX (dynamic) */ + /* _mesa_function_pool[8267]: TbufferMask3DFX (dynamic) */ "i\0" "glTbufferMask3DFX\0" "\0" - /* _mesa_function_pool[8258]: GetTexGendv (offset 278) */ + /* _mesa_function_pool[8288]: GetTexGendv (offset 278) */ "iip\0" "glGetTexGendv\0" "\0" - /* _mesa_function_pool[8277]: ColorMaskIndexedEXT (will be remapped) */ - "iiiii\0" - "glColorMaskIndexedEXT\0" + /* _mesa_function_pool[8307]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[8306]: LoadProgramNV (will be remapped) */ + /* _mesa_function_pool[8334]: BeginTransformFeedbackEXT (will be remapped) */ + "i\0" + "glBeginTransformFeedbackEXT\0" + "glBeginTransformFeedback\0" + "\0" + /* _mesa_function_pool[8390]: LoadProgramNV (will be remapped) */ "iiip\0" "glLoadProgramNV\0" "\0" - /* _mesa_function_pool[8328]: WaitSync (will be remapped) */ + /* _mesa_function_pool[8412]: WaitSync (will be remapped) */ "iii\0" "glWaitSync\0" "\0" - /* _mesa_function_pool[8344]: EndList (offset 1) */ + /* _mesa_function_pool[8428]: EndList (offset 1) */ "\0" "glEndList\0" "\0" - /* _mesa_function_pool[8356]: VertexAttrib4fvNV (will be remapped) */ + /* _mesa_function_pool[8440]: VertexAttrib4fvNV (will be remapped) */ "ip\0" "glVertexAttrib4fvNV\0" "\0" - /* _mesa_function_pool[8380]: GetAttachedObjectsARB (will be remapped) */ + /* _mesa_function_pool[8464]: GetAttachedObjectsARB (will be remapped) */ "iipp\0" "glGetAttachedObjectsARB\0" "\0" - /* _mesa_function_pool[8410]: Uniform3fvARB (will be remapped) */ + /* _mesa_function_pool[8494]: Uniform3fvARB (will be remapped) */ "iip\0" "glUniform3fv\0" "glUniform3fvARB\0" "\0" - /* _mesa_function_pool[8444]: EvalCoord1fv (offset 231) */ + /* _mesa_function_pool[8528]: EvalCoord1fv (offset 231) */ "p\0" "glEvalCoord1fv\0" "\0" - /* _mesa_function_pool[8462]: DrawRangeElements (offset 338) */ + /* _mesa_function_pool[8546]: DrawRangeElements (offset 338) */ "iiiiip\0" "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "\0" - /* _mesa_function_pool[8513]: EvalMesh2 (offset 238) */ + /* _mesa_function_pool[8597]: EvalMesh2 (offset 238) */ "iiiii\0" "glEvalMesh2\0" "\0" - /* _mesa_function_pool[8532]: Vertex4fv (offset 145) */ + /* _mesa_function_pool[8616]: Vertex4fv (offset 145) */ "p\0" "glVertex4fv\0" "\0" - /* _mesa_function_pool[8547]: SpriteParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[8631]: SpriteParameterfvSGIX (dynamic) */ "ip\0" "glSpriteParameterfvSGIX\0" "\0" - /* _mesa_function_pool[8575]: CheckFramebufferStatusEXT (will be remapped) */ + /* _mesa_function_pool[8659]: CheckFramebufferStatusEXT (will be remapped) */ "i\0" "glCheckFramebufferStatus\0" "glCheckFramebufferStatusEXT\0" "\0" - /* _mesa_function_pool[8631]: GlobalAlphaFactoruiSUN (dynamic) */ + /* _mesa_function_pool[8715]: GlobalAlphaFactoruiSUN (dynamic) */ "i\0" "glGlobalAlphaFactoruiSUN\0" "\0" - /* _mesa_function_pool[8659]: GetHandleARB (will be remapped) */ + /* _mesa_function_pool[8743]: GetHandleARB (will be remapped) */ "i\0" "glGetHandleARB\0" "\0" - /* _mesa_function_pool[8677]: GetVertexAttribivARB (will be remapped) */ + /* _mesa_function_pool[8761]: GetVertexAttribivARB (will be remapped) */ "iip\0" "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "\0" - /* _mesa_function_pool[8725]: GetCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[8809]: GetCombinerInputParameterfvNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[8764]: CreateProgram (will be remapped) */ + /* _mesa_function_pool[8848]: CreateProgram (will be remapped) */ "\0" "glCreateProgram\0" "\0" - /* _mesa_function_pool[8782]: LoadTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[8866]: LoadTransposeMatrixdARB (will be remapped) */ "p\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[8834]: GetMinmax (offset 364) */ + /* _mesa_function_pool[8918]: GetMinmax (offset 364) */ "iiiip\0" "glGetMinmax\0" "glGetMinmaxEXT\0" "\0" - /* _mesa_function_pool[8868]: StencilFuncSeparate (will be remapped) */ + /* _mesa_function_pool[8952]: StencilFuncSeparate (will be remapped) */ "iiii\0" "glStencilFuncSeparate\0" "\0" - /* _mesa_function_pool[8896]: SecondaryColor3sEXT (will be remapped) */ + /* _mesa_function_pool[8980]: SecondaryColor3sEXT (will be remapped) */ "iii\0" "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "\0" - /* _mesa_function_pool[8942]: Color3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[9026]: Color3fVertex3fvSUN (dynamic) */ "pp\0" "glColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[8968]: Normal3fv (offset 57) */ + /* _mesa_function_pool[9052]: Normal3fv (offset 57) */ "p\0" "glNormal3fv\0" "\0" - /* _mesa_function_pool[8983]: GlobalAlphaFactorbSUN (dynamic) */ + /* _mesa_function_pool[9067]: GlobalAlphaFactorbSUN (dynamic) */ "i\0" "glGlobalAlphaFactorbSUN\0" "\0" - /* _mesa_function_pool[9010]: Color3us (offset 23) */ + /* _mesa_function_pool[9094]: Color3us (offset 23) */ "iii\0" "glColor3us\0" "\0" - /* _mesa_function_pool[9026]: ImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[9110]: ImageTransformParameterfvHP (dynamic) */ "iip\0" "glImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[9061]: VertexAttrib4ivARB (will be remapped) */ + /* _mesa_function_pool[9145]: VertexAttrib4ivARB (will be remapped) */ "ip\0" "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "\0" - /* _mesa_function_pool[9104]: End (offset 43) */ + /* _mesa_function_pool[9188]: End (offset 43) */ "\0" "glEnd\0" "\0" - /* _mesa_function_pool[9112]: VertexAttrib3fNV (will be remapped) */ + /* _mesa_function_pool[9196]: VertexAttrib3fNV (will be remapped) */ "ifff\0" "glVertexAttrib3fNV\0" "\0" - /* _mesa_function_pool[9137]: VertexAttribs2dvNV (will be remapped) */ + /* _mesa_function_pool[9221]: VertexAttribs2dvNV (will be remapped) */ "iip\0" "glVertexAttribs2dvNV\0" "\0" - /* _mesa_function_pool[9163]: GetQueryObjectui64vEXT (will be remapped) */ + /* _mesa_function_pool[9247]: GetQueryObjectui64vEXT (will be remapped) */ "iip\0" "glGetQueryObjectui64vEXT\0" "\0" - /* _mesa_function_pool[9193]: MultiTexCoord3fvARB (offset 395) */ + /* _mesa_function_pool[9277]: MultiTexCoord3fvARB (offset 395) */ "ip\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "\0" - /* _mesa_function_pool[9238]: SecondaryColor3dEXT (will be remapped) */ + /* _mesa_function_pool[9322]: SecondaryColor3dEXT (will be remapped) */ "ddd\0" "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "\0" - /* _mesa_function_pool[9284]: Color3ub (offset 19) */ + /* _mesa_function_pool[9368]: Color3ub (offset 19) */ "iii\0" "glColor3ub\0" "\0" - /* _mesa_function_pool[9300]: GetProgramParameterfvNV (will be remapped) */ + /* _mesa_function_pool[9384]: GetProgramParameterfvNV (will be remapped) */ "iiip\0" "glGetProgramParameterfvNV\0" "\0" - /* _mesa_function_pool[9332]: TangentPointerEXT (dynamic) */ + /* _mesa_function_pool[9416]: TangentPointerEXT (dynamic) */ "iip\0" "glTangentPointerEXT\0" "\0" - /* _mesa_function_pool[9357]: Color4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[9441]: Color4fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[9392]: GetInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[9476]: GetInstrumentsSGIX (dynamic) */ "\0" "glGetInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[9415]: Color3ui (offset 21) */ + /* _mesa_function_pool[9499]: Color3ui (offset 21) */ "iii\0" "glColor3ui\0" "\0" - /* _mesa_function_pool[9431]: EvalMapsNV (dynamic) */ + /* _mesa_function_pool[9515]: EvalMapsNV (dynamic) */ "ii\0" "glEvalMapsNV\0" "\0" - /* _mesa_function_pool[9448]: TexSubImage2D (offset 333) */ + /* _mesa_function_pool[9532]: TexSubImage2D (offset 333) */ "iiiiiiiip\0" "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[9494]: FragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[9578]: FragmentLightivSGIX (dynamic) */ "iip\0" "glFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[9521]: GetTexParameterPointervAPPLE (will be remapped) */ + /* _mesa_function_pool[9605]: GetTexParameterPointervAPPLE (will be remapped) */ "iip\0" "glGetTexParameterPointervAPPLE\0" "\0" - /* _mesa_function_pool[9557]: TexGenfv (offset 191) */ + /* _mesa_function_pool[9641]: TexGenfv (offset 191) */ "iip\0" "glTexGenfv\0" "\0" - /* _mesa_function_pool[9573]: PixelTransformParameterfvEXT (dynamic) */ - "iip\0" - "glPixelTransformParameterfvEXT\0" + /* _mesa_function_pool[9657]: GetTransformFeedbackVaryingEXT (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetTransformFeedbackVarying\0" "\0" - /* _mesa_function_pool[9609]: VertexAttrib4bvARB (will be remapped) */ + /* _mesa_function_pool[9729]: VertexAttrib4bvARB (will be remapped) */ "ip\0" "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "\0" - /* _mesa_function_pool[9652]: AlphaFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[9772]: AlphaFragmentOp2ATI (will be remapped) */ "iiiiiiiii\0" "glAlphaFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[9685]: GetIntegerIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[9805]: GetIntegerIndexedvEXT (will be remapped) */ "iip\0" "glGetIntegerIndexedvEXT\0" "\0" - /* _mesa_function_pool[9714]: MultiTexCoord4sARB (offset 406) */ + /* _mesa_function_pool[9834]: MultiTexCoord4sARB (offset 406) */ "iiiii\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "\0" - /* _mesa_function_pool[9760]: GetFragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[9880]: GetFragmentMaterialivSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[9793]: WindowPos4dMESA (will be remapped) */ + /* _mesa_function_pool[9913]: WindowPos4dMESA (will be remapped) */ "dddd\0" "glWindowPos4dMESA\0" "\0" - /* _mesa_function_pool[9817]: WeightPointerARB (dynamic) */ + /* _mesa_function_pool[9937]: WeightPointerARB (dynamic) */ "iiip\0" "glWeightPointerARB\0" "\0" - /* _mesa_function_pool[9842]: WindowPos2dMESA (will be remapped) */ + /* _mesa_function_pool[9962]: WindowPos2dMESA (will be remapped) */ "dd\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "\0" - /* _mesa_function_pool[9895]: FramebufferTexture3DEXT (will be remapped) */ + /* _mesa_function_pool[10015]: FramebufferTexture3DEXT (will be remapped) */ "iiiiii\0" "glFramebufferTexture3D\0" "glFramebufferTexture3DEXT\0" "\0" - /* _mesa_function_pool[9952]: BlendEquation (offset 337) */ + /* _mesa_function_pool[10072]: BlendEquation (offset 337) */ "i\0" "glBlendEquation\0" "glBlendEquationEXT\0" "\0" - /* _mesa_function_pool[9990]: VertexAttrib3dNV (will be remapped) */ + /* _mesa_function_pool[10110]: VertexAttrib3dNV (will be remapped) */ "iddd\0" "glVertexAttrib3dNV\0" "\0" - /* _mesa_function_pool[10015]: VertexAttrib3dARB (will be remapped) */ + /* _mesa_function_pool[10135]: VertexAttrib3dARB (will be remapped) */ "iddd\0" "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "\0" - /* _mesa_function_pool[10058]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10178]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "ppppp\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10122]: VertexAttrib4fARB (will be remapped) */ + /* _mesa_function_pool[10242]: VertexAttrib4fARB (will be remapped) */ "iffff\0" "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "\0" - /* _mesa_function_pool[10166]: GetError (offset 261) */ + /* _mesa_function_pool[10286]: GetError (offset 261) */ "\0" "glGetError\0" "\0" - /* _mesa_function_pool[10179]: IndexFuncEXT (dynamic) */ + /* _mesa_function_pool[10299]: IndexFuncEXT (dynamic) */ "if\0" "glIndexFuncEXT\0" "\0" - /* _mesa_function_pool[10198]: TexCoord3dv (offset 111) */ + /* _mesa_function_pool[10318]: TexCoord3dv (offset 111) */ "p\0" "glTexCoord3dv\0" "\0" - /* _mesa_function_pool[10215]: Indexdv (offset 45) */ + /* _mesa_function_pool[10335]: Indexdv (offset 45) */ "p\0" "glIndexdv\0" "\0" - /* _mesa_function_pool[10228]: FramebufferTexture2DEXT (will be remapped) */ + /* _mesa_function_pool[10348]: FramebufferTexture2DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture2D\0" "glFramebufferTexture2DEXT\0" "\0" - /* _mesa_function_pool[10284]: Normal3s (offset 60) */ + /* _mesa_function_pool[10404]: Normal3s (offset 60) */ "iii\0" "glNormal3s\0" "\0" - /* _mesa_function_pool[10300]: PushName (offset 201) */ + /* _mesa_function_pool[10420]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[10454]: PushName (offset 201) */ "i\0" "glPushName\0" "\0" - /* _mesa_function_pool[10314]: MultiTexCoord2dvARB (offset 385) */ + /* _mesa_function_pool[10468]: MultiTexCoord2dvARB (offset 385) */ "ip\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "\0" - /* _mesa_function_pool[10359]: CullParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[10513]: CullParameterfvEXT (will be remapped) */ "ip\0" "glCullParameterfvEXT\0" "\0" - /* _mesa_function_pool[10384]: Normal3i (offset 58) */ + /* _mesa_function_pool[10538]: Normal3i (offset 58) */ "iii\0" "glNormal3i\0" "\0" - /* _mesa_function_pool[10400]: ProgramNamedParameter4fvNV (will be remapped) */ + /* _mesa_function_pool[10554]: ProgramNamedParameter4fvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4fvNV\0" "\0" - /* _mesa_function_pool[10435]: SecondaryColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[10589]: SecondaryColorPointerEXT (will be remapped) */ "iiip\0" "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "\0" - /* _mesa_function_pool[10492]: VertexAttrib4fvARB (will be remapped) */ + /* _mesa_function_pool[10646]: VertexAttrib4fvARB (will be remapped) */ "ip\0" "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "\0" - /* _mesa_function_pool[10535]: ColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[10689]: ColorPointerListIBM (dynamic) */ "iiipi\0" "glColorPointerListIBM\0" "\0" - /* _mesa_function_pool[10564]: GetActiveUniformARB (will be remapped) */ + /* _mesa_function_pool[10718]: GetActiveUniformARB (will be remapped) */ "iiipppp\0" "glGetActiveUniform\0" "glGetActiveUniformARB\0" "\0" - /* _mesa_function_pool[10614]: ImageTransformParameteriHP (dynamic) */ + /* _mesa_function_pool[10768]: ImageTransformParameteriHP (dynamic) */ "iii\0" "glImageTransformParameteriHP\0" "\0" - /* _mesa_function_pool[10648]: Normal3b (offset 52) */ + /* _mesa_function_pool[10802]: Normal3b (offset 52) */ "iii\0" "glNormal3b\0" "\0" - /* _mesa_function_pool[10664]: Normal3d (offset 54) */ + /* _mesa_function_pool[10818]: Normal3d (offset 54) */ "ddd\0" "glNormal3d\0" "\0" - /* _mesa_function_pool[10680]: Normal3f (offset 56) */ + /* _mesa_function_pool[10834]: Normal3f (offset 56) */ "fff\0" "glNormal3f\0" "\0" - /* _mesa_function_pool[10696]: MultiTexCoord1svARB (offset 383) */ + /* _mesa_function_pool[10850]: MultiTexCoord1svARB (offset 383) */ "ip\0" "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "\0" - /* _mesa_function_pool[10741]: Indexi (offset 48) */ + /* _mesa_function_pool[10895]: Indexi (offset 48) */ "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[10753]: EGLImageTargetTexture2DOES (will be remapped) */ + /* _mesa_function_pool[10907]: EGLImageTargetTexture2DOES (will be remapped) */ "ip\0" "glEGLImageTargetTexture2DOES\0" "\0" - /* _mesa_function_pool[10786]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[10940]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[10814]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[10968]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[10835]: DeformationMap3dSGIX (dynamic) */ + /* _mesa_function_pool[10989]: DeformationMap3dSGIX (dynamic) */ "iddiiddiiddiip\0" "glDeformationMap3dSGIX\0" "\0" - /* _mesa_function_pool[10874]: DepthMask (offset 211) */ + /* _mesa_function_pool[11028]: BindBufferRangeEXT (will be remapped) */ + "iiiii\0" + "glBindBufferRangeEXT\0" + "glBindBufferRange\0" + "\0" + /* _mesa_function_pool[11074]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[10889]: IsShader (will be remapped) */ + /* _mesa_function_pool[11089]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[10903]: Indexf (offset 46) */ + /* _mesa_function_pool[11103]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[10915]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[11115]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[10953]: Indexd (offset 44) */ + /* _mesa_function_pool[11153]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[10965]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[11165]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[10986]: StencilOp (offset 244) */ + /* _mesa_function_pool[11186]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[11003]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[11203]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[11025]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[11225]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[11070]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[11270]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[11086]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[11286]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[11132]: Indexs (offset 50) */ + /* _mesa_function_pool[11332]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[11144]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[11344]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[11164]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[11364]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[11186]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[11386]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[11224]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[11424]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[11256]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[11456]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[11283]: Vertex2i (offset 130) */ + /* _mesa_function_pool[11483]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[11298]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[11498]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[11315]: Vertex2f (offset 128) */ + /* _mesa_function_pool[11515]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[11330]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11530]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11383]: Color4bv (offset 26) */ + /* _mesa_function_pool[11583]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[11397]: VertexPointer (offset 321) */ + /* _mesa_function_pool[11597]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[11419]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[11619]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[11467]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[11667]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[11492]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[11692]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[11540]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[11740]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[11564]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[11764]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[11599]: DeleteLists (offset 4) */ + /* _mesa_function_pool[11799]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[11617]: LogicOp (offset 242) */ + /* _mesa_function_pool[11817]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[11630]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[11830]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[11654]: Vertex2s (offset 132) */ + /* _mesa_function_pool[11854]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[11669]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[11869]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[11745]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[11945]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[11762]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[11962]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[11782]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[11982]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[11809]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[12009]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[11854]: IsProgram (will be remapped) */ + /* _mesa_function_pool[12054]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[11869]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[12069]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[11901]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[12101]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[11929]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[12129]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[11953]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[12153]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[12014]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[12214]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[12038]: GenTextures (offset 328) */ + /* _mesa_function_pool[12238]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[12073]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[12273]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[12090]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[12290]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[12146]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[12346]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[12185]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[12385]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[12218]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[12418]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[12240]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[12440]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[12268]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[12468]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[12286]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[12486]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[12304]: Color4ubv (offset 36) */ + /* _mesa_function_pool[12504]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[12319]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[12519]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[12335]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[12535]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[12352]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[12552]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[12376]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[12576]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[12393]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[12593]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[12448]: DepthFunc (offset 245) */ + /* _mesa_function_pool[12648]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[12463]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[12663]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[12482]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[12682]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[12511]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[12711]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[12554]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[12754]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[12598]: BlendFunc (offset 241) */ + /* _mesa_function_pool[12798]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[12614]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[12814]: EndTransformFeedbackEXT (will be remapped) */ + "\0" + "glEndTransformFeedbackEXT\0" + "glEndTransformFeedback\0" + "\0" + /* _mesa_function_pool[12865]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[12648]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[12899]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[12677]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[12928]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[12722]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[12973]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[12778]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[13029]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[12799]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[13050]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[12829]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[13080]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[12864]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[13115]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[12883]: Flush (offset 217) */ + /* _mesa_function_pool[13134]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[12893]: Color4uiv (offset 38) */ + /* _mesa_function_pool[13144]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[12908]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[13159]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[12930]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[13181]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[12948]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[13199]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[12991]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[13242]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[13015]: PushAttrib (offset 219) */ + /* _mesa_function_pool[13266]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[13031]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[13282]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[13049]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[13300]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[13091]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[13342]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[13113]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[13364]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[13133]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[13384]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[13174]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[13425]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[13229]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[13480]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[13247]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[13498]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[13271]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[13522]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[13289]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[13540]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[13307]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[13558]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[13361]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[13612]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[13403]: Color4ub (offset 35) */ + /* _mesa_function_pool[13654]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[13420]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[13671]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[13440]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[13691]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[13469]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[13720]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[13487]: GetColorTable (offset 343) */ + /* _mesa_function_pool[13738]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[13547]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[13798]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[13566]: Indexiv (offset 49) */ + /* _mesa_function_pool[13817]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[13579]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[13830]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[13597]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[13848]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[13641]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[13892]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[13701]: Frustum (offset 289) */ + /* _mesa_function_pool[13952]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[13719]: GetString (offset 275) */ + /* _mesa_function_pool[13970]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[13734]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[13985]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[13760]: TexEnvf (offset 184) */ + /* _mesa_function_pool[14011]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[13775]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[14026]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[13793]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[14044]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[13823]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[14074]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[13841]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[14092]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[13886]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[14137]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[13930]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[14181]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[13973]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[14224]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[14014]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[14265]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[14042]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[14293]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[14077]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[14328]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[14095]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[14346]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[14126]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14377]: DrawArraysInstanced (will be remapped) */ + "iiii\0" + "glDrawArraysInstanced\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "\0" + /* _mesa_function_pool[14455]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14160]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[14489]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[14185]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[14514]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[14241]: ClearAccum (offset 204) */ + /* _mesa_function_pool[14570]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[14260]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[14589]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[14276]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[14605]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[14324]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[14653]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[14370]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[14699]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[14387]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[14716]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[14414]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14743]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14441]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14770]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14478]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[14807]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[14498]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[14827]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[14519]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[14848]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[14546]: Rectd (offset 86) */ + /* _mesa_function_pool[14875]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[14560]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[14889]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[14586]: SampleMaskSGIS (will be remapped) */ + /* _mesa_function_pool[14915]: SampleMaskSGIS (will be remapped) */ "fi\0" "glSampleMaskSGIS\0" "glSampleMaskEXT\0" "\0" - /* _mesa_function_pool[14623]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[14952]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[14670]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[14999]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[14689]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[15018]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[14734]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[15063]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14759]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[15088]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[14789]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[15118]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[14836]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[15165]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[14884]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[15213]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[14942]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[15271]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[14976]: Lightfv (offset 160) */ + /* _mesa_function_pool[15305]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[14991]: ClearDepth (offset 208) */ + /* _mesa_function_pool[15320]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[15007]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[15336]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[15027]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[15356]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[15049]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[15378]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[15092]: Color4fv (offset 30) */ + /* _mesa_function_pool[15421]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[15106]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[15435]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[15151]: ProgramLocalParameters4fvEXT (will be remapped) */ - "iiip\0" - "glProgramLocalParameters4fvEXT\0" + /* _mesa_function_pool[15480]: DrawElementsInstanced (will be remapped) */ + "iiipi\0" + "glDrawElementsInstanced\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" "\0" - /* _mesa_function_pool[15188]: ColorPointer (offset 308) */ + /* _mesa_function_pool[15565]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[15209]: Rects (offset 92) */ + /* _mesa_function_pool[15586]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[15223]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[15600]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[15257]: Lightiv (offset 162) */ + /* _mesa_function_pool[15634]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[15272]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[15649]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[15316]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[15693]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[15364]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[15741]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[15389]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[15766]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[15413]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[15790]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[15458]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[15835]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[15501]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[15878]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[15527]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[15904]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[15553]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[15930]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[15571]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[15948]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[15614]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[15991]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[15668]: Rectdv (offset 87) */ + /* _mesa_function_pool[16045]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[15681]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[16058]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[15707]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[16084]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15766]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[16143]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[15794]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[16171]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[15839]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[16216]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[15866]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[16243]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[15893]: Materialiv (offset 172) */ + /* _mesa_function_pool[16270]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[15911]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[16288]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[15933]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[16310]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[15968]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[16345]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[16014]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[16391]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[16067]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[16444]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[16113]: PolygonMode (offset 174) */ + /* _mesa_function_pool[16490]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[16131]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[16508]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[16195]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[16572]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[16222]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[16599]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[16249]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[16626]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[16277]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[16654]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[16315]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[16692]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[16333]: DisableClientState (offset 309) */ + /* _mesa_function_pool[16710]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[16357]: TexGeni (offset 192) */ + /* _mesa_function_pool[16734]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[16372]: TexGenf (offset 190) */ + /* _mesa_function_pool[16749]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[16387]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[16764]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[16420]: TexGend (offset 188) */ + /* _mesa_function_pool[16797]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[16435]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[16812]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[16462]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[16839]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[16485]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[16862]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[16504]: GetVertexAttribfvNV (will be remapped) */ - "iip\0" - "glGetVertexAttribfvNV\0" + /* _mesa_function_pool[16881]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" "\0" - /* _mesa_function_pool[16531]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[16909]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[16585]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[16963]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[16609]: VertexAttribs1fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs1fvNV\0" + /* _mesa_function_pool[16987]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "\0" + /* _mesa_function_pool[17011]: BindBufferBaseEXT (will be remapped) */ + "iii\0" + "glBindBufferBaseEXT\0" + "glBindBufferBase\0" "\0" - /* _mesa_function_pool[16635]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[17053]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[16664]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[17082]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[16688]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[17106]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[16735]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[17153]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[16785]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[17203]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[16806]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[17224]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[16833]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[17251]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[16867]: Color4sv (offset 34) */ + /* _mesa_function_pool[17285]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[16881]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[17299]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[16911]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[17329]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[16943]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[17361]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[16978]: PixelZoom (offset 246) */ + /* _mesa_function_pool[17396]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[16994]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[17412]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[17027]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[17445]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[17085]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[17503]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[17141]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[17559]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[17171]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[17589]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[17191]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[17609]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[17210]: Color3dv (offset 12) */ + /* _mesa_function_pool[17628]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[17224]: IsTexture (offset 330) */ + /* _mesa_function_pool[17642]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[17254]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[17672]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[17277]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[17695]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[17318]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[17736]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[17353]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[17771]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[17372]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[17790]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[17411]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[17829]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[17441]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[17859]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[17473]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[17891]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[17502]: GetMapdv (offset 266) */ + /* _mesa_function_pool[17920]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[17518]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[17936]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[17964]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[17560]: PixelStoref (offset 249) */ + /* _mesa_function_pool[18006]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[17578]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[18024]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[17604]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[18050]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[17653]: PixelStorei (offset 250) */ + /* _mesa_function_pool[18099]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[17671]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[18117]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[17716]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[18162]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[17750]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[18196]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[17774]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[18220]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[17813]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[18259]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[17842]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[18288]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[17860]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[18306]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[17903]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[18349]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[17923]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[18369]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[17991]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[18437]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[18046]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[18492]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[18084]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[18530]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[18118]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[18564]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[18166]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[18612]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[18194]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[18640]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[18247]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[18693]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[18268]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[18714]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[18295]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[18741]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[18327]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[18773]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[18351]: ReplacementCodeusSUN (dynamic) */ - "i\0" - "glReplacementCodeusSUN\0" + /* _mesa_function_pool[18797]: TransformFeedbackVaryingsEXT (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryingsEXT\0" + "glTransformFeedbackVaryings\0" "\0" - /* _mesa_function_pool[18377]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[18862]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[18399]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[18884]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[18417]: TexImage1D (offset 182) */ + /* _mesa_function_pool[18902]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[18440]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[18925]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[18467]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[18952]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[18517]: Color3s (offset 17) */ + /* _mesa_function_pool[19002]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[18532]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[19017]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[18566]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[19051]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[18619]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[19104]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[18638]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[19123]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[18662]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[19147]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[18706]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[19191]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[18729]: Color3i (offset 15) */ + /* _mesa_function_pool[19214]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[18744]: FrontFace (offset 157) */ + /* _mesa_function_pool[19229]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[18759]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[19244]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[18777]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[19262]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[18825]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[19310]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[18843]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[19328]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[18886]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[19371]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[18936]: Color3b (offset 9) */ + /* _mesa_function_pool[19421]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[18951]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[19436]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[18995]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[19480]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[19019]: Color3f (offset 13) */ + /* _mesa_function_pool[19504]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[19034]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[19519]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[19054]: Color3d (offset 11) */ + /* _mesa_function_pool[19539]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[19069]: Normal3dv (offset 55) */ + /* _mesa_function_pool[19554]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[19084]: Lightf (offset 159) */ + /* _mesa_function_pool[19569]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[19098]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[19583]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[19124]: MatrixMode (offset 293) */ + /* _mesa_function_pool[19609]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[19140]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[19625]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[19161]: Lighti (offset 161) */ + /* _mesa_function_pool[19646]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[19175]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[19660]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[19206]: GetBooleanIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[19691]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[19728]: GetBooleanIndexedvEXT (will be remapped) */ "iip\0" "glGetBooleanIndexedvEXT\0" "\0" - /* _mesa_function_pool[19235]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[19757]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[19320]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[19842]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[19355]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[19877]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[19400]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[19922]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[19435]: GetDoublev (offset 260) */ + /* _mesa_function_pool[19957]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[19452]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[19974]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[19469]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[19991]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[19486]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20008]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[19529]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[20051]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[19560]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[20082]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[19615]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[20137]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[19641]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[20163]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[19686]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[20208]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[19713]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[20235]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[19735]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[20257]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[19762]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[20284]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[19791]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[20313]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[20339]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[19814]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[20362]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[19833]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[20381]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[19860]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[20408]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[19878]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[20426]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[19923]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[20471]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[19966]: ClearColor (offset 206) */ + /* _mesa_function_pool[20514]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[19985]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[20533]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[20004]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20552]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20053]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[20601]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[20080]: IsEnabledIndexedEXT (will be remapped) */ + /* _mesa_function_pool[20628]: IsEnabledIndexedEXT (will be remapped) */ "ii\0" "glIsEnabledIndexedEXT\0" "\0" - /* _mesa_function_pool[20106]: TexEnviv (offset 187) */ + /* _mesa_function_pool[20654]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[20122]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[20670]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[20170]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[20718]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[20190]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[20738]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[20238]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[20786]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[20262]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20810]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[20303]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[20851]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[20335]: CreateShader (will be remapped) */ + /* _mesa_function_pool[20883]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[20353]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[20901]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[20445]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[20993]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[20476]: Bitmap (offset 8) */ + /* _mesa_function_pool[21024]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[20494]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[21042]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[20539]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[21087]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[20570]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[21118]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[20606]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[21154]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20649]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[21197]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[20681]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[21229]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[20696]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[21244]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[20714]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[21262]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[20754]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[21302]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[20781]: DetachShader (will be remapped) */ + /* _mesa_function_pool[21329]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[20800]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[21348]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[20848]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[21396]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[20883]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[21431]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[20910]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[21458]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[20934]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[21482]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[20968]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[21516]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[21020]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[21568]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[21039]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[21587]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[21070]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[21618]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[21108]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + /* _mesa_function_pool[21656]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ "ip\0" "glEGLImageTargetRenderbufferStorageOES\0" "\0" - /* _mesa_function_pool[21151]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[21699]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[21171]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21719]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[21242]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[21790]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[21264]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[21812]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[21284]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[21832]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[21338]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[21886]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[21391]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[21939]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[21436]: Map1d (offset 220) */ + /* _mesa_function_pool[21984]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[21452]: Map1f (offset 221) */ + /* _mesa_function_pool[22000]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[21468]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[22016]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[21527]: ArrayElement (offset 306) */ + /* _mesa_function_pool[22075]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[21563]: TexImage2D (offset 183) */ + /* _mesa_function_pool[22111]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[21587]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[22135]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[21608]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[22156]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[21639]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[22187]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[21678]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[22226]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[21700]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[22248]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[21754]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[22302]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[21775]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[22323]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[21821]: PushMatrix (offset 298) */ + /* _mesa_function_pool[22369]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[21836]: Fogiv (offset 156) */ + /* _mesa_function_pool[22384]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[21848]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[22396]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[21865]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[22413]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[21901]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[22449]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[21922]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[22470]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[21949]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[22497]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[21973]: Rotatef (offset 300) */ + /* _mesa_function_pool[22521]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[21989]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[22537]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[22031]: Vertex3i (offset 138) */ + /* _mesa_function_pool[22579]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[22047]: Vertex3f (offset 136) */ + /* _mesa_function_pool[22595]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[22063]: Clear (offset 203) */ + /* _mesa_function_pool[22611]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[22074]: Vertex3d (offset 134) */ + /* _mesa_function_pool[22622]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[22090]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[22638]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[22117]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[22665]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[22151]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[22699]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[22167]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[22715]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[22223]: Ortho (offset 296) */ + /* _mesa_function_pool[22771]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[22239]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[22787]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[22260]: ListBase (offset 6) */ + /* _mesa_function_pool[22808]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[22274]: Vertex3s (offset 140) */ + /* _mesa_function_pool[22822]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[22290]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[22838]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[22346]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[22894]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[22438]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[22986]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[22495]: ShadeModel (offset 177) */ + /* _mesa_function_pool[23043]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[22511]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[23059]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[22537]: Rectiv (offset 91) */ + /* _mesa_function_pool[23085]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[22550]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[23098]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[22588]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[23136]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[22615]: EndConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[23163]: EndConditionalRenderNV (will be remapped) */ "\0" "glEndConditionalRenderNV\0" "\0" - /* _mesa_function_pool[22642]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[23190]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[22665]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[23213]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[22684]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[23232]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[22703]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[23251]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[22723]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[23271]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[22769]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[23317]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[22784]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[23332]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[22829]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[23377]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[22874]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[23422]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[22920]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[23468]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[22935]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[23483]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[22983]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[23531]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[23018]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[23566]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[23061]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[23609]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[23078]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[23626]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[23121]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23669]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[23168]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[23716]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[23256]: DisableIndexedEXT (will be remapped) */ - "ii\0" - "glDisableIndexedEXT\0" + /* _mesa_function_pool[23804]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[23280]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[23830]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[23325]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[23875]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[23357]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[23907]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[23372]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[23922]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[23398]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[23948]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[23423]: LineWidth (offset 168) */ + /* _mesa_function_pool[23973]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[23438]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[23988]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[23469]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[24019]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[23507]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[24057]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[23527]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[24077]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[23548]: TexGendv (offset 189) */ + /* _mesa_function_pool[24098]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[23564]: EnableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[24114]: EnableIndexedEXT (will be remapped) */ "ii\0" "glEnableIndexedEXT\0" "\0" - /* _mesa_function_pool[23587]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[24137]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[23612]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[24162]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[23633]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[24183]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[23667]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[24217]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[23694]: EnableClientState (offset 313) */ + /* _mesa_function_pool[24244]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[23717]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[24267]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[23743]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[24293]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[23807]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[24357]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[23833]: MultiModeDrawArraysIBM (will be remapped) */ + /* _mesa_function_pool[24383]: MultiModeDrawArraysIBM (will be remapped) */ "pppii\0" "glMultiModeDrawArraysIBM\0" "\0" - /* _mesa_function_pool[23865]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[24415]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[23909]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[24459]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[23940]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[24490]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[23977]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[24527]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[23998]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[24548]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[24020]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[24570]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[24041]: CallList (offset 2) */ + /* _mesa_function_pool[24591]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[24055]: Materialfv (offset 170) */ + /* _mesa_function_pool[24605]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[24073]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[24623]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[24090]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[24640]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[24122]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[24672]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[24167]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[24717]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[24215]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[24765]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[24260]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[24810]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24278]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[24828]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[24331]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[24881]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[24362]: Color3iv (offset 16) */ + /* _mesa_function_pool[24912]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[24376]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[24926]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[24410]: DrawElements (offset 311) */ + /* _mesa_function_pool[24960]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[24431]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[24981]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[24457]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[25007]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[24494]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[25044]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[24554]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[25104]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[24597]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[25147]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[24652]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[25202]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[24675]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[25225]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[24748]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[25298]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[24771]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[25321]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[24802]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25352]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[24839]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[25389]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[24856]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[25406]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[24872]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[25422]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[24892]: PopMatrix (offset 297) */ + /* _mesa_function_pool[25442]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[24906]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[25456]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[24925]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[25475]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24945]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[25495]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[24994]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[25544]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[25040]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[25590]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[25059]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[25609]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[25085]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[25635]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[25128]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25678]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "\0" + /* _mesa_function_pool[25707]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[25173]: Map2d (offset 222) */ + /* _mesa_function_pool[25752]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[25193]: Map2f (offset 223) */ + /* _mesa_function_pool[25772]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[25213]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[25792]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[25238]: Vertex4s (offset 148) */ + /* _mesa_function_pool[25817]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[25255]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[25834]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[25284]: VertexAttrib3sNV (will be remapped) */ + /* _mesa_function_pool[25863]: VertexAttrib3sNV (will be remapped) */ "iiii\0" "glVertexAttrib3sNV\0" "\0" - /* _mesa_function_pool[25309]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[25888]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[25332]: Vertex4f (offset 144) */ + /* _mesa_function_pool[25911]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[25349]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[25928]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[25366]: Vertex4d (offset 142) */ + /* _mesa_function_pool[25945]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[25383]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[25962]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[25401]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[25980]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[25427]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[26006]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[25483]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[26062]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[25502]: Vertex4i (offset 146) */ + /* _mesa_function_pool[26081]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[25519]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[26098]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[25550]: GetHistogram (offset 361) */ + /* _mesa_function_pool[26129]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[25590]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[26169]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[25616]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[26195]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[25647]: Materialf (offset 169) */ + /* _mesa_function_pool[26226]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[25664]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[26243]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[25709]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[26288]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[25734]: Materiali (offset 171) */ + /* _mesa_function_pool[26313]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[25751]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[26330]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[25777]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[26356]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[25812]: Indexsv (offset 51) */ + /* _mesa_function_pool[26391]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[25825]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[26404]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[25870]: LightModelfv (offset 164) */ + /* _mesa_function_pool[26449]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[25889]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[26468]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[25906]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[26485]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[25939]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[26518]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[25957]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[26536]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[25994]: Translated (offset 303) */ + /* _mesa_function_pool[26573]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[26012]: Translatef (offset 304) */ + /* _mesa_function_pool[26591]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[26030]: StencilMask (offset 209) */ + /* _mesa_function_pool[26609]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[26047]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[26626]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[26067]: GetLightiv (offset 265) */ + /* _mesa_function_pool[26646]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[26085]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[26664]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[26111]: IsList (offset 287) */ + /* _mesa_function_pool[26690]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[26123]: IsSync (will be remapped) */ + /* _mesa_function_pool[26702]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[26135]: RenderMode (offset 196) */ + /* _mesa_function_pool[26714]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[26151]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[26730]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[26184]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[26763]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[26236]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[26815]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[26273]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[26852]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[26301]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[26880]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[26343]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[26922]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[26386]: LoadName (offset 198) */ + /* _mesa_function_pool[26965]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[26400]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[26979]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[26427]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[27006]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[26445]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[27024]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[26479]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[27058]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[26530]: CullFace (offset 152) */ + /* _mesa_function_pool[27109]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[26544]: BindTexture (offset 307) */ + /* _mesa_function_pool[27123]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[26579]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[27158]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[26606]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[27185]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[26652]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[27231]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[26678]: StencilFunc (offset 243) */ + /* _mesa_function_pool[27257]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[26697]: CopyPixels (offset 255) */ + /* _mesa_function_pool[27276]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[26717]: Rectsv (offset 93) */ + /* _mesa_function_pool[27296]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[26730]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[27309]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[26757]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[27336]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[26815]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[27394]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[26841]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[27420]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[26904]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[27483]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[26959]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[27538]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[26986]: NormalPointer (offset 318) */ + /* _mesa_function_pool[27565]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[27007]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[27586]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[27029]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[27608]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[27057]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[27636]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[27081]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[27660]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[27126]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[27705]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[27145]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[27724]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[27172]: ClipPlane (offset 150) */ + /* _mesa_function_pool[27751]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[27188]: Recti (offset 90) */ + /* _mesa_function_pool[27767]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[27202]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[27781]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[27241]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[27820]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[27270]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[27849]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[27309]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[27888]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[27924]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[27331]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[27946]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[27352]: Rectf (offset 88) */ + /* _mesa_function_pool[27967]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[27366]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[27981]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[27389]: Indexfv (offset 47) */ + /* _mesa_function_pool[28004]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[27402]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[28017]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[27448]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[28063]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[27500]: GetPointerv (offset 329) */ + /* _mesa_function_pool[28115]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[27535]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[28150]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[27555]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[28170]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[27582]: IndexMask (offset 212) */ + /* _mesa_function_pool[28197]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[27597]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[28212]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[27634]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[28249]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[27677]: GetFloatv (offset 262) */ + /* _mesa_function_pool[28292]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[27693]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[28308]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[27719]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[28334]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[27738]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[28353]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[27760]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[28375]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[27779]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[28394]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[27796]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[28411]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[27823]: PopAttrib (offset 218) */ + /* _mesa_function_pool[28438]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[27837]: Fogfv (offset 154) */ + /* _mesa_function_pool[28452]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[27849]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[28464]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[27883]: InitNames (offset 197) */ + /* _mesa_function_pool[28498]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[27897]: Normal3sv (offset 61) */ + /* _mesa_function_pool[28512]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[27912]: Minmax (offset 368) */ + /* _mesa_function_pool[28527]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[27938]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[28553]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[27957]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[28572]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[27976]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[28591]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[28008]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[28623]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[28030]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[28645]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[28060]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[28675]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[28080]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[28695]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[28098]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[28713]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[28135]: Hint (offset 158) */ + /* _mesa_function_pool[28750]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[28146]: Color4dv (offset 28) */ + /* _mesa_function_pool[28761]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[28160]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[28775]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[28203]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[28818]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[28232]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[28847]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[28287]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[28902]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[28337]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[28952]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[28355]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[28970]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[28406]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[29021]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[28453]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[29068]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[28477]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[29092]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[28508]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[29123]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[28523]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[29138]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[28558]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[29173]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[28575]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[29190]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[28595]: Begin (offset 7) */ + /* _mesa_function_pool[29210]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[28606]: LightModeli (offset 165) */ + /* _mesa_function_pool[29221]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[28624]: Rectfv (offset 89) */ + /* _mesa_function_pool[29239]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[28637]: LightModelf (offset 163) */ + /* _mesa_function_pool[29252]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[28655]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[29270]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[28680]: GetLightfv (offset 264) */ + /* _mesa_function_pool[29295]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[28698]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[29313]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[28734]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[29349]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[28760]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[29375]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[28783]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[29398]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[28822]: Disable (offset 214) */ + /* _mesa_function_pool[29437]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[28835]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[29450]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[28880]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[29495]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[28946]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[29561]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[28974]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[29589]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[29001]: DrawArrays (offset 310) */ + /* _mesa_function_pool[29616]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[29035]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[29650]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[29054]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[29669]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[29096]: ColorMask (offset 210) */ + /* _mesa_function_pool[29711]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[29114]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[29729]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[29139]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[29754]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[29158]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[29773]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[29188]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[29803]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[29221]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[29836]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[29243]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[29858]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[29261]: Enable (offset 215) */ + /* _mesa_function_pool[29876]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[29273]: LineStipple (offset 167) */ + /* _mesa_function_pool[29888]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[29291]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[29906]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[29317]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[29932]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[29347]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[29962]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[29374]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[29989]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[29428]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[30043]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[29471]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[30086]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[29504]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[30119]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[29530]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[30145]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[29545]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[30160]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[29576]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[30191]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[29597]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[30212]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[29627]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[30242]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[29667]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[30282]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[29704]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[30319]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[29728]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[30343]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[29753]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[30368]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[29774]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[30389]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4374,402 +4432,414 @@ static const struct { GLint remap_index; } MESA_remap_table_functions[] = { { 1461, AttachShader_remap_index }, - { 8764, CreateProgram_remap_index }, - { 20335, CreateShader_remap_index }, - { 22665, DeleteProgram_remap_index }, - { 16315, DeleteShader_remap_index }, - { 20781, DetachShader_remap_index }, - { 15839, GetAttachedShaders_remap_index }, + { 8848, CreateProgram_remap_index }, + { 20883, CreateShader_remap_index }, + { 23213, DeleteProgram_remap_index }, + { 16692, DeleteShader_remap_index }, + { 21329, DetachShader_remap_index }, + { 16216, GetAttachedShaders_remap_index }, { 4275, GetProgramInfoLog_remap_index }, { 361, GetProgramiv_remap_index }, - { 5578, GetShaderInfoLog_remap_index }, - { 27719, GetShaderiv_remap_index }, - { 11854, IsProgram_remap_index }, - { 10889, IsShader_remap_index }, - { 8868, StencilFuncSeparate_remap_index }, + { 5608, GetShaderInfoLog_remap_index }, + { 28334, GetShaderiv_remap_index }, + { 12054, IsProgram_remap_index }, + { 11089, IsShader_remap_index }, + { 8952, StencilFuncSeparate_remap_index }, { 3487, StencilMaskSeparate_remap_index }, - { 6654, StencilOpSeparate_remap_index }, - { 19686, UniformMatrix2x3fv_remap_index }, + { 6684, StencilOpSeparate_remap_index }, + { 20208, UniformMatrix2x3fv_remap_index }, { 2615, UniformMatrix2x4fv_remap_index }, - { 29347, UniformMatrix3x2fv_remap_index }, - { 27145, UniformMatrix3x4fv_remap_index }, - { 14387, UniformMatrix4x2fv_remap_index }, + { 29962, UniformMatrix3x2fv_remap_index }, + { 27724, UniformMatrix3x4fv_remap_index }, + { 14716, UniformMatrix4x2fv_remap_index }, { 2937, UniformMatrix4x3fv_remap_index }, - { 8782, LoadTransposeMatrixdARB_remap_index }, - { 27448, LoadTransposeMatrixfARB_remap_index }, + { 14377, DrawArraysInstanced_remap_index }, + { 15480, DrawElementsInstanced_remap_index }, + { 8866, LoadTransposeMatrixdARB_remap_index }, + { 28063, LoadTransposeMatrixfARB_remap_index }, { 4848, MultTransposeMatrixdARB_remap_index }, - { 20968, MultTransposeMatrixfARB_remap_index }, + { 21516, MultTransposeMatrixfARB_remap_index }, { 172, SampleCoverageARB_remap_index }, - { 5002, CompressedTexImage1DARB_remap_index }, - { 21468, CompressedTexImage2DARB_remap_index }, + { 5032, CompressedTexImage1DARB_remap_index }, + { 22016, CompressedTexImage2DARB_remap_index }, { 3550, CompressedTexImage3DARB_remap_index }, - { 16131, CompressedTexSubImage1DARB_remap_index }, + { 16508, CompressedTexSubImage1DARB_remap_index }, { 1880, CompressedTexSubImage2DARB_remap_index }, - { 17923, CompressedTexSubImage3DARB_remap_index }, - { 25427, GetCompressedTexImageARB_remap_index }, + { 18369, CompressedTexSubImage3DARB_remap_index }, + { 26006, GetCompressedTexImageARB_remap_index }, { 3395, DisableVertexAttribArrayARB_remap_index }, - { 26757, EnableVertexAttribArrayARB_remap_index }, - { 28523, GetProgramEnvParameterdvARB_remap_index }, - { 20848, GetProgramEnvParameterfvARB_remap_index }, - { 24457, GetProgramLocalParameterdvARB_remap_index }, - { 7096, GetProgramLocalParameterfvARB_remap_index }, - { 16222, GetProgramStringARB_remap_index }, - { 24652, GetProgramivARB_remap_index }, - { 18118, GetVertexAttribdvARB_remap_index }, - { 14276, GetVertexAttribfvARB_remap_index }, - { 8677, GetVertexAttribivARB_remap_index }, - { 17027, ProgramEnvParameter4dARB_remap_index }, - { 22438, ProgramEnvParameter4dvARB_remap_index }, - { 14884, ProgramEnvParameter4fARB_remap_index }, - { 7959, ProgramEnvParameter4fvARB_remap_index }, + { 27336, EnableVertexAttribArrayARB_remap_index }, + { 29138, GetProgramEnvParameterdvARB_remap_index }, + { 21396, GetProgramEnvParameterfvARB_remap_index }, + { 25007, GetProgramLocalParameterdvARB_remap_index }, + { 7126, GetProgramLocalParameterfvARB_remap_index }, + { 16599, GetProgramStringARB_remap_index }, + { 25202, GetProgramivARB_remap_index }, + { 18564, GetVertexAttribdvARB_remap_index }, + { 14605, GetVertexAttribfvARB_remap_index }, + { 8761, GetVertexAttribivARB_remap_index }, + { 17445, ProgramEnvParameter4dARB_remap_index }, + { 22986, ProgramEnvParameter4dvARB_remap_index }, + { 15213, ProgramEnvParameter4fARB_remap_index }, + { 7989, ProgramEnvParameter4fvARB_remap_index }, { 3513, ProgramLocalParameter4dARB_remap_index }, - { 11564, ProgramLocalParameter4dvARB_remap_index }, - { 26236, ProgramLocalParameter4fARB_remap_index }, - { 22983, ProgramLocalParameter4fvARB_remap_index }, - { 25213, ProgramStringARB_remap_index }, - { 17277, VertexAttrib1dARB_remap_index }, - { 13930, VertexAttrib1dvARB_remap_index }, + { 11764, ProgramLocalParameter4dvARB_remap_index }, + { 26815, ProgramLocalParameter4fARB_remap_index }, + { 23531, ProgramLocalParameter4fvARB_remap_index }, + { 25792, ProgramStringARB_remap_index }, + { 17695, VertexAttrib1dARB_remap_index }, + { 14181, VertexAttrib1dvARB_remap_index }, { 3688, VertexAttrib1fARB_remap_index }, - { 29428, VertexAttrib1fvARB_remap_index }, - { 6180, VertexAttrib1sARB_remap_index }, + { 30043, VertexAttrib1fvARB_remap_index }, + { 6210, VertexAttrib1sARB_remap_index }, { 2054, VertexAttrib1svARB_remap_index }, - { 13361, VertexAttrib2dARB_remap_index }, - { 15458, VertexAttrib2dvARB_remap_index }, + { 13612, VertexAttrib2dARB_remap_index }, + { 15835, VertexAttrib2dvARB_remap_index }, { 1480, VertexAttrib2fARB_remap_index }, - { 15571, VertexAttrib2fvARB_remap_index }, - { 29054, VertexAttrib2sARB_remap_index }, - { 28160, VertexAttrib2svARB_remap_index }, - { 10015, VertexAttrib3dARB_remap_index }, - { 7662, VertexAttrib3dvARB_remap_index }, + { 15948, VertexAttrib2fvARB_remap_index }, + { 29669, VertexAttrib2sARB_remap_index }, + { 28775, VertexAttrib2svARB_remap_index }, + { 10135, VertexAttrib3dARB_remap_index }, + { 7692, VertexAttrib3dvARB_remap_index }, { 1567, VertexAttrib3fARB_remap_index }, - { 19923, VertexAttrib3fvARB_remap_index }, - { 25085, VertexAttrib3sARB_remap_index }, - { 17860, VertexAttrib3svARB_remap_index }, + { 20471, VertexAttrib3fvARB_remap_index }, + { 25635, VertexAttrib3sARB_remap_index }, + { 18306, VertexAttrib3svARB_remap_index }, { 4301, VertexAttrib4NbvARB_remap_index }, - { 15794, VertexAttrib4NivARB_remap_index }, - { 19878, VertexAttrib4NsvARB_remap_index }, - { 20800, VertexAttrib4NubARB_remap_index }, - { 28406, VertexAttrib4NubvARB_remap_index }, - { 16688, VertexAttrib4NuivARB_remap_index }, + { 16171, VertexAttrib4NivARB_remap_index }, + { 20426, VertexAttrib4NsvARB_remap_index }, + { 21348, VertexAttrib4NubARB_remap_index }, + { 29021, VertexAttrib4NubvARB_remap_index }, + { 17106, VertexAttrib4NuivARB_remap_index }, { 2810, VertexAttrib4NusvARB_remap_index }, - { 9609, VertexAttrib4bvARB_remap_index }, - { 23865, VertexAttrib4dARB_remap_index }, - { 18843, VertexAttrib4dvARB_remap_index }, - { 10122, VertexAttrib4fARB_remap_index }, - { 10492, VertexAttrib4fvARB_remap_index }, - { 9061, VertexAttrib4ivARB_remap_index }, - { 15272, VertexAttrib4sARB_remap_index }, - { 27634, VertexAttrib4svARB_remap_index }, - { 14689, VertexAttrib4ubvARB_remap_index }, - { 27081, VertexAttrib4uivARB_remap_index }, - { 17671, VertexAttrib4usvARB_remap_index }, - { 19560, VertexAttribPointerARB_remap_index }, - { 29188, BindBufferARB_remap_index }, - { 5893, BufferDataARB_remap_index }, + { 9729, VertexAttrib4bvARB_remap_index }, + { 24415, VertexAttrib4dARB_remap_index }, + { 19328, VertexAttrib4dvARB_remap_index }, + { 10242, VertexAttrib4fARB_remap_index }, + { 10646, VertexAttrib4fvARB_remap_index }, + { 9145, VertexAttrib4ivARB_remap_index }, + { 15649, VertexAttrib4sARB_remap_index }, + { 28249, VertexAttrib4svARB_remap_index }, + { 15018, VertexAttrib4ubvARB_remap_index }, + { 27660, VertexAttrib4uivARB_remap_index }, + { 18117, VertexAttrib4usvARB_remap_index }, + { 20082, VertexAttribPointerARB_remap_index }, + { 29803, BindBufferARB_remap_index }, + { 5923, BufferDataARB_remap_index }, { 1382, BufferSubDataARB_remap_index }, - { 27270, DeleteBuffersARB_remap_index }, - { 29471, GenBuffersARB_remap_index }, - { 15614, GetBufferParameterivARB_remap_index }, - { 14836, GetBufferPointervARB_remap_index }, + { 27849, DeleteBuffersARB_remap_index }, + { 30086, GenBuffersARB_remap_index }, + { 15991, GetBufferParameterivARB_remap_index }, + { 15165, GetBufferPointervARB_remap_index }, { 1335, GetBufferSubDataARB_remap_index }, - { 27029, IsBufferARB_remap_index }, - { 23438, MapBufferARB_remap_index }, - { 27849, UnmapBufferARB_remap_index }, + { 27608, IsBufferARB_remap_index }, + { 23988, MapBufferARB_remap_index }, + { 28464, UnmapBufferARB_remap_index }, { 268, BeginQueryARB_remap_index }, - { 17372, DeleteQueriesARB_remap_index }, - { 10786, EndQueryARB_remap_index }, - { 25906, GenQueriesARB_remap_index }, + { 17790, DeleteQueriesARB_remap_index }, + { 10940, EndQueryARB_remap_index }, + { 26485, GenQueriesARB_remap_index }, { 1772, GetQueryObjectivARB_remap_index }, - { 15316, GetQueryObjectuivARB_remap_index }, + { 15693, GetQueryObjectuivARB_remap_index }, { 1624, GetQueryivARB_remap_index }, - { 17578, IsQueryARB_remap_index }, - { 7272, AttachObjectARB_remap_index }, - { 16277, CompileShaderARB_remap_index }, + { 18024, IsQueryARB_remap_index }, + { 7302, AttachObjectARB_remap_index }, + { 16654, CompileShaderARB_remap_index }, { 2879, CreateProgramObjectARB_remap_index }, - { 5838, CreateShaderObjectARB_remap_index }, - { 12778, DeleteObjectARB_remap_index }, - { 21242, DetachObjectARB_remap_index }, - { 10564, GetActiveUniformARB_remap_index }, - { 8380, GetAttachedObjectsARB_remap_index }, - { 8659, GetHandleARB_remap_index }, - { 29221, GetInfoLogARB_remap_index }, - { 28477, GetObjectParameterfvARB_remap_index }, - { 24331, GetObjectParameterivARB_remap_index }, - { 25664, GetShaderSourceARB_remap_index }, - { 24945, GetUniformLocationARB_remap_index }, - { 21070, GetUniformfvARB_remap_index }, - { 11186, GetUniformivARB_remap_index }, - { 17716, LinkProgramARB_remap_index }, - { 17774, ShaderSourceARB_remap_index }, - { 6554, Uniform1fARB_remap_index }, - { 26445, Uniform1fvARB_remap_index }, - { 19529, Uniform1iARB_remap_index }, - { 18532, Uniform1ivARB_remap_index }, + { 5868, CreateShaderObjectARB_remap_index }, + { 13029, DeleteObjectARB_remap_index }, + { 21790, DetachObjectARB_remap_index }, + { 10718, GetActiveUniformARB_remap_index }, + { 8464, GetAttachedObjectsARB_remap_index }, + { 8743, GetHandleARB_remap_index }, + { 29836, GetInfoLogARB_remap_index }, + { 29092, GetObjectParameterfvARB_remap_index }, + { 24881, GetObjectParameterivARB_remap_index }, + { 26243, GetShaderSourceARB_remap_index }, + { 25495, GetUniformLocationARB_remap_index }, + { 21618, GetUniformfvARB_remap_index }, + { 11386, GetUniformivARB_remap_index }, + { 18162, LinkProgramARB_remap_index }, + { 18220, ShaderSourceARB_remap_index }, + { 6584, Uniform1fARB_remap_index }, + { 27024, Uniform1fvARB_remap_index }, + { 20051, Uniform1iARB_remap_index }, + { 19017, Uniform1ivARB_remap_index }, { 2003, Uniform2fARB_remap_index }, - { 12614, Uniform2fvARB_remap_index }, - { 23325, Uniform2iARB_remap_index }, + { 12865, Uniform2fvARB_remap_index }, + { 23875, Uniform2iARB_remap_index }, { 2123, Uniform2ivARB_remap_index }, - { 16387, Uniform3fARB_remap_index }, - { 8410, Uniform3fvARB_remap_index }, - { 5512, Uniform3iARB_remap_index }, - { 14942, Uniform3ivARB_remap_index }, - { 16833, Uniform4fARB_remap_index }, - { 20934, Uniform4fvARB_remap_index }, - { 22117, Uniform4iARB_remap_index }, - { 18084, Uniform4ivARB_remap_index }, - { 7324, UniformMatrix2fvARB_remap_index }, + { 16764, Uniform3fARB_remap_index }, + { 8494, Uniform3fvARB_remap_index }, + { 5542, Uniform3iARB_remap_index }, + { 15271, Uniform3ivARB_remap_index }, + { 17251, Uniform4fARB_remap_index }, + { 21482, Uniform4fvARB_remap_index }, + { 22665, Uniform4iARB_remap_index }, + { 18530, Uniform4ivARB_remap_index }, + { 7354, UniformMatrix2fvARB_remap_index }, { 17, UniformMatrix3fvARB_remap_index }, { 2475, UniformMatrix4fvARB_remap_index }, - { 22550, UseProgramObjectARB_remap_index }, - { 13049, ValidateProgramARB_remap_index }, - { 18886, BindAttribLocationARB_remap_index }, + { 23098, UseProgramObjectARB_remap_index }, + { 13300, ValidateProgramARB_remap_index }, + { 19371, BindAttribLocationARB_remap_index }, { 4346, GetActiveAttribARB_remap_index }, - { 14623, GetAttribLocationARB_remap_index }, - { 26184, DrawBuffersARB_remap_index }, - { 11669, RenderbufferStorageMultisample_remap_index }, - { 16881, FlushMappedBufferRange_remap_index }, - { 24748, MapBufferRange_remap_index }, - { 14498, BindVertexArray_remap_index }, - { 12908, GenVertexArrays_remap_index }, - { 26959, CopyBufferSubData_remap_index }, - { 27738, ClientWaitSync_remap_index }, + { 14952, GetAttribLocationARB_remap_index }, + { 26763, DrawBuffersARB_remap_index }, + { 11869, RenderbufferStorageMultisample_remap_index }, + { 17299, FlushMappedBufferRange_remap_index }, + { 25298, MapBufferRange_remap_index }, + { 14827, BindVertexArray_remap_index }, + { 13159, GenVertexArrays_remap_index }, + { 27538, CopyBufferSubData_remap_index }, + { 28353, ClientWaitSync_remap_index }, { 2394, DeleteSync_remap_index }, - { 6221, FenceSync_remap_index }, - { 13420, GetInteger64v_remap_index }, - { 19985, GetSynciv_remap_index }, - { 26123, IsSync_remap_index }, - { 8328, WaitSync_remap_index }, + { 6251, FenceSync_remap_index }, + { 13671, GetInteger64v_remap_index }, + { 20533, GetSynciv_remap_index }, + { 26702, IsSync_remap_index }, + { 8412, WaitSync_remap_index }, { 3363, DrawElementsBaseVertex_remap_index }, - { 27202, DrawRangeElementsBaseVertex_remap_index }, - { 23469, MultiDrawElementsBaseVertex_remap_index }, + { 27781, DrawRangeElementsBaseVertex_remap_index }, + { 24019, MultiDrawElementsBaseVertex_remap_index }, { 4711, PolygonOffsetEXT_remap_index }, - { 20570, GetPixelTexGenParameterfvSGIS_remap_index }, + { 21118, GetPixelTexGenParameterfvSGIS_remap_index }, { 3895, GetPixelTexGenParameterivSGIS_remap_index }, - { 20303, PixelTexGenParameterfSGIS_remap_index }, + { 20851, PixelTexGenParameterfSGIS_remap_index }, { 580, PixelTexGenParameterfvSGIS_remap_index }, - { 11224, PixelTexGenParameteriSGIS_remap_index }, - { 12185, PixelTexGenParameterivSGIS_remap_index }, - { 14586, SampleMaskSGIS_remap_index }, - { 17518, SamplePatternSGIS_remap_index }, - { 23398, ColorPointerEXT_remap_index }, - { 15501, EdgeFlagPointerEXT_remap_index }, - { 5166, IndexPointerEXT_remap_index }, - { 5246, NormalPointerEXT_remap_index }, - { 14014, TexCoordPointerEXT_remap_index }, - { 6016, VertexPointerEXT_remap_index }, + { 11424, PixelTexGenParameteriSGIS_remap_index }, + { 12385, PixelTexGenParameterivSGIS_remap_index }, + { 14915, SampleMaskSGIS_remap_index }, + { 17964, SamplePatternSGIS_remap_index }, + { 23948, ColorPointerEXT_remap_index }, + { 15878, EdgeFlagPointerEXT_remap_index }, + { 5196, IndexPointerEXT_remap_index }, + { 5276, NormalPointerEXT_remap_index }, + { 14265, TexCoordPointerEXT_remap_index }, + { 6046, VertexPointerEXT_remap_index }, { 3165, PointParameterfEXT_remap_index }, - { 6861, PointParameterfvEXT_remap_index }, - { 28575, LockArraysEXT_remap_index }, - { 13113, UnlockArraysEXT_remap_index }, - { 7868, CullParameterdvEXT_remap_index }, - { 10359, CullParameterfvEXT_remap_index }, + { 6891, PointParameterfvEXT_remap_index }, + { 29190, LockArraysEXT_remap_index }, + { 13364, UnlockArraysEXT_remap_index }, + { 7898, CullParameterdvEXT_remap_index }, + { 10513, CullParameterfvEXT_remap_index }, { 1151, SecondaryColor3bEXT_remap_index }, - { 7020, SecondaryColor3bvEXT_remap_index }, - { 9238, SecondaryColor3dEXT_remap_index }, - { 22723, SecondaryColor3dvEXT_remap_index }, - { 24994, SecondaryColor3fEXT_remap_index }, - { 16067, SecondaryColor3fvEXT_remap_index }, + { 7050, SecondaryColor3bvEXT_remap_index }, + { 9322, SecondaryColor3dEXT_remap_index }, + { 23271, SecondaryColor3dvEXT_remap_index }, + { 25544, SecondaryColor3fEXT_remap_index }, + { 16444, SecondaryColor3fvEXT_remap_index }, { 426, SecondaryColor3iEXT_remap_index }, - { 14324, SecondaryColor3ivEXT_remap_index }, - { 8896, SecondaryColor3sEXT_remap_index }, - { 27402, SecondaryColor3svEXT_remap_index }, - { 24167, SecondaryColor3ubEXT_remap_index }, - { 18777, SecondaryColor3ubvEXT_remap_index }, - { 11419, SecondaryColor3uiEXT_remap_index }, - { 20190, SecondaryColor3uivEXT_remap_index }, - { 22935, SecondaryColor3usEXT_remap_index }, - { 11492, SecondaryColor3usvEXT_remap_index }, - { 10435, SecondaryColorPointerEXT_remap_index }, - { 22784, MultiDrawArraysEXT_remap_index }, - { 18467, MultiDrawElementsEXT_remap_index }, - { 18662, FogCoordPointerEXT_remap_index }, + { 14653, SecondaryColor3ivEXT_remap_index }, + { 8980, SecondaryColor3sEXT_remap_index }, + { 28017, SecondaryColor3svEXT_remap_index }, + { 24717, SecondaryColor3ubEXT_remap_index }, + { 19262, SecondaryColor3ubvEXT_remap_index }, + { 11619, SecondaryColor3uiEXT_remap_index }, + { 20738, SecondaryColor3uivEXT_remap_index }, + { 23483, SecondaryColor3usEXT_remap_index }, + { 11692, SecondaryColor3usvEXT_remap_index }, + { 10589, SecondaryColorPointerEXT_remap_index }, + { 23332, MultiDrawArraysEXT_remap_index }, + { 18952, MultiDrawElementsEXT_remap_index }, + { 19147, FogCoordPointerEXT_remap_index }, { 4044, FogCoorddEXT_remap_index }, - { 27976, FogCoorddvEXT_remap_index }, + { 28591, FogCoorddvEXT_remap_index }, { 4136, FogCoordfEXT_remap_index }, - { 24090, FogCoordfvEXT_remap_index }, - { 16785, PixelTexGenSGIX_remap_index }, - { 24675, BlendFuncSeparateEXT_remap_index }, - { 5928, FlushVertexArrayRangeNV_remap_index }, + { 24640, FogCoordfvEXT_remap_index }, + { 17203, PixelTexGenSGIX_remap_index }, + { 25225, BlendFuncSeparateEXT_remap_index }, + { 5958, FlushVertexArrayRangeNV_remap_index }, { 4660, VertexArrayRangeNV_remap_index }, - { 25059, CombinerInputNV_remap_index }, + { 25609, CombinerInputNV_remap_index }, { 1946, CombinerOutputNV_remap_index }, - { 27555, CombinerParameterfNV_remap_index }, + { 28170, CombinerParameterfNV_remap_index }, { 4580, CombinerParameterfvNV_remap_index }, - { 19735, CombinerParameteriNV_remap_index }, - { 28946, CombinerParameterivNV_remap_index }, - { 6298, FinalCombinerInputNV_remap_index }, - { 8725, GetCombinerInputParameterfvNV_remap_index }, - { 28783, GetCombinerInputParameterivNV_remap_index }, - { 6097, GetCombinerOutputParameterfvNV_remap_index }, - { 12146, GetCombinerOutputParameterivNV_remap_index }, - { 5673, GetFinalCombinerInputParameterfvNV_remap_index }, - { 21989, GetFinalCombinerInputParameterivNV_remap_index }, - { 11164, ResizeBuffersMESA_remap_index }, - { 9842, WindowPos2dMESA_remap_index }, + { 20257, CombinerParameteriNV_remap_index }, + { 29561, CombinerParameterivNV_remap_index }, + { 6328, FinalCombinerInputNV_remap_index }, + { 8809, GetCombinerInputParameterfvNV_remap_index }, + { 29398, GetCombinerInputParameterivNV_remap_index }, + { 6127, GetCombinerOutputParameterfvNV_remap_index }, + { 12346, GetCombinerOutputParameterivNV_remap_index }, + { 5703, GetFinalCombinerInputParameterfvNV_remap_index }, + { 22537, GetFinalCombinerInputParameterivNV_remap_index }, + { 11364, ResizeBuffersMESA_remap_index }, + { 9962, WindowPos2dMESA_remap_index }, { 944, WindowPos2dvMESA_remap_index }, - { 29774, WindowPos2fMESA_remap_index }, - { 6965, WindowPos2fvMESA_remap_index }, - { 16014, WindowPos2iMESA_remap_index }, - { 17991, WindowPos2ivMESA_remap_index }, - { 18566, WindowPos2sMESA_remap_index }, - { 4916, WindowPos2svMESA_remap_index }, - { 6790, WindowPos3dMESA_remap_index }, - { 12393, WindowPos3dvMESA_remap_index }, + { 30389, WindowPos2fMESA_remap_index }, + { 6995, WindowPos2fvMESA_remap_index }, + { 16391, WindowPos2iMESA_remap_index }, + { 18437, WindowPos2ivMESA_remap_index }, + { 19051, WindowPos2sMESA_remap_index }, + { 4946, WindowPos2svMESA_remap_index }, + { 6820, WindowPos3dMESA_remap_index }, + { 12593, WindowPos3dvMESA_remap_index }, { 472, WindowPos3fMESA_remap_index }, - { 13174, WindowPos3fvMESA_remap_index }, - { 21284, WindowPos3iMESA_remap_index }, - { 26904, WindowPos3ivMESA_remap_index }, - { 16531, WindowPos3sMESA_remap_index }, - { 28232, WindowPos3svMESA_remap_index }, - { 9793, WindowPos4dMESA_remap_index }, - { 15027, WindowPos4dvMESA_remap_index }, - { 12352, WindowPos4fMESA_remap_index }, - { 27309, WindowPos4fvMESA_remap_index }, - { 27057, WindowPos4iMESA_remap_index }, - { 11003, WindowPos4ivMESA_remap_index }, - { 16664, WindowPos4sMESA_remap_index }, + { 13425, WindowPos3fvMESA_remap_index }, + { 21832, WindowPos3iMESA_remap_index }, + { 27483, WindowPos3ivMESA_remap_index }, + { 16909, WindowPos3sMESA_remap_index }, + { 28847, WindowPos3svMESA_remap_index }, + { 9913, WindowPos4dMESA_remap_index }, + { 15356, WindowPos4dvMESA_remap_index }, + { 12552, WindowPos4fMESA_remap_index }, + { 27924, WindowPos4fvMESA_remap_index }, + { 27636, WindowPos4iMESA_remap_index }, + { 11203, WindowPos4ivMESA_remap_index }, + { 17082, WindowPos4sMESA_remap_index }, { 2857, WindowPos4svMESA_remap_index }, - { 23833, MultiModeDrawArraysIBM_remap_index }, - { 25777, MultiModeDrawElementsIBM_remap_index }, - { 10814, DeleteFencesNV_remap_index }, - { 24906, FinishFenceNV_remap_index }, + { 24383, MultiModeDrawArraysIBM_remap_index }, + { 26356, MultiModeDrawElementsIBM_remap_index }, + { 10968, DeleteFencesNV_remap_index }, + { 25456, FinishFenceNV_remap_index }, { 3287, GenFencesNV_remap_index }, - { 15007, GetFenceivNV_remap_index }, - { 7257, IsFenceNV_remap_index }, - { 12073, SetFenceNV_remap_index }, + { 15336, GetFenceivNV_remap_index }, + { 7287, IsFenceNV_remap_index }, + { 12273, SetFenceNV_remap_index }, { 3744, TestFenceNV_remap_index }, - { 28203, AreProgramsResidentNV_remap_index }, - { 27597, BindProgramNV_remap_index }, - { 23018, DeleteProgramsNV_remap_index }, - { 18995, ExecuteProgramNV_remap_index }, - { 29667, GenProgramsNV_remap_index }, - { 20649, GetProgramParameterdvNV_remap_index }, - { 9300, GetProgramParameterfvNV_remap_index }, - { 23372, GetProgramStringNV_remap_index }, - { 21678, GetProgramivNV_remap_index }, - { 20883, GetTrackMatrixivNV_remap_index }, - { 23168, GetVertexAttribPointervNV_remap_index }, - { 21922, GetVertexAttribdvNV_remap_index }, - { 16504, GetVertexAttribfvNV_remap_index }, - { 16195, GetVertexAttribivNV_remap_index }, - { 16911, IsProgramNV_remap_index }, - { 8306, LoadProgramNV_remap_index }, - { 24771, ProgramParameters4dvNV_remap_index }, - { 21608, ProgramParameters4fvNV_remap_index }, - { 18295, RequestResidentProgramsNV_remap_index }, - { 19713, TrackMatrixNV_remap_index }, - { 28760, VertexAttrib1dNV_remap_index }, - { 12014, VertexAttrib1dvNV_remap_index }, - { 25309, VertexAttrib1fNV_remap_index }, + { 28818, AreProgramsResidentNV_remap_index }, + { 28212, BindProgramNV_remap_index }, + { 23566, DeleteProgramsNV_remap_index }, + { 19480, ExecuteProgramNV_remap_index }, + { 30282, GenProgramsNV_remap_index }, + { 21197, GetProgramParameterdvNV_remap_index }, + { 9384, GetProgramParameterfvNV_remap_index }, + { 23922, GetProgramStringNV_remap_index }, + { 22226, GetProgramivNV_remap_index }, + { 21431, GetTrackMatrixivNV_remap_index }, + { 23716, GetVertexAttribPointervNV_remap_index }, + { 22470, GetVertexAttribdvNV_remap_index }, + { 8307, GetVertexAttribfvNV_remap_index }, + { 16572, GetVertexAttribivNV_remap_index }, + { 17329, IsProgramNV_remap_index }, + { 8390, LoadProgramNV_remap_index }, + { 25321, ProgramParameters4dvNV_remap_index }, + { 22156, ProgramParameters4fvNV_remap_index }, + { 18741, RequestResidentProgramsNV_remap_index }, + { 20235, TrackMatrixNV_remap_index }, + { 29375, VertexAttrib1dNV_remap_index }, + { 12214, VertexAttrib1dvNV_remap_index }, + { 25888, VertexAttrib1fNV_remap_index }, { 2245, VertexAttrib1fvNV_remap_index }, - { 27366, VertexAttrib1sNV_remap_index }, - { 13247, VertexAttrib1svNV_remap_index }, + { 27981, VertexAttrib1sNV_remap_index }, + { 13498, VertexAttrib1svNV_remap_index }, { 4251, VertexAttrib2dNV_remap_index }, - { 11929, VertexAttrib2dvNV_remap_index }, - { 17750, VertexAttrib2fNV_remap_index }, - { 11540, VertexAttrib2fvNV_remap_index }, - { 5076, VertexAttrib2sNV_remap_index }, - { 16585, VertexAttrib2svNV_remap_index }, - { 9990, VertexAttrib3dNV_remap_index }, - { 28453, VertexAttrib3dvNV_remap_index }, - { 9112, VertexAttrib3fNV_remap_index }, - { 21949, VertexAttrib3fvNV_remap_index }, - { 25284, VertexAttrib3sNV_remap_index }, - { 20910, VertexAttrib3svNV_remap_index }, - { 25751, VertexAttrib4dNV_remap_index }, - { 29704, VertexAttrib4dvNV_remap_index }, + { 12129, VertexAttrib2dvNV_remap_index }, + { 18196, VertexAttrib2fNV_remap_index }, + { 11740, VertexAttrib2fvNV_remap_index }, + { 5106, VertexAttrib2sNV_remap_index }, + { 16963, VertexAttrib2svNV_remap_index }, + { 10110, VertexAttrib3dNV_remap_index }, + { 29068, VertexAttrib3dvNV_remap_index }, + { 9196, VertexAttrib3fNV_remap_index }, + { 22497, VertexAttrib3fvNV_remap_index }, + { 25863, VertexAttrib3sNV_remap_index }, + { 21458, VertexAttrib3svNV_remap_index }, + { 26330, VertexAttrib4dNV_remap_index }, + { 30319, VertexAttrib4dvNV_remap_index }, { 3945, VertexAttrib4fNV_remap_index }, - { 8356, VertexAttrib4fvNV_remap_index }, - { 23717, VertexAttrib4sNV_remap_index }, + { 8440, VertexAttrib4fvNV_remap_index }, + { 24267, VertexAttrib4sNV_remap_index }, { 1293, VertexAttrib4svNV_remap_index }, { 4409, VertexAttrib4ubNV_remap_index }, { 734, VertexAttrib4ubvNV_remap_index }, - { 19175, VertexAttribPointerNV_remap_index }, + { 19660, VertexAttribPointerNV_remap_index }, { 2097, VertexAttribs1dvNV_remap_index }, - { 16609, VertexAttribs1fvNV_remap_index }, - { 29504, VertexAttribs1svNV_remap_index }, - { 9137, VertexAttribs2dvNV_remap_index }, - { 22511, VertexAttribs2fvNV_remap_index }, - { 15527, VertexAttribs2svNV_remap_index }, + { 23804, VertexAttribs1fvNV_remap_index }, + { 30119, VertexAttribs1svNV_remap_index }, + { 9221, VertexAttribs2dvNV_remap_index }, + { 23059, VertexAttribs2fvNV_remap_index }, + { 15904, VertexAttribs2svNV_remap_index }, { 4608, VertexAttribs3dvNV_remap_index }, { 1977, VertexAttribs3fvNV_remap_index }, - { 26652, VertexAttribs3svNV_remap_index }, - { 23807, VertexAttribs4dvNV_remap_index }, + { 27231, VertexAttribs3svNV_remap_index }, + { 24357, VertexAttribs4dvNV_remap_index }, { 4634, VertexAttribs4fvNV_remap_index }, - { 29291, VertexAttribs4svNV_remap_index }, - { 26400, VertexAttribs4ubvNV_remap_index }, - { 23909, GetTexBumpParameterfvATI_remap_index }, - { 29545, GetTexBumpParameterivATI_remap_index }, - { 16249, TexBumpParameterfvATI_remap_index }, - { 18166, TexBumpParameterivATI_remap_index }, - { 13793, AlphaFragmentOp1ATI_remap_index }, - { 9652, AlphaFragmentOp2ATI_remap_index }, - { 21865, AlphaFragmentOp3ATI_remap_index }, - { 26579, BeginFragmentShaderATI_remap_index }, - { 27796, BindFragmentShaderATI_remap_index }, - { 21039, ColorFragmentOp1ATI_remap_index }, + { 29906, VertexAttribs4svNV_remap_index }, + { 26979, VertexAttribs4ubvNV_remap_index }, + { 24459, GetTexBumpParameterfvATI_remap_index }, + { 30160, GetTexBumpParameterivATI_remap_index }, + { 16626, TexBumpParameterfvATI_remap_index }, + { 18612, TexBumpParameterivATI_remap_index }, + { 14044, AlphaFragmentOp1ATI_remap_index }, + { 9772, AlphaFragmentOp2ATI_remap_index }, + { 22413, AlphaFragmentOp3ATI_remap_index }, + { 27158, BeginFragmentShaderATI_remap_index }, + { 28411, BindFragmentShaderATI_remap_index }, + { 21587, ColorFragmentOp1ATI_remap_index }, { 3823, ColorFragmentOp2ATI_remap_index }, - { 28098, ColorFragmentOp3ATI_remap_index }, + { 28713, ColorFragmentOp3ATI_remap_index }, { 4753, DeleteFragmentShaderATI_remap_index }, - { 29728, EndFragmentShaderATI_remap_index }, - { 28974, GenFragmentShadersATI_remap_index }, - { 22642, PassTexCoordATI_remap_index }, - { 5996, SampleMapATI_remap_index }, - { 5769, SetFragmentShaderConstantATI_remap_index }, + { 30343, EndFragmentShaderATI_remap_index }, + { 29589, GenFragmentShadersATI_remap_index }, + { 23190, PassTexCoordATI_remap_index }, + { 6026, SampleMapATI_remap_index }, + { 5799, SetFragmentShaderConstantATI_remap_index }, { 319, PointParameteriNV_remap_index }, - { 12554, PointParameterivNV_remap_index }, - { 25590, ActiveStencilFaceEXT_remap_index }, - { 24431, BindVertexArrayAPPLE_remap_index }, + { 12754, PointParameterivNV_remap_index }, + { 26169, ActiveStencilFaceEXT_remap_index }, + { 24981, BindVertexArrayAPPLE_remap_index }, { 2522, DeleteVertexArraysAPPLE_remap_index }, - { 15866, GenVertexArraysAPPLE_remap_index }, - { 20714, IsVertexArrayAPPLE_remap_index }, + { 16243, GenVertexArraysAPPLE_remap_index }, + { 21262, IsVertexArrayAPPLE_remap_index }, { 775, GetProgramNamedParameterdvNV_remap_index }, { 3128, GetProgramNamedParameterfvNV_remap_index }, - { 23940, ProgramNamedParameter4dNV_remap_index }, - { 12829, ProgramNamedParameter4dvNV_remap_index }, - { 7893, ProgramNamedParameter4fNV_remap_index }, - { 10400, ProgramNamedParameter4fvNV_remap_index }, - { 21587, DepthBoundsEXT_remap_index }, + { 24490, ProgramNamedParameter4dNV_remap_index }, + { 13080, ProgramNamedParameter4dvNV_remap_index }, + { 7923, ProgramNamedParameter4fNV_remap_index }, + { 10554, ProgramNamedParameter4fvNV_remap_index }, + { 22135, DepthBoundsEXT_remap_index }, { 1043, BlendEquationSeparateEXT_remap_index }, - { 12948, BindFramebufferEXT_remap_index }, - { 22829, BindRenderbufferEXT_remap_index }, - { 8575, CheckFramebufferStatusEXT_remap_index }, - { 20004, DeleteFramebuffersEXT_remap_index }, - { 28355, DeleteRenderbuffersEXT_remap_index }, - { 11953, FramebufferRenderbufferEXT_remap_index }, - { 12090, FramebufferTexture1DEXT_remap_index }, - { 10228, FramebufferTexture2DEXT_remap_index }, - { 9895, FramebufferTexture3DEXT_remap_index }, - { 20606, GenFramebuffersEXT_remap_index }, - { 15413, GenRenderbuffersEXT_remap_index }, - { 5715, GenerateMipmapEXT_remap_index }, - { 19235, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 28880, GetRenderbufferParameterivEXT_remap_index }, - { 18046, IsFramebufferEXT_remap_index }, - { 29627, IsRenderbufferEXT_remap_index }, - { 7204, RenderbufferStorageEXT_remap_index }, + { 13199, BindFramebufferEXT_remap_index }, + { 23377, BindRenderbufferEXT_remap_index }, + { 8659, CheckFramebufferStatusEXT_remap_index }, + { 20552, DeleteFramebuffersEXT_remap_index }, + { 28970, DeleteRenderbuffersEXT_remap_index }, + { 12153, FramebufferRenderbufferEXT_remap_index }, + { 12290, FramebufferTexture1DEXT_remap_index }, + { 10348, FramebufferTexture2DEXT_remap_index }, + { 10015, FramebufferTexture3DEXT_remap_index }, + { 21154, GenFramebuffersEXT_remap_index }, + { 15790, GenRenderbuffersEXT_remap_index }, + { 5745, GenerateMipmapEXT_remap_index }, + { 19757, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 29495, GetRenderbufferParameterivEXT_remap_index }, + { 18492, IsFramebufferEXT_remap_index }, + { 30242, IsRenderbufferEXT_remap_index }, + { 7234, RenderbufferStorageEXT_remap_index }, { 651, BlitFramebufferEXT_remap_index }, - { 12648, BufferParameteriAPPLE_remap_index }, - { 16943, FlushMappedBufferRangeAPPLE_remap_index }, + { 12899, BufferParameteriAPPLE_remap_index }, + { 17361, FlushMappedBufferRangeAPPLE_remap_index }, { 2701, FramebufferTextureLayerEXT_remap_index }, - { 8277, ColorMaskIndexedEXT_remap_index }, - { 23256, DisableIndexedEXT_remap_index }, - { 23564, EnableIndexedEXT_remap_index }, - { 19206, GetBooleanIndexedvEXT_remap_index }, - { 9685, GetIntegerIndexedvEXT_remap_index }, - { 20080, IsEnabledIndexedEXT_remap_index }, + { 25678, ColorMaskIndexedEXT_remap_index }, + { 16987, DisableIndexedEXT_remap_index }, + { 24114, EnableIndexedEXT_remap_index }, + { 19728, GetBooleanIndexedvEXT_remap_index }, + { 9805, GetIntegerIndexedvEXT_remap_index }, + { 20628, IsEnabledIndexedEXT_remap_index }, { 4074, BeginConditionalRenderNV_remap_index }, - { 22615, EndConditionalRenderNV_remap_index }, - { 26301, ProvokingVertexEXT_remap_index }, - { 9521, GetTexParameterPointervAPPLE_remap_index }, + { 23163, EndConditionalRenderNV_remap_index }, + { 8334, BeginTransformFeedbackEXT_remap_index }, + { 17011, BindBufferBaseEXT_remap_index }, + { 16881, BindBufferOffsetEXT_remap_index }, + { 11028, BindBufferRangeEXT_remap_index }, + { 12814, EndTransformFeedbackEXT_remap_index }, + { 9657, GetTransformFeedbackVaryingEXT_remap_index }, + { 18797, TransformFeedbackVaryingsEXT_remap_index }, + { 26880, ProvokingVertexEXT_remap_index }, + { 9605, GetTexParameterPointervAPPLE_remap_index }, { 4436, TextureRangeAPPLE_remap_index }, - { 25616, StencilFuncSeparateATI_remap_index }, - { 15933, ProgramEnvParameters4fvEXT_remap_index }, - { 15151, ProgramLocalParameters4fvEXT_remap_index }, - { 12482, GetQueryObjecti64vEXT_remap_index }, - { 9163, GetQueryObjectui64vEXT_remap_index }, - { 21108, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 10753, EGLImageTargetTexture2DOES_remap_index }, + { 10420, GetObjectParameterivAPPLE_remap_index }, + { 17936, ObjectPurgeableAPPLE_remap_index }, + { 4900, ObjectUnpurgeableAPPLE_remap_index }, + { 26195, StencilFuncSeparateATI_remap_index }, + { 16310, ProgramEnvParameters4fvEXT_remap_index }, + { 19691, ProgramLocalParameters4fvEXT_remap_index }, + { 12682, GetQueryObjecti64vEXT_remap_index }, + { 9247, GetQueryObjectui64vEXT_remap_index }, + { 21656, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 10907, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; @@ -4778,108 +4848,108 @@ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_color */ { 2440, _gloffset_BlendColor }, /* from GL_EXT_blend_minmax */ - { 9952, _gloffset_BlendEquation }, + { 10072, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 15049, _gloffset_ColorSubTable }, - { 28287, _gloffset_CopyColorSubTable }, + { 15378, _gloffset_ColorSubTable }, + { 28902, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7553, _gloffset_ConvolutionFilter2D }, - { 7719, _gloffset_ConvolutionParameteriv }, - { 8179, _gloffset_ConvolutionParameterfv }, - { 18194, _gloffset_GetSeparableFilter }, - { 21338, _gloffset_SeparableFilter2D }, - { 22167, _gloffset_ConvolutionParameteri }, - { 22290, _gloffset_ConvolutionParameterf }, - { 23743, _gloffset_GetConvolutionParameterfv }, - { 24597, _gloffset_GetConvolutionFilter }, - { 26841, _gloffset_CopyConvolutionFilter2D }, + { 7583, _gloffset_ConvolutionFilter2D }, + { 7749, _gloffset_ConvolutionParameteriv }, + { 8209, _gloffset_ConvolutionParameterfv }, + { 18640, _gloffset_GetSeparableFilter }, + { 21886, _gloffset_SeparableFilter2D }, + { 22715, _gloffset_ConvolutionParameteri }, + { 22838, _gloffset_ConvolutionParameterf }, + { 24293, _gloffset_GetConvolutionParameterfv }, + { 25147, _gloffset_GetConvolutionFilter }, + { 27420, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 13307, _gloffset_CopyTexSubImage3D }, - { 14789, _gloffset_CopyTexImage2D }, - { 21775, _gloffset_CopyTexImage1D }, - { 24278, _gloffset_CopyTexSubImage2D }, - { 26479, _gloffset_CopyTexSubImage1D }, + { 13558, _gloffset_CopyTexSubImage3D }, + { 15118, _gloffset_CopyTexImage2D }, + { 22323, _gloffset_CopyTexImage1D }, + { 24828, _gloffset_CopyTexSubImage2D }, + { 27058, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ - { 8462, _gloffset_DrawRangeElements }, + { 8546, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8834, _gloffset_GetMinmax }, - { 13641, _gloffset_GetHistogramParameterfv }, - { 21700, _gloffset_GetMinmaxParameteriv }, - { 23633, _gloffset_ResetMinmax }, - { 24494, _gloffset_GetHistogramParameteriv }, - { 25550, _gloffset_GetHistogram }, - { 27912, _gloffset_Minmax }, - { 29374, _gloffset_GetMinmaxParameterfv }, + { 8918, _gloffset_GetMinmax }, + { 13892, _gloffset_GetHistogramParameterfv }, + { 22248, _gloffset_GetMinmaxParameteriv }, + { 24183, _gloffset_ResetMinmax }, + { 25044, _gloffset_GetHistogramParameteriv }, + { 26129, _gloffset_GetHistogram }, + { 28527, _gloffset_Minmax }, + { 29989, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ - { 7415, _gloffset_ColorTable }, - { 13487, _gloffset_GetColorTable }, - { 20353, _gloffset_GetColorTableParameterfv }, - { 22346, _gloffset_GetColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13738, _gloffset_GetColorTable }, + { 20901, _gloffset_GetColorTableParameterfv }, + { 22894, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ - { 6136, _gloffset_TexSubImage1D }, - { 9448, _gloffset_TexSubImage2D }, + { 6166, _gloffset_TexSubImage1D }, + { 9532, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ { 1658, _gloffset_TexImage3D }, - { 20122, _gloffset_TexSubImage3D }, + { 20670, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ { 2964, _gloffset_PrioritizeTextures }, - { 6585, _gloffset_AreTexturesResident }, - { 12038, _gloffset_GenTextures }, - { 13973, _gloffset_DeleteTextures }, - { 17224, _gloffset_IsTexture }, - { 26544, _gloffset_BindTexture }, + { 6615, _gloffset_AreTexturesResident }, + { 12238, _gloffset_GenTextures }, + { 14224, _gloffset_DeleteTextures }, + { 17642, _gloffset_IsTexture }, + { 27123, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 21527, _gloffset_ArrayElement }, - { 27500, _gloffset_GetPointerv }, - { 29001, _gloffset_DrawArrays }, + { 22075, _gloffset_ArrayElement }, + { 28115, _gloffset_GetPointerv }, + { 29616, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ - { 6703, _gloffset_ColorTableParameteriv }, - { 7415, _gloffset_ColorTable }, - { 13487, _gloffset_GetColorTable }, - { 13597, _gloffset_CopyColorTable }, - { 17085, _gloffset_ColorTableParameterfv }, - { 20353, _gloffset_GetColorTableParameterfv }, - { 22346, _gloffset_GetColorTableParameteriv }, + { 6733, _gloffset_ColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13738, _gloffset_GetColorTable }, + { 13848, _gloffset_CopyColorTable }, + { 17503, _gloffset_ColorTableParameterfv }, + { 20901, _gloffset_GetColorTableParameterfv }, + { 22894, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5271, _gloffset_MultiTexCoord3dARB }, - { 5316, _gloffset_MultiTexCoord2iARB }, - { 5440, _gloffset_MultiTexCoord2svARB }, - { 7371, _gloffset_MultiTexCoord2fARB }, - { 9193, _gloffset_MultiTexCoord3fvARB }, - { 9714, _gloffset_MultiTexCoord4sARB }, - { 10314, _gloffset_MultiTexCoord2dvARB }, - { 10696, _gloffset_MultiTexCoord1svARB }, - { 11025, _gloffset_MultiTexCoord3svARB }, - { 11086, _gloffset_MultiTexCoord4iARB }, - { 11809, _gloffset_MultiTexCoord3iARB }, - { 12511, _gloffset_MultiTexCoord1dARB }, - { 12677, _gloffset_MultiTexCoord3dvARB }, - { 13841, _gloffset_MultiTexCoord3ivARB }, - { 13886, _gloffset_MultiTexCoord2sARB }, - { 15106, _gloffset_MultiTexCoord4ivARB }, - { 16735, _gloffset_ClientActiveTextureARB }, - { 18951, _gloffset_MultiTexCoord2dARB }, - { 19355, _gloffset_MultiTexCoord4dvARB }, - { 19641, _gloffset_MultiTexCoord4fvARB }, - { 20494, _gloffset_MultiTexCoord3fARB }, - { 22874, _gloffset_MultiTexCoord4dARB }, - { 23078, _gloffset_MultiTexCoord1sARB }, - { 23280, _gloffset_MultiTexCoord1dvARB }, - { 24122, _gloffset_MultiTexCoord1ivARB }, - { 24215, _gloffset_MultiTexCoord2ivARB }, - { 24554, _gloffset_MultiTexCoord1iARB }, - { 25825, _gloffset_MultiTexCoord4svARB }, - { 26343, _gloffset_MultiTexCoord1fARB }, - { 26606, _gloffset_MultiTexCoord4fARB }, - { 28835, _gloffset_MultiTexCoord2fvARB }, + { 5301, _gloffset_MultiTexCoord3dARB }, + { 5346, _gloffset_MultiTexCoord2iARB }, + { 5470, _gloffset_MultiTexCoord2svARB }, + { 7401, _gloffset_MultiTexCoord2fARB }, + { 9277, _gloffset_MultiTexCoord3fvARB }, + { 9834, _gloffset_MultiTexCoord4sARB }, + { 10468, _gloffset_MultiTexCoord2dvARB }, + { 10850, _gloffset_MultiTexCoord1svARB }, + { 11225, _gloffset_MultiTexCoord3svARB }, + { 11286, _gloffset_MultiTexCoord4iARB }, + { 12009, _gloffset_MultiTexCoord3iARB }, + { 12711, _gloffset_MultiTexCoord1dARB }, + { 12928, _gloffset_MultiTexCoord3dvARB }, + { 14092, _gloffset_MultiTexCoord3ivARB }, + { 14137, _gloffset_MultiTexCoord2sARB }, + { 15435, _gloffset_MultiTexCoord4ivARB }, + { 17153, _gloffset_ClientActiveTextureARB }, + { 19436, _gloffset_MultiTexCoord2dARB }, + { 19877, _gloffset_MultiTexCoord4dvARB }, + { 20163, _gloffset_MultiTexCoord4fvARB }, + { 21042, _gloffset_MultiTexCoord3fARB }, + { 23422, _gloffset_MultiTexCoord4dARB }, + { 23626, _gloffset_MultiTexCoord1sARB }, + { 23830, _gloffset_MultiTexCoord1dvARB }, + { 24672, _gloffset_MultiTexCoord1ivARB }, + { 24765, _gloffset_MultiTexCoord2ivARB }, + { 25104, _gloffset_MultiTexCoord1iARB }, + { 26404, _gloffset_MultiTexCoord4svARB }, + { 26922, _gloffset_MultiTexCoord1fARB }, + { 27185, _gloffset_MultiTexCoord4fARB }, + { 29450, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -4887,7 +4957,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { #if defined(need_GL_3DFX_tbuffer) static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 8237, -1 }, /* TbufferMask3DFX */ + { 8267, -1 }, /* TbufferMask3DFX */ { -1, -1 } }; #endif @@ -4899,6 +4969,13 @@ static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = }; #endif +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_APPLE_texture_range) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { @@ -4934,6 +5011,13 @@ static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions }; #endif +#if defined(need_GL_ARB_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_ARB_framebuffer_object) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { @@ -4951,10 +5035,10 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { { 3339, -1 }, /* MatrixIndexusvARB */ - { 11630, -1 }, /* MatrixIndexuivARB */ - { 12799, -1 }, /* MatrixIndexPointerARB */ - { 17473, -1 }, /* CurrentPaletteMatrixARB */ - { 20238, -1 }, /* MatrixIndexubvARB */ + { 11830, -1 }, /* MatrixIndexuivARB */ + { 13050, -1 }, /* MatrixIndexPointerARB */ + { 17891, -1 }, /* CurrentPaletteMatrixARB */ + { 20786, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -5025,15 +5109,15 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { #if defined(need_GL_ARB_vertex_blend) static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 2226, -1 }, /* WeightubvARB */ - { 5603, -1 }, /* WeightivARB */ - { 9817, -1 }, /* WeightPointerARB */ - { 12268, -1 }, /* WeightfvARB */ - { 15553, -1 }, /* WeightbvARB */ - { 18619, -1 }, /* WeightusvARB */ - { 21264, -1 }, /* VertexBlendARB */ - { 26427, -1 }, /* WeightsvARB */ - { 28337, -1 }, /* WeightdvARB */ - { 29035, -1 }, /* WeightuivARB */ + { 5633, -1 }, /* WeightivARB */ + { 9937, -1 }, /* WeightPointerARB */ + { 12468, -1 }, /* WeightfvARB */ + { 15930, -1 }, /* WeightbvARB */ + { 19104, -1 }, /* WeightusvARB */ + { 21812, -1 }, /* VertexBlendARB */ + { 27006, -1 }, /* WeightsvARB */ + { 28952, -1 }, /* WeightdvARB */ + { 29650, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5124,15 +5208,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { #if defined(need_GL_EXT_blend_minmax) static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 9952, _gloffset_BlendEquation }, + { 10072, _gloffset_BlendEquation }, { -1, -1 } }; #endif #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 15049, _gloffset_ColorSubTable }, - { 28287, _gloffset_CopyColorSubTable }, + { 15378, _gloffset_ColorSubTable }, + { 28902, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5149,55 +5233,55 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, { 3624, _gloffset_GetConvolutionParameteriv }, - { 7553, _gloffset_ConvolutionFilter2D }, - { 7719, _gloffset_ConvolutionParameteriv }, - { 8179, _gloffset_ConvolutionParameterfv }, - { 18194, _gloffset_GetSeparableFilter }, - { 21338, _gloffset_SeparableFilter2D }, - { 22167, _gloffset_ConvolutionParameteri }, - { 22290, _gloffset_ConvolutionParameterf }, - { 23743, _gloffset_GetConvolutionParameterfv }, - { 24597, _gloffset_GetConvolutionFilter }, - { 26841, _gloffset_CopyConvolutionFilter2D }, + { 7583, _gloffset_ConvolutionFilter2D }, + { 7749, _gloffset_ConvolutionParameteriv }, + { 8209, _gloffset_ConvolutionParameterfv }, + { 18640, _gloffset_GetSeparableFilter }, + { 21886, _gloffset_SeparableFilter2D }, + { 22715, _gloffset_ConvolutionParameteri }, + { 22838, _gloffset_ConvolutionParameterf }, + { 24293, _gloffset_GetConvolutionParameterfv }, + { 25147, _gloffset_GetConvolutionFilter }, + { 27420, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 9332, -1 }, /* TangentPointerEXT */ - { 11144, -1 }, /* Binormal3ivEXT */ - { 11762, -1 }, /* Tangent3sEXT */ - { 12864, -1 }, /* Tangent3fvEXT */ - { 16485, -1 }, /* Tangent3dvEXT */ - { 17171, -1 }, /* Binormal3bvEXT */ - { 18247, -1 }, /* Binormal3dEXT */ - { 20170, -1 }, /* Tangent3fEXT */ - { 22239, -1 }, /* Binormal3sEXT */ - { 22684, -1 }, /* Tangent3ivEXT */ - { 22703, -1 }, /* Tangent3dEXT */ - { 23507, -1 }, /* Binormal3svEXT */ - { 24020, -1 }, /* Binormal3fEXT */ - { 24872, -1 }, /* Binormal3dvEXT */ - { 26047, -1 }, /* Tangent3iEXT */ - { 27126, -1 }, /* Tangent3bvEXT */ - { 27535, -1 }, /* Tangent3bEXT */ - { 28060, -1 }, /* Binormal3fvEXT */ - { 28734, -1 }, /* BinormalPointerEXT */ - { 29139, -1 }, /* Tangent3svEXT */ - { 29576, -1 }, /* Binormal3bEXT */ - { 29753, -1 }, /* Binormal3iEXT */ + { 9416, -1 }, /* TangentPointerEXT */ + { 11344, -1 }, /* Binormal3ivEXT */ + { 11962, -1 }, /* Tangent3sEXT */ + { 13115, -1 }, /* Tangent3fvEXT */ + { 16862, -1 }, /* Tangent3dvEXT */ + { 17589, -1 }, /* Binormal3bvEXT */ + { 18693, -1 }, /* Binormal3dEXT */ + { 20718, -1 }, /* Tangent3fEXT */ + { 22787, -1 }, /* Binormal3sEXT */ + { 23232, -1 }, /* Tangent3ivEXT */ + { 23251, -1 }, /* Tangent3dEXT */ + { 24057, -1 }, /* Binormal3svEXT */ + { 24570, -1 }, /* Binormal3fEXT */ + { 25422, -1 }, /* Binormal3dvEXT */ + { 26626, -1 }, /* Tangent3iEXT */ + { 27705, -1 }, /* Tangent3bvEXT */ + { 28150, -1 }, /* Tangent3bEXT */ + { 28675, -1 }, /* Binormal3fvEXT */ + { 29349, -1 }, /* BinormalPointerEXT */ + { 29754, -1 }, /* Tangent3svEXT */ + { 30191, -1 }, /* Binormal3bEXT */ + { 30368, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 13307, _gloffset_CopyTexSubImage3D }, - { 14789, _gloffset_CopyTexImage2D }, - { 21775, _gloffset_CopyTexImage1D }, - { 24278, _gloffset_CopyTexSubImage2D }, - { 26479, _gloffset_CopyTexSubImage1D }, + { 13558, _gloffset_CopyTexSubImage3D }, + { 15118, _gloffset_CopyTexImage2D }, + { 22323, _gloffset_CopyTexImage1D }, + { 24828, _gloffset_CopyTexSubImage2D }, + { 27058, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif @@ -5223,9 +5307,16 @@ static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { }; #endif +#if defined(need_GL_EXT_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_EXT_draw_range_elements) static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 8462, _gloffset_DrawRangeElements }, + { 8546, _gloffset_DrawRangeElements }, { -1, -1 } }; #endif @@ -5269,37 +5360,37 @@ static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, - { 8834, _gloffset_GetMinmax }, - { 13641, _gloffset_GetHistogramParameterfv }, - { 21700, _gloffset_GetMinmaxParameteriv }, - { 23633, _gloffset_ResetMinmax }, - { 24494, _gloffset_GetHistogramParameteriv }, - { 25550, _gloffset_GetHistogram }, - { 27912, _gloffset_Minmax }, - { 29374, _gloffset_GetMinmaxParameterfv }, + { 8918, _gloffset_GetMinmax }, + { 13892, _gloffset_GetHistogramParameterfv }, + { 22248, _gloffset_GetMinmaxParameteriv }, + { 24183, _gloffset_ResetMinmax }, + { 25044, _gloffset_GetHistogramParameteriv }, + { 26129, _gloffset_GetHistogram }, + { 28527, _gloffset_Minmax }, + { 29989, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_index_func) static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 10179, -1 }, /* IndexFuncEXT */ + { 10299, -1 }, /* IndexFuncEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 18706, -1 }, /* IndexMaterialEXT */ + { 19191, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 23527, -1 }, /* ApplyTextureEXT */ - { 23587, -1 }, /* TextureMaterialEXT */ - { 23612, -1 }, /* TextureLightEXT */ + { 24077, -1 }, /* ApplyTextureEXT */ + { 24137, -1 }, /* TextureMaterialEXT */ + { 24162, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -5320,20 +5411,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 7415, _gloffset_ColorTable }, - { 13487, _gloffset_GetColorTable }, - { 20353, _gloffset_GetColorTableParameterfv }, - { 22346, _gloffset_GetColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13738, _gloffset_GetColorTable }, + { 20901, _gloffset_GetColorTableParameterfv }, + { 22894, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 9573, -1 }, /* PixelTransformParameterfvEXT */ - { 19320, -1 }, /* PixelTransformParameterfEXT */ - { 19400, -1 }, /* PixelTransformParameteriEXT */ - { 28698, -1 }, /* PixelTransformParameterivEXT */ + { 19842, -1 }, /* PixelTransformParameterfEXT */ + { 19922, -1 }, /* PixelTransformParameteriEXT */ + { 27888, -1 }, /* PixelTransformParameterfvEXT */ + { 29313, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -5375,8 +5466,8 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { #if defined(need_GL_EXT_subtexture) static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 6136, _gloffset_TexSubImage1D }, - { 9448, _gloffset_TexSubImage2D }, + { 6166, _gloffset_TexSubImage1D }, + { 9532, _gloffset_TexSubImage2D }, { -1, -1 } }; #endif @@ -5384,7 +5475,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = { #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { { 1658, _gloffset_TexImage3D }, - { 20122, _gloffset_TexSubImage3D }, + { 20670, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -5399,18 +5490,18 @@ static const struct gl_function_remap GL_EXT_texture_array_functions[] = { #if defined(need_GL_EXT_texture_object) static const struct gl_function_remap GL_EXT_texture_object_functions[] = { { 2964, _gloffset_PrioritizeTextures }, - { 6585, _gloffset_AreTexturesResident }, - { 12038, _gloffset_GenTextures }, - { 13973, _gloffset_DeleteTextures }, - { 17224, _gloffset_IsTexture }, - { 26544, _gloffset_BindTexture }, + { 6615, _gloffset_AreTexturesResident }, + { 12238, _gloffset_GenTextures }, + { 14224, _gloffset_DeleteTextures }, + { 17642, _gloffset_IsTexture }, + { 27123, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 12218, -1 }, /* TextureNormalEXT */ + { 12418, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -5422,21 +5513,28 @@ static const struct gl_function_remap GL_EXT_timer_query_functions[] = { }; #endif +#if defined(need_GL_EXT_transform_feedback) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 21527, _gloffset_ArrayElement }, - { 27500, _gloffset_GetPointerv }, - { 29001, _gloffset_DrawArrays }, + { 22075, _gloffset_ArrayElement }, + { 28115, _gloffset_GetPointerv }, + { 29616, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 17254, -1 }, /* VertexWeightfvEXT */ - { 23998, -1 }, /* VertexWeightfEXT */ - { 25519, -1 }, /* VertexWeightPointerEXT */ + { 17672, -1 }, /* VertexWeightfvEXT */ + { 24548, -1 }, /* VertexWeightfEXT */ + { 26098, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif @@ -5445,10 +5543,10 @@ static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { static const struct gl_function_remap GL_HP_image_transform_functions[] = { { 2157, -1 }, /* GetImageTransformParameterfvHP */ { 3305, -1 }, /* ImageTransformParameterfHP */ - { 9026, -1 }, /* ImageTransformParameterfvHP */ - { 10614, -1 }, /* ImageTransformParameteriHP */ - { 10915, -1 }, /* GetImageTransformParameterivHP */ - { 17318, -1 }, /* ImageTransformParameterivHP */ + { 9110, -1 }, /* ImageTransformParameterfvHP */ + { 10768, -1 }, /* ImageTransformParameteriHP */ + { 11115, -1 }, /* GetImageTransformParameterivHP */ + { 17736, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -5463,13 +5561,13 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = #if defined(need_GL_IBM_vertex_array_lists) static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { { 3857, -1 }, /* SecondaryColorPointerListIBM */ - { 5137, -1 }, /* NormalPointerListIBM */ - { 6759, -1 }, /* FogCoordPointerListIBM */ - { 7066, -1 }, /* VertexPointerListIBM */ - { 10535, -1 }, /* ColorPointerListIBM */ - { 11869, -1 }, /* TexCoordPointerListIBM */ - { 12240, -1 }, /* IndexPointerListIBM */ - { 29317, -1 }, /* EdgeFlagPointerListIBM */ + { 5167, -1 }, /* NormalPointerListIBM */ + { 6789, -1 }, /* FogCoordPointerListIBM */ + { 7096, -1 }, /* VertexPointerListIBM */ + { 10689, -1 }, /* ColorPointerListIBM */ + { 12069, -1 }, /* TexCoordPointerListIBM */ + { 12440, -1 }, /* IndexPointerListIBM */ + { 29932, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -5483,10 +5581,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 11256, -1 }, /* VertexPointervINTEL */ - { 13734, -1 }, /* ColorPointervINTEL */ - { 26815, -1 }, /* NormalPointervINTEL */ - { 27241, -1 }, /* TexCoordPointervINTEL */ + { 11456, -1 }, /* VertexPointervINTEL */ + { 13985, -1 }, /* ColorPointervINTEL */ + { 27394, -1 }, /* NormalPointervINTEL */ + { 27820, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -5503,7 +5601,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1522, -1 }, /* GetDebugLogLengthMESA */ { 3063, -1 }, /* ClearDebugLogMESA */ { 4018, -1 }, /* GetDebugLogMESA */ - { 27693, -1 }, /* CreateDebugObjectMESA */ + { 28308, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -5524,15 +5622,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { #if defined(need_GL_NV_evaluators) static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 5804, -1 }, /* GetMapAttribParameterivNV */ - { 7521, -1 }, /* MapControlPointsNV */ - { 7620, -1 }, /* MapParameterfvNV */ - { 9431, -1 }, /* EvalMapsNV */ - { 15223, -1 }, /* GetMapAttribParameterfvNV */ - { 15389, -1 }, /* MapParameterivNV */ - { 22090, -1 }, /* GetMapParameterivNV */ - { 22588, -1 }, /* GetMapParameterfvNV */ - { 26151, -1 }, /* GetMapControlPointsNV */ + { 5834, -1 }, /* GetMapAttribParameterivNV */ + { 7551, -1 }, /* MapControlPointsNV */ + { 7650, -1 }, /* MapParameterfvNV */ + { 9515, -1 }, /* EvalMapsNV */ + { 15600, -1 }, /* GetMapAttribParameterfvNV */ + { 15766, -1 }, /* MapParameterivNV */ + { 22638, -1 }, /* GetMapParameterivNV */ + { 23136, -1 }, /* GetMapParameterfvNV */ + { 26730, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -5567,8 +5665,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 14126, -1 }, /* CombinerStageParameterfvNV */ - { 14441, -1 }, /* GetCombinerStageParameterfvNV */ + { 14455, -1 }, /* CombinerStageParameterfvNV */ + { 14770, -1 }, /* GetCombinerStageParameterfvNV */ { -1, -1 } }; #endif @@ -5596,23 +5694,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = { #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 7705, -1 }, /* HintPGI */ + { 7735, -1 }, /* HintPGI */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 14414, -1 }, /* GetDetailTexFuncSGIS */ - { 14734, -1 }, /* DetailTexFuncSGIS */ + { 14743, -1 }, /* GetDetailTexFuncSGIS */ + { 15063, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 24260, -1 }, /* FogFuncSGIS */ - { 24925, -1 }, /* GetFogFuncSGIS */ + { 24810, -1 }, /* FogFuncSGIS */ + { 25475, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -5640,8 +5738,8 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 5865, -1 }, /* GetSharpenTexFuncSGIS */ - { 19615, -1 }, /* SharpenTexFuncSGIS */ + { 5895, -1 }, /* GetSharpenTexFuncSGIS */ + { 20137, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif @@ -5649,22 +5747,22 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { { 894, -1 }, /* TexImage4DSGIS */ - { 14042, -1 }, /* TexSubImage4DSGIS */ + { 14293, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 13440, -1 }, /* TextureColorMaskSGIS */ + { 13691, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 6042, -1 }, /* GetTexFilterFuncSGIS */ - { 14560, -1 }, /* TexFilterFuncSGIS */ + { 6072, -1 }, /* GetTexFilterFuncSGIS */ + { 14889, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif @@ -5674,16 +5772,16 @@ static const struct gl_function_remap GL_SGIX_async_functions[] = { { 3014, -1 }, /* AsyncMarkerSGIX */ { 3997, -1 }, /* FinishAsyncSGIX */ { 4734, -1 }, /* PollAsyncSGIX */ - { 19762, -1 }, /* DeleteAsyncMarkersSGIX */ - { 19791, -1 }, /* IsAsyncMarkerSGIX */ - { 29114, -1 }, /* GenAsyncMarkersSGIX */ + { 20284, -1 }, /* DeleteAsyncMarkersSGIX */ + { 20339, -1 }, /* IsAsyncMarkerSGIX */ + { 29729, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_flush_raster) static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 6413, -1 }, /* FlushRasterSGIX */ + { 6443, -1 }, /* FlushRasterSGIX */ { -1, -1 } }; #endif @@ -5693,35 +5791,35 @@ static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 2410, -1 }, /* FragmentMaterialfvSGIX */ { 2906, -1 }, /* FragmentLightModelivSGIX */ { 4685, -1 }, /* FragmentLightiSGIX */ - { 5545, -1 }, /* GetFragmentMaterialfvSGIX */ - { 7133, -1 }, /* FragmentMaterialfSGIX */ - { 7294, -1 }, /* GetFragmentLightivSGIX */ - { 8131, -1 }, /* FragmentLightModeliSGIX */ - { 9494, -1 }, /* FragmentLightivSGIX */ - { 9760, -1 }, /* GetFragmentMaterialivSGIX */ - { 17141, -1 }, /* FragmentLightModelfSGIX */ - { 17441, -1 }, /* FragmentColorMaterialSGIX */ - { 17813, -1 }, /* FragmentMaterialiSGIX */ - { 19034, -1 }, /* LightEnviSGIX */ - { 20445, -1 }, /* FragmentLightModelfvSGIX */ - { 20754, -1 }, /* FragmentLightfvSGIX */ - { 25401, -1 }, /* FragmentLightfSGIX */ - { 28030, -1 }, /* GetFragmentLightfvSGIX */ - { 29597, -1 }, /* FragmentMaterialivSGIX */ + { 5575, -1 }, /* GetFragmentMaterialfvSGIX */ + { 7163, -1 }, /* FragmentMaterialfSGIX */ + { 7324, -1 }, /* GetFragmentLightivSGIX */ + { 8161, -1 }, /* FragmentLightModeliSGIX */ + { 9578, -1 }, /* FragmentLightivSGIX */ + { 9880, -1 }, /* GetFragmentMaterialivSGIX */ + { 17559, -1 }, /* FragmentLightModelfSGIX */ + { 17859, -1 }, /* FragmentColorMaterialSGIX */ + { 18259, -1 }, /* FragmentMaterialiSGIX */ + { 19519, -1 }, /* LightEnviSGIX */ + { 20993, -1 }, /* FragmentLightModelfvSGIX */ + { 21302, -1 }, /* FragmentLightfvSGIX */ + { 25980, -1 }, /* FragmentLightfSGIX */ + { 28645, -1 }, /* GetFragmentLightfvSGIX */ + { 30212, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 19814, -1 }, /* FrameZoomSGIX */ + { 20362, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 25709, -1 }, /* IglooInterfaceSGIX */ + { 26288, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif @@ -5729,11 +5827,11 @@ static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { #if defined(need_GL_SGIX_instruments) static const struct gl_function_remap GL_SGIX_instruments_functions[] = { { 2573, -1 }, /* ReadInstrumentsSGIX */ - { 5621, -1 }, /* PollInstrumentsSGIX */ - { 9392, -1 }, /* GetInstrumentsSGIX */ - { 11467, -1 }, /* StartInstrumentsSGIX */ - { 14160, -1 }, /* StopInstrumentsSGIX */ - { 15766, -1 }, /* InstrumentsBufferSGIX */ + { 5651, -1 }, /* PollInstrumentsSGIX */ + { 9476, -1 }, /* GetInstrumentsSGIX */ + { 11667, -1 }, /* StartInstrumentsSGIX */ + { 14489, -1 }, /* StopInstrumentsSGIX */ + { 16143, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif @@ -5742,10 +5840,10 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 1125, -1 }, /* ListParameterfSGIX */ { 2763, -1 }, /* GetListParameterfvSGIX */ - { 15681, -1 }, /* ListParameteriSGIX */ - { 16435, -1 }, /* ListParameterfvSGIX */ - { 18440, -1 }, /* ListParameterivSGIX */ - { 29158, -1 }, /* GetListParameterivSGIX */ + { 16058, -1 }, /* ListParameteriSGIX */ + { 16812, -1 }, /* ListParameterfvSGIX */ + { 18925, -1 }, /* ListParameterivSGIX */ + { 29773, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -5760,53 +5858,53 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 10835, -1 }, /* DeformationMap3dSGIX */ - { 14260, -1 }, /* DeformSGIX */ - { 21639, -1 }, /* DeformationMap3fSGIX */ + { 10989, -1 }, /* DeformationMap3dSGIX */ + { 14589, -1 }, /* DeformSGIX */ + { 22187, -1 }, /* DeformationMap3fSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 12991, -1 }, /* ReferencePlaneSGIX */ + { 13242, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 8547, -1 }, /* SpriteParameterfvSGIX */ - { 18268, -1 }, /* SpriteParameteriSGIX */ - { 23667, -1 }, /* SpriteParameterfSGIX */ - { 26273, -1 }, /* SpriteParameterivSGIX */ + { 8631, -1 }, /* SpriteParameterfvSGIX */ + { 18714, -1 }, /* SpriteParameteriSGIX */ + { 24217, -1 }, /* SpriteParameterfSGIX */ + { 26852, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 18327, -1 }, /* TagSampleBufferSGIX */ + { 18773, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGI_color_table) static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 6703, _gloffset_ColorTableParameteriv }, - { 7415, _gloffset_ColorTable }, - { 13487, _gloffset_GetColorTable }, - { 13597, _gloffset_CopyColorTable }, - { 17085, _gloffset_ColorTableParameterfv }, - { 20353, _gloffset_GetColorTableParameterfv }, - { 22346, _gloffset_GetColorTableParameteriv }, + { 6733, _gloffset_ColorTableParameteriv }, + { 7445, _gloffset_ColorTable }, + { 13738, _gloffset_GetColorTable }, + { 13848, _gloffset_CopyColorTable }, + { 17503, _gloffset_ColorTableParameterfv }, + { 20901, _gloffset_GetColorTableParameterfv }, + { 22894, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 28008, -1 }, /* FinishTextureSUNX */ + { 28623, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif @@ -5815,19 +5913,19 @@ static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { { 3035, -1 }, /* GlobalAlphaFactorubSUN */ { 4224, -1 }, /* GlobalAlphaFactoriSUN */ - { 5646, -1 }, /* GlobalAlphaFactordSUN */ - { 8631, -1 }, /* GlobalAlphaFactoruiSUN */ - { 8983, -1 }, /* GlobalAlphaFactorbSUN */ - { 11782, -1 }, /* GlobalAlphaFactorfSUN */ - { 11901, -1 }, /* GlobalAlphaFactorusSUN */ - { 20053, -1 }, /* GlobalAlphaFactorsSUN */ + { 5676, -1 }, /* GlobalAlphaFactordSUN */ + { 8715, -1 }, /* GlobalAlphaFactoruiSUN */ + { 9067, -1 }, /* GlobalAlphaFactorbSUN */ + { 11982, -1 }, /* GlobalAlphaFactorfSUN */ + { 12101, -1 }, /* GlobalAlphaFactorusSUN */ + { 20601, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 26085, -1 }, /* DrawMeshArraysSUN */ + { 26664, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif @@ -5835,12 +5933,12 @@ static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { #if defined(need_GL_SUN_triangle_list) static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { { 3971, -1 }, /* ReplacementCodeubSUN */ - { 5485, -1 }, /* ReplacementCodeubvSUN */ - { 16806, -1 }, /* ReplacementCodeusvSUN */ - { 16994, -1 }, /* ReplacementCodePointerSUN */ - { 18351, -1 }, /* ReplacementCodeusSUN */ - { 19098, -1 }, /* ReplacementCodeuiSUN */ - { 26730, -1 }, /* ReplacementCodeuivSUN */ + { 5515, -1 }, /* ReplacementCodeubvSUN */ + { 17224, -1 }, /* ReplacementCodeusvSUN */ + { 17412, -1 }, /* ReplacementCodePointerSUN */ + { 19583, -1 }, /* ReplacementCodeuiSUN */ + { 20313, -1 }, /* ReplacementCodeusSUN */ + { 27309, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif @@ -5858,35 +5956,35 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { { 4181, -1 }, /* TexCoord2fVertex3fSUN */ { 4480, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ { 4810, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 5380, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 6450, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 7162, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 7930, -1 }, /* Color3fVertex3fSUN */ - { 8942, -1 }, /* Color3fVertex3fvSUN */ - { 9357, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 10058, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 11330, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 12722, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 13133, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 14185, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 14519, -1 }, /* Color4ubVertex2fvSUN */ - { 14759, -1 }, /* Normal3fVertex3fSUN */ - { 15707, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 15968, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 16635, -1 }, /* TexCoord2fVertex3fvSUN */ - { 17411, -1 }, /* Color4ubVertex2fSUN */ - { 17604, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 19486, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 19833, -1 }, /* Normal3fVertex3fvSUN */ - { 20262, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 21171, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 21391, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 23121, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 24376, -1 }, /* TexCoord4fVertex4fSUN */ - { 24802, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 25128, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 25255, -1 }, /* TexCoord4fVertex4fvSUN */ - { 25957, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 5410, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 6480, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 7192, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 7960, -1 }, /* Color3fVertex3fSUN */ + { 9026, -1 }, /* Color3fVertex3fvSUN */ + { 9441, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 10178, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 11530, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 12973, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 13384, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 14514, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 14848, -1 }, /* Color4ubVertex2fvSUN */ + { 15088, -1 }, /* Normal3fVertex3fSUN */ + { 16084, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 16345, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 17053, -1 }, /* TexCoord2fVertex3fvSUN */ + { 17829, -1 }, /* Color4ubVertex2fSUN */ + { 18050, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 20008, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 20381, -1 }, /* Normal3fVertex3fvSUN */ + { 20810, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 21719, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 21939, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 23669, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 24926, -1 }, /* TexCoord4fVertex4fSUN */ + { 25352, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 25707, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 25834, -1 }, /* TexCoord4fVertex4fvSUN */ + { 26536, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -5897,37 +5995,37 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, { 3761, _gloffset_MultiTexCoord1fvARB }, - { 5271, _gloffset_MultiTexCoord3dARB }, - { 5316, _gloffset_MultiTexCoord2iARB }, - { 5440, _gloffset_MultiTexCoord2svARB }, - { 7371, _gloffset_MultiTexCoord2fARB }, - { 9193, _gloffset_MultiTexCoord3fvARB }, - { 9714, _gloffset_MultiTexCoord4sARB }, - { 10314, _gloffset_MultiTexCoord2dvARB }, - { 10696, _gloffset_MultiTexCoord1svARB }, - { 11025, _gloffset_MultiTexCoord3svARB }, - { 11086, _gloffset_MultiTexCoord4iARB }, - { 11809, _gloffset_MultiTexCoord3iARB }, - { 12511, _gloffset_MultiTexCoord1dARB }, - { 12677, _gloffset_MultiTexCoord3dvARB }, - { 13841, _gloffset_MultiTexCoord3ivARB }, - { 13886, _gloffset_MultiTexCoord2sARB }, - { 15106, _gloffset_MultiTexCoord4ivARB }, - { 16735, _gloffset_ClientActiveTextureARB }, - { 18951, _gloffset_MultiTexCoord2dARB }, - { 19355, _gloffset_MultiTexCoord4dvARB }, - { 19641, _gloffset_MultiTexCoord4fvARB }, - { 20494, _gloffset_MultiTexCoord3fARB }, - { 22874, _gloffset_MultiTexCoord4dARB }, - { 23078, _gloffset_MultiTexCoord1sARB }, - { 23280, _gloffset_MultiTexCoord1dvARB }, - { 24122, _gloffset_MultiTexCoord1ivARB }, - { 24215, _gloffset_MultiTexCoord2ivARB }, - { 24554, _gloffset_MultiTexCoord1iARB }, - { 25825, _gloffset_MultiTexCoord4svARB }, - { 26343, _gloffset_MultiTexCoord1fARB }, - { 26606, _gloffset_MultiTexCoord4fARB }, - { 28835, _gloffset_MultiTexCoord2fvARB }, + { 5301, _gloffset_MultiTexCoord3dARB }, + { 5346, _gloffset_MultiTexCoord2iARB }, + { 5470, _gloffset_MultiTexCoord2svARB }, + { 7401, _gloffset_MultiTexCoord2fARB }, + { 9277, _gloffset_MultiTexCoord3fvARB }, + { 9834, _gloffset_MultiTexCoord4sARB }, + { 10468, _gloffset_MultiTexCoord2dvARB }, + { 10850, _gloffset_MultiTexCoord1svARB }, + { 11225, _gloffset_MultiTexCoord3svARB }, + { 11286, _gloffset_MultiTexCoord4iARB }, + { 12009, _gloffset_MultiTexCoord3iARB }, + { 12711, _gloffset_MultiTexCoord1dARB }, + { 12928, _gloffset_MultiTexCoord3dvARB }, + { 14092, _gloffset_MultiTexCoord3ivARB }, + { 14137, _gloffset_MultiTexCoord2sARB }, + { 15435, _gloffset_MultiTexCoord4ivARB }, + { 17153, _gloffset_ClientActiveTextureARB }, + { 19436, _gloffset_MultiTexCoord2dARB }, + { 19877, _gloffset_MultiTexCoord4dvARB }, + { 20163, _gloffset_MultiTexCoord4fvARB }, + { 21042, _gloffset_MultiTexCoord3fARB }, + { 23422, _gloffset_MultiTexCoord4dARB }, + { 23626, _gloffset_MultiTexCoord1sARB }, + { 23830, _gloffset_MultiTexCoord1dvARB }, + { 24672, _gloffset_MultiTexCoord1ivARB }, + { 24765, _gloffset_MultiTexCoord2ivARB }, + { 25104, _gloffset_MultiTexCoord1iARB }, + { 26404, _gloffset_MultiTexCoord4svARB }, + { 26922, _gloffset_MultiTexCoord1fARB }, + { 27185, _gloffset_MultiTexCoord4fARB }, + { 29450, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif @@ -5960,3 +6058,17 @@ static const struct gl_function_remap GL_VERSION_2_1_functions[] = { }; #endif +#if defined(need_GL_VERSION_3_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_1_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 589029db58b..b971cc976ee 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -582,9 +582,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - update_arrays( ctx ); - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) update_viewport_matrix(ctx); @@ -620,6 +617,8 @@ _mesa_update_state_locked( GLcontext *ctx ) new_prog_state |= update_program( ctx ); } + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) + update_arrays( ctx ); out: new_prog_state |= update_program_constants(ctx); diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 149853f7acd..04acf05e528 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -476,7 +476,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv, * for each sample color * sort to nearest vector. * - * replace each vector with the centroid of it's matching colors. + * replace each vector with the centroid of its matching colors. * * repeat until RMS doesn't improve. * diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index fcd28a4b4e5..12c2e903eb5 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -48,7 +48,7 @@ #if FEATURE_texture_s3tc -#ifdef __MINGW32__ +#if defined(_WIN32) || defined(WIN32) #define DXTN_LIBNAME "dxtn.dll" #define RTLD_LAZY 0 #define RTLD_GLOBAL 0 diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 7b8a8b85f22..964ba13c700 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -1415,6 +1415,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, struct texenv_fragment_program p; GLuint unit; struct ureg cf, out; + int i; memset(&p, 0, sizeof(p)); p.state = key; @@ -1436,7 +1437,13 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.NumAddressRegs = 0; p.program->Base.Parameters = _mesa_new_parameter_list(); p.program->Base.InputsRead = 0x0; - p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + + if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + else { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) + p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); + } for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { p.src_texture[unit] = undef; @@ -1485,22 +1492,28 @@ create_new_program(GLcontext *ctx, struct state_key *key, } cf = get_source( &p, SRC_PREVIOUS, 0 ); - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); - if (key->separate_specular) { - /* Emit specular add. - */ - struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); - emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); - } - else if (memcmp(&cf, &out, sizeof(cf)) != 0) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); - } + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + if (ctx->DrawBuffer->_NumColorDrawBuffers == 1) + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); + else { + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + } + if (key->separate_specular) { + /* Emit specular add. + */ + struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); + emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } + } /* Finish up: */ emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index b37039429f4..48a22c19455 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -115,7 +115,7 @@ static void store_null_texel(struct gl_texture_image *texImage, * XXX this is somewhat temporary. */ static struct { - GLuint Name; + gl_format Name; FetchTexelFuncF Fetch1D; FetchTexelFuncF Fetch2D; FetchTexelFuncF Fetch3D; @@ -124,222 +124,13 @@ static struct { texfetch_funcs[MESA_FORMAT_COUNT] = { { - MESA_FORMAT_SRGB8, - fetch_texel_1d_srgb8, - fetch_texel_2d_srgb8, - fetch_texel_3d_srgb8, - store_texel_srgb8 - }, - { - MESA_FORMAT_SRGBA8, - fetch_texel_1d_srgba8, - fetch_texel_2d_srgba8, - fetch_texel_3d_srgba8, - store_texel_srgba8 - }, - { - MESA_FORMAT_SARGB8, - fetch_texel_1d_sargb8, - fetch_texel_2d_sargb8, - fetch_texel_3d_sargb8, - store_texel_sargb8 - }, - { - MESA_FORMAT_SL8, - fetch_texel_1d_sl8, - fetch_texel_2d_sl8, - fetch_texel_3d_sl8, - store_texel_sl8 - }, - { - MESA_FORMAT_SLA8, - fetch_texel_1d_sla8, - fetch_texel_2d_sla8, - fetch_texel_3d_sla8, - store_texel_sla8 - }, - { - MESA_FORMAT_RGB_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_fxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_rgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_SRGB_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgb_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT1, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt1, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT3, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt3, - NULL, - NULL - }, - { - MESA_FORMAT_SRGBA_DXT5, - NULL, - _mesa_fetch_texel_2d_f_srgba_dxt5, - NULL, - NULL - }, - { - MESA_FORMAT_RGBA_FLOAT32, - fetch_texel_1d_f_rgba_f32, - fetch_texel_2d_f_rgba_f32, - fetch_texel_3d_f_rgba_f32, - store_texel_rgba_f32 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - fetch_texel_1d_f_rgba_f16, - fetch_texel_2d_f_rgba_f16, - fetch_texel_3d_f_rgba_f16, - store_texel_rgba_f16 - }, - { - MESA_FORMAT_RGB_FLOAT32, - fetch_texel_1d_f_rgb_f32, - fetch_texel_2d_f_rgb_f32, - fetch_texel_3d_f_rgb_f32, - store_texel_rgb_f32 - }, - { - MESA_FORMAT_RGB_FLOAT16, - fetch_texel_1d_f_rgb_f16, - fetch_texel_2d_f_rgb_f16, - fetch_texel_3d_f_rgb_f16, - store_texel_rgb_f16 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - fetch_texel_1d_f_alpha_f32, - fetch_texel_2d_f_alpha_f32, - fetch_texel_3d_f_alpha_f32, - store_texel_alpha_f32 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - fetch_texel_1d_f_alpha_f16, - fetch_texel_2d_f_alpha_f16, - fetch_texel_3d_f_alpha_f16, - store_texel_alpha_f16 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - fetch_texel_1d_f_luminance_f32, - fetch_texel_2d_f_luminance_f32, - fetch_texel_3d_f_luminance_f32, - store_texel_luminance_f32 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - fetch_texel_1d_f_luminance_f16, - fetch_texel_2d_f_luminance_f16, - fetch_texel_3d_f_luminance_f16, - store_texel_luminance_f16 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - fetch_texel_1d_f_luminance_alpha_f32, - fetch_texel_2d_f_luminance_alpha_f32, - fetch_texel_3d_f_luminance_alpha_f32, - store_texel_luminance_alpha_f32 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - fetch_texel_1d_f_luminance_alpha_f16, - fetch_texel_2d_f_luminance_alpha_f16, - fetch_texel_3d_f_luminance_alpha_f16, - store_texel_luminance_alpha_f16 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - fetch_texel_1d_f_intensity_f32, - fetch_texel_2d_f_intensity_f32, - fetch_texel_3d_f_intensity_f32, - store_texel_intensity_f32 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - fetch_texel_1d_f_intensity_f16, - fetch_texel_2d_f_intensity_f16, - fetch_texel_3d_f_intensity_f16, - store_texel_intensity_f16 - }, - { - MESA_FORMAT_DUDV8, - fetch_texel_1d_dudv8, - fetch_texel_2d_dudv8, - fetch_texel_3d_dudv8, - NULL - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - fetch_texel_1d_signed_rgba8888, - fetch_texel_2d_signed_rgba8888, - fetch_texel_3d_signed_rgba8888, - store_texel_signed_rgba8888 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - fetch_texel_1d_signed_rgba8888_rev, - fetch_texel_2d_signed_rgba8888_rev, - fetch_texel_3d_signed_rgba8888_rev, - store_texel_signed_rgba8888_rev - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - NULL, /* XXX to do */ - NULL, - NULL, - NULL + MESA_FORMAT_NONE, + fetch_null_texelf, + fetch_null_texelf, + fetch_null_texelf, + store_null_texel }, + { MESA_FORMAT_RGBA8888, fetch_texel_1d_f_rgba8888, @@ -563,56 +354,313 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_2d_f_z32, fetch_texel_3d_f_z32, store_texel_z32 - } + }, + { + MESA_FORMAT_S8, + NULL, + NULL, + NULL, + NULL + }, + { + MESA_FORMAT_SRGB8, + fetch_texel_1d_srgb8, + fetch_texel_2d_srgb8, + fetch_texel_3d_srgb8, + store_texel_srgb8 + }, + { + MESA_FORMAT_SRGBA8, + fetch_texel_1d_srgba8, + fetch_texel_2d_srgba8, + fetch_texel_3d_srgba8, + store_texel_srgba8 + }, + { + MESA_FORMAT_SARGB8, + fetch_texel_1d_sargb8, + fetch_texel_2d_sargb8, + fetch_texel_3d_sargb8, + store_texel_sargb8 + }, + { + MESA_FORMAT_SL8, + fetch_texel_1d_sl8, + fetch_texel_2d_sl8, + fetch_texel_3d_sl8, + store_texel_sl8 + }, + { + MESA_FORMAT_SLA8, + fetch_texel_1d_sla8, + fetch_texel_2d_sla8, + fetch_texel_3d_sla8, + store_texel_sla8 + }, + { + MESA_FORMAT_SRGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt5, + NULL, + NULL + }, + + { + MESA_FORMAT_RGB_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FLOAT32, + fetch_texel_1d_f_rgba_f32, + fetch_texel_2d_f_rgba_f32, + fetch_texel_3d_f_rgba_f32, + store_texel_rgba_f32 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + fetch_texel_1d_f_rgba_f16, + fetch_texel_2d_f_rgba_f16, + fetch_texel_3d_f_rgba_f16, + store_texel_rgba_f16 + }, + { + MESA_FORMAT_RGB_FLOAT32, + fetch_texel_1d_f_rgb_f32, + fetch_texel_2d_f_rgb_f32, + fetch_texel_3d_f_rgb_f32, + store_texel_rgb_f32 + }, + { + MESA_FORMAT_RGB_FLOAT16, + fetch_texel_1d_f_rgb_f16, + fetch_texel_2d_f_rgb_f16, + fetch_texel_3d_f_rgb_f16, + store_texel_rgb_f16 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + fetch_texel_1d_f_alpha_f32, + fetch_texel_2d_f_alpha_f32, + fetch_texel_3d_f_alpha_f32, + store_texel_alpha_f32 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + fetch_texel_1d_f_alpha_f16, + fetch_texel_2d_f_alpha_f16, + fetch_texel_3d_f_alpha_f16, + store_texel_alpha_f16 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + fetch_texel_1d_f_luminance_f32, + fetch_texel_2d_f_luminance_f32, + fetch_texel_3d_f_luminance_f32, + store_texel_luminance_f32 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + fetch_texel_1d_f_luminance_f16, + fetch_texel_2d_f_luminance_f16, + fetch_texel_3d_f_luminance_f16, + store_texel_luminance_f16 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + fetch_texel_1d_f_luminance_alpha_f32, + fetch_texel_2d_f_luminance_alpha_f32, + fetch_texel_3d_f_luminance_alpha_f32, + store_texel_luminance_alpha_f32 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + fetch_texel_1d_f_luminance_alpha_f16, + fetch_texel_2d_f_luminance_alpha_f16, + fetch_texel_3d_f_luminance_alpha_f16, + store_texel_luminance_alpha_f16 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + fetch_texel_1d_f_intensity_f32, + fetch_texel_2d_f_intensity_f32, + fetch_texel_3d_f_intensity_f32, + store_texel_intensity_f32 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + fetch_texel_1d_f_intensity_f16, + fetch_texel_2d_f_intensity_f16, + fetch_texel_3d_f_intensity_f16, + store_texel_intensity_f16 + }, + { + MESA_FORMAT_DUDV8, + fetch_texel_1d_dudv8, + fetch_texel_2d_dudv8, + fetch_texel_3d_dudv8, + NULL + }, + { + MESA_FORMAT_SIGNED_R8, + fetch_texel_1d_signed_r8, + fetch_texel_2d_signed_r8, + fetch_texel_3d_signed_r8, + store_texel_signed_r8 + }, + { + MESA_FORMAT_SIGNED_RG88, + fetch_texel_1d_signed_rg88, + fetch_texel_2d_signed_rg88, + fetch_texel_3d_signed_rg88, + store_texel_signed_rg88 + }, + { + MESA_FORMAT_SIGNED_RGBX8888, + fetch_texel_1d_signed_rgbx8888, + fetch_texel_2d_signed_rgbx8888, + fetch_texel_3d_signed_rgbx8888, + store_texel_signed_rgbx8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + fetch_texel_1d_signed_rgba8888, + fetch_texel_2d_signed_rgba8888, + fetch_texel_3d_signed_rgba8888, + store_texel_signed_rgba8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + fetch_texel_1d_signed_rgba8888_rev, + fetch_texel_2d_signed_rgba8888_rev, + fetch_texel_3d_signed_rgba8888_rev, + store_texel_signed_rgba8888_rev + }, + { + MESA_FORMAT_SIGNED_R_16, + fetch_texel_1d_signed_r_16, + fetch_texel_2d_signed_r_16, + fetch_texel_3d_signed_r_16, + store_texel_signed_r_16 + }, + { + MESA_FORMAT_SIGNED_RG_16, + fetch_texel_1d_signed_rg_16, + fetch_texel_2d_signed_rg_16, + fetch_texel_3d_signed_rg_16, + store_texel_signed_rg_16 + }, + { + MESA_FORMAT_SIGNED_RGB_16, + fetch_texel_1d_signed_rgb_16, + fetch_texel_2d_signed_rgb_16, + fetch_texel_3d_signed_rgb_16, + store_texel_signed_rgb_16 + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + fetch_texel_1d_signed_rgba_16, + fetch_texel_2d_signed_rgba_16, + fetch_texel_3d_signed_rgba_16, + store_texel_signed_rgba_16 + }, }; static FetchTexelFuncF _mesa_get_texel_fetch_func(gl_format format, GLuint dims) { - FetchTexelFuncF f = NULL; - GLuint i; - /* XXX replace loop with direct table lookup */ - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texfetch_funcs[i].Name == format) { - switch (dims) { - case 1: - f = texfetch_funcs[i].Fetch1D; - break; - case 2: - f = texfetch_funcs[i].Fetch2D; - break; - case 3: - f = texfetch_funcs[i].Fetch3D; - break; - } - if (!f) - f = fetch_null_texelf; - return f; - } +#ifdef DEBUG + /* check that the table entries are sorted by format name */ + gl_format fmt; + for (fmt = 0; fmt < MESA_FORMAT_COUNT; fmt++) { + assert(texfetch_funcs[fmt].Name == fmt); + } +#endif + + assert(Elements(texfetch_funcs) == MESA_FORMAT_COUNT); + assert(format < MESA_FORMAT_COUNT); + + switch (dims) { + case 1: + return texfetch_funcs[format].Fetch1D; + case 2: + return texfetch_funcs[format].Fetch2D; + case 3: + return texfetch_funcs[format].Fetch3D; + default: + assert(0 && "bad dims in _mesa_get_texel_fetch_func"); + return NULL; } - return NULL; } StoreTexelFunc _mesa_get_texel_store_func(gl_format format) { - GLuint i; - /* XXX replace loop with direct table lookup */ - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - if (texfetch_funcs[i].Name == format) { - if (texfetch_funcs[i].StoreTexel) - return texfetch_funcs[i].StoreTexel; - else - return store_null_texel; - } - } - return NULL; + assert(format < MESA_FORMAT_COUNT); + return texfetch_funcs[format].StoreTexel; } - /** * Adaptor for fetching a GLchan texel from a float-valued texture. */ diff --git a/src/mesa/main/texfetch_tmp.h b/src/mesa/main/texfetch_tmp.h index e6772c89f36..4df2b19181a 100644 --- a/src/mesa/main/texfetch_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -1209,16 +1209,86 @@ static void FETCH(dudv8)(const struct gl_texture_image *texImage, texel[ACOMP] = 0; } + +/* MESA_FORMAT_SIGNED_R8 ***********************************************/ + +static void FETCH(signed_r8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_signed_r8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RG88 ***********************************************/ + +static void FETCH(signed_rg88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_signed_rg88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rg = (const GLbyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2); + *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]); +} +#endif + + +/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/ + +static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255); +} +#endif + + /* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); } #if DIM == 3 @@ -1235,10 +1305,10 @@ static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); - texel[RCOMP] = BYTE_TO_FLOAT_TEX( (s ) & 0xff ); - texel[GCOMP] = BYTE_TO_FLOAT_TEX( (s >> 8) & 0xff ); - texel[BCOMP] = BYTE_TO_FLOAT_TEX( (s >> 16) & 0xff ); - texel[ACOMP] = BYTE_TO_FLOAT_TEX( (s >> 24) ); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); } #if DIM == 3 @@ -1253,6 +1323,113 @@ static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, +/* MESA_FORMAT_SIGNED_R_16 ***********************************************/ + +static void +FETCH(signed_r_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_r_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + *dst = rgba[0]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/ + +static void +FETCH(signed_rg_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_rg_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/ + +static void +FETCH(signed_rgb_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_rgb_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/ + +static void +FETCH(signed_rgba_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] ); + texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[4] ); +} + +#if DIM == 3 +static void +store_texel_signed_rgba_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + + /* MESA_FORMAT_YCBCR *********************************************************/ /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 096945a6432..06e6fd92fca 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -294,6 +294,32 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, } } + if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) { + switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + return MESA_FORMAT_SIGNED_R8; + case GL_RG_SNORM: + case GL_RG8_SNORM: + return MESA_FORMAT_SIGNED_RG88; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + return MESA_FORMAT_SIGNED_RGBX8888; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + return MESA_FORMAT_SIGNED_RGBA8888; + case GL_R16_SNORM: + return MESA_FORMAT_SIGNED_R_16; + case GL_RG16_SNORM: + return MESA_FORMAT_SIGNED_RG_16; + case GL_RGB16_SNORM: + return MESA_FORMAT_SIGNED_RGB_16; + case GL_RGBA16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + default: + ; /* fall-through */ + } + } #if FEATURE_EXT_texture_sRGB if (ctx->Extensions.EXT_texture_sRGB) { diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d72e91b3a3b..e0c5cf9c375 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -358,34 +358,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) /** - * Test if it is a supported compressed format. - * - * \param internalFormat the internal format token provided by the user. - * - * \ret GL_TRUE if \p internalFormat is a supported compressed format, or - * GL_FALSE otherwise. - * - * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX - * are supported. - */ -static GLboolean -is_compressed_format(GLcontext *ctx, GLenum internalFormat) -{ - GLint supported[100]; /* 100 should be plenty */ - GLuint i, n; - - n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE); - ASSERT(n < 100); - for (i = 0; i < n; i++) { - if ((GLint) internalFormat == supported[i]) { - return GL_TRUE; - } - } - return GL_FALSE; -} - - -/** * For cube map faces, return a face index in [0,5]. * For other targets return 0; */ @@ -1349,7 +1321,7 @@ texture_error_check( GLcontext *ctx, GLenum target, } /* additional checks for compressed textures */ - if (is_compressed_format(ctx, internalFormat)) { + if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target) && !isProxy) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%d(target)", dimensions); @@ -1358,7 +1330,7 @@ texture_error_check( GLcontext *ctx, GLenum target, if (border != 0) { if (!isProxy) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%D(border!=0)", dimensions); + "glTexImage%dD(border!=0)", dimensions); } return GL_TRUE; } @@ -1536,7 +1508,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, - "glTexSubImage%D(target=%s)", dimensions, + "glTexSubImage%dD(target=%s)", dimensions, _mesa_lookup_enum_by_nr(target)); return GL_TRUE; } @@ -1547,19 +1519,19 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, /* offset must be multiple of block size */ if ((xoffset % bw != 0) || (yoffset % bh != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(xoffset = %d, yoffset = %d)", + "glTexSubImage%dD(xoffset = %d, yoffset = %d)", dimensions, xoffset, yoffset); return GL_TRUE; } /* size must be multiple of bw by bh or equal to whole texture size */ if ((width % bw != 0) && (GLuint) width != destTex->Width) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(width = %d)", dimensions, width); + "glTexSubImage%dD(width = %d)", dimensions, width); return GL_TRUE; } if ((height % bh != 0) && (GLuint) height != destTex->Height) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%D(height = %d)", dimensions, height); + "glTexSubImage%dD(height = %d)", dimensions, height); return GL_TRUE; } } @@ -1715,7 +1687,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } - if (is_compressed_format(ctx, internalFormat)) { + if (_mesa_is_compressed_format(ctx, internalFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%d(target)", dimensions); @@ -1723,7 +1695,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, } if (border != 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%D(border!=0)", dimensions); + "glCopyTexImage%dD(border!=0)", dimensions); return GL_TRUE; } } @@ -1731,7 +1703,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%D(no depth)", dimensions); + "glCopyTexImage%dD(no depth)", dimensions); return GL_TRUE; } } @@ -1739,7 +1711,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, /* make sure we have depth/stencil buffers */ if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%D(no depth/stencil buffer)", dimensions); + "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); return GL_TRUE; } } @@ -1910,18 +1882,18 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, /* offset must be multiple of 4 */ if ((xoffset & 3) || (yoffset & 3)) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%D(xoffset or yoffset)", dimensions); + "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); return GL_TRUE; } /* size must be multiple of 4 */ if ((width & 3) != 0 && (GLuint) width != teximage->Width) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%D(width)", dimensions); + "glCopyTexSubImage%dD(width)", dimensions); return GL_TRUE; } if ((height & 3) != 0 && (GLuint) height != teximage->Height) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%D(height)", dimensions); + "glCopyTexSubImage%dD(height)", dimensions); return GL_TRUE; } } @@ -1941,7 +1913,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { if (!ctx->ReadBuffer->_DepthBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%D(no depth buffer)", + "glCopyTexSubImage%dD(no depth buffer)", dimensions); return GL_TRUE; } @@ -1949,7 +1921,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%D(no depth/stencil buffer)", + "glCopyTexSubImage%dD(no depth/stencil buffer)", dimensions); return GL_TRUE; } @@ -2457,6 +2429,12 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (!ctx->Extensions.OES_EGL_image) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEGLImageTargetTexture2DOES(unsupported)"); + return; + } + if (target != GL_TEXTURE_2D) { _mesa_error(ctx, GL_INVALID_ENUM, "glEGLImageTargetTexture2D(target=%d)", target); @@ -3107,7 +3085,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, maxTextureSize = 1 << (maxLevels - 1); /* This will detect any invalid internalFormat value */ - if (!is_compressed_format(ctx, internalFormat)) + if (!_mesa_is_compressed_format(ctx, internalFormat)) return GL_INVALID_ENUM; /* This should really never fail */ @@ -3212,7 +3190,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, maxTextureSize = 1 << (maxLevels - 1); /* this will catch any invalid compressed format token */ - if (!is_compressed_format(ctx, format)) + if (!_mesa_is_compressed_format(ctx, format)) return GL_INVALID_ENUM; if (width < 1 || width > maxTextureSize) diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 0fde89b5079..ca03404f12f 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -371,7 +371,7 @@ set_tex_parameteri(GLcontext *ctx, } return GL_FALSE; -#ifdef FEATURE_OES_draw_texture +#if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: texObj->CropRect[0] = params[0]; texObj->CropRect[1] = params[1]; @@ -604,7 +604,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) } break; -#ifdef FEATURE_OES_draw_texture +#if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: { /* convert float params to int */ @@ -940,6 +940,18 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, "glGetTexLevelParameter[if]v(pname)"); } break; + case GL_TEXTURE_SHARED_SIZE: + if (ctx->VersionMajor >= 3) { + /* XXX return number of exponent bits for shared exponent texture + * formats, like GL_RGB9_E5. + */ + *params = 0; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: @@ -1148,7 +1160,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) else error = GL_TRUE; break; -#ifdef FEATURE_OES_draw_texture +#if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; params[1] = obj->CropRect[1]; @@ -1318,7 +1330,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) error = GL_TRUE; } break; -#ifdef FEATURE_OES_draw_texture +#if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: params[0] = obj->CropRect[0]; params[1] = obj->CropRect[1]; diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 5a528535c04..d29af5a5b2f 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -84,6 +84,14 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); } @@ -139,6 +147,15 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); } @@ -193,6 +210,15 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); } @@ -246,6 +272,15 @@ texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); } @@ -296,6 +331,15 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); } @@ -346,6 +390,15 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); } @@ -395,6 +448,15 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, } } } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } else { _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); } @@ -491,24 +553,35 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; + /* XXX may need more special cases here */ - if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { - trb->Base.Format = MESA_FORMAT_Z24_S8; + switch (trb->TexImage->TexFormat) { + case MESA_FORMAT_Z24_S8: trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; trb->Base._BaseFormat = GL_DEPTH_STENCIL; - } - else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { - trb->Base.Format = MESA_FORMAT_Z16; - trb->Base.DataType = GL_UNSIGNED_SHORT; + break; + case MESA_FORMAT_S8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; trb->Base._BaseFormat = GL_DEPTH_STENCIL; - } - else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { - trb->Base.Format = MESA_FORMAT_Z32; + break; + case MESA_FORMAT_Z24_X8: + trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_X8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z16: + trb->Base.DataType = GL_UNSIGNED_SHORT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z32: trb->Base.DataType = GL_UNSIGNED_INT; trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - } - else { - trb->Base.Format = trb->TexImage->TexFormat; + break; + default: trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 65e3fcaa953..94c0894de1f 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2551,6 +2551,147 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) return GL_TRUE; } + +/** + * Store a texture in MESA_FORMAT_SIGNED_R8 format. + */ +static GLboolean +_mesa_texstore_signed_r8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstB = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RG88 format. + */ +static GLboolean +_mesa_texstore_signed_rg88(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88); + ASSERT(texelBytes == 1); + + /* XXX look at adding optimized paths */ + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP])); + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), + FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), + 0xff ); + srcRow += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + /** * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV */ @@ -2672,6 +2813,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) return GL_TRUE; } + /** * Store a combined depth/stencil texture image. */ @@ -3197,9 +3339,18 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 }, + { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, - { MESA_FORMAT_SIGNED_RGBA_16, NULL }, + + { MESA_FORMAT_SIGNED_R_16, NULL/*_mesa_texstore_signed_r16*/ }, + { MESA_FORMAT_SIGNED_RG_16, NULL/*_mesa_texstore_signed_rg16*/ }, + { MESA_FORMAT_SIGNED_RGB_16, NULL/*_mesa_texstore_signed_rgb16*/ }, + { MESA_FORMAT_SIGNED_RGBA_16, NULL/*_mesa_texstore_signed_rgba16*/ }, }; diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c new file mode 100644 index 00000000000..74519ba38a6 --- /dev/null +++ b/src/mesa/main/transformfeedback.c @@ -0,0 +1,435 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Vertex transform feedback support. + * + * Authors: + * Brian Paul + */ + + +#include "buffers.h" +#include "bufferobj.h" +#include "context.h" +#include "transformfeedback.h" + +#include "shader/prog_parameter.h" +#include "shader/shader_api.h" + + +/** + * Check if the given primitive mode (as in glBegin(mode)) is compatible + * with the current transform feedback mode (if it's enabled). + * This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc. + * + * \return GL_TRUE if the mode is OK, GL_FALSE otherwise. + */ +GLboolean +_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode) +{ + if (ctx->TransformFeedback.Active) { + switch (mode) { + case GL_POINTS: + return ctx->TransformFeedback.Mode == GL_POINTS; + case GL_LINES: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + return ctx->TransformFeedback.Mode == GL_LINES; + default: + return ctx->TransformFeedback.Mode == GL_TRIANGLES; + } + } + return GL_TRUE; +} + + +/** + * Check that all the buffer objects currently bound for transform + * feedback actually exist. Raise a GL_INVALID_OPERATION error if + * any buffers are missing. + * \return GL_TRUE for success, GL_FALSE if error + */ +GLboolean +_mesa_validate_transform_feedback_buffers(GLcontext *ctx) +{ + + return GL_TRUE; +} + + + +/** + * Per-context init for transform feedback. + */ +void +_mesa_init_transform_feedback(GLcontext *ctx) +{ + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.CurrentBuffer, + ctx->Shared->NullBufferObj); +} + + +/** + * Per-context free/clean-up for transform feedback. + */ +void +_mesa_free_transform_feedback(GLcontext *ctx) +{ + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.CurrentBuffer, + NULL); +} + + +void GLAPIENTRY +_mesa_BeginTransformFeedback(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (mode) { + case GL_POINTS: + case GL_LINES: + case GL_TRIANGLES: + /* legal */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)"); + return; + } + + if (ctx->TransformFeedback.Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBeginTransformFeedback(already active)"); + return; + } + + ctx->TransformFeedback.Active = GL_TRUE; + ctx->TransformFeedback.Mode = mode; +} + + +void GLAPIENTRY +_mesa_EndTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx->TransformFeedback.Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndTransformFeedback(not active)"); + return; + } + + ctx->TransformFeedback.Active = GL_FALSE; +} + + +/** + * Helper used by BindBufferRange() and BindBufferBase(). + */ +static void +bind_buffer_range(GLcontext *ctx, GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, GLsizeiptr size) +{ + /* The general binding point */ + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.CurrentBuffer, + bufObj); + + /* The per-attribute binding point */ + _mesa_reference_buffer_object(ctx, + &ctx->TransformFeedback.Buffers[index], + bufObj); + + ctx->TransformFeedback.BufferNames[index] = bufObj->Name; + + ctx->TransformFeedback.Offset[index] = offset; + ctx->TransformFeedback.Size[index] = size; +} + + +/** + * Specify a buffer object to receive vertex shader results. Plus, + * specify the starting offset to place the results, and max size. + */ +void GLAPIENTRY +_mesa_BindBufferRange(GLenum target, GLuint index, + GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + struct gl_buffer_object *bufObj; + GET_CURRENT_CONTEXT(ctx); + + if (target != GL_TRANSFORM_FEEDBACK_BUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)"); + return; + } + + if (ctx->TransformFeedback.Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferRange(transform feedback active)"); + return; + } + + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); + return; + } + + if ((size <= 0) || (size & 0x3)) { + /* must be positive and multiple of four */ + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", size); + return; + } + + if (offset & 0x3) { + /* must be multiple of four */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBufferRange(offset=%d)", offset); + return; + } + + bufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferRange(invalid buffer=%u)", buffer); + return; + } + + if (offset + size >= bufObj->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBufferRange(offset + size > buffer size)", size); + return; + } + + bind_buffer_range(ctx, index, bufObj, offset, size); +} + + +/** + * Specify a buffer object to receive vertex shader results. + * As above, but start at offset = 0. + */ +void GLAPIENTRY +_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + struct gl_buffer_object *bufObj; + GET_CURRENT_CONTEXT(ctx); + GLsizeiptr size; + + if (target != GL_TRANSFORM_FEEDBACK_BUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)"); + return; + } + + if (ctx->TransformFeedback.Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferRange(transform feedback active)"); + return; + } + + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index); + return; + } + + bufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferBase(invalid buffer=%u)", buffer); + return; + } + + /* default size is the buffer size rounded down to nearest + * multiple of four. + */ + size = bufObj->Size & ~0x3; + + bind_buffer_range(ctx, index, bufObj, 0, size); +} + + +/** + * Specify a buffer object to receive vertex shader results, plus the + * offset in the buffer to start placing results. + * This function is part of GL_EXT_transform_feedback, but not GL3. + */ +void GLAPIENTRY +_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, + GLintptr offset) +{ + struct gl_buffer_object *bufObj; + GET_CURRENT_CONTEXT(ctx); + GLsizeiptr size; + + if (target != GL_TRANSFORM_FEEDBACK_BUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)"); + return; + } + + if (ctx->TransformFeedback.Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferRange(transform feedback active)"); + return; + } + + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBufferOffsetEXT(index=%d)", index); + return; + } + + bufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!bufObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindBufferOffsetEXT(invalid buffer=%u)", buffer); + return; + } + + /* default size is the buffer size rounded down to nearest + * multiple of four. + */ + size = (bufObj->Size - offset) & ~0x3; + + bind_buffer_range(ctx, index, bufObj, offset, size); +} + + +/** + * This function specifies the vertex shader outputs to be written + * to the feedback buffer(s), and in what order. + */ +void GLAPIENTRY +_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count, + const GLchar **varyings, GLenum bufferMode) +{ + struct gl_shader_program *shProg; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + + switch (bufferMode) { + case GL_INTERLEAVED_ATTRIBS: + break; + case GL_SEPARATE_ATTRIBS: + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glTransformFeedbackVaryings(bufferMode)"); + return; + } + + if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTransformFeedbackVaryings(count=%d)", count); + return; + } + + shProg = _mesa_lookup_shader_program(ctx, program); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTransformFeedbackVaryings(program=%u)", program); + return; + } + + /* free existing varyings, if any */ + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + free(shProg->TransformFeedback.VaryingNames[i]); + } + free(shProg->TransformFeedback.VaryingNames); + + /* allocate new memory for varying names */ + shProg->TransformFeedback.VaryingNames = + (GLchar **) malloc(count * sizeof(GLchar *)); + + if (!shProg->TransformFeedback.VaryingNames) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()"); + return; + } + + /* Save the new names and the count */ + for (i = 0; i < (GLuint) count; i++) { + shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]); + } + shProg->TransformFeedback.NumVarying = count; + + shProg->TransformFeedback.BufferMode = bufferMode; + + /* The varyings won't be used until shader link time */ +} + + +/** + * Get info about the vertex shader's outputs which are to be written + * to the feedback buffer(s). + */ +void GLAPIENTRY +_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index, + GLsizei bufSize, GLsizei *length, + GLsizei *size, GLenum *type, GLchar *name) +{ + const struct gl_shader_program *shProg; + const GLchar *varyingName; + GLint v; + GET_CURRENT_CONTEXT(ctx); + + shProg = _mesa_lookup_shader_program(ctx, program); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetTransformFeedbackVaryings(program=%u)", program); + return; + } + + if (index >= shProg->TransformFeedback.NumVarying) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetTransformFeedbackVaryings(index=%u)", index); + return; + } + + varyingName = shProg->TransformFeedback.VaryingNames[index]; + + v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName); + if (v >= 0) { + struct gl_program_parameter *param = &shProg->Varying->Parameters[v]; + + /* return the varying's name and length */ + _mesa_copy_string(name, bufSize, length, varyingName); + + /* return the datatype and value's size (in datatype units) */ + if (type) + *type = param->DataType; + if (size) + *size = param->Size; + } + else { + name[0] = 0; + if (length) + *length = 0; + if (type) + *type = 0; + if (size) + *size = 0; + } +} + diff --git a/src/mesa/main/transformfeedback.h b/src/mesa/main/transformfeedback.h new file mode 100644 index 00000000000..e89cc414736 --- /dev/null +++ b/src/mesa/main/transformfeedback.h @@ -0,0 +1,71 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TRANSFORM_FEEDBACK_H +#define TRANSFORM_FEEDBACK_H + +#include "glheader.h" + + +extern GLboolean +_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode); + +extern GLboolean +_mesa_validate_transform_feedback_buffers(GLcontext *ctx); + +extern void +_mesa_init_transform_feedback(GLcontext *ctx); + +extern void +_mesa_free_transform_feedback(GLcontext *ctx); + + +extern void GLAPIENTRY +_mesa_BeginTransformFeedback(GLenum mode); + +extern void GLAPIENTRY +_mesa_EndTransformFeedback(void); + +extern void GLAPIENTRY +_mesa_BindBufferRange(GLenum target, GLuint index, + GLuint buffer, GLintptr offset, GLsizeiptr size); + +extern void GLAPIENTRY +_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer); + +extern void GLAPIENTRY +_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, + GLintptr offset); + +extern void GLAPIENTRY +_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count, + const GLchar **varyings, GLenum bufferMode); + +extern void GLAPIENTRY +_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index, + GLsizei bufSize, GLsizei *length, + GLsizei *size, GLenum *type, GLchar *name); + + +#endif /* TRANSFORM_FEEDBACK_H */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index b4128f84d81..5f255b39b79 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1054,6 +1054,27 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, /** + * GL 3.1 glPrimitiveRestartIndex(). + */ +void GLAPIENTRY +_mesa_PrimitiveRestartIndex(GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndex()"); + return; + } + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + + ctx->Array.RestartIndex = index; +} + + +/** * Copy one client vertex array to another. */ void diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index ef790c504ea..b7c3e11674e 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -174,6 +174,9 @@ _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, const GLvoid *indices, GLint basevertex); +extern void GLAPIENTRY +_mesa_PrimitiveRestartIndex(GLuint index); + extern void _mesa_copy_client_array(GLcontext *ctx, diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index d521569f8d3..59f62ebd6c5 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.8 + * Version: 7.9 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -33,9 +33,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 8 +#define MESA_MINOR 9 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.8-devel" +#define MESA_VERSION_STRING "7.9-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 0dd3e5e52ee..ca352e88e6b 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -140,6 +140,8 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex); SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex); SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex); + SET_DrawArraysInstanced(tab, vfmt->DrawArraysInstanced); + SET_DrawElementsInstanced(tab, vfmt->DrawElementsInstanced); /* GL_NV_vertex_program */ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 037c4b1888b..9ec6ea49aa2 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -391,6 +391,25 @@ static void GLAPIENTRY TAG(MultiDrawElementsBaseVertex)( GLenum mode, primcount, basevertex )); } +static void GLAPIENTRY +TAG(DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount) +{ + PRE_LOOPBACK( DrawArraysInstanced ); + CALL_DrawArraysInstanced(GET_DISPATCH(), (mode, first, count, primcount)); +} + +static void GLAPIENTRY +TAG(DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount) +{ + PRE_LOOPBACK( DrawElementsInstanced ); + CALL_DrawElementsInstanced(GET_DISPATCH(), + (mode, count, type, indices, primcount)); +} + + static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); @@ -574,6 +593,8 @@ static GLvertexformat TAG(vtxfmt) = { TAG(DrawElementsBaseVertex), TAG(DrawRangeElementsBaseVertex), TAG(MultiDrawElementsBaseVertex), + TAG(DrawArraysInstanced), + TAG(DrawElementsInstanced), TAG(EvalMesh1), TAG(EvalMesh2) }; |