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-rw-r--r--src/mesa/main/mipmap.c7
-rw-r--r--src/mesa/main/texobj.c7
-rw-r--r--src/mesa/main/textureview.c9
3 files changed, 4 insertions, 19 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 7fd6fbf5360..5a02780b960 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1838,12 +1838,7 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx,
for (face = 0; face < numFaces; face++) {
struct gl_texture_image *dstImage;
- GLenum target;
-
- if (numFaces == 1)
- target = texObj->Target;
- else
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ const GLenum target = _mesa_cube_face_target(texObj->Target, face);
dstImage = _mesa_get_tex_image(ctx, texObj, target, level);
if (!dstImage) {
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c63d443bf29..d8407f04340 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1036,12 +1036,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
/* need a loop here just for cube maps */
for (face = 0; face < numFaces; face++) {
- GLenum faceTarget;
-
- if (target == GL_TEXTURE_CUBE_MAP)
- faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
- else
- faceTarget = target;
+ const GLenum faceTarget = _mesa_cube_face_target(target, face);
/* initialize level[0] texture image */
texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 04b7d73da5c..316d8280338 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -211,10 +211,7 @@ initialize_texture_fields(struct gl_context *ctx,
for (level = 0; level < levels; level++) {
for (face = 0; face < numFaces; face++) {
struct gl_texture_image *texImage;
- GLenum faceTarget = target;
-
- if (target == GL_TEXTURE_CUBE_MAP)
- faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+ const GLenum faceTarget = _mesa_cube_face_target(target, face);
texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
@@ -536,9 +533,7 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
- faceTarget = origTexObj->Target;
- if (faceTarget == GL_TEXTURE_CUBE_MAP)
- faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer;
+ faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
/* Get a reference to what will become this View's base level */
origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);