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-rw-r--r--src/mesa/main/dlist.c2
-rw-r--r--src/mesa/main/extensions.c11
-rw-r--r--src/mesa/main/texcompress.c6
3 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index c7db435506e..d3aee196c74 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -2004,7 +2004,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6);
- if (OPCODE_LIGHT) {
+ if (n) {
GLint i, nParams;
n[1].e = light;
n[2].e = pname;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 95bf1165f45..aa5b1721234 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -297,6 +297,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
#endif
+#if FEATURE_texture_fxt1
+ _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
+#endif
+#if FEATURE_texture_s3tc
+ if (ctx->Mesa_DXTn) {
+ _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
+ _mesa_enable_extension(ctx, "GL_S3_s3tc");
+ }
+#endif
}
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 5ad936419b6..0653407048c 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -151,8 +151,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 8x4 will effectively be made into 8x4 and
* take 16 bytes.
*/
- if (size < 16)
- size = 16;
return size;
#endif
#if FEATURE_texture_s3tc
@@ -166,8 +164,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 8 bytes.
*/
- if (size < 8)
- size = 8;
return size;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
@@ -179,8 +175,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 16 bytes.
*/
- if (size < 16)
- size = 16;
return size;
#endif
default: