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-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/ffvertex_prog.c2
-rw-r--r--src/mesa/main/texstate.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 66c18fa1670..f1ef38efa4c 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -430,7 +430,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
const struct gl_sampler_object *samp;
GLenum format;
- if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
+ if (!texUnit->_Current || !texUnit->Enabled)
continue;
samp = _mesa_get_samplerobj(ctx, i);
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index bdabc3f45ff..728cf968b7e 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -239,7 +239,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- if (texUnit->_ReallyEnabled)
+ if (texUnit->_Current)
key->unit[i].texunit_really_enabled = 1;
if (ctx->Point.PointSprite)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 5cbf7914b62..28e8bb1d196 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -371,7 +371,7 @@ update_texture_matrices( struct gl_context *ctx )
if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[u].Top );
- if (ctx->Texture.Unit[u]._ReallyEnabled &&
+ if (ctx->Texture.Unit[u]._Current &&
ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
}