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-rw-r--r--src/mesa/main/colormac.h40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index 4b7c3b4a0c2..d64cc8d1c3a 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -38,24 +38,6 @@
#include "mtypes.h"
-/** \def BYTE_TO_CHAN
- * Convert from GLbyte to GLchan */
-
-/** \def UBYTE_TO_CHAN
- * Convert from GLubyte to GLchan */
-
-/** \def SHORT_TO_CHAN
- * Convert from GLshort to GLchan */
-
-/** \def USHORT_TO_CHAN
- * Convert from GLushort to GLchan */
-
-/** \def INT_TO_CHAN
- * Convert from GLint to GLchan */
-
-/** \def UINT_TO_CHAN
- * Convert from GLuint to GLchan */
-
/** \def CHAN_TO_UBYTE
* Convert from GLchan to GLubyte */
@@ -73,13 +55,6 @@
#if CHAN_BITS == 8
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
-#define UBYTE_TO_CHAN(b) (b)
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
-#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
-
#define CHAN_TO_UBYTE(c) (c)
#define CHAN_TO_USHORT(c) (((c) << 8) | (c))
#define CHAN_TO_SHORT(c) (((c) << 7) | ((c) >> 1))
@@ -92,13 +67,6 @@
#elif CHAN_BITS == 16
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
-#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
-#define USHORT_TO_CHAN(s) (s)
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
-
#define CHAN_TO_UBYTE(c) ((c) >> 8)
#define CHAN_TO_USHORT(c) (c)
#define CHAN_TO_SHORT(c) ((c) >> 1)
@@ -111,14 +79,6 @@
#elif CHAN_BITS == 32
-/* XXX floating-point color channels not fully thought-out */
-#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
-#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
-#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
-#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
-#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
-#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
-
#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
#define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0))
#define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0))