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-rw-r--r--src/mesa/main/debug.c4
-rw-r--r--src/mesa/main/mtypes.h10
2 files changed, 9 insertions, 5 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 77fef325583..65970a53a94 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -164,9 +164,7 @@ static void add_debug_flags( const char *debug )
{ "api", VERBOSE_API },
{ "list", VERBOSE_DISPLAY_LIST },
{ "lighting", VERBOSE_LIGHTING },
- { "disassem", VERBOSE_DISASSEM },
- { "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */
- { "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */
+ { "disassem", VERBOSE_DISASSEM }
};
GLuint i;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 17dd3e6afde..509da06d092 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2162,6 +2162,13 @@ struct gl_shader_program
};
+#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
+#define GLSL_LOG 0x2 /**< Write shaders to files */
+#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
+#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
+#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+
+
/**
* Context state for GLSL vertex/fragment shaders.
*/
@@ -2173,6 +2180,7 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
+ GLbitfield Flags; /**< Mask of GLSL_x flags */
};
@@ -3163,8 +3171,6 @@ enum _verbose
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
VERBOSE_DISASSEM = 0x1000,
- VERBOSE_GLSL = 0x2000,
- VERBOSE_GLSL_DUMP = 0x4000
};