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-rw-r--r--src/mesa/main/dd.h4
-rw-r--r--src/mesa/main/mipmap.c3
-rw-r--r--src/mesa/main/texstore.c7
3 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 546e360819a..4346b9e6155 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -327,9 +327,7 @@ struct dd_function_table {
/** Called to allocate memory for a single texture image */
GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- gl_format format, GLsizei width,
- GLsizei height, GLsizei depth);
+ struct gl_texture_image *texImage);
/** Free the memory for a single texture image */
void (*FreeTextureImageBuffer)(struct gl_context *ctx,
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 9f531ae20bb..00d3e8f9ed6 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1865,8 +1865,7 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx,
width, height, depth,
border, intFormat, format);
- ctx->Driver.AllocTextureImageBuffer(ctx, dstImage,
- format, width, height, depth);
+ ctx->Driver.AllocTextureImageBuffer(ctx, dstImage);
/* in case the mipmap level is part of an FBO: */
_mesa_update_fbo_texture(ctx, texObj, face, level);
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 52eef3ebab3..393b9a8a5f1 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -4345,9 +4345,7 @@ _mesa_store_teximage(struct gl_context *ctx,
return;
/* allocate storage for texture data */
- if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
- texImage->Width, texImage->Height,
- texImage->Depth)) {
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
return;
}
@@ -4402,8 +4400,7 @@ _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
ASSERT(texImage->Depth == 1);
/* allocate storage for texture data */
- if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage, texImage->TexFormat,
- width, height, 1)) {
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
}