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-rw-r--r--src/mesa/main/attrib.c13
-rw-r--r--src/mesa/main/buffers.c12
-rw-r--r--src/mesa/main/buffers.h2
-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/get.c38
-rw-r--r--src/mesa/main/get_hash_params.py152
-rw-r--r--src/mesa/main/glheader.h1
-rw-r--r--src/mesa/main/mtypes.h204
8 files changed, 237 insertions, 187 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 50b65c413e5..3c12fd6824d 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1005,11 +1005,16 @@ _mesa_PopAttrib(void)
* user FBO bound, GL_FRONT will be illegal and we'll need
* to record that error. Per OpenGL ARB decision.
*/
- if (multipleBuffers)
- _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers,
- color->DrawBuffer);
- else
+ if (multipleBuffers) {
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
+ for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++)
+ buffers[i] = color->DrawBuffer[i];
+
+ _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers, buffers);
+ } else {
_mesa_DrawBuffer(color->DrawBuffer[0]);
+ }
}
_mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled);
_mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped);
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index d3640479f00..5492227de08 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -299,7 +299,8 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
/* if we get here, there's no error so set new state */
- _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
+ const GLenum16 buffer16 = buffer;
+ _mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
/* Call device driver function only if fb is the bound draw buffer */
if (fb == ctx->DrawBuffer) {
@@ -573,7 +574,11 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
}
/* OK, if we get here, there were no errors so set the new state */
- _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
+ GLenum16 buffers16[MAX_DRAW_BUFFERS];
+ for (int i = 0; i < n; i++)
+ buffers16[i] = buffers[i];
+
+ _mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
/*
* Call device driver function if fb is the bound draw buffer.
@@ -694,7 +699,8 @@ updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
*/
void
_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint n, const GLenum *buffers, const GLbitfield *destMask)
+ GLuint n, const GLenum16 *buffers,
+ const GLbitfield *destMask)
{
GLbitfield mask[MAX_DRAW_BUFFERS];
GLuint buf;
diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h
index e48400668d0..c43810752b0 100644
--- a/src/mesa/main/buffers.h
+++ b/src/mesa/main/buffers.h
@@ -68,7 +68,7 @@ _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
extern void
_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint n, const GLenum *buffers,
+ GLuint n, const GLenum16 *buffers,
const GLbitfield *destMask);
extern void
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a52c98112e0..7dbf67871dd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1583,7 +1583,7 @@ handle_first_current(struct gl_context *ctx)
*/
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
- GLenum buffer;
+ GLenum16 buffer;
if (ctx->DrawBuffer->Visual.doubleBufferMode)
buffer = GL_BACK;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index bafd1e35b29..04cab91d9c1 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -101,6 +101,7 @@ enum value_type {
TYPE_UINT_3,
TYPE_UINT_4,
TYPE_INT64,
+ TYPE_ENUM16,
TYPE_ENUM,
TYPE_ENUM_2,
TYPE_BOOLEAN,
@@ -206,12 +207,14 @@ union value {
#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
+#define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
#define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
+#define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
@@ -233,6 +236,7 @@ union value {
#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
+#define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
#define EXT(f) \
@@ -1488,6 +1492,8 @@ get_value_size(enum value_type type, const union value *v)
case TYPE_INT64:
return sizeof(GLint64);
break;
+ case TYPE_ENUM16:
+ return sizeof(GLenum16);
case TYPE_ENUM:
return sizeof(GLenum);
case TYPE_ENUM_2:
@@ -1588,6 +1594,10 @@ _mesa_GetBooleanv(GLenum pname, GLboolean *params)
params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
break;
+ case TYPE_ENUM16:
+ params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
@@ -1681,6 +1691,10 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params)
params[0] = (GLfloat) (((GLint *) p)[0]);
break;
+ case TYPE_ENUM16:
+ params[0] = (GLfloat) (((GLenum16 *) p)[0]);
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = (GLfloat) v.value_int_n.ints[i];
@@ -1794,6 +1808,10 @@ _mesa_GetIntegerv(GLenum pname, GLint *params)
params[0] = ((GLint *) p)[0];
break;
+ case TYPE_ENUM16:
+ params[0] = ((GLenum16 *) p)[0];
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = v.value_int_n.ints[i];
@@ -1893,6 +1911,10 @@ _mesa_GetInteger64v(GLenum pname, GLint64 *params)
params[0] = ((GLint *) p)[0];
break;
+ case TYPE_ENUM16:
+ params[0] = ((GLenum16 *) p)[0];
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
@@ -1996,6 +2018,10 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params)
params[0] = ((GLint *) p)[0];
break;
+ case TYPE_ENUM16:
+ params[0] = ((GLenum16 *) p)[0];
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = v.value_int_n.ints[i];
@@ -2113,6 +2139,11 @@ _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
case TYPE_MATRIX_T:
memcpy(data, p, size);
break;
+ case TYPE_ENUM16: {
+ GLenum e = *(GLenum16 *)p;
+ memcpy(data, &e, sizeof(e));
+ break;
+ }
default:
break; /* nothing - GL error was recorded */
}
@@ -2708,6 +2739,7 @@ _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
params[1] = (GLfloat) v.value_int_4[1];
case TYPE_INT:
case TYPE_ENUM:
+ case TYPE_ENUM16:
params[0] = (GLfloat) v.value_int_4[0];
break;
@@ -2790,6 +2822,7 @@ _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
params[1] = (GLdouble) v.value_int_4[1];
case TYPE_INT:
case TYPE_ENUM:
+ case TYPE_ENUM16:
params[0] = (GLdouble) v.value_int_4[0];
break;
@@ -2864,6 +2897,7 @@ _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
case TYPE_INT_4:
case TYPE_UINT_4:
case TYPE_INT64:
+ case TYPE_ENUM16:
case TYPE_ENUM:
case TYPE_ENUM_2:
case TYPE_BOOLEAN:
@@ -2943,6 +2977,10 @@ _mesa_GetFixedv(GLenum pname, GLfixed *params)
params[0] = INT_TO_FIXED(((GLint *) p)[0]);
break;
+ case TYPE_ENUM16:
+ params[0] = INT_TO_FIXED(((GLenum16 *) p)[0]);
+ break;
+
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index bc71574cca9..0edf4c61c8c 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -2,20 +2,20 @@ descriptor=[
{ "apis": ["GL", "GLES", "GLES2", "GL_CORE"], "params": [
[ "ALPHA_BITS", "BUFFER_INT(Visual.alphaBits), extra_new_buffers" ],
[ "BLEND", "CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA" ],
- [ "BLEND_SRC", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
+ [ "BLEND_SRC", "CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA" ],
[ "BLUE_BITS", "BUFFER_INT(Visual.blueBits), extra_new_buffers" ],
[ "COLOR_CLEAR_VALUE", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
[ "COLOR_WRITEMASK", "LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA" ],
[ "CULL_FACE", "CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA" ],
- [ "CULL_FACE_MODE", "CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA" ],
+ [ "CULL_FACE_MODE", "CONTEXT_ENUM16(Polygon.CullFaceMode), NO_EXTRA" ],
[ "DEPTH_BITS", "BUFFER_INT(Visual.depthBits), extra_new_buffers" ],
[ "DEPTH_CLEAR_VALUE", "CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA" ],
- [ "DEPTH_FUNC", "CONTEXT_ENUM(Depth.Func), NO_EXTRA" ],
+ [ "DEPTH_FUNC", "CONTEXT_ENUM16(Depth.Func), NO_EXTRA" ],
[ "DEPTH_RANGE", "LOC_CUSTOM, TYPE_DOUBLEN_2, 0, NO_EXTRA" ],
[ "DEPTH_TEST", "CONTEXT_BOOL(Depth.Test), NO_EXTRA" ],
[ "DEPTH_WRITEMASK", "CONTEXT_BOOL(Depth.Mask), NO_EXTRA" ],
[ "DITHER", "CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA" ],
- [ "FRONT_FACE", "CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA" ],
+ [ "FRONT_FACE", "CONTEXT_ENUM16(Polygon.FrontFace), NO_EXTRA" ],
[ "GREEN_BITS", "BUFFER_INT(Visual.greenBits), extra_new_buffers" ],
[ "LINE_WIDTH", "CONTEXT_FLOAT(Line.Width), NO_EXTRA" ],
[ "ALIASED_LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA" ],
@@ -33,10 +33,10 @@ descriptor=[
[ "SCISSOR_TEST", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_BITS", "BUFFER_INT(Visual.stencilBits), extra_new_buffers" ],
[ "STENCIL_CLEAR_VALUE", "CONTEXT_INT(Stencil.Clear), NO_EXTRA" ],
- [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
- [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
- [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
- [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_FAIL", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_FUNC", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_PASS_DEPTH_FAIL", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
+ [ "STENCIL_PASS_DEPTH_PASS", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_TEST", "CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA" ],
[ "STENCIL_VALUE_MASK", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
@@ -61,15 +61,15 @@ descriptor=[
[ "MAX_CUBE_MAP_TEXTURE_SIZE_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map" ],
# XXX: OES_blend_subtract
- [ "BLEND_SRC_RGB", "CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA" ],
- [ "BLEND_DST_RGB", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
- [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA" ],
- [ "BLEND_DST_ALPHA", "CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA" ],
+ [ "BLEND_SRC_RGB", "CONTEXT_ENUM16(Color.Blend[0].SrcRGB), NO_EXTRA" ],
+ [ "BLEND_DST_RGB", "CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA" ],
+ [ "BLEND_SRC_ALPHA", "CONTEXT_ENUM16(Color.Blend[0].SrcA), NO_EXTRA" ],
+ [ "BLEND_DST_ALPHA", "CONTEXT_ENUM16(Color.Blend[0].DstA), NO_EXTRA" ],
# GL_BLEND_EQUATION_RGB, which is what we're really after, is
# defined identically to GL_BLEND_EQUATION.
- [ "BLEND_EQUATION", "CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA" ],
- [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA" ],
+ [ "BLEND_EQUATION", "CONTEXT_ENUM16(Color.Blend[0].EquationRGB), NO_EXTRA" ],
+ [ "BLEND_EQUATION_ALPHA_EXT", "CONTEXT_ENUM16(Color.Blend[0].EquationA), NO_EXTRA" ],
# GL_ARB_texture_compression
[ "NUM_COMPRESSED_TEXTURE_FORMATS_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -88,7 +88,7 @@ descriptor=[
[ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ],
# GL_SGIS_generate_mipmap
- [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ],
+ [ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM16(Hint.GenerateMipmap), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
[ "ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -98,9 +98,9 @@ descriptor=[
[ "ELEMENT_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_ARB_color_buffer_float
- [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
- [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
- [ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ],
+ [ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM16(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
+ [ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM16(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
+ [ "CLAMP_READ_COLOR", "CONTEXT_ENUM16(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ],
# GL_ARB_copy_buffer
[ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -155,9 +155,9 @@ descriptor=[
[ "LIGHT_MODEL_AMBIENT", "CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "LIGHT_MODEL_TWO_SIDE", "CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA" ],
[ "ALPHA_TEST", "CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA" ],
- [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA" ],
+ [ "ALPHA_TEST_FUNC", "CONTEXT_ENUM16(Color.AlphaFunc), NO_EXTRA" ],
[ "ALPHA_TEST_REF", "LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp" ],
- [ "BLEND_DST", "CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA" ],
+ [ "BLEND_DST", "CONTEXT_ENUM16(Color.Blend[0].DstRGB), NO_EXTRA" ],
[ "CLIP_DISTANCE0", "CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE1", "CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
[ "CLIP_DISTANCE2", "CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance" ],
@@ -175,15 +175,15 @@ descriptor=[
[ "FOG_COLOR", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
[ "FOG_DENSITY", "CONTEXT_FLOAT(Fog.Density), NO_EXTRA" ],
[ "FOG_END", "CONTEXT_FLOAT(Fog.End), NO_EXTRA" ],
- [ "FOG_HINT", "CONTEXT_ENUM(Hint.Fog), NO_EXTRA" ],
- [ "FOG_MODE", "CONTEXT_ENUM(Fog.Mode), NO_EXTRA" ],
+ [ "FOG_HINT", "CONTEXT_ENUM16(Hint.Fog), NO_EXTRA" ],
+ [ "FOG_MODE", "CONTEXT_ENUM16(Fog.Mode), NO_EXTRA" ],
[ "FOG_START", "CONTEXT_FLOAT(Fog.Start), NO_EXTRA" ],
[ "LINE_SMOOTH", "CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA" ],
- [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA" ],
+ [ "LINE_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.LineSmooth), NO_EXTRA" ],
[ "LINE_WIDTH_RANGE", "CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA" ],
[ "COLOR_LOGIC_OP", "CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA" ],
- [ "LOGIC_OP_MODE", "CONTEXT_ENUM(Color.LogicOp), NO_EXTRA" ],
- [ "MATRIX_MODE", "CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA" ],
+ [ "LOGIC_OP_MODE", "CONTEXT_ENUM16(Color.LogicOp), NO_EXTRA" ],
+ [ "MATRIX_MODE", "CONTEXT_ENUM16(Transform.MatrixMode), NO_EXTRA" ],
[ "MAX_MODELVIEW_STACK_DEPTH", "CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_PROJECTION_STACK_DEPTH", "CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA" ],
[ "MAX_TEXTURE_STACK_DEPTH", "CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA" ],
@@ -191,35 +191,35 @@ descriptor=[
[ "MODELVIEW_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA" ],
[ "NORMALIZE", "CONTEXT_BOOL(Transform.Normalize), NO_EXTRA" ],
[ "PACK_SKIP_IMAGES", "CONTEXT_INT(Pack.SkipImages), NO_EXTRA" ],
- [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA" ],
+ [ "PERSPECTIVE_CORRECTION_HINT", "CONTEXT_ENUM16(Hint.PerspectiveCorrection), NO_EXTRA" ],
[ "POINT_SIZE", "CONTEXT_FLOAT(Point.Size), NO_EXTRA" ],
[ "POINT_SIZE_RANGE", "CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA" ],
[ "POINT_SMOOTH", "CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA" ],
- [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA" ],
+ [ "POINT_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.PointSmooth), NO_EXTRA" ],
[ "POINT_SIZE_MIN_EXT", "CONTEXT_FLOAT(Point.MinSize), NO_EXTRA" ],
[ "POINT_SIZE_MAX_EXT", "CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA" ],
[ "POINT_FADE_THRESHOLD_SIZE_EXT", "CONTEXT_FLOAT(Point.Threshold), NO_EXTRA" ],
[ "PROJECTION_MATRIX", "CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA" ],
[ "PROJECTION_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA" ],
[ "RESCALE_NORMAL", "CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA" ],
- [ "SHADE_MODEL", "CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA" ],
+ [ "SHADE_MODEL", "CONTEXT_ENUM16(Light.ShadeModel), NO_EXTRA" ],
[ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
[ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
[ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
[ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
- [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
[ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
[ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
- [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
[ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
[ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
[ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
+ [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
[ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_array_attributes, Enabled), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Size), NO_EXTRA" ],
- [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_array_attributes, Type), NO_EXTRA" ],
+ [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM16, offsetof(struct gl_array_attributes, Type), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_attributes, Stride), NO_EXTRA" ],
# GL_ARB_multitexture
@@ -249,7 +249,7 @@ descriptor=[
{ "apis": ["GLES"], "params": [
# OES_point_size_array
[ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN), NO_EXTRA" ],
- [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM), NO_EXTRA" ],
+ [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM16), NO_EXTRA" ],
[ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT), NO_EXTRA" ],
[ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
]},
@@ -279,14 +279,14 @@ descriptor=[
[ "MAX_COLOR_ATTACHMENTS", "CONTEXT_INT(Const.MaxColorAttachments), NO_EXTRA" ],
# GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0)
- [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
- [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
- [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER0_ARB", "BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA" ],
+ [ "DRAW_BUFFER1_ARB", "BUFFER_ENUM16(ColorDrawBuffer[1]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER2_ARB", "BUFFER_ENUM16(ColorDrawBuffer[2]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER3_ARB", "BUFFER_ENUM16(ColorDrawBuffer[3]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER4_ARB", "BUFFER_ENUM16(ColorDrawBuffer[4]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER5_ARB", "BUFFER_ENUM16(ColorDrawBuffer[5]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER6_ARB", "BUFFER_ENUM16(ColorDrawBuffer[6]), extra_valid_draw_buffer" ],
+ [ "DRAW_BUFFER7_ARB", "BUFFER_ENUM16(ColorDrawBuffer[7]), extra_valid_draw_buffer" ],
[ "BLEND_COLOR_EXT", "LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp" ],
# GL_ARB_fragment_program
@@ -301,13 +301,13 @@ descriptor=[
[ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# OpenGL 2.0
- [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_FUNC", "CONTEXT_ENUM16(Stencil.Function[1]), NO_EXTRA" ],
[ "STENCIL_BACK_VALUE_MASK", "CONTEXT_UINT(Stencil.ValueMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_WRITEMASK", "CONTEXT_UINT(Stencil.WriteMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_UINT, NO_OFFSET, NO_EXTRA" ],
- [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
- [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
- [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_FAIL", "CONTEXT_ENUM16(Stencil.FailFunc[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM16(Stencil.ZFailFunc[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM16(Stencil.ZPassFunc[1]), NO_EXTRA" ],
[ "MAX_VERTEX_ATTRIBS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAttribs), extra_ARB_vertex_program_api_es2" ],
# OES_texture_3D
@@ -315,10 +315,10 @@ descriptor=[
[ "MAX_3D_TEXTURE_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA" ],
# GL_ARB_fragment_program/OES_standard_derivatives
- [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
+ [ "FRAGMENT_SHADER_DERIVATIVE_HINT", "CONTEXT_ENUM16(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader" ],
# GL_NV_read_buffer
- [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
+ [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
# GL_ARB_ES2_compatibility
[ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
@@ -339,7 +339,7 @@ descriptor=[
[ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ],
# GL_KHR_context_flush_control
- [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM(Const.ContextReleaseBehavior), NO_EXTRA" ],
+ [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM16(Const.ContextReleaseBehavior), NO_EXTRA" ],
# blend_func_extended
[ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ],
@@ -348,8 +348,8 @@ descriptor=[
[ "BLEND_ADVANCED_COHERENT_KHR", "CONTEXT_BOOL(Color.BlendCoherent), extra_KHR_blend_equation_advanced_coherent" ],
# GL_ARB_robustness / GL_KHR_robustness
- [ "CONTEXT_ROBUST_ACCESS", "CONTEXT_ENUM(Const.RobustAccess), extra_KHR_robustness" ],
- [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), extra_KHR_robustness_or_GL" ],
+ [ "CONTEXT_ROBUST_ACCESS", "CONTEXT_ENUM16(Const.RobustAccess), extra_KHR_robustness" ],
+ [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM16(Const.ResetStrategy), extra_KHR_robustness_or_GL" ],
]},
# GLES3 is not a typo.
@@ -432,7 +432,7 @@ descriptor=[
# GL_EXT_window_rectangles
[ "MAX_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Const.MaxWindowRectangles), extra_EXT_window_rectangles" ],
[ "NUM_WINDOW_RECTANGLES_EXT", "CONTEXT_INT(Scissor.NumWindowRects), extra_EXT_window_rectangles" ],
- [ "WINDOW_RECTANGLE_MODE_EXT", "CONTEXT_ENUM(Scissor.WindowRectMode), extra_EXT_window_rectangles" ],
+ [ "WINDOW_RECTANGLE_MODE_EXT", "CONTEXT_ENUM16(Scissor.WindowRectMode), extra_EXT_window_rectangles" ],
]},
{ "apis": ["GLES", "GLES2"], "params": [
@@ -516,11 +516,11 @@ descriptor=[
[ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
# GL_ARB_vertex_attrib_binding / GLES 3.1
- [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
- [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
+ [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM16(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
+ [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM16(Const.MaxVertexAttribBindings), NO_EXTRA" ],
# GL 4.4 / GLES 3.1
- [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), NO_EXTRA" ],
+ [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM16(Const.MaxVertexAttribStride), NO_EXTRA" ],
# GL_ARB_shader_storage_buffer_object / GLES 3.1
[ "MAX_VERTEX_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31" ],
@@ -612,7 +612,7 @@ descriptor=[
[ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
# GL_ARB_viewport_array / GL_OES_geometry_shader
- [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
+ [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
@@ -624,7 +624,7 @@ descriptor=[
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array_or_oes_viewport_array" ],
[ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array_or_oes_viewport_array" ],
[ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array_or_oes_viewport_array" ],
- [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array" ],
+ [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_viewport_array" ],
# INTEL_conservative_rasterization
[ "CONSERVATIVE_RASTERIZATION_INTEL", "CONTEXT_BOOL(IntelConservativeRasterization), extra_INTEL_conservative_rasterization" ],
@@ -654,11 +654,11 @@ descriptor=[
[ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
[ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
[ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
- [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ],
- [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ],
+ [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM16(Transform.ClipDepthMode), extra_ARB_clip_control" ],
+ [ "CLIP_ORIGIN", "CONTEXT_ENUM16(Transform.ClipOrigin), extra_ARB_clip_control" ],
[ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
- [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
- [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
+ [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM16(Light.ColorMaterialFace), NO_EXTRA" ],
+ [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM16(Light.ColorMaterialMode), NO_EXTRA" ],
[ "CURRENT_INDEX", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current" ],
[ "CURRENT_RASTER_COLOR", "CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA" ],
[ "CURRENT_RASTER_DISTANCE", "CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA" ],
@@ -670,10 +670,10 @@ descriptor=[
[ "DEPTH_BIAS", "CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA" ],
[ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
[ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
- [ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
+ [ "DRAW_BUFFER", "BUFFER_ENUM16(ColorDrawBuffer[0]), NO_EXTRA" ],
[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
[ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
- [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
+ [ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM16(Feedback.Type), NO_EXTRA" ],
[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
[ "GREEN_BIAS", "CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA" ],
[ "GREEN_SCALE", "CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA" ],
@@ -683,7 +683,7 @@ descriptor=[
[ "INDEX_OFFSET", "CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA" ],
[ "INDEX_SHIFT", "CONTEXT_INT(Pixel.IndexShift), NO_EXTRA" ],
[ "INDEX_WRITEMASK", "CONTEXT_INT(Color.IndexMask), NO_EXTRA" ],
- [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA" ],
+ [ "LIGHT_MODEL_COLOR_CONTROL", "CONTEXT_ENUM16(Light.Model.ColorControl), NO_EXTRA" ],
[ "LIGHT_MODEL_LOCAL_VIEWER", "CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA" ],
[ "LINE_STIPPLE", "CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA" ],
[ "LINE_STIPPLE_PATTERN", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -691,7 +691,7 @@ descriptor=[
[ "LINE_WIDTH_GRANULARITY", "CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA" ],
[ "LIST_BASE", "CONTEXT_INT(List.ListBase), NO_EXTRA" ],
[ "LIST_INDEX", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA" ],
+ [ "LIST_MODE", "LOC_CUSTOM, TYPE_ENUM16, 0, NO_EXTRA" ],
[ "INDEX_LOGIC_OP", "CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA" ],
[ "MAP1_COLOR_4", "CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA" ],
[ "MAP1_GRID_DOMAIN", "CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA" ],
@@ -738,16 +738,16 @@ descriptor=[
[ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
[ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
[ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA" ],
- [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
+ [ "POLYGON_MODE", "CONTEXT_ENUM16(Polygon.FrontMode), NO_EXTRA" ],
[ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA" ],
[ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
[ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
[ "POLYGON_SMOOTH", "CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA" ],
- [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA" ],
+ [ "POLYGON_SMOOTH_HINT", "CONTEXT_ENUM16(Hint.PolygonSmooth), NO_EXTRA" ],
[ "POLYGON_STIPPLE", "CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA" ],
[ "RED_BIAS", "CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA" ],
[ "RED_SCALE", "CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA" ],
- [ "RENDER_MODE", "CONTEXT_ENUM(RenderMode), NO_EXTRA" ],
+ [ "RENDER_MODE", "CONTEXT_ENUM16(RenderMode), NO_EXTRA" ],
[ "RGBA_MODE", "CONST(1), NO_EXTRA" ],
[ "SELECTION_BUFFER_SIZE", "CONTEXT_INT(Select.BufferSize), NO_EXTRA" ],
[ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
@@ -769,7 +769,7 @@ descriptor=[
[ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
- [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
+ [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
[ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
[ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
@@ -803,26 +803,26 @@ descriptor=[
[ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA" ],
[ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current" ],
[ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ],
[ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ],
[ "SECONDARY_COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# GL_EXT_fog_coord
[ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current" ],
[ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM16(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ],
[ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ],
- [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), NO_EXTRA" ],
+ [ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM16(Fog.FogCoordinateSource), NO_EXTRA" ],
# GL_NV_fog_distance
- [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM(Fog.FogDistanceMode), extra_NV_fog_distance" ],
+ [ "FOG_DISTANCE_MODE_NV", "CONTEXT_ENUM16(Fog.FogDistanceMode), extra_NV_fog_distance" ],
# GL_IBM_rasterpos_clip
[ "RASTER_POSITION_UNCLIPPED_IBM", "CONTEXT_BOOL(Transform.RasterPositionUnclipped), NO_EXTRA" ],
# GL_NV_point_sprite
- [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite" ],
- [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
+ [ "POINT_SPRITE_R_MODE_NV", "CONTEXT_ENUM16(Point.SpriteRMode), extra_NV_point_sprite" ],
+ [ "POINT_SPRITE_COORD_ORIGIN", "CONTEXT_ENUM16(Point.SpriteOrigin), extra_NV_point_sprite_ARB_point_sprite" ],
# GL_NV_texture_rectangle
[ "TEXTURE_RECTANGLE_NV", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle" ],
@@ -831,7 +831,7 @@ descriptor=[
# GL_EXT_stencil_two_side
[ "STENCIL_TEST_TWO_SIDE_EXT", "CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side" ],
- [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA" ],
+ [ "ACTIVE_STENCIL_FACE_EXT", "LOC_CUSTOM, TYPE_ENUM16, NO_OFFSET, NO_EXTRA" ],
# GL_NV_light_max_exponent
[ "MAX_SHININESS_NV", "CONTEXT_FLOAT(Const.MaxShininess), NO_EXTRA" ],
@@ -892,7 +892,7 @@ descriptor=[
[ "NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", "CONST(3), extra_ATI_fragment_shader" ],
# GL_EXT_provoking_vertex
- [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
+ [ "PROVOKING_VERTEX_EXT", "CONTEXT_ENUM16(Light.ProvokingVertex), extra_EXT_provoking_vertex" ],
[ "QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", "CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex_32" ],
# GL_ARB_seamless_cube_map
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 35a442a77be..7a4b4a08d3a 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -43,6 +43,7 @@ extern "C" {
#endif
+typedef unsigned short GLenum16; /* custom Mesa type to save space */
typedef int GLclampx;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9cd32c3aaa5..b0eeeafbcda 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -388,7 +388,7 @@ struct gl_lightmodel
GLfloat Ambient[4]; /**< ambient color */
GLboolean LocalViewer; /**< Local (or infinite) view point? */
GLboolean TwoSide; /**< Two (or one) sided lighting? */
- GLenum ColorControl; /**< either GL_SINGLE_COLOR
+ GLenum16 ColorControl; /**< either GL_SINGLE_COLOR
or GL_SEPARATE_SPECULAR_COLOR */
};
@@ -461,14 +461,14 @@ struct gl_colorbuffer_attrib
GLuint IndexMask; /**< Color index write mask */
GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; /**< Each flag is 0xff or 0x0 */
- GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
+ GLenum16 DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
/**
* \name alpha testing
*/
/*@{*/
GLboolean AlphaEnabled; /**< Alpha test enabled flag */
- GLenum AlphaFunc; /**< Alpha test function */
+ GLenum16 AlphaFunc; /**< Alpha test function */
GLfloat AlphaRefUnclamped;
GLclampf AlphaRef; /**< Alpha reference value */
/*@}*/
@@ -488,12 +488,12 @@ struct gl_colorbuffer_attrib
struct
{
- GLenum SrcRGB; /**< RGB blend source term */
- GLenum DstRGB; /**< RGB blend dest term */
- GLenum SrcA; /**< Alpha blend source term */
- GLenum DstA; /**< Alpha blend dest term */
- GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
- GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
+ GLenum16 SrcRGB; /**< RGB blend source term */
+ GLenum16 DstRGB; /**< RGB blend dest term */
+ GLenum16 SrcA; /**< Alpha blend source term */
+ GLenum16 DstA; /**< Alpha blend dest term */
+ GLenum16 EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */
+ GLenum16 EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */
/**
* Set if any blend factor uses SRC1. Computed at the time blend factors
* get set.
@@ -524,15 +524,15 @@ struct gl_colorbuffer_attrib
/*@{*/
GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
- GLenum LogicOp; /**< Logic operator */
+ GLenum16 LogicOp; /**< Logic operator */
enum gl_logicop_mode _LogicOp;
/*@}*/
GLboolean DitherFlag; /**< Dither enable flag */
GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
- GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
- GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLenum16 ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
+ GLenum16 ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
};
@@ -570,7 +570,7 @@ struct gl_current_attrib
*/
struct gl_depthbuffer_attrib
{
- GLenum Func; /**< Function for depth buffer compare */
+ GLenum16 Func; /**< Function for depth buffer compare */
GLclampd Clear; /**< Value to clear depth buffer to */
GLboolean Test; /**< Depth buffering enabled flag */
GLboolean Mask; /**< Depth buffer writable? */
@@ -649,10 +649,10 @@ struct gl_fog_attrib
GLfloat Start; /**< Start distance in eye coords */
GLfloat End; /**< End distance in eye coords */
GLfloat Index; /**< Fog index */
- GLenum Mode; /**< Fog mode */
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLenum16 Mode; /**< Fog mode */
+ GLenum16 FogCoordinateSource;/**< GL_EXT_fog_coord */
GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
- GLenum FogDistanceMode; /**< GL_NV_fog_distance */
+ GLenum16 FogDistanceMode; /**< GL_NV_fog_distance */
};
@@ -663,14 +663,14 @@ struct gl_fog_attrib
*/
struct gl_hint_attrib
{
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
- GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
- GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
+ GLenum16 PerspectiveCorrection;
+ GLenum16 PointSmooth;
+ GLenum16 LineSmooth;
+ GLenum16 PolygonSmooth;
+ GLenum16 Fog;
+ GLenum16 TextureCompression; /**< GL_ARB_texture_compression */
+ GLenum16 GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLenum16 FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
@@ -691,15 +691,15 @@ struct gl_light_attrib
GLboolean Enabled; /**< Lighting enabled flag */
GLboolean ColorMaterialEnabled;
- GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
- GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
- GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
- GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
+ GLenum16 ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum16 ProvokingVertex; /**< GL_EXT_provoking_vertex */
+ GLenum16 ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
+ GLenum16 ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean _ClampVertexColor;
- GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
+ GLenum16 ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
/**
* Derived state for optimizations:
@@ -793,7 +793,7 @@ struct gl_pixelmaps
*/
struct gl_pixel_attrib
{
- GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */
+ GLenum16 ReadBuffer; /**< source buffer for glRead/CopyPixels() */
/*--- Begin Pixel Transfer State ---*/
/* Fields are in the order in which they're applied... */
@@ -833,8 +833,8 @@ struct gl_point_attrib
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
GLbitfield CoordReplace; /**< GL_ARB_point_sprite*/
- GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
- GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
+ GLenum16 SpriteRMode; /**< GL_NV_point_sprite (only!) */
+ GLenum16 SpriteOrigin; /**< GL_ARB_point_sprite */
};
@@ -843,13 +843,13 @@ struct gl_point_attrib
*/
struct gl_polygon_attrib
{
- GLenum FrontFace; /**< Either GL_CW or GL_CCW */
- GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLenum16 FrontFace; /**< Either GL_CW or GL_CCW */
+ GLenum16 FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
+ GLenum16 BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */
GLboolean CullFlag; /**< Culling on/off flag */
GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */
GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
+ GLenum16 CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */
GLfloat OffsetFactor; /**< Polygon offset factor, from user */
GLfloat OffsetUnits; /**< Polygon offset units, from user */
GLfloat OffsetClamp; /**< Polygon offset clamp, from user */
@@ -874,7 +874,7 @@ struct gl_scissor_attrib
GLbitfield EnableFlags; /**< Scissor test enabled? */
struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS];
GLint NumWindowRects; /**< Count of enabled window rectangles */
- GLenum WindowRectMode; /**< Whether to include or exclude the rects */
+ GLenum16 WindowRectMode; /**< Whether to include or exclude the rects */
struct gl_scissor_rect WindowRects[MAX_WINDOW_RECTANGLES];
};
@@ -901,10 +901,10 @@ struct gl_stencil_attrib
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
GLubyte _BackFace; /**< Current back stencil state (1 or 2) */
- GLenum Function[3]; /**< Stencil function */
- GLenum FailFunc[3]; /**< Fail function */
- GLenum ZPassFunc[3]; /**< Depth buffer pass function */
- GLenum ZFailFunc[3]; /**< Depth buffer fail function */
+ GLenum16 Function[3]; /**< Stencil function */
+ GLenum16 FailFunc[3]; /**< Fail function */
+ GLenum16 ZPassFunc[3]; /**< Depth buffer pass function */
+ GLenum16 ZFailFunc[3]; /**< Depth buffer fail function */
GLint Ref[3]; /**< Reference value */
GLuint ValueMask[3]; /**< Value mask */
GLuint WriteMask[3]; /**< Write mask */
@@ -1019,19 +1019,19 @@ struct gl_sampler_object
GLint RefCount;
GLchar *Label; /**< GL_KHR_debug */
- GLenum WrapS; /**< S-axis texture image wrap mode */
- GLenum WrapT; /**< T-axis texture image wrap mode */
- GLenum WrapR; /**< R-axis texture image wrap mode */
- GLenum MinFilter; /**< minification filter */
- GLenum MagFilter; /**< magnification filter */
+ GLenum16 WrapS; /**< S-axis texture image wrap mode */
+ GLenum16 WrapT; /**< T-axis texture image wrap mode */
+ GLenum16 WrapR; /**< R-axis texture image wrap mode */
+ GLenum16 MinFilter; /**< minification filter */
+ GLenum16 MagFilter; /**< magnification filter */
union gl_color_union BorderColor; /**< Interpreted according to texture format */
GLfloat MinLod; /**< min lambda, OpenGL 1.2 */
GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */
GLfloat LodBias; /**< OpenGL 1.4 */
GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */
- GLenum CompareMode; /**< GL_ARB_shadow */
- GLenum CompareFunc; /**< GL_ARB_shadow */
- GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
+ GLenum16 CompareMode; /**< GL_ARB_shadow */
+ GLenum16 CompareFunc; /**< GL_ARB_shadow */
+ GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */
GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */
/** GL_ARB_bindless_texture */
@@ -1050,13 +1050,13 @@ struct gl_texture_object
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLchar *Label; /**< GL_KHR_debug */
- GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+ GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
Only valid when Target is valid. */
struct gl_sampler_object Sampler;
- GLenum DepthMode; /**< GL_ARB_depth_texture */
+ GLenum16 DepthMode; /**< GL_ARB_depth_texture */
GLfloat Priority; /**< in [0,1] */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
@@ -1086,14 +1086,14 @@ struct gl_texture_object
GLuint NumLayers; /**< GL_ARB_texture_view */
/** GL_EXT_memory_object */
- GLenum TextureTiling;
+ GLenum16 TextureTiling;
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
/** GL_ARB_texture_buffer_object */
struct gl_buffer_object *BufferObject;
- GLenum BufferObjectFormat;
+ GLenum16 BufferObjectFormat;
/** Equivalent Mesa format for BufferObjectFormat. */
mesa_format _BufferObjectFormat;
/** GL_ARB_texture_buffer_range */
@@ -1104,7 +1104,7 @@ struct gl_texture_object
GLint RequiredTextureImageUnits;
/** GL_ARB_shader_image_load_store */
- GLenum ImageFormatCompatibilityType;
+ GLenum16 ImageFormatCompatibilityType;
/** GL_ARB_bindless_texture */
struct util_dynarray SamplerHandles;
@@ -1121,14 +1121,14 @@ struct gl_texture_object
*/
struct gl_tex_env_combine_state
{
- GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
- GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ GLenum16 ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
+ GLenum16 ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */
/** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */
- GLenum SourceRGB[MAX_COMBINER_TERMS];
- GLenum SourceA[MAX_COMBINER_TERMS];
+ GLenum16 SourceRGB[MAX_COMBINER_TERMS];
+ GLenum16 SourceA[MAX_COMBINER_TERMS];
/** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */
- GLenum OperandRGB[MAX_COMBINER_TERMS];
- GLenum OperandA[MAX_COMBINER_TERMS];
+ GLenum16 OperandRGB[MAX_COMBINER_TERMS];
+ GLenum16 OperandA[MAX_COMBINER_TERMS];
GLuint ScaleShiftRGB; /**< 0, 1 or 2 */
GLuint ScaleShiftA; /**< 0, 1 or 2 */
GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */
@@ -1262,7 +1262,7 @@ struct gl_tex_env_combine_packed
*/
struct gl_texgen
{
- GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
+ GLenum16 Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */
GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */
GLfloat ObjectPlane[4];
GLfloat EyePlane[4];
@@ -1277,7 +1277,7 @@ struct gl_texture_unit
{
GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */
- GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
+ GLenum16 EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */
GLclampf EnvColor[4];
GLfloat EnvColorUnclamped[4];
@@ -1373,7 +1373,7 @@ typedef GLfloat gl_clip_plane[4];
*/
struct gl_transform_attrib
{
- GLenum MatrixMode; /**< Matrix mode */
+ GLenum16 MatrixMode; /**< Matrix mode */
gl_clip_plane EyeUserPlane[MAX_CLIP_PLANES]; /**< User clip planes */
gl_clip_plane _ClipUserPlane[MAX_CLIP_PLANES]; /**< derived */
GLbitfield ClipPlanesEnabled; /**< on/off bitmask */
@@ -1382,8 +1382,8 @@ struct gl_transform_attrib
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
/** GL_ARB_clip_control */
- GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
- GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
+ GLenum16 ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */
+ GLenum16 ClipDepthMode;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */
};
@@ -1442,7 +1442,7 @@ struct gl_buffer_object
GLint RefCount;
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */
- GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
+ GLenum16 Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
GLbitfield StorageFlags; /**< GL_MAP_PERSISTENT_BIT, etc. */
GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
@@ -1498,8 +1498,8 @@ struct gl_pixelstore_attrib
struct gl_vertex_array
{
GLint Size; /**< components per element (1,2,3,4) */
- GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
+ GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */
+ GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
GLsizei StrideB; /**< actual stride in bytes */
GLuint _ElementSize; /**< size of each element in bytes */
const GLubyte *Ptr; /**< Points to array data */
@@ -1528,8 +1528,8 @@ struct gl_vertex_array
struct gl_array_attributes
{
GLint Size; /**< Components per element (1,2,3,4) */
- GLenum Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
- GLenum Format; /**< Default: GL_RGBA, but may be GL_BGRA */
+ GLenum16 Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
+ GLenum16 Format; /**< Default: GL_RGBA, but may be GL_BGRA */
GLsizei Stride; /**< Stride as specified with gl*Pointer() */
const GLubyte *Ptr; /**< Points to client array data. Not used when a VBO is bound */
GLintptr RelativeOffset; /**< Offset of the first element relative to the binding offset */
@@ -1673,7 +1673,7 @@ struct gl_array_attrib
*/
struct gl_feedback
{
- GLenum Type;
+ GLenum16 Type;
GLbitfield _Mask; /**< FB_* bits */
GLfloat *Buffer;
GLuint BufferSize;
@@ -1762,7 +1762,7 @@ struct gl_evaluators
struct gl_transform_feedback_varying_info
{
char *Name;
- GLenum Type;
+ GLenum16 Type;
GLint BufferIndex;
GLint Size;
GLint Offset;
@@ -1895,7 +1895,7 @@ struct gl_transform_feedback_object
*/
struct gl_transform_feedback_state
{
- GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
+ GLenum16 Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
/** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
struct gl_buffer_object *CurrentBuffer;
@@ -1963,7 +1963,7 @@ struct gl_perf_monitor_counter
* Data type of the counter. Valid values are FLOAT, UNSIGNED_INT,
* UNSIGNED_INT64_AMD, and PERCENTAGE_AMD.
*/
- GLenum Type;
+ GLenum16 Type;
/** Minimum counter value. */
union gl_perf_monitor_counter_value Minimum;
@@ -2061,7 +2061,7 @@ struct gl_bindless_image
GLboolean bound;
/** Access qualifier (GL_READ_WRITE, GL_READ_ONLY, GL_WRITE_ONLY) */
- GLenum access;
+ GLenum16 access;
/** Pointer to the base of the data. */
GLvoid *data;
@@ -2114,8 +2114,8 @@ struct gl_program
GLubyte *String; /**< Null-terminated program text */
/** GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
- GLenum Target;
- GLenum Format; /**< String encoding format */
+ GLenum16 Target;
+ GLenum16 Format; /**< String encoding format */
GLboolean _Used; /**< Ever used for drawing? Used for debugging */
@@ -2203,7 +2203,7 @@ struct gl_program
* It may be different, though only more strict than the value of
* \c gl_image_unit::Access for the corresponding image unit.
*/
- GLenum ImageAccess[MAX_IMAGE_UNIFORMS];
+ GLenum16 ImageAccess[MAX_IMAGE_UNIFORMS];
struct gl_uniform_block **UniformBlocks;
struct gl_uniform_block **ShaderStorageBlocks;
@@ -2486,14 +2486,14 @@ struct gl_shader_info
* GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set
* in this shader.
*/
- GLenum PrimitiveMode;
+ GLenum16 PrimitiveMode;
enum gl_tess_spacing Spacing;
/**
* GL_CW, GL_CCW, or 0 if it's not set in this shader.
*/
- GLenum VertexOrder;
+ GLenum16 VertexOrder;
/**
* 1, 0, or -1 if it's not set in this shader.
*/
@@ -2515,12 +2515,12 @@ struct gl_shader_info
* GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this
* shader.
*/
- GLenum InputType;
+ GLenum16 InputType;
/**
* GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if
* it's not set in this shader.
*/
- GLenum OutputType;
+ GLenum16 OutputType;
} Geom;
/**
@@ -2608,7 +2608,7 @@ struct gl_shader
* GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
* Must be the first field.
*/
- GLenum Type;
+ GLenum16 Type;
gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
GLint RefCount; /**< Reference count */
@@ -2873,7 +2873,7 @@ struct gl_shader_variable
*/
struct gl_program_resource
{
- GLenum Type; /** Program interface type. */
+ GLenum16 Type; /** Program interface type. */
const void *Data; /** Pointer to resource associated data structure. */
uint8_t StageReferences; /** Bitmask of shader stage references. */
};
@@ -2948,7 +2948,7 @@ struct gl_shader_program_data
*/
struct gl_shader_program
{
- GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
+ GLenum16 Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
@@ -2995,7 +2995,7 @@ struct gl_shader_program
* feedback output, see LinkedTransformFeedback.
*/
struct {
- GLenum BufferMode;
+ GLenum16 BufferMode;
/** Global xfb_stride out qualifier if any */
GLuint BufferStride[MAX_FEEDBACK_BUFFERS];
GLuint NumVarying;
@@ -3239,7 +3239,7 @@ struct gl_query_state
/** GL_ARB_pipeline_statistics_query */
struct gl_query_object *pipeline_stats[MAX_PIPELINE_STATISTICS];
- GLenum CondRenderMode;
+ GLenum16 CondRenderMode;
};
@@ -3252,7 +3252,7 @@ struct gl_sync_object
GLboolean DeletePending; /**< Object was deleted while there were still
* live references (e.g., sync not yet finished)
*/
- GLenum SyncCondition;
+ GLenum16 SyncCondition;
GLbitfield Flags; /**< Flags passed to glFenceSync */
GLuint StatusFlag:1; /**< Has the sync object been signaled? */
};
@@ -3374,8 +3374,8 @@ struct gl_renderbuffer
*/
GLboolean NeedsFinishRenderTexture;
GLubyte NumSamples; /**< zero means not multisampled */
- GLenum InternalFormat; /**< The user-specified format */
- GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
+ GLenum16 InternalFormat; /**< The user-specified format */
+ GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
mesa_format Format; /**< The actual renderbuffer memory format */
/**
@@ -3404,7 +3404,7 @@ struct gl_renderbuffer
*/
struct gl_renderbuffer_attachment
{
- GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
+ GLenum16 Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
GLboolean Complete;
/**
@@ -3491,7 +3491,7 @@ struct gl_framebuffer
/*@}*/
/** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
- GLenum _Status;
+ GLenum16 _Status;
/** Whether one of Attachment has Type != GL_NONE
* NOTE: the values for Width and Height are set to 0 in case of having
@@ -3530,8 +3530,8 @@ struct gl_framebuffer
/* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER
* attribute group and GL_PIXEL attribute group, respectively.
*/
- GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ColorReadBuffer;
+ GLenum16 ColorDrawBuffer[MAX_DRAW_BUFFERS];
+ GLenum16 ColorReadBuffer;
/** Computed from ColorDraw/ReadBuffer above */
GLuint _NumColorDrawBuffers;
@@ -3817,7 +3817,7 @@ struct gl_constants
GLboolean QuadsFollowProvokingVertexConvention;
/** GL_ARB_viewport_array */
- GLenum LayerAndVPIndexProvokingVertex;
+ GLenum16 LayerAndVPIndexProvokingVertex;
/** OpenGL version 3.0 */
GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
@@ -3843,7 +3843,7 @@ struct gl_constants
GLuint MaxProgramTextureGatherComponents;
/* GL_ARB_robustness */
- GLenum ResetStrategy;
+ GLenum16 ResetStrategy;
/* GL_KHR_robustness */
GLboolean RobustAccess;
@@ -4032,7 +4032,7 @@ struct gl_constants
GLboolean FakeSWMSAA;
/** GL_KHR_context_flush_control */
- GLenum ContextReleaseBehavior;
+ GLenum16 ContextReleaseBehavior;
struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES];
@@ -4439,7 +4439,7 @@ struct gl_dlist_state
/* State known to have been set by the currently-compiling display
* list. Used to eliminate some redundant state changes.
*/
- GLenum ShadeModel;
+ GLenum16 ShadeModel;
} Current;
};
@@ -4670,14 +4670,14 @@ struct gl_image_unit
* Access allowed to this texture image. Either \c GL_READ_ONLY,
* \c GL_WRITE_ONLY or \c GL_READ_WRITE.
*/
- GLenum Access;
+ GLenum16 Access;
/**
* GL internal format that determines the interpretation of the
* image memory when shader image operations are performed through
* this unit.
*/
- GLenum Format;
+ GLenum16 Format;
/**
* Mesa format corresponding to \c Format.
@@ -4979,7 +4979,7 @@ struct gl_context
/* GL_EXT_framebuffer_object */
struct gl_renderbuffer *CurrentRenderbuffer;
- GLenum ErrorValue; /**< Last error code */
+ GLenum16 ErrorValue; /**< Last error code */
/**
* Recognize and silence repeated error debug messages in buggy apps.
@@ -4991,7 +4991,7 @@ struct gl_context
simple_mtx_t DebugMutex;
struct gl_debug_state *Debug;
- GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
+ GLenum16 RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
uint64_t NewDriverState; /**< bitwise-or of flags from DriverFlags */