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-rw-r--r--src/mesa/main/fbobject.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 807b629507b..4da77a33706 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2618,30 +2618,30 @@ check_layered_texture_target(struct gl_context *ctx, GLenum target,
{
*layered = GL_TRUE;
- switch (target) {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- return true;
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE:
- case GL_TEXTURE_2D_MULTISAMPLE:
- /* These texture types are valid to pass to
- * glFramebufferTexture(), but since they aren't layered, it
- * is equivalent to calling glFramebufferTexture{1D,2D}().
- */
- *layered = GL_FALSE;
- return true;
- }
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return true;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ /* These texture types are valid to pass to
+ * glFramebufferTexture(), but since they aren't layered, it
+ * is equivalent to calling glFramebufferTexture{1D,2D}().
+ */
+ *layered = GL_FALSE;
+ return true;
+ }
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(invalid texture target %s)", caller,
- _mesa_lookup_enum_by_nr(target));
- return false;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid texture target %s)", caller,
+ _mesa_lookup_enum_by_nr(target));
+ return false;
}
@@ -2655,23 +2655,23 @@ static bool
check_texture_target(struct gl_context *ctx, GLenum target,
const char *caller)
{
- /* We're being called by glFramebufferTextureLayer() and
- * textarget is not used. The only legal texture types for
- * that function are 3D and 1D/2D arrays textures.
- */
- switch (target) {
- case GL_TEXTURE_3D:
- case GL_TEXTURE_1D_ARRAY:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- return true;
- }
+ /* We're being called by glFramebufferTextureLayer() and
+ * textarget is not used. The only legal texture types for
+ * that function are 3D and 1D/2D arrays textures.
+ */
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return true;
+ }
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(invalid texture target %s)", caller,
- _mesa_lookup_enum_by_nr(target));
- return false;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid texture target %s)", caller,
+ _mesa_lookup_enum_by_nr(target));
+ return false;
}