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-rw-r--r--src/mesa/main/config.h2
-rw-r--r--src/mesa/main/context.c8
-rw-r--r--src/mesa/main/ffvertex_prog.c2
-rw-r--r--src/mesa/main/mtypes.h27
-rw-r--r--src/mesa/main/texenvprogram.c2
5 files changed, 34 insertions, 7 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 8a09efdb539..c5048970cca 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -205,7 +205,7 @@
#define MAX_VARYING 16 /**< number of float[4] vectors */
#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
#define MAX_PROGRAM_INPUTS 32
-#define MAX_PROGRAM_OUTPUTS 32
+#define MAX_PROGRAM_OUTPUTS 64
/*@}*/
/** For GL_ARB_vertex_program */
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 101d3c6b675..b5bf46718f7 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -601,9 +601,11 @@ _mesa_init_constants(GLcontext *ctx)
ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
- /* check that we don't exceed various 32-bit bitfields */
- ASSERT(VERT_RESULT_MAX <= 32);
- ASSERT(FRAG_ATTRIB_MAX <= 32);
+ /* check that we don't exceed the size of various bitfields */
+ ASSERT(VERT_RESULT_MAX <=
+ (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
+ ASSERT(FRAG_ATTRIB_MAX <=
+ (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
}
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 356476e35a5..fe2416d8946 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -438,7 +438,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
*/
static struct ureg register_output( struct tnl_program *p, GLuint output )
{
- p->program->Base.OutputsWritten |= (1<<output);
+ p->program->Base.OutputsWritten |= BITFIELD64_BIT(output);
return make_ureg(PROGRAM_OUTPUT, output);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 34c51b5442e..881d233ca3d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -79,6 +79,31 @@
/**
+ * \name 64-bit extension of GLbitfield.
+ */
+/*@{*/
+typedef GLuint64 GLbitfield64;
+
+#define BITFIELD64_ONE 1ULL
+#define BITFIELD64_ALLONES ~0ULL
+
+/** Set a single bit */
+#define BITFIELD64_BIT(b) (BITFIELD64_ONE << (b))
+
+/** Set a mask of the least significant \c b bits */
+#define BITFIELD64_MASK(b) (((b) >= 64) ? BITFIELD64_ALLONES : \
+ (BITFIELD64_BIT(b) - 1))
+
+/**
+ * Set all bits from l (low bit) to h (high bit), inclusive.
+ *
+ * \note \C BITFIELD_64_RANGE(0, 63) return 64 set bits.
+ */
+#define BITFIELD64_RANGE(l, h) (BITFIELD64_MASK((h) + 1) & ~BITFIELD64_MASK(l))
+/*@}*/
+
+
+/**
* \name Some forward type declarations
*/
/*@{*/
@@ -1670,7 +1695,7 @@ struct gl_program
struct prog_instruction *Instructions;
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
- GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
+ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index d7e77e759e0..f439d4addb3 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -367,7 +367,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
else {
/* calculate from vp->outputs */
struct gl_vertex_program *vprog;
- GLbitfield vp_outputs;
+ GLbitfield64 vp_outputs;
/* Choose GLSL vertex shader over ARB vertex program. Need this
* since vertex shader state validation comes after fragment state