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-rw-r--r--src/mesa/main/api_noop.c126
-rw-r--r--src/mesa/main/context.c24
-rw-r--r--src/mesa/main/drawpix.c13
-rw-r--r--src/mesa/main/get.c60
-rw-r--r--src/mesa/main/light.c10
-rw-r--r--src/mesa/main/light.h4
-rw-r--r--src/mesa/main/mtypes.h12
-rw-r--r--src/mesa/main/rastpos.c10
8 files changed, 135 insertions, 124 deletions
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index b8d191faeae..58a6e7d7712 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -1,4 +1,4 @@
-/* $Id: api_noop.c,v 1.7 2001/03/20 18:35:23 gareth Exp $ */
+/* $Id: api_noop.c,v 1.8 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -155,85 +155,81 @@ void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- color[0] = UBYTE_TO_CHAN(a);
- color[1] = UBYTE_TO_CHAN(b);
- color[2] = UBYTE_TO_CHAN(c);
- color[3] = UBYTE_TO_CHAN(d);
+ GLfloat *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_FLOAT(a);
+ color[1] = UBYTE_TO_FLOAT(b);
+ color[2] = UBYTE_TO_FLOAT(c);
+ color[3] = UBYTE_TO_FLOAT(d);
}
void _mesa_noop_Color4ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- COPY_4UBV( color, v );
-#else
- color[0] = UBYTE_TO_CHAN(v[0]);
- color[1] = UBYTE_TO_CHAN(v[1]);
- color[2] = UBYTE_TO_CHAN(v[2]);
- color[3] = UBYTE_TO_CHAN(v[3]);
-#endif
+ GLfloat *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_FLOAT(v[0]);
+ color[1] = UBYTE_TO_FLOAT(v[1]);
+ color[2] = UBYTE_TO_FLOAT(v[2]);
+ color[3] = UBYTE_TO_FLOAT(v[3]);
}
void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
- UNCLAMPED_FLOAT_TO_CHAN(color[3], d);
+ GLfloat *color = ctx->Current.Color;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = d;
}
void _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
- UNCLAMPED_FLOAT_TO_CHAN(color[3], v[3]);
+ GLfloat *color = ctx->Current.Color;
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = v[3];
}
void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- color[0] = UBYTE_TO_CHAN(a);
- color[1] = UBYTE_TO_CHAN(b);
- color[2] = UBYTE_TO_CHAN(c);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_FLOAT(a);
+ color[1] = UBYTE_TO_FLOAT(b);
+ color[2] = UBYTE_TO_FLOAT(c);
+ color[3] = 1.0;
}
void _mesa_noop_Color3ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- color[0] = UBYTE_TO_CHAN(v[0]);
- color[1] = UBYTE_TO_CHAN(v[1]);
- color[2] = UBYTE_TO_CHAN(v[2]);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.Color;
+ color[0] = UBYTE_TO_FLOAT(v[0]);
+ color[1] = UBYTE_TO_FLOAT(v[1]);
+ color[2] = UBYTE_TO_FLOAT(v[2]);
+ color[3] = 1.0;
}
void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.Color;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 1.0;
}
void _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.Color;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.Color;
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 1.0;
}
void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
@@ -376,41 +372,41 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.SecondaryColor;
- color[0] = UBYTE_TO_CHAN(a);
- color[1] = UBYTE_TO_CHAN(b);
- color[2] = UBYTE_TO_CHAN(c);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.SecondaryColor;
+ color[0] = UBYTE_TO_FLOAT(a);
+ color[1] = UBYTE_TO_FLOAT(b);
+ color[2] = UBYTE_TO_FLOAT(c);
+ color[3] = 1.0;
}
void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.SecondaryColor;
- color[0] = UBYTE_TO_CHAN(v[0]);
- color[1] = UBYTE_TO_CHAN(v[1]);
- color[2] = UBYTE_TO_CHAN(v[2]);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.SecondaryColor;
+ color[0] = UBYTE_TO_FLOAT(v[0]);
+ color[1] = UBYTE_TO_FLOAT(v[1]);
+ color[2] = UBYTE_TO_FLOAT(v[2]);
+ color[3] = 1.0;
}
void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.SecondaryColor;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], a);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], b);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], c);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.SecondaryColor;
+ color[0] = a;
+ color[1] = b;
+ color[2] = c;
+ color[3] = 1.0;
}
void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLchan *color = ctx->Current.SecondaryColor;
- UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]);
- UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]);
- UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]);
- color[3] = CHAN_MAX;
+ GLfloat *color = ctx->Current.SecondaryColor;
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = 1.0;
}
void _mesa_noop_TexCoord1f( GLfloat a )
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 87a9749d588..948de1b330f 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.134 2001/04/27 21:17:20 brianp Exp $ */
+/* $Id: context.c,v 1.135 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -817,7 +817,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Color.MultiDrawBuffer = GL_FALSE;
/* Current group */
- ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
+ ASSIGN_4V( ctx->Current.Color, 1.0, 1.0, 1.0, 1.0 );
ctx->Current.Index = 1;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
@@ -1156,22 +1156,40 @@ init_attrib_groups( GLcontext *ctx )
ctx->Array.Vertex.StrideB = 0;
ctx->Array.Vertex.Ptr = NULL;
ctx->Array.Vertex.Enabled = GL_FALSE;
+ ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
ctx->Array.Normal.Type = GL_FLOAT;
ctx->Array.Normal.Stride = 0;
ctx->Array.Normal.StrideB = 0;
ctx->Array.Normal.Ptr = NULL;
ctx->Array.Normal.Enabled = GL_FALSE;
+ ctx->Array.Normal.Flags = CA_CLIENT_DATA;
ctx->Array.Color.Size = 4;
ctx->Array.Color.Type = GL_FLOAT;
ctx->Array.Color.Stride = 0;
ctx->Array.Color.StrideB = 0;
ctx->Array.Color.Ptr = NULL;
ctx->Array.Color.Enabled = GL_FALSE;
+ ctx->Array.Color.Flags = CA_CLIENT_DATA;
+ ctx->Array.SecondaryColor.Size = 4;
+ ctx->Array.SecondaryColor.Type = GL_FLOAT;
+ ctx->Array.SecondaryColor.Stride = 0;
+ ctx->Array.SecondaryColor.StrideB = 0;
+ ctx->Array.SecondaryColor.Ptr = NULL;
+ ctx->Array.SecondaryColor.Enabled = GL_FALSE;
+ ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
+ ctx->Array.FogCoord.Size = 1;
+ ctx->Array.FogCoord.Type = GL_FLOAT;
+ ctx->Array.FogCoord.Stride = 0;
+ ctx->Array.FogCoord.StrideB = 0;
+ ctx->Array.FogCoord.Ptr = NULL;
+ ctx->Array.FogCoord.Enabled = GL_FALSE;
+ ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
ctx->Array.Index.Type = GL_FLOAT;
ctx->Array.Index.Stride = 0;
ctx->Array.Index.StrideB = 0;
ctx->Array.Index.Ptr = NULL;
ctx->Array.Index.Enabled = GL_FALSE;
+ ctx->Array.Index.Flags = CA_CLIENT_DATA;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
ctx->Array.TexCoord[i].Size = 4;
ctx->Array.TexCoord[i].Type = GL_FLOAT;
@@ -1179,12 +1197,14 @@ init_attrib_groups( GLcontext *ctx )
ctx->Array.TexCoord[i].StrideB = 0;
ctx->Array.TexCoord[i].Ptr = NULL;
ctx->Array.TexCoord[i].Enabled = GL_FALSE;
+ ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
}
ctx->Array.TexCoordInterleaveFactor = 1;
ctx->Array.EdgeFlag.Stride = 0;
ctx->Array.EdgeFlag.StrideB = 0;
ctx->Array.EdgeFlag.Ptr = NULL;
ctx->Array.EdgeFlag.Enabled = GL_FALSE;
+ ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
/* Pixel transfer */
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index d46ace0a655..e51f8369a1e 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: drawpix.c,v 1.52 2001/04/10 15:25:45 brianp Exp $ */
+/* $Id: drawpix.c,v 1.53 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -73,14 +73,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
}
else if (ctx->RenderMode==GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {
- GLfloat color[4];
GLfloat texcoord[4], invq;
FLUSH_CURRENT(ctx, 0);
- color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
- color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
- color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
- color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
invq = 1.0F / ctx->Current.Texcoord[0][3];
texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
@@ -88,8 +83,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
texcoord[3] = ctx->Current.Texcoord[0][3];
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- color, ctx->Current.Index, texcoord );
+ ctx->Current.RasterPos,
+ ctx->Current.Color,
+ ctx->Current.Index,
+ texcoord );
}
}
else if (ctx->RenderMode==GL_SELECT) {
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index c721bd4bfd9..26a0de03b73 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.57 2001/03/18 08:53:49 gareth Exp $ */
+/* $Id: get.c,v 1.58 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -228,10 +228,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_CURRENT_COLOR:
FLUSH_CURRENT(ctx, 0);
- params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
- params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
- params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
- params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
+ params[0] = FLOAT_TO_BOOL(ctx->Current.Color[0]);
+ params[1] = FLOAT_TO_BOOL(ctx->Current.Color[1]);
+ params[2] = FLOAT_TO_BOOL(ctx->Current.Color[2]);
+ params[3] = FLOAT_TO_BOOL(ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
FLUSH_CURRENT(ctx, 0);
@@ -1427,10 +1427,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_CURRENT_COLOR:
FLUSH_CURRENT(ctx, 0);
- params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
- params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
- params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
- params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+ params[0] = (ctx->Current.Color[0]);
+ params[1] = (ctx->Current.Color[1]);
+ params[2] = (ctx->Current.Color[2]);
+ params[3] = (ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
FLUSH_CURRENT(ctx, 0);
@@ -2420,9 +2420,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
FLUSH_CURRENT(ctx, 0);
- params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
- params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
- params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+ params[0] = (ctx->Current.SecondaryColor[0]);
+ params[1] = (ctx->Current.SecondaryColor[1]);
+ params[2] = (ctx->Current.SecondaryColor[2]);
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
@@ -2626,10 +2626,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_COLOR:
FLUSH_CURRENT(ctx, 0);
- params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
- params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
- params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
- params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+ params[0] = (ctx->Current.Color[0]);
+ params[1] = (ctx->Current.Color[1]);
+ params[2] = (ctx->Current.Color[2]);
+ params[3] = (ctx->Current.Color[3]);
break;
case GL_CURRENT_INDEX:
FLUSH_CURRENT(ctx, 0);
@@ -3593,9 +3593,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
FLUSH_CURRENT(ctx, 0);
- params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
- params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
- params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+ params[0] = (ctx->Current.SecondaryColor[0]);
+ params[1] = (ctx->Current.SecondaryColor[1]);
+ params[2] = (ctx->Current.SecondaryColor[2]);
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
@@ -3773,10 +3773,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Transform.ClipEnabled[i];
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[0]) );
- params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[1]) );
- params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[2]) );
- params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[3]) );
+ params[0] = FLOAT_TO_INT( (ctx->Color.ClearColor[0]) );
+ params[1] = FLOAT_TO_INT( (ctx->Color.ClearColor[1]) );
+ params[2] = FLOAT_TO_INT( (ctx->Color.ClearColor[2]) );
+ params[3] = FLOAT_TO_INT( (ctx->Color.ClearColor[3]) );
break;
case GL_COLOR_MATERIAL:
*params = (GLint) ctx->Light.ColorMaterialEnabled;
@@ -3801,10 +3801,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_COLOR:
FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
- params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
- params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
- params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
+ params[0] = FLOAT_TO_INT( ( ctx->Current.Color[0] ) );
+ params[1] = FLOAT_TO_INT( ( ctx->Current.Color[1] ) );
+ params[2] = FLOAT_TO_INT( ( ctx->Current.Color[2] ) );
+ params[3] = FLOAT_TO_INT( ( ctx->Current.Color[3] ) );
break;
case GL_CURRENT_INDEX:
FLUSH_CURRENT(ctx, 0);
@@ -4795,9 +4795,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_SECONDARY_COLOR_EXT:
FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]) );
- params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]) );
- params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]) );
+ params[0] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[0]) );
+ params[1] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[1]) );
+ params[2] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[2]) );
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
*params = (GLint) ctx->Array.SecondaryColor.Enabled;
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ecc6e877cce..0b79afa415e 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.42 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: light.c,v 1.43 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -745,16 +745,10 @@ void _mesa_update_material( GLcontext *ctx,
* set by glColorMaterial().
*/
void _mesa_update_color_material( GLcontext *ctx,
- const GLchan rgba[4] )
+ const GLfloat color[4] )
{
struct gl_light *light, *list = &ctx->Light.EnabledList;
GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- GLfloat color[4];
-
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "_mesa_update_color_material, mask 0x%x\n", bitmask);
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 82b6d74a552..79fad5a98a7 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,4 +1,4 @@
-/* $Id: light.h,v 1.12 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: light.h,v 1.13 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -116,7 +116,7 @@ extern void _mesa_copy_material_pairs( struct gl_material dst[2],
GLuint bitmask );
extern void _mesa_update_color_material( GLcontext *ctx,
- const GLchan rgba[4] );
+ const GLfloat rgba[4] );
#endif
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cfeadf108af..651b6bb7b95 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.40 2001/04/20 16:46:04 brianp Exp $ */
+/* $Id: mtypes.h,v 1.41 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -297,8 +297,8 @@ struct gl_current_attrib {
/* These values valid only when FLUSH_VERTICES has been called.
*/
GLfloat Normal[3]; /* Current vertex normal */
- GLchan Color[4]; /* Current RGBA color */
- GLchan SecondaryColor[4]; /* Current secondary color */
+ GLfloat Color[4]; /* Current RGBA color */
+ GLfloat SecondaryColor[4]; /* Current secondary color */
GLfloat FogCoord; /* Current Fog coord */
GLuint Index; /* Current color index */
GLboolean EdgeFlag; /* Current edge flag */
@@ -489,7 +489,7 @@ struct gl_light_attrib {
GLboolean _NeedVertices; /* Use fast shader? */
GLuint _Flags; /* LIGHT_* flags, see below */
GLfloat _BaseColor[2][3];
- GLchan _BaseAlpha[2];
+ GLfloat _BaseAlpha[2];
};
@@ -970,6 +970,9 @@ struct gl_pixelstore_attrib {
};
+#define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */
+
+
/*
* Client vertex array attributes
*/
@@ -979,6 +982,7 @@ struct gl_client_array {
GLsizei Stride; /* user-specified stride */
GLsizei StrideB; /* actual stride in bytes */
void *Ptr;
+ GLuint Flags;
GLboolean Enabled;
};
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 09a4ebe8c63..79ec481267a 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -1,4 +1,4 @@
-/* $Id: rastpos.c,v 1.22 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: rastpos.c,v 1.23 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -274,10 +274,10 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
else {
/* use current color or index */
if (ctx->Visual.rgbMode) {
- ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
- ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
- ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
- ctx->Current.RasterColor[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+ ctx->Current.RasterColor[0] = (ctx->Current.Color[0]);
+ ctx->Current.RasterColor[1] = (ctx->Current.Color[1]);
+ ctx->Current.RasterColor[2] = (ctx->Current.Color[2]);
+ ctx->Current.RasterColor[3] = (ctx->Current.Color[3]);
}
else {
ctx->Current.RasterIndex = ctx->Current.Index;