diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/fbobject.c | 79 | ||||
-rw-r--r-- | src/mesa/main/fbobject.h | 7 | ||||
-rw-r--r-- | src/mesa/main/tests/dispatch_sanity.cpp | 1 |
3 files changed, 72 insertions, 15 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 4da77a33706..ad7a85ccd9b 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2499,24 +2499,12 @@ _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers) } -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatus(GLenum target) +GLenum +_mesa_check_framebuffer_status(struct gl_context *ctx, + struct gl_framebuffer *buffer) { - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", - _mesa_lookup_enum_by_nr(target)); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - if (_mesa_is_winsys_fbo(buffer)) { /* EGL_KHR_surfaceless_context allows the winsys FBO to be incomplete. */ if (buffer != &IncompleteFramebuffer) { @@ -2536,6 +2524,67 @@ _mesa_CheckFramebufferStatus(GLenum target) } +GLenum GLAPIENTRY +_mesa_CheckFramebufferStatus(GLenum target) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCheckFramebufferStatus(%s)\n", + _mesa_lookup_enum_by_nr(target)); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCheckFramebufferStatus(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return 0; + } + + return _mesa_check_framebuffer_status(ctx, fb); +} + + +GLenum GLAPIENTRY +_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) +{ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + /* Validate the target (for conformance's sake) and grab a reference to the + * default framebuffer in case framebuffer = 0. + * Section 9.4 Framebuffer Completeness of the OpenGL 4.5 core spec + * (30.10.2014, PDF page 336) says: + * "If framebuffer is zero, then the status of the default read or + * draw framebuffer (as determined by target) is returned." + */ + switch (target) { + case GL_DRAW_FRAMEBUFFER: + case GL_FRAMEBUFFER: + fb = ctx->WinSysDrawBuffer; + break; + case GL_READ_FRAMEBUFFER: + fb = ctx->WinSysReadBuffer; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glCheckNamedFramebufferStatus(invalid target %s)", + _mesa_lookup_enum_by_nr(target)); + return 0; + } + + if (framebuffer) { + fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, + "glCheckNamedFramebufferStatus"); + if (!fb) + return 0; + } + + return _mesa_check_framebuffer_status(ctx, fb); +} + + /** * Replicate the src attachment point. Used by framebuffer_texture() when * the same texture is attached at GL_DEPTH_ATTACHMENT and diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index e68762b429e..871a2cc280e 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -122,6 +122,10 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, GLint level, GLuint layer, GLboolean layered, const char *caller); +extern GLenum +_mesa_check_framebuffer_status(struct gl_context *ctx, + struct gl_framebuffer *fb); + extern GLboolean GLAPIENTRY _mesa_IsRenderbuffer(GLuint renderbuffer); @@ -195,6 +199,9 @@ _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum GLAPIENTRY _mesa_CheckFramebufferStatus(GLenum target); +extern GLenum GLAPIENTRY +_mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); + extern void GLAPIENTRY _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 0994d437e24..fdfad348a6e 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -984,6 +984,7 @@ const struct function gl_core_functions_possible[] = { { "glNamedFramebufferRenderbuffer", 45, -1 }, { "glNamedFramebufferTexture", 45, -1 }, { "glNamedFramebufferTextureLayer", 45, -1 }, + { "glCheckNamedFramebufferStatus", 45, -1 }, { "glCreateRenderbuffers", 45, -1 }, { "glNamedRenderbufferStorage", 45, -1 }, { "glNamedRenderbufferStorageMultisample", 45, -1 }, |