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-rw-r--r--src/mesa/main/api_validate.c30
1 files changed, 12 insertions, 18 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index b882f0e837d..9c2e29e6472 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -113,27 +113,21 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- switch (mode) {
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
+ /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
+ * first and exit. You would think that a switch-statement would be the
+ * right approach, but at least GCC 4.7.2 generates some pretty dire code
+ * for the common case.
+ */
+ if (likely(mode <= GL_TRIANGLE_FAN))
return true;
- case GL_QUADS:
- case GL_QUAD_STRIP:
- case GL_POLYGON:
+
+ if (mode <= GL_POLYGON)
return (ctx->API == API_OPENGL_COMPAT);
- case GL_LINES_ADJACENCY:
- case GL_LINE_STRIP_ADJACENCY:
- case GL_TRIANGLES_ADJACENCY:
- case GL_TRIANGLE_STRIP_ADJACENCY:
+
+ if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
return _mesa_has_geometry_shaders(ctx);
- default:
- return false;
- }
+
+ return false;
}