diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/teximage.c | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6aa1bb4e9e5..3b309abbe14 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2743,7 +2743,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, * types for SNORM formats. Also, conversion to SNORM formats is not * allowed by Table 3.2 on Page 110. */ - if(_mesa_is_enum_format_snorm(internalFormat)) { + if (_mesa_is_enum_format_snorm(internalFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexImage%dD(internalFormat=%s)", dimensions, _mesa_enum_to_string(internalFormat)); @@ -3503,7 +3503,6 @@ _mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) _mesa_dirty_texobj(ctx, texObj); } _mesa_unlock_texture(ctx, texObj); - } @@ -3850,8 +3849,7 @@ copytexsubimage_by_slice(struct gl_context *ctx, } static GLboolean -formats_differ_in_component_sizes (mesa_format f1, - mesa_format f2) +formats_differ_in_component_sizes(mesa_format f1, mesa_format f2) { GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS); GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS); @@ -3924,8 +3922,8 @@ copyteximage(struct gl_context *ctx, GLuint dims, */ if (rb->InternalFormat == GL_RGB10_A2) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer and" - " writing to unsized internal format)", dims); + "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer" + " and writing to unsized internal format)", dims); return; } } @@ -4833,8 +4831,7 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; - if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, - true, + if (compressed_subtexture_target_check(ctx, texObj->Target, 1, format, true, "glCompressedTextureSubImage1D")) { return; } @@ -4911,8 +4908,7 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; - if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, - true, + if (compressed_subtexture_target_check(ctx, texObj->Target, 2, format, true, "glCompressedTextureSubImage2D")) { return; } @@ -4989,8 +4985,7 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, if (!texObj) return; - if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, - true, + if (compressed_subtexture_target_check(ctx, texObj->Target, 3, format, true, "glCompressedTextureSubImage3D")) { return; } @@ -5439,7 +5434,6 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, return; } else { - /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 254): * "If buffer is zero, then any buffer object attached to the buffer @@ -5507,7 +5501,6 @@ _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, return; } else { - /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer * Textures (PDF page 254): * "If buffer is zero, then any buffer object attached to the buffer @@ -5553,12 +5546,10 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa) return dims == 2; case GL_PROXY_TEXTURE_2D_MULTISAMPLE: return dims == 2 && !dsa; - case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3; case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: return dims == 3 && !dsa; - default: return GL_FALSE; } @@ -5670,13 +5661,12 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, else { if (!dimensionsOK) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(invalid width or height)", func); + "%s(invalid width or height)", func); return; } if (!sizeOK) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "%s(texture too large)", func); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func); return; } @@ -5694,7 +5684,7 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, if (width > 0 && height > 0 && depth > 0) { if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1, - width, height, depth)) { + width, height, depth)) { /* tidy up the texture image state. strictly speaking, * we're allowed to just leave this in whatever state we * like, but being tidy is good. |