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-rw-r--r--src/mesa/main/glthread.h14
-rw-r--r--src/mesa/main/marshal.c3
-rw-r--r--src/mesa/main/marshal.h76
3 files changed, 64 insertions, 29 deletions
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 9ba89d10917..50c1db25488 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -24,18 +24,19 @@
#ifndef _GLTHREAD_H
#define _GLTHREAD_H
+#include "main/mtypes.h"
+
+/* Command size is a number of bytes stored in a short. */
+#define MARSHAL_MAX_CMD_SIZE 65535
+
#ifdef HAVE_PTHREAD
#include <inttypes.h>
#include <stdbool.h>
#include <pthread.h>
-#include "main/mtypes.h"
enum marshal_dispatch_cmd_id;
-/* Command size is a number of bytes stored in a short. */
-#define MARSHAL_MAX_CMD_SIZE 65535
-
struct glthread_state
{
/** The worker thread that asynchronously processes our GL commands. */
@@ -145,5 +146,10 @@ _mesa_glthread_restore_dispatch(struct gl_context *ctx)
{
}
+static inline void
+_mesa_glthread_flush_batch(struct gl_context *ctx)
+{
+}
+
#endif /* !HAVE_PTHREAD */
#endif /* _GLTHREAD_H*/
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index 37c7b1b3dde..f8cad30e201 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -31,6 +31,8 @@
#include "dispatch.h"
#include "marshal_generated.h"
+#ifdef HAVE_PTHREAD
+
struct marshal_cmd_Flush
{
struct marshal_cmd_base cmd_base;
@@ -257,3 +259,4 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
}
}
+#endif
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index 23b33002e42..1b4fd515050 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -46,6 +46,7 @@ struct marshal_cmd_base
uint16_t cmd_size;
};
+#ifdef HAVE_PTHREAD
static inline void *
_mesa_glthread_allocate_command(struct gl_context *ctx,
@@ -66,6 +67,56 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
return cmd_base;
}
+/**
+ * Instead of conditionally handling marshaling previously-bound user vertex
+ * array data in draw calls (deprecated and removed in GL core), we just
+ * disable threading at the point where the user sets a user vertex array.
+ */
+static inline bool
+_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+{
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
+}
+
+/**
+ * Instead of conditionally handling marshaling immediate index data in draw
+ * calls (deprecated and removed in GL core), we just disable threading.
+ */
+static inline bool
+_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+{
+ struct glthread_state *glthread = ctx->GLThread;
+
+ return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
+}
+
+#else
+
+/* FIXME: dummy functions for non PTHREAD platforms */
+static inline void *
+_mesa_glthread_allocate_command(struct gl_context *ctx,
+ uint16_t cmd_id,
+ size_t size)
+{
+ return NULL;
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+{
+ return false;
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+{
+ return false;
+}
+
+#endif
+
#define DEBUG_MARSHAL_PRINT_CALLS 0
static inline void
@@ -133,31 +184,6 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
return ctx->API != API_OPENGL_CORE;
}
-/**
- * Instead of conditionally handling marshaling previously-bound user vertex
- * array data in draw calls (deprecated and removed in GL core), we just
- * disable threading at the point where the user sets a user vertex array.
- */
-static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
-{
- struct glthread_state *glthread = ctx->GLThread;
-
- return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
-}
-
-/**
- * Instead of conditionally handling marshaling immediate index data in draw
- * calls (deprecated and removed in GL core), we just disable threading.
- */
-static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
-{
- struct glthread_state *glthread = ctx->GLThread;
-
- return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
-}
-
struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;