diff options
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 9 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 2 | ||||
-rw-r--r-- | src/mesa/main/state.c | 6 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 10 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 12 |
7 files changed, 22 insertions, 21 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 6ef394fe730..fc52e8c1562 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1860,8 +1860,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) break; case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c7183b39935..749324d7629 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2171,7 +2171,6 @@ struct gl_shader_program } Vert; /* post-link info: */ - struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c70fda1e205..1583520391d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -811,8 +811,9 @@ print_shader_info(const struct gl_shader_program *shProg) if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) printf(" vert prog %u\n", shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); - if (shProg->FragmentProgram) - printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) + printf(" frag prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id); if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) printf(" geom prog %u\n", shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); @@ -967,7 +968,7 @@ validate_shader_program(const struct gl_shader_program *shProg, { const struct gl_shader *vs = shProg->_LinkedShaders[MESA_SHADER_VERTEX]; const struct gl_shader *gs = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]; - const struct gl_fragment_program *fp = shProg->FragmentProgram; + const struct gl_shader *fs = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]; if (!shProg->LinkStatus) { return GL_FALSE; @@ -999,7 +1000,7 @@ validate_shader_program(const struct gl_shader_program *shProg, if (gs && !validate_samplers(gs->Program, errMsg)) { return GL_FALSE; } - if (fp && !validate_samplers(&fp->Base, errMsg)) { + if (fs && !validate_samplers(fs->Program, errMsg)) { return GL_FALSE; } diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index bebf736911f..ccf7efddbde 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -275,8 +275,6 @@ void _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 80502e59af7..bbe90a32e08 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -246,10 +246,12 @@ update_program(struct gl_context *ctx) * come up, or matter. */ - if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { + if (fsProg && fsProg->LinkStatus + && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - fsProg->FragmentProgram); + (struct gl_fragment_program *) + fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index ee99e507c97..9f14d8a0d17 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -489,7 +489,7 @@ static void update_texture_state( struct gl_context *ctx ) { GLuint unit; - struct gl_fragment_program *fprog = NULL; + struct gl_program *fprog = NULL; struct gl_program *vprog = NULL; GLbitfield enabledFragUnits = 0x0; @@ -505,10 +505,10 @@ update_texture_state( struct gl_context *ctx ) if (ctx->Shader.CurrentFragmentProgram && ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; + fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; } else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; + fprog = &ctx->FragmentProgram.Current->Base; } /* FINISHME: Geometry shader texture accesses should also be considered @@ -544,7 +544,7 @@ update_texture_state( struct gl_context *ctx ) } if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; + enabledFragTargets |= fprog->TexturesUsed[unit]; } else { /* fixed-function fragment program */ @@ -611,7 +611,7 @@ update_texture_state( struct gl_context *ctx ) if (fprog) { const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; } else { ctx->Texture._EnabledCoordUnits = enabledFragUnits; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 1e395f7bbed..7bdeec743d6 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -185,7 +185,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, else { pos = shProg->Uniforms->Uniforms[index].FragPos; if (pos >= 0) { - prog = &shProg->FragmentProgram->Base; + prog = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; } else { pos = shProg->Uniforms->Uniforms[index].GeomPos; @@ -921,11 +921,12 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (shProg->FragmentProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* convert uniform location to program parameter index */ GLint index = uniform->FragPos; if (index >= 0) { - set_program_uniform(ctx, &shProg->FragmentProgram->Base, + set_program_uniform(ctx, + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, index, offset, type, count, elems, values); } } @@ -1069,11 +1070,12 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (shProg->FragmentProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* convert uniform location to program parameter index */ GLint index = uniform->FragPos; if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + set_program_uniform_matrix(ctx, + shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, index, offset, count, rows, cols, transpose, values); } |