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-rw-r--r--src/mesa/main/api_arrayelt.c42
-rw-r--r--src/mesa/main/api_exec.c16
-rw-r--r--src/mesa/main/api_validate.c110
-rw-r--r--src/mesa/main/arrayobj.c223
-rw-r--r--src/mesa/main/arrayobj.h14
-rw-r--r--src/mesa/main/attrib.c176
-rw-r--r--src/mesa/main/bufferobj.c595
-rw-r--r--src/mesa/main/bufferobj.h66
-rw-r--r--src/mesa/main/buffers.c2
-rw-r--r--src/mesa/main/colortab.c8
-rw-r--r--src/mesa/main/config.h57
-rw-r--r--src/mesa/main/context.c115
-rw-r--r--src/mesa/main/context.h6
-rw-r--r--src/mesa/main/convolve.c20
-rw-r--r--src/mesa/main/dd.h6
-rw-r--r--src/mesa/main/debug.c195
-rw-r--r--src/mesa/main/debug.h9
-rw-r--r--src/mesa/main/dlist.c52
-rw-r--r--src/mesa/main/drawpix.c149
-rw-r--r--src/mesa/main/enable.c20
-rw-r--r--src/mesa/main/enums.c5974
-rw-r--r--src/mesa/main/extensions.c125
-rw-r--r--src/mesa/main/framebuffer.c26
-rw-r--r--src/mesa/main/get.c39
-rw-r--r--src/mesa/main/get_gen.py14
-rw-r--r--src/mesa/main/getstring.c1
-rw-r--r--src/mesa/main/histogram.c8
-rw-r--r--src/mesa/main/image.c206
-rw-r--r--src/mesa/main/image.h18
-rw-r--r--src/mesa/main/imports.c85
-rw-r--r--src/mesa/main/imports.h3
-rw-r--r--src/mesa/main/light.c37
-rw-r--r--src/mesa/main/light.h14
-rw-r--r--src/mesa/main/mfeatures.h1
-rw-r--r--src/mesa/main/mipmap.c7
-rw-r--r--src/mesa/main/mtypes.h89
-rw-r--r--src/mesa/main/pixel.c36
-rw-r--r--src/mesa/main/pixelstore.c9
-rw-r--r--src/mesa/main/polygon.c4
-rw-r--r--src/mesa/main/queryobj.c24
-rw-r--r--src/mesa/main/queryobj.h17
-rw-r--r--src/mesa/main/readpix.c55
-rw-r--r--src/mesa/main/shared.c29
-rw-r--r--src/mesa/main/state.c141
-rw-r--r--src/mesa/main/texenv.c69
-rw-r--r--src/mesa/main/texenvprogram.c30
-rw-r--r--src/mesa/main/texgetimage.c233
-rw-r--r--src/mesa/main/texgetimage.h9
-rw-r--r--src/mesa/main/teximage.c596
-rw-r--r--src/mesa/main/teximage.h16
-rw-r--r--src/mesa/main/texobj.c59
-rw-r--r--src/mesa/main/texobj.h8
-rw-r--r--src/mesa/main/texparam.c67
-rw-r--r--src/mesa/main/texstate.h18
-rw-r--r--src/mesa/main/texstore.c6
-rw-r--r--src/mesa/main/varray.c224
-rw-r--r--src/mesa/main/varray.h27
-rw-r--r--src/mesa/main/version.h11
-rw-r--r--src/mesa/main/viewport.c4
59 files changed, 5804 insertions, 4416 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index d124c724c99..2462a1b0037 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -28,6 +28,7 @@
#include "glheader.h"
#include "api_arrayelt.h"
+#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
@@ -1071,7 +1072,7 @@ void _ae_destroy_context( GLcontext *ctx )
static void check_vbo( AEcontext *actx,
struct gl_buffer_object *vbo )
{
- if (vbo->Name && !vbo->Pointer) {
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
GLuint i;
for (i = 0; i < actx->nr_vbos; i++)
if (actx->vbo[i] == vbo)
@@ -1094,48 +1095,49 @@ static void _ae_update_state( GLcontext *ctx )
AEarray *aa = actx->arrays;
AEattrib *at = actx->attribs;
GLuint i;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
actx->nr_vbos = 0;
/* conventional vertex arrays */
- if (ctx->Array.ArrayObj->Index.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Index;
+ if (arrayObj->Index.Enabled) {
+ aa->array = &arrayObj->Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- aa->array = &ctx->Array.ArrayObj->EdgeFlag;
+ if (arrayObj->EdgeFlag.Enabled) {
+ aa->array = &arrayObj->EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->Normal.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Normal;
+ if (arrayObj->Normal.Enabled) {
+ aa->array = &arrayObj->Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->Color.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Color;
+ if (arrayObj->Color.Enabled) {
+ aa->array = &arrayObj->Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- aa->array = &ctx->Array.ArrayObj->SecondaryColor;
+ if (arrayObj->SecondaryColor.Enabled) {
+ aa->array = &arrayObj->SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- aa->array = &ctx->Array.ArrayObj->FogCoord;
+ if (arrayObj->FogCoord.Enabled) {
+ aa->array = &arrayObj->FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+ struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
@@ -1152,8 +1154,8 @@ static void _ae_update_state( GLcontext *ctx )
}
/* generic vertex attribute arrays */
- for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
- struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+ for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
if (attribArray->Enabled) {
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
@@ -1179,18 +1181,18 @@ static void _ae_update_state( GLcontext *ctx )
}
/* finally, vertex position */
- if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
+ if (arrayObj->VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
- aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
+ aa->array = &arrayObj->VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- else if (ctx->Array.ArrayObj->Vertex.Enabled) {
- aa->array = &ctx->Array.ArrayObj->Vertex;
+ else if (arrayObj->Vertex.Enabled) {
+ aa->array = &arrayObj->Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 6f66ff47a08..199550b35d3 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -107,6 +107,7 @@
#include "state.h"
#include "stencil.h"
#include "texenv.h"
+#include "texgetimage.h"
#include "teximage.h"
#if FEATURE_texgen
#include "texgen.h"
@@ -641,6 +642,8 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+ SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
+
/* ARB 1. GL_ARB_multitexture */
#if _HAVE_FULL_GL
SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
@@ -894,5 +897,16 @@ _mesa_init_exec_table(struct _glapi_table *exec)
*/
SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
#endif
-}
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(exec, _mesa_MapBufferRange);
+ SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
+#endif
+
+ /* GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
+
+ /* GL_ARB_vertex_array_object */
+ SET_BindVertexArray(exec, _mesa_BindVertexArray);
+ SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+}
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 2c6f370df94..2df4f173893 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -24,12 +24,33 @@
#include "glheader.h"
#include "api_validate.h"
+#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"
+
+/**
+ * \return number of bytes in array [count] of type.
+ */
+static GLsizei
+index_bytes(GLenum type, GLsizei count)
+{
+ if (type == GL_UNSIGNED_INT) {
+ return count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ return count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ return count * sizeof(GLushort);
+ }
+}
+
+
/**
* Find the max index in the given element/index buffer
*/
@@ -42,12 +63,10 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
GLuint max = 0;
GLuint i;
- if (elementBuf->Name) {
+ if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- elementBuf);
+ map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
+ GL_READ_ONLY, elementBuf);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
@@ -70,20 +89,20 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
}
if (map) {
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
}
return max;
}
+
+/**
+ * Check if OK to draw arrays/elements.
+ */
static GLboolean
-check_valid_to_render(GLcontext *ctx, char *function)
+check_valid_to_render(GLcontext *ctx, const char *function)
{
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDraw%s(incomplete framebuffer)", function);
+ if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
@@ -105,6 +124,12 @@ check_valid_to_render(GLcontext *ctx, char *function)
return GL_TRUE;
}
+
+/**
+ * Error checking for glDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
@@ -134,33 +159,14 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Elements"))
+ if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
- GLuint indexBytes;
-
- if (!ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx,
- "glDrawElements called with empty array elements buffer");
- return GL_FALSE;
- }
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -175,8 +181,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* find max array index */
GLuint max = max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDrawElements() index=%u is "
+ "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
return GL_FALSE;
}
}
@@ -184,6 +192,12 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_TRUE;
}
+
+/**
+ * Error checking for glDrawRangeElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
@@ -218,27 +232,14 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "RangeElements"))
+ if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
- GLsizei indexBytes;
-
- if (type == GL_UNSIGNED_INT) {
- indexBytes = count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- indexBytes = count * sizeof(GLubyte);
- }
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- indexBytes = count * sizeof(GLushort);
- }
-
/* make sure count doesn't go outside buffer bounds */
- if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -252,7 +253,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->Const.CheckArrayBounds) {
GLuint max = max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
- if (max >= ctx->Array._MaxElement) {
+ if (max >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
return GL_FALSE;
}
@@ -265,6 +266,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
/**
* Called from the tnl module to error check the function parameters and
* verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
@@ -286,11 +288,11 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Arrays"))
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array._MaxElement)
+ if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
}
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 0fa5f0de551..fd35d4e38c9 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -1,9 +1,10 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,6 +47,7 @@
#include "bufferobj.h"
#endif
#include "arrayobj.h"
+#include "macros.h"
#include "glapi/dispatch.h"
@@ -61,10 +63,11 @@
static INLINE struct gl_array_object *
lookup_arrayobj(GLcontext *ctx, GLuint id)
{
- return (id == 0)
- ? NULL
- : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
- id);
+ if (id == 0)
+ return NULL;
+ else
+ return (struct gl_array_object *)
+ _mesa_HashLookup(ctx->Array.Objects, id);
}
@@ -79,6 +82,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
GLuint i;
_mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
@@ -86,10 +90,10 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
_mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
_mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ for (i = 0; i < Elements(obj->TexCoord); i++)
_mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ for (i = 0; i < Elements(obj->VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
}
@@ -198,7 +202,8 @@ init_array(GLcontext *ctx,
array->Normalized = GL_FALSE;
#if FEATURE_ARB_vertex_buffer_object
/* Vertex array buffers */
- array->BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
@@ -220,16 +225,17 @@ _mesa_initialize_array_object( GLcontext *ctx,
/* Init the individual arrays */
init_array(ctx, &obj->Vertex, 4, GL_FLOAT);
+ init_array(ctx, &obj->Weight, 1, GL_FLOAT);
init_array(ctx, &obj->Normal, 3, GL_FLOAT);
init_array(ctx, &obj->Color, 4, GL_FLOAT);
init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT);
init_array(ctx, &obj->FogCoord, 1, GL_FLOAT);
init_array(ctx, &obj->Index, 1, GL_FLOAT);
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(obj->TexCoord); i++) {
init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT);
}
init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL);
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ for (i = 0; i < Elements(obj->VertexAttrib); i++) {
init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
}
@@ -242,12 +248,12 @@ _mesa_initialize_array_object( GLcontext *ctx,
/**
* Add the given array object to the array object pool.
*/
-void
-_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
+static void
+save_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
- _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
+ _mesa_HashInsert(ctx->Array.Objects, obj->Name, obj);
}
}
@@ -256,13 +262,90 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
* Remove the given array object from the array object pool.
* Do not deallocate the array object though.
*/
-void
-_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
+static void
+remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
- _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
+ _mesa_HashRemove(ctx->Array.Objects, obj->Name);
+ }
+}
+
+
+
+/**
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ if (array->BufferObj->Name) {
+ /* Compute the max element we can access in the VBO without going
+ * out of bounds.
+ */
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ if (0)
+ _mesa_printf("%s Object %u Size %u MaxElement %u\n",
+ __FUNCTION__,
+ array->BufferObj->Name,
+ (GLuint) array->BufferObj->Size,
+ array->_MaxElement);
}
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ if (array->Enabled)
+ return MIN2(min, array->_MaxElement);
+ else
+ return min;
+}
+
+
+/**
+ * Examine vertex arrays to update the gl_array_object::_MaxElement field.
+ */
+void
+_mesa_update_array_object_max_element(GLcontext *ctx,
+ struct gl_array_object *arrayObj)
+{
+ GLuint i, min = ~0;
+
+ min = update_min(min, &arrayObj->Vertex);
+ min = update_min(min, &arrayObj->Weight);
+ min = update_min(min, &arrayObj->Normal);
+ min = update_min(min, &arrayObj->Color);
+ min = update_min(min, &arrayObj->SecondaryColor);
+ min = update_min(min, &arrayObj->FogCoord);
+ min = update_min(min, &arrayObj->Index);
+ min = update_min(min, &arrayObj->EdgeFlag);
+#if FEATURE_point_size_array
+ min = update_min(min, &arrayObj->PointSize);
+#endif
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
+ min = update_min(min, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
+
+ /* _MaxElement is one past the last legal array element */
+ arrayObj->_MaxElement = min;
}
@@ -270,18 +353,15 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
/* API Functions */
/**********************************************************************/
+
/**
- * Bind a new array.
- *
- * \todo
- * The binding could be done more efficiently by comparing the non-NULL
- * pointers in the old and new objects. The only arrays that are "dirty" are
- * the ones that are non-NULL in either object.
+ * Helper for _mesa_BindVertexArray() and _mesa_BindVertexArrayAPPLE().
+ * \param genRequired specifies behavour when id was not generated with
+ * glGenVertexArrays().
*/
-void GLAPIENTRY
-_mesa_BindVertexArrayAPPLE( GLuint id )
+static void
+bind_vertex_array(GLcontext *ctx, GLuint id, GLboolean genRequired)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
struct gl_array_object *newObj = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -304,14 +384,18 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
/* non-default array object */
newObj = lookup_arrayobj(ctx, id);
if (!newObj) {
- /* If this is a new array object id, allocate an array object now.
- */
+ if (genRequired) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(id)");
+ return;
+ }
+
+ /* For APPLE version, generate a new array object now */
newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
if (!newObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
}
- _mesa_save_array_object(ctx, newObj);
+ save_array_object(ctx, newObj);
}
}
@@ -321,7 +405,37 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
/* Pass BindVertexArray call to device driver */
if (ctx->Driver.BindArrayObject && newObj)
- (*ctx->Driver.BindArrayObject)( ctx, newObj );
+ ctx->Driver.BindArrayObject(ctx, newObj);
+}
+
+
+/**
+ * ARB version of glBindVertexArray()
+ * This function behaves differently from glBindVertexArrayAPPLE() in
+ * that this function requires all ids to have been previously generated
+ * by glGenVertexArrays[APPLE]().
+ */
+void GLAPIENTRY
+_mesa_BindVertexArray( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_TRUE);
+}
+
+
+/**
+ * Bind a new array.
+ *
+ * \todo
+ * The binding could be done more efficiently by comparing the non-NULL
+ * pointers in the old and new objects. The only arrays that are "dirty" are
+ * the ones that are non-NULL in either object.
+ */
+void GLAPIENTRY
+_mesa_BindVertexArrayAPPLE( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_vertex_array(ctx, id, GL_FALSE);
}
@@ -343,8 +457,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
return;
}
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
for (i = 0; i < n; i++) {
struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
@@ -360,7 +472,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
}
/* The ID is immediately freed for re-use */
- _mesa_remove_array_object(ctx, obj);
+ remove_array_object(ctx, obj);
/* Unreference the array object.
* If refcount hits zero, the object will be deleted.
@@ -368,21 +480,19 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
_mesa_reference_array_object(ctx, &obj, NULL);
}
}
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Generate a set of unique array object IDs and store them in \c arrays.
- *
+ * Helper for _mesa_GenVertexArrays[APPLE]() functions below.
* \param n Number of IDs to generate.
* \param arrays Array of \c n locations to store the IDs.
+ * \param vboOnly Will arrays have to reside in VBOs?
*/
-void GLAPIENTRY
-_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+static void
+gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
{
- GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -396,12 +506,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
return;
}
- /*
- * This must be atomic (generation and allocation of array object IDs)
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
+ first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
/* Allocate new, empty array objects and return identifiers */
for (i = 0; i < n; i++) {
@@ -410,15 +515,37 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
obj = (*ctx->Driver.NewArrayObject)( ctx, name );
if (!obj) {
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
- _mesa_save_array_object(ctx, obj);
+ obj->VBOonly = vboOnly;
+ save_array_object(ctx, obj);
arrays[i] = first + i;
}
+}
+
+
+/**
+ * ARB version of glGenVertexArrays()
+ * All arrays will be required to live in VBOs.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+}
+
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+/**
+ * APPLE version of glGenVertexArraysAPPLE()
+ * Arrays may live in VBOs or ordinary memory.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
}
@@ -439,9 +566,7 @@ _mesa_IsVertexArrayAPPLE( GLuint id )
if (id == 0)
return GL_FALSE;
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
obj = lookup_arrayobj(ctx, id);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (obj != NULL) ? GL_TRUE : GL_FALSE;
}
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 9c4036af5a7..8999edc724f 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -1,9 +1,10 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.6
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -56,22 +57,25 @@ extern void
_mesa_initialize_array_object( GLcontext *ctx,
struct gl_array_object *obj, GLuint name );
-extern void
-_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );
extern void
-_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );
-
+_mesa_update_array_object_max_element(GLcontext *ctx,
+ struct gl_array_object *arrayObj);
/*
* API functions
*/
+
+void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
+
void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 4d85d54bb9e..ab99ca1c642 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -174,24 +174,30 @@ struct texture_state
/**
- * Allocate a new attribute state node. These nodes have a
- * "kind" value and a pointer to a struct of state data.
+ * Allocate new attribute node of given type/kind. Attach payload data.
+ * Insert it into the linked list named by 'head'.
*/
-static struct gl_attrib_node *
-new_attrib_node( GLbitfield kind )
+static void
+save_attrib_data(struct gl_attrib_node **head,
+ GLbitfield kind, void *payload)
{
- struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
- if (an) {
- an->kind = kind;
+ struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
+ if (n) {
+ n->kind = kind;
+ n->data = payload;
+ /* insert at head */
+ n->next = *head;
+ *head = n;
+ }
+ else {
+ /* out of memory! */
}
- return an;
}
void GLAPIENTRY
_mesa_PushAttrib(GLbitfield mask)
{
- struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
@@ -213,10 +219,7 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_accum_attrib *attr;
attr = MALLOC_STRUCT( gl_accum_attrib );
MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
}
if (mask & GL_COLOR_BUFFER_BIT) {
@@ -227,10 +230,7 @@ _mesa_PushAttrib(GLbitfield mask)
/* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
- newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
}
if (mask & GL_CURRENT_BIT) {
@@ -238,20 +238,14 @@ _mesa_PushAttrib(GLbitfield mask)
FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- newnode = new_attrib_node( GL_CURRENT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CURRENT_BIT, attr);
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_depthbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
}
if (mask & GL_ENABLE_BIT) {
@@ -331,40 +325,28 @@ _mesa_PushAttrib(GLbitfield mask)
attr->VertexProgram = ctx->VertexProgram.Enabled;
attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
- newnode = new_attrib_node( GL_ENABLE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_ENABLE_BIT, attr);
}
if (mask & GL_EVAL_BIT) {
struct gl_eval_attrib *attr;
attr = MALLOC_STRUCT( gl_eval_attrib );
MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- newnode = new_attrib_node( GL_EVAL_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_EVAL_BIT, attr);
}
if (mask & GL_FOG_BIT) {
struct gl_fog_attrib *attr;
attr = MALLOC_STRUCT( gl_fog_attrib );
MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- newnode = new_attrib_node( GL_FOG_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_FOG_BIT, attr);
}
if (mask & GL_HINT_BIT) {
struct gl_hint_attrib *attr;
attr = MALLOC_STRUCT( gl_hint_attrib );
MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- newnode = new_attrib_node( GL_HINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_HINT_BIT, attr);
}
if (mask & GL_LIGHTING_BIT) {
@@ -372,30 +354,21 @@ _mesa_PushAttrib(GLbitfield mask)
FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- newnode = new_attrib_node( GL_LIGHTING_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LIGHTING_BIT, attr);
}
if (mask & GL_LINE_BIT) {
struct gl_line_attrib *attr;
attr = MALLOC_STRUCT( gl_line_attrib );
MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- newnode = new_attrib_node( GL_LINE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LINE_BIT, attr);
}
if (mask & GL_LIST_BIT) {
struct gl_list_attrib *attr;
attr = MALLOC_STRUCT( gl_list_attrib );
MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- newnode = new_attrib_node( GL_LIST_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LIST_BIT, attr);
}
if (mask & GL_PIXEL_MODE_BIT) {
@@ -404,60 +377,42 @@ _mesa_PushAttrib(GLbitfield mask)
MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
/* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
- newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
}
if (mask & GL_POINT_BIT) {
struct gl_point_attrib *attr;
attr = MALLOC_STRUCT( gl_point_attrib );
MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- newnode = new_attrib_node( GL_POINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POINT_BIT, attr);
}
if (mask & GL_POLYGON_BIT) {
struct gl_polygon_attrib *attr;
attr = MALLOC_STRUCT( gl_polygon_attrib );
MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- newnode = new_attrib_node( GL_POLYGON_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POLYGON_BIT, attr);
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple;
stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
- newnode->data = stipple;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
}
if (mask & GL_SCISSOR_BIT) {
struct gl_scissor_attrib *attr;
attr = MALLOC_STRUCT( gl_scissor_attrib );
MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- newnode = new_attrib_node( GL_SCISSOR_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_SCISSOR_BIT, attr);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_stencil_attrib *attr;
attr = MALLOC_STRUCT( gl_stencil_attrib );
MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
}
if (mask & GL_TEXTURE_BIT) {
@@ -494,30 +449,21 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_unlock_context_textures(ctx);
- newnode = new_attrib_node( GL_TEXTURE_BIT );
- newnode->data = texstate;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
}
if (mask & GL_TRANSFORM_BIT) {
struct gl_transform_attrib *attr;
attr = MALLOC_STRUCT( gl_transform_attrib );
MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- newnode = new_attrib_node( GL_TRANSFORM_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
}
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
attr = MALLOC_STRUCT( gl_viewport_attrib );
MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- newnode = new_attrib_node( GL_VIEWPORT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
}
/* GL_ARB_multisample */
@@ -525,10 +471,7 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_multisample_attrib *attr;
attr = MALLOC_STRUCT( gl_multisample_attrib );
MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
}
end:
@@ -1324,20 +1267,22 @@ _mesa_PopAttrib(void)
* counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
*/
static void
-adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
+adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step)
{
GLuint i;
- array->ArrayObj->Vertex.BufferObj->RefCount += step;
- array->ArrayObj->Normal.BufferObj->RefCount += step;
- array->ArrayObj->Color.BufferObj->RefCount += step;
- array->ArrayObj->SecondaryColor.BufferObj->RefCount += step;
- array->ArrayObj->FogCoord.BufferObj->RefCount += step;
- array->ArrayObj->Index.BufferObj->RefCount += step;
- array->ArrayObj->EdgeFlag.BufferObj->RefCount += step;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;
+
+ arrayObj->Vertex.BufferObj->RefCount += step;
+ arrayObj->Weight.BufferObj->RefCount += step;
+ arrayObj->Normal.BufferObj->RefCount += step;
+ arrayObj->Color.BufferObj->RefCount += step;
+ arrayObj->SecondaryColor.BufferObj->RefCount += step;
+ arrayObj->FogCoord.BufferObj->RefCount += step;
+ arrayObj->Index.BufferObj->RefCount += step;
+ arrayObj->EdgeFlag.BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ arrayObj->TexCoord[i].BufferObj->RefCount += step;
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ arrayObj->VertexAttrib[i].BufferObj->RefCount += step;
}
@@ -1371,7 +1316,6 @@ copy_pixelstore(GLcontext *ctx,
void GLAPIENTRY
_mesa_PushClientAttrib(GLbitfield mask)
{
- struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
@@ -1392,17 +1336,11 @@ _mesa_PushClientAttrib(GLbitfield mask)
/* packing attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
copy_pixelstore(ctx, attr, &ctx->Pack);
- newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
/* unpacking attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
copy_pixelstore(ctx, attr, &ctx->Unpack);
- newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
@@ -1423,12 +1361,10 @@ _mesa_PushClientAttrib(GLbitfield mask)
attr->ArrayObj = obj;
- newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+
/* bump reference counts on buffer objects */
- adjust_buffer_object_ref_counts(&ctx->Array, 1);
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
}
ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
@@ -1478,7 +1414,7 @@ _mesa_PopClientAttrib(void)
struct gl_array_attrib * data =
(struct gl_array_attrib *) node->data;
- adjust_buffer_object_ref_counts(&ctx->Array, -1);
+ adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1);
ctx->Array.ActiveTexture = data->ActiveTexture;
if (data->LockCount != 0)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index c8d160baa9a..f96185a4b5d 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.5
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -39,10 +39,15 @@
#include "bufferobj.h"
+/* Debug flags */
+/*#define VBO_DEBUG*/
+/*#define BOUNDS_CHECK*/
+
+
#ifdef FEATURE_OES_mapbuffer
-#define DEFAULT_ACCESS GL_WRITE_ONLY;
+#define DEFAULT_ACCESS GL_MAP_WRITE_BIT
#else
-#define DEFAULT_ACCESS GL_READ_WRITE;
+#define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)
#endif
@@ -73,6 +78,16 @@ get_buffer(GLcontext *ctx, GLenum target)
case GL_PIXEL_UNPACK_BUFFER_EXT:
bufObj = ctx->Unpack.BufferObj;
break;
+ case GL_COPY_READ_BUFFER:
+ if (ctx->Extensions.ARB_copy_buffer) {
+ bufObj = ctx->CopyReadBuffer;
+ }
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ if (ctx->Extensions.ARB_copy_buffer) {
+ bufObj = ctx->CopyWriteBuffer;
+ }
+ break;
default:
/* error must be recorded by caller */
return NULL;
@@ -86,6 +101,24 @@ get_buffer(GLcontext *ctx, GLenum target)
/**
+ * Convert a GLbitfield describing the mapped buffer access flags
+ * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
+ */
+static GLenum
+simplified_access_mode(GLbitfield access)
+{
+ const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
+ if ((access & rwFlags) == rwFlags)
+ return GL_READ_WRITE;
+ if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
+ return GL_READ_ONLY;
+ if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
+ return GL_WRITE_ONLY;
+ return GL_READ_WRITE; /* this should never happen, but no big deal */
+}
+
+
+/**
* Tests the subdata range parameters and sets the GL error code for
* \c glBufferSubDataARB and \c glGetBufferSubDataARB.
*
@@ -123,7 +156,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
return NULL;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return NULL;
}
@@ -132,7 +165,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
"%s(size + offset > buffer size)", caller);
return NULL;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* Buffer is currently mapped */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return NULL;
@@ -147,7 +180,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
*
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
-struct gl_buffer_object *
+static struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
@@ -165,7 +198,7 @@ _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
*
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
-void
+static void
_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
(void) ctx;
@@ -194,7 +227,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
return;
if (*ptr) {
- /* Unreference the old texture */
+ /* Unreference the old buffer */
GLboolean deleteFlag = GL_FALSE;
struct gl_buffer_object *oldObj = *ptr;
@@ -227,7 +260,7 @@ _mesa_reference_buffer_object(GLcontext *ctx,
ASSERT(!*ptr);
if (bufObj) {
- /* reference new texture */
+ /* reference new buffer */
/*_glthread_LOCK_MUTEX(tex->Mutex);*/
if (bufObj->RefCount == 0) {
/* this buffer's being deleted (look just above) */
@@ -261,7 +294,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = DEFAULT_ACCESS;
+ obj->AccessFlags = DEFAULT_ACCESS;
}
@@ -283,7 +316,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
*
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
-void
+static void
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
@@ -322,7 +355,7 @@ _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
*
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
-void
+static void
_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -355,7 +388,7 @@ _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
-void
+static void
_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
@@ -382,16 +415,15 @@ _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
*
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
-void *
+static void *
_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *bufObj )
{
(void) ctx;
(void) target;
(void) access;
- ASSERT(!bufObj->OnCard);
/* Just return a direct pointer to the data */
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* already mapped! */
return NULL;
}
@@ -401,19 +433,55 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
/**
+ * Default fallback for \c dd_function_table::MapBufferRange().
+ * Called via glMapBufferRange().
+ */
+static void *
+_mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access,
+ struct gl_buffer_object *bufObj )
+{
+ (void) ctx;
+ (void) target;
+ (void) access;
+ (void) length;
+ assert(!_mesa_bufferobj_mapped(bufObj));
+ /* Just return a direct pointer to the data */
+ return bufObj->Data + offset;
+}
+
+
+/**
+ * Default fallback for \c dd_function_table::FlushMappedBufferRange().
+ * Called via glFlushMappedBufferRange().
+ */
+static void
+_mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj )
+{
+ (void) ctx;
+ (void) target;
+ (void) offset;
+ (void) length;
+ (void) obj;
+ /* no-op */
+}
+
+
+/**
* Default callback for \c dd_function_table::MapBuffer().
*
* The input parameters will have been already tested for errors.
*
* \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
*/
-GLboolean
+static GLboolean
_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
struct gl_buffer_object *bufObj )
{
(void) ctx;
(void) target;
- ASSERT(!bufObj->OnCard);
/* XXX we might assert here that bufObj->Pointer is non-null */
bufObj->Pointer = NULL;
return GL_TRUE;
@@ -421,21 +489,51 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target,
/**
+ * Default fallback for \c dd_function_table::CopyBufferSubData().
+ * Called via glCopyBuffserSubData().
+ */
+static void
+_mesa_copy_buffer_subdata(GLcontext *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GLubyte *srcPtr, *dstPtr;
+
+ /* buffer should not already be mapped */
+ assert(!_mesa_bufferobj_mapped(src));
+ assert(!_mesa_bufferobj_mapped(dst));
+
+ srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ if (srcPtr && dstPtr)
+ _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src);
+ ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst);
+}
+
+
+
+/**
* Initialize the state associated with buffer objects
*/
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
- /* Allocate the default buffer object and set refcount so high that
- * it never gets deleted.
- * XXX with recent/improved refcounting this may not longer be needed.
- */
- ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
- if (ctx->Array.NullBufferObj)
- ctx->Array.NullBufferObj->RefCount = 1000;
-
- ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
- ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj,
+ ctx->Shared->NullBufferObj);
+
+ _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
+ ctx->Shared->NullBufferObj);
+ _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
+ ctx->Shared->NullBufferObj);
}
@@ -462,8 +560,22 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
case GL_PIXEL_UNPACK_BUFFER_EXT:
bindTarget = &ctx->Unpack.BufferObj;
break;
+ case GL_COPY_READ_BUFFER:
+ if (ctx->Extensions.ARB_copy_buffer) {
+ bindTarget = &ctx->CopyReadBuffer;
+ }
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ if (ctx->Extensions.ARB_copy_buffer) {
+ bindTarget = &ctx->CopyWriteBuffer;
+ }
+ break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)");
+ ; /* no-op / we'll hit the follow error test next */
+ }
+
+ if (!bindTarget) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)");
return;
}
@@ -479,7 +591,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
/* The spec says there's not a buffer object named 0, but we use
* one internally because it simplifies things.
*/
- newBufObj = ctx->Array.NullBufferObj;
+ newBufObj = ctx->Shared->NullBufferObj;
}
else {
/* non-default buffer object */
@@ -500,7 +612,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
/* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer && newBufObj)
+ if (ctx->Driver.BindBuffer)
ctx->Driver.BindBuffer( ctx, target, newBufObj );
}
@@ -551,7 +663,7 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLvoid *start, *end;
const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
- ASSERT(pack->BufferObj->Name != 0);
+ ASSERT(_mesa_is_bufferobj(pack->BufferObj));
if (pack->BufferObj->Size == 0)
/* no buffer! */
@@ -597,7 +709,7 @@ _mesa_map_bitmap_pbo(GLcontext *ctx,
{
const GLubyte *buf;
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* unpack from PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
@@ -624,7 +736,7 @@ void
_mesa_unmap_bitmap_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
@@ -641,7 +753,7 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
{
const GLvoid *buf;
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* unpack from PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
@@ -667,7 +779,7 @@ void
_mesa_unmap_drawpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
@@ -686,7 +798,7 @@ _mesa_map_readpix_pbo(GLcontext *ctx,
{
void *buf;
- if (pack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
/* pack into PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
@@ -712,7 +824,7 @@ void
_mesa_unmap_readpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *pack)
{
- if (pack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
}
}
@@ -746,11 +858,37 @@ unbind(GLcontext *ctx,
struct gl_buffer_object *obj)
{
if (*ptr == obj) {
- _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
}
}
+/**
+ * Plug default/fallback buffer object functions into the device
+ * driver hooks.
+ */
+void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver)
+{
+ /* GL_ARB_vertex/pixel_buffer_object */
+ driver->NewBufferObject = _mesa_new_buffer_object;
+ driver->DeleteBuffer = _mesa_delete_buffer_object;
+ driver->BindBuffer = NULL;
+ driver->BufferData = _mesa_buffer_data;
+ driver->BufferSubData = _mesa_buffer_subdata;
+ driver->GetBufferSubData = _mesa_buffer_get_subdata;
+ driver->MapBuffer = _mesa_buffer_map;
+ driver->UnmapBuffer = _mesa_buffer_unmap;
+
+ /* GL_ARB_map_buffer_range */
+ driver->MapBufferRange = _mesa_buffer_map_range;
+ driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range;
+
+ /* GL_ARB_copy_buffer */
+ driver->CopyBufferSubData = _mesa_copy_buffer_subdata;
+}
+
+
/**********************************************************************/
/* API Functions */
@@ -789,30 +927,32 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
if (bufObj) {
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint j;
ASSERT(bufObj->Name == ids[i]);
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* if mapped, unmap it now */
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
}
/* unbind any vertex pointers bound to this buffer */
- unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj);
- for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) {
- unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
+ unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
}
- for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
+ unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
@@ -946,20 +1086,32 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
_mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
return;
}
- if (bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
return;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* Unmap the existing buffer. We'll replace it now. Not an error. */
ctx->Driver.UnmapBuffer(ctx, target, bufObj);
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
}
+ FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
+
ASSERT(ctx->Driver.BufferData);
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
+ bufObj->Name, size, data, usage);
+#endif
+
+#ifdef BOUNDS_CHECK
+ size += 100;
+#endif
/* Give the buffer object to the driver! <data> may be null! */
ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj );
}
@@ -980,6 +1132,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
return;
}
+ bufObj->Written = GL_TRUE;
+
ASSERT(ctx->Driver.BufferSubData);
ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
}
@@ -1010,13 +1164,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
+ GLbitfield accessFlags;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
case GL_READ_ONLY_ARB:
+ accessFlags = GL_MAP_READ_BIT;
+ break;
case GL_WRITE_ONLY_ARB:
+ accessFlags = GL_MAP_WRITE_BIT;
+ break;
case GL_READ_WRITE_ARB:
- /* OK */
+ accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
@@ -1028,22 +1187,49 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
return NULL;
}
- if (bufObj->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
return NULL;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
return NULL;
}
ASSERT(ctx->Driver.MapBuffer);
bufObj->Pointer = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
- if (!bufObj->Pointer) {
+ if (!_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
}
- bufObj->Access = access;
+ bufObj->AccessFlags = accessFlags;
+ bufObj->Offset = 0;
+ bufObj->Length = bufObj->Size;
+
+ if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB)
+ bufObj->Written = GL_TRUE;
+
+#ifdef VBO_DEBUG
+ _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n",
+ bufObj->Name, bufObj->Size, access);
+ if (access == GL_WRITE_ONLY_ARB) {
+ GLuint i;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ for (i = 0; i < bufObj->Size; i++)
+ b[i] = i & 0xff;
+ }
+#endif
+
+#ifdef BOUNDS_CHECK
+ {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* buffer is 100 bytes larger than requested, fill with magic value */
+ for (i = 0; i < 100; i++) {
+ buf[bufObj->Size - i - 1] = 123;
+ }
+ }
+#endif
return bufObj->Pointer;
}
@@ -1062,18 +1248,56 @@ _mesa_UnmapBufferARB(GLenum target)
_mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
return GL_FALSE;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
return GL_FALSE;
}
- if (!bufObj->Pointer) {
+ if (!_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
return GL_FALSE;
}
+#ifdef BOUNDS_CHECK
+ if (bufObj->Access != GL_READ_ONLY_ARB) {
+ GLubyte *buf = (GLubyte *) bufObj->Pointer;
+ GLuint i;
+ /* check that last 100 bytes are still = magic value */
+ for (i = 0; i < 100; i++) {
+ GLuint pos = bufObj->Size - i - 1;
+ if (buf[pos] != 123) {
+ _mesa_warning(ctx, "Out of bounds buffer object write detected"
+ " at position %d (value = %u)\n",
+ pos, buf[pos]);
+ }
+ }
+ }
+#endif
+
+#ifdef VBO_DEBUG
+ if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
+ GLuint i, unchanged = 0;
+ GLubyte *b = (GLubyte *) bufObj->Pointer;
+ GLint pos = -1;
+ /* check which bytes changed */
+ for (i = 0; i < bufObj->Size - 1; i++) {
+ if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
+ unchanged++;
+ if (pos == -1)
+ pos = i;
+ }
+ }
+ if (unchanged) {
+ _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
+ bufObj->Name, unchanged, bufObj->Size, pos);
+ }
+ }
+#endif
+
status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
- bufObj->Access = DEFAULT_ACCESS;
+ bufObj->AccessFlags = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
+ bufObj->Offset = 0;
+ bufObj->Length = 0;
return status;
}
@@ -1091,7 +1315,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
_mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameterivARB(target)" );
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
return;
}
@@ -1104,10 +1328,10 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
*params = bufObj->Usage;
break;
case GL_BUFFER_ACCESS_ARB:
- *params = bufObj->Access;
+ *params = simplified_access_mode(bufObj->AccessFlags);
break;
case GL_BUFFER_MAPPED_ARB:
- *params = (bufObj->Pointer != NULL);
+ *params = _mesa_bufferobj_mapped(bufObj);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
@@ -1133,10 +1357,241 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
return;
}
*params = bufObj->Pointer;
}
+
+
+void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *src, *dst;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ src = get_buffer(ctx, readTarget);
+ if (!src || !_mesa_is_bufferobj(src)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
+ return;
+ }
+
+ dst = get_buffer(ctx, writeTarget);
+ if (!dst || !_mesa_is_bufferobj(dst)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(src)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(readBuffer is mapped)");
+ return;
+ }
+
+ if (_mesa_bufferobj_mapped(dst)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyBuffserSubData(writeBuffer is mapped)");
+ return;
+ }
+
+ if (readOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset = %d)", readOffset);
+ return;
+ }
+
+ if (writeOffset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset = %d)", writeOffset);
+ return;
+ }
+
+ if (readOffset + size > src->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(readOffset + size = %d)",
+ readOffset, size);
+ return;
+ }
+
+ if (writeOffset + size > dst->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(writeOffset + size = %d)",
+ writeOffset, size);
+ return;
+ }
+
+ if (src == dst) {
+ if (readOffset + size <= writeOffset) {
+ /* OK */
+ }
+ else if (writeOffset + size <= readOffset) {
+ /* OK */
+ }
+ else {
+ /* overlapping src/dst is illegal */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCopyBuffserSubData(overlapping src/dst)");
+ return;
+ }
+ }
+
+ ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return NULL;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", offset);
+ return NULL;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", length);
+ return NULL;
+ }
+
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(access indicates neither read or write)");
+ return NULL;
+ }
+
+ if (access & GL_MAP_READ_BIT) {
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) ||
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) ||
+ (access & GL_MAP_UNSYNCHRONIZED_BIT)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+ }
+
+ if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
+ ((access & GL_MAP_WRITE_BIT) == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(invalid access flags)");
+ return NULL;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return NULL;
+ }
+
+ if (offset + length > bufObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset + length > size)");
+ return NULL;
+ }
+
+ if (_mesa_bufferobj_mapped(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer already mapped)");
+ return NULL;
+ }
+
+ ASSERT(ctx->Driver.MapBufferRange);
+ bufObj->Pointer = ctx->Driver.MapBufferRange(ctx, target, offset, length,
+ access, bufObj);
+
+ bufObj->Offset = offset;
+ bufObj->Length = length;
+ bufObj->AccessFlags = access;
+
+ return bufObj->Pointer;
+}
+
+
+/**
+ * See GL_ARB_map_buffer_range spec
+ */
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(extension not supported)");
+ return;
+ }
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset = %ld)", offset);
+ return;
+ }
+
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(length = %ld)", length);
+ return;
+ }
+
+ bufObj = get_buffer(ctx, target);
+ if (!bufObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMapBufferRange(target = 0x%x)", target);
+ return;
+ }
+
+ if (!_mesa_is_bufferobj(bufObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(current buffer is 0)");
+ return;
+ }
+
+ if (!_mesa_bufferobj_mapped(bufObj)) {
+ /* buffer is not mapped */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(buffer is not mapped)");
+ return;
+ }
+
+ if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)");
+ return;
+ }
+
+ if (offset + length > bufObj->Length) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMapBufferRange(offset %ld + length %ld > mapped length %ld)",
+ offset, length, bufObj->Length);
+ return;
+ }
+
+ ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj);
+}
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 3c08f0083cf..decb44a65e6 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,17 +36,32 @@
* Internal functions
*/
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
extern void
_mesa_init_buffer_objects( GLcontext *ctx );
extern void
_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
-extern struct gl_buffer_object *
-_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );
-
-extern void
-_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
extern struct gl_buffer_object *
_mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer);
@@ -59,29 +75,6 @@ _mesa_reference_buffer_object(GLcontext *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
-extern void
-_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid * data, GLenum usage,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void
-_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid * data,
- struct gl_buffer_object * bufObj );
-
-extern void *
-_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object * bufObj );
-
-extern GLboolean
-_mesa_buffer_unmap( GLcontext *ctx, GLenum target,
- struct gl_buffer_object * bufObj );
-
extern GLboolean
_mesa_validate_pbo_access(GLuint dimensions,
const struct gl_pixelstore_attrib *pack,
@@ -116,6 +109,9 @@ _mesa_unmap_readpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *pack);
+extern void
+_mesa_init_buffer_object_functions(struct dd_function_table *driver);
+
/*
* API functions
@@ -154,4 +150,16 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params);
+extern void GLAPIENTRY
+_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size);
+
+extern void * GLAPIENTRY
+_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+extern void GLAPIENTRY
+_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
#endif
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index c5f13345f04..d8b5f3b1f4a 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -443,7 +443,7 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = bufferIndex;
- ctx->NewState |= _NEW_PIXEL;
+ ctx->NewState |= _NEW_BUFFERS;
}
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index bd9cf438b4f..36304065eb7 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -179,7 +179,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
GLfloat bScale, GLfloat bBias,
GLfloat aScale, GLfloat aBias)
{
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* Get/unpack the color table data from a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1,
@@ -279,7 +279,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -696,7 +696,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack color table into PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1,
@@ -720,7 +720,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
_mesa_pack_rgba_span_float(ctx, table->Size, rgba,
format, type, data, &ctx->Pack, 0x0);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 114119006a3..8a09efdb539 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -170,10 +170,48 @@
/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */
#define MAX_TEXTURE_LOD_BIAS 12.0
+/** For any program target/extension */
+/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
+
+/**
+ * Per-program constants (power of two)
+ *
+ * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader
+ * and GLSL shader names for the same thing. They should \b always have the
+ * same value. Each refers to the number of vec4 values supplied as
+ * per-program parameters.
+ */
+/*@{*/
+#define MAX_PROGRAM_LOCAL_PARAMS 1024
+#define MAX_UNIFORMS 1024
+/*@}*/
+
+/**
+ * Per-context constants (power of two)
+ *
+ * \note
+ * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS
+ * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make
+ * incorrect assumptions.
+ */
+#define MAX_PROGRAM_ENV_PARAMS 256
+
+#define MAX_PROGRAM_MATRICES 8
+#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
+#define MAX_PROGRAM_CALL_DEPTH 8
+#define MAX_PROGRAM_TEMPS 256
+#define MAX_PROGRAM_ADDRESS_REGS 2
+#define MAX_VARYING 16 /**< number of float[4] vectors */
+#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 32
+/*@}*/
+
/** For GL_ARB_vertex_program */
/*@{*/
#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1
-#define MAX_VERTEX_PROGRAM_ATTRIBS 16
+#define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS
/*@}*/
/** For GL_ARB_fragment_program */
@@ -181,23 +219,6 @@
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
/*@}*/
-/** For any program target/extension */
-/*@{*/
-#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
-#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
-#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */
-#define MAX_PROGRAM_MATRICES 8
-#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4
-#define MAX_PROGRAM_CALL_DEPTH 8
-#define MAX_PROGRAM_TEMPS 256
-#define MAX_PROGRAM_ADDRESS_REGS 2
-#define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */
-#define MAX_VARYING 16 /**< number of float[4] vectors */
-#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
-#define MAX_PROGRAM_INPUTS 32
-#define MAX_PROGRAM_OUTPUTS 32
-/*@}*/
-
/** For GL_NV_vertex_program */
/*@{*/
#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0a4c9acdfe9..4651760d784 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -150,6 +150,7 @@
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
#include "shader/program.h"
+#include "shader/prog_print.h"
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -455,7 +456,7 @@ _mesa_init_current(GLcontext *ctx)
GLuint i;
/* Init all to (0,0,0,1) */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
}
@@ -486,7 +487,7 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
if (type == GL_VERTEX_PROGRAM_ARB) {
- prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
}
@@ -496,15 +497,17 @@ init_program_limits(GLenum type, struct gl_program_constants *prog)
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
}
- /* copy the above limits to init native limits */
- prog->MaxNativeInstructions = prog->MaxInstructions;
- prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
- prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
- prog->MaxNativeTexIndirections = prog->MaxTexIndirections;
- prog->MaxNativeAttribs = prog->MaxAttribs;
- prog->MaxNativeTemps = prog->MaxTemps;
- prog->MaxNativeAddressRegs = prog->MaxAddressRegs;
- prog->MaxNativeParameters = prog->MaxParameters;
+ /* Set the native limits to zero. This implies that there is no native
+ * support for shaders. Let the drivers fill in the actual values.
+ */
+ prog->MaxNativeInstructions = 0;
+ prog->MaxNativeAluInstructions = 0;
+ prog->MaxNativeTexInstructions = 0;
+ prog->MaxNativeTexIndirections = 0;
+ prog->MaxNativeAttribs = 0;
+ prog->MaxNativeTemps = 0;
+ prog->MaxNativeAddressRegs = 0;
+ prog->MaxNativeParameters = 0;
}
@@ -592,6 +595,9 @@ _mesa_init_constants(GLcontext *ctx)
/* GL_ATI_envmap_bumpmap */
ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
+ /* GL_EXT_provoking_vertex */
+ ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+
/* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits));
@@ -602,6 +608,10 @@ _mesa_init_constants(GLcontext *ctx)
ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS);
ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX);
ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX);
+
+ /* check that we don't exceed various 32-bit bitfields */
+ ASSERT(VERT_RESULT_MAX <= 32);
+ ASSERT(FRAG_ATTRIB_MAX <= 32);
}
@@ -1004,6 +1014,7 @@ _mesa_free_context_data( GLcontext *ctx )
#if FEATURE_ARB_occlusion_query
_mesa_free_query_data(ctx);
#endif
+ _mesa_free_varray_data(ctx);
_mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj);
@@ -1017,10 +1028,6 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL);
#endif
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj);
-#endif
-
/* free dispatch tables */
_mesa_free(ctx->Exec);
_mesa_free(ctx->Save);
@@ -1572,4 +1579,82 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx,
}
+
+/**
+ * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
+ * is called to see if it's valid to render. This involves checking that
+ * the current shader is valid and the framebuffer is complete.
+ * If an error is detected it'll be recorded here.
+ * \return GL_TRUE if OK to render, GL_FALSE if not
+ */
+GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where)
+{
+ if (ctx->Shader.CurrentProgram) {
+ /* using shaders */
+ if (!ctx->Shader.CurrentProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked), where");
+ return GL_FALSE;
+ }
+#if 0 /* not normally enabled */
+ {
+ char errMsg[100];
+ if (!_mesa_validate_shader_program(ctx, ctx->Shader.CurrentProgram,
+ errMsg)) {
+ _mesa_warning(ctx, "Shader program %u is invalid: %s",
+ ctx->Shader.CurrentProgram->Name, errMsg);
+ }
+ }
+#endif
+ }
+ else {
+ if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex program not valid)", where);
+ return GL_FALSE;
+ }
+ if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(fragment program not valid)", where);
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "%s(incomplete framebuffer)", where);
+ return GL_FALSE;
+ }
+
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg) {
+ if (!shProg->_Used) {
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ */
+ GLuint i;
+ for (i = 0; i < shProg->NumShaders; i++) {
+ struct gl_shader *sh = shProg->Shaders[i];
+ if (sh->Type == GL_VERTEX_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->VertexProgram->Base);
+ }
+ else if (sh->Type == GL_FRAGMENT_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->FragmentProgram->Base);
+ }
+ }
+ shProg->_Used = GL_TRUE;
+ }
+ }
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
/*@}*/
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 0531ae8ee86..5587695fa0b 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -159,6 +159,11 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx,
GLboolean flag );
+extern GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where);
+
+
+
/** \name Miscellaneous */
/*@{*/
@@ -174,7 +179,6 @@ _mesa_Flush( void );
/*@}*/
-
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c
index 814c6a0a5a6..69dba72ed38 100644
--- a/src/mesa/main/convolve.c
+++ b/src/mesa/main/convolve.c
@@ -144,7 +144,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution1D.Width = width;
ctx->Convolution1D.Height = 1;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
@@ -173,7 +173,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G
format, type, image, &ctx->Unpack,
0); /* transferOps */
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -242,7 +242,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution2D.Width = width;
ctx->Convolution2D.Height = height;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
@@ -276,7 +276,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
0); /* transferOps */
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -598,7 +598,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack the filter into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Pack,
@@ -629,7 +629,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
format, type, dst, &ctx->Pack, 0x0);
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -802,7 +802,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
filter = &ctx->Separable2D;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack filter into PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1,
@@ -850,7 +850,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
(void) span; /* unused at this time */
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack filter into PBO */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
@@ -905,7 +905,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Separable2D.Width = width;
ctx->Separable2D.Height = height;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
@@ -971,7 +971,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Pixel.ConvolutionFilterBias[2][3]);
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 32b1d4e9faf..1d92e510a4d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -798,6 +798,12 @@ struct dd_function_table {
void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj );
+ void (*CopyBufferSubData)( GLcontext *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr readOffset, GLintptr writeOffset,
+ GLsizeiptr size );
+
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index b54e47919dd..8492c8561d4 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -24,12 +24,16 @@
*/
#include "mtypes.h"
+#include "attrib.h"
#include "colormac.h"
#include "context.h"
#include "hash.h"
#include "imports.h"
#include "debug.h"
#include "get.h"
+#include "pixelstore.h"
+#include "readpix.h"
+#include "texgetimage.h"
#include "texobj.h"
#include "texformat.h"
@@ -231,11 +235,11 @@ _mesa_init_debug( GLcontext *ctx )
*/
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
- int comps, int rcomp, int gcomp, int bcomp)
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
{
FILE *f = fopen( filename, "w" );
if (f) {
- int i, x, y;
+ int x, y;
const GLubyte *ptr = buffer;
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
@@ -243,10 +247,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * comps;
- fputc(ptr[i+rcomp], f); /* write red */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
fputc(ptr[i+gcomp], f); /* write green */
fputc(ptr[i+bcomp], f); /* write blue */
}
@@ -260,47 +265,34 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
* Write level[0] image to a ppm file.
*/
static void
-write_texture_image(struct gl_texture_object *texObj)
+write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level)
{
- const struct gl_texture_image *img = texObj->Image[0][0];
- if (img && img->Data) {
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
char s[100];
+ buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
/* make filename */
- sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
-
- switch (img->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGBA8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
- break;
- case MESA_FORMAT_ARGB8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB888:
- write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB565:
- {
- GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
- GLuint i;
- for (i = 0; i < img->Width * img->Height; i++) {
- GLint r, g, b;
- GLushort s = ((GLushort *) img->Data)[i];
- r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- buf2[i*3+1] = r;
- buf2[i*3+2] = g;
- buf2[i*3+3] = b;
- }
- write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
- _mesa_free(buf2);
- }
- break;
- default:
- printf("XXXX unsupported mesa tex format %d in %s\n",
- img->TexFormat->MesaFormat, __FUNCTION__);
- }
+ _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
+
+ _mesa_printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ _mesa_free(buffer);
}
}
@@ -313,17 +305,21 @@ dump_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
int i;
+ GLboolean written = GL_FALSE;
(void) userData;
- printf("Texture %u\n", texObj->Name);
- printf(" Target 0x%x\n", texObj->Target);
+ _mesa_printf("Texture %u\n", texObj->Name);
+ _mesa_printf(" Target 0x%x\n", texObj->Target);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
struct gl_texture_image *texImg = texObj->Image[0][i];
if (texImg) {
- printf(" Image %u: %d x %d x %d at %p\n", i,
- texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
- if (DumpImages && i == 0) {
- write_texture_image(texObj);
+ _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ texImg->TexFormat->MesaFormat, texImg->Data);
+ if (DumpImages && !written) {
+ GLuint face = 0;
+ write_texture_image(texObj, face, i);
+ written = GL_TRUE;
}
}
}
@@ -341,3 +337,104 @@ _mesa_dump_textures(GLboolean dumpImages)
DumpImages = dumpImages;
_mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
}
+
+
+void
+_mesa_dump_color_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+
+ buf = (GLubyte *) _mesa_malloc(w * h * 4);
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+ _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
+ ctx->ReadBuffer->_ColorReadBuffer,
+ ctx->ReadBuffer->ColorReadBuffer,
+ ctx->DrawBuffer->_ColorDrawBuffers[0],
+ ctx->DrawBuffer->ColorDrawBuffer[0]);
+ _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+}
+
+
+void
+_mesa_dump_depth_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLuint *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
+
+ /* spread 24 bits of Z across R, G, B */
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = (buf[i] >> 24) & 0xff;
+ buf2[i*3+1] = (buf[i] >> 16) & 0xff;
+ buf2[i*3+2] = (buf[i] >> 8) & 0xff;
+ }
+
+ _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}
+
+
+void
+_mesa_dump_stencil_buffer(const char *filename)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint w = ctx->DrawBuffer->Width;
+ const GLuint h = ctx->DrawBuffer->Height;
+ GLubyte *buf;
+ GLubyte *buf2;
+ GLuint i;
+
+ buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */
+ buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */
+
+ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+ _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
+ _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
+
+ _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
+
+ for (i = 0; i < w * h; i++) {
+ buf2[i*3+0] = buf[i];
+ buf2[i*3+1] = (buf[i] & 127) * 2;
+ buf2[i*3+2] = (buf[i] - 128) * 2;
+ }
+
+ _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
+
+ _mesa_PopClientAttrib();
+
+ _mesa_free(buf);
+ _mesa_free(buf2);
+}
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
index 1862ec75b7b..bb384c43242 100644
--- a/src/mesa/main/debug.h
+++ b/src/mesa/main/debug.h
@@ -60,4 +60,13 @@ extern void _mesa_init_debug( GLcontext *ctx );
extern void
_mesa_dump_textures(GLboolean dumpImages);
+extern void
+_mesa_dump_color_buffer(const char *filename);
+
+extern void
+_mesa_dump_depth_buffer(const char *filename);
+
+extern void
+_mesa_dump_stencil_buffer(const char *filename);
+
#endif
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 74537d79e9b..9b68b3e1162 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -352,6 +352,9 @@ typedef enum
OPCODE_EVAL_P1,
OPCODE_EVAL_P2,
+ /* GL_EXT_provoking_vertex */
+ OPCODE_PROVOKING_VERTEX,
+
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -688,7 +691,7 @@ unpack_image(GLcontext *ctx, GLuint dimensions,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
/* no PBO */
GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
format, type, pixels, unpack);
@@ -4937,7 +4940,7 @@ save_Attr1fNV(GLenum attr, GLfloat x)
n[2].f = x;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 1;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
@@ -4959,7 +4962,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
n[3].f = y;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 2;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
@@ -4982,7 +4985,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
n[4].f = z;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 3;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
@@ -5006,7 +5009,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
n[5].f = w;
}
- ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS);
+ ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
ctx->ListState.ActiveAttribSize[attr] = 4;
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
@@ -5783,6 +5786,25 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
#endif
+/** GL_EXT_provoking_vertex */
+static void GLAPIENTRY
+save_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_PROVOKING_VERTEX, 1);
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
+ _mesa_ProvokingVertexEXT(mode);
+ }
+}
+
+
+
/**
* Save an error-generating command into display list.
*
@@ -6347,6 +6369,9 @@ execute_list(GLcontext *ctx, GLuint list)
case OPCODE_SHADE_MODEL:
CALL_ShadeModel(ctx->Exec, (n[1].e));
break;
+ case OPCODE_PROVOKING_VERTEX:
+ CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
+ break;
case OPCODE_STENCIL_FUNC:
CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
break;
@@ -8310,6 +8335,18 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
#endif
+
+ /* ARB 50. GL_ARB_map_buffer_range */
+#if FEATURE_ARB_map_buffer_range
+ SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
+ SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
+#endif
+
+ /* ARB 59. GL_ARB_copy_buffer */
+ SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
+
+ /* 364. GL_EXT_provoking_vertex */
+ SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
}
@@ -8546,6 +8583,11 @@ print_list(GLcontext *ctx, GLuint list)
_mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
break;
+ case OPCODE_PROVOKING_VERTEX:
+ _mesa_printf("ProvokingVertex %s\n",
+ _mesa_lookup_enum_by_nr(n[1].ui));
+ break;
+
/*
* meta opcodes/commands
*/
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 6682b5e725c..67311f71a26 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -27,6 +27,7 @@
#include "bufferobj.h"
#include "context.h"
#include "drawpix.h"
+#include "enums.h"
#include "feedback.h"
#include "framebuffer.h"
#include "image.h"
@@ -34,6 +35,18 @@
#include "state.h"
+
+/**
+ * If a fragment program is enabled, check that it's valid.
+ * \return GL_TRUE if valid, GL_FALSE otherwise
+ */
+static GLboolean
+valid_fragment_program(GLcontext *ctx)
+{
+ return !(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled);
+}
+
+
#if _HAVE_FULL_GL
/*
@@ -51,29 +64,34 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
return;
}
+ /* We're not using the current vertex program, and the driver may install
+ * it's own.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState) {
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels (invalid fragment program)");
- return;
+ goto end;
}
if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
- /* found an error */
- return;
+ /* the error was already recorded */
+ goto end;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glDrawPixels(incomplete framebuffer)" );
- return;
+ goto end;
}
if (!ctx->Current.RasterPosValid) {
- return;
+ goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
@@ -88,13 +106,13 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(invalid PBO access)");
- return;
+ goto end;
}
- if (ctx->Unpack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(PBO is mapped)");
- return;
+ goto end;
}
}
@@ -116,6 +134,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
}
@@ -126,37 +147,55 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ /* Note: more detailed 'type' checking is done by the
+ * _mesa_source/dest_buffer_exists() calls below. That's where we
+ * check if the stencil buffer exists, etc.
+ */
+ if (type != GL_COLOR &&
+ type != GL_DEPTH &&
+ type != GL_STENCIL &&
+ type != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState) {
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels (invalid fragment program)");
- return;
- }
-
- if (width < 0 || height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
- return;
+ goto end;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyPixels(incomplete framebuffer)" );
- return;
+ goto end;
}
if (!_mesa_source_buffer_exists(ctx, type) ||
!_mesa_dest_buffer_exists(ctx, type)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(missing source or dest buffer)");
- return;
+ goto end;
}
if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
- return;
+ goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
@@ -181,6 +220,9 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
}
#endif /* _HAVE_FULL_GL */
@@ -208,7 +250,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap (invalid fragment program)");
return;
@@ -235,7 +277,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
"glBitmap(invalid PBO access)");
return;
}
- if (ctx->Unpack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
return;
@@ -264,68 +306,3 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
}
-
-
-
-#if 0 /* experimental */
-/*
- * Execute glDrawDepthPixelsMESA(). This function accepts both a color
- * image and depth (Z) image. Rasterization produces fragments with
- * color and Z taken from these images. This function is intended for
- * Z-compositing. Normally, this operation requires two glDrawPixels
- * calls with stencil testing.
- */
-void GLAPIENTRY
-_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
- GLenum colorFormat, GLenum colorType,
- const GLvoid *colors,
- GLenum depthType, const GLvoid *depths )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glDrawDepthPixelsMESA(width or height < 0" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDrawDepthPixelsMESA(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
- ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
- colorFormat, colorType, colors,
- depthType, depths, &ctx->Unpack);
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-}
-
-#endif
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index f432be183cb..4bc54771e97 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -119,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
flag = _NEW_ARRAY_ATTRIB(n);
}
@@ -222,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx)
/**
* Helper function to enable or disable a texture target.
+ * \param bit one of the TEXTURE_x_BIT values
+ * \return GL_TRUE if state is changing or GL_FALSE if no change
*/
static GLboolean
-enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
{
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- const GLuint newenabled = (!state)
- ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
+ const GLbitfield newenabled = state
+ ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
return GL_FALSE;
@@ -969,6 +972,11 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
}
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map, cap);
+ ctx->Texture.CubeMapSeamless = state;
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1314,6 +1322,7 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(NV_vertex_program);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
+ ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
}
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
@@ -1391,6 +1400,11 @@ _mesa_IsEnabled( GLenum cap )
CHECK_EXTENSION(ATI_fragment_shader);
return ctx->ATIFragmentShader.Enabled;
#endif /* FEATURE_ATI_fragment_shader */
+
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXTENSION(ARB_seamless_cube_map);
+ return ctx->Texture.CubeMapSeamless;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index dff55440867..ad40bb6e784 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -139,10 +139,12 @@ LONGSTRING static const char enum_string_table[] =
"GL_BOOL_VEC4_ARB\0"
"GL_BUFFER_ACCESS\0"
"GL_BUFFER_ACCESS_ARB\0"
+ "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
"GL_BUFFER_MAPPED\0"
"GL_BUFFER_MAPPED_ARB\0"
"GL_BUFFER_MAP_POINTER\0"
"GL_BUFFER_MAP_POINTER_ARB\0"
+ "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
"GL_BUFFER_SIZE\0"
"GL_BUFFER_SIZE_ARB\0"
"GL_BUFFER_USAGE\0"
@@ -334,6 +336,8 @@ LONGSTRING static const char enum_string_table[] =
"GL_COPY\0"
"GL_COPY_INVERTED\0"
"GL_COPY_PIXEL_TOKEN\0"
+ "GL_COPY_READ_BUFFER\0"
+ "GL_COPY_WRITE_BUFFER\0"
"GL_CULL_FACE\0"
"GL_CULL_FACE_MODE\0"
"GL_CULL_VERTEX_EXT\0"
@@ -512,6 +516,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_FEEDBACK_BUFFER_SIZE\0"
"GL_FEEDBACK_BUFFER_TYPE\0"
"GL_FILL\0"
+ "GL_FIRST_VERTEX_CONVENTION_EXT\0"
"GL_FLAT\0"
"GL_FLOAT\0"
"GL_FLOAT_MAT2\0"
@@ -694,6 +699,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_INVERSE_TRANSPOSE_NV\0"
"GL_INVERT\0"
"GL_KEEP\0"
+ "GL_LAST_VERTEX_CONVENTION_EXT\0"
"GL_LEFT\0"
"GL_LEQUAL\0"
"GL_LESS\0"
@@ -819,7 +825,13 @@ LONGSTRING static const char enum_string_table[] =
"GL_MAP2_VERTEX_ATTRIB8_4_NV\0"
"GL_MAP2_VERTEX_ATTRIB9_4_NV\0"
"GL_MAP_COLOR\0"
+ "GL_MAP_FLUSH_EXPLICIT_BIT\0"
+ "GL_MAP_INVALIDATE_BUFFER_BIT\0"
+ "GL_MAP_INVALIDATE_RANGE_BIT\0"
+ "GL_MAP_READ_BIT\0"
"GL_MAP_STENCIL\0"
+ "GL_MAP_UNSYNCHRONIZED_BIT\0"
+ "GL_MAP_WRITE_BIT\0"
"GL_MATRIX0_ARB\0"
"GL_MATRIX0_NV\0"
"GL_MATRIX10_ARB\0"
@@ -1271,6 +1283,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROJECTION\0"
"GL_PROJECTION_MATRIX\0"
"GL_PROJECTION_STACK_DEPTH\0"
+ "GL_PROVOKING_VERTEX_EXT\0"
"GL_PROXY_COLOR_TABLE\0"
"GL_PROXY_HISTOGRAM\0"
"GL_PROXY_HISTOGRAM_EXT\0"
@@ -1291,6 +1304,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_Q\0"
"GL_QUADRATIC_ATTENUATION\0"
"GL_QUADS\0"
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
"GL_QUAD_MESH_SUN\0"
"GL_QUAD_STRIP\0"
"GL_QUERY_COUNTER_BITS\0"
@@ -1530,6 +1544,9 @@ LONGSTRING static const char enum_string_table[] =
"GL_STENCIL_VALUE_MASK\0"
"GL_STENCIL_WRITEMASK\0"
"GL_STEREO\0"
+ "GL_STORAGE_CACHED_APPLE\0"
+ "GL_STORAGE_PRIVATE_APPLE\0"
+ "GL_STORAGE_SHARED_APPLE\0"
"GL_STREAM_COPY\0"
"GL_STREAM_COPY_ARB\0"
"GL_STREAM_DRAW\0"
@@ -1679,6 +1696,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
"GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
"GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
+ "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
"GL_TEXTURE_DEPTH\0"
"GL_TEXTURE_DEPTH_SIZE\0"
"GL_TEXTURE_DEPTH_SIZE_ARB\0"
@@ -1718,6 +1736,8 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_MIN_FILTER\0"
"GL_TEXTURE_MIN_LOD\0"
"GL_TEXTURE_PRIORITY\0"
+ "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
+ "GL_TEXTURE_RANGE_POINTER_APPLE\0"
"GL_TEXTURE_RECTANGLE_ARB\0"
"GL_TEXTURE_RECTANGLE_NV\0"
"GL_TEXTURE_RED_SIZE\0"
@@ -1725,6 +1745,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE_RESIDENT\0"
"GL_TEXTURE_STACK_DEPTH\0"
"GL_TEXTURE_STENCIL_SIZE\0"
+ "GL_TEXTURE_STORAGE_HINT_APPLE\0"
"GL_TEXTURE_TOO_LARGE_EXT\0"
"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
"GL_TEXTURE_WIDTH\0"
@@ -1787,6 +1808,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_VENDOR\0"
"GL_VERSION\0"
"GL_VERTEX_ARRAY\0"
+ "GL_VERTEX_ARRAY_BINDING\0"
"GL_VERTEX_ARRAY_BINDING_APPLE\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
@@ -1858,7 +1880,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1820] =
+static const enum_elt all_enums[1842] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -1963,3045 +1985,3081 @@ static const enum_elt all_enums[1820] =
{ 1632, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
{ 1649, 0x000088BB }, /* GL_BUFFER_ACCESS */
{ 1666, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 1687, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 1704, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 1747, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 1773, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 1788, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 1807, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 1823, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 1843, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 1862, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 1888, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 1911, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 1939, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 1958, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 1980, 0x00001400 }, /* GL_BYTE */
- { 1988, 0x00002A24 }, /* GL_C3F_V3F */
- { 1999, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2014, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2026, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2038, 0x00000901 }, /* GL_CCW */
- { 2045, 0x00002900 }, /* GL_CLAMP */
- { 2054, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2073, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2096, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2120, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2137, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2159, 0x00001500 }, /* GL_CLEAR */
- { 2168, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2193, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2222, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2248, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2277, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2303, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2330, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2345, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2360, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2375, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2390, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2405, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2420, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2453, 0x00000A00 }, /* GL_COEFF */
- { 2462, 0x00001800 }, /* GL_COLOR */
- { 2471, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2486, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2516, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2550, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2573, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2593, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2615, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2635, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 2656, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 2681, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 2702, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 2724, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 2750, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 2772, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 2798, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 2820, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 2846, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 2868, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 2894, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 2916, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 2942, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 2964, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 2990, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3015, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3036, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3061, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3082, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3107, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3128, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 3153, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 3174, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 3199, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 3220, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 3245, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 3266, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 3291, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 3312, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 3337, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 3358, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 3383, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 3403, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 3424, 0x00001900 }, /* GL_COLOR_INDEX */
- { 3439, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 3456, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 3474, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 3492, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 3515, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 3543, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 3559, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 3579, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 3607, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 3639, 0x00008458 }, /* GL_COLOR_SUM */
- { 3652, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 3669, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 3684, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 3710, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 3740, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 3770, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 3790, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 3814, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 3839, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 3868, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 3897, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 3919, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 3945, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 3971, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 3997, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4027, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4057, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4087, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4121, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 4155, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 4185, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 4219, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 4253, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 4277, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 4305, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 4333, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 4354, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 4379, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 4400, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 4425, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 4450, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 4469, 0x00008570 }, /* GL_COMBINE */
- { 4480, 0x00008503 }, /* GL_COMBINE4 */
- { 4492, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 4509, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 4530, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 4551, 0x00008570 }, /* GL_COMBINE_ARB */
- { 4566, 0x00008570 }, /* GL_COMBINE_EXT */
- { 4581, 0x00008571 }, /* GL_COMBINE_RGB */
- { 4596, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 4615, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4634, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 4670, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4694, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4722, 0x00001300 }, /* GL_COMPILE */
- { 4733, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4756, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4774, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4794, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4818, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4842, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4870, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4894, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 4924, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 4958, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 4986, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5004, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5023, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5046, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5075, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 5108, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 5141, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 5174, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 5196, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 5224, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 5256, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 5281, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 5312, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 5331, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 5356, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 5386, 0x00008576 }, /* GL_CONSTANT */
- { 5398, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 5416, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 5438, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 5454, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 5478, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 5500, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 5518, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 5540, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 5556, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 5574, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 5592, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5620, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5651, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5678, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5709, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5736, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5767, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5795, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5827, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5849, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5875, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 5897, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 5923, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 5944, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 5969, 0x00008862 }, /* GL_COORD_REPLACE */
- { 5986, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 6007, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 6027, 0x00001503 }, /* GL_COPY */
- { 6035, 0x0000150C }, /* GL_COPY_INVERTED */
- { 6052, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 6072, 0x00000B44 }, /* GL_CULL_FACE */
- { 6085, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 6103, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 6122, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 6154, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 6189, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 6210, 0x00000001 }, /* GL_CURRENT_BIT */
- { 6225, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 6242, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 6263, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 6289, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 6306, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 6328, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 6356, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 6377, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 6411, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 6444, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 6462, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 6492, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 6511, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 6528, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 6549, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 6573, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 6600, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6624, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6651, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6684, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 6718, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6751, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6778, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6804, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6829, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 6858, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 6880, 0x00000900 }, /* GL_CW */
- { 6886, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 6907, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 6928, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 6948, 0x00002101 }, /* GL_DECAL */
- { 6957, 0x00001E03 }, /* GL_DECR */
- { 6965, 0x00008508 }, /* GL_DECR_WRAP */
- { 6978, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 6995, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 7012, 0x00001801 }, /* GL_DEPTH */
- { 7021, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 7041, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 7061, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 7085, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 7099, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 7113, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 7133, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 7158, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 7178, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 7196, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 7217, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 7236, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 7257, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 7282, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 7308, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 7329, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 7354, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 7380, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 7401, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 7426, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 7452, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 7466, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 7481, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 7496, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 7513, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 7541, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 7561, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 7589, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 7617, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 7631, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 7653, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 7679, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 7698, 0x00001201 }, /* GL_DIFFUSE */
- { 7709, 0x00000BD0 }, /* GL_DITHER */
- { 7719, 0x00000A02 }, /* GL_DOMAIN */
- { 7729, 0x00001100 }, /* GL_DONT_CARE */
- { 7742, 0x000086AE }, /* GL_DOT3_RGB */
- { 7754, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7767, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7784, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 7801, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 7817, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 7833, 0x0000140A }, /* GL_DOUBLE */
- { 7843, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 7859, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 7874, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 7890, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 7910, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 7930, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 7946, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 7963, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 7984, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 8005, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 8022, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 8043, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 8064, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 8081, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 8102, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 8123, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 8140, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 8161, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 8182, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 8199, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 8220, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 8241, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 8258, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 8279, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 8300, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 8320, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 8340, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 8356, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 8376, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 8396, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 8412, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 8432, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 8452, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 8468, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 8488, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 8508, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 8524, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 8544, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 8564, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 8580, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 8600, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 8620, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 8636, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 8656, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 8676, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 8692, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 8712, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 8732, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8748, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8768, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8788, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 8808, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 8840, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 8864, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 8884, 0x00000304 }, /* GL_DST_ALPHA */
- { 8897, 0x00000306 }, /* GL_DST_COLOR */
- { 8910, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 8924, 0x00008779 }, /* GL_DUDV_ATI */
- { 8936, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 8952, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 8972, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 8988, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 9008, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 9024, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 9044, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 9057, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 9076, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 9110, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 9148, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 9175, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 9201, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 9225, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 9257, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 9293, 0x00001600 }, /* GL_EMISSION */
- { 9305, 0x00002000 }, /* GL_ENABLE_BIT */
- { 9319, 0x00000202 }, /* GL_EQUAL */
- { 9328, 0x00001509 }, /* GL_EQUIV */
- { 9337, 0x00010000 }, /* GL_EVAL_BIT */
- { 9349, 0x00000800 }, /* GL_EXP */
- { 9356, 0x00000801 }, /* GL_EXP2 */
- { 9364, 0x00001F03 }, /* GL_EXTENSIONS */
- { 9378, 0x00002400 }, /* GL_EYE_LINEAR */
- { 9392, 0x00002502 }, /* GL_EYE_PLANE */
- { 9405, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 9430, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 9447, 0x00000000 }, /* GL_FALSE */
- { 9456, 0x00001101 }, /* GL_FASTEST */
- { 9467, 0x00001C01 }, /* GL_FEEDBACK */
- { 9479, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 9506, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 9530, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 9554, 0x00001B02 }, /* GL_FILL */
- { 9562, 0x00001D00 }, /* GL_FLAT */
- { 9570, 0x00001406 }, /* GL_FLOAT */
- { 9579, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 9593, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 9611, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 9627, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 9643, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 9657, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 9675, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 9691, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 9707, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 9721, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 9739, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 9755, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 9771, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 9785, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 9803, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 9817, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 9835, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 9849, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 9867, 0x00000B60 }, /* GL_FOG */
- { 9874, 0x00000080 }, /* GL_FOG_BIT */
- { 9885, 0x00000B66 }, /* GL_FOG_COLOR */
- { 9898, 0x00008451 }, /* GL_FOG_COORD */
- { 9911, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 9929, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 9953, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 9992, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 10035, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 10067, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 10098, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 10127, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 10152, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 10171, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 10205, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 10232, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 10258, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 10282, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 10299, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 10314, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 10338, 0x00000B64 }, /* GL_FOG_END */
- { 10349, 0x00000C54 }, /* GL_FOG_HINT */
- { 10361, 0x00000B61 }, /* GL_FOG_INDEX */
- { 10374, 0x00000B65 }, /* GL_FOG_MODE */
- { 10386, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 10405, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 10430, 0x00000B63 }, /* GL_FOG_START */
- { 10443, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 10461, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 10485, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 10504, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 10527, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 10562, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 10577, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 10614, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 10650, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 10691, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 10732, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 10769, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 10806, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 10844, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 10886, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 10924, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 10966, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 11001, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 11040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 11089, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 11137, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 11189, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 11229, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 11273, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 11313, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 11357, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 11384, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 11408, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 11436, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 11459, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 11478, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 11515, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 11556, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 11597, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 11639, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 11690, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 11728, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 11773, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 11822, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 11860, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 11902, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 11934, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 11959, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 11986, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 12017, 0x00000404 }, /* GL_FRONT */
- { 12026, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 12044, 0x00000B46 }, /* GL_FRONT_FACE */
- { 12058, 0x00000400 }, /* GL_FRONT_LEFT */
- { 12072, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 12087, 0x00008006 }, /* GL_FUNC_ADD */
- { 12099, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 12115, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 12140, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 12169, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 12186, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 12207, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 12226, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 12250, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 12303, 0x00000206 }, /* GL_GEQUAL */
- { 12313, 0x00000204 }, /* GL_GREATER */
- { 12324, 0x00001904 }, /* GL_GREEN */
- { 12333, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 12347, 0x00000D53 }, /* GL_GREEN_BITS */
- { 12361, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 12376, 0x00008000 }, /* GL_HINT_BIT */
- { 12388, 0x00008024 }, /* GL_HISTOGRAM */
- { 12401, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 12425, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 12453, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 12476, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 12503, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 12520, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 12540, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 12564, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 12588, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 12616, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 12644, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 12676, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 12698, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 12724, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 12742, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 12764, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 12783, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 12806, 0x0000862A }, /* GL_IDENTITY_NV */
- { 12821, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 12841, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 12881, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 12919, 0x00001E02 }, /* GL_INCR */
- { 12927, 0x00008507 }, /* GL_INCR_WRAP */
- { 12940, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 12957, 0x00008222 }, /* GL_INDEX */
- { 12966, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 12981, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 13011, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 13045, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 13068, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 13090, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 13110, 0x00000D51 }, /* GL_INDEX_BITS */
- { 13124, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 13145, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 13163, 0x00000C30 }, /* GL_INDEX_MODE */
- { 13177, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 13193, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 13208, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 13227, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 13246, 0x00001404 }, /* GL_INT */
- { 13253, 0x00008049 }, /* GL_INTENSITY */
- { 13266, 0x0000804C }, /* GL_INTENSITY12 */
- { 13281, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 13300, 0x0000804D }, /* GL_INTENSITY16 */
- { 13315, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 13334, 0x0000804A }, /* GL_INTENSITY4 */
- { 13348, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 13366, 0x0000804B }, /* GL_INTENSITY8 */
- { 13380, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 13398, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 13415, 0x00008575 }, /* GL_INTERPOLATE */
- { 13430, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 13449, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 13468, 0x00008B53 }, /* GL_INT_VEC2 */
- { 13480, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 13496, 0x00008B54 }, /* GL_INT_VEC3 */
- { 13508, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 13524, 0x00008B55 }, /* GL_INT_VEC4 */
- { 13536, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 13552, 0x00000500 }, /* GL_INVALID_ENUM */
- { 13568, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 13601, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 13638, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 13659, 0x00000501 }, /* GL_INVALID_VALUE */
- { 13676, 0x0000862B }, /* GL_INVERSE_NV */
- { 13690, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 13714, 0x0000150A }, /* GL_INVERT */
- { 13724, 0x00001E00 }, /* GL_KEEP */
- { 13732, 0x00000406 }, /* GL_LEFT */
- { 13740, 0x00000203 }, /* GL_LEQUAL */
- { 13750, 0x00000201 }, /* GL_LESS */
- { 13758, 0x00004000 }, /* GL_LIGHT0 */
- { 13768, 0x00004001 }, /* GL_LIGHT1 */
- { 13778, 0x00004002 }, /* GL_LIGHT2 */
- { 13788, 0x00004003 }, /* GL_LIGHT3 */
- { 13798, 0x00004004 }, /* GL_LIGHT4 */
- { 13808, 0x00004005 }, /* GL_LIGHT5 */
- { 13818, 0x00004006 }, /* GL_LIGHT6 */
- { 13828, 0x00004007 }, /* GL_LIGHT7 */
- { 13838, 0x00000B50 }, /* GL_LIGHTING */
- { 13850, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 13866, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 13889, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 13918, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 13951, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 13979, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 14003, 0x00001B01 }, /* GL_LINE */
- { 14011, 0x00002601 }, /* GL_LINEAR */
- { 14021, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 14043, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 14073, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 14104, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 14128, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 14153, 0x00000001 }, /* GL_LINES */
- { 14162, 0x00000004 }, /* GL_LINE_BIT */
- { 14174, 0x00000002 }, /* GL_LINE_LOOP */
- { 14187, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 14207, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 14222, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 14242, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 14258, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 14282, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 14305, 0x00000003 }, /* GL_LINE_STRIP */
- { 14319, 0x00000702 }, /* GL_LINE_TOKEN */
- { 14333, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 14347, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 14373, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 14393, 0x00008B82 }, /* GL_LINK_STATUS */
- { 14408, 0x00000B32 }, /* GL_LIST_BASE */
- { 14421, 0x00020000 }, /* GL_LIST_BIT */
- { 14433, 0x00000B33 }, /* GL_LIST_INDEX */
- { 14447, 0x00000B30 }, /* GL_LIST_MODE */
- { 14460, 0x00000101 }, /* GL_LOAD */
- { 14468, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 14480, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 14497, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 14511, 0x00001909 }, /* GL_LUMINANCE */
- { 14524, 0x00008041 }, /* GL_LUMINANCE12 */
- { 14539, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 14562, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 14589, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 14611, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 14637, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 14656, 0x00008042 }, /* GL_LUMINANCE16 */
- { 14671, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 14694, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 14721, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 14740, 0x0000803F }, /* GL_LUMINANCE4 */
- { 14754, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 14775, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 14800, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 14818, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 14839, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 14864, 0x00008040 }, /* GL_LUMINANCE8 */
- { 14878, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 14899, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 14924, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 14942, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 14961, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 14977, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 14997, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 15019, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 15033, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 15048, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 15072, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 15096, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 15120, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 15144, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 15161, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 15178, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 15206, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 15235, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 15264, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 15293, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 15322, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 15351, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 15380, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 15408, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 15436, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 15464, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 15492, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 15520, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 15548, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 15576, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 15604, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 15632, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 15648, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 15668, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 15690, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 15704, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 15719, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 15743, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 15767, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 15791, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 15815, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 15832, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 15849, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 15877, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 15906, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 15935, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 15964, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 15993, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 16022, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 16051, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 16079, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 16107, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 16135, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 16163, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 16191, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 16219, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 16247, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 16275, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 16303, 0x00000D10 }, /* GL_MAP_COLOR */
- { 16316, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 16331, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 16346, 0x00008630 }, /* GL_MATRIX0_NV */
- { 16360, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 16376, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 16392, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 16408, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 16424, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 16440, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 16456, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 16472, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 16488, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 16504, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 16520, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 16535, 0x00008631 }, /* GL_MATRIX1_NV */
- { 16549, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 16565, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 16581, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 16597, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 16613, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 16629, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 16645, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 16661, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 16677, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 16693, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 16709, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 16724, 0x00008632 }, /* GL_MATRIX2_NV */
- { 16738, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 16754, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 16770, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 16785, 0x00008633 }, /* GL_MATRIX3_NV */
- { 16799, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 16814, 0x00008634 }, /* GL_MATRIX4_NV */
- { 16828, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 16843, 0x00008635 }, /* GL_MATRIX5_NV */
- { 16857, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 16872, 0x00008636 }, /* GL_MATRIX6_NV */
- { 16886, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 16901, 0x00008637 }, /* GL_MATRIX7_NV */
- { 16915, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 16930, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 16945, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 16971, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 17005, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 17036, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 17069, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 17100, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 17115, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 17137, 0x00008008 }, /* GL_MAX */
- { 17144, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 17167, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 17199, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 17225, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 17258, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 17284, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 17318, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 17337, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 17366, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 17398, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 17434, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 17470, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 17510, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 17536, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 17566, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 17591, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 17620, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 17649, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 17682, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 17702, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 17726, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 17750, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 17774, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 17799, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 17817, 0x00008008 }, /* GL_MAX_EXT */
- { 17828, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 17863, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 17902, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 17916, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 17936, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 17974, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 18003, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 18027, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 18055, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 18078, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 18115, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 18151, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 18178, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 18207, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 18241, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 18277, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 18304, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 18336, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 18372, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 18401, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 18430, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 18458, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 18496, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 18540, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 18583, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 18617, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 18656, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 18693, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 18731, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 18774, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 18817, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 18847, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 18878, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 18914, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 18950, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 18980, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 19014, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 19047, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 19076, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 19091, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 19111, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 19135, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 19157, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 19183, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 19210, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 19241, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 19265, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 19299, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 19319, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 19346, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 19367, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 19392, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 19500, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 19522, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 19653, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 19690, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 19714, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 19735, 0x00008007 }, /* GL_MIN */
- { 19742, 0x0000802E }, /* GL_MINMAX */
- { 19752, 0x0000802E }, /* GL_MINMAX_EXT */
- { 19766, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 19783, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 19804, 0x00008030 }, /* GL_MINMAX_SINK */
- { 19819, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 19838, 0x00008007 }, /* GL_MIN_EXT */
- { 19849, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 19868, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 19891, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 19914, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 19934, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 19954, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 19984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 20012, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 20040, 0x00001700 }, /* GL_MODELVIEW */
- { 20053, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 20071, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 20090, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 20109, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 20128, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 20147, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 20166, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 20185, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 20204, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 20223, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 20242, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 20261, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 20279, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 20298, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 20317, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 20336, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 20355, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 20374, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 20393, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 20412, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 20431, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 20450, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 20469, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 20487, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 20506, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 20525, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 20543, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 20561, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 20579, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 20597, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 20615, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 20633, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 20651, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 20671, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 20698, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 20723, 0x00002100 }, /* GL_MODULATE */
- { 20735, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 20755, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 20782, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 20807, 0x00000103 }, /* GL_MULT */
- { 20815, 0x0000809D }, /* GL_MULTISAMPLE */
- { 20830, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 20850, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 20869, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 20888, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 20912, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 20935, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 20965, 0x00002A25 }, /* GL_N3F_V3F */
- { 20976, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 20996, 0x0000150E }, /* GL_NAND */
- { 21004, 0x00002600 }, /* GL_NEAREST */
- { 21015, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 21046, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 21078, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 21103, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 21129, 0x00000200 }, /* GL_NEVER */
- { 21138, 0x00001102 }, /* GL_NICEST */
- { 21148, 0x00000000 }, /* GL_NONE */
- { 21156, 0x00001505 }, /* GL_NOOP */
- { 21164, 0x00001508 }, /* GL_NOR */
- { 21171, 0x00000BA1 }, /* GL_NORMALIZE */
- { 21184, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 21200, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 21231, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 21266, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 21290, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 21313, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 21334, 0x00008511 }, /* GL_NORMAL_MAP */
- { 21348, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 21366, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 21383, 0x00000205 }, /* GL_NOTEQUAL */
- { 21395, 0x00000000 }, /* GL_NO_ERROR */
- { 21407, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 21441, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 21479, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 21511, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 21553, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 21583, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 21623, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 21654, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 21683, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 21711, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 21741, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 21758, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 21784, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 21800, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 21835, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 21857, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 21876, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 21906, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 21927, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 21955, 0x00000001 }, /* GL_ONE */
- { 21962, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 21990, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 22022, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 22050, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 22082, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 22105, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 22128, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 22151, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 22174, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 22192, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 22214, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 22236, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 22252, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 22272, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 22292, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 22310, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 22332, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 22354, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 22370, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 22390, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 22410, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 22428, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 22450, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 22472, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 22488, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 22508, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 22528, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 22549, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 22568, 0x00001507 }, /* GL_OR */
- { 22574, 0x00000A01 }, /* GL_ORDER */
- { 22583, 0x0000150D }, /* GL_OR_INVERTED */
- { 22598, 0x0000150B }, /* GL_OR_REVERSE */
- { 22612, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 22629, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 22647, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 22668, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 22688, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 22706, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 22725, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 22745, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 22765, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 22783, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 22802, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 22827, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 22851, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 22872, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 22894, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 22916, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 22941, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 22965, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 22986, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 23008, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 23030, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 23052, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 23083, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 23103, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 23128, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 23148, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 23173, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 23193, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 23218, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 23238, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 23263, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 23283, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 23308, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 23328, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 23353, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 23373, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 23398, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 23418, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 23443, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 23463, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 23488, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 23508, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 23533, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 23551, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 23572, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 23601, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 23634, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 23659, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 23682, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 23713, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 23748, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 23775, 0x00001B00 }, /* GL_POINT */
- { 23784, 0x00000000 }, /* GL_POINTS */
- { 23794, 0x00000002 }, /* GL_POINT_BIT */
- { 23807, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 23837, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 23871, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 23905, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 23940, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 23969, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 24002, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 24035, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 24069, 0x00000B11 }, /* GL_POINT_SIZE */
- { 24083, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 24109, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 24127, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 24149, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 24171, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 24194, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 24212, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 24234, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 24256, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 24279, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 24299, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 24315, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 24336, 0x00008861 }, /* GL_POINT_SPRITE */
- { 24352, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 24372, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 24401, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 24420, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 24446, 0x00000701 }, /* GL_POINT_TOKEN */
- { 24461, 0x00000009 }, /* GL_POLYGON */
- { 24472, 0x00000008 }, /* GL_POLYGON_BIT */
- { 24487, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 24503, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 24526, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 24551, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 24574, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 24597, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 24621, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 24645, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 24663, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 24686, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 24705, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 24728, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 24745, 0x00001203 }, /* GL_POSITION */
- { 24757, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 24789, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 24825, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 24858, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 24895, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 24926, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 24961, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 24993, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 25029, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25062, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 25094, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 25130, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 25163, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 25200, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 25230, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 25264, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 25295, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 25330, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 25361, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 25396, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 25428, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 25464, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 25494, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 25528, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 25559, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 25594, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 25626, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 25657, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 25692, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 25724, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 25760, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 25789, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 25822, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 25852, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 25886, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 25925, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 25958, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 25998, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 26032, 0x00008578 }, /* GL_PREVIOUS */
- { 26044, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 26060, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 26076, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 26093, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 26114, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 26135, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 26168, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 26200, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 26223, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 26246, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 26276, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 26305, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 26333, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 26355, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 26383, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 26411, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 26433, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 26454, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 26494, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 26533, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 26563, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 26598, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 26631, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 26665, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 26704, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 26743, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 26765, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 26791, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 26815, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 26838, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 26860, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 26881, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 26902, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 26929, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 26961, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 26993, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 27028, 0x00001701 }, /* GL_PROJECTION */
- { 27042, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 27063, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 27089, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 27110, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 27129, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 27152, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 27191, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 27229, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 27249, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 27279, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 27303, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 27323, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 27353, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 27377, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 27397, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 27430, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 27456, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 27486, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 27517, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 27547, 0x00002003 }, /* GL_Q */
- { 27552, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 27577, 0x00000007 }, /* GL_QUADS */
- { 27586, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 27603, 0x00000008 }, /* GL_QUAD_STRIP */
- { 27617, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 27639, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 27665, 0x00008866 }, /* GL_QUERY_RESULT */
- { 27681, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 27701, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 27727, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 27757, 0x00002002 }, /* GL_R */
- { 27762, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 27774, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 27807, 0x00000C02 }, /* GL_READ_BUFFER */
- { 27822, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 27842, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 27874, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 27898, 0x000088B8 }, /* GL_READ_ONLY */
- { 27911, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 27928, 0x000088BA }, /* GL_READ_WRITE */
- { 27942, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 27960, 0x00001903 }, /* GL_RED */
- { 27967, 0x00008016 }, /* GL_REDUCE */
- { 27977, 0x00008016 }, /* GL_REDUCE_EXT */
- { 27991, 0x00000D15 }, /* GL_RED_BIAS */
- { 28003, 0x00000D52 }, /* GL_RED_BITS */
- { 28015, 0x00000D14 }, /* GL_RED_SCALE */
- { 28028, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 28046, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 28068, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 28089, 0x00001C00 }, /* GL_RENDER */
- { 28099, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 28115, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 28142, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 28170, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 28196, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 28223, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 28243, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 28270, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 28293, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 28320, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 28352, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 28388, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 28413, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 28437, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 28466, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 28488, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 28514, 0x00001F01 }, /* GL_RENDERER */
- { 28526, 0x00000C40 }, /* GL_RENDER_MODE */
- { 28541, 0x00002901 }, /* GL_REPEAT */
- { 28551, 0x00001E01 }, /* GL_REPLACE */
- { 28562, 0x00008062 }, /* GL_REPLACE_EXT */
- { 28577, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 28600, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 28618, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 28640, 0x00000102 }, /* GL_RETURN */
- { 28650, 0x00001907 }, /* GL_RGB */
- { 28657, 0x00008052 }, /* GL_RGB10 */
- { 28666, 0x00008059 }, /* GL_RGB10_A2 */
- { 28678, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 28694, 0x00008052 }, /* GL_RGB10_EXT */
- { 28707, 0x00008053 }, /* GL_RGB12 */
- { 28716, 0x00008053 }, /* GL_RGB12_EXT */
- { 28729, 0x00008054 }, /* GL_RGB16 */
- { 28738, 0x00008054 }, /* GL_RGB16_EXT */
- { 28751, 0x0000804E }, /* GL_RGB2_EXT */
- { 28763, 0x0000804F }, /* GL_RGB4 */
- { 28771, 0x0000804F }, /* GL_RGB4_EXT */
- { 28783, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 28796, 0x00008050 }, /* GL_RGB5 */
- { 28804, 0x00008057 }, /* GL_RGB5_A1 */
- { 28815, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 28830, 0x00008050 }, /* GL_RGB5_EXT */
- { 28842, 0x00008051 }, /* GL_RGB8 */
- { 28850, 0x00008051 }, /* GL_RGB8_EXT */
- { 28862, 0x00001908 }, /* GL_RGBA */
- { 28870, 0x0000805A }, /* GL_RGBA12 */
- { 28880, 0x0000805A }, /* GL_RGBA12_EXT */
- { 28894, 0x0000805B }, /* GL_RGBA16 */
- { 28904, 0x0000805B }, /* GL_RGBA16_EXT */
- { 28918, 0x00008055 }, /* GL_RGBA2 */
- { 28927, 0x00008055 }, /* GL_RGBA2_EXT */
- { 28940, 0x00008056 }, /* GL_RGBA4 */
- { 28949, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 28968, 0x00008056 }, /* GL_RGBA4_EXT */
- { 28981, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 28995, 0x00008058 }, /* GL_RGBA8 */
- { 29004, 0x00008058 }, /* GL_RGBA8_EXT */
- { 29017, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 29032, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 29050, 0x00000C31 }, /* GL_RGBA_MODE */
- { 29063, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 29076, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 29090, 0x000083A0 }, /* GL_RGB_S3TC */
- { 29102, 0x00008573 }, /* GL_RGB_SCALE */
- { 29115, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 29132, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 29149, 0x00000407 }, /* GL_RIGHT */
- { 29158, 0x00002000 }, /* GL_S */
- { 29163, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 29177, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 29198, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 29212, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 29233, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 29247, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 29263, 0x000080A9 }, /* GL_SAMPLES */
- { 29274, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 29290, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 29305, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 29323, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 29345, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 29373, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 29405, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 29428, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 29455, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 29473, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 29518, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 29537, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 29560, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 29586, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 29616, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 29641, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 29670, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 29685, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 29700, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 29716, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 29741, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 29781, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 29825, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 29858, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 29888, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 29920, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 29950, 0x00001C02 }, /* GL_SELECT */
- { 29960, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 29988, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 30013, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 30029, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 30056, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 30087, 0x0000150F }, /* GL_SET */
- { 30094, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 30115, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 30139, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 30154, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 30169, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 30197, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 30220, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 30250, 0x00001601 }, /* GL_SHININESS */
- { 30263, 0x00001402 }, /* GL_SHORT */
- { 30272, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 30293, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 30309, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 30329, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 30348, 0x00008C46 }, /* GL_SLUMINANCE */
- { 30362, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 30377, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 30399, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 30419, 0x00001D01 }, /* GL_SMOOTH */
- { 30429, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 30462, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 30489, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 30522, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 30549, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 30566, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 30587, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 30608, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 30623, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 30642, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 30661, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 30678, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 30699, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 30720, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 30735, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 30754, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 30773, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 30790, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 30811, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 30832, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 30847, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 30866, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 30885, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 30905, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 30923, 0x00001202 }, /* GL_SPECULAR */
- { 30935, 0x00002402 }, /* GL_SPHERE_MAP */
- { 30949, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 30964, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 30982, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 30999, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 31013, 0x00008580 }, /* GL_SRC0_RGB */
- { 31025, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 31039, 0x00008581 }, /* GL_SRC1_RGB */
- { 31051, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 31065, 0x00008582 }, /* GL_SRC2_RGB */
- { 31077, 0x00000302 }, /* GL_SRC_ALPHA */
- { 31090, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 31112, 0x00000300 }, /* GL_SRC_COLOR */
- { 31125, 0x00008C40 }, /* GL_SRGB */
- { 31133, 0x00008C41 }, /* GL_SRGB8 */
- { 31142, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 31158, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 31172, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 31190, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 31209, 0x000088E6 }, /* GL_STATIC_COPY */
- { 31224, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 31243, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 31258, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 31277, 0x000088E5 }, /* GL_STATIC_READ */
- { 31292, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 31311, 0x00001802 }, /* GL_STENCIL */
- { 31322, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 31344, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 31370, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 31391, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 31416, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 31437, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 31462, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 31494, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 31530, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 31562, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 31598, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 31618, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 31645, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 31671, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 31687, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 31709, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 31732, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 31748, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 31764, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 31781, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 31804, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 31826, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 31848, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 31870, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 31891, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 31918, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 31945, 0x00000B97 }, /* GL_STENCIL_REF */
- { 31960, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 31976, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 32005, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 32027, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 32048, 0x00000C33 }, /* GL_STEREO */
- { 32058, 0x000088E2 }, /* GL_STREAM_COPY */
- { 32073, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 32092, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 32107, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 32126, 0x000088E1 }, /* GL_STREAM_READ */
- { 32141, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 32160, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 32177, 0x000084E7 }, /* GL_SUBTRACT */
- { 32189, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 32205, 0x00002001 }, /* GL_T */
- { 32210, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 32225, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 32244, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 32260, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 32275, 0x00002A27 }, /* GL_T2F_V3F */
- { 32286, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 32305, 0x00002A28 }, /* GL_T4F_V4F */
- { 32316, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 32339, 0x00001702 }, /* GL_TEXTURE */
- { 32350, 0x000084C0 }, /* GL_TEXTURE0 */
- { 32362, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 32378, 0x000084C1 }, /* GL_TEXTURE1 */
- { 32390, 0x000084CA }, /* GL_TEXTURE10 */
- { 32403, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 32420, 0x000084CB }, /* GL_TEXTURE11 */
- { 32433, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 32450, 0x000084CC }, /* GL_TEXTURE12 */
- { 32463, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 32480, 0x000084CD }, /* GL_TEXTURE13 */
- { 32493, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 32510, 0x000084CE }, /* GL_TEXTURE14 */
- { 32523, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 32540, 0x000084CF }, /* GL_TEXTURE15 */
- { 32553, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 32570, 0x000084D0 }, /* GL_TEXTURE16 */
- { 32583, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 32600, 0x000084D1 }, /* GL_TEXTURE17 */
- { 32613, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 32630, 0x000084D2 }, /* GL_TEXTURE18 */
- { 32643, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 32660, 0x000084D3 }, /* GL_TEXTURE19 */
- { 32673, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 32690, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 32706, 0x000084C2 }, /* GL_TEXTURE2 */
- { 32718, 0x000084D4 }, /* GL_TEXTURE20 */
- { 32731, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 32748, 0x000084D5 }, /* GL_TEXTURE21 */
- { 32761, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 32778, 0x000084D6 }, /* GL_TEXTURE22 */
- { 32791, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 32808, 0x000084D7 }, /* GL_TEXTURE23 */
- { 32821, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 32838, 0x000084D8 }, /* GL_TEXTURE24 */
- { 32851, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 32868, 0x000084D9 }, /* GL_TEXTURE25 */
- { 32881, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 32898, 0x000084DA }, /* GL_TEXTURE26 */
- { 32911, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 32928, 0x000084DB }, /* GL_TEXTURE27 */
- { 32941, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 32958, 0x000084DC }, /* GL_TEXTURE28 */
- { 32971, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 32988, 0x000084DD }, /* GL_TEXTURE29 */
- { 33001, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 33018, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 33034, 0x000084C3 }, /* GL_TEXTURE3 */
- { 33046, 0x000084DE }, /* GL_TEXTURE30 */
- { 33059, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 33076, 0x000084DF }, /* GL_TEXTURE31 */
- { 33089, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 33106, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 33122, 0x000084C4 }, /* GL_TEXTURE4 */
- { 33134, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 33150, 0x000084C5 }, /* GL_TEXTURE5 */
- { 33162, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 33178, 0x000084C6 }, /* GL_TEXTURE6 */
- { 33190, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 33206, 0x000084C7 }, /* GL_TEXTURE7 */
- { 33218, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 33234, 0x000084C8 }, /* GL_TEXTURE8 */
- { 33246, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 33262, 0x000084C9 }, /* GL_TEXTURE9 */
- { 33274, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 33290, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 33304, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 33328, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 33342, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 33366, 0x0000806F }, /* GL_TEXTURE_3D */
- { 33380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 33402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 33428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 33450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 33472, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 33504, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 33526, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 33558, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 33580, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 33608, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 33640, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 33673, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 33705, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 33720, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 33741, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 33766, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 33784, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 33808, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 33839, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 33869, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 33899, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 33934, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 33965, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 34003, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 34030, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 34062, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 34096, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 34120, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 34148, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 34172, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 34200, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 34233, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 34257, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 34279, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 34301, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 34327, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 34361, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 34394, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 34431, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 34459, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 34491, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 34514, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 34552, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 34594, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 34625, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 34653, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 34683, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 34711, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 34731, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 34755, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 34786, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 34821, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 34852, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 34887, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 34918, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 34953, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 34984, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 35019, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 35050, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 35085, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 35116, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 35151, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 35168, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 35190, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 35216, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 35231, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 35252, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 35272, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 35298, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 35318, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 35335, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 35352, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 35369, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 35386, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 35411, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 35433, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 35459, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 35477, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 35503, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 35529, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 35559, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 35586, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 35611, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 35631, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 35655, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 35682, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 35709, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 35736, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 35762, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 35792, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 35814, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 35832, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 35862, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 35890, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 35918, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 35946, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 35967, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 35986, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 36008, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 36027, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 36047, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 36072, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 36096, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 36116, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 36140, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 36160, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 36183, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 36207, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 36232, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 36266, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 36283, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 36301, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 36319, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 36337, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 36357, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 36376, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 36405, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 36422, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 36448, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 36478, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 36510, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 36540, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 36574, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 36590, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 36621, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 36656, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 36684, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 36716, 0x00000004 }, /* GL_TRIANGLES */
- { 36729, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 36745, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 36766, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 36784, 0x00000001 }, /* GL_TRUE */
- { 36792, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 36812, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 36835, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 36855, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 36876, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 36898, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 36920, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 36940, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 36961, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 36978, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 37005, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 37028, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 37044, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 37071, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 37092, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 37116, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 37147, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 37171, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 37199, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 37222, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 37240, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 37270, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 37296, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 37326, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 37352, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 37376, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 37404, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 37432, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 37459, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 37491, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 37522, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 37536, 0x00002A20 }, /* GL_V2F */
- { 37543, 0x00002A21 }, /* GL_V3F */
- { 37550, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 37569, 0x00001F00 }, /* GL_VENDOR */
- { 37579, 0x00001F02 }, /* GL_VERSION */
- { 37590, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 37606, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 37636, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 37667, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 37702, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 37726, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 37747, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 37770, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 37791, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 37818, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 37846, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 37874, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 37902, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 37930, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 37958, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 37986, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 38013, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 38040, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 38067, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 38094, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 38121, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 38148, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 38175, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 38202, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 38229, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 38267, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 38309, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 38340, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 38375, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 38409, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 38447, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 38478, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 38513, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 38541, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 38573, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 38603, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 38637, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 38665, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 38697, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 38717, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 38739, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 38768, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 38789, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 38818, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 38851, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 38883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 38910, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 38941, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 38971, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 38988, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 39009, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 39036, 0x00000BA2 }, /* GL_VIEWPORT */
- { 39048, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 39064, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 39084, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 39115, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 39150, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 39178, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 39203, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 39230, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 39255, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 39279, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 39298, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 39312, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 39330, 0x00001506 }, /* GL_XOR */
- { 39337, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 39356, 0x00008757 }, /* GL_YCBCR_MESA */
- { 39370, 0x00000000 }, /* GL_ZERO */
- { 39378, 0x00000D16 }, /* GL_ZOOM_X */
- { 39388, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 1687, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ { 1718, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 1735, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 1756, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 1778, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 1804, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ { 1838, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 1853, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 1872, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 1888, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 1908, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
+ { 1927, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ { 1953, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
+ { 1976, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ { 2004, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
+ { 2023, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
+ { 2045, 0x00001400 }, /* GL_BYTE */
+ { 2053, 0x00002A24 }, /* GL_C3F_V3F */
+ { 2064, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 2079, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 2091, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 2103, 0x00000901 }, /* GL_CCW */
+ { 2110, 0x00002900 }, /* GL_CLAMP */
+ { 2119, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 2138, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 2161, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 2185, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 2202, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2224, 0x00001500 }, /* GL_CLEAR */
+ { 2233, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2258, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2287, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2313, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2342, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2368, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 2395, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 2410, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 2425, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 2440, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 2455, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 2470, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 2485, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 2518, 0x00000A00 }, /* GL_COEFF */
+ { 2527, 0x00001800 }, /* GL_COLOR */
+ { 2536, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 2551, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 2581, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 2615, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 2638, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 2658, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 2680, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 2700, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
+ { 2721, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 2746, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
+ { 2767, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
+ { 2789, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 2815, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
+ { 2837, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 2863, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
+ { 2885, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 2911, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
+ { 2933, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 2959, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
+ { 2981, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 3007, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
+ { 3029, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 3055, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 3080, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
+ { 3101, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 3126, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
+ { 3147, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 3172, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
+ { 3193, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 3218, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
+ { 3239, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 3264, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
+ { 3285, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 3310, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
+ { 3331, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 3356, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
+ { 3377, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 3402, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
+ { 3423, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 3448, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 3468, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 3489, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 3504, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 3521, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 3539, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 3557, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 3580, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 3608, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 3624, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 3644, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 3672, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 3704, 0x00008458 }, /* GL_COLOR_SUM */
+ { 3717, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 3734, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 3749, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 3775, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 3805, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 3835, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 3855, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 3879, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 3904, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 3933, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 3962, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 3984, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 4010, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 4036, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 4062, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 4092, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 4122, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 4152, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 4186, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 4220, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 4250, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 4284, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 4318, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 4342, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 4370, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 4398, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 4419, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 4444, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 4465, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 4490, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 4515, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 4534, 0x00008570 }, /* GL_COMBINE */
+ { 4545, 0x00008503 }, /* GL_COMBINE4 */
+ { 4557, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 4574, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 4595, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 4616, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 4631, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 4646, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 4661, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 4680, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 4699, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4735, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4759, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4787, 0x00001300 }, /* GL_COMPILE */
+ { 4798, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4821, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4839, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4859, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4883, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4907, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4935, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4959, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 4989, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 5023, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 5051, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 5069, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 5088, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 5111, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 5140, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 5173, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 5206, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 5239, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 5261, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 5289, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 5321, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
+ { 5346, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 5377, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
+ { 5396, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
+ { 5421, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 5451, 0x00008576 }, /* GL_CONSTANT */
+ { 5463, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 5481, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 5503, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 5519, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 5543, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 5565, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 5583, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 5605, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 5621, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 5639, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5657, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5685, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5716, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5743, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5774, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5801, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5832, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5860, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5892, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5914, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5940, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 5962, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 5988, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 6009, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 6034, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 6051, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 6072, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 6092, 0x00001503 }, /* GL_COPY */
+ { 6100, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 6117, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 6137, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
+ { 6157, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
+ { 6178, 0x00000B44 }, /* GL_CULL_FACE */
+ { 6191, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 6209, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 6228, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 6260, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 6295, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 6316, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 6331, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 6348, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 6369, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 6395, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 6412, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 6434, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 6462, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 6483, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 6517, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 6550, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 6568, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 6598, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 6617, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 6634, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 6655, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 6679, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6706, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6730, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6757, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6790, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 6824, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6857, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6884, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6910, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6935, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 6964, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 6986, 0x00000900 }, /* GL_CW */
+ { 6992, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 7013, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 7034, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 7054, 0x00002101 }, /* GL_DECAL */
+ { 7063, 0x00001E03 }, /* GL_DECR */
+ { 7071, 0x00008508 }, /* GL_DECR_WRAP */
+ { 7084, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 7101, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 7118, 0x00001801 }, /* GL_DEPTH */
+ { 7127, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
+ { 7147, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
+ { 7167, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 7191, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 7205, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 7219, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 7239, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 7264, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 7284, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 7302, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 7323, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 7342, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 7363, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 7388, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 7414, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 7435, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 7460, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 7486, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 7507, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 7532, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 7558, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 7572, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 7587, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 7602, 0x000084F9 }, /* GL_DEPTH_STENCIL */
+ { 7619, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ { 7647, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 7667, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 7695, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 7723, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 7737, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 7759, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 7785, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 7804, 0x00001201 }, /* GL_DIFFUSE */
+ { 7815, 0x00000BD0 }, /* GL_DITHER */
+ { 7825, 0x00000A02 }, /* GL_DOMAIN */
+ { 7835, 0x00001100 }, /* GL_DONT_CARE */
+ { 7848, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7860, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7873, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7890, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7907, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7923, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7939, 0x0000140A }, /* GL_DOUBLE */
+ { 7949, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 7965, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 7980, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 7996, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 8016, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 8036, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 8052, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 8069, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 8090, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 8111, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 8128, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 8149, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 8170, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 8187, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 8208, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 8229, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 8246, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 8267, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 8288, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 8305, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 8326, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 8347, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 8364, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 8385, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 8406, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 8426, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 8446, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 8462, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 8482, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 8502, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 8518, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 8538, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 8558, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 8574, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 8594, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 8614, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 8630, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 8650, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 8670, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 8686, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 8706, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 8726, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 8742, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 8762, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 8782, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 8798, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8818, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8838, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8854, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8874, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8894, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
+ { 8914, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 8946, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 8970, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 8990, 0x00000304 }, /* GL_DST_ALPHA */
+ { 9003, 0x00000306 }, /* GL_DST_COLOR */
+ { 9016, 0x0000877A }, /* GL_DU8DV8_ATI */
+ { 9030, 0x00008779 }, /* GL_DUDV_ATI */
+ { 9042, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 9058, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 9078, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 9094, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 9114, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 9130, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 9150, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 9163, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 9182, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 9216, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 9254, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 9281, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 9307, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 9331, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 9363, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 9399, 0x00001600 }, /* GL_EMISSION */
+ { 9411, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 9425, 0x00000202 }, /* GL_EQUAL */
+ { 9434, 0x00001509 }, /* GL_EQUIV */
+ { 9443, 0x00010000 }, /* GL_EVAL_BIT */
+ { 9455, 0x00000800 }, /* GL_EXP */
+ { 9462, 0x00000801 }, /* GL_EXP2 */
+ { 9470, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 9484, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 9498, 0x00002502 }, /* GL_EYE_PLANE */
+ { 9511, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 9536, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 9553, 0x00000000 }, /* GL_FALSE */
+ { 9562, 0x00001101 }, /* GL_FASTEST */
+ { 9573, 0x00001C01 }, /* GL_FEEDBACK */
+ { 9585, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 9612, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 9636, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 9660, 0x00001B02 }, /* GL_FILL */
+ { 9668, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ { 9699, 0x00001D00 }, /* GL_FLAT */
+ { 9707, 0x00001406 }, /* GL_FLOAT */
+ { 9716, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 9730, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 9748, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
+ { 9764, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
+ { 9780, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 9794, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 9812, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
+ { 9828, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
+ { 9844, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 9858, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 9876, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
+ { 9892, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
+ { 9908, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 9922, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 9940, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 9954, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 9972, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 9986, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 10004, 0x00000B60 }, /* GL_FOG */
+ { 10011, 0x00000080 }, /* GL_FOG_BIT */
+ { 10022, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 10035, 0x00008451 }, /* GL_FOG_COORD */
+ { 10048, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 10066, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 10090, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 10129, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 10172, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 10204, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 10235, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 10264, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 10289, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 10308, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 10342, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 10369, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 10395, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 10419, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 10436, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 10451, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 10475, 0x00000B64 }, /* GL_FOG_END */
+ { 10486, 0x00000C54 }, /* GL_FOG_HINT */
+ { 10498, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 10511, 0x00000B65 }, /* GL_FOG_MODE */
+ { 10523, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 10542, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 10567, 0x00000B63 }, /* GL_FOG_START */
+ { 10580, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 10598, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 10622, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 10641, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 10664, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 10699, 0x00008D40 }, /* GL_FRAMEBUFFER */
+ { 10714, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ { 10751, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ { 10787, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ { 10828, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ { 10869, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ { 10906, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ { 10943, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ { 10981, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 11023, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ { 11061, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 11103, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ { 11138, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ { 11177, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 11226, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ { 11274, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 11326, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ { 11366, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 11410, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ { 11450, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 11494, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 11521, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
+ { 11545, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 11573, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
+ { 11596, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 11615, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ { 11652, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 11693, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 11734, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 11776, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 11827, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 11865, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ { 11910, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 11959, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ { 11997, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 12039, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 12071, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
+ { 12096, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ { 12123, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 12154, 0x00000404 }, /* GL_FRONT */
+ { 12163, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 12181, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 12195, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 12209, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 12224, 0x00008006 }, /* GL_FUNC_ADD */
+ { 12236, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 12252, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 12277, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 12306, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 12323, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 12344, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 12363, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 12387, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 12416, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 12440, 0x00000206 }, /* GL_GEQUAL */
+ { 12450, 0x00000204 }, /* GL_GREATER */
+ { 12461, 0x00001904 }, /* GL_GREEN */
+ { 12470, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 12484, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 12498, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 12513, 0x00008000 }, /* GL_HINT_BIT */
+ { 12525, 0x00008024 }, /* GL_HISTOGRAM */
+ { 12538, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 12562, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 12590, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 12613, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 12640, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 12657, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 12677, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 12701, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 12725, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 12753, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 12781, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 12813, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 12835, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 12861, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 12879, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 12901, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 12920, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 12943, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 12958, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 12978, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 13018, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 13056, 0x00001E02 }, /* GL_INCR */
+ { 13064, 0x00008507 }, /* GL_INCR_WRAP */
+ { 13077, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 13094, 0x00008222 }, /* GL_INDEX */
+ { 13103, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 13118, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 13148, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 13182, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 13205, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 13227, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 13247, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 13261, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 13282, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 13300, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 13314, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 13330, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 13345, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 13364, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 13383, 0x00001404 }, /* GL_INT */
+ { 13390, 0x00008049 }, /* GL_INTENSITY */
+ { 13403, 0x0000804C }, /* GL_INTENSITY12 */
+ { 13418, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 13437, 0x0000804D }, /* GL_INTENSITY16 */
+ { 13452, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 13471, 0x0000804A }, /* GL_INTENSITY4 */
+ { 13485, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 13503, 0x0000804B }, /* GL_INTENSITY8 */
+ { 13517, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 13535, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 13552, 0x00008575 }, /* GL_INTERPOLATE */
+ { 13567, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 13586, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 13605, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 13617, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 13633, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 13645, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 13661, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 13673, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 13689, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 13705, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ { 13738, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 13775, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 13796, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 13813, 0x0000862B }, /* GL_INVERSE_NV */
+ { 13827, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 13851, 0x0000150A }, /* GL_INVERT */
+ { 13861, 0x00001E00 }, /* GL_KEEP */
+ { 13869, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ { 13899, 0x00000406 }, /* GL_LEFT */
+ { 13907, 0x00000203 }, /* GL_LEQUAL */
+ { 13917, 0x00000201 }, /* GL_LESS */
+ { 13925, 0x00004000 }, /* GL_LIGHT0 */
+ { 13935, 0x00004001 }, /* GL_LIGHT1 */
+ { 13945, 0x00004002 }, /* GL_LIGHT2 */
+ { 13955, 0x00004003 }, /* GL_LIGHT3 */
+ { 13965, 0x00004004 }, /* GL_LIGHT4 */
+ { 13975, 0x00004005 }, /* GL_LIGHT5 */
+ { 13985, 0x00004006 }, /* GL_LIGHT6 */
+ { 13995, 0x00004007 }, /* GL_LIGHT7 */
+ { 14005, 0x00000B50 }, /* GL_LIGHTING */
+ { 14017, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 14033, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 14056, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 14085, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 14118, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 14146, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 14170, 0x00001B01 }, /* GL_LINE */
+ { 14178, 0x00002601 }, /* GL_LINEAR */
+ { 14188, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 14210, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 14240, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 14271, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 14295, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 14320, 0x00000001 }, /* GL_LINES */
+ { 14329, 0x00000004 }, /* GL_LINE_BIT */
+ { 14341, 0x00000002 }, /* GL_LINE_LOOP */
+ { 14354, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 14374, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 14389, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 14409, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 14425, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 14449, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 14472, 0x00000003 }, /* GL_LINE_STRIP */
+ { 14486, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 14500, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 14514, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 14540, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 14560, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 14575, 0x00000B32 }, /* GL_LIST_BASE */
+ { 14588, 0x00020000 }, /* GL_LIST_BIT */
+ { 14600, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 14614, 0x00000B30 }, /* GL_LIST_MODE */
+ { 14627, 0x00000101 }, /* GL_LOAD */
+ { 14635, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 14647, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 14664, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 14678, 0x00001909 }, /* GL_LUMINANCE */
+ { 14691, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 14706, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 14729, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 14756, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 14778, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 14804, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 14823, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 14838, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 14861, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 14888, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 14907, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 14921, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 14942, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 14967, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 14985, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 15006, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 15031, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 15045, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 15066, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 15091, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 15109, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 15128, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 15144, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 15164, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 15186, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 15200, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 15215, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 15239, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 15263, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 15287, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 15311, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 15328, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 15345, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 15373, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 15402, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 15431, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 15460, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 15489, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 15518, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 15547, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 15575, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 15603, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 15631, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 15659, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 15687, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 15715, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 15743, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 15771, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 15799, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 15815, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 15835, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 15857, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 15871, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 15886, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 15910, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 15934, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 15958, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 15982, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 15999, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 16016, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 16044, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 16073, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 16102, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 16131, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 16160, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 16189, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 16218, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 16246, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 16274, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 16302, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 16330, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 16358, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 16386, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 16414, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 16442, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 16470, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 16483, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
+ { 16509, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
+ { 16538, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
+ { 16566, 0x00000001 }, /* GL_MAP_READ_BIT */
+ { 16582, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 16597, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
+ { 16623, 0x00000002 }, /* GL_MAP_WRITE_BIT */
+ { 16640, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 16655, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 16669, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 16685, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 16701, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 16717, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 16733, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 16749, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 16765, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 16781, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 16797, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 16813, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 16829, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 16844, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 16858, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 16874, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 16890, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 16906, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 16922, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 16938, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 16954, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 16970, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 16986, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 17002, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 17018, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 17033, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 17047, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 17063, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 17079, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 17094, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 17108, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 17123, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 17137, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 17152, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 17166, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 17181, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 17195, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 17210, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 17224, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 17239, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 17254, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 17280, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 17314, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 17345, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 17378, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 17409, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 17424, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 17446, 0x00008008 }, /* GL_MAX */
+ { 17453, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 17476, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 17508, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 17534, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 17567, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 17593, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 17627, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 17646, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 17675, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 17707, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 17743, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 17779, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 17819, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 17845, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 17875, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 17900, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 17929, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 17958, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 17991, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 18011, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 18035, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 18059, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 18083, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 18108, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 18126, 0x00008008 }, /* GL_MAX_EXT */
+ { 18137, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 18172, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 18211, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 18225, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 18245, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 18283, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 18312, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 18336, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 18364, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 18387, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 18424, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 18460, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 18487, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 18516, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 18550, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 18586, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 18613, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 18645, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 18681, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 18710, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 18739, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 18767, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 18805, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 18849, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 18892, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 18926, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 18965, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 19002, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 19040, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 19083, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 19126, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 19156, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 19187, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 19223, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 19259, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 19289, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 19323, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 19356, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 19385, 0x00008D57 }, /* GL_MAX_SAMPLES */
+ { 19400, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 19420, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 19444, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 19466, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 19492, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 19519, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 19550, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 19574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 19608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 19628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 19655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 19676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 19701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 19726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 19761, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 19783, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 19809, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 19831, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 19857, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 19891, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 19929, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 19962, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 19999, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 20023, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 20044, 0x00008007 }, /* GL_MIN */
+ { 20051, 0x0000802E }, /* GL_MINMAX */
+ { 20061, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 20075, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 20092, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 20113, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 20128, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 20147, 0x00008007 }, /* GL_MIN_EXT */
+ { 20158, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 20177, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 20200, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 20223, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 20243, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 20263, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 20293, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 20321, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 20349, 0x00001700 }, /* GL_MODELVIEW */
+ { 20362, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 20380, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 20399, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 20418, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 20437, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 20456, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 20475, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 20494, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 20513, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 20532, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 20551, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 20570, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 20588, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 20607, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 20626, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 20645, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 20664, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 20683, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 20702, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 20721, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 20740, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 20759, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 20778, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 20796, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 20815, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 20834, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 20852, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 20870, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 20888, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 20906, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 20924, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 20942, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 20960, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 20980, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 21007, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 21032, 0x00002100 }, /* GL_MODULATE */
+ { 21044, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 21064, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 21091, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 21116, 0x00000103 }, /* GL_MULT */
+ { 21124, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 21139, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 21159, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 21178, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 21197, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 21221, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 21244, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 21274, 0x00002A25 }, /* GL_N3F_V3F */
+ { 21285, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 21305, 0x0000150E }, /* GL_NAND */
+ { 21313, 0x00002600 }, /* GL_NEAREST */
+ { 21324, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 21355, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 21387, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 21412, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 21438, 0x00000200 }, /* GL_NEVER */
+ { 21447, 0x00001102 }, /* GL_NICEST */
+ { 21457, 0x00000000 }, /* GL_NONE */
+ { 21465, 0x00001505 }, /* GL_NOOP */
+ { 21473, 0x00001508 }, /* GL_NOR */
+ { 21480, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 21493, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 21509, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 21540, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 21575, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 21599, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 21622, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 21643, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 21657, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 21675, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 21692, 0x00000205 }, /* GL_NOTEQUAL */
+ { 21704, 0x00000000 }, /* GL_NO_ERROR */
+ { 21716, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 21750, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 21788, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 21820, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 21862, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 21892, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 21932, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 21963, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 21992, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 22020, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 22050, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 22067, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 22093, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 22109, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 22144, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 22166, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 22185, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 22215, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 22236, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 22264, 0x00000001 }, /* GL_ONE */
+ { 22271, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 22299, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 22331, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 22359, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 22391, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 22414, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 22437, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 22460, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 22483, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 22501, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 22523, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 22545, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 22561, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 22581, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 22601, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 22619, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 22641, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 22663, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 22679, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 22699, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 22719, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 22737, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 22759, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 22781, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 22797, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 22817, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 22837, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 22858, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 22877, 0x00001507 }, /* GL_OR */
+ { 22883, 0x00000A01 }, /* GL_ORDER */
+ { 22892, 0x0000150D }, /* GL_OR_INVERTED */
+ { 22907, 0x0000150B }, /* GL_OR_REVERSE */
+ { 22921, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 22938, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 22956, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 22977, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 22997, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 23015, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 23034, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 23054, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 23074, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 23092, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 23111, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 23136, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 23160, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 23181, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 23203, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 23225, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 23250, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 23274, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 23295, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 23317, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 23339, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 23361, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 23392, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 23412, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 23437, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 23457, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 23482, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 23502, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 23527, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 23547, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 23572, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 23592, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 23617, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 23637, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 23662, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 23682, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 23707, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 23727, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 23752, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 23772, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 23797, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 23817, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 23842, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 23860, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
+ { 23881, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ { 23910, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 23943, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 23968, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
+ { 23991, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 24022, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 24057, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 24084, 0x00001B00 }, /* GL_POINT */
+ { 24093, 0x00000000 }, /* GL_POINTS */
+ { 24103, 0x00000002 }, /* GL_POINT_BIT */
+ { 24116, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 24146, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 24180, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 24214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 24249, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 24278, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 24311, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 24344, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 24378, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 24392, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 24418, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 24436, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 24458, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 24480, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 24503, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 24521, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 24543, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 24565, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 24588, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 24608, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 24624, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 24645, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 24661, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 24681, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 24710, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 24729, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 24755, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 24770, 0x00000009 }, /* GL_POLYGON */
+ { 24781, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 24796, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 24812, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 24835, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 24860, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 24883, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 24906, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 24930, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 24954, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 24972, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 24995, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 25014, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 25037, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 25054, 0x00001203 }, /* GL_POSITION */
+ { 25066, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 25098, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 25134, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 25167, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 25204, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 25235, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 25270, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 25302, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 25338, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 25371, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 25403, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 25439, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 25472, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 25509, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 25539, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 25573, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 25604, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 25639, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 25670, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 25705, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 25737, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 25773, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 25803, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 25837, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 25868, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 25903, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 25935, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 25966, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 26001, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 26033, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 26069, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 26098, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 26131, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 26161, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 26195, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 26234, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 26267, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 26307, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 26341, 0x00008578 }, /* GL_PREVIOUS */
+ { 26353, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 26369, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 26385, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 26402, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 26423, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 26444, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 26477, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 26509, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 26532, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 26555, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 26585, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 26614, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 26642, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 26664, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 26692, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 26720, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 26742, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 26763, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 26803, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 26842, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 26872, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 26907, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 26940, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 26974, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 27013, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 27052, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 27074, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 27100, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 27124, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 27147, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 27169, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 27190, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 27211, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 27238, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 27270, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 27302, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 27337, 0x00001701 }, /* GL_PROJECTION */
+ { 27351, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 27372, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 27398, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
+ { 27422, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 27443, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 27462, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 27485, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 27524, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 27562, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 27582, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 27612, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 27636, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 27656, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 27686, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 27710, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 27730, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 27763, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 27789, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 27819, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 27850, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 27880, 0x00002003 }, /* GL_Q */
+ { 27885, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 27910, 0x00000007 }, /* GL_QUADS */
+ { 27919, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ { 27967, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 27984, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 27998, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 28020, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 28046, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 28062, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 28082, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 28108, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 28138, 0x00002002 }, /* GL_R */
+ { 28143, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 28155, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 28188, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 28203, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
+ { 28223, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 28255, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 28279, 0x000088B8 }, /* GL_READ_ONLY */
+ { 28292, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 28309, 0x000088BA }, /* GL_READ_WRITE */
+ { 28323, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 28341, 0x00001903 }, /* GL_RED */
+ { 28348, 0x00008016 }, /* GL_REDUCE */
+ { 28358, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 28372, 0x00000D15 }, /* GL_RED_BIAS */
+ { 28384, 0x00000D52 }, /* GL_RED_BITS */
+ { 28396, 0x00000D14 }, /* GL_RED_SCALE */
+ { 28409, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 28427, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 28449, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 28470, 0x00001C00 }, /* GL_RENDER */
+ { 28480, 0x00008D41 }, /* GL_RENDERBUFFER */
+ { 28496, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ { 28523, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 28551, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
+ { 28577, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ { 28604, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 28624, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
+ { 28651, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
+ { 28674, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 28701, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ { 28733, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 28769, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
+ { 28794, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
+ { 28818, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ { 28847, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
+ { 28869, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 28895, 0x00001F01 }, /* GL_RENDERER */
+ { 28907, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 28922, 0x00002901 }, /* GL_REPEAT */
+ { 28932, 0x00001E01 }, /* GL_REPLACE */
+ { 28943, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 28958, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 28981, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 28999, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 29021, 0x00000102 }, /* GL_RETURN */
+ { 29031, 0x00001907 }, /* GL_RGB */
+ { 29038, 0x00008052 }, /* GL_RGB10 */
+ { 29047, 0x00008059 }, /* GL_RGB10_A2 */
+ { 29059, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 29075, 0x00008052 }, /* GL_RGB10_EXT */
+ { 29088, 0x00008053 }, /* GL_RGB12 */
+ { 29097, 0x00008053 }, /* GL_RGB12_EXT */
+ { 29110, 0x00008054 }, /* GL_RGB16 */
+ { 29119, 0x00008054 }, /* GL_RGB16_EXT */
+ { 29132, 0x0000804E }, /* GL_RGB2_EXT */
+ { 29144, 0x0000804F }, /* GL_RGB4 */
+ { 29152, 0x0000804F }, /* GL_RGB4_EXT */
+ { 29164, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 29177, 0x00008050 }, /* GL_RGB5 */
+ { 29185, 0x00008057 }, /* GL_RGB5_A1 */
+ { 29196, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 29211, 0x00008050 }, /* GL_RGB5_EXT */
+ { 29223, 0x00008051 }, /* GL_RGB8 */
+ { 29231, 0x00008051 }, /* GL_RGB8_EXT */
+ { 29243, 0x00001908 }, /* GL_RGBA */
+ { 29251, 0x0000805A }, /* GL_RGBA12 */
+ { 29261, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 29275, 0x0000805B }, /* GL_RGBA16 */
+ { 29285, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 29299, 0x00008055 }, /* GL_RGBA2 */
+ { 29308, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 29321, 0x00008056 }, /* GL_RGBA4 */
+ { 29330, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 29349, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 29362, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 29376, 0x00008058 }, /* GL_RGBA8 */
+ { 29385, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 29398, 0x00008F97 }, /* GL_RGBA8_SNORM */
+ { 29413, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 29431, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 29444, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 29457, 0x00008F93 }, /* GL_RGBA_SNORM */
+ { 29471, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 29483, 0x00008573 }, /* GL_RGB_SCALE */
+ { 29496, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 29513, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 29530, 0x00000407 }, /* GL_RIGHT */
+ { 29539, 0x00002000 }, /* GL_S */
+ { 29544, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 29558, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 29579, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 29593, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 29614, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 29628, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 29644, 0x000080A9 }, /* GL_SAMPLES */
+ { 29655, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 29671, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 29686, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 29704, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 29726, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 29754, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 29786, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 29809, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 29836, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 29854, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 29877, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 29899, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 29918, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 29941, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 29967, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 29997, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 30022, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 30051, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 30066, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 30081, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 30097, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 30122, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 30162, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 30206, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 30239, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 30269, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 30301, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 30331, 0x00001C02 }, /* GL_SELECT */
+ { 30341, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 30369, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 30394, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 30410, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 30437, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 30468, 0x0000150F }, /* GL_SET */
+ { 30475, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 30496, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 30520, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 30535, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 30550, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 30578, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 30601, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 30631, 0x00001601 }, /* GL_SHININESS */
+ { 30644, 0x00001402 }, /* GL_SHORT */
+ { 30653, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
+ { 30674, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 30690, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 30710, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 30729, 0x00008C46 }, /* GL_SLUMINANCE */
+ { 30743, 0x00008C47 }, /* GL_SLUMINANCE8 */
+ { 30758, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
+ { 30780, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
+ { 30800, 0x00001D01 }, /* GL_SMOOTH */
+ { 30810, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 30843, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 30870, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 30903, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 30930, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 30947, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 30968, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 30989, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 31004, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 31023, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 31042, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 31059, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 31080, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 31101, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 31116, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 31135, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 31154, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 31171, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 31192, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 31213, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 31228, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 31247, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 31266, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 31286, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 31304, 0x00001202 }, /* GL_SPECULAR */
+ { 31316, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 31330, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 31345, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 31363, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 31380, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 31394, 0x00008580 }, /* GL_SRC0_RGB */
+ { 31406, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 31420, 0x00008581 }, /* GL_SRC1_RGB */
+ { 31432, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 31446, 0x00008582 }, /* GL_SRC2_RGB */
+ { 31458, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 31471, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 31493, 0x00000300 }, /* GL_SRC_COLOR */
+ { 31506, 0x00008C40 }, /* GL_SRGB */
+ { 31514, 0x00008C41 }, /* GL_SRGB8 */
+ { 31523, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
+ { 31539, 0x00008C42 }, /* GL_SRGB_ALPHA */
+ { 31553, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 31571, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 31590, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 31605, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 31624, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 31639, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 31658, 0x000088E5 }, /* GL_STATIC_READ */
+ { 31673, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 31692, 0x00001802 }, /* GL_STENCIL */
+ { 31703, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
+ { 31725, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 31751, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 31772, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 31797, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 31818, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 31843, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 31875, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 31911, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 31943, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 31979, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 31999, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 32026, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 32052, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 32068, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 32090, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 32113, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 32129, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 32145, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 32162, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 32185, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 32207, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 32229, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 32251, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 32272, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 32299, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 32326, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 32341, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 32357, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 32386, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 32408, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 32429, 0x00000C33 }, /* GL_STEREO */
+ { 32439, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
+ { 32463, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
+ { 32488, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
+ { 32512, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 32527, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 32546, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 32561, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 32580, 0x000088E1 }, /* GL_STREAM_READ */
+ { 32595, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 32614, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 32631, 0x000084E7 }, /* GL_SUBTRACT */
+ { 32643, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 32659, 0x00002001 }, /* GL_T */
+ { 32664, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 32679, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 32698, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 32714, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 32729, 0x00002A27 }, /* GL_T2F_V3F */
+ { 32740, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 32759, 0x00002A28 }, /* GL_T4F_V4F */
+ { 32770, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 32793, 0x00001702 }, /* GL_TEXTURE */
+ { 32804, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 32816, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 32832, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 32844, 0x000084CA }, /* GL_TEXTURE10 */
+ { 32857, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 32874, 0x000084CB }, /* GL_TEXTURE11 */
+ { 32887, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 32904, 0x000084CC }, /* GL_TEXTURE12 */
+ { 32917, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 32934, 0x000084CD }, /* GL_TEXTURE13 */
+ { 32947, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 32964, 0x000084CE }, /* GL_TEXTURE14 */
+ { 32977, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 32994, 0x000084CF }, /* GL_TEXTURE15 */
+ { 33007, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 33024, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 33037, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 33054, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 33067, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 33084, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 33097, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 33114, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 33127, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 33144, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 33160, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 33172, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 33185, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 33202, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 33215, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 33232, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 33245, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 33262, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 33275, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 33292, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 33305, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 33322, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 33335, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 33352, 0x000084DA }, /* GL_TEXTURE26 */
+ { 33365, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 33382, 0x000084DB }, /* GL_TEXTURE27 */
+ { 33395, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 33412, 0x000084DC }, /* GL_TEXTURE28 */
+ { 33425, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 33442, 0x000084DD }, /* GL_TEXTURE29 */
+ { 33455, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 33472, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 33488, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 33500, 0x000084DE }, /* GL_TEXTURE30 */
+ { 33513, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 33530, 0x000084DF }, /* GL_TEXTURE31 */
+ { 33543, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 33560, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 33576, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 33588, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 33604, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 33616, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 33632, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 33644, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 33660, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 33672, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 33688, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 33700, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 33716, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 33728, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 33744, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 33758, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 33782, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 33796, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 33820, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 33834, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 33856, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 33882, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 33904, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 33926, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 33958, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 33980, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 34012, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 34034, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 34062, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 34094, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 34127, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 34159, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 34174, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 34195, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 34220, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 34238, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 34262, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 34293, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 34323, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 34353, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 34388, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 34419, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 34457, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 34484, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 34516, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 34550, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 34574, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 34602, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 34626, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 34654, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 34687, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 34711, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 34733, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 34755, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 34781, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 34815, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 34848, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 34885, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 34913, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 34945, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 34968, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 35006, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 35048, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 35079, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 35107, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 35137, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 35165, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 35185, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 35209, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 35240, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 35275, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 35306, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 35341, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 35372, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 35407, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 35438, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 35473, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 35504, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 35539, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 35570, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 35605, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ { 35634, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 35651, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 35673, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 35699, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 35714, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 35735, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 35755, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 35781, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 35801, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 35818, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 35835, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 35852, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 35869, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 35894, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 35916, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 35942, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 35960, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 35986, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 36012, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 36042, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 36069, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 36094, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 36114, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 36138, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 36165, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 36192, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 36219, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 36245, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 36275, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 36297, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 36315, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 36345, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 36373, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 36401, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 36429, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 36450, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 36469, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 36491, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 36510, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 36530, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ { 36560, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ { 36591, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 36616, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 36640, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 36660, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 36684, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 36704, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 36727, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
+ { 36751, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ { 36781, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 36806, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 36840, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 36857, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 36875, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 36893, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 36911, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 36931, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 36950, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 36979, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 36996, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 37022, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 37052, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 37084, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 37114, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 37148, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 37164, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 37195, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 37230, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 37258, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 37290, 0x00000004 }, /* GL_TRIANGLES */
+ { 37303, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 37319, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 37340, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 37358, 0x00000001 }, /* GL_TRUE */
+ { 37366, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 37386, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 37409, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 37429, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 37450, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 37472, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 37494, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 37514, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 37535, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 37552, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 37579, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 37602, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 37618, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 37645, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
+ { 37666, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 37690, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 37721, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 37745, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 37773, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
+ { 37796, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 37814, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 37844, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 37870, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 37900, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 37926, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 37950, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 37978, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 38006, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 38033, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 38065, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 38096, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 38110, 0x00002A20 }, /* GL_V2F */
+ { 38117, 0x00002A21 }, /* GL_V3F */
+ { 38124, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 38143, 0x00001F00 }, /* GL_VENDOR */
+ { 38153, 0x00001F02 }, /* GL_VERSION */
+ { 38164, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 38180, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
+ { 38204, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 38234, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 38265, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 38300, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 38324, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 38345, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 38368, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 38389, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 38416, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 38444, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 38472, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 38500, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 38528, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 38556, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 38584, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 38611, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 38638, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 38665, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 38692, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 38719, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 38746, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 38773, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 38800, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 38827, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 38865, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 38907, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 38938, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 38973, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 39007, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 39045, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 39076, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 39111, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 39139, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 39171, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 39201, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 39235, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 39263, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 39295, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 39315, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 39337, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 39366, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 39387, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 39416, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 39449, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 39481, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 39508, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 39539, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 39569, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 39586, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 39607, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 39634, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 39646, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 39662, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 39682, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 39713, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 39748, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 39776, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 39801, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 39828, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 39853, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 39877, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 39896, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 39910, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 39928, 0x00001506 }, /* GL_XOR */
+ { 39935, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 39954, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 39968, 0x00000000 }, /* GL_ZERO */
+ { 39976, 0x00000D16 }, /* GL_ZOOM_X */
+ { 39986, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1319] =
+static const unsigned reduced_enums[1333] =
{
- 469, /* GL_FALSE */
- 683, /* GL_LINES */
- 685, /* GL_LINE_LOOP */
- 692, /* GL_LINE_STRIP */
- 1709, /* GL_TRIANGLES */
- 1712, /* GL_TRIANGLE_STRIP */
- 1710, /* GL_TRIANGLE_FAN */
- 1254, /* GL_QUADS */
- 1256, /* GL_QUAD_STRIP */
- 1142, /* GL_POLYGON */
- 1154, /* GL_POLYGON_STIPPLE_BIT */
- 1103, /* GL_PIXEL_MODE_BIT */
- 670, /* GL_LIGHTING_BIT */
- 497, /* GL_FOG_BIT */
+ 473, /* GL_FALSE */
+ 689, /* GL_LINES */
+ 691, /* GL_LINE_LOOP */
+ 698, /* GL_LINE_STRIP */
+ 1730, /* GL_TRIANGLES */
+ 1733, /* GL_TRIANGLE_STRIP */
+ 1731, /* GL_TRIANGLE_FAN */
+ 1267, /* GL_QUADS */
+ 1270, /* GL_QUAD_STRIP */
+ 1154, /* GL_POLYGON */
+ 1166, /* GL_POLYGON_STIPPLE_BIT */
+ 1115, /* GL_PIXEL_MODE_BIT */
+ 676, /* GL_LIGHTING_BIT */
+ 502, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 702, /* GL_LOAD */
- 1308, /* GL_RETURN */
- 976, /* GL_MULT */
+ 708, /* GL_LOAD */
+ 1322, /* GL_RETURN */
+ 988, /* GL_MULT */
23, /* GL_ADD */
- 992, /* GL_NEVER */
- 660, /* GL_LESS */
- 459, /* GL_EQUAL */
- 659, /* GL_LEQUAL */
- 583, /* GL_GREATER */
- 1007, /* GL_NOTEQUAL */
- 582, /* GL_GEQUAL */
+ 1004, /* GL_NEVER */
+ 666, /* GL_LESS */
+ 463, /* GL_EQUAL */
+ 665, /* GL_LEQUAL */
+ 588, /* GL_GREATER */
+ 1019, /* GL_NOTEQUAL */
+ 587, /* GL_GEQUAL */
46, /* GL_ALWAYS */
- 1448, /* GL_SRC_COLOR */
- 1036, /* GL_ONE_MINUS_SRC_COLOR */
- 1446, /* GL_SRC_ALPHA */
- 1035, /* GL_ONE_MINUS_SRC_ALPHA */
- 438, /* GL_DST_ALPHA */
- 1033, /* GL_ONE_MINUS_DST_ALPHA */
- 439, /* GL_DST_COLOR */
- 1034, /* GL_ONE_MINUS_DST_COLOR */
- 1447, /* GL_SRC_ALPHA_SATURATE */
- 570, /* GL_FRONT_LEFT */
- 571, /* GL_FRONT_RIGHT */
+ 1462, /* GL_SRC_COLOR */
+ 1048, /* GL_ONE_MINUS_SRC_COLOR */
+ 1460, /* GL_SRC_ALPHA */
+ 1047, /* GL_ONE_MINUS_SRC_ALPHA */
+ 442, /* GL_DST_ALPHA */
+ 1045, /* GL_ONE_MINUS_DST_ALPHA */
+ 443, /* GL_DST_COLOR */
+ 1046, /* GL_ONE_MINUS_DST_COLOR */
+ 1461, /* GL_SRC_ALPHA_SATURATE */
+ 575, /* GL_FRONT_LEFT */
+ 576, /* GL_FRONT_RIGHT */
68, /* GL_BACK_LEFT */
69, /* GL_BACK_RIGHT */
- 567, /* GL_FRONT */
+ 572, /* GL_FRONT */
67, /* GL_BACK */
- 658, /* GL_LEFT */
- 1350, /* GL_RIGHT */
- 568, /* GL_FRONT_AND_BACK */
+ 664, /* GL_LEFT */
+ 1364, /* GL_RIGHT */
+ 573, /* GL_FRONT_AND_BACK */
62, /* GL_AUX0 */
63, /* GL_AUX1 */
64, /* GL_AUX2 */
65, /* GL_AUX3 */
- 649, /* GL_INVALID_ENUM */
- 653, /* GL_INVALID_VALUE */
- 652, /* GL_INVALID_OPERATION */
- 1453, /* GL_STACK_OVERFLOW */
- 1454, /* GL_STACK_UNDERFLOW */
- 1061, /* GL_OUT_OF_MEMORY */
- 650, /* GL_INVALID_FRAMEBUFFER_OPERATION */
+ 654, /* GL_INVALID_ENUM */
+ 658, /* GL_INVALID_VALUE */
+ 657, /* GL_INVALID_OPERATION */
+ 1467, /* GL_STACK_OVERFLOW */
+ 1468, /* GL_STACK_UNDERFLOW */
+ 1073, /* GL_OUT_OF_MEMORY */
+ 655, /* GL_INVALID_FRAMEBUFFER_OPERATION */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1081, /* GL_PASS_THROUGH_TOKEN */
- 1141, /* GL_POINT_TOKEN */
- 693, /* GL_LINE_TOKEN */
- 1155, /* GL_POLYGON_TOKEN */
+ 1093, /* GL_PASS_THROUGH_TOKEN */
+ 1153, /* GL_POINT_TOKEN */
+ 699, /* GL_LINE_TOKEN */
+ 1167, /* GL_POLYGON_TOKEN */
73, /* GL_BITMAP_TOKEN */
- 437, /* GL_DRAW_PIXEL_TOKEN */
- 297, /* GL_COPY_PIXEL_TOKEN */
- 686, /* GL_LINE_RESET_TOKEN */
- 462, /* GL_EXP */
- 463, /* GL_EXP2 */
- 331, /* GL_CW */
- 122, /* GL_CCW */
- 143, /* GL_COEFF */
- 1058, /* GL_ORDER */
- 375, /* GL_DOMAIN */
- 305, /* GL_CURRENT_COLOR */
- 308, /* GL_CURRENT_INDEX */
- 314, /* GL_CURRENT_NORMAL */
- 327, /* GL_CURRENT_TEXTURE_COORDS */
- 319, /* GL_CURRENT_RASTER_COLOR */
- 321, /* GL_CURRENT_RASTER_INDEX */
- 325, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 322, /* GL_CURRENT_RASTER_POSITION */
- 323, /* GL_CURRENT_RASTER_POSITION_VALID */
- 320, /* GL_CURRENT_RASTER_DISTANCE */
- 1134, /* GL_POINT_SMOOTH */
- 1123, /* GL_POINT_SIZE */
- 1133, /* GL_POINT_SIZE_RANGE */
- 1124, /* GL_POINT_SIZE_GRANULARITY */
- 687, /* GL_LINE_SMOOTH */
- 694, /* GL_LINE_WIDTH */
- 696, /* GL_LINE_WIDTH_RANGE */
- 695, /* GL_LINE_WIDTH_GRANULARITY */
- 689, /* GL_LINE_STIPPLE */
- 690, /* GL_LINE_STIPPLE_PATTERN */
- 691, /* GL_LINE_STIPPLE_REPEAT */
- 701, /* GL_LIST_MODE */
- 860, /* GL_MAX_LIST_NESTING */
- 698, /* GL_LIST_BASE */
- 700, /* GL_LIST_INDEX */
- 1144, /* GL_POLYGON_MODE */
- 1151, /* GL_POLYGON_SMOOTH */
- 1153, /* GL_POLYGON_STIPPLE */
- 448, /* GL_EDGE_FLAG */
- 298, /* GL_CULL_FACE */
- 299, /* GL_CULL_FACE_MODE */
- 569, /* GL_FRONT_FACE */
- 669, /* GL_LIGHTING */
- 674, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 675, /* GL_LIGHT_MODEL_TWO_SIDE */
- 671, /* GL_LIGHT_MODEL_AMBIENT */
- 1396, /* GL_SHADE_MODEL */
- 190, /* GL_COLOR_MATERIAL_FACE */
- 191, /* GL_COLOR_MATERIAL_PARAMETER */
- 189, /* GL_COLOR_MATERIAL */
- 496, /* GL_FOG */
- 518, /* GL_FOG_INDEX */
- 514, /* GL_FOG_DENSITY */
- 522, /* GL_FOG_START */
- 516, /* GL_FOG_END */
- 519, /* GL_FOG_MODE */
- 498, /* GL_FOG_COLOR */
- 362, /* GL_DEPTH_RANGE */
- 369, /* GL_DEPTH_TEST */
- 372, /* GL_DEPTH_WRITEMASK */
- 350, /* GL_DEPTH_CLEAR_VALUE */
- 361, /* GL_DEPTH_FUNC */
+ 441, /* GL_DRAW_PIXEL_TOKEN */
+ 299, /* GL_COPY_PIXEL_TOKEN */
+ 692, /* GL_LINE_RESET_TOKEN */
+ 466, /* GL_EXP */
+ 467, /* GL_EXP2 */
+ 335, /* GL_CW */
+ 124, /* GL_CCW */
+ 145, /* GL_COEFF */
+ 1070, /* GL_ORDER */
+ 379, /* GL_DOMAIN */
+ 309, /* GL_CURRENT_COLOR */
+ 312, /* GL_CURRENT_INDEX */
+ 318, /* GL_CURRENT_NORMAL */
+ 331, /* GL_CURRENT_TEXTURE_COORDS */
+ 323, /* GL_CURRENT_RASTER_COLOR */
+ 325, /* GL_CURRENT_RASTER_INDEX */
+ 329, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 326, /* GL_CURRENT_RASTER_POSITION */
+ 327, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 324, /* GL_CURRENT_RASTER_DISTANCE */
+ 1146, /* GL_POINT_SMOOTH */
+ 1135, /* GL_POINT_SIZE */
+ 1145, /* GL_POINT_SIZE_RANGE */
+ 1136, /* GL_POINT_SIZE_GRANULARITY */
+ 693, /* GL_LINE_SMOOTH */
+ 700, /* GL_LINE_WIDTH */
+ 702, /* GL_LINE_WIDTH_RANGE */
+ 701, /* GL_LINE_WIDTH_GRANULARITY */
+ 695, /* GL_LINE_STIPPLE */
+ 696, /* GL_LINE_STIPPLE_PATTERN */
+ 697, /* GL_LINE_STIPPLE_REPEAT */
+ 707, /* GL_LIST_MODE */
+ 872, /* GL_MAX_LIST_NESTING */
+ 704, /* GL_LIST_BASE */
+ 706, /* GL_LIST_INDEX */
+ 1156, /* GL_POLYGON_MODE */
+ 1163, /* GL_POLYGON_SMOOTH */
+ 1165, /* GL_POLYGON_STIPPLE */
+ 452, /* GL_EDGE_FLAG */
+ 302, /* GL_CULL_FACE */
+ 303, /* GL_CULL_FACE_MODE */
+ 574, /* GL_FRONT_FACE */
+ 675, /* GL_LIGHTING */
+ 680, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 681, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 677, /* GL_LIGHT_MODEL_AMBIENT */
+ 1410, /* GL_SHADE_MODEL */
+ 192, /* GL_COLOR_MATERIAL_FACE */
+ 193, /* GL_COLOR_MATERIAL_PARAMETER */
+ 191, /* GL_COLOR_MATERIAL */
+ 501, /* GL_FOG */
+ 523, /* GL_FOG_INDEX */
+ 519, /* GL_FOG_DENSITY */
+ 527, /* GL_FOG_START */
+ 521, /* GL_FOG_END */
+ 524, /* GL_FOG_MODE */
+ 503, /* GL_FOG_COLOR */
+ 366, /* GL_DEPTH_RANGE */
+ 373, /* GL_DEPTH_TEST */
+ 376, /* GL_DEPTH_WRITEMASK */
+ 354, /* GL_DEPTH_CLEAR_VALUE */
+ 365, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1489, /* GL_STENCIL_TEST */
- 1477, /* GL_STENCIL_CLEAR_VALUE */
- 1479, /* GL_STENCIL_FUNC */
- 1491, /* GL_STENCIL_VALUE_MASK */
- 1478, /* GL_STENCIL_FAIL */
- 1486, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1487, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1488, /* GL_STENCIL_REF */
- 1492, /* GL_STENCIL_WRITEMASK */
- 829, /* GL_MATRIX_MODE */
- 997, /* GL_NORMALIZE */
- 1801, /* GL_VIEWPORT */
- 971, /* GL_MODELVIEW_STACK_DEPTH */
- 1234, /* GL_PROJECTION_STACK_DEPTH */
- 1687, /* GL_TEXTURE_STACK_DEPTH */
- 969, /* GL_MODELVIEW_MATRIX */
- 1233, /* GL_PROJECTION_MATRIX */
- 1672, /* GL_TEXTURE_MATRIX */
+ 1503, /* GL_STENCIL_TEST */
+ 1491, /* GL_STENCIL_CLEAR_VALUE */
+ 1493, /* GL_STENCIL_FUNC */
+ 1505, /* GL_STENCIL_VALUE_MASK */
+ 1492, /* GL_STENCIL_FAIL */
+ 1500, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1501, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1502, /* GL_STENCIL_REF */
+ 1506, /* GL_STENCIL_WRITEMASK */
+ 841, /* GL_MATRIX_MODE */
+ 1009, /* GL_NORMALIZE */
+ 1823, /* GL_VIEWPORT */
+ 983, /* GL_MODELVIEW_STACK_DEPTH */
+ 1246, /* GL_PROJECTION_STACK_DEPTH */
+ 1707, /* GL_TEXTURE_STACK_DEPTH */
+ 981, /* GL_MODELVIEW_MATRIX */
+ 1245, /* GL_PROJECTION_MATRIX */
+ 1690, /* GL_TEXTURE_MATRIX */
60, /* GL_ATTRIB_STACK_DEPTH */
- 133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 135, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 374, /* GL_DITHER */
+ 378, /* GL_DITHER */
77, /* GL_BLEND_DST */
86, /* GL_BLEND_SRC */
74, /* GL_BLEND */
- 704, /* GL_LOGIC_OP_MODE */
- 623, /* GL_INDEX_LOGIC_OP */
- 188, /* GL_COLOR_LOGIC_OP */
+ 710, /* GL_LOGIC_OP_MODE */
+ 628, /* GL_INDEX_LOGIC_OP */
+ 190, /* GL_COLOR_LOGIC_OP */
66, /* GL_AUX_BUFFERS */
- 385, /* GL_DRAW_BUFFER */
- 1266, /* GL_READ_BUFFER */
- 1377, /* GL_SCISSOR_BOX */
- 1378, /* GL_SCISSOR_TEST */
- 622, /* GL_INDEX_CLEAR_VALUE */
- 627, /* GL_INDEX_WRITEMASK */
- 185, /* GL_COLOR_CLEAR_VALUE */
- 227, /* GL_COLOR_WRITEMASK */
- 624, /* GL_INDEX_MODE */
- 1343, /* GL_RGBA_MODE */
- 384, /* GL_DOUBLEBUFFER */
- 1493, /* GL_STEREO */
- 1301, /* GL_RENDER_MODE */
- 1082, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1135, /* GL_POINT_SMOOTH_HINT */
- 688, /* GL_LINE_SMOOTH_HINT */
- 1152, /* GL_POLYGON_SMOOTH_HINT */
- 517, /* GL_FOG_HINT */
- 1653, /* GL_TEXTURE_GEN_S */
- 1654, /* GL_TEXTURE_GEN_T */
- 1652, /* GL_TEXTURE_GEN_R */
- 1651, /* GL_TEXTURE_GEN_Q */
- 1095, /* GL_PIXEL_MAP_I_TO_I */
- 1101, /* GL_PIXEL_MAP_S_TO_S */
- 1097, /* GL_PIXEL_MAP_I_TO_R */
- 1093, /* GL_PIXEL_MAP_I_TO_G */
- 1091, /* GL_PIXEL_MAP_I_TO_B */
- 1089, /* GL_PIXEL_MAP_I_TO_A */
- 1099, /* GL_PIXEL_MAP_R_TO_R */
- 1087, /* GL_PIXEL_MAP_G_TO_G */
- 1085, /* GL_PIXEL_MAP_B_TO_B */
- 1083, /* GL_PIXEL_MAP_A_TO_A */
- 1096, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1102, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1098, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1094, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1092, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1090, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1100, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1088, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1086, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1084, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1721, /* GL_UNPACK_SWAP_BYTES */
- 1716, /* GL_UNPACK_LSB_FIRST */
- 1717, /* GL_UNPACK_ROW_LENGTH */
- 1720, /* GL_UNPACK_SKIP_ROWS */
- 1719, /* GL_UNPACK_SKIP_PIXELS */
- 1714, /* GL_UNPACK_ALIGNMENT */
- 1070, /* GL_PACK_SWAP_BYTES */
- 1065, /* GL_PACK_LSB_FIRST */
- 1066, /* GL_PACK_ROW_LENGTH */
- 1069, /* GL_PACK_SKIP_ROWS */
- 1068, /* GL_PACK_SKIP_PIXELS */
- 1062, /* GL_PACK_ALIGNMENT */
- 782, /* GL_MAP_COLOR */
- 783, /* GL_MAP_STENCIL */
- 626, /* GL_INDEX_SHIFT */
- 625, /* GL_INDEX_OFFSET */
- 1279, /* GL_RED_SCALE */
- 1277, /* GL_RED_BIAS */
- 1818, /* GL_ZOOM_X */
- 1819, /* GL_ZOOM_Y */
- 587, /* GL_GREEN_SCALE */
- 585, /* GL_GREEN_BIAS */
+ 389, /* GL_DRAW_BUFFER */
+ 1280, /* GL_READ_BUFFER */
+ 1391, /* GL_SCISSOR_BOX */
+ 1392, /* GL_SCISSOR_TEST */
+ 627, /* GL_INDEX_CLEAR_VALUE */
+ 632, /* GL_INDEX_WRITEMASK */
+ 187, /* GL_COLOR_CLEAR_VALUE */
+ 229, /* GL_COLOR_WRITEMASK */
+ 629, /* GL_INDEX_MODE */
+ 1357, /* GL_RGBA_MODE */
+ 388, /* GL_DOUBLEBUFFER */
+ 1507, /* GL_STEREO */
+ 1315, /* GL_RENDER_MODE */
+ 1094, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1147, /* GL_POINT_SMOOTH_HINT */
+ 694, /* GL_LINE_SMOOTH_HINT */
+ 1164, /* GL_POLYGON_SMOOTH_HINT */
+ 522, /* GL_FOG_HINT */
+ 1671, /* GL_TEXTURE_GEN_S */
+ 1672, /* GL_TEXTURE_GEN_T */
+ 1670, /* GL_TEXTURE_GEN_R */
+ 1669, /* GL_TEXTURE_GEN_Q */
+ 1107, /* GL_PIXEL_MAP_I_TO_I */
+ 1113, /* GL_PIXEL_MAP_S_TO_S */
+ 1109, /* GL_PIXEL_MAP_I_TO_R */
+ 1105, /* GL_PIXEL_MAP_I_TO_G */
+ 1103, /* GL_PIXEL_MAP_I_TO_B */
+ 1101, /* GL_PIXEL_MAP_I_TO_A */
+ 1111, /* GL_PIXEL_MAP_R_TO_R */
+ 1099, /* GL_PIXEL_MAP_G_TO_G */
+ 1097, /* GL_PIXEL_MAP_B_TO_B */
+ 1095, /* GL_PIXEL_MAP_A_TO_A */
+ 1108, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1114, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1110, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1106, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1104, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1102, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1112, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1100, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1098, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1096, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1742, /* GL_UNPACK_SWAP_BYTES */
+ 1737, /* GL_UNPACK_LSB_FIRST */
+ 1738, /* GL_UNPACK_ROW_LENGTH */
+ 1741, /* GL_UNPACK_SKIP_ROWS */
+ 1740, /* GL_UNPACK_SKIP_PIXELS */
+ 1735, /* GL_UNPACK_ALIGNMENT */
+ 1082, /* GL_PACK_SWAP_BYTES */
+ 1077, /* GL_PACK_LSB_FIRST */
+ 1078, /* GL_PACK_ROW_LENGTH */
+ 1081, /* GL_PACK_SKIP_ROWS */
+ 1080, /* GL_PACK_SKIP_PIXELS */
+ 1074, /* GL_PACK_ALIGNMENT */
+ 788, /* GL_MAP_COLOR */
+ 793, /* GL_MAP_STENCIL */
+ 631, /* GL_INDEX_SHIFT */
+ 630, /* GL_INDEX_OFFSET */
+ 1293, /* GL_RED_SCALE */
+ 1291, /* GL_RED_BIAS */
+ 1840, /* GL_ZOOM_X */
+ 1841, /* GL_ZOOM_Y */
+ 592, /* GL_GREEN_SCALE */
+ 590, /* GL_GREEN_BIAS */
92, /* GL_BLUE_SCALE */
90, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 363, /* GL_DEPTH_SCALE */
- 344, /* GL_DEPTH_BIAS */
- 855, /* GL_MAX_EVAL_ORDER */
- 859, /* GL_MAX_LIGHTS */
- 838, /* GL_MAX_CLIP_PLANES */
- 904, /* GL_MAX_TEXTURE_SIZE */
- 865, /* GL_MAX_PIXEL_MAP_TABLE */
- 834, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 862, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 863, /* GL_MAX_NAME_STACK_DEPTH */
- 891, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 905, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 919, /* GL_MAX_VIEWPORT_DIMS */
- 835, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1500, /* GL_SUBPIXEL_BITS */
- 621, /* GL_INDEX_BITS */
- 1278, /* GL_RED_BITS */
- 586, /* GL_GREEN_BITS */
+ 367, /* GL_DEPTH_SCALE */
+ 348, /* GL_DEPTH_BIAS */
+ 867, /* GL_MAX_EVAL_ORDER */
+ 871, /* GL_MAX_LIGHTS */
+ 850, /* GL_MAX_CLIP_PLANES */
+ 916, /* GL_MAX_TEXTURE_SIZE */
+ 877, /* GL_MAX_PIXEL_MAP_TABLE */
+ 846, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 874, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 875, /* GL_MAX_NAME_STACK_DEPTH */
+ 903, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 917, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 931, /* GL_MAX_VIEWPORT_DIMS */
+ 847, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1517, /* GL_SUBPIXEL_BITS */
+ 626, /* GL_INDEX_BITS */
+ 1292, /* GL_RED_BITS */
+ 591, /* GL_GREEN_BITS */
91, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 345, /* GL_DEPTH_BITS */
- 1475, /* GL_STENCIL_BITS */
+ 349, /* GL_DEPTH_BITS */
+ 1489, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 985, /* GL_NAME_STACK_DEPTH */
+ 997, /* GL_NAME_STACK_DEPTH */
61, /* GL_AUTO_NORMAL */
- 728, /* GL_MAP1_COLOR_4 */
- 731, /* GL_MAP1_INDEX */
- 732, /* GL_MAP1_NORMAL */
- 733, /* GL_MAP1_TEXTURE_COORD_1 */
- 734, /* GL_MAP1_TEXTURE_COORD_2 */
- 735, /* GL_MAP1_TEXTURE_COORD_3 */
- 736, /* GL_MAP1_TEXTURE_COORD_4 */
- 737, /* GL_MAP1_VERTEX_3 */
- 738, /* GL_MAP1_VERTEX_4 */
- 755, /* GL_MAP2_COLOR_4 */
- 758, /* GL_MAP2_INDEX */
- 759, /* GL_MAP2_NORMAL */
- 760, /* GL_MAP2_TEXTURE_COORD_1 */
- 761, /* GL_MAP2_TEXTURE_COORD_2 */
- 762, /* GL_MAP2_TEXTURE_COORD_3 */
- 763, /* GL_MAP2_TEXTURE_COORD_4 */
- 764, /* GL_MAP2_VERTEX_3 */
- 765, /* GL_MAP2_VERTEX_4 */
- 729, /* GL_MAP1_GRID_DOMAIN */
- 730, /* GL_MAP1_GRID_SEGMENTS */
- 756, /* GL_MAP2_GRID_DOMAIN */
- 757, /* GL_MAP2_GRID_SEGMENTS */
- 1577, /* GL_TEXTURE_1D */
- 1579, /* GL_TEXTURE_2D */
- 472, /* GL_FEEDBACK_BUFFER_POINTER */
- 473, /* GL_FEEDBACK_BUFFER_SIZE */
- 474, /* GL_FEEDBACK_BUFFER_TYPE */
- 1387, /* GL_SELECTION_BUFFER_POINTER */
- 1388, /* GL_SELECTION_BUFFER_SIZE */
- 1691, /* GL_TEXTURE_WIDTH */
- 1658, /* GL_TEXTURE_HEIGHT */
- 1614, /* GL_TEXTURE_COMPONENTS */
- 1598, /* GL_TEXTURE_BORDER_COLOR */
- 1597, /* GL_TEXTURE_BORDER */
- 376, /* GL_DONT_CARE */
- 470, /* GL_FASTEST */
- 993, /* GL_NICEST */
+ 734, /* GL_MAP1_COLOR_4 */
+ 737, /* GL_MAP1_INDEX */
+ 738, /* GL_MAP1_NORMAL */
+ 739, /* GL_MAP1_TEXTURE_COORD_1 */
+ 740, /* GL_MAP1_TEXTURE_COORD_2 */
+ 741, /* GL_MAP1_TEXTURE_COORD_3 */
+ 742, /* GL_MAP1_TEXTURE_COORD_4 */
+ 743, /* GL_MAP1_VERTEX_3 */
+ 744, /* GL_MAP1_VERTEX_4 */
+ 761, /* GL_MAP2_COLOR_4 */
+ 764, /* GL_MAP2_INDEX */
+ 765, /* GL_MAP2_NORMAL */
+ 766, /* GL_MAP2_TEXTURE_COORD_1 */
+ 767, /* GL_MAP2_TEXTURE_COORD_2 */
+ 768, /* GL_MAP2_TEXTURE_COORD_3 */
+ 769, /* GL_MAP2_TEXTURE_COORD_4 */
+ 770, /* GL_MAP2_VERTEX_3 */
+ 771, /* GL_MAP2_VERTEX_4 */
+ 735, /* GL_MAP1_GRID_DOMAIN */
+ 736, /* GL_MAP1_GRID_SEGMENTS */
+ 762, /* GL_MAP2_GRID_DOMAIN */
+ 763, /* GL_MAP2_GRID_SEGMENTS */
+ 1594, /* GL_TEXTURE_1D */
+ 1596, /* GL_TEXTURE_2D */
+ 476, /* GL_FEEDBACK_BUFFER_POINTER */
+ 477, /* GL_FEEDBACK_BUFFER_SIZE */
+ 478, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1401, /* GL_SELECTION_BUFFER_POINTER */
+ 1402, /* GL_SELECTION_BUFFER_SIZE */
+ 1712, /* GL_TEXTURE_WIDTH */
+ 1676, /* GL_TEXTURE_HEIGHT */
+ 1631, /* GL_TEXTURE_COMPONENTS */
+ 1615, /* GL_TEXTURE_BORDER_COLOR */
+ 1614, /* GL_TEXTURE_BORDER */
+ 380, /* GL_DONT_CARE */
+ 474, /* GL_FASTEST */
+ 1005, /* GL_NICEST */
47, /* GL_AMBIENT */
- 373, /* GL_DIFFUSE */
- 1435, /* GL_SPECULAR */
- 1156, /* GL_POSITION */
- 1438, /* GL_SPOT_DIRECTION */
- 1439, /* GL_SPOT_EXPONENT */
- 1437, /* GL_SPOT_CUTOFF */
- 271, /* GL_CONSTANT_ATTENUATION */
- 678, /* GL_LINEAR_ATTENUATION */
- 1253, /* GL_QUADRATIC_ATTENUATION */
- 241, /* GL_COMPILE */
- 242, /* GL_COMPILE_AND_EXECUTE */
- 117, /* GL_BYTE */
- 1722, /* GL_UNSIGNED_BYTE */
- 1401, /* GL_SHORT */
- 1733, /* GL_UNSIGNED_SHORT */
- 629, /* GL_INT */
- 1725, /* GL_UNSIGNED_INT */
- 477, /* GL_FLOAT */
+ 377, /* GL_DIFFUSE */
+ 1449, /* GL_SPECULAR */
+ 1168, /* GL_POSITION */
+ 1452, /* GL_SPOT_DIRECTION */
+ 1453, /* GL_SPOT_EXPONENT */
+ 1451, /* GL_SPOT_CUTOFF */
+ 273, /* GL_CONSTANT_ATTENUATION */
+ 684, /* GL_LINEAR_ATTENUATION */
+ 1266, /* GL_QUADRATIC_ATTENUATION */
+ 243, /* GL_COMPILE */
+ 244, /* GL_COMPILE_AND_EXECUTE */
+ 119, /* GL_BYTE */
+ 1743, /* GL_UNSIGNED_BYTE */
+ 1415, /* GL_SHORT */
+ 1754, /* GL_UNSIGNED_SHORT */
+ 634, /* GL_INT */
+ 1746, /* GL_UNSIGNED_INT */
+ 482, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 383, /* GL_DOUBLE */
- 129, /* GL_CLEAR */
+ 387, /* GL_DOUBLE */
+ 131, /* GL_CLEAR */
49, /* GL_AND */
51, /* GL_AND_REVERSE */
- 295, /* GL_COPY */
+ 297, /* GL_COPY */
50, /* GL_AND_INVERTED */
- 995, /* GL_NOOP */
- 1814, /* GL_XOR */
- 1057, /* GL_OR */
- 996, /* GL_NOR */
- 460, /* GL_EQUIV */
- 656, /* GL_INVERT */
- 1060, /* GL_OR_REVERSE */
- 296, /* GL_COPY_INVERTED */
- 1059, /* GL_OR_INVERTED */
- 986, /* GL_NAND */
- 1392, /* GL_SET */
- 457, /* GL_EMISSION */
- 1400, /* GL_SHININESS */
+ 1007, /* GL_NOOP */
+ 1836, /* GL_XOR */
+ 1069, /* GL_OR */
+ 1008, /* GL_NOR */
+ 464, /* GL_EQUIV */
+ 661, /* GL_INVERT */
+ 1072, /* GL_OR_REVERSE */
+ 298, /* GL_COPY_INVERTED */
+ 1071, /* GL_OR_INVERTED */
+ 998, /* GL_NAND */
+ 1406, /* GL_SET */
+ 461, /* GL_EMISSION */
+ 1414, /* GL_SHININESS */
48, /* GL_AMBIENT_AND_DIFFUSE */
- 187, /* GL_COLOR_INDEXES */
- 936, /* GL_MODELVIEW */
- 1232, /* GL_PROJECTION */
- 1512, /* GL_TEXTURE */
- 144, /* GL_COLOR */
- 340, /* GL_DEPTH */
- 1461, /* GL_STENCIL */
- 186, /* GL_COLOR_INDEX */
- 1480, /* GL_STENCIL_INDEX */
- 351, /* GL_DEPTH_COMPONENT */
- 1274, /* GL_RED */
- 584, /* GL_GREEN */
+ 189, /* GL_COLOR_INDEXES */
+ 948, /* GL_MODELVIEW */
+ 1244, /* GL_PROJECTION */
+ 1529, /* GL_TEXTURE */
+ 146, /* GL_COLOR */
+ 344, /* GL_DEPTH */
+ 1475, /* GL_STENCIL */
+ 188, /* GL_COLOR_INDEX */
+ 1494, /* GL_STENCIL_INDEX */
+ 355, /* GL_DEPTH_COMPONENT */
+ 1288, /* GL_RED */
+ 589, /* GL_GREEN */
89, /* GL_BLUE */
31, /* GL_ALPHA */
- 1309, /* GL_RGB */
- 1328, /* GL_RGBA */
- 706, /* GL_LUMINANCE */
- 727, /* GL_LUMINANCE_ALPHA */
+ 1323, /* GL_RGB */
+ 1342, /* GL_RGBA */
+ 712, /* GL_LUMINANCE */
+ 733, /* GL_LUMINANCE_ALPHA */
72, /* GL_BITMAP */
- 1112, /* GL_POINT */
- 676, /* GL_LINE */
- 475, /* GL_FILL */
- 1283, /* GL_RENDER */
- 471, /* GL_FEEDBACK */
- 1386, /* GL_SELECT */
- 476, /* GL_FLAT */
- 1410, /* GL_SMOOTH */
- 657, /* GL_KEEP */
- 1303, /* GL_REPLACE */
- 611, /* GL_INCR */
- 336, /* GL_DECR */
- 1748, /* GL_VENDOR */
- 1300, /* GL_RENDERER */
- 1749, /* GL_VERSION */
- 464, /* GL_EXTENSIONS */
- 1351, /* GL_S */
- 1503, /* GL_T */
- 1263, /* GL_R */
- 1252, /* GL_Q */
- 972, /* GL_MODULATE */
- 335, /* GL_DECAL */
- 1648, /* GL_TEXTURE_ENV_MODE */
- 1647, /* GL_TEXTURE_ENV_COLOR */
- 1646, /* GL_TEXTURE_ENV */
- 465, /* GL_EYE_LINEAR */
- 1019, /* GL_OBJECT_LINEAR */
- 1436, /* GL_SPHERE_MAP */
- 1650, /* GL_TEXTURE_GEN_MODE */
- 1021, /* GL_OBJECT_PLANE */
- 466, /* GL_EYE_PLANE */
- 987, /* GL_NEAREST */
- 677, /* GL_LINEAR */
- 991, /* GL_NEAREST_MIPMAP_NEAREST */
- 682, /* GL_LINEAR_MIPMAP_NEAREST */
- 990, /* GL_NEAREST_MIPMAP_LINEAR */
- 681, /* GL_LINEAR_MIPMAP_LINEAR */
- 1671, /* GL_TEXTURE_MAG_FILTER */
- 1679, /* GL_TEXTURE_MIN_FILTER */
- 1693, /* GL_TEXTURE_WRAP_S */
- 1694, /* GL_TEXTURE_WRAP_T */
- 123, /* GL_CLAMP */
- 1302, /* GL_REPEAT */
- 1150, /* GL_POLYGON_OFFSET_UNITS */
- 1149, /* GL_POLYGON_OFFSET_POINT */
- 1148, /* GL_POLYGON_OFFSET_LINE */
- 1264, /* GL_R3_G3_B2 */
- 1745, /* GL_V2F */
- 1746, /* GL_V3F */
- 120, /* GL_C4UB_V2F */
- 121, /* GL_C4UB_V3F */
- 118, /* GL_C3F_V3F */
- 984, /* GL_N3F_V3F */
- 119, /* GL_C4F_N3F_V3F */
- 1508, /* GL_T2F_V3F */
- 1510, /* GL_T4F_V4F */
- 1506, /* GL_T2F_C4UB_V3F */
- 1504, /* GL_T2F_C3F_V3F */
- 1507, /* GL_T2F_N3F_V3F */
- 1505, /* GL_T2F_C4F_N3F_V3F */
- 1509, /* GL_T4F_C4F_N3F_V4F */
- 136, /* GL_CLIP_PLANE0 */
- 137, /* GL_CLIP_PLANE1 */
- 138, /* GL_CLIP_PLANE2 */
- 139, /* GL_CLIP_PLANE3 */
- 140, /* GL_CLIP_PLANE4 */
- 141, /* GL_CLIP_PLANE5 */
- 661, /* GL_LIGHT0 */
- 662, /* GL_LIGHT1 */
- 663, /* GL_LIGHT2 */
- 664, /* GL_LIGHT3 */
- 665, /* GL_LIGHT4 */
- 666, /* GL_LIGHT5 */
- 667, /* GL_LIGHT6 */
- 668, /* GL_LIGHT7 */
- 588, /* GL_HINT_BIT */
- 273, /* GL_CONSTANT_COLOR */
- 1031, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 268, /* GL_CONSTANT_ALPHA */
- 1029, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 1124, /* GL_POINT */
+ 682, /* GL_LINE */
+ 479, /* GL_FILL */
+ 1297, /* GL_RENDER */
+ 475, /* GL_FEEDBACK */
+ 1400, /* GL_SELECT */
+ 481, /* GL_FLAT */
+ 1424, /* GL_SMOOTH */
+ 662, /* GL_KEEP */
+ 1317, /* GL_REPLACE */
+ 616, /* GL_INCR */
+ 340, /* GL_DECR */
+ 1769, /* GL_VENDOR */
+ 1314, /* GL_RENDERER */
+ 1770, /* GL_VERSION */
+ 468, /* GL_EXTENSIONS */
+ 1365, /* GL_S */
+ 1520, /* GL_T */
+ 1277, /* GL_R */
+ 1265, /* GL_Q */
+ 984, /* GL_MODULATE */
+ 339, /* GL_DECAL */
+ 1666, /* GL_TEXTURE_ENV_MODE */
+ 1665, /* GL_TEXTURE_ENV_COLOR */
+ 1664, /* GL_TEXTURE_ENV */
+ 469, /* GL_EYE_LINEAR */
+ 1031, /* GL_OBJECT_LINEAR */
+ 1450, /* GL_SPHERE_MAP */
+ 1668, /* GL_TEXTURE_GEN_MODE */
+ 1033, /* GL_OBJECT_PLANE */
+ 470, /* GL_EYE_PLANE */
+ 999, /* GL_NEAREST */
+ 683, /* GL_LINEAR */
+ 1003, /* GL_NEAREST_MIPMAP_NEAREST */
+ 688, /* GL_LINEAR_MIPMAP_NEAREST */
+ 1002, /* GL_NEAREST_MIPMAP_LINEAR */
+ 687, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1689, /* GL_TEXTURE_MAG_FILTER */
+ 1697, /* GL_TEXTURE_MIN_FILTER */
+ 1714, /* GL_TEXTURE_WRAP_S */
+ 1715, /* GL_TEXTURE_WRAP_T */
+ 125, /* GL_CLAMP */
+ 1316, /* GL_REPEAT */
+ 1162, /* GL_POLYGON_OFFSET_UNITS */
+ 1161, /* GL_POLYGON_OFFSET_POINT */
+ 1160, /* GL_POLYGON_OFFSET_LINE */
+ 1278, /* GL_R3_G3_B2 */
+ 1766, /* GL_V2F */
+ 1767, /* GL_V3F */
+ 122, /* GL_C4UB_V2F */
+ 123, /* GL_C4UB_V3F */
+ 120, /* GL_C3F_V3F */
+ 996, /* GL_N3F_V3F */
+ 121, /* GL_C4F_N3F_V3F */
+ 1525, /* GL_T2F_V3F */
+ 1527, /* GL_T4F_V4F */
+ 1523, /* GL_T2F_C4UB_V3F */
+ 1521, /* GL_T2F_C3F_V3F */
+ 1524, /* GL_T2F_N3F_V3F */
+ 1522, /* GL_T2F_C4F_N3F_V3F */
+ 1526, /* GL_T4F_C4F_N3F_V4F */
+ 138, /* GL_CLIP_PLANE0 */
+ 139, /* GL_CLIP_PLANE1 */
+ 140, /* GL_CLIP_PLANE2 */
+ 141, /* GL_CLIP_PLANE3 */
+ 142, /* GL_CLIP_PLANE4 */
+ 143, /* GL_CLIP_PLANE5 */
+ 667, /* GL_LIGHT0 */
+ 668, /* GL_LIGHT1 */
+ 669, /* GL_LIGHT2 */
+ 670, /* GL_LIGHT3 */
+ 671, /* GL_LIGHT4 */
+ 672, /* GL_LIGHT5 */
+ 673, /* GL_LIGHT6 */
+ 674, /* GL_LIGHT7 */
+ 593, /* GL_HINT_BIT */
+ 275, /* GL_CONSTANT_COLOR */
+ 1043, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 270, /* GL_CONSTANT_ALPHA */
+ 1041, /* GL_ONE_MINUS_CONSTANT_ALPHA */
75, /* GL_BLEND_COLOR */
- 572, /* GL_FUNC_ADD */
- 920, /* GL_MIN */
- 831, /* GL_MAX */
+ 577, /* GL_FUNC_ADD */
+ 932, /* GL_MIN */
+ 843, /* GL_MAX */
80, /* GL_BLEND_EQUATION */
- 576, /* GL_FUNC_SUBTRACT */
- 574, /* GL_FUNC_REVERSE_SUBTRACT */
- 276, /* GL_CONVOLUTION_1D */
- 277, /* GL_CONVOLUTION_2D */
- 1389, /* GL_SEPARABLE_2D */
- 280, /* GL_CONVOLUTION_BORDER_MODE */
- 284, /* GL_CONVOLUTION_FILTER_SCALE */
- 282, /* GL_CONVOLUTION_FILTER_BIAS */
- 1275, /* GL_REDUCE */
- 286, /* GL_CONVOLUTION_FORMAT */
- 290, /* GL_CONVOLUTION_WIDTH */
- 288, /* GL_CONVOLUTION_HEIGHT */
- 846, /* GL_MAX_CONVOLUTION_WIDTH */
- 844, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1189, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1185, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1180, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1176, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1187, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1183, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1178, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1174, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 589, /* GL_HISTOGRAM */
- 1236, /* GL_PROXY_HISTOGRAM */
- 605, /* GL_HISTOGRAM_WIDTH */
- 595, /* GL_HISTOGRAM_FORMAT */
- 601, /* GL_HISTOGRAM_RED_SIZE */
- 597, /* GL_HISTOGRAM_GREEN_SIZE */
- 592, /* GL_HISTOGRAM_BLUE_SIZE */
- 590, /* GL_HISTOGRAM_ALPHA_SIZE */
- 599, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 603, /* GL_HISTOGRAM_SINK */
- 921, /* GL_MINMAX */
- 923, /* GL_MINMAX_FORMAT */
- 925, /* GL_MINMAX_SINK */
- 1511, /* GL_TABLE_TOO_LARGE_EXT */
- 1724, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1735, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1737, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1730, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1726, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1147, /* GL_POLYGON_OFFSET_FILL */
- 1146, /* GL_POLYGON_OFFSET_FACTOR */
- 1145, /* GL_POLYGON_OFFSET_BIAS */
- 1306, /* GL_RESCALE_NORMAL */
+ 581, /* GL_FUNC_SUBTRACT */
+ 579, /* GL_FUNC_REVERSE_SUBTRACT */
+ 278, /* GL_CONVOLUTION_1D */
+ 279, /* GL_CONVOLUTION_2D */
+ 1403, /* GL_SEPARABLE_2D */
+ 282, /* GL_CONVOLUTION_BORDER_MODE */
+ 286, /* GL_CONVOLUTION_FILTER_SCALE */
+ 284, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1289, /* GL_REDUCE */
+ 288, /* GL_CONVOLUTION_FORMAT */
+ 292, /* GL_CONVOLUTION_WIDTH */
+ 290, /* GL_CONVOLUTION_HEIGHT */
+ 858, /* GL_MAX_CONVOLUTION_WIDTH */
+ 856, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1201, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1197, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1192, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1188, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1199, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1195, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1190, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1186, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 594, /* GL_HISTOGRAM */
+ 1249, /* GL_PROXY_HISTOGRAM */
+ 610, /* GL_HISTOGRAM_WIDTH */
+ 600, /* GL_HISTOGRAM_FORMAT */
+ 606, /* GL_HISTOGRAM_RED_SIZE */
+ 602, /* GL_HISTOGRAM_GREEN_SIZE */
+ 597, /* GL_HISTOGRAM_BLUE_SIZE */
+ 595, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 604, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 608, /* GL_HISTOGRAM_SINK */
+ 933, /* GL_MINMAX */
+ 935, /* GL_MINMAX_FORMAT */
+ 937, /* GL_MINMAX_SINK */
+ 1528, /* GL_TABLE_TOO_LARGE_EXT */
+ 1745, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1756, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1758, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1751, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1747, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1159, /* GL_POLYGON_OFFSET_FILL */
+ 1158, /* GL_POLYGON_OFFSET_FACTOR */
+ 1157, /* GL_POLYGON_OFFSET_BIAS */
+ 1320, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 717, /* GL_LUMINANCE4 */
- 723, /* GL_LUMINANCE8 */
- 707, /* GL_LUMINANCE12 */
- 713, /* GL_LUMINANCE16 */
- 718, /* GL_LUMINANCE4_ALPHA4 */
- 721, /* GL_LUMINANCE6_ALPHA2 */
- 724, /* GL_LUMINANCE8_ALPHA8 */
- 710, /* GL_LUMINANCE12_ALPHA4 */
- 708, /* GL_LUMINANCE12_ALPHA12 */
- 714, /* GL_LUMINANCE16_ALPHA16 */
- 630, /* GL_INTENSITY */
- 635, /* GL_INTENSITY4 */
- 637, /* GL_INTENSITY8 */
- 631, /* GL_INTENSITY12 */
- 633, /* GL_INTENSITY16 */
- 1318, /* GL_RGB2_EXT */
- 1319, /* GL_RGB4 */
- 1322, /* GL_RGB5 */
- 1326, /* GL_RGB8 */
- 1310, /* GL_RGB10 */
- 1314, /* GL_RGB12 */
- 1316, /* GL_RGB16 */
- 1333, /* GL_RGBA2 */
- 1335, /* GL_RGBA4 */
- 1323, /* GL_RGB5_A1 */
- 1339, /* GL_RGBA8 */
- 1311, /* GL_RGB10_A2 */
- 1329, /* GL_RGBA12 */
- 1331, /* GL_RGBA16 */
- 1684, /* GL_TEXTURE_RED_SIZE */
- 1656, /* GL_TEXTURE_GREEN_SIZE */
- 1595, /* GL_TEXTURE_BLUE_SIZE */
- 1582, /* GL_TEXTURE_ALPHA_SIZE */
- 1669, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1660, /* GL_TEXTURE_INTENSITY_SIZE */
- 1304, /* GL_REPLACE_EXT */
- 1240, /* GL_PROXY_TEXTURE_1D */
- 1243, /* GL_PROXY_TEXTURE_2D */
- 1689, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1681, /* GL_TEXTURE_PRIORITY */
- 1686, /* GL_TEXTURE_RESIDENT */
- 1585, /* GL_TEXTURE_BINDING_1D */
- 1587, /* GL_TEXTURE_BINDING_2D */
- 1589, /* GL_TEXTURE_BINDING_3D */
- 1067, /* GL_PACK_SKIP_IMAGES */
- 1063, /* GL_PACK_IMAGE_HEIGHT */
- 1718, /* GL_UNPACK_SKIP_IMAGES */
- 1715, /* GL_UNPACK_IMAGE_HEIGHT */
- 1581, /* GL_TEXTURE_3D */
- 1246, /* GL_PROXY_TEXTURE_3D */
- 1643, /* GL_TEXTURE_DEPTH */
- 1692, /* GL_TEXTURE_WRAP_R */
- 832, /* GL_MAX_3D_TEXTURE_SIZE */
- 1750, /* GL_VERTEX_ARRAY */
- 998, /* GL_NORMAL_ARRAY */
- 145, /* GL_COLOR_ARRAY */
- 615, /* GL_INDEX_ARRAY */
- 1622, /* GL_TEXTURE_COORD_ARRAY */
- 449, /* GL_EDGE_FLAG_ARRAY */
- 1755, /* GL_VERTEX_ARRAY_SIZE */
- 1757, /* GL_VERTEX_ARRAY_TYPE */
- 1756, /* GL_VERTEX_ARRAY_STRIDE */
- 1003, /* GL_NORMAL_ARRAY_TYPE */
- 1002, /* GL_NORMAL_ARRAY_STRIDE */
- 149, /* GL_COLOR_ARRAY_SIZE */
- 151, /* GL_COLOR_ARRAY_TYPE */
- 150, /* GL_COLOR_ARRAY_STRIDE */
- 620, /* GL_INDEX_ARRAY_TYPE */
- 619, /* GL_INDEX_ARRAY_STRIDE */
- 1626, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1628, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1627, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 453, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1754, /* GL_VERTEX_ARRAY_POINTER */
- 1001, /* GL_NORMAL_ARRAY_POINTER */
- 148, /* GL_COLOR_ARRAY_POINTER */
- 618, /* GL_INDEX_ARRAY_POINTER */
- 1625, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 452, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 977, /* GL_MULTISAMPLE */
- 1363, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1365, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1370, /* GL_SAMPLE_COVERAGE */
- 1367, /* GL_SAMPLE_BUFFERS */
- 1358, /* GL_SAMPLES */
- 1374, /* GL_SAMPLE_COVERAGE_VALUE */
- 1372, /* GL_SAMPLE_COVERAGE_INVERT */
- 192, /* GL_COLOR_MATRIX */
- 194, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 840, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1172, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1168, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1163, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1159, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1170, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1166, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1161, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1157, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1605, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1247, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1607, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 723, /* GL_LUMINANCE4 */
+ 729, /* GL_LUMINANCE8 */
+ 713, /* GL_LUMINANCE12 */
+ 719, /* GL_LUMINANCE16 */
+ 724, /* GL_LUMINANCE4_ALPHA4 */
+ 727, /* GL_LUMINANCE6_ALPHA2 */
+ 730, /* GL_LUMINANCE8_ALPHA8 */
+ 716, /* GL_LUMINANCE12_ALPHA4 */
+ 714, /* GL_LUMINANCE12_ALPHA12 */
+ 720, /* GL_LUMINANCE16_ALPHA16 */
+ 635, /* GL_INTENSITY */
+ 640, /* GL_INTENSITY4 */
+ 642, /* GL_INTENSITY8 */
+ 636, /* GL_INTENSITY12 */
+ 638, /* GL_INTENSITY16 */
+ 1332, /* GL_RGB2_EXT */
+ 1333, /* GL_RGB4 */
+ 1336, /* GL_RGB5 */
+ 1340, /* GL_RGB8 */
+ 1324, /* GL_RGB10 */
+ 1328, /* GL_RGB12 */
+ 1330, /* GL_RGB16 */
+ 1347, /* GL_RGBA2 */
+ 1349, /* GL_RGBA4 */
+ 1337, /* GL_RGB5_A1 */
+ 1353, /* GL_RGBA8 */
+ 1325, /* GL_RGB10_A2 */
+ 1343, /* GL_RGBA12 */
+ 1345, /* GL_RGBA16 */
+ 1704, /* GL_TEXTURE_RED_SIZE */
+ 1674, /* GL_TEXTURE_GREEN_SIZE */
+ 1612, /* GL_TEXTURE_BLUE_SIZE */
+ 1599, /* GL_TEXTURE_ALPHA_SIZE */
+ 1687, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1678, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1318, /* GL_REPLACE_EXT */
+ 1253, /* GL_PROXY_TEXTURE_1D */
+ 1256, /* GL_PROXY_TEXTURE_2D */
+ 1710, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1699, /* GL_TEXTURE_PRIORITY */
+ 1706, /* GL_TEXTURE_RESIDENT */
+ 1602, /* GL_TEXTURE_BINDING_1D */
+ 1604, /* GL_TEXTURE_BINDING_2D */
+ 1606, /* GL_TEXTURE_BINDING_3D */
+ 1079, /* GL_PACK_SKIP_IMAGES */
+ 1075, /* GL_PACK_IMAGE_HEIGHT */
+ 1739, /* GL_UNPACK_SKIP_IMAGES */
+ 1736, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1598, /* GL_TEXTURE_3D */
+ 1259, /* GL_PROXY_TEXTURE_3D */
+ 1661, /* GL_TEXTURE_DEPTH */
+ 1713, /* GL_TEXTURE_WRAP_R */
+ 844, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1771, /* GL_VERTEX_ARRAY */
+ 1010, /* GL_NORMAL_ARRAY */
+ 147, /* GL_COLOR_ARRAY */
+ 620, /* GL_INDEX_ARRAY */
+ 1639, /* GL_TEXTURE_COORD_ARRAY */
+ 453, /* GL_EDGE_FLAG_ARRAY */
+ 1777, /* GL_VERTEX_ARRAY_SIZE */
+ 1779, /* GL_VERTEX_ARRAY_TYPE */
+ 1778, /* GL_VERTEX_ARRAY_STRIDE */
+ 1015, /* GL_NORMAL_ARRAY_TYPE */
+ 1014, /* GL_NORMAL_ARRAY_STRIDE */
+ 151, /* GL_COLOR_ARRAY_SIZE */
+ 153, /* GL_COLOR_ARRAY_TYPE */
+ 152, /* GL_COLOR_ARRAY_STRIDE */
+ 625, /* GL_INDEX_ARRAY_TYPE */
+ 624, /* GL_INDEX_ARRAY_STRIDE */
+ 1643, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1645, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1644, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 457, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1776, /* GL_VERTEX_ARRAY_POINTER */
+ 1013, /* GL_NORMAL_ARRAY_POINTER */
+ 150, /* GL_COLOR_ARRAY_POINTER */
+ 623, /* GL_INDEX_ARRAY_POINTER */
+ 1642, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 456, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 989, /* GL_MULTISAMPLE */
+ 1377, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1379, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1384, /* GL_SAMPLE_COVERAGE */
+ 1381, /* GL_SAMPLE_BUFFERS */
+ 1372, /* GL_SAMPLES */
+ 1388, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1386, /* GL_SAMPLE_COVERAGE_INVERT */
+ 194, /* GL_COLOR_MATRIX */
+ 196, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 852, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1184, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1180, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1175, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1171, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1182, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1178, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1173, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1169, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1622, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1260, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1624, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
79, /* GL_BLEND_DST_RGB */
88, /* GL_BLEND_SRC_RGB */
78, /* GL_BLEND_DST_ALPHA */
87, /* GL_BLEND_SRC_ALPHA */
- 198, /* GL_COLOR_TABLE */
- 1182, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1165, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1235, /* GL_PROXY_COLOR_TABLE */
- 1239, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1238, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 222, /* GL_COLOR_TABLE_SCALE */
- 202, /* GL_COLOR_TABLE_BIAS */
- 207, /* GL_COLOR_TABLE_FORMAT */
- 224, /* GL_COLOR_TABLE_WIDTH */
- 219, /* GL_COLOR_TABLE_RED_SIZE */
- 210, /* GL_COLOR_TABLE_GREEN_SIZE */
- 204, /* GL_COLOR_TABLE_BLUE_SIZE */
- 199, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 216, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 213, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 200, /* GL_COLOR_TABLE */
+ 1194, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1177, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1248, /* GL_PROXY_COLOR_TABLE */
+ 1252, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1251, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 224, /* GL_COLOR_TABLE_SCALE */
+ 204, /* GL_COLOR_TABLE_BIAS */
+ 209, /* GL_COLOR_TABLE_FORMAT */
+ 226, /* GL_COLOR_TABLE_WIDTH */
+ 221, /* GL_COLOR_TABLE_RED_SIZE */
+ 212, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 206, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 201, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 218, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 215, /* GL_COLOR_TABLE_INTENSITY_SIZE */
70, /* GL_BGR */
71, /* GL_BGRA */
- 854, /* GL_MAX_ELEMENTS_VERTICES */
- 853, /* GL_MAX_ELEMENTS_INDICES */
- 1659, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1129, /* GL_POINT_SIZE_MIN */
- 1125, /* GL_POINT_SIZE_MAX */
- 1119, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1115, /* GL_POINT_DISTANCE_ATTENUATION */
- 124, /* GL_CLAMP_TO_BORDER */
- 127, /* GL_CLAMP_TO_EDGE */
- 1680, /* GL_TEXTURE_MIN_LOD */
- 1678, /* GL_TEXTURE_MAX_LOD */
- 1584, /* GL_TEXTURE_BASE_LEVEL */
- 1677, /* GL_TEXTURE_MAX_LEVEL */
- 608, /* GL_IGNORE_BORDER_HP */
- 272, /* GL_CONSTANT_BORDER_HP */
- 1305, /* GL_REPLICATE_BORDER_HP */
- 278, /* GL_CONVOLUTION_BORDER_COLOR */
- 1026, /* GL_OCCLUSION_TEST_HP */
- 1027, /* GL_OCCLUSION_TEST_RESULT_HP */
- 679, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1599, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1601, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1603, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1604, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1602, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1600, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 836, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 837, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1192, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1194, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1191, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1193, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1667, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1668, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1666, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 578, /* GL_GENERATE_MIPMAP */
- 579, /* GL_GENERATE_MIPMAP_HINT */
- 520, /* GL_FOG_OFFSET_SGIX */
- 521, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1613, /* GL_TEXTURE_COMPARE_SGIX */
- 1612, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1663, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1655, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 352, /* GL_DEPTH_COMPONENT16 */
- 355, /* GL_DEPTH_COMPONENT24 */
- 358, /* GL_DEPTH_COMPONENT32 */
- 300, /* GL_CULL_VERTEX_EXT */
- 302, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 301, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1811, /* GL_WRAP_BORDER_SUN */
- 1606, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 672, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1403, /* GL_SINGLE_COLOR */
- 1390, /* GL_SEPARATE_SPECULAR_COLOR */
- 1399, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 531, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 532, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 539, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 534, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 530, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 529, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 533, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 540, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 551, /* GL_FRAMEBUFFER_DEFAULT */
- 564, /* GL_FRAMEBUFFER_UNDEFINED */
- 365, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 614, /* GL_INDEX */
- 1723, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1738, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1739, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1736, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1734, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1731, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1729, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1675, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1676, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1674, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 928, /* GL_MIRRORED_REPEAT */
- 1346, /* GL_RGB_S3TC */
- 1321, /* GL_RGB4_S3TC */
- 1344, /* GL_RGBA_S3TC */
- 1338, /* GL_RGBA4_S3TC */
- 1342, /* GL_RGBA_DXT5_S3TC */
- 1336, /* GL_RGBA4_DXT5_S3TC */
- 261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 989, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 988, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 680, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 507, /* GL_FOG_COORDINATE_SOURCE */
- 499, /* GL_FOG_COORD */
- 523, /* GL_FRAGMENT_DEPTH */
- 306, /* GL_CURRENT_FOG_COORD */
- 506, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 505, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 504, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 501, /* GL_FOG_COORDINATE_ARRAY */
- 196, /* GL_COLOR_SUM */
- 326, /* GL_CURRENT_SECONDARY_COLOR */
- 1383, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1385, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1384, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1382, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1379, /* GL_SECONDARY_COLOR_ARRAY */
- 324, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 866, /* GL_MAX_ELEMENTS_VERTICES */
+ 865, /* GL_MAX_ELEMENTS_INDICES */
+ 1677, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 144, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1141, /* GL_POINT_SIZE_MIN */
+ 1137, /* GL_POINT_SIZE_MAX */
+ 1131, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1127, /* GL_POINT_DISTANCE_ATTENUATION */
+ 126, /* GL_CLAMP_TO_BORDER */
+ 129, /* GL_CLAMP_TO_EDGE */
+ 1698, /* GL_TEXTURE_MIN_LOD */
+ 1696, /* GL_TEXTURE_MAX_LOD */
+ 1601, /* GL_TEXTURE_BASE_LEVEL */
+ 1695, /* GL_TEXTURE_MAX_LEVEL */
+ 613, /* GL_IGNORE_BORDER_HP */
+ 274, /* GL_CONSTANT_BORDER_HP */
+ 1319, /* GL_REPLICATE_BORDER_HP */
+ 280, /* GL_CONVOLUTION_BORDER_COLOR */
+ 1038, /* GL_OCCLUSION_TEST_HP */
+ 1039, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 685, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1616, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1618, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1620, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1621, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1619, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1617, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 848, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 849, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1204, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1206, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1203, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1205, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1685, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1686, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1684, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 583, /* GL_GENERATE_MIPMAP */
+ 584, /* GL_GENERATE_MIPMAP_HINT */
+ 525, /* GL_FOG_OFFSET_SGIX */
+ 526, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1630, /* GL_TEXTURE_COMPARE_SGIX */
+ 1629, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1681, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1673, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 356, /* GL_DEPTH_COMPONENT16 */
+ 359, /* GL_DEPTH_COMPONENT24 */
+ 362, /* GL_DEPTH_COMPONENT32 */
+ 304, /* GL_CULL_VERTEX_EXT */
+ 306, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 305, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1833, /* GL_WRAP_BORDER_SUN */
+ 1623, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 678, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1417, /* GL_SINGLE_COLOR */
+ 1404, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1413, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 536, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+ 537, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+ 544, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+ 539, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+ 535, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+ 534, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+ 538, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+ 545, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+ 556, /* GL_FRAMEBUFFER_DEFAULT */
+ 569, /* GL_FRAMEBUFFER_UNDEFINED */
+ 369, /* GL_DEPTH_STENCIL_ATTACHMENT */
+ 619, /* GL_INDEX */
+ 1744, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1759, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1760, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1757, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1755, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1752, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1750, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1693, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1694, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1692, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 940, /* GL_MIRRORED_REPEAT */
+ 1360, /* GL_RGB_S3TC */
+ 1335, /* GL_RGB4_S3TC */
+ 1358, /* GL_RGBA_S3TC */
+ 1352, /* GL_RGBA4_S3TC */
+ 1356, /* GL_RGBA_DXT5_S3TC */
+ 1350, /* GL_RGBA4_DXT5_S3TC */
+ 263, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 258, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 259, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 260, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 1001, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 1000, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 686, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 512, /* GL_FOG_COORDINATE_SOURCE */
+ 504, /* GL_FOG_COORD */
+ 528, /* GL_FRAGMENT_DEPTH */
+ 310, /* GL_CURRENT_FOG_COORD */
+ 511, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 510, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 509, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 506, /* GL_FOG_COORDINATE_ARRAY */
+ 198, /* GL_COLOR_SUM */
+ 330, /* GL_CURRENT_SECONDARY_COLOR */
+ 1397, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1399, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1398, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1396, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1393, /* GL_SECONDARY_COLOR_ARRAY */
+ 328, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1513, /* GL_TEXTURE0 */
- 1515, /* GL_TEXTURE1 */
- 1537, /* GL_TEXTURE2 */
- 1559, /* GL_TEXTURE3 */
- 1565, /* GL_TEXTURE4 */
- 1567, /* GL_TEXTURE5 */
- 1569, /* GL_TEXTURE6 */
- 1571, /* GL_TEXTURE7 */
- 1573, /* GL_TEXTURE8 */
- 1575, /* GL_TEXTURE9 */
- 1516, /* GL_TEXTURE10 */
- 1518, /* GL_TEXTURE11 */
- 1520, /* GL_TEXTURE12 */
- 1522, /* GL_TEXTURE13 */
- 1524, /* GL_TEXTURE14 */
- 1526, /* GL_TEXTURE15 */
- 1528, /* GL_TEXTURE16 */
- 1530, /* GL_TEXTURE17 */
- 1532, /* GL_TEXTURE18 */
- 1534, /* GL_TEXTURE19 */
- 1538, /* GL_TEXTURE20 */
- 1540, /* GL_TEXTURE21 */
- 1542, /* GL_TEXTURE22 */
- 1544, /* GL_TEXTURE23 */
- 1546, /* GL_TEXTURE24 */
- 1548, /* GL_TEXTURE25 */
- 1550, /* GL_TEXTURE26 */
- 1552, /* GL_TEXTURE27 */
- 1554, /* GL_TEXTURE28 */
- 1556, /* GL_TEXTURE29 */
- 1560, /* GL_TEXTURE30 */
- 1562, /* GL_TEXTURE31 */
+ 1530, /* GL_TEXTURE0 */
+ 1532, /* GL_TEXTURE1 */
+ 1554, /* GL_TEXTURE2 */
+ 1576, /* GL_TEXTURE3 */
+ 1582, /* GL_TEXTURE4 */
+ 1584, /* GL_TEXTURE5 */
+ 1586, /* GL_TEXTURE6 */
+ 1588, /* GL_TEXTURE7 */
+ 1590, /* GL_TEXTURE8 */
+ 1592, /* GL_TEXTURE9 */
+ 1533, /* GL_TEXTURE10 */
+ 1535, /* GL_TEXTURE11 */
+ 1537, /* GL_TEXTURE12 */
+ 1539, /* GL_TEXTURE13 */
+ 1541, /* GL_TEXTURE14 */
+ 1543, /* GL_TEXTURE15 */
+ 1545, /* GL_TEXTURE16 */
+ 1547, /* GL_TEXTURE17 */
+ 1549, /* GL_TEXTURE18 */
+ 1551, /* GL_TEXTURE19 */
+ 1555, /* GL_TEXTURE20 */
+ 1557, /* GL_TEXTURE21 */
+ 1559, /* GL_TEXTURE22 */
+ 1561, /* GL_TEXTURE23 */
+ 1563, /* GL_TEXTURE24 */
+ 1565, /* GL_TEXTURE25 */
+ 1567, /* GL_TEXTURE26 */
+ 1569, /* GL_TEXTURE27 */
+ 1571, /* GL_TEXTURE28 */
+ 1573, /* GL_TEXTURE29 */
+ 1577, /* GL_TEXTURE30 */
+ 1579, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
- 130, /* GL_CLIENT_ACTIVE_TEXTURE */
- 906, /* GL_MAX_TEXTURE_UNITS */
- 1702, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1705, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1707, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1699, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1501, /* GL_SUBTRACT */
- 894, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 244, /* GL_COMPRESSED_ALPHA */
- 248, /* GL_COMPRESSED_LUMINANCE */
- 249, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 246, /* GL_COMPRESSED_INTENSITY */
- 252, /* GL_COMPRESSED_RGB */
- 253, /* GL_COMPRESSED_RGBA */
- 1620, /* GL_TEXTURE_COMPRESSION_HINT */
- 1682, /* GL_TEXTURE_RECTANGLE_ARB */
- 1592, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1250, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 892, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 364, /* GL_DEPTH_STENCIL */
- 1727, /* GL_UNSIGNED_INT_24_8 */
- 902, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1673, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 903, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1649, /* GL_TEXTURE_FILTER_CONTROL */
- 1664, /* GL_TEXTURE_LOD_BIAS */
- 229, /* GL_COMBINE4 */
- 896, /* GL_MAX_SHININESS_NV */
- 897, /* GL_MAX_SPOT_EXPONENT_NV */
- 612, /* GL_INCR_WRAP */
- 337, /* GL_DECR_WRAP */
- 948, /* GL_MODELVIEW1_ARB */
- 1004, /* GL_NORMAL_MAP */
- 1280, /* GL_REFLECTION_MAP */
- 1629, /* GL_TEXTURE_CUBE_MAP */
- 1590, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1637, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1631, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1248, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 848, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 983, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 515, /* GL_FOG_DISTANCE_MODE_NV */
- 468, /* GL_EYE_RADIAL_NV */
- 467, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 228, /* GL_COMBINE */
- 235, /* GL_COMBINE_RGB */
- 230, /* GL_COMBINE_ALPHA */
- 1347, /* GL_RGB_SCALE */
+ 132, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 918, /* GL_MAX_TEXTURE_UNITS */
+ 1723, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1726, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1728, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1720, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1518, /* GL_SUBTRACT */
+ 906, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 246, /* GL_COMPRESSED_ALPHA */
+ 250, /* GL_COMPRESSED_LUMINANCE */
+ 251, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 248, /* GL_COMPRESSED_INTENSITY */
+ 254, /* GL_COMPRESSED_RGB */
+ 255, /* GL_COMPRESSED_RGBA */
+ 1637, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1702, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1609, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1263, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 904, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 368, /* GL_DEPTH_STENCIL */
+ 1748, /* GL_UNSIGNED_INT_24_8 */
+ 914, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1691, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 915, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1667, /* GL_TEXTURE_FILTER_CONTROL */
+ 1682, /* GL_TEXTURE_LOD_BIAS */
+ 231, /* GL_COMBINE4 */
+ 908, /* GL_MAX_SHININESS_NV */
+ 909, /* GL_MAX_SPOT_EXPONENT_NV */
+ 617, /* GL_INCR_WRAP */
+ 341, /* GL_DECR_WRAP */
+ 960, /* GL_MODELVIEW1_ARB */
+ 1016, /* GL_NORMAL_MAP */
+ 1294, /* GL_REFLECTION_MAP */
+ 1646, /* GL_TEXTURE_CUBE_MAP */
+ 1607, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1654, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1648, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1656, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1650, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1658, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1652, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1261, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 860, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 995, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 520, /* GL_FOG_DISTANCE_MODE_NV */
+ 472, /* GL_EYE_RADIAL_NV */
+ 471, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 230, /* GL_COMBINE */
+ 237, /* GL_COMBINE_RGB */
+ 232, /* GL_COMBINE_ALPHA */
+ 1361, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 640, /* GL_INTERPOLATE */
- 267, /* GL_CONSTANT */
- 1198, /* GL_PRIMARY_COLOR */
- 1195, /* GL_PREVIOUS */
- 1418, /* GL_SOURCE0_RGB */
- 1424, /* GL_SOURCE1_RGB */
- 1430, /* GL_SOURCE2_RGB */
- 1434, /* GL_SOURCE3_RGB_NV */
- 1415, /* GL_SOURCE0_ALPHA */
- 1421, /* GL_SOURCE1_ALPHA */
- 1427, /* GL_SOURCE2_ALPHA */
- 1433, /* GL_SOURCE3_ALPHA_NV */
- 1040, /* GL_OPERAND0_RGB */
- 1046, /* GL_OPERAND1_RGB */
- 1052, /* GL_OPERAND2_RGB */
- 1056, /* GL_OPERAND3_RGB_NV */
- 1037, /* GL_OPERAND0_ALPHA */
- 1043, /* GL_OPERAND1_ALPHA */
- 1049, /* GL_OPERAND2_ALPHA */
- 1055, /* GL_OPERAND3_ALPHA_NV */
- 1751, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- 1815, /* GL_YCBCR_422_APPLE */
- 1740, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1742, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1405, /* GL_SLICE_ACCUM_SUN */
- 1255, /* GL_QUAD_MESH_SUN */
- 1711, /* GL_TRIANGLE_MESH_SUN */
- 1789, /* GL_VERTEX_PROGRAM_ARB */
- 1800, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1776, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1782, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1784, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1786, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 328, /* GL_CURRENT_VERTEX_ATTRIB */
- 1211, /* GL_PROGRAM_LENGTH_ARB */
- 1225, /* GL_PROGRAM_STRING_ARB */
- 970, /* GL_MODELVIEW_PROJECTION_NV */
- 607, /* GL_IDENTITY_NV */
- 654, /* GL_INVERSE_NV */
- 1704, /* GL_TRANSPOSE_NV */
- 655, /* GL_INVERSE_TRANSPOSE_NV */
- 878, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 877, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 785, /* GL_MATRIX0_NV */
- 797, /* GL_MATRIX1_NV */
- 809, /* GL_MATRIX2_NV */
- 813, /* GL_MATRIX3_NV */
- 815, /* GL_MATRIX4_NV */
- 817, /* GL_MATRIX5_NV */
- 819, /* GL_MATRIX6_NV */
- 821, /* GL_MATRIX7_NV */
- 312, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 309, /* GL_CURRENT_MATRIX_ARB */
- 1792, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1795, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1223, /* GL_PROGRAM_PARAMETER_NV */
- 1780, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1227, /* GL_PROGRAM_TARGET_NV */
- 1224, /* GL_PROGRAM_RESIDENT_NV */
- 1696, /* GL_TRACK_MATRIX_NV */
- 1697, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1790, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1205, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 349, /* GL_DEPTH_CLAMP_NV */
- 1758, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1765, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1766, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1767, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1768, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1769, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1770, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1771, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1772, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1773, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1759, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1760, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1761, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1762, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1763, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1764, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 739, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 746, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 747, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 748, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 749, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 750, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 751, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 752, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 753, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 754, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 740, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 741, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 742, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 743, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 744, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 745, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 766, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 773, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 774, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 775, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 776, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 777, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 778, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1204, /* GL_PROGRAM_BINDING_ARB */
- 780, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 781, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 767, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 768, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 769, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 770, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 771, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 772, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1618, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1615, /* GL_TEXTURE_COMPRESSED */
- 1009, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 266, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 918, /* GL_MAX_VERTEX_UNITS_ARB */
+ 645, /* GL_INTERPOLATE */
+ 269, /* GL_CONSTANT */
+ 1210, /* GL_PRIMARY_COLOR */
+ 1207, /* GL_PREVIOUS */
+ 1432, /* GL_SOURCE0_RGB */
+ 1438, /* GL_SOURCE1_RGB */
+ 1444, /* GL_SOURCE2_RGB */
+ 1448, /* GL_SOURCE3_RGB_NV */
+ 1429, /* GL_SOURCE0_ALPHA */
+ 1435, /* GL_SOURCE1_ALPHA */
+ 1441, /* GL_SOURCE2_ALPHA */
+ 1447, /* GL_SOURCE3_ALPHA_NV */
+ 1052, /* GL_OPERAND0_RGB */
+ 1058, /* GL_OPERAND1_RGB */
+ 1064, /* GL_OPERAND2_RGB */
+ 1068, /* GL_OPERAND3_RGB_NV */
+ 1049, /* GL_OPERAND0_ALPHA */
+ 1055, /* GL_OPERAND1_ALPHA */
+ 1061, /* GL_OPERAND2_ALPHA */
+ 1067, /* GL_OPERAND3_ALPHA_NV */
+ 1772, /* GL_VERTEX_ARRAY_BINDING */
+ 1700, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
+ 1701, /* GL_TEXTURE_RANGE_POINTER_APPLE */
+ 1837, /* GL_YCBCR_422_APPLE */
+ 1761, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1763, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1709, /* GL_TEXTURE_STORAGE_HINT_APPLE */
+ 1509, /* GL_STORAGE_PRIVATE_APPLE */
+ 1508, /* GL_STORAGE_CACHED_APPLE */
+ 1510, /* GL_STORAGE_SHARED_APPLE */
+ 1419, /* GL_SLICE_ACCUM_SUN */
+ 1269, /* GL_QUAD_MESH_SUN */
+ 1732, /* GL_TRIANGLE_MESH_SUN */
+ 1811, /* GL_VERTEX_PROGRAM_ARB */
+ 1822, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1798, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1804, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1806, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1808, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 332, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1223, /* GL_PROGRAM_LENGTH_ARB */
+ 1237, /* GL_PROGRAM_STRING_ARB */
+ 982, /* GL_MODELVIEW_PROJECTION_NV */
+ 612, /* GL_IDENTITY_NV */
+ 659, /* GL_INVERSE_NV */
+ 1725, /* GL_TRANSPOSE_NV */
+ 660, /* GL_INVERSE_TRANSPOSE_NV */
+ 890, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 889, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 797, /* GL_MATRIX0_NV */
+ 809, /* GL_MATRIX1_NV */
+ 821, /* GL_MATRIX2_NV */
+ 825, /* GL_MATRIX3_NV */
+ 827, /* GL_MATRIX4_NV */
+ 829, /* GL_MATRIX5_NV */
+ 831, /* GL_MATRIX6_NV */
+ 833, /* GL_MATRIX7_NV */
+ 316, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 313, /* GL_CURRENT_MATRIX_ARB */
+ 1814, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1817, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1235, /* GL_PROGRAM_PARAMETER_NV */
+ 1802, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1239, /* GL_PROGRAM_TARGET_NV */
+ 1236, /* GL_PROGRAM_RESIDENT_NV */
+ 1717, /* GL_TRACK_MATRIX_NV */
+ 1718, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1812, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1217, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 353, /* GL_DEPTH_CLAMP_NV */
+ 1780, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1787, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1788, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1789, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1790, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1791, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1792, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1793, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1794, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1795, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1781, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1782, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1783, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1784, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1785, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1786, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 745, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 752, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 753, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 754, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 755, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 756, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 757, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 758, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 759, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 760, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 746, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 747, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 748, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 749, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 750, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 751, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 772, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 779, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 780, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 781, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 782, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 783, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 784, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1216, /* GL_PROGRAM_BINDING_ARB */
+ 786, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 787, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 773, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 774, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 775, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 776, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 777, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 778, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1635, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1632, /* GL_TEXTURE_COMPRESSED */
+ 1021, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 268, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 930, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1810, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1788, /* GL_VERTEX_BLEND_ARB */
- 330, /* GL_CURRENT_WEIGHT_ARB */
- 1809, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1808, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1807, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1806, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1803, /* GL_WEIGHT_ARRAY_ARB */
- 377, /* GL_DOT3_RGB */
- 378, /* GL_DOT3_RGBA */
- 260, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 978, /* GL_MULTISAMPLE_3DFX */
- 1368, /* GL_SAMPLE_BUFFERS_3DFX */
- 1359, /* GL_SAMPLES_3DFX */
- 959, /* GL_MODELVIEW2_ARB */
- 962, /* GL_MODELVIEW3_ARB */
- 963, /* GL_MODELVIEW4_ARB */
- 964, /* GL_MODELVIEW5_ARB */
- 965, /* GL_MODELVIEW6_ARB */
- 966, /* GL_MODELVIEW7_ARB */
- 967, /* GL_MODELVIEW8_ARB */
- 968, /* GL_MODELVIEW9_ARB */
- 938, /* GL_MODELVIEW10_ARB */
- 939, /* GL_MODELVIEW11_ARB */
- 940, /* GL_MODELVIEW12_ARB */
- 941, /* GL_MODELVIEW13_ARB */
- 942, /* GL_MODELVIEW14_ARB */
- 943, /* GL_MODELVIEW15_ARB */
- 944, /* GL_MODELVIEW16_ARB */
- 945, /* GL_MODELVIEW17_ARB */
- 946, /* GL_MODELVIEW18_ARB */
- 947, /* GL_MODELVIEW19_ARB */
- 949, /* GL_MODELVIEW20_ARB */
- 950, /* GL_MODELVIEW21_ARB */
- 951, /* GL_MODELVIEW22_ARB */
- 952, /* GL_MODELVIEW23_ARB */
- 953, /* GL_MODELVIEW24_ARB */
- 954, /* GL_MODELVIEW25_ARB */
- 955, /* GL_MODELVIEW26_ARB */
- 956, /* GL_MODELVIEW27_ARB */
- 957, /* GL_MODELVIEW28_ARB */
- 958, /* GL_MODELVIEW29_ARB */
- 960, /* GL_MODELVIEW30_ARB */
- 961, /* GL_MODELVIEW31_ARB */
- 382, /* GL_DOT3_RGB_EXT */
- 380, /* GL_DOT3_RGBA_EXT */
- 932, /* GL_MIRROR_CLAMP_EXT */
- 935, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 973, /* GL_MODULATE_ADD_ATI */
- 974, /* GL_MODULATE_SIGNED_ADD_ATI */
- 975, /* GL_MODULATE_SUBTRACT_ATI */
- 1816, /* GL_YCBCR_MESA */
- 1064, /* GL_PACK_INVERT_MESA */
- 333, /* GL_DEBUG_OBJECT_MESA */
- 334, /* GL_DEBUG_PRINT_MESA */
- 332, /* GL_DEBUG_ASSERT_MESA */
- 107, /* GL_BUFFER_SIZE */
- 109, /* GL_BUFFER_USAGE */
- 113, /* GL_BUMP_ROT_MATRIX_ATI */
- 114, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 112, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 116, /* GL_BUMP_TEX_UNITS_ATI */
- 441, /* GL_DUDV_ATI */
- 440, /* GL_DU8DV8_ATI */
- 111, /* GL_BUMP_ENVMAP_ATI */
- 115, /* GL_BUMP_TARGET_ATI */
- 1466, /* GL_STENCIL_BACK_FUNC */
- 1464, /* GL_STENCIL_BACK_FAIL */
- 1468, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1470, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 524, /* GL_FRAGMENT_PROGRAM_ARB */
- 1202, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1230, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1229, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1214, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1220, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1219, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 867, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 890, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 889, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 880, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 886, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 885, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 850, /* GL_MAX_DRAW_BUFFERS */
- 386, /* GL_DRAW_BUFFER0 */
- 389, /* GL_DRAW_BUFFER1 */
- 410, /* GL_DRAW_BUFFER2 */
- 413, /* GL_DRAW_BUFFER3 */
- 416, /* GL_DRAW_BUFFER4 */
- 419, /* GL_DRAW_BUFFER5 */
- 422, /* GL_DRAW_BUFFER6 */
- 425, /* GL_DRAW_BUFFER7 */
- 428, /* GL_DRAW_BUFFER8 */
- 431, /* GL_DRAW_BUFFER9 */
- 390, /* GL_DRAW_BUFFER10 */
- 393, /* GL_DRAW_BUFFER11 */
- 396, /* GL_DRAW_BUFFER12 */
- 399, /* GL_DRAW_BUFFER13 */
- 402, /* GL_DRAW_BUFFER14 */
- 405, /* GL_DRAW_BUFFER15 */
+ 1832, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1810, /* GL_VERTEX_BLEND_ARB */
+ 334, /* GL_CURRENT_WEIGHT_ARB */
+ 1831, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1830, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1829, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1828, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1825, /* GL_WEIGHT_ARRAY_ARB */
+ 381, /* GL_DOT3_RGB */
+ 382, /* GL_DOT3_RGBA */
+ 262, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 257, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 990, /* GL_MULTISAMPLE_3DFX */
+ 1382, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1373, /* GL_SAMPLES_3DFX */
+ 971, /* GL_MODELVIEW2_ARB */
+ 974, /* GL_MODELVIEW3_ARB */
+ 975, /* GL_MODELVIEW4_ARB */
+ 976, /* GL_MODELVIEW5_ARB */
+ 977, /* GL_MODELVIEW6_ARB */
+ 978, /* GL_MODELVIEW7_ARB */
+ 979, /* GL_MODELVIEW8_ARB */
+ 980, /* GL_MODELVIEW9_ARB */
+ 950, /* GL_MODELVIEW10_ARB */
+ 951, /* GL_MODELVIEW11_ARB */
+ 952, /* GL_MODELVIEW12_ARB */
+ 953, /* GL_MODELVIEW13_ARB */
+ 954, /* GL_MODELVIEW14_ARB */
+ 955, /* GL_MODELVIEW15_ARB */
+ 956, /* GL_MODELVIEW16_ARB */
+ 957, /* GL_MODELVIEW17_ARB */
+ 958, /* GL_MODELVIEW18_ARB */
+ 959, /* GL_MODELVIEW19_ARB */
+ 961, /* GL_MODELVIEW20_ARB */
+ 962, /* GL_MODELVIEW21_ARB */
+ 963, /* GL_MODELVIEW22_ARB */
+ 964, /* GL_MODELVIEW23_ARB */
+ 965, /* GL_MODELVIEW24_ARB */
+ 966, /* GL_MODELVIEW25_ARB */
+ 967, /* GL_MODELVIEW26_ARB */
+ 968, /* GL_MODELVIEW27_ARB */
+ 969, /* GL_MODELVIEW28_ARB */
+ 970, /* GL_MODELVIEW29_ARB */
+ 972, /* GL_MODELVIEW30_ARB */
+ 973, /* GL_MODELVIEW31_ARB */
+ 386, /* GL_DOT3_RGB_EXT */
+ 384, /* GL_DOT3_RGBA_EXT */
+ 944, /* GL_MIRROR_CLAMP_EXT */
+ 947, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 985, /* GL_MODULATE_ADD_ATI */
+ 986, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 987, /* GL_MODULATE_SUBTRACT_ATI */
+ 1838, /* GL_YCBCR_MESA */
+ 1076, /* GL_PACK_INVERT_MESA */
+ 337, /* GL_DEBUG_OBJECT_MESA */
+ 338, /* GL_DEBUG_PRINT_MESA */
+ 336, /* GL_DEBUG_ASSERT_MESA */
+ 109, /* GL_BUFFER_SIZE */
+ 111, /* GL_BUFFER_USAGE */
+ 115, /* GL_BUMP_ROT_MATRIX_ATI */
+ 116, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
+ 114, /* GL_BUMP_NUM_TEX_UNITS_ATI */
+ 118, /* GL_BUMP_TEX_UNITS_ATI */
+ 445, /* GL_DUDV_ATI */
+ 444, /* GL_DU8DV8_ATI */
+ 113, /* GL_BUMP_ENVMAP_ATI */
+ 117, /* GL_BUMP_TARGET_ATI */
+ 1480, /* GL_STENCIL_BACK_FUNC */
+ 1478, /* GL_STENCIL_BACK_FAIL */
+ 1482, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1484, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 529, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1214, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1242, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1241, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1226, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1232, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1231, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 879, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 902, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 901, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 892, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 898, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 897, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 862, /* GL_MAX_DRAW_BUFFERS */
+ 390, /* GL_DRAW_BUFFER0 */
+ 393, /* GL_DRAW_BUFFER1 */
+ 414, /* GL_DRAW_BUFFER2 */
+ 417, /* GL_DRAW_BUFFER3 */
+ 420, /* GL_DRAW_BUFFER4 */
+ 423, /* GL_DRAW_BUFFER5 */
+ 426, /* GL_DRAW_BUFFER6 */
+ 429, /* GL_DRAW_BUFFER7 */
+ 432, /* GL_DRAW_BUFFER8 */
+ 435, /* GL_DRAW_BUFFER9 */
+ 394, /* GL_DRAW_BUFFER10 */
+ 397, /* GL_DRAW_BUFFER11 */
+ 400, /* GL_DRAW_BUFFER12 */
+ 403, /* GL_DRAW_BUFFER13 */
+ 406, /* GL_DRAW_BUFFER14 */
+ 409, /* GL_DRAW_BUFFER15 */
81, /* GL_BLEND_EQUATION_ALPHA */
- 830, /* GL_MATRIX_PALETTE_ARB */
- 861, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 864, /* GL_MAX_PALETTE_MATRICES_ARB */
- 315, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 824, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 310, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 826, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 828, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 827, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 825, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1644, /* GL_TEXTURE_DEPTH_SIZE */
- 370, /* GL_DEPTH_TEXTURE_MODE */
- 1610, /* GL_TEXTURE_COMPARE_MODE */
- 1608, /* GL_TEXTURE_COMPARE_FUNC */
- 239, /* GL_COMPARE_R_TO_TEXTURE */
- 1136, /* GL_POINT_SPRITE */
- 292, /* GL_COORD_REPLACE */
- 1140, /* GL_POINT_SPRITE_R_MODE_NV */
- 1257, /* GL_QUERY_COUNTER_BITS */
- 317, /* GL_CURRENT_QUERY */
- 1259, /* GL_QUERY_RESULT */
- 1261, /* GL_QUERY_RESULT_AVAILABLE */
- 912, /* GL_MAX_VERTEX_ATTRIBS */
- 1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 898, /* GL_MAX_TEXTURE_COORDS */
- 900, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1207, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1209, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1208, /* GL_PROGRAM_FORMAT_ARB */
- 1690, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 347, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 346, /* GL_DEPTH_BOUNDS_EXT */
+ 842, /* GL_MATRIX_PALETTE_ARB */
+ 873, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 876, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 319, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 836, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 314, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 838, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 840, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 839, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 837, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1662, /* GL_TEXTURE_DEPTH_SIZE */
+ 374, /* GL_DEPTH_TEXTURE_MODE */
+ 1627, /* GL_TEXTURE_COMPARE_MODE */
+ 1625, /* GL_TEXTURE_COMPARE_FUNC */
+ 241, /* GL_COMPARE_R_TO_TEXTURE */
+ 1148, /* GL_POINT_SPRITE */
+ 294, /* GL_COORD_REPLACE */
+ 1152, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1271, /* GL_QUERY_COUNTER_BITS */
+ 321, /* GL_CURRENT_QUERY */
+ 1273, /* GL_QUERY_RESULT */
+ 1275, /* GL_QUERY_RESULT_AVAILABLE */
+ 924, /* GL_MAX_VERTEX_ATTRIBS */
+ 1800, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 372, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 371, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 910, /* GL_MAX_TEXTURE_COORDS */
+ 912, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1219, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1221, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1220, /* GL_PROGRAM_FORMAT_ARB */
+ 1711, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 351, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 350, /* GL_DEPTH_BOUNDS_EXT */
52, /* GL_ARRAY_BUFFER */
- 454, /* GL_ELEMENT_ARRAY_BUFFER */
+ 458, /* GL_ELEMENT_ARRAY_BUFFER */
53, /* GL_ARRAY_BUFFER_BINDING */
- 455, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1752, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 999, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 146, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 616, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1623, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 450, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1380, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 502, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1804, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1774, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1210, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 873, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1216, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 882, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1228, /* GL_PROGRAM_TEMPORARIES_ARB */
- 888, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1218, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 884, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1222, /* GL_PROGRAM_PARAMETERS_ARB */
- 887, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1217, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 883, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1203, /* GL_PROGRAM_ATTRIBS_ARB */
- 868, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1215, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 881, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1201, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 866, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1213, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 879, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 874, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 870, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1231, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1701, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1270, /* GL_READ_ONLY */
- 1812, /* GL_WRITE_ONLY */
- 1272, /* GL_READ_WRITE */
+ 459, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1774, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1011, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 148, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 621, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1640, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 454, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1394, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 507, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1826, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1796, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1222, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 885, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1228, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 894, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1240, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 900, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1230, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 896, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1234, /* GL_PROGRAM_PARAMETERS_ARB */
+ 899, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1229, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 895, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1215, /* GL_PROGRAM_ATTRIBS_ARB */
+ 880, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1227, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 893, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1213, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 878, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1225, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 891, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 886, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 882, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1243, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1722, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1284, /* GL_READ_ONLY */
+ 1834, /* GL_WRITE_ONLY */
+ 1286, /* GL_READ_WRITE */
101, /* GL_BUFFER_ACCESS */
- 103, /* GL_BUFFER_MAPPED */
- 105, /* GL_BUFFER_MAP_POINTER */
- 1695, /* GL_TIME_ELAPSED_EXT */
- 784, /* GL_MATRIX0_ARB */
- 796, /* GL_MATRIX1_ARB */
- 808, /* GL_MATRIX2_ARB */
- 812, /* GL_MATRIX3_ARB */
- 814, /* GL_MATRIX4_ARB */
- 816, /* GL_MATRIX5_ARB */
- 818, /* GL_MATRIX6_ARB */
- 820, /* GL_MATRIX7_ARB */
- 822, /* GL_MATRIX8_ARB */
- 823, /* GL_MATRIX9_ARB */
- 786, /* GL_MATRIX10_ARB */
- 787, /* GL_MATRIX11_ARB */
- 788, /* GL_MATRIX12_ARB */
- 789, /* GL_MATRIX13_ARB */
- 790, /* GL_MATRIX14_ARB */
- 791, /* GL_MATRIX15_ARB */
- 792, /* GL_MATRIX16_ARB */
- 793, /* GL_MATRIX17_ARB */
- 794, /* GL_MATRIX18_ARB */
- 795, /* GL_MATRIX19_ARB */
- 798, /* GL_MATRIX20_ARB */
- 799, /* GL_MATRIX21_ARB */
- 800, /* GL_MATRIX22_ARB */
- 801, /* GL_MATRIX23_ARB */
- 802, /* GL_MATRIX24_ARB */
- 803, /* GL_MATRIX25_ARB */
- 804, /* GL_MATRIX26_ARB */
- 805, /* GL_MATRIX27_ARB */
- 806, /* GL_MATRIX28_ARB */
- 807, /* GL_MATRIX29_ARB */
- 810, /* GL_MATRIX30_ARB */
- 811, /* GL_MATRIX31_ARB */
- 1496, /* GL_STREAM_DRAW */
- 1498, /* GL_STREAM_READ */
- 1494, /* GL_STREAM_COPY */
- 1457, /* GL_STATIC_DRAW */
- 1459, /* GL_STATIC_READ */
- 1455, /* GL_STATIC_COPY */
- 444, /* GL_DYNAMIC_DRAW */
- 446, /* GL_DYNAMIC_READ */
- 442, /* GL_DYNAMIC_COPY */
- 1104, /* GL_PIXEL_PACK_BUFFER */
- 1108, /* GL_PIXEL_UNPACK_BUFFER */
- 1105, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1109, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 341, /* GL_DEPTH24_STENCIL8 */
- 1688, /* GL_TEXTURE_STENCIL_SIZE */
- 871, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 869, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 872, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 876, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 875, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 833, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1490, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 104, /* GL_BUFFER_MAPPED */
+ 106, /* GL_BUFFER_MAP_POINTER */
+ 1716, /* GL_TIME_ELAPSED_EXT */
+ 796, /* GL_MATRIX0_ARB */
+ 808, /* GL_MATRIX1_ARB */
+ 820, /* GL_MATRIX2_ARB */
+ 824, /* GL_MATRIX3_ARB */
+ 826, /* GL_MATRIX4_ARB */
+ 828, /* GL_MATRIX5_ARB */
+ 830, /* GL_MATRIX6_ARB */
+ 832, /* GL_MATRIX7_ARB */
+ 834, /* GL_MATRIX8_ARB */
+ 835, /* GL_MATRIX9_ARB */
+ 798, /* GL_MATRIX10_ARB */
+ 799, /* GL_MATRIX11_ARB */
+ 800, /* GL_MATRIX12_ARB */
+ 801, /* GL_MATRIX13_ARB */
+ 802, /* GL_MATRIX14_ARB */
+ 803, /* GL_MATRIX15_ARB */
+ 804, /* GL_MATRIX16_ARB */
+ 805, /* GL_MATRIX17_ARB */
+ 806, /* GL_MATRIX18_ARB */
+ 807, /* GL_MATRIX19_ARB */
+ 810, /* GL_MATRIX20_ARB */
+ 811, /* GL_MATRIX21_ARB */
+ 812, /* GL_MATRIX22_ARB */
+ 813, /* GL_MATRIX23_ARB */
+ 814, /* GL_MATRIX24_ARB */
+ 815, /* GL_MATRIX25_ARB */
+ 816, /* GL_MATRIX26_ARB */
+ 817, /* GL_MATRIX27_ARB */
+ 818, /* GL_MATRIX28_ARB */
+ 819, /* GL_MATRIX29_ARB */
+ 822, /* GL_MATRIX30_ARB */
+ 823, /* GL_MATRIX31_ARB */
+ 1513, /* GL_STREAM_DRAW */
+ 1515, /* GL_STREAM_READ */
+ 1511, /* GL_STREAM_COPY */
+ 1471, /* GL_STATIC_DRAW */
+ 1473, /* GL_STATIC_READ */
+ 1469, /* GL_STATIC_COPY */
+ 448, /* GL_DYNAMIC_DRAW */
+ 450, /* GL_DYNAMIC_READ */
+ 446, /* GL_DYNAMIC_COPY */
+ 1116, /* GL_PIXEL_PACK_BUFFER */
+ 1120, /* GL_PIXEL_UNPACK_BUFFER */
+ 1117, /* GL_PIXEL_PACK_BUFFER_BINDING */
+ 1121, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 345, /* GL_DEPTH24_STENCIL8 */
+ 1708, /* GL_TEXTURE_STENCIL_SIZE */
+ 1660, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
+ 881, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 884, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 888, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 887, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 845, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1504, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 933, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1361, /* GL_SAMPLES_PASSED */
- 525, /* GL_FRAGMENT_SHADER */
- 1798, /* GL_VERTEX_SHADER */
- 1221, /* GL_PROGRAM_OBJECT_ARB */
- 1393, /* GL_SHADER_OBJECT_ARB */
- 857, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 916, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 910, /* GL_MAX_VARYING_FLOATS */
- 914, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 842, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1024, /* GL_OBJECT_TYPE_ARB */
- 1395, /* GL_SHADER_TYPE */
- 490, /* GL_FLOAT_VEC2 */
- 492, /* GL_FLOAT_VEC3 */
- 494, /* GL_FLOAT_VEC4 */
- 643, /* GL_INT_VEC2 */
- 645, /* GL_INT_VEC3 */
- 647, /* GL_INT_VEC4 */
+ 945, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1375, /* GL_SAMPLES_PASSED */
+ 108, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
+ 103, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
+ 530, /* GL_FRAGMENT_SHADER */
+ 1820, /* GL_VERTEX_SHADER */
+ 1233, /* GL_PROGRAM_OBJECT_ARB */
+ 1407, /* GL_SHADER_OBJECT_ARB */
+ 869, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 928, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 922, /* GL_MAX_VARYING_FLOATS */
+ 926, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 854, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 1036, /* GL_OBJECT_TYPE_ARB */
+ 1409, /* GL_SHADER_TYPE */
+ 495, /* GL_FLOAT_VEC2 */
+ 497, /* GL_FLOAT_VEC3 */
+ 499, /* GL_FLOAT_VEC4 */
+ 648, /* GL_INT_VEC2 */
+ 650, /* GL_INT_VEC3 */
+ 652, /* GL_INT_VEC4 */
93, /* GL_BOOL */
95, /* GL_BOOL_VEC2 */
97, /* GL_BOOL_VEC3 */
99, /* GL_BOOL_VEC4 */
- 478, /* GL_FLOAT_MAT2 */
- 482, /* GL_FLOAT_MAT3 */
- 486, /* GL_FLOAT_MAT4 */
- 1352, /* GL_SAMPLER_1D */
- 1354, /* GL_SAMPLER_2D */
- 1356, /* GL_SAMPLER_3D */
- 1357, /* GL_SAMPLER_CUBE */
- 1353, /* GL_SAMPLER_1D_SHADOW */
- 1355, /* GL_SAMPLER_2D_SHADOW */
- 480, /* GL_FLOAT_MAT2x3 */
- 481, /* GL_FLOAT_MAT2x4 */
- 484, /* GL_FLOAT_MAT3x2 */
- 485, /* GL_FLOAT_MAT3x4 */
- 488, /* GL_FLOAT_MAT4x2 */
- 489, /* GL_FLOAT_MAT4x3 */
- 339, /* GL_DELETE_STATUS */
- 243, /* GL_COMPILE_STATUS */
- 697, /* GL_LINK_STATUS */
- 1747, /* GL_VALIDATE_STATUS */
- 628, /* GL_INFO_LOG_LENGTH */
+ 483, /* GL_FLOAT_MAT2 */
+ 487, /* GL_FLOAT_MAT3 */
+ 491, /* GL_FLOAT_MAT4 */
+ 1366, /* GL_SAMPLER_1D */
+ 1368, /* GL_SAMPLER_2D */
+ 1370, /* GL_SAMPLER_3D */
+ 1371, /* GL_SAMPLER_CUBE */
+ 1367, /* GL_SAMPLER_1D_SHADOW */
+ 1369, /* GL_SAMPLER_2D_SHADOW */
+ 485, /* GL_FLOAT_MAT2x3 */
+ 486, /* GL_FLOAT_MAT2x4 */
+ 489, /* GL_FLOAT_MAT3x2 */
+ 490, /* GL_FLOAT_MAT3x4 */
+ 493, /* GL_FLOAT_MAT4x2 */
+ 494, /* GL_FLOAT_MAT4x3 */
+ 343, /* GL_DELETE_STATUS */
+ 245, /* GL_COMPILE_STATUS */
+ 703, /* GL_LINK_STATUS */
+ 1768, /* GL_VALIDATE_STATUS */
+ 633, /* GL_INFO_LOG_LENGTH */
55, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1394, /* GL_SHADER_SOURCE_LENGTH */
+ 1408, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 527, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1397, /* GL_SHADING_LANGUAGE_VERSION */
- 316, /* GL_CURRENT_PROGRAM */
- 1073, /* GL_PALETTE4_RGB8_OES */
- 1075, /* GL_PALETTE4_RGBA8_OES */
- 1071, /* GL_PALETTE4_R5_G6_B5_OES */
- 1074, /* GL_PALETTE4_RGBA4_OES */
- 1072, /* GL_PALETTE4_RGB5_A1_OES */
- 1078, /* GL_PALETTE8_RGB8_OES */
- 1080, /* GL_PALETTE8_RGBA8_OES */
- 1076, /* GL_PALETTE8_R5_G6_B5_OES */
- 1079, /* GL_PALETTE8_RGBA4_OES */
- 1077, /* GL_PALETTE8_RGB5_A1_OES */
- 610, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 609, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1732, /* GL_UNSIGNED_NORMALIZED */
- 1578, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1241, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1580, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1244, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1586, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1588, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 1449, /* GL_SRGB */
- 1450, /* GL_SRGB8 */
- 1452, /* GL_SRGB_ALPHA */
- 1451, /* GL_SRGB8_ALPHA8 */
- 1409, /* GL_SLUMINANCE_ALPHA */
- 1408, /* GL_SLUMINANCE8_ALPHA8 */
- 1406, /* GL_SLUMINANCE */
- 1407, /* GL_SLUMINANCE8 */
- 264, /* GL_COMPRESSED_SRGB */
- 265, /* GL_COMPRESSED_SRGB_ALPHA */
- 262, /* GL_COMPRESSED_SLUMINANCE */
- 263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1138, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 705, /* GL_LOWER_LEFT */
- 1744, /* GL_UPPER_LEFT */
- 1472, /* GL_STENCIL_BACK_REF */
- 1473, /* GL_STENCIL_BACK_VALUE_MASK */
- 1474, /* GL_STENCIL_BACK_WRITEMASK */
- 435, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1286, /* GL_RENDERBUFFER_BINDING_EXT */
- 1267, /* GL_READ_FRAMEBUFFER */
- 434, /* GL_DRAW_FRAMEBUFFER */
- 1268, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 1296, /* GL_RENDERBUFFER_SAMPLES */
- 537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 535, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 542, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 549, /* GL_FRAMEBUFFER_COMPLETE */
- 553, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 559, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 557, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 555, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 558, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 556, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 562, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 565, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 563, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 839, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- 152, /* GL_COLOR_ATTACHMENT0 */
- 154, /* GL_COLOR_ATTACHMENT1 */
- 168, /* GL_COLOR_ATTACHMENT2 */
- 170, /* GL_COLOR_ATTACHMENT3 */
- 172, /* GL_COLOR_ATTACHMENT4 */
- 174, /* GL_COLOR_ATTACHMENT5 */
- 176, /* GL_COLOR_ATTACHMENT6 */
- 178, /* GL_COLOR_ATTACHMENT7 */
- 180, /* GL_COLOR_ATTACHMENT8 */
- 182, /* GL_COLOR_ATTACHMENT9 */
- 155, /* GL_COLOR_ATTACHMENT10 */
- 157, /* GL_COLOR_ATTACHMENT11 */
- 159, /* GL_COLOR_ATTACHMENT12 */
- 161, /* GL_COLOR_ATTACHMENT13 */
- 163, /* GL_COLOR_ATTACHMENT14 */
- 165, /* GL_COLOR_ATTACHMENT15 */
- 342, /* GL_DEPTH_ATTACHMENT */
- 1462, /* GL_STENCIL_ATTACHMENT */
- 528, /* GL_FRAMEBUFFER */
- 1284, /* GL_RENDERBUFFER */
- 1298, /* GL_RENDERBUFFER_WIDTH */
- 1291, /* GL_RENDERBUFFER_HEIGHT */
- 1293, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1485, /* GL_STENCIL_INDEX_EXT */
- 1482, /* GL_STENCIL_INDEX1_EXT */
- 1483, /* GL_STENCIL_INDEX4_EXT */
- 1484, /* GL_STENCIL_INDEX8_EXT */
- 1481, /* GL_STENCIL_INDEX16_EXT */
- 1295, /* GL_RENDERBUFFER_RED_SIZE */
- 1290, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1287, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1285, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1288, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1297, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 561, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 895, /* GL_MAX_SAMPLES */
- 1345, /* GL_RGBA_SNORM */
- 1341, /* GL_RGBA8_SNORM */
- 1402, /* GL_SIGNED_NORMALIZED */
- 461, /* GL_EVAL_BIT */
- 1265, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 699, /* GL_LIST_BIT */
- 1594, /* GL_TEXTURE_BIT */
- 1376, /* GL_SCISSOR_BIT */
+ 532, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1411, /* GL_SHADING_LANGUAGE_VERSION */
+ 320, /* GL_CURRENT_PROGRAM */
+ 1085, /* GL_PALETTE4_RGB8_OES */
+ 1087, /* GL_PALETTE4_RGBA8_OES */
+ 1083, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1086, /* GL_PALETTE4_RGBA4_OES */
+ 1084, /* GL_PALETTE4_RGB5_A1_OES */
+ 1090, /* GL_PALETTE8_RGB8_OES */
+ 1092, /* GL_PALETTE8_RGBA8_OES */
+ 1088, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1091, /* GL_PALETTE8_RGBA4_OES */
+ 1089, /* GL_PALETTE8_RGB5_A1_OES */
+ 615, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 614, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1753, /* GL_UNSIGNED_NORMALIZED */
+ 1595, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1254, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1597, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1257, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1603, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1605, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 1463, /* GL_SRGB */
+ 1464, /* GL_SRGB8 */
+ 1466, /* GL_SRGB_ALPHA */
+ 1465, /* GL_SRGB8_ALPHA8 */
+ 1423, /* GL_SLUMINANCE_ALPHA */
+ 1422, /* GL_SLUMINANCE8_ALPHA8 */
+ 1420, /* GL_SLUMINANCE */
+ 1421, /* GL_SLUMINANCE8 */
+ 266, /* GL_COMPRESSED_SRGB */
+ 267, /* GL_COMPRESSED_SRGB_ALPHA */
+ 264, /* GL_COMPRESSED_SLUMINANCE */
+ 265, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1150, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 711, /* GL_LOWER_LEFT */
+ 1765, /* GL_UPPER_LEFT */
+ 1486, /* GL_STENCIL_BACK_REF */
+ 1487, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1488, /* GL_STENCIL_BACK_WRITEMASK */
+ 439, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1300, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1281, /* GL_READ_FRAMEBUFFER */
+ 438, /* GL_DRAW_FRAMEBUFFER */
+ 1282, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 1310, /* GL_RENDERBUFFER_SAMPLES */
+ 542, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+ 540, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+ 551, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+ 547, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+ 549, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+ 554, /* GL_FRAMEBUFFER_COMPLETE */
+ 558, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+ 564, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+ 562, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 560, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 563, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 561, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 567, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 570, /* GL_FRAMEBUFFER_UNSUPPORTED */
+ 568, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 851, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 154, /* GL_COLOR_ATTACHMENT0 */
+ 156, /* GL_COLOR_ATTACHMENT1 */
+ 170, /* GL_COLOR_ATTACHMENT2 */
+ 172, /* GL_COLOR_ATTACHMENT3 */
+ 174, /* GL_COLOR_ATTACHMENT4 */
+ 176, /* GL_COLOR_ATTACHMENT5 */
+ 178, /* GL_COLOR_ATTACHMENT6 */
+ 180, /* GL_COLOR_ATTACHMENT7 */
+ 182, /* GL_COLOR_ATTACHMENT8 */
+ 184, /* GL_COLOR_ATTACHMENT9 */
+ 157, /* GL_COLOR_ATTACHMENT10 */
+ 159, /* GL_COLOR_ATTACHMENT11 */
+ 161, /* GL_COLOR_ATTACHMENT12 */
+ 163, /* GL_COLOR_ATTACHMENT13 */
+ 165, /* GL_COLOR_ATTACHMENT14 */
+ 167, /* GL_COLOR_ATTACHMENT15 */
+ 346, /* GL_DEPTH_ATTACHMENT */
+ 1476, /* GL_STENCIL_ATTACHMENT */
+ 533, /* GL_FRAMEBUFFER */
+ 1298, /* GL_RENDERBUFFER */
+ 1312, /* GL_RENDERBUFFER_WIDTH */
+ 1305, /* GL_RENDERBUFFER_HEIGHT */
+ 1307, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
+ 1499, /* GL_STENCIL_INDEX_EXT */
+ 1496, /* GL_STENCIL_INDEX1_EXT */
+ 1497, /* GL_STENCIL_INDEX4_EXT */
+ 1498, /* GL_STENCIL_INDEX8_EXT */
+ 1495, /* GL_STENCIL_INDEX16_EXT */
+ 1309, /* GL_RENDERBUFFER_RED_SIZE */
+ 1304, /* GL_RENDERBUFFER_GREEN_SIZE */
+ 1301, /* GL_RENDERBUFFER_BLUE_SIZE */
+ 1299, /* GL_RENDERBUFFER_ALPHA_SIZE */
+ 1302, /* GL_RENDERBUFFER_DEPTH_SIZE */
+ 1311, /* GL_RENDERBUFFER_STENCIL_SIZE */
+ 566, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+ 907, /* GL_MAX_SAMPLES */
+ 1268, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
+ 480, /* GL_FIRST_VERTEX_CONVENTION_EXT */
+ 663, /* GL_LAST_VERTEX_CONVENTION_EXT */
+ 1247, /* GL_PROVOKING_VERTEX_EXT */
+ 300, /* GL_COPY_READ_BUFFER */
+ 301, /* GL_COPY_WRITE_BUFFER */
+ 1359, /* GL_RGBA_SNORM */
+ 1355, /* GL_RGBA8_SNORM */
+ 1416, /* GL_SIGNED_NORMALIZED */
+ 465, /* GL_EVAL_BIT */
+ 1279, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 705, /* GL_LIST_BIT */
+ 1611, /* GL_TEXTURE_BIT */
+ 1390, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 980, /* GL_MULTISAMPLE_BIT */
+ 992, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index ebbe28acf48..195fdde3468 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.3
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -44,6 +45,7 @@ static const struct {
const char *name;
int flag_offset;
} default_extensions[] = {
+ { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
@@ -52,12 +54,14 @@ static const struct {
{ OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
+ { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
{ ON, "GL_ARB_multisample", F(ARB_multisample) },
{ OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
{ OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
+ { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
{ OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
{ OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
@@ -75,6 +79,8 @@ static const struct {
{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
{ OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
+ { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
+ { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
{ ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
{ OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
@@ -106,6 +112,7 @@ static const struct {
{ OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
{ OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
{ ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
+ { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
{ ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
{ OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
{ ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
@@ -183,6 +190,7 @@ static const struct {
void
_mesa_enable_sw_extensions(GLcontext *ctx)
{
+ ctx->Extensions.ARB_copy_buffer = GL_TRUE;
ctx->Extensions.ARB_depth_texture = GL_TRUE;
/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
#if FEATURE_ARB_fragment_program
@@ -197,6 +205,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
#endif
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_imaging = GL_TRUE;
+ ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
#if FEATURE_ARB_occlusion_query
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
@@ -221,6 +230,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
/*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
#if FEATURE_ARB_vertex_program
ctx->Extensions.ARB_vertex_program = GL_TRUE;
#endif
@@ -261,6 +271,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
#endif
ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
ctx->Extensions.EXT_secondary_color = GL_TRUE;
ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
@@ -441,8 +452,9 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)
/**
* Either enable or disable the named extension.
+ * \return GL_TRUE for success, GL_FALSE if invalid extension name
*/
-static void
+static GLboolean
set_extension( GLcontext *ctx, const char *name, GLboolean state )
{
GLboolean *base = (GLboolean *) &ctx->Extensions;
@@ -451,7 +463,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )
if (ctx->Extensions.String) {
/* The string was already queried - can't change it now! */
_mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
- return;
+ return GL_FALSE;
}
for (i = 0 ; i < Elements(default_extensions) ; i++) {
@@ -460,10 +472,10 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )
GLboolean *enabled = base + default_extensions[i].flag_offset;
*enabled = state;
}
- return;
+ return GL_TRUE;
}
}
- _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
+ return GL_FALSE;
}
@@ -474,7 +486,8 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state )
void
_mesa_enable_extension( GLcontext *ctx, const char *name )
{
- set_extension(ctx, name, GL_TRUE);
+ if (!set_extension(ctx, name, GL_TRUE))
+ _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
}
@@ -485,7 +498,8 @@ _mesa_enable_extension( GLcontext *ctx, const char *name )
void
_mesa_disable_extension( GLcontext *ctx, const char *name )
{
- set_extension(ctx, name, GL_FALSE);
+ if (!set_extension(ctx, name, GL_FALSE))
+ _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
}
@@ -510,6 +524,80 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
/**
+ * Append string 'b' onto string 'a'. Free 'a' and return new string.
+ */
+static char *
+append(const char *a, const char *b)
+{
+ const GLuint aLen = a ? _mesa_strlen(a) : 0;
+ const GLuint bLen = b ? _mesa_strlen(b) : 0;
+ char *s = _mesa_calloc(aLen + bLen + 1);
+ if (s) {
+ if (a)
+ _mesa_memcpy(s, a, aLen);
+ if (b)
+ _mesa_memcpy(s + aLen, b, bLen);
+ s[aLen + bLen] = '\0';
+ }
+ if (a)
+ _mesa_free((void *) a);
+ return s;
+}
+
+
+/**
+ * Check the MESA_EXTENSION_OVERRIDE env var.
+ * For extension names that are recognized, turn them on. For extension
+ * names that are recognized and prefixed with '-', turn them off.
+ * Return a string of the unknown/leftover names.
+ */
+static const char *
+get_extension_override( GLcontext *ctx )
+{
+ const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
+ char *extraExt = NULL;
+ char ext[1000];
+ GLuint extLen = 0;
+ GLuint i;
+ GLboolean disableExt = GL_FALSE;
+
+ if (!envExt)
+ return NULL;
+
+ for (i = 0; ; i++) {
+ if (envExt[i] == '\0' || envExt[i] == ' ') {
+ /* terminate/process 'ext' if extLen > 0 */
+ if (extLen > 0) {
+ assert(extLen < sizeof(ext));
+ /* enable extension named by 'ext' */
+ ext[extLen] = 0;
+ if (!set_extension(ctx, ext, !disableExt)) {
+ /* unknown extension name, append it to extraExt */
+ if (extraExt) {
+ extraExt = append(extraExt, " ");
+ }
+ extraExt = append(extraExt, ext);
+ }
+ extLen = 0;
+ disableExt = GL_FALSE;
+ }
+ if (envExt[i] == '\0')
+ break;
+ }
+ else if (envExt[i] == '-') {
+ disableExt = GL_TRUE;
+ }
+ else {
+ /* accumulate this non-space character */
+ ext[extLen++] = envExt[i];
+ }
+ }
+
+ return extraExt;
+}
+
+
+/**
* Run through the default_extensions array above and set the
* ctx->Extensions.ARB/EXT_* flags accordingly.
* To be called during context initialization.
@@ -537,8 +625,9 @@ GLubyte *
_mesa_make_extension_string( GLcontext *ctx )
{
const GLboolean *base = (const GLboolean *) &ctx->Extensions;
+ const char *extraExt = get_extension_override(ctx);
GLuint extStrLen = 0;
- GLubyte *s;
+ char *s;
GLuint i;
/* first, compute length of the extension string */
@@ -548,7 +637,14 @@ _mesa_make_extension_string( GLcontext *ctx )
extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
}
}
- s = (GLubyte *) _mesa_malloc(extStrLen);
+
+ if (extraExt)
+ extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
+
+ /* allocate the extension string */
+ s = (char *) _mesa_malloc(extStrLen);
+ if (!s)
+ return NULL;
/* second, build the extension string */
extStrLen = 0;
@@ -558,13 +654,18 @@ _mesa_make_extension_string( GLcontext *ctx )
GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
_mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
extStrLen += len;
- s[extStrLen] = (GLubyte) ' ';
+ s[extStrLen] = ' ';
extStrLen++;
}
}
ASSERT(extStrLen > 0);
- s[extStrLen - 1] = 0;
+ s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
- return s;
+ if (extraExt) {
+ s = append(s, " ");
+ s = append(s, extraExt);
+ }
+
+ return (GLubyte *) s;
}
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 5a13c88a7ab..dc79b8ca61a 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -817,7 +817,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
/**
* Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
- * glCopyTex[Sub]Image, etc. exists.
+ * glCopyTex[Sub]Image, etc) exists.
* \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
* GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
* \return GL_TRUE if buffer exists, GL_FALSE otherwise
@@ -825,8 +825,12 @@ _mesa_update_framebuffer(GLcontext *ctx)
GLboolean
_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
{
- const struct gl_renderbuffer_attachment *att
- = ctx->ReadBuffer->Attachment;
+ const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
return GL_FALSE;
@@ -850,10 +854,8 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
return GL_FALSE;
}
- /* XXX enable this post 6.5 release:
ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
- */
break;
case GL_DEPTH:
case GL_DEPTH_COMPONENT:
@@ -891,13 +893,17 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
/**
* As above, but for drawing operations.
- * XXX code do some code merging w/ above function.
+ * XXX could do some code merging w/ above function.
*/
GLboolean
_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
{
- const struct gl_renderbuffer_attachment *att
- = ctx->ReadBuffer->Attachment;
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->DrawBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
+ }
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
return GL_FALSE;
@@ -918,7 +924,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
case GL_BGRA:
case GL_ABGR_EXT:
case GL_COLOR_INDEX:
- /* nothing special */
+ /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
/* Could assert that colorbuffer has RedBits > 0 */
break;
case GL_DEPTH:
@@ -945,7 +951,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
break;
default:
_mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_source_buffer_exists",
+ "Unexpected format 0x%x in _mesa_dest_buffer_exists",
format);
return GL_FALSE;
}
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 1ed6fc33832..d0c9cea00c7 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -276,6 +276,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
@@ -1835,6 +1836,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+ params[0] = ctx->Light.ProvokingVertex;
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+ params[0] = ctx->Const.QuadsFollowProvokingVertexConvention;
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -1871,6 +1880,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv");
+ params[0] = ctx->Texture.CubeMapSeamless;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -2090,6 +2103,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
@@ -3649,6 +3663,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
params[0] = (GLfloat)(ctx->ReadBuffer->Name);
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex);
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -3685,6 +3707,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Array.ArrayObj->Name);
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv");
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -3904,6 +3930,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
@@ -5463,6 +5490,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
params[0] = ctx->ReadBuffer->Name;
break;
+ case GL_PROVOKING_VERTEX_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex);
+ break;
+ case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+ CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention);
+ break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
@@ -5499,6 +5534,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv");
params[0] = ctx->Array.ArrayObj->Name;
break;
+ case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+ CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv");
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 43ee5fff109..97dc7850201 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -176,7 +176,8 @@ StateVars = [
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ """const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);""", None ),
( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
"", None ),
@@ -976,6 +977,13 @@ StateVars = [
( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
["EXT_framebuffer_blit"] ),
+ # GL_EXT_provoking_vertex
+ ( "GL_PROVOKING_VERTEX_EXT", GLboolean,
+ ["ctx->Light.ProvokingVertex"], "", ["EXT_provoking_vertex"] ),
+ ( "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", GLboolean,
+ ["ctx->Const.QuadsFollowProvokingVertexConvention"], "",
+ ["EXT_provoking_vertex"] ),
+
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
@@ -1008,6 +1016,10 @@ StateVars = [
# GL_APPLE_vertex_array_object
( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "",
["APPLE_vertex_array_object"] ),
+
+ # GL_ARB_seamless_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_SEAMLESS", GLboolean, ["ctx->Texture.CubeMapSeamless"], "",
+ ["ARB_seamless_cube_map"] ),
]
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 41fd786d7d5..6599ed9698d 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -266,5 +266,6 @@ _mesa_GetError( void )
_mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
return e;
}
diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c
index 5fee4fd0e34..726a50d3b1b 100644
--- a/src/mesa/main/histogram.c
+++ b/src/mesa/main/histogram.c
@@ -649,7 +649,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack min/max values into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1,
@@ -687,7 +687,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
format, type, values, &ctx->Pack, 0x0);
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -733,7 +733,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack min/max values into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1,
@@ -761,7 +761,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G
(CONST GLuint (*)[4]) ctx->Histogram.Count,
format, type, values, &ctx->Pack);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 1a4d22256f4..d77c593ac7c 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -182,6 +182,8 @@ _mesa_sizeof_type( GLenum type )
return sizeof(GLint);
case GL_FLOAT:
return sizeof(GLfloat);
+ case GL_DOUBLE:
+ return sizeof(GLdouble);
case GL_HALF_FLOAT_ARB:
return sizeof(GLhalfARB);
default:
@@ -529,6 +531,210 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ return GL_TRUE;
+ /* signed texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Return the address of a specific pixel in an image (1D, 2D or 3D).
*
* Pixel unpacking/packing parameters are observed according to \p packing.
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index ee17accb80c..20459a5f1e1 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -54,6 +54,24 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type );
extern GLboolean
_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type );
+extern GLboolean
+_mesa_is_color_format(GLenum format);
+
+extern GLboolean
+_mesa_is_index_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depth_format(GLenum format);
+
+extern GLboolean
+_mesa_is_ycbcr_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depthstencil_format(GLenum format);
+
+extern GLboolean
+_mesa_is_dudv_format(GLenum format);
+
extern GLvoid *
_mesa_image_address( GLuint dimensions,
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 1722579e82c..6ffaddcde96 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -911,6 +911,20 @@ _mesa_strtod( const char *s, char **end )
return strtod(s, end);
}
+/** Compute simple checksum/hash for a string */
+unsigned int
+_mesa_str_checksum(const char *str)
+{
+ /* This could probably be much better */
+ unsigned int sum, i;
+ const char *c;
+ sum = i = 1;
+ for (c = str; *c; c++)
+ sum += *c * (i % 100);
+ return sum;
+}
+
+
/*@}*/
@@ -1021,23 +1035,59 @@ output_if_debug(const char *prefixString, const char *outputString,
}
}
-static const char *error_string( GLenum error );
-static void flush_delayed_errors( GLcontext *ctx )
+/**
+ * Return string version of GL error code.
+ */
+static const char *
+error_string( GLenum error )
+{
+ switch (error) {
+ case GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ case GL_TABLE_TOO_LARGE:
+ return "GL_TABLE_TOO_LARGE";
+ case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ default:
+ return "unknown";
+ }
+}
+
+
+/**
+ * When a new type of error is recorded, print a message describing
+ * previous errors which were accumulated.
+ */
+static void
+flush_delayed_errors( GLcontext *ctx )
{
- char s2[MAXSTRING];
+ char s[MAXSTRING];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s2, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
ctx->ErrorDebugCount,
error_string(ctx->ErrorValue));
- output_if_debug("Mesa: ", s2, GL_TRUE);
+ output_if_debug("Mesa", s, GL_TRUE);
ctx->ErrorDebugCount = 0;
}
}
+
/**
* Report a warning (a recoverable error condition) to stderr if
* either DEBUG is defined or the MESA_DEBUG env var is set.
@@ -1083,31 +1133,6 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
fprintf(stderr, "Please report at bugzilla.freedesktop.org\n");
}
-static const char *error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
/**
* Record an OpenGL state error. These usually occur when the user
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 7b61e22e932..fb85f0862c6 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -586,6 +586,9 @@ _mesa_atoi( const char *s );
extern double
_mesa_strtod( const char *s, char **end );
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
extern int
_mesa_sprintf( char *str, const char *fmt, ... );
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 7479fe8fc4a..10c89f43688 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.5
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -64,6 +65,37 @@ _mesa_ShadeModel( GLenum mode )
/**
+ * Set the provoking vertex (the vertex which specifies the prim's
+ * color when flat shading) to either the first or last vertex of the
+ * triangle or line.
+ */
+void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glProvokingVertexEXT 0x%x\n", mode);
+
+ switch (mode) {
+ case GL_FIRST_VERTEX_CONVENTION_EXT:
+ case GL_LAST_VERTEX_CONVENTION_EXT:
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProvokingVertexEXT(0x%x)", mode);
+ return;
+ }
+
+ if (ctx->Light.ProvokingVertex == mode)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_LIGHT);
+ ctx->Light.ProvokingVertex = mode;
+}
+
+
+/**
* Helper function called by _mesa_Lightfv and _mesa_PopAttrib to set
* per-light state.
* For GL_POSITION and GL_SPOT_DIRECTION the params position/direction
@@ -1348,6 +1380,7 @@ _mesa_init_lighting( GLcontext *ctx )
init_lightmodel( &ctx->Light.Model );
init_material( &ctx->Light.Material );
ctx->Light.ShadeModel = GL_SMOOTH;
+ ctx->Light.ProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
ctx->Light.Enabled = GL_FALSE;
ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index b97e17b5be4..9c1a5eefadd 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,13 +1,9 @@
-/**
- * \file light.h
- * Lighting.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -37,6 +33,10 @@
extern void GLAPIENTRY
_mesa_ShadeModel( GLenum mode );
+extern void GLAPIENTRY
+_mesa_ProvokingVertexEXT(GLenum mode);
+
+
#if _HAVE_FULL_GL
extern void GLAPIENTRY
_mesa_ColorMaterial( GLenum face, GLenum mode );
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index 62c3ead3e1b..ef973314e35 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -61,6 +61,7 @@
#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL
+#define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL
#define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index b3067004842..3dca09d9f28 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1481,9 +1481,12 @@ next_mipmap_level_size(GLenum target, GLint border,
/**
- * For GL_SGIX_generate_mipmap:
- * Generate a complete set of mipmaps from texObj's base-level image.
+ * Automatic mipmap generation.
+ * This is the fallback/default function for ctx->Driver.GenerateMipmap().
+ * Generate a complete set of mipmaps from texObj's BaseLevel image.
* Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ * For cube maps, target will be one of
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP.
*/
void
_mesa_generate_mipmap(GLcontext *ctx, GLenum target,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3b0ebcb7aef..53dc6360ea1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -83,6 +83,7 @@
/*@{*/
struct _mesa_HashTable;
struct gl_attrib_node;
+struct gl_meta_state;
struct gl_pixelstore_attrib;
struct gl_program_cache;
struct gl_texture_format;
@@ -227,7 +228,9 @@ typedef enum
FRAG_ATTRIB_TEX5 = 9,
FRAG_ATTRIB_TEX6 = 10,
FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
+ FRAG_ATTRIB_FACE = 12, /**< front/back face */
+ FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
+ FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
} gl_frag_attrib;
@@ -239,6 +242,8 @@ typedef enum
#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
+#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
+#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
@@ -770,6 +775,7 @@ struct gl_light_attrib
GLboolean Enabled; /**< Lighting enabled flag */
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
+ GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */
GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
@@ -1028,7 +1034,7 @@ struct gl_stencil_attrib
/**
* An index for each type of texture object. These correspond to the GL
- * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
* Note: the order is from highest priority to lowest priority.
*/
typedef enum
@@ -1439,6 +1445,9 @@ struct gl_texture_attrib
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
+ /** GL_ARB_seamless_cubemap */
+ GLboolean CubeMapSeamless;
+
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
struct gl_color_table Palette;
@@ -1498,14 +1507,17 @@ struct gl_buffer_object
{
GLint RefCount;
GLuint Name;
- GLenum Usage;
- GLenum Access;
- GLvoid *Pointer; /**< Only valid while buffer is mapped */
- GLintptr Offset; /**< mapped offset */
- GLsizeiptr Length; /**< mapped length */
- GLsizeiptrARB Size; /**< Size of storage in bytes */
- GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
- GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */
+ GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
+ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
+ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
+ /** Fields describing a mapped buffer */
+ /*@{*/
+ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */
+ GLvoid *Pointer; /**< User-space address of mapping */
+ GLintptr Offset; /**< Mapped offset */
+ GLsizeiptr Length; /**< Mapped length */
+ /*@}*/
+ GLboolean Written; /**< Ever written to? (for debugging) */
};
@@ -1541,10 +1553,10 @@ struct gl_client_array
const GLubyte *Ptr; /**< Points to array data */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
+ GLuint _ElementSize; /**< size of each element in bytes */
- /**< GL_ARB_vertex_buffer_object */
- struct gl_buffer_object *BufferObj;
- GLuint _MaxElement;
+ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLuint _MaxElement; /**< max element index into array buffer + 1 */
};
@@ -1559,10 +1571,12 @@ struct gl_array_object
GLint RefCount;
_glthread_Mutex Mutex;
+ GLboolean VBOonly; /**< require all arrays to live in VBOs? */
/** Conventional vertex arrays */
/*@{*/
struct gl_client_array Vertex;
+ struct gl_client_array Weight;
struct gl_client_array Normal;
struct gl_client_array Color;
struct gl_client_array SecondaryColor;
@@ -1573,11 +1587,22 @@ struct gl_array_object
struct gl_client_array PointSize;
/*@}*/
- /** Generic arrays for vertex programs/shaders */
- struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
+ /**
+ * Generic arrays for vertex programs/shaders.
+ * For NV vertex programs, these attributes alias and take priority
+ * over the conventional attribs above. For ARB vertex programs and
+ * GLSL vertex shaders, these attributes are separate.
+ */
+ struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
/** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
GLbitfield _Enabled;
+
+ /**
+ * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
+ * we can determine the max legal (in bounds) glDrawElements array index.
+ */
+ GLuint _MaxElement;
};
@@ -1586,9 +1611,15 @@ struct gl_array_object
*/
struct gl_array_attrib
{
+ /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */
struct gl_array_object *ArrayObj;
+
+ /** The default vertex array object */
struct gl_array_object *DefaultArrayObj;
+ /** Array objects (GL_ARB/APPLE_vertex_array_object) */
+ struct _mesa_HashTable *Objects;
+
GLint ActiveTexture; /**< Client Active Texture */
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
@@ -1596,11 +1627,9 @@ struct gl_array_attrib
GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
#if FEATURE_ARB_vertex_buffer_object
- struct gl_buffer_object *NullBufferObj;
struct gl_buffer_object *ArrayBufferObj;
struct gl_buffer_object *ElementArrayBufferObj;
#endif
- GLuint _MaxElement; /* Min of all enabled array's maxes */
};
@@ -1770,7 +1799,7 @@ struct gl_program
/** Map from sampler unit to texture unit (set by glUniform1i()) */
GLubyte SamplerUnits[MAX_SAMPLERS];
/** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
- GLubyte SamplerTargets[MAX_SAMPLERS];
+ gl_texture_index SamplerTargets[MAX_SAMPLERS];
/** Logical counts */
/*@{*/
@@ -1813,9 +1842,6 @@ struct gl_fragment_program
struct gl_program Base; /**< base class */
GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
- GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
- GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
- GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
};
@@ -1983,6 +2009,7 @@ struct gl_shader
GLboolean Main; /**< shader defines main() */
GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
+ GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
@@ -2013,6 +2040,7 @@ struct gl_shader_program
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
+ GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
};
@@ -2068,6 +2096,8 @@ struct gl_shared_state
GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
+ /** Default buffer object for vertex arrays that aren't in VBOs */
+ struct gl_buffer_object *NullBufferObj;
/**
* \name Vertex/fragment programs
@@ -2101,9 +2131,6 @@ struct gl_shared_state
struct _mesa_HashTable *FrameBuffers;
#endif
- /** Objects associated with the GL_APPLE_vertex_array_object extension. */
- struct _mesa_HashTable *ArrayObjects;
-
void *DriverData; /**< Device driver shared state */
};
@@ -2407,6 +2434,9 @@ struct gl_constants
GLuint MaxVarying; /**< Number of float[4] varying parameters */
GLbitfield SupportedBumpUnits; /**> units supporting GL_ATI_envmap_bumpmap as targets */
+
+ /**< GL_EXT_provoking_vertex */
+ GLboolean QuadsFollowProvokingVertexConvention;
};
@@ -2417,6 +2447,7 @@ struct gl_constants
struct gl_extensions
{
GLboolean dummy; /* don't remove this! */
+ GLboolean ARB_copy_buffer;
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
@@ -2425,10 +2456,12 @@ struct gl_extensions
GLboolean ARB_framebuffer_object;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
+ GLboolean ARB_map_buffer_range;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
GLboolean ARB_point_sprite;
+ GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_objects;
GLboolean ARB_shading_language_100;
GLboolean ARB_shading_language_120;
@@ -2444,6 +2477,7 @@ struct gl_extensions
GLboolean ARB_texture_mirrored_repeat;
GLboolean ARB_texture_non_power_of_two;
GLboolean ARB_transpose_matrix;
+ GLboolean ARB_vertex_array_object;
GLboolean ARB_vertex_buffer_object;
GLboolean ARB_vertex_program;
GLboolean ARB_vertex_shader;
@@ -2475,6 +2509,7 @@ struct gl_extensions
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_polygon_offset;
+ GLboolean EXT_provoking_vertex;
GLboolean EXT_rescale_normal;
GLboolean EXT_shadow_funcs;
GLboolean EXT_secondary_color;
@@ -2623,6 +2658,7 @@ struct gl_matrix_stack
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_PROGRAM_CONSTANTS 0x20000000
+#define _NEW_BUFFER_OBJECT 0x40000000
#define _NEW_ALL ~0
/*@}*/
@@ -2948,8 +2984,13 @@ struct __GLcontextRec
struct gl_shader_state Shader; /**< GLSL shader object state */
struct gl_query_state Query; /**< occlusion, timer queries */
+
+ struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */
+ struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
/*@}*/
+ struct gl_meta_state *Meta; /**< for "meta" operations */
+
#if FEATURE_EXT_framebuffer_object
struct gl_renderbuffer *CurrentRenderbuffer;
#endif
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index 57ae9c721a8..25f55a422fa 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -158,7 +158,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -170,7 +170,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -188,7 +188,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
store_pixelmap(ctx, map, mapsize, values);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -217,7 +217,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -229,7 +229,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -259,7 +259,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -290,7 +290,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -303,7 +303,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
ctx->Unpack.BufferObj);
@@ -333,7 +333,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -359,7 +359,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
mapsize = pm->Size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -371,7 +371,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
@@ -397,7 +397,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -420,7 +420,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
mapsize = pm->Size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -432,7 +432,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
@@ -458,7 +458,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -481,7 +481,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
mapsize = pm ? pm->Size : 0;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -494,7 +494,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
return;
}
/* restore */
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj;
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
ctx->Pack.BufferObj);
@@ -528,7 +528,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c
index ff1a6344cc9..6a641f83f27 100644
--- a/src/mesa/main/pixelstore.c
+++ b/src/mesa/main/pixelstore.c
@@ -245,7 +245,8 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->Pack.ClientStorage = GL_FALSE;
ctx->Pack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
ctx->Unpack.Alignment = 4;
ctx->Unpack.RowLength = 0;
@@ -258,7 +259,8 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->Unpack.ClientStorage = GL_FALSE;
ctx->Unpack.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
/*
@@ -278,6 +280,7 @@ _mesa_init_pixelstore( GLcontext *ctx )
ctx->DefaultPacking.ClientStorage = GL_FALSE;
ctx->DefaultPacking.Invert = GL_FALSE;
#if FEATURE_EXT_pixel_buffer_object
- ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
+ ctx->Shared->NullBufferObj);
#endif
}
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index 564250b881c..d11c9424d5e 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -193,7 +193,7 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
void
_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
{
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* Get/unpack the stipple pattern from a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
@@ -258,7 +258,7 @@ _mesa_GetPolygonStipple( GLubyte *dest )
/* XXX someday we may put this code into a separate function and call
* it with ctx->Driver.GetPolygonStipple().
*/
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Put/pack the stipple pattern into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index c25b31af023..a73c6e05081 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -38,7 +38,7 @@
* \param id - the new object's ID
* \return pointer to new query_object object or NULL if out of memory.
*/
-struct gl_query_object *
+static struct gl_query_object *
_mesa_new_query_object(GLcontext *ctx, GLuint id)
{
struct gl_query_object *q = MALLOC_STRUCT(gl_query_object);
@@ -57,7 +57,7 @@ _mesa_new_query_object(GLcontext *ctx, GLuint id)
* Begin a query. Software driver fallback.
* Called via ctx->Driver.BeginQuery().
*/
-void
+static void
_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
{
/* no-op */
@@ -68,7 +68,7 @@ _mesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
* End a query. Software driver fallback.
* Called via ctx->Driver.EndQuery().
*/
-void
+static void
_mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
{
q->Ready = GL_TRUE;
@@ -79,7 +79,7 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q)
* Wait for query to complete. Software driver fallback.
* Called via ctx->Driver.WaitQuery().
*/
-void
+static void
_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
{
/* For software drivers, _mesa_end_query() should have completed the query.
@@ -94,7 +94,7 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
* Check if a query results are ready. Software driver fallback.
* Called via ctx->Driver.CheckQuery().
*/
-void
+static void
_mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
{
/* No-op for sw rendering.
@@ -107,7 +107,7 @@ _mesa_check_query(GLcontext *ctx, struct gl_query_object *q)
* Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
*/
-void
+static void
_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
_mesa_free(q);
@@ -123,6 +123,18 @@ lookup_query_object(GLcontext *ctx, GLuint id)
+void
+_mesa_init_query_object_functions(struct dd_function_table *driver)
+{
+ driver->NewQueryObject = _mesa_new_query_object;
+ driver->DeleteQuery = _mesa_delete_query;
+ driver->BeginQuery = _mesa_begin_query;
+ driver->EndQuery = _mesa_end_query;
+ driver->WaitQuery = _mesa_wait_query;
+ driver->CheckQuery = _mesa_check_query;
+}
+
+
void GLAPIENTRY
_mesa_GenQueriesARB(GLsizei n, GLuint *ids)
{
diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h
index bc02b65b54c..ee775ef959e 100644
--- a/src/mesa/main/queryobj.h
+++ b/src/mesa/main/queryobj.h
@@ -27,9 +27,6 @@
#define OCCLUDE_H
-extern struct gl_query_object *
-_mesa_new_query_object(GLcontext *ctx, GLuint id);
-
extern void
_mesa_init_query(GLcontext *ctx);
@@ -37,19 +34,7 @@ extern void
_mesa_free_query_data(GLcontext *ctx);
extern void
-_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_end_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_wait_query(GLcontext *ctx, struct gl_query_object *q);
-
-extern void
-_mesa_check_query(GLcontext *ctx, struct gl_query_object *q);
+_mesa_init_query_object_functions(struct dd_function_table *driver);
extern void GLAPIENTRY
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 2326776ecbf..feea1d375f6 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -44,6 +44,10 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
+ const GLboolean reading = !drawing;
+
+ /* state validation should have already been done */
+ ASSERT(ctx->NewState == 0x0);
if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT
@@ -73,32 +77,45 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
- if (drawing && !ctx->Visual.rgbMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ if (drawing) {
+ if (!ctx->DrawBuffer->Visual.rgbMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(drawing RGB pixels into color index buffer)");
- return GL_TRUE;
+ return GL_TRUE;
+ }
}
- if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
}
break;
case GL_COLOR_INDEX:
- if (!drawing && ctx->Visual.rgbMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(reading color index format from RGB buffer)");
- return GL_TRUE;
+ if (drawing) {
+ if (ctx->DrawBuffer->Visual.rgbMode &&
+ (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(drawing color index pixels into RGB buffer)");
+ return GL_TRUE;
+ }
}
- if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
}
break;
case GL_STENCIL_INDEX:
if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (!drawing && !_mesa_source_buffer_exists(ctx, format))) {
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no stencil buffer)", readDraw);
return GL_TRUE;
@@ -118,7 +135,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
return GL_TRUE;
}
if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (!drawing && !_mesa_source_buffer_exists(ctx, format))) {
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
@@ -173,7 +190,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
if (width == 0 || height == 0)
return; /* nothing to do */
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -181,7 +198,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
- if (ctx->Pack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
return;
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index ae8dd2a8364..93bbccd3c7f 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -33,6 +33,7 @@
#include "mtypes.h"
#include "hash.h"
#include "arrayobj.h"
+#include "bufferobj.h"
#include "shared.h"
#include "shader/program.h"
#include "shader/shader_api.h"
@@ -92,7 +93,12 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->BufferObjects = _mesa_NewHashTable();
#endif
- shared->ArrayObjects = _mesa_NewHashTable();
+ /* Allocate the default buffer object and set refcount so high that
+ * it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
+ */
+ shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
+ shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
@@ -190,7 +196,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
GLcontext *ctx = (GLcontext *) userData;
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}
@@ -199,18 +205,6 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
/**
- * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_arrayobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
-}
-
-
-/**
* Callback for freeing shader program data. Call it before delete_shader_cb
* to avoid memory access error.
*/
@@ -312,9 +306,6 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(shared->Programs);
- _mesa_HashDeleteAll(shared->ArrayObjects, delete_arrayobj_cb, ctx);
- _mesa_DeleteHashTable(shared->ArrayObjects);
-
#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
#endif
@@ -341,6 +332,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->RenderBuffers);
#endif
+#if FEATURE_ARB_vertex_buffer_object
+ ctx->Driver.DeleteBuffer(ctx, shared->NullBufferObj);
+#endif
+
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 51726461b6c..140a998df2e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -64,114 +64,159 @@ update_separate_specular(GLcontext *ctx)
/**
- * Update state dependent on vertex arrays.
+ * Compute the index of the last array element that can be safely accessed
+ * in a vertex array. We can really only do this when the array lives in
+ * a VBO.
+ * The array->_MaxElement field will be updated.
+ * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ */
+static void
+compute_max_element(struct gl_client_array *array)
+{
+ assert(array->Enabled);
+ if (array->BufferObj->Name) {
+ GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
+ GLsizeiptrARB obj_size = (GLsizeiptrARB) array->BufferObj->Size;
+
+ if (offset < obj_size) {
+ array->_MaxElement = (obj_size - offset +
+ array->StrideB -
+ array->_ElementSize) / array->StrideB;
+ } else {
+ array->_MaxElement = 0;
+ }
+ /* Compute the max element we can access in the VBO without going
+ * out of bounds.
+ */
+ array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
+ - (GLsizeiptrARB) array->Ptr + array->StrideB
+ - array->_ElementSize) / array->StrideB;
+ }
+ else {
+ /* user-space array, no idea how big it is */
+ array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
+ }
+}
+
+
+/**
+ * Helper for update_arrays().
+ * \return min(current min, array->_MaxElement).
+ */
+static GLuint
+update_min(GLuint min, struct gl_client_array *array)
+{
+ compute_max_element(array);
+ return MIN2(min, array->_MaxElement);
+}
+
+
+/**
+ * Update ctx->Array._MaxElement (the max legal index into all enabled arrays).
+ * Need to do this upon new array state or new buffer object state.
*/
static void
update_arrays( GLcontext *ctx )
{
- GLuint i, min;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i, min = ~0;
/* find min of _MaxElement values for all enabled arrays */
/* 0 */
if (ctx->VertexProgram._Current
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]);
}
- else if (ctx->Array.ArrayObj->Vertex.Enabled) {
- min = ctx->Array.ArrayObj->Vertex._MaxElement;
- }
- else {
- /* can't draw anything without vertex positions! */
- min = 0;
+ else if (arrayObj->Vertex.Enabled) {
+ min = update_min(min, &arrayObj->Vertex);
}
/* 1 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]);
}
- else if (ctx->Array.ArrayObj->Normal.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
+ else if (arrayObj->Normal.Enabled) {
+ min = update_min(min, &arrayObj->Normal);
}
/* 3 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]);
}
- else if (ctx->Array.ArrayObj->Color.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
+ else if (arrayObj->Color.Enabled) {
+ min = update_min(min, &arrayObj->Color);
}
/* 4 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]);
}
- else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
+ else if (arrayObj->SecondaryColor.Enabled) {
+ min = update_min(min, &arrayObj->SecondaryColor);
}
/* 5 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]);
}
- else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
+ else if (arrayObj->FogCoord.Enabled) {
+ min = update_min(min, &arrayObj->FogCoord);
}
/* 6 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]);
}
- else if (ctx->Array.ArrayObj->Index.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
+ else if (arrayObj->Index.Enabled) {
+ min = update_min(min, &arrayObj->Index);
}
-
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement);
+ && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ && arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
+ && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]);
}
}
/* 16..31 */
if (ctx->VertexProgram._Current) {
- for (i = 0; i < Elements(ctx->Array.ArrayObj->VertexAttrib); i++) {
- if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
+ if (arrayObj->VertexAttrib[i].Enabled) {
+ min = update_min(min, &arrayObj->VertexAttrib[i]);
}
}
}
- if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
+ if (arrayObj->EdgeFlag.Enabled) {
+ min = update_min(min, &arrayObj->EdgeFlag);
}
/* _MaxElement is one past the last legal array element */
- ctx->Array._MaxElement = min;
+ arrayObj->_MaxElement = min;
}
@@ -501,7 +546,7 @@ _mesa_update_state_locked( GLcontext *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR |
+ prog_flags |= (_NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
_NEW_PROGRAM);
}
@@ -548,7 +593,7 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );
- if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
update_arrays( ctx );
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
@@ -668,6 +713,6 @@ _mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
/* Set one of the bits which will trigger fragment program
* regeneration:
*/
- ctx->NewState |= _NEW_ARRAY;
+ ctx->NewState |= _NEW_PROGRAM;
}
}
diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
index 4c04a7ed375..6d86a4275cc 100644
--- a/src/mesa/main/texenv.c
+++ b/src/mesa/main/texenv.c
@@ -35,6 +35,7 @@
#include "main/enums.h"
#include "main/macros.h"
#include "main/texenv.h"
+#include "main/texstate.h"
#define TE_ERROR(errCode, msg, value) \
@@ -466,7 +467,7 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
switch (pname) {
@@ -793,7 +794,7 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
@@ -857,7 +858,7 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
@@ -908,12 +909,26 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
}
}
-/* why does ATI_envmap_bumpmap require new entrypoints? Should just
- reuse TexEnv ones... */
+
+/**
+ * Why does ATI_envmap_bumpmap require new entrypoints? Should just
+ * reuse TexEnv ones...
+ */
void GLAPIENTRY
_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
{
GLfloat p[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ /* This isn't an "official" error case, but let's tell the user
+ * that something's wrong.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
+ return;
+ }
+
if (pname == GL_BUMP_ROT_MATRIX_ATI) {
/* hope that conversion is correct here */
p[0] = INT_TO_FLOAT( param[0] );
@@ -923,11 +938,12 @@ _mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
}
else {
p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
}
_mesa_TexBumpParameterfvATI( pname, p );
}
+
void GLAPIENTRY
_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
{
@@ -935,8 +951,12 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_ATI) {
if (TEST_EQ_4V(param, texUnit->RotMatrix))
@@ -955,17 +975,21 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
/* spec leaves open to support larger matrices.
@@ -982,12 +1006,13 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = temp;
+ *param = count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
@@ -1002,23 +1027,27 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
/* spec leaves open to support larger matrices.
Don't think anyone would ever want to use it
(and apps might not understand it) so hardcode this. */
- *param = (GLfloat) 4;
+ *param = 4.0F;
}
else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
param[0] = texUnit->RotMatrix[0];
@@ -1027,12 +1056,13 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
param[3] = texUnit->RotMatrix[3];
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = (GLfloat) temp;
+ *param = (GLfloat) count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
@@ -1046,4 +1076,3 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
return;
}
}
-
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 3ff30058ecf..3736138b9ed 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -62,6 +62,18 @@ struct texenvprog_cache_item
struct texenvprog_cache_item *next;
};
+static GLboolean
+texenv_doing_secondary_color(GLcontext *ctx)
+{
+ if (ctx->Light.Enabled &&
+ (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
+ return GL_TRUE;
+
+ if (ctx->Fog.ColorSumEnabled)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
/**
* Up to nine instructions per tex unit, plus fog, specular color.
@@ -299,7 +311,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (ctx->Light.Enabled) {
fp_inputs |= FRAG_BIT_COL0;
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (texenv_doing_secondary_color(ctx))
fp_inputs |= FRAG_BIT_COL1;
}
@@ -310,8 +322,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
/* Then look at what might be varying as a result of enabled
* arrays, etc:
*/
- if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
- if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+ if (varying_inputs & VERT_BIT_COLOR0)
+ fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1)
+ fp_inputs |= FRAG_BIT_COL1;
fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
<< FRAG_ATTRIB_TEX0);
@@ -340,8 +354,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (ctx->Point.PointSprite)
vp_outputs |= FRAG_BITS_TEX_ANY;
- if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+ if (vp_outputs & (1 << VERT_RESULT_COL0))
+ fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1))
+ fp_inputs |= FRAG_BIT_COL1;
fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
<< FRAG_ATTRIB_TEX0);
@@ -417,8 +433,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
- /* _DD_NEW_SEPARATE_SPECULAR */
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
+ /* _NEW_LIGHT | _NEW_FOG */
+ if (texenv_doing_secondary_color(ctx)) {
key->separate_specular = 1;
inputs_referenced |= FRAG_BIT_COL1;
}
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 02409d80098..14d6fc76590 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -30,11 +30,14 @@
#include "glheader.h"
+#include "bufferobj.h"
#include "context.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texgetimage.h"
+#include "teximage.h"
+#include "texstate.h"
@@ -116,7 +119,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
{
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
@@ -296,7 +299,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
} /* img */
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -316,7 +319,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
{
GLuint size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
GLubyte *buf;
if ((const GLubyte *) img + texImage->CompressedSize >
@@ -349,8 +352,230 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
/* just memcpy, no pixelstore or pixel transfer */
_mesa_memcpy(img, texImage->Data, size);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
+ && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat)
+ && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(invalid PBO access)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* typically, this will call _mesa_get_teximage() */
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLint maxLevels;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
+ return;
+ }
+
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
+ return;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (texImage) {
+ if (texImage->IsCompressed) {
+ /* this typically calls _mesa_get_compressed_teximage() */
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB");
+ }
+ }
+ else {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/src/mesa/main/texgetimage.h b/src/mesa/main/texgetimage.h
index 01f486e8f02..088d27c7e17 100644
--- a/src/mesa/main/texgetimage.h
+++ b/src/mesa/main/texgetimage.h
@@ -43,4 +43,13 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
+extern void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+
#endif /* TEXGETIMAGE_H */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6e21066537b..82283030409 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,6 +1,6 @@
/*
* mesa 3-D graphics library
- * Version: 7.5
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -182,6 +182,8 @@ logbase2( int n )
*
* This is the format which is used during texture application (i.e. the
* texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
*/
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
@@ -415,211 +417,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
/**
- * Test if the given image format is a color/RGBA format (i.e., not color
- * index, depth, stencil, etc).
- * \param format the image format value (may by an internal texture format)
- * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
- * XXX maybe move this func to image.c
- */
-GLboolean
-_mesa_is_color_format(GLenum format)
-{
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 3:
- case GL_RGB:
- case GL_BGR:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_ABGR_EXT:
- case GL_RGBA:
- case GL_BGRA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- /* float texture formats */
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- /* compressed formats */
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
-#if FEATURE_EXT_texture_sRGB
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
-#endif /* FEATURE_EXT_texture_sRGB */
- return GL_TRUE;
- /* signed texture formats */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return GL_TRUE;
- case GL_YCBCR_MESA: /* not considered to be RGB */
- /* fall-through */
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a color index format.
- */
-static GLboolean
-is_index_format(GLenum format)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth component format.
- */
-static GLboolean
-is_depth_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- case GL_DEPTH_COMPONENT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a YCbCr format.
- */
-static GLboolean
-is_ycbcr_format(GLenum format)
-{
- switch (format) {
- case GL_YCBCR_MESA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a Depth/Stencil format.
- */
-static GLboolean
-is_depthstencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-/**
- * Test if the given image format is a dudv format.
- */
-static GLboolean
-is_dudv_format(GLenum format)
-{
- switch (format) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
* Test if it is a supported compressed format.
*
* \param internalFormat the internal format token provided by the user.
@@ -679,37 +476,14 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage)
{
+ const GLuint face = _mesa_tex_target_to_face(target);
+
ASSERT(tObj);
ASSERT(texImage);
- /* XXX simplify this with _mesa_tex_target_to_face() */
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- tObj->Image[0][level] = texImage;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- {
- GLuint face = ((GLuint) target -
- (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- tObj->Image[face][level] = texImage;
- }
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- ASSERT(level == 0);
- tObj->Image[0][level] = texImage;
- break;
- default:
- _mesa_problem(NULL, "bad target in _mesa_set_tex_image()");
- return;
- }
+ ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0);
+
+ tObj->Image[face][level] = texImage;
+
/* Set the 'back' pointer */
texImage->TexObject = tObj;
}
@@ -788,6 +562,9 @@ _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
GLboolean
_mesa_is_proxy_texture(GLenum target)
{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
@@ -864,74 +641,28 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
/**
- * Get the texture image struct which corresponds to target and level
- * of the given texture unit.
+ * Get a texture image pointer from a texture object, given a texture
+ * target and mipmap level. The target and level parameters should
+ * have already been error-checked.
*
* \param ctx GL context.
* \param texObj texture unit.
* \param target texture target.
* \param level image level.
*
- * \return pointer to the texture image structure on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
+ * \return pointer to the texture image structure, or NULL on failure.
*/
struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
GLenum target, GLint level)
{
- ASSERT(texObj);
-
- if (level < 0 || level >= MAX_TEXTURE_LEVELS)
- return NULL;
-
- /* XXX simplify this with _mesa_tex_target_to_face() */
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return texObj->Image[0][level];
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- if (ctx->Extensions.ARB_texture_cube_map) {
- GLuint face = ((GLuint) target -
- (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- return texObj->Image[face][level];
- }
- else
- return NULL;
-
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (ctx->Extensions.ARB_texture_cube_map)
- return texObj->Image[0][level];
- else
- return NULL;
-
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (ctx->Extensions.NV_texture_rectangle && level == 0)
- return texObj->Image[0][level];
- else
- return NULL;
+ const GLuint face = _mesa_tex_target_to_face(target);
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return (ctx->Extensions.MESA_texture_array)
- ? texObj->Image[0][level] : NULL;
+ ASSERT(texObj);
+ ASSERT(level >= 0);
+ ASSERT(level < MAX_TEXTURE_LEVELS);
- default:
- return NULL;
- }
+ return texObj->Image[face][level];
}
@@ -1053,10 +784,6 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Const.MaxTextureLevels;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
@@ -1069,10 +796,17 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Const.MaxCubeTextureLevels;
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return 1;
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Const.MaxTextureLevels : 0;
default:
return 0; /* bad target */
}
@@ -1273,6 +1007,23 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
* level, width, height and depth against the ctx->Const limits for textures.
*
@@ -1586,13 +1337,13 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* make sure internal format and format basically agree */
colorFormat = _mesa_is_color_format(format);
- indexFormat = is_index_format(format);
+ indexFormat = _mesa_is_index_format(format);
if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (is_index_format(internalFormat) && !indexFormat) ||
- (is_depth_format(internalFormat) != is_depth_format(format)) ||
- (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
- (is_depthstencil_format(internalFormat) != is_depthstencil_format(format)) ||
- (is_dudv_format(internalFormat) != is_dudv_format(format))) {
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
@@ -1926,14 +1677,14 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- /* NOTE: the format and type aren't really significant for
- * TestProxyTexImage(). Only the internalformat really matters.
if (!_mesa_source_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(missing readbuffer)", dimensions);
return GL_TRUE;
}
+ /* NOTE: the format and type aren't really significant for
+ * TestProxyTexImage(). Only the internalformat really matters.
*/
type = GL_FLOAT;
@@ -2027,7 +1778,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (is_depth_format(internalFormat)) {
+ else if (_mesa_is_depth_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2035,7 +1786,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (is_depthstencil_format(internalFormat)) {
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2260,147 +2011,6 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
}
-/**
- * Get texture image. Called by glGetTexImage.
- *
- * \param target texture target.
- * \param level image level.
- * \param format pixel data format for returned image.
- * \param type pixel data type for returned image.
- * \param pixels returned pixel data.
- */
-void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLint maxLevels = 0;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj || _mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
- }
-
- maxLevels = _mesa_max_texture_levels(ctx, target);
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return;
- }
-
- if (_mesa_sizeof_packed_type(type) <= 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return;
- }
-
- if (_mesa_components_in_format(format) <= 0 ||
- format == GL_STENCIL_INDEX) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return;
- }
-
- if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return;
- }
-
- if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return;
- }
-
- if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return;
- }
-
- if (!ctx->Extensions.EXT_packed_depth_stencil
- && is_depthstencil_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return;
- }
-
- if (!ctx->Extensions.ATI_envmap_bumpmap
- && is_dudv_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- /* invalid mipmap level, not an error */
- goto out;
- }
-
-
- /* Make sure the requested image format is compatible with the
- * texture's format. Note that a color index texture can be converted
- * to RGBA so that combo is allowed.
- */
- if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
- else if (is_index_format(format)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
- else if (is_depth_format(format)
- && !is_depth_format(texImage->TexFormat->BaseFormat)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
- else if (is_ycbcr_format(format)
- && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
- else if (is_depthstencil_format(format)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
- else if (is_dudv_format(format)
- && !is_dudv_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- goto out;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* packing texture image into a PBO */
- const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(invalid PBO access)");
- goto out;
- }
- }
-
- /* typically, this will call _mesa_get_teximage() */
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
-
- }
- out:
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
/** Callback info for walking over FBO hash table */
struct cb_info
{
@@ -2544,7 +2154,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2652,7 +2262,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2755,7 +2365,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2861,7 +2471,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
assert(texObj);
@@ -2921,7 +2531,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
return; /* error was detected */
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2973,7 +2583,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
return; /* error was detected */
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3034,7 +2644,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
postConvWidth, 1, border))
return;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3100,7 +2710,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, border))
return;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3160,7 +2770,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 1, target, level))
return;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3215,7 +2825,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 2, target, level))
return;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3270,7 +2880,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 3, target, level))
return;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3524,7 +3134,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3578,7 +3188,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3621,7 +3231,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3677,7 +3287,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3717,7 +3327,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3771,7 +3381,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3810,7 +3420,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3867,7 +3477,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3924,7 +3534,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3961,55 +3571,3 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
}
-void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLint maxLevels;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
- return;
- }
-
- maxLevels = _mesa_max_texture_levels(ctx, target);
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- return;
- }
-
- if (_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (texImage) {
- if (texImage->IsCompressed) {
- /* this typically calls _mesa_get_compressed_teximage() */
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
- texObj, texImage);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImageARB");
- }
- }
- else {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(level)");
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index eb60a1fa8fa..094177da79d 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -73,6 +73,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
extern void
+_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage);
+
+
+extern void
_mesa_set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage);
@@ -111,10 +115,6 @@ extern GLuint
_mesa_tex_target_to_face(GLenum target);
-extern GLboolean
-_mesa_is_color_format(GLenum format);
-
-
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/
@@ -164,11 +164,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
extern void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -260,9 +255,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
-extern void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
-
/*@}*/
#endif
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 89ee69770e4..d09c4392506 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -261,6 +261,32 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
/**
+ * Clear all texture images of the given texture object.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * \sa _mesa_clear_texture_image().
+ */
+void
+_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj)
+{
+ GLuint i, j;
+
+ if (texObj->Target == 0)
+ return;
+
+ for (i = 0; i < MAX_FACES; i++) {
+ for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
+ struct gl_texture_image *texImage = texObj->Image[i][j];
+ if (texImage)
+ _mesa_clear_texture_image(ctx, texImage);
+ }
+ }
+}
+
+
+/**
* Check if the given texture object is valid by examining its Target field.
* For debugging only.
*/
@@ -281,7 +307,8 @@ valid_texture_object(const struct gl_texture_object *tex)
_mesa_problem(NULL, "invalid reference to a deleted texture object");
return GL_FALSE;
default:
- _mesa_problem(NULL, "invalid texture object Target value");
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
return GL_FALSE;
}
}
@@ -307,7 +334,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
- assert(valid_texture_object(oldTex));
+ ASSERT(valid_texture_object(oldTex));
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
@@ -330,7 +357,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
if (tex) {
/* reference new texture */
- assert(valid_texture_object(tex));
+ ASSERT(valid_texture_object(tex));
_glthread_LOCK_MUTEX(tex->Mutex);
if (tex->RefCount == 0) {
/* this texture's being deleted (look just above) */
@@ -664,6 +691,24 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/**
+ * Mark a texture object dirty. It forces the object to be incomplete
+ * and optionally forces the context to re-validate its state.
+ *
+ * \param ctx GL context.
+ * \param texObj texture object.
+ * \param invalidate_state also invalidate context state.
+ */
+void
+_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state)
+{
+ texObj->_Complete = GL_FALSE;
+ if (invalidate_state)
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+/**
* Return pointer to a default/fallback texture.
* The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
* That's the value a sampler should get when sampling from an
@@ -714,7 +759,6 @@ _mesa_get_fallback_texture(GLcontext *ctx)
}
-
/*@}*/
@@ -1159,10 +1203,9 @@ _mesa_IsTexture( GLuint texture )
/**
- * Simplest implementation of texture locking: Grab the a new mutex in
- * the shared context. Examine the shared context state timestamp and
- * if there has been a change, set the appropriate bits in
- * ctx->NewState.
+ * Simplest implementation of texture locking: grab the shared tex
+ * mutex. Examine the shared context state timestamp and if there has
+ * been a change, set the appropriate bits in ctx->NewState.
*
* This is used to deal with synchronizing things when a texture object
* is used/modified by different contexts (or threads) which are sharing
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 2599c0816a9..9bfebd45c81 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -58,6 +58,9 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
+_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj);
+
+extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *tex);
@@ -65,6 +68,10 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+extern void
+_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state);
+
extern struct gl_texture_object *
_mesa_get_fallback_texture(GLcontext *ctx);
@@ -76,7 +83,6 @@ _mesa_lock_context_textures( GLcontext *ctx );
/*@}*/
-
/**
* \name API functions
*/
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index e60ab6aa123..05d144270ec 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -38,6 +38,7 @@
#include "main/texcompress.h"
#include "main/texparam.h"
#include "main/teximage.h"
+#include "main/texstate.h"
#include "shader/prog_instruction.h"
@@ -88,7 +89,7 @@ get_texobj(GLcontext *ctx, GLenum target)
return NULL;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
switch (target) {
case GL_TEXTURE_1D:
@@ -469,8 +470,10 @@ set_tex_parameterf(GLcontext *ctx,
return GL_TRUE;
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
+ static GLuint count = 0;
+ if (count++ < 10)
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)");
}
return GL_FALSE;
@@ -714,44 +717,6 @@ _mesa_GetTexLevelParameterfv( GLenum target, GLint level,
}
-static GLuint
-tex_image_dimensions(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return 1;
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return 2;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return 3;
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 2 : 0;
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 3 : 0;
- default:
- _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
- return 0;
- }
-}
-
-
void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
@@ -759,7 +724,6 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLuint dimensions;
GLboolean isProxy;
GLint maxLevels;
GET_CURRENT_CONTEXT(ctx);
@@ -771,19 +735,13 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
/* this will catch bad target values */
- dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
- if (dimensions == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
- }
-
maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
- /* should not happen since <target> was just checked above */
- _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
return;
}
@@ -880,7 +838,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
"glGetTexLevelParameter[if]v(pname)");
break;
case GL_TEXTURE_STENCIL_SIZE_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil) {
+ if (ctx->Extensions.EXT_packed_depth_stencil ||
+ ctx->Extensions.ARB_framebuffer_object) {
*params = img->TexFormat->StencilBits;
}
else {
@@ -999,7 +958,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
@@ -1166,7 +1125,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index a7d7088c621..17ac68000c5 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -35,6 +35,18 @@
#include "mtypes.h"
+/**
+ * Return pointer to current texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ */
+static INLINE struct gl_texture_unit *
+_mesa_get_current_tex_unit(GLcontext *ctx)
+{
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+}
+
+
extern void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
@@ -48,16 +60,14 @@ _mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
*/
/*@{*/
-
-/*
- * GL_ARB_multitexture
- */
extern void GLAPIENTRY
_mesa_ActiveTextureARB( GLenum target );
extern void GLAPIENTRY
_mesa_ClientActiveTextureARB( GLenum target );
+/*@}*/
+
/**
* \name Initialization, state maintenance
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index bfced1b3f4f..a22db628d3e 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3138,7 +3138,7 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
{
GLubyte *buf;
- if (unpack->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
/* no PBO */
return pixels;
}
@@ -3174,7 +3174,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
{
GLubyte *buf;
- if (packing->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(packing->BufferObj)) {
/* not using a PBO - return pointer unchanged */
return pixels;
}
@@ -3204,7 +3204,7 @@ void
_mesa_unmap_teximage_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 8f6621ee45f..be1c03cec2a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.6
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,6 +30,7 @@
#include "context.h"
#include "enable.h"
#include "enums.h"
+#include "hash.h"
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
@@ -36,26 +38,39 @@
/**
- * Update the fields of a vertex array object.
- * We need to do a few special things for arrays that live in
- * vertex buffer objects.
+ * Set the fields of a vertex array.
+ * Also do an error check for GL_ARB_vertex_array_object: check that
+ * all arrays reside in VBOs when using a vertex array object.
*
* \param array the array to update
* \param dirtyBit which bit to set in ctx->Array.NewState for this array
* \param elementSize size of each array element, in bytes
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param format either GL_RGBA or GL_BGRA
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param ptr the address (or offset inside VBO) of the array data
+ * \return GL_TRUE if no error, GL_FALSE if error
*/
-static void
+static GLboolean
update_array(GLcontext *ctx, struct gl_client_array *array,
GLbitfield dirtyBit, GLsizei elementSize,
GLint size, GLenum type, GLenum format,
GLsizei stride, GLboolean normalized, const GLvoid *ptr)
{
ASSERT(format == GL_RGBA || format == GL_BGRA);
+
+ if (ctx->Array.ArrayObj->VBOonly &&
+ ctx->Array.ArrayBufferObj->Name == 0) {
+ /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
+ * Generate GL_INVALID_OPERATION if that's not true.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertex/Normal/EtcPointer(non-VBO array)");
+ return GL_FALSE;
+ }
+
array->Size = size;
array->Type = type;
array->Format = format;
@@ -63,24 +78,15 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
array->StrideB = stride ? stride : elementSize;
array->Normalized = normalized;
array->Ptr = (const GLubyte *) ptr;
-#if FEATURE_ARB_vertex_buffer_object
+ array->_ElementSize = elementSize;
+
_mesa_reference_buffer_object(ctx, &array->BufferObj,
ctx->Array.ArrayBufferObj);
- /* Compute the index of the last array element that's inside the buffer.
- * Later in glDrawArrays we'll check if start + count > _MaxElement to
- * be sure we won't go out of bounds.
- */
- if (ctx->Array.ArrayBufferObj->Name)
- array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
- - (GLsizeiptrARB) array->Ptr + array->StrideB
- - elementSize) / array->StrideB;
- else
-#endif
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
-
ctx->NewState |= _NEW_ARRAY;
ctx->Array.NewState |= dirtyBit;
+
+ return GL_TRUE;
}
@@ -129,12 +135,14 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.VertexPointer)
ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
@@ -179,12 +187,14 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
+ elementSize, 3, type, GL_RGBA, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
@@ -257,12 +267,14 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
+ elementSize, size, type, format, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
@@ -293,8 +305,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.FogCoordPointer)
ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
@@ -334,8 +347,9 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
- elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
+ elementSize, 1, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.IndexPointer)
ctx->Driver.IndexPointer( ctx, type, stride, ptr );
@@ -404,12 +418,15 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
elementSize = size * sizeof(GLdouble);
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, format, stride, GL_TRUE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor,
+ _NEW_ARRAY_COLOR1, elementSize, size, type,
+ format, stride, GL_TRUE, ptr))
+ return;
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
@@ -463,13 +480,15 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
- _NEW_ARRAY_TEXCOORD(unit),
- elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit],
+ _NEW_ARRAY_TEXCOORD(unit),
+ elementSize, size, type, GL_RGBA, stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.TexCoordPointer)
ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
@@ -487,9 +506,10 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
- sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
- stride, GL_FALSE, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, GL_RGBA,
+ stride, GL_FALSE, ptr))
+ return;
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
@@ -528,6 +548,12 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
#if FEATURE_NV_vertex_program
+/**
+ * Set a vertex attribute array.
+ * Note that these arrays DO alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ * The generic attribute slots at #16 and above are not touched.
+ */
void GLAPIENTRY
_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
@@ -589,13 +615,15 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
elementSize = size * sizeof(GLdouble);
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, format, stride, normalized, ptr))
+ return;
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr );
@@ -604,6 +632,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
#if FEATURE_ARB_vertex_program
+/**
+ * Set a generic vertex attribute array.
+ * Note that these arrays DO NOT alias the conventional GL vertex arrays
+ * (position, normal, color, fog, texcoord, etc).
+ */
void GLAPIENTRY
_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
GLboolean normalized,
@@ -687,9 +720,10 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
return;
}
- update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
- _NEW_ARRAY_ATTRIB(index),
- elementSize, size, type, format, stride, normalized, ptr);
+ if (!update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index],
+ _NEW_ARRAY_ATTRIB(index),
+ elementSize, size, type, format, stride, normalized, ptr))
+ return;
if (ctx->Driver.VertexAttribPointer)
ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr);
@@ -1065,6 +1099,75 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
/**
+ * Copy one client vertex array to another.
+ */
+void
+_mesa_copy_client_array(GLcontext *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->Stride = src->Stride;
+ dst->StrideB = src->StrideB;
+ dst->Ptr = src->Ptr;
+ dst->Enabled = src->Enabled;
+ dst->Normalized = src->Normalized;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+ dst->_MaxElement = src->_MaxElement;
+}
+
+
+
+/**
+ * Print vertex array's fields.
+ */
+static void
+print_array(const char *name, GLint index, const struct gl_client_array *array)
+{
+ if (index >= 0)
+ _mesa_printf(" %s[%d]: ", name, index);
+ else
+ _mesa_printf(" %s: ", name);
+ _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n",
+ array->Ptr, array->Type, array->Size,
+ array->_ElementSize, array->StrideB,
+ array->BufferObj->Name, array->BufferObj->Size,
+ array->_MaxElement);
+}
+
+
+/**
+ * Print current vertex object/array info. For debug.
+ */
+void
+_mesa_print_arrays(GLcontext *ctx)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ GLuint i;
+
+ _mesa_update_array_object_max_element(ctx, arrayObj);
+
+ _mesa_printf("Array Object %u\n", arrayObj->Name);
+ if (arrayObj->Vertex.Enabled)
+ print_array("Vertex", -1, &arrayObj->Vertex);
+ if (arrayObj->Normal.Enabled)
+ print_array("Normal", -1, &arrayObj->Normal);
+ if (arrayObj->Color.Enabled)
+ print_array("Color", -1, &arrayObj->Color);
+ for (i = 0; i < Elements(arrayObj->TexCoord); i++)
+ if (arrayObj->TexCoord[i].Enabled)
+ print_array("TexCoord", i, &arrayObj->TexCoord[i]);
+ for (i = 0; i < Elements(arrayObj->VertexAttrib); i++)
+ if (arrayObj->VertexAttrib[i].Enabled)
+ print_array("Attrib", i, &arrayObj->VertexAttrib[i]);
+ _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement);
+}
+
+
+/**
* Initialize vertex array state for given context.
*/
void
@@ -1074,4 +1177,29 @@ _mesa_init_varray(GLcontext *ctx)
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj,
ctx->Array.DefaultArrayObj);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
+
+ ctx->Array.Objects = _mesa_NewHashTable();
+}
+
+
+/**
+ * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
+ */
+static void
+delete_arrayobj_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_array_object *arrayObj = (struct gl_array_object *) data;
+ GLcontext *ctx = (GLcontext *) userData;
+ _mesa_delete_array_object(ctx, arrayObj);
+}
+
+
+/**
+ * Free vertex array state for given context.
+ */
+void
+_mesa_free_varray_data(GLcontext *ctx)
+{
+ _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
+ _mesa_DeleteHashTable(ctx->Array.Objects);
}
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 97d5c8219d0..becc67c29d3 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -1,18 +1,9 @@
-/**
- * \file varray.h
- * Vertex arrays.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 7.6
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -169,14 +160,26 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const GLvoid *indices);
+extern void
+_mesa_copy_client_array(GLcontext *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src);
+
+
+extern void
+_mesa_print_arrays(GLcontext *ctx);
extern void
_mesa_init_varray( GLcontext * ctx );
+extern void
+_mesa_free_varray_data(GLcontext *ctx);
+
#else
/** No-op */
#define _mesa_init_varray( c ) ((void)0)
+#define _mesa_free_varray_data( c ) ((void)0)
#endif
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 50c1143ccc0..d4d3dd1a94e 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.5.1
+ * Version: 7.6
*
- * Copyright (C) 1999-2009 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -29,9 +30,9 @@
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 5
-#define MESA_PATCH 1
-#define MESA_VERSION_STRING "7.5.1"
+#define MESA_MINOR 6
+#define MESA_PATCH 0
+#define MESA_VERSION_STRING "7.6-devel"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 50e0402d278..309308c983b 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -120,6 +120,10 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
+ if (ctx->Viewport.Near == nearval &&
+ ctx->Viewport.Far == farval)
+ return;
+
ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;