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-rw-r--r--src/mesa/main/api_loopback.c4
-rw-r--r--src/mesa/main/dlist.c4
-rw-r--r--src/mesa/main/state.c4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 9c33cce6900..3dabcc44234 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.7 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: api_loopback.c,v 1.8 2001/05/10 15:42:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1444,7 +1444,7 @@ _mesa_loopback_prefer_float( struct _glapi_table *dest,
}
}
-/* Passing prefer_f_colors as true will mean that all colors
+/* Passing prefer_float_colors as true will mean that all colors
* *except* Color{34}ub{v} are passed as floats. Setting it false will
* mean all colors *except* Color{34}f{v} are passed as ubytes.
*
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 9a703e097b9..e171b6c84e1 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.69 2001/05/09 12:48:21 keithw Exp $ */
+/* $Id: dlist.c,v 1.70 2001/05/10 15:42:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -5533,7 +5533,7 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
{
_mesa_init_no_op_table(table, tableSize);
- _mesa_loopback_init_api_table( table, GL_FALSE );
+ _mesa_loopback_init_api_table( table, GL_TRUE );
/* GL 1.0 */
table->Accum = save_Accum;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5586f7e4bd9..e699ac07528 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.64 2001/03/29 21:16:25 keithw Exp $ */
+/* $Id: state.c,v 1.65 2001/05/10 15:42:43 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -123,7 +123,7 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
/* first initialize all dispatch slots to no-op */
_mesa_init_no_op_table(exec, tableSize);
- _mesa_loopback_init_api_table( exec, GL_FALSE );
+ _mesa_loopback_init_api_table( exec, GL_TRUE );
/* load the dispatch slots we understand */
exec->Accum = _mesa_Accum;