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-rw-r--r--src/mesa/main/config.h1
-rw-r--r--src/mesa/main/mtypes.h6
2 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index cebef1c3832..8c642488454 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -207,6 +207,7 @@
#define MAX_PROGRAM_ADDRESS_REGS 2
#define MAX_UNIFORMS 128
#define MAX_VARYING 8
+#define MAX_SAMPLERS 8
/*@}*/
/** For GL_ARB_vertex_shader */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 514170dbcf0..8adc4e33731 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1901,6 +1901,7 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
/** Named parameters, constants, etc. from program text */
@@ -1913,6 +1914,11 @@ struct gl_program
/** Vertex program user-defined attributes */
struct gl_program_parameter_list *Attributes;
+ /** Map from sampler unit to texture unit (set by glUniform1i()) */
+ GLubyte SamplerUnits[MAX_SAMPLERS];
+ /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
+ GLubyte SamplerTargets[MAX_SAMPLERS];
+
/** Logical counts */
/*@{*/
GLuint NumInstructions;