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-rw-r--r--src/mesa/main/attrib.c15
-rw-r--r--src/mesa/main/context.c25
-rw-r--r--src/mesa/main/dd.h11
-rw-r--r--src/mesa/main/dlist.c28
-rw-r--r--src/mesa/main/enable.c17
-rw-r--r--src/mesa/main/extensions.c4
-rw-r--r--src/mesa/main/get.c98
-rw-r--r--src/mesa/main/mtypes.h42
-rw-r--r--src/mesa/main/state.c7
-rw-r--r--src/mesa/main/stencil.c60
-rw-r--r--src/mesa/main/stencil.h9
11 files changed, 237 insertions, 79 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a7448ee32a1..2ebaaf73414 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.70 2002/09/03 18:03:45 brianp Exp $ */
+/* $Id: attrib.c,v 1.71 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -513,6 +513,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_POLYGON_STIPPLE);
TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
+ /* XXX two-sided stencil */
TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
GL_MULTISAMPLE_ARB);
TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
@@ -1032,15 +1033,17 @@ _mesa_PopAttrib(void)
break;
case GL_STENCIL_BUFFER_BIT:
{
+ const GLint face = 0; /* XXX stencil two side */
const struct gl_stencil_attrib *stencil;
stencil = (const struct gl_stencil_attrib *) attr->data;
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
_mesa_ClearStencil(stencil->Clear);
- _mesa_StencilFunc(stencil->Function, stencil->Ref,
- stencil->ValueMask);
- _mesa_StencilMask(stencil->WriteMask);
- _mesa_StencilOp(stencil->FailFunc, stencil->ZFailFunc,
- stencil->ZPassFunc);
+ _mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
+ stencil->ValueMask[face]);
+ _mesa_StencilMask(stencil->WriteMask[face]);
+ _mesa_StencilOp(stencil->FailFunc[face],
+ stencil->ZFailFunc[face],
+ stencil->ZPassFunc[face]);
}
break;
case GL_TRANSFORM_BIT:
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 7fa32c601c0..4a0b4ed23d6 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.175 2002/07/09 01:22:50 brianp Exp $ */
+/* $Id: context.c,v 1.176 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1288,14 +1288,23 @@ init_attrib_groups( GLcontext *ctx )
/* Stencil group */
ctx->Stencil.Enabled = GL_FALSE;
- ctx->Stencil.Function = GL_ALWAYS;
- ctx->Stencil.FailFunc = GL_KEEP;
- ctx->Stencil.ZPassFunc = GL_KEEP;
- ctx->Stencil.ZFailFunc = GL_KEEP;
- ctx->Stencil.Ref = 0;
- ctx->Stencil.ValueMask = STENCIL_MAX;
+ ctx->Stencil.TestTwoSide = GL_FALSE;
+ ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
+ ctx->Stencil.Function[0] = GL_ALWAYS;
+ ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.FailFunc[0] = GL_KEEP;
+ ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[0] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[0] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.Ref[0] = 0;
+ ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.ValueMask[0] = STENCIL_MAX;
+ ctx->Stencil.ValueMask[1] = STENCIL_MAX;
+ ctx->Stencil.WriteMask[0] = STENCIL_MAX;
+ ctx->Stencil.WriteMask[1] = STENCIL_MAX;
ctx->Stencil.Clear = 0;
- ctx->Stencil.WriteMask = STENCIL_MAX;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 81ae9e4a125..fcf0ceeb0de 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.70 2002/07/09 01:22:50 brianp Exp $ */
+/* $Id: dd.h,v 1.71 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -458,14 +458,22 @@ struct dd_function_table {
*** They're ALSO called by the gl_PopAttrib() function!!!
*** May add more functions like these to the device driver in the future.
***/
+#if 1
void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLchan ref);
+#else
+ void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
+#endif
void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
void (*BlendEquation)(GLcontext *ctx, GLenum mode);
void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(GLcontext *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
+#if 1
void (*ClearColor)(GLcontext *ctx, const GLchan color[4]);
+#else
+ void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
+#endif
void (*ClearDepth)(GLcontext *ctx, GLclampd d);
void (*ClearIndex)(GLcontext *ctx, GLuint index);
void (*ClearStencil)(GLcontext *ctx, GLint s);
@@ -500,6 +508,7 @@ struct dd_function_table {
void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
void (*StencilMask)(GLcontext *ctx, GLuint mask);
void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
+ void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
const GLfloat *params);
void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index deb4995ff14..488e8a0040e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.93 2002/08/17 00:26:29 brianp Exp $ */
+/* $Id: dlist.c,v 1.94 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -253,6 +253,8 @@ typedef enum {
OPCODE_PROGRAM_PARAMETER4F_NV,
OPCODE_PROGRAM_PARAMETERS4FV_NV,
OPCODE_TRACK_MATRIX_NV,
+ /* GL_EXT_stencil_two_face */
+ OPCODE_ACTIVE_STENCIL_FACE_EXT,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@@ -648,6 +650,8 @@ void _mesa_init_lists( void )
InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
InstSize[OPCODE_PROGRAM_PARAMETERS4FV_NV] = 4;
InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
+ /* GL_EXT_stencil_two_side */
+ InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2;
}
init_flag = 1;
}
@@ -4094,6 +4098,23 @@ save_TrackMatrixNV(GLenum target, GLuint address,
}
+/* GL_EXT_stencil_two_face */
+static void save_ActiveStencilFaceEXT( GLenum face )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 );
+ if (n) {
+ n[1].e = face;
+ }
+ if (ctx->ExecuteFlag) {
+#if 0
+ (*ctx->Exec->ActiveStencilFaceEXT)( face );
+#endif
+ }
+}
+
/* KW: Compile commands
@@ -6182,6 +6203,11 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->PointParameteriNV = save_PointParameteriNV;
table->PointParameterivNV = save_PointParameterivNV;
+ /* 268. GL_EXT_stencil_two_side */
+#if 0
+ table->ActiveStencilFaceEXT = save_ActiveStencilFaceEXT;
+#endif
+
/* ARB 1. GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->ClientActiveTextureARB = exec_ClientActiveTextureARB;
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 140358b463a..0f51078c618 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.68 2002/06/29 19:48:15 brianp Exp $ */
+/* $Id: enable.c,v 1.69 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -875,6 +875,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION(NV_texture_rectangle, cap);
{
const GLuint curr = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
@@ -889,6 +890,15 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side, cap);
+ if (ctx->Stencil.TestTwoSide == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.TestTwoSide = state;
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1263,6 +1273,11 @@ _mesa_IsEnabled( GLenum cap )
return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
}
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION(EXT_stencil_two_side);
+ return ctx->Stencil.TestTwoSide;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index dce0be620c1..24ab1ab244a 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.77 2002/09/05 21:16:30 brianp Exp $ */
+/* $Id: extensions.c,v 1.78 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -95,6 +95,7 @@ static struct {
{ OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
{ OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
{ OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
+ { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
{ OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
@@ -170,6 +171,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
"GL_EXT_secondary_color",
"GL_EXT_shared_texture_palette",
"GL_EXT_stencil_wrap",
+ "GL_EXT_stencil_two_side",
"GL_EXT_texture_edge_clamp",
"GL_EXT_texture_env_add",
"GL_EXT_texture_env_combine",
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 2b92de79229..509fc8c2b3c 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.88 2002/09/05 21:14:36 brianp Exp $ */
+/* $Id: get.c,v 1.89 2002/09/06 02:56:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -802,28 +802,28 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Stencil.Clear);
break;
case GL_STENCIL_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc);
+ *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
- *params = ENUM_TO_BOOL(ctx->Stencil.Function);
+ *params = ENUM_TO_BOOL(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc);
+ *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc);
+ *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
- *params = INT_TO_BOOL(ctx->Stencil.Ref);
+ *params = INT_TO_BOOL(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_TEST:
*params = ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
- *params = INT_TO_BOOL(ctx->Stencil.ValueMask);
+ *params = INT_TO_BOOL(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_WRITEMASK:
- *params = INT_TO_BOOL(ctx->Stencil.WriteMask);
+ *params = INT_TO_BOOL(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
break;
case GL_STEREO:
*params = ctx->Visual.stereoMode;
@@ -1466,6 +1466,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize);
break;
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ *params = ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ *params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -2159,28 +2169,28 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc);
+ *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.Function);
+ *params = ENUM_TO_DOUBLE(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc);
+ *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc);
+ *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
- *params = (GLdouble) ctx->Stencil.Ref;
+ *params = (GLdouble) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLdouble) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
- *params = (GLdouble) ctx->Stencil.ValueMask;
+ *params = (GLdouble) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
- *params = (GLdouble) ctx->Stencil.WriteMask;
+ *params = (GLdouble) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLdouble) ctx->Visual.stereoMode;
@@ -2820,6 +2830,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Const.MaxTextureRectSize;
break;
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
+ *params = (GLdouble) ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_D(EXT_stencil_two_side, pname);
+ *params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
}
@@ -3515,28 +3535,28 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc);
+ *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_FUNC:
- *params = ENUM_TO_FLOAT(ctx->Stencil.Function);
+ *params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc);
+ *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc);
+ *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
break;
case GL_STENCIL_REF:
- *params = (GLfloat) ctx->Stencil.Ref;
+ *params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLfloat) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
- *params = (GLfloat) ctx->Stencil.ValueMask;
+ *params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
- *params = (GLfloat) ctx->Stencil.WriteMask;
+ *params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLfloat) ctx->Visual.stereoMode;
@@ -4150,6 +4170,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Const.MaxTextureRectSize;
break;
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ *params = (GLfloat) ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ *params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
}
@@ -4844,28 +4874,28 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Stencil.Clear;
break;
case GL_STENCIL_FAIL:
- *params = (GLint) ctx->Stencil.FailFunc;
+ *params = (GLint) ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_FUNC:
- *params = (GLint) ctx->Stencil.Function;
+ *params = (GLint) ctx->Stencil.Function[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLint) ctx->Stencil.ZFailFunc;
+ *params = (GLint) ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLint) ctx->Stencil.ZPassFunc;
+ *params = (GLint) ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
- *params = (GLint) ctx->Stencil.Ref;
+ *params = (GLint) ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_TEST:
*params = (GLint) ctx->Stencil.Enabled;
break;
case GL_STENCIL_VALUE_MASK:
- *params = (GLint) ctx->Stencil.ValueMask;
+ *params = (GLint) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_WRITEMASK:
- *params = (GLint) ctx->Stencil.WriteMask;
+ *params = (GLint) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
break;
case GL_STEREO:
*params = (GLint) ctx->Visual.stereoMode;
@@ -5525,6 +5555,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Const.MaxTextureRectSize;
break;
+ /* GL_EXT_stencil_two_side */
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ *params = (GLint) ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ *params = (GLint) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK);
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6f33ae6658d..99349968869 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.84 2002/07/09 01:22:50 brianp Exp $ */
+/* $Id: mtypes.h,v 1.85 2002/09/06 02:56:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -311,7 +311,11 @@ struct gl_accum_attrib {
struct gl_colorbuffer_attrib {
GLuint ClearIndex; /* Index to use for glClear */
+#if 1
GLchan ClearColor[4]; /* Color to use for glClear */
+#else
+ GLclampf ClearColor[4]; /* Color to use for glClear */
+#endif
GLuint IndexMask; /* Color index write mask */
GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
@@ -323,7 +327,11 @@ struct gl_colorbuffer_attrib {
/* alpha testing */
GLboolean AlphaEnabled; /* Alpha test enabled flag */
GLenum AlphaFunc; /* Alpha test function */
+#if 1
GLchan AlphaRef; /* Alpha ref value as GLchan */
+#else
+ GLclampf AlphaRef;
+#endif
/* blending */
GLboolean BlendEnabled; /* Blending enabled flag */
@@ -708,14 +716,16 @@ struct gl_scissor_attrib {
struct gl_stencil_attrib {
GLboolean Enabled; /* Enabled flag */
- GLenum Function; /* Stencil function */
- GLenum FailFunc; /* Fail function */
- GLenum ZPassFunc; /* Depth buffer pass function */
- GLenum ZFailFunc; /* Depth buffer fail function */
- GLstencil Ref; /* Reference value */
- GLstencil ValueMask; /* Value mask */
+ GLboolean TestTwoSide; /* GL_EXT_stencil_two_side */
+ GLubyte ActiveFace; /* GL_EXT_stencil_two_side (0 or 1) */
+ GLenum Function[2]; /* Stencil function */
+ GLenum FailFunc[2]; /* Fail function */
+ GLenum ZPassFunc[2]; /* Depth buffer pass function */
+ GLenum ZFailFunc[2]; /* Depth buffer fail function */
+ GLstencil Ref[2]; /* Reference value */
+ GLstencil ValueMask[2]; /* Value mask */
+ GLstencil WriteMask[2]; /* Write mask */
GLstencil Clear; /* Clear value */
- GLstencil WriteMask; /* Write mask */
};
@@ -861,7 +871,10 @@ struct gl_texture_object {
GLenum Target; /* GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /* in [0,1] */
GLfloat BorderValues[4]; /* unclamped */
+#if 1
+ /* omit someday */
GLchan BorderColor[4]; /* clamped, as GLchan */
+#endif
GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */
GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */
GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */
@@ -874,7 +887,11 @@ struct gl_texture_object {
GLfloat MaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
GLboolean CompareFlag; /* GL_SGIX_shadow */
GLenum CompareOperator; /* GL_SGIX_shadow */
+#if 1
GLchan ShadowAmbient; /* GL_SGIX/ARB_shadow_ambient */
+#else
+ GLfloat ShadowAmbient;
+#endif
GLenum CompareMode; /* GL_ARB_shadow */
GLenum CompareFunc; /* GL_ARB_shadow */
GLenum DepthMode; /* GL_ARB_depth_texture */
@@ -1310,11 +1327,17 @@ struct gl_frame_buffer {
GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
/* Software alpha planes */
+#if 1
GLchan *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
GLchan *BackLeftAlpha; /* array [Width*Height] of GLubyte */
GLchan *FrontRightAlpha; /* array [Width*Height] of GLubyte */
GLchan *BackRightAlpha; /* array [Width*Height] of GLubyte */
-
+#else
+ GLvoid *FrontLeftAlpha; /* array [Width*Height] of GLubyte */
+ GLvoid *BackLeftAlpha; /* array [Width*Height] of GLubyte */
+ GLvoid *FrontRightAlpha; /* array [Width*Height] of GLubyte */
+ GLvoid *BackRightAlpha; /* array [Width*Height] of GLubyte */
+#endif
/* Drawing bounds: intersection of window size and scissor box */
GLint _Xmin, _Ymin; /* inclusive */
GLint _Xmax, _Ymax; /* exclusive */
@@ -1395,6 +1418,7 @@ struct gl_extensions {
GLboolean EXT_secondary_color;
GLboolean EXT_shared_texture_palette;
GLboolean EXT_stencil_wrap;
+ GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
GLboolean EXT_texture_compression_s3tc;
GLboolean EXT_texture_env_add;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 500ba2640ff..ced61a4e497 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.89 2002/07/09 01:22:50 brianp Exp $ */
+/* $Id: state.c,v 1.90 2002/09/06 02:56:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -492,6 +492,11 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->PointParameteriNV = _mesa_PointParameteriNV;
exec->PointParameterivNV = _mesa_PointParameterivNV;
+ /* 268. GL_EXT_stencil_two_side */
+#if 0
+ exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
+#endif
+
/* ARB 1. GL_ARB_multitexture */
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 55a08388697..99f213c8541 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -1,10 +1,10 @@
-/* $Id: stencil.c,v 1.27 2001/05/09 16:34:09 brianp Exp $ */
+/* $Id: stencil.c,v 1.28 2002/09/06 02:56:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -64,6 +64,7 @@ void
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -85,18 +86,18 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
maxref = (1 << STENCIL_BITS) - 1;
ref = (GLstencil) CLAMP( ref, 0, maxref );
- if (ctx->Stencil.Function == func &&
- ctx->Stencil.ValueMask == (GLstencil) mask &&
- ctx->Stencil.Ref == ref)
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == (GLstencil) mask &&
+ ctx->Stencil.Ref[face] == ref)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function = func;
- ctx->Stencil.Ref = ref;
- ctx->Stencil.ValueMask = (GLstencil) mask;
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = (GLstencil) mask;
if (ctx->Driver.StencilFunc) {
- (*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
+ (*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
}
}
@@ -106,13 +107,14 @@ void
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Stencil.WriteMask == (GLstencil) mask)
- return;
+ if (ctx->Stencil.WriteMask[face] == (GLstencil) mask)
+ return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask = (GLstencil) mask;
+ ctx->Stencil.WriteMask[face] = (GLstencil) mask;
if (ctx->Driver.StencilMask) {
(*ctx->Driver.StencilMask)( ctx, mask );
@@ -125,6 +127,7 @@ void
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (fail) {
@@ -182,17 +185,36 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Stencil.ZFailFunc == zfail &&
- ctx->Stencil.ZPassFunc == zpass &&
- ctx->Stencil.FailFunc == fail)
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc = zfail;
- ctx->Stencil.ZPassFunc = zpass;
- ctx->Stencil.FailFunc = fail;
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
if (ctx->Driver.StencilOp) {
(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
}
}
+
+
+/* GL_EXT_stencil_two_side */
+void
+_mesa_ActiveStencilFaceEXT(GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (face == GL_FRONT || face == GL_BACK) {
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
+ }
+
+ if (ctx->Driver.ActiveStencilFace) {
+ (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
+ }
+}
+
diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h
index 6d659d3eb85..41b9a72464e 100644
--- a/src/mesa/main/stencil.h
+++ b/src/mesa/main/stencil.h
@@ -1,10 +1,10 @@
-/* $Id: stencil.h,v 1.9 2001/03/12 00:48:38 gareth Exp $ */
+/* $Id: stencil.h,v 1.10 2002/09/06 02:56:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -48,5 +48,8 @@ extern void
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+extern void
+_mesa_ActiveStencilFaceEXT(GLenum face);
+
#endif