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Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
-rw-r--r--src/mesa/main/vtxfmt_tmp.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 3f4a9cefed4..204b2991dee 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -30,346 +30,346 @@
#define PRE_LOOPBACK( FUNC )
#endif
-static void TAG(ArrayElement)( GLint i )
+static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
_glapi_Dispatch->ArrayElement( i );
}
-static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
+static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
_glapi_Dispatch->Color3f( r, g, b );
}
-static void TAG(Color3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
_glapi_Dispatch->Color3fv( v );
}
-static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
+static void GLAPIENTRY TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( Color3ub );
_glapi_Dispatch->Color3ub( r, g, b );
}
-static void TAG(Color3ubv)( const GLubyte *v )
+static void GLAPIENTRY TAG(Color3ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color3ubv );
_glapi_Dispatch->Color3ubv( v );
}
-static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
_glapi_Dispatch->Color4f( r, g, b, a );
}
-static void TAG(Color4fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
_glapi_Dispatch->Color4fv( v );
}
-static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+static void GLAPIENTRY TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
PRE_LOOPBACK( Color4ub );
_glapi_Dispatch->Color4ub( r, g, b, a );
}
-static void TAG(Color4ubv)( const GLubyte *v )
+static void GLAPIENTRY TAG(Color4ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color4ubv );
_glapi_Dispatch->Color4ubv( v );
}
-static void TAG(EdgeFlag)( GLboolean e )
+static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
_glapi_Dispatch->EdgeFlag( e );
}
-static void TAG(EdgeFlagv)( const GLboolean *v )
+static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
_glapi_Dispatch->EdgeFlagv( v );
}
-static void TAG(EvalCoord1f)( GLfloat s )
+static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
_glapi_Dispatch->EvalCoord1f( s );
}
-static void TAG(EvalCoord1fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
_glapi_Dispatch->EvalCoord1fv( v );
}
-static void TAG(EvalCoord2f)( GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
_glapi_Dispatch->EvalCoord2f( s, t );
}
-static void TAG(EvalCoord2fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
_glapi_Dispatch->EvalCoord2fv( v );
}
-static void TAG(EvalPoint1)( GLint i )
+static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
_glapi_Dispatch->EvalPoint1( i );
}
-static void TAG(EvalPoint2)( GLint i, GLint j )
+static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
_glapi_Dispatch->EvalPoint2( i, j );
}
-static void TAG(FogCoordfEXT)( GLfloat f )
+static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
_glapi_Dispatch->FogCoordfEXT( f );
}
-static void TAG(FogCoordfvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
_glapi_Dispatch->FogCoordfvEXT( v );
}
-static void TAG(Indexi)( GLint i )
+static void GLAPIENTRY TAG(Indexi)( GLint i )
{
PRE_LOOPBACK( Indexi );
_glapi_Dispatch->Indexi( i );
}
-static void TAG(Indexiv)( const GLint *v )
+static void GLAPIENTRY TAG(Indexiv)( const GLint *v )
{
PRE_LOOPBACK( Indexiv );
_glapi_Dispatch->Indexiv( v );
}
-static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
+static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
_glapi_Dispatch->Materialfv( face, pname, v );
}
-static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
+static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
_glapi_Dispatch->MultiTexCoord1fARB( target, a );
}
-static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
_glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
}
-static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
_glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
}
-static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
_glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
}
-static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
+static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
_glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
}
-static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
_glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
}
-static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
+static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
_glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
}
-static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
_glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
}
-static void TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
_glapi_Dispatch->Normal3f( x, y, z );
}
-static void TAG(Normal3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
_glapi_Dispatch->Normal3fv( v );
}
-static void TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
+static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
_glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
}
-static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
_glapi_Dispatch->SecondaryColor3fvEXT( v );
}
-static void TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
+static void GLAPIENTRY TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( SecondaryColor3ubEXT );
_glapi_Dispatch->SecondaryColor3ubEXT( r, g, b );
}
-static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
+static void GLAPIENTRY TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
{
PRE_LOOPBACK( SecondaryColor3ubvEXT );
_glapi_Dispatch->SecondaryColor3ubvEXT( v );
}
-static void TAG(TexCoord1f)( GLfloat s )
+static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
_glapi_Dispatch->TexCoord1f( s );
}
-static void TAG(TexCoord1fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
_glapi_Dispatch->TexCoord1fv( tc );
}
-static void TAG(TexCoord2f)( GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
_glapi_Dispatch->TexCoord2f( s, t );
}
-static void TAG(TexCoord2fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
_glapi_Dispatch->TexCoord2fv( tc );
}
-static void TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
+static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
_glapi_Dispatch->TexCoord3f( s, t, r );
}
-static void TAG(TexCoord3fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
_glapi_Dispatch->TexCoord3fv( tc );
}
-static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
_glapi_Dispatch->TexCoord4f( s, t, r, q );
}
-static void TAG(TexCoord4fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
_glapi_Dispatch->TexCoord4fv( tc );
}
-static void TAG(Vertex2f)( GLfloat x, GLfloat y )
+static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
_glapi_Dispatch->Vertex2f( x, y );
}
-static void TAG(Vertex2fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
_glapi_Dispatch->Vertex2fv( v );
}
-static void TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
_glapi_Dispatch->Vertex3f( x, y, z );
}
-static void TAG(Vertex3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
_glapi_Dispatch->Vertex3fv( v );
}
-static void TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
_glapi_Dispatch->Vertex4f( x, y, z, w );
}
-static void TAG(Vertex4fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
_glapi_Dispatch->Vertex4fv( v );
}
-static void TAG(CallList)( GLuint i )
+static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
_glapi_Dispatch->CallList( i );
}
-static void TAG(Begin)( GLenum mode )
+static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
_glapi_Dispatch->Begin( mode );
}
-static void TAG(End)( void )
+static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
_glapi_Dispatch->End();
}
-static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
_glapi_Dispatch->Rectf( x1, y1, x2, y2 );
}
-static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
+static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
_glapi_Dispatch->DrawArrays( mode, start, count );
}
-static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
+static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
_glapi_Dispatch->DrawElements( mode, count, type, indices );
}
-static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
+static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
{
@@ -377,26 +377,26 @@ static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
_glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
}
-static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
+static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
_glapi_Dispatch->EvalMesh1( mode, i1, i2 );
}
-static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
+static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
_glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
}
-static void TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
_glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w );
}
-static void TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
+static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
_glapi_Dispatch->VertexAttrib4fvNV( index, v );