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-rw-r--r--src/mesa/main/varray.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index d5d8b363d43..4e4bd5f80a7 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -34,39 +34,6 @@
struct gl_client_array;
struct gl_context;
-
-/**
- * Compute the index of the last array element that can be safely accessed in
- * a vertex array. We can really only do this when the array lives in a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
- */
-static inline void
-_mesa_update_array_max_element(struct gl_client_array *array)
-{
- assert(array->Enabled);
-
- if (array->BufferObj->Name) {
- GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
- GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
-
- if (offset < bufSize) {
- const GLuint stride = array->StrideB ?
- array->StrideB : array->_ElementSize;
- array->_MaxElement = (bufSize - offset + stride
- - array->_ElementSize) / stride;
- }
- else {
- array->_MaxElement = 0;
- }
- }
- else {
- /* user-space array, no idea how big it is */
- array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-}
-
-
/**
* Returns a pointer to the vertex attribute data in a client array,
* or the offset into the vertex buffer for an array that resides in