diff options
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r-- | src/mesa/main/varray.c | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 4b506ea39c4..6d617caa021 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1876,6 +1876,85 @@ _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, } +static void +vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size, + GLenum type, GLboolean normalized, + GLboolean integer, GLboolean doubles, + GLbitfield legalTypes, GLsizei maxSize, + GLuint relativeOffset, const char *func) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object *vao; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* The ARB_direct_state_access spec says: + * + * "An INVALID_OPERATION error is generated by VertexArrayAttrib*Format + * if <vaobj> is not [compatibility profile: zero or] the name of an + * existing vertex array object." + */ + vao = _mesa_lookup_vao_err(ctx, vaobj, func); + if (!vao) + return; + + /* The ARB_vertex_attrib_binding spec says: + * + * "The error INVALID_VALUE is generated if index is greater than or equal + * to the value of MAX_VERTEX_ATTRIBS." + */ + if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)", + func, attribIndex); + return; + } + + FLUSH_VERTICES(ctx, 0); + + update_array_format(ctx, func, vao, + VERT_ATTRIB_GENERIC(attribIndex), + legalTypes, 1, maxSize, size, type, normalized, + integer, doubles, relativeOffset); +} + + +void GLAPIENTRY +_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, + GLenum type, GLboolean normalized, + GLuint relativeOffset) +{ + vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized, + GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK, + BGRA_OR_4, relativeOffset, + "glVertexArrayAttribFormat"); +} + + +void GLAPIENTRY +_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset) +{ + vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE, + GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, + 4, relativeOffset, + "glVertexArrayAttribIFormat"); +} + + +void GLAPIENTRY +_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex, + GLint size, GLenum type, + GLuint relativeOffset) +{ + vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE, + GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, + 4, relativeOffset, + "glVertexArrayAttribLFormat"); +} + + void GLAPIENTRY _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) { |