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Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 2d3073e013b..068200c846f 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -112,7 +112,7 @@ static void
vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
GLuint bindingIndex)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
if (array->VertexBinding != bindingIndex) {
@@ -139,7 +139,7 @@ bind_vertex_buffer(struct gl_context *ctx, GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
if (binding->BufferObj != vbo ||
@@ -166,7 +166,7 @@ static void
vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
GLuint divisor)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[bindingIndex];
@@ -664,7 +664,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
{
- struct gl_array_object *vao;
+ struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -690,7 +690,7 @@ _mesa_EnableVertexAttribArray(GLuint index)
void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index)
{
- struct gl_array_object *vao;
+ struct gl_vertex_array_object *vao;
GET_CURRENT_CONTEXT(ctx);
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -722,7 +722,7 @@ static GLuint
get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_array_object *vao = ctx->Array.VAO;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -1365,7 +1365,7 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
- const struct gl_array_object *vao = ctx->Array.VAO;
+ const struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1758,7 +1758,7 @@ print_array(const char *name, GLint index, const struct gl_client_array *array)
void
_mesa_print_arrays(struct gl_context *ctx)
{
- struct gl_array_object *vao = ctx->Array.VAO;
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
GLuint i;
_mesa_update_array_object_max_element(ctx, vao);
@@ -1801,7 +1801,7 @@ _mesa_init_varray(struct gl_context *ctx)
static void
delete_arrayobj_cb(GLuint id, void *data, void *userData)
{
- struct gl_array_object *vao = (struct gl_array_object *) data;
+ struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_array_object(ctx, vao);
}