diff options
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r-- | src/mesa/main/varray.c | 176 |
1 files changed, 89 insertions, 87 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 96b15c27f07..d604beb9dde 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,4 +1,4 @@ -/* $Id: varray.c,v 1.29 2000/10/30 18:50:42 keithw Exp $ */ +/* $Id: varray.c,v 1.30 2000/11/05 18:40:59 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -95,9 +95,9 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) ctx->Array.Vertex.Type = type; ctx->Array.Vertex.Stride = stride; ctx->Array.Vertex.Ptr = (void *) ptr; - ctx->Array.VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)]; - ctx->Array.VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_OBJ_ANY; + ctx->Array._VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)]; + ctx->Array._VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_OBJ_ANY; ctx->NewState |= _NEW_ARRAY; } @@ -145,9 +145,9 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) ctx->Array.Normal.Type = type; ctx->Array.Normal.Stride = stride; ctx->Array.Normal.Ptr = (void *) ptr; - ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)]; - ctx->Array.NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_NORM; + ctx->Array._NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)]; + ctx->Array._NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_NORM; ctx->NewState |= _NEW_ARRAY; } @@ -208,9 +208,9 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) ctx->Array.Color.Type = type; ctx->Array.Color.Stride = stride; ctx->Array.Color.Ptr = (void *) ptr; - ctx->Array.ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)]; - ctx->Array.ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_RGBA; + ctx->Array._ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)]; + ctx->Array._ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_RGBA; ctx->NewState |= _NEW_ARRAY; } @@ -243,9 +243,9 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) ctx->Array.FogCoord.Type = type; ctx->Array.FogCoord.Stride = stride; ctx->Array.FogCoord.Ptr = (void *) ptr; - ctx->Array.FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(type)]; - ctx->Array.FogCoordEltFunc = gl_trans_elt_1f_tab[TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_FOG_COORD; + ctx->Array._FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(type)]; + ctx->Array._FogCoordEltFunc = gl_trans_elt_1f_tab[TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_FOG_COORD; ctx->NewState |= _NEW_ARRAY; } @@ -286,9 +286,9 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) ctx->Array.Index.Type = type; ctx->Array.Index.Stride = stride; ctx->Array.Index.Ptr = (void *) ptr; - ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)]; - ctx->Array.IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_INDEX; + ctx->Array._IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)]; + ctx->Array._IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_INDEX; ctx->NewState |= _NEW_ARRAY; } @@ -349,9 +349,9 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type, ctx->Array.SecondaryColor.Type = type; ctx->Array.SecondaryColor.Stride = stride; ctx->Array.SecondaryColor.Ptr = (void *) ptr; - ctx->Array.SecondaryColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)]; - ctx->Array.SecondaryColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_SPEC_RGB; + ctx->Array._SecondaryColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)]; + ctx->Array._SecondaryColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_SPEC_RGB; ctx->NewState |= _NEW_ARRAY; } @@ -406,9 +406,9 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ctx->Array.TexCoord[texUnit].Stride = stride; ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr; - ctx->Array.TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)]; - ctx->Array.TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; - ctx->Array.NewArrayState |= VERT_TEX_ANY(texUnit); + ctx->Array._TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)]; + ctx->Array._TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)]; + ctx->Array._NewArrayState |= VERT_TEX_ANY(texUnit); ctx->NewState |= _NEW_ARRAY; } @@ -429,12 +429,12 @@ _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr) ctx->Array.EdgeFlag.StrideB = stride ? stride : sizeof(GLboolean); ctx->Array.EdgeFlag.Ptr = (GLboolean *) ptr; if (stride != sizeof(GLboolean)) { - ctx->Array.EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; + ctx->Array._EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; } else { - ctx->Array.EdgeFlagFunc = 0; + ctx->Array._EdgeFlagFunc = 0; } - ctx->Array.EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; - ctx->Array.NewArrayState |= VERT_EDGE; + ctx->Array._EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; + ctx->Array._NewArrayState |= VERT_EDGE; ctx->NewState |= _NEW_ARRAY; } @@ -511,77 +511,77 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM, { GLuint *flags = IM->Flag; GLuint *elts = IM->Elt; - GLuint translate = ctx->Array.Flags; + GLuint translate = ctx->Array._Flags; GLuint i; if (MESA_VERBOSE&VERBOSE_IMMEDIATE) fprintf(stderr, "exec_array_elements %d .. %d\n", start, count); if (translate & VERT_OBJ_ANY) - (ctx->Array.VertexEltFunc)( IM->Obj, + (ctx->Array._VertexEltFunc)( IM->Obj, &ctx->Array.Vertex, flags, elts, (VERT_ELT|VERT_OBJ_ANY), start, count); if (translate & VERT_NORM) - (ctx->Array.NormalEltFunc)( IM->Normal, + (ctx->Array._NormalEltFunc)( IM->Normal, &ctx->Array.Normal, flags, elts, (VERT_ELT|VERT_NORM), start, count); if (translate & VERT_EDGE) - (ctx->Array.EdgeFlagEltFunc)( IM->EdgeFlag, + (ctx->Array._EdgeFlagEltFunc)( IM->EdgeFlag, &ctx->Array.EdgeFlag, flags, elts, (VERT_ELT|VERT_EDGE), start, count); if (translate & VERT_RGBA) - (ctx->Array.ColorEltFunc)( IM->Color, + (ctx->Array._ColorEltFunc)( IM->Color, &ctx->Array.Color, flags, elts, (VERT_ELT|VERT_RGBA), start, count); if (translate & VERT_SPEC_RGB) - (ctx->Array.SecondaryColorEltFunc)( IM->SecondaryColor, + (ctx->Array._SecondaryColorEltFunc)( IM->SecondaryColor, &ctx->Array.SecondaryColor, flags, elts, (VERT_ELT|VERT_SPEC_RGB), start, count); if (translate & VERT_FOG_COORD) - (ctx->Array.FogCoordEltFunc)( IM->FogCoord, + (ctx->Array._FogCoordEltFunc)( IM->FogCoord, &ctx->Array.FogCoord, flags, elts, (VERT_ELT|VERT_FOG_COORD), start, count); if (translate & VERT_INDEX) - (ctx->Array.IndexEltFunc)( IM->Index, + (ctx->Array._IndexEltFunc)( IM->Index, &ctx->Array.Index, flags, elts, (VERT_ELT|VERT_INDEX), start, count); if (translate & VERT_TEX0_ANY) - (ctx->Array.TexCoordEltFunc[0])( IM->TexCoord[0], + (ctx->Array._TexCoordEltFunc[0])( IM->TexCoord[0], &ctx->Array.TexCoord[0], flags, elts, (VERT_ELT|VERT_TEX0_ANY), start, count); if (translate & VERT_TEX1_ANY) - (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[1], + (ctx->Array._TexCoordEltFunc[1])( IM->TexCoord[1], &ctx->Array.TexCoord[1], flags, elts, (VERT_ELT|VERT_TEX1_ANY), start, count); #if MAX_TEXTURE_UNITS > 2 if (translate & VERT_TEX2_ANY) - (ctx->Array.TexCoordEltFunc[2])( IM->TexCoord[2], + (ctx->Array._TexCoordEltFunc[2])( IM->TexCoord[2], &ctx->Array.TexCoord[2], flags, elts, (VERT_ELT|VERT_TEX2_ANY), start, count); #endif #if MAX_TEXTURE_UNITS > 3 if (translate & VERT_TEX3_ANY) - (ctx->Array.TexCoordEltFunc[3])( IM->TexCoord[3], + (ctx->Array._TexCoordEltFunc[3])( IM->TexCoord[3], &ctx->Array.TexCoord[3], flags, elts, (VERT_ELT|VERT_TEX3_ANY), start, count); @@ -674,7 +674,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) gl_build_immediate_pipeline( ctx ); required = elt->inputs; - fallback = (elt->inputs & ~ctx->Array.Summary); + fallback = (elt->inputs & ~ctx->Array._Summary); /* The translate function doesn't do anything about size. It * just ensures that type and stride come out right. @@ -685,7 +685,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) Color = &ctx->Array.Color; if (fallback & VERT_RGBA) { Color = &ctx->Fallback.Color; - ctx->Array.ColorFunc = + ctx->Array._ColorFunc = gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)]; } } @@ -695,7 +695,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) SecondaryColor = &ctx->Array.SecondaryColor; if (fallback & VERT_SPEC_RGB) { SecondaryColor = &ctx->Fallback.SecondaryColor; - ctx->Array.SecondaryColorFunc = + ctx->Array._SecondaryColorFunc = gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)]; } } @@ -705,7 +705,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) FogCoord = &ctx->Array.FogCoord; if (fallback & VERT_FOG_COORD) { FogCoord = &ctx->Fallback.FogCoord; - ctx->Array.FogCoordFunc = + ctx->Array._FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(GL_FLOAT)]; } } @@ -714,7 +714,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) Index = &ctx->Array.Index; if (fallback & VERT_INDEX) { Index = &ctx->Fallback.Index; - ctx->Array.IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)]; + ctx->Array._IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)]; } } @@ -728,22 +728,22 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) TexCoord[i] = &ctx->Fallback.TexCoord[i]; TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i ); - ctx->Array.TexCoordFunc[i] = + ctx->Array._TexCoordFunc[i] = gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)]; } } } - if (ctx->Array.Flags != ctx->Array.Flag[0]) { + if (ctx->Array._Flags != ctx->Array._Flag[0]) { for (i = 0 ; i < VB_MAX ; i++) - ctx->Array.Flag[i] = ctx->Array.Flags; + ctx->Array._Flag[i] = ctx->Array._Flags; } if (required & VERT_NORM) { Normal = &ctx->Array.Normal; if (fallback & VERT_NORM) { Normal = &ctx->Fallback.Normal; - ctx->Array.NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)]; + ctx->Array._NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)]; } } @@ -754,7 +754,7 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) EdgeFlag = &ctx->Array.EdgeFlag; if (fallback & VERT_EDGE) { EdgeFlag = &ctx->Fallback.EdgeFlag; - ctx->Array.EdgeFlagFunc = + ctx->Array._EdgeFlagFunc = gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)]; } } @@ -783,61 +783,61 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) VB->CullMode = 0; - ctx->Array.VertexFunc( IM->Obj + VB_START, + ctx->Array._VertexFunc( IM->Obj + VB_START, &ctx->Array.Vertex, start, n ); if (required & VERT_NORM) { - ctx->Array.NormalFunc( IM->Normal + VB_START, + ctx->Array._NormalFunc( IM->Normal + VB_START, Normal, start, n ); } if (required & VERT_EDGE) { - ctx->Array.EdgeFlagFunc( IM->EdgeFlag + VB_START, + ctx->Array._EdgeFlagFunc( IM->EdgeFlag + VB_START, EdgeFlag, start, n ); } if (required & VERT_RGBA) { - ctx->Array.ColorFunc( IM->Color + VB_START, + ctx->Array._ColorFunc( IM->Color + VB_START, Color, start, n ); } if (required & VERT_SPEC_RGB) { - ctx->Array.SecondaryColorFunc( IM->SecondaryColor + VB_START, + ctx->Array._SecondaryColorFunc( IM->SecondaryColor + VB_START, SecondaryColor, start, n ); } if (required & VERT_FOG_COORD) { - ctx->Array.FogCoordFunc( IM->FogCoord + VB_START, + ctx->Array._FogCoordFunc( IM->FogCoord + VB_START, FogCoord, start, n ); } if (required & VERT_INDEX) { - ctx->Array.IndexFunc( IM->Index + VB_START, + ctx->Array._IndexFunc( IM->Index + VB_START, Index, start, n ); } if (required & VERT_TEX0_ANY) { IM->v.TexCoord[0].size = TexCoord[0]->Size; - ctx->Array.TexCoordFunc[0]( IM->TexCoord[0] + VB_START, + ctx->Array._TexCoordFunc[0]( IM->TexCoord[0] + VB_START, TexCoord[0], start, n ); } if (required & VERT_TEX1_ANY) { IM->v.TexCoord[1].size = TexCoord[1]->Size; - ctx->Array.TexCoordFunc[1]( IM->TexCoord[1] + VB_START, + ctx->Array._TexCoordFunc[1]( IM->TexCoord[1] + VB_START, TexCoord[1], start, n ); } #if MAX_TEXTURE_UNITS > 2 if (required & VERT_TEX2_ANY) { IM->v.TexCoord[2].size = TexCoord[2]->Size; - ctx->Array.TexCoordFunc[2]( IM->TexCoord[2] + VB_START, + ctx->Array._TexCoordFunc[2]( IM->TexCoord[2] + VB_START, TexCoord[2], start, n ); } #endif #if MAX_TEXTURE_UNITS > 3 if (required & VERT_TEX3_ANY) { IM->v.TexCoord[3].size = TexCoord[3]->Size; - ctx->Array.TexCoordFunc[3]( IM->TexCoord[3] + VB_START, + ctx->Array._TexCoordFunc[3]( IM->TexCoord[3] + VB_START, TexCoord[3], start, n ); } #endif @@ -854,8 +854,8 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) VB->TexCoordPtr[i] = &IM->v.TexCoord[i]; } - VB->Flag = ctx->Array.Flag; - VB->OrFlag = ctx->Array.Flags; + VB->Flag = ctx->Array._Flag; + VB->OrFlag = ctx->Array._Flags; VB->Start = IM->Start = VB_START; count = VB->Count = IM->Count = VB_START + n; @@ -879,15 +879,17 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count) VB->NextPrimitive[VB->CopyStart] = VB->Count; VB->Primitive[VB->CopyStart] = mode; - ctx->Array.Flag[count] |= VERT_END_VB; + ctx->Array._Flag[count] |= VERT_END_VB; /* Transform and render. */ gl_run_pipeline( VB ); gl_reset_vb( VB ); - ctx->Array.Flag[count] = ctx->Array.Flags; - ctx->Array.Flag[VB_START] = ctx->Array.Flags; + /* Restore values: + */ + ctx->Array._Flag[count] = ctx->Array._Flags; + ctx->Array._Flag[VB_START] = ctx->Array._Flags; start += n; remaining -= n; @@ -1033,9 +1035,9 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice { /* Treat VERT_ELT like a special client array. */ - ctx->Array.NewArrayState |= VERT_ELT; - ctx->Array.Summary |= VERT_ELT; - ctx->Array.Flags |= VERT_ELT; + ctx->Array._NewArrayState |= VERT_ELT; + ctx->Array._Summary |= VERT_ELT; + ctx->Array._Flags |= VERT_ELT; cva->elt_mode = mode; cva->elt_count = count; @@ -1054,9 +1056,9 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice /* Did we 'precalculate' the render op? */ if (ctx->CVA.pre.ops & PIPE_OP_RENDER) { - ctx->Array.NewArrayState |= VERT_ELT; - ctx->Array.Summary &= ~VERT_ELT; - ctx->Array.Flags &= ~VERT_ELT; + ctx->Array._NewArrayState |= VERT_ELT; + ctx->Array._Summary &= ~VERT_ELT; + ctx->Array._Flags &= ~VERT_ELT; return; } @@ -1071,7 +1073,7 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice case GL_UNSIGNED_BYTE: { GLubyte *ub_indices = (GLubyte *) indices; - if (ctx->Array.Summary & VERT_OBJ_ANY) { + if (ctx->Array._Summary & VERT_OBJ_ANY) { draw_elt_ubyte( ctx, mode, ub_indices, count ); } else { gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] ); @@ -1081,7 +1083,7 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice case GL_UNSIGNED_SHORT: { GLushort *us_indices = (GLushort *) indices; - if (ctx->Array.Summary & VERT_OBJ_ANY) { + if (ctx->Array._Summary & VERT_OBJ_ANY) { draw_elt_ushort( ctx, mode, us_indices, count ); } else { gl_ArrayElement( ctx, (GLuint) us_indices[count-1] ); @@ -1091,7 +1093,7 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice case GL_UNSIGNED_INT: { GLuint *ui_indices = (GLuint *) indices; - if (ctx->Array.Summary & VERT_OBJ_ANY) { + if (ctx->Array._Summary & VERT_OBJ_ANY) { draw_elt_uint( ctx, mode, ui_indices, count ); } else { gl_ArrayElement( ctx, ui_indices[count-1] ); @@ -1104,8 +1106,8 @@ _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indice } if (ctx->CompileCVAFlag) { - ctx->Array.NewArrayState |= VERT_ELT; - ctx->Array.Summary &= ~VERT_ELT; + ctx->Array._NewArrayState |= VERT_ELT; + ctx->Array._Summary &= ~VERT_ELT; } } @@ -1356,30 +1358,30 @@ void gl_update_client_state( GLcontext *ctx ) }; GLint i; - ctx->Array.Flags = 0; - ctx->Array.Summary = 0; + ctx->Array._Flags = 0; + ctx->Array._Summary = 0; ctx->input->ArrayIncr = 0; - if (ctx->Array.Normal.Enabled) ctx->Array.Flags |= VERT_NORM; - if (ctx->Array.Color.Enabled) ctx->Array.Flags |= VERT_RGBA; - if (ctx->Array.SecondaryColor.Enabled) ctx->Array.Flags |= VERT_SPEC_RGB; - if (ctx->Array.FogCoord.Enabled) ctx->Array.Flags |= VERT_FOG_COORD; - if (ctx->Array.Index.Enabled) ctx->Array.Flags |= VERT_INDEX; - if (ctx->Array.EdgeFlag.Enabled) ctx->Array.Flags |= VERT_EDGE; + if (ctx->Array.Normal.Enabled) ctx->Array._Flags |= VERT_NORM; + if (ctx->Array.Color.Enabled) ctx->Array._Flags |= VERT_RGBA; + if (ctx->Array.SecondaryColor.Enabled) ctx->Array._Flags |= VERT_SPEC_RGB; + if (ctx->Array.FogCoord.Enabled) ctx->Array._Flags |= VERT_FOG_COORD; + if (ctx->Array.Index.Enabled) ctx->Array._Flags |= VERT_INDEX; + if (ctx->Array.EdgeFlag.Enabled) ctx->Array._Flags |= VERT_EDGE; if (ctx->Array.Vertex.Enabled) { - ctx->Array.Flags |= sz_flags[ctx->Array.Vertex.Size]; + ctx->Array._Flags |= sz_flags[ctx->Array.Vertex.Size]; ctx->input->ArrayIncr = 1; } for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (ctx->Array.TexCoord[i].Enabled) { - ctx->Array.Flags |= (tc_flags[ctx->Array.TexCoord[i].Size] << (i * NR_TEXSIZE_BITS)); + ctx->Array._Flags |= (tc_flags[ctx->Array.TexCoord[i].Size] << (i * NR_TEXSIZE_BITS)); } } /* Not really important any more: */ - ctx->Array.Summary = ctx->Array.Flags & VERT_DATA; - ctx->input->ArrayAndFlags = ~ctx->Array.Flags; + ctx->Array._Summary = ctx->Array._Flags & VERT_DATA; + ctx->input->ArrayAndFlags = ~ctx->Array._Flags; ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag); } |