diff options
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index c30710772c7..f7d5e89d956 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -151,7 +151,7 @@ void GLAPIENTRY _mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_FLOAT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -161,7 +161,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -172,7 +172,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -185,14 +185,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -202,7 +202,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -213,7 +213,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -225,63 +225,63 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); } void GLAPIENTRY _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); } void GLAPIENTRY _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); } void GLAPIENTRY _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); } void GLAPIENTRY _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); } /** Same as above with direct state access **/ @@ -292,7 +292,7 @@ _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1f"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GL_FLOAT); + _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -304,7 +304,7 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -318,7 +318,7 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -333,7 +333,7 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -343,7 +343,7 @@ _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GL_INT); + _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -355,7 +355,7 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -369,7 +369,7 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -384,7 +384,7 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); } void GLAPIENTRY @@ -395,7 +395,7 @@ _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1fv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -406,7 +406,7 @@ _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2fv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -417,7 +417,7 @@ _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3fv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -428,7 +428,7 @@ _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4fv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -439,7 +439,7 @@ _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1iv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_INT); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -450,7 +450,7 @@ _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2iv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -461,7 +461,7 @@ _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3iv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -472,7 +472,7 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4iv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); } @@ -481,7 +481,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -491,7 +491,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -502,7 +502,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -514,35 +514,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); } @@ -583,7 +583,7 @@ _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GL_UNSIGNED_INT); + _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -596,7 +596,7 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -611,7 +611,7 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -626,7 +626,7 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); } void GLAPIENTRY @@ -637,7 +637,7 @@ _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -648,7 +648,7 @@ _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -659,7 +659,7 @@ _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -670,7 +670,7 @@ _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); } |