diff options
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 46 |
1 files changed, 29 insertions, 17 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index dd069a3a4d1..cda840fe2d2 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -429,7 +429,7 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = prog->Parameters->ParameterValues[base][j]; + params[k++] = prog->Parameters->ParameterValues[base][j].f; } } } @@ -442,7 +442,7 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { params[k++] = (GLdouble) - prog->Parameters->ParameterValues[base][j]; + prog->Parameters->ParameterValues[base][j].f; } } } @@ -454,8 +454,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = (GLint) - prog->Parameters->ParameterValues[base][j]; + params[k++] = ctx->Const.NativeIntegers ? + prog->Parameters->ParameterValues[base][j].i : + (GLint) prog->Parameters->ParameterValues[base][j].f; } } } @@ -467,8 +468,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location, for (i = 0; i < rows; i++) { const int base = paramPos + offset + i; for (j = 0; j < cols; j++ ) { - params[k++] = (GLuint) - prog->Parameters->ParameterValues[base][j]; + params[k++] = ctx->Const.NativeIntegers ? + prog->Parameters->ParameterValues[base][j].u : + (GLuint) prog->Parameters->ParameterValues[base][j].f; } } } @@ -670,7 +672,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of samplers to change */ for (i = 0; i < count; i++) { GLuint sampler = (GLuint) - program->Parameters->ParameterValues[index + offset + i][0]; + program->Parameters->ParameterValues[index+offset + i][0].f; GLuint texUnit = ((GLuint *) values)[i]; /* check that the sampler (tex unit index) is legal */ @@ -735,42 +737,52 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program, /* loop over number of array elements */ for (k = 0; k < count; k++) { - GLfloat *uniformVal; + gl_constant_value *uniformVal; if (offset + k >= slots) { /* Extra array data is ignored */ break; } - /* uniformVal (the destination) is always float[4] */ + /* uniformVal (the destination) is always gl_constant_value[4] */ uniformVal = program->Parameters->ParameterValues[index + offset + k]; if (basicType == GL_INT) { - /* convert user's ints to floats */ const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; + if (!ctx->Const.NativeIntegers) + uniformVal[i].f = (GLfloat) iValues[i]; + else + uniformVal[i].i = iValues[i]; } } else if (basicType == GL_UNSIGNED_INT) { - /* convert user's uints to floats */ const GLuint *iValues = ((const GLuint *) values) + k * elems; for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; + if (!ctx->Const.NativeIntegers) + uniformVal[i].f = (GLfloat)(GLuint) iValues[i]; + else + uniformVal[i].u = iValues[i]; } } else { const GLfloat *fValues = ((const GLfloat *) values) + k * elems; assert(basicType == GL_FLOAT); for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; + uniformVal[i].f = fValues[i]; } } - /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + /* if the uniform is bool-valued, convert to 1 or 0 */ if (isUniformBool) { for (i = 0; i < elems; i++) { - uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + if (basicType == GL_FLOAT) + uniformVal[i].b = uniformVal[i].f != 0.0f ? 1 : 0; + else + uniformVal[i].b = uniformVal[i].u ? 1 : 0; + + if (!ctx->Const.NativeIntegers) + uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f; } } } @@ -936,7 +948,7 @@ set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, /* Ignore writes beyond the end of (the used part of) an array */ return; } - v = program->Parameters->ParameterValues[index + offset]; + v = (GLfloat *) program->Parameters->ParameterValues[index + offset]; for (row = 0; row < rows; row++) { if (transpose) { v[row] = values[src + row * cols + col]; |