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-rw-r--r--src/mesa/main/uniforms.c26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 59ae4c5dce2..8869b6eb22d 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -67,11 +67,15 @@ void
_mesa_update_shader_textures_used(struct gl_shader_program *shProg,
struct gl_program *prog)
{
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
+ GLbitfield mask = prog->SamplersUsed;
+ gl_shader_stage prog_stage =
+ _mesa_program_enum_to_shader_stage(prog->Target);
+ struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
- shProg->SamplersValidated = GL_TRUE;
+ assert(shader);
+
+ memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
- GLbitfield mask = prog->SamplersUsed;
while (mask) {
const int s = u_bit_scan(&mask);
GLuint unit = prog->SamplerUnits[s];
@@ -87,8 +91,20 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
* types pointing to the same texture image unit within a program
* object."
*/
- if (prog->TexturesUsed[unit] & ~(1 << tgt))
- shProg->SamplersValidated = GL_FALSE;
+ unsigned stages_mask = shProg->data->linked_stages;
+ while (stages_mask) {
+ const int stage = u_bit_scan(&stages_mask);
+
+ /* Skip validation if we are yet to update textures used in this
+ * stage.
+ */
+ if (prog_stage < stage)
+ break;
+
+ struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program;
+ if (glprog->TexturesUsed[unit] & ~(1 << tgt))
+ shProg->SamplersValidated = GL_FALSE;
+ }
prog->TexturesUsed[unit] |= (1 << tgt);
}