diff options
Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r-- | src/mesa/main/uniforms.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 87ce6e49388..9359db18929 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -384,7 +384,7 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) * Called by glGetActiveUniform(). */ static void -_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, +_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { @@ -527,7 +527,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, * to the shader program and return the program parameter position. */ static void -lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location, +lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location, struct gl_program **progOut, GLint *paramPosOut) { struct gl_shader_program *shProg @@ -620,7 +620,7 @@ split_location_offset(GLint *location, GLint *offset) * Called via glGetUniformfv(). */ static void -_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, +_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, GLfloat *params) { struct gl_program *prog; @@ -653,7 +653,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, * \sa _mesa_get_uniformfv, only difference is a cast. */ static void -_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, +_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location, GLint *params) { struct gl_program *prog; @@ -688,7 +688,7 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, * offset (used for arrays, structs). */ GLint -_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg, +_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, const GLchar *name) { GLint offset = 0, location = -1; @@ -837,7 +837,7 @@ compatible_types(GLenum userType, GLenum targetType) * \param values the new values, of datatype 'type' */ static void -set_program_uniform(GLcontext *ctx, struct gl_program *program, +set_program_uniform(struct gl_context *ctx, struct gl_program *program, GLint index, GLint offset, GLenum type, GLsizei count, GLint elems, const void *values) @@ -980,7 +980,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, * Called via glUniform*() functions. */ void -_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg, +_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, GLint location, GLsizei count, const GLvoid *values, GLenum type) { @@ -1084,7 +1084,7 @@ _mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg, * Set a matrix-valued program parameter. */ static void -set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, +set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, GLuint index, GLuint offset, GLuint count, GLuint rows, GLuint cols, GLboolean transpose, const GLfloat *values) @@ -1152,7 +1152,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, * Note: cols=2, rows=4 ==> array[2] of vec4 */ void -_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg, +_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLint cols, GLint rows, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) |