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Diffstat (limited to 'src/mesa/main/uniforms.c')
-rw-r--r--src/mesa/main/uniforms.c63
1 files changed, 55 insertions, 8 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index b5bae0337b2..d61856d0ebc 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -682,6 +682,40 @@ _mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
/**
+ * Called via glGetUniformuiv().
+ * New in GL_EXT_gpu_shader4, OpenGL 3.0
+ * \sa _mesa_get_uniformfv, only difference is a cast.
+ */
+static void
+_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
+ GLuint *params)
+{
+ struct gl_program *prog;
+ GLint paramPos;
+ GLint offset;
+
+ split_location_offset(&location, &offset);
+
+ lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
+
+ if (prog) {
+ const struct gl_program_parameter *p =
+ &prog->Parameters->Parameters[paramPos];
+ GLint rows, cols, i, j, k;
+
+ get_uniform_rows_cols(p, &rows, &cols);
+
+ k = 0;
+ for (i = 0; i < rows; i++) {
+ for (j = 0; j < cols; j++ ) {
+ params[k++] = (GLuint) prog->Parameters->ParameterValues[paramPos+i][j];
+ }
+ }
+ }
+}
+
+
+/**
* Called via glGetUniformLocation().
*
* The return value will encode two values, the uniform location and an
@@ -1534,6 +1568,16 @@ _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
}
+/* GL3 */
+void GLAPIENTRY
+_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformuiv(ctx, program, location, params);
+}
+
+
+
GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
@@ -1603,13 +1647,16 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
/* OpenGL 3.0 */
/* XXX finish dispatch */
- (void) _mesa_Uniform1ui;
- (void) _mesa_Uniform2ui;
- (void) _mesa_Uniform3ui;
- (void) _mesa_Uniform4ui;
- (void) _mesa_Uniform1uiv;
- (void) _mesa_Uniform2uiv;
- (void) _mesa_Uniform3uiv;
- (void) _mesa_Uniform4uiv;
+ SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
+ SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
+ SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
+ SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
+ SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
+ SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
+ SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
+ SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
+ SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
+
+
#endif /* FEATURE_GL */
}