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Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 047d21a85cf..145eff01756 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1107,7 +1107,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) while (mask) { const int s = u_bit_scan(&mask); GLuint unit = shader->Program->SamplerUnits[s]; - GLuint tgt = shader->SamplerTargets[s]; + GLuint tgt = shader->Program->sh.SamplerTargets[s]; /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a * great job of eliminating unused uniforms currently so for now |