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-rw-r--r--src/mesa/main/uniform_query.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 0e02a764a92..79a66a7ac3a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -911,6 +911,15 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
struct gl_uniform_storage *uni;
if (_mesa_is_no_error_enabled(ctx)) {
+ /* From Seciton 7.6 (UNIFORM VARIABLES) of the OpenGL 4.5 spec:
+ *
+ * "If the value of location is -1, the Uniform* commands will
+ * silently ignore the data passed in, and the current uniform values
+ * will not be changed.
+ */
+ if (location == -1)
+ return;
+
uni = shProg->UniformRemapTable[location];
/* The array index specified by the uniform location is just the