diff options
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 46 |
1 files changed, 35 insertions, 11 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index d36f5067cbd..40327fba4b1 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -469,6 +469,9 @@ log_uniform(const void *values, enum glsl_base_type basicType, case GLSL_TYPE_FLOAT: printf("%g ", v[i].f); break; + case GLSL_TYPE_DOUBLE: + printf("%g ", *(double* )&v[i * 2].f); + break; default: assert(!"Should not get here."); break; @@ -529,11 +532,12 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, */ const unsigned components = MAX2(1, uni->type->vector_elements); const unsigned vectors = MAX2(1, uni->type->matrix_columns); + const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1; /* Store the data in the driver's requested type in the driver's storage * areas. */ - unsigned src_vector_byte_stride = components * 4; + unsigned src_vector_byte_stride = components * 4 * dmul; for (i = 0; i < uni->num_driver_storage; i++) { struct gl_uniform_driver_storage *const store = &uni->driver_storage[i]; @@ -541,7 +545,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, const unsigned extra_stride = store->element_stride - (vectors * store->vector_stride); const uint8_t *src = - (uint8_t *) (&uni->storage[array_index * (components * vectors)].i); + (uint8_t *) (&uni->storage[array_index * (dmul * components * vectors)].i); #if 0 printf("%s: %p[%d] components=%u vectors=%u count=%u vector_stride=%u " @@ -608,6 +612,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, unsigned src_components) { unsigned offset; + int size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1; struct gl_uniform_storage *const uni = validate_uniform_parameters(ctx, shProg, location, count, @@ -623,7 +628,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, bool match; switch (uni->type->base_type) { case GLSL_TYPE_BOOL: - match = true; + match = (basicType != GLSL_TYPE_DOUBLE); break; case GLSL_TYPE_SAMPLER: case GLSL_TYPE_IMAGE: @@ -710,8 +715,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, /* Store the data in the "actual type" backing storage for the uniform. */ if (!uni->type->is_boolean()) { - memcpy(&uni->storage[components * offset], values, - sizeof(uni->storage[0]) * components * count); + memcpy(&uni->storage[size_mul * components * offset], values, + sizeof(uni->storage[0]) * components * count * size_mul); } else { const union gl_constant_value *src = (const union gl_constant_value *) values; @@ -808,13 +813,14 @@ extern "C" void _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint cols, GLuint rows, GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values) + GLboolean transpose, + const GLvoid *values, GLenum type) { unsigned offset; unsigned vectors; unsigned components; unsigned elements; - + int size_mul; struct gl_uniform_storage *const uni = validate_uniform_parameters(ctx, shProg, location, count, &offset, "glUniformMatrix"); @@ -827,6 +833,9 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, return; } + assert(type == GL_FLOAT || type == GL_DOUBLE); + size_mul = type == GL_DOUBLE ? 2 : 1; + assert(!uni->type->is_sampler()); vectors = uni->type->matrix_columns; components = uni->type->vector_elements; @@ -852,7 +861,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) { - log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count, + log_uniform(values, uni->type->base_type, components, vectors, count, bool(transpose), shProg, location, uni); } @@ -879,11 +888,11 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, if (!transpose) { memcpy(&uni->storage[elements * offset], values, - sizeof(uni->storage[0]) * elements * count); - } else { + sizeof(uni->storage[0]) * elements * count * size_mul); + } else if (type == GL_FLOAT) { /* Copy and transpose the matrix. */ - const float *src = values; + const float *src = (const float *)values; float *dst = &uni->storage[elements * offset].f; for (int i = 0; i < count; i++) { @@ -896,6 +905,21 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, dst += elements; src += elements; } + } else { + assert(type == GL_DOUBLE); + const double *src = (const double *)values; + double *dst = (double *)&uni->storage[elements * offset].f; + + for (int i = 0; i < count; i++) { + for (unsigned r = 0; r < rows; r++) { + for (unsigned c = 0; c < cols; c++) { + dst[(c * components) + r] = src[c + (r * vectors)]; + } + } + + dst += elements; + src += elements; + } } uni->initialized = true; |