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-rw-r--r--src/mesa/main/uniform_query.cpp85
1 files changed, 24 insertions, 61 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index dc550bc4324..b8335fe6bd8 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -929,6 +929,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
_mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
}
+
/**
* Called via glGetUniformLocation().
*
@@ -944,73 +945,35 @@ _mesa_get_uniform_location(struct gl_context *ctx,
const GLchar *name,
unsigned *out_offset)
{
- const size_t len = strlen(name);
- long offset;
- bool array_lookup;
- char *name_copy;
-
- /* If the name ends with a ']', assume that it refers to some element of an
- * array. Malformed array references will fail the hash table look up
- * below, so it doesn't matter that they are not caught here. This code
- * only wants to catch the "leaf" array references so that arrays of
- * structures containing arrays will be handled correctly.
+ /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
+ *
+ * "The first element of a uniform array is identified using the
+ * name of the uniform array appended with "[0]". Except if the last
+ * part of the string name indicates a uniform array, then the
+ * location of the first element of that array can be retrieved by
+ * either using the name of the uniform array, or the name of the
+ * uniform array appended with "[0]"."
+ *
+ * Note: since uniform names are not allowed to use whitespace, and array
+ * indices within uniform names are not allowed to use "+", "-", or leading
+ * zeros, it follows that each uniform has a unique name up to the possible
+ * ambiguity with "[0]" noted above. Therefore we don't need to worry
+ * about mal-formed inputs--they will properly fail when we try to look up
+ * the uniform name in shProg->UniformHash.
*/
- if (name[len-1] == ']') {
- unsigned i;
-
- /* Walk backwards over the string looking for a non-digit character.
- * This had better be the opening bracket for an array index.
- *
- * Initially, i specifies the location of the ']'. Since the string may
- * contain only the ']' charcater, walk backwards very carefully.
- */
- for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
- /* empty */ ;
-
- /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
- *
- * "The first element of a uniform array is identified using the
- * name of the uniform array appended with "[0]". Except if the last
- * part of the string name indicates a uniform array, then the
- * location of the first element of that array can be retrieved by
- * either using the name of the uniform array, or the name of the
- * uniform array appended with "[0]"."
- *
- * Page 79 (page 93 of the PDF) of the OpenGL 2.1 spec says:
- *
- * "name must be a null terminated string, without white space."
- *
- * Return an error if there is no opening '[' to match the closing ']'.
- * An error will also be returned if there is intervening white space
- * (or other non-digit characters) before the opening '['.
- */
- if ((i == 0) || name[i-1] != '[')
- return GL_INVALID_INDEX;
- /* Return an error if there are no digits between the opening '[' to
- * match the closing ']'.
- */
- if (i == (len - 1))
- return GL_INVALID_INDEX;
-
- /* Make a new string that is a copy of the old string up to (but not
- * including) the '[' character.
- */
- name_copy = (char *) malloc(i);
- memcpy(name_copy, name, i - 1);
- name_copy[i-1] = '\0';
-
- offset = strtol(&name[i], NULL, 10);
- if (offset < 0) {
- free(name_copy);
- return GL_INVALID_INDEX;
- }
+ const GLchar *base_name_end;
+ long offset = parse_program_resource_name(name, &base_name_end);
+ bool array_lookup = offset >= 0;
+ char *name_copy;
- array_lookup = true;
+ if (array_lookup) {
+ name_copy = (char *) malloc(base_name_end - name + 1);
+ memcpy(name_copy, name, base_name_end - name);
+ name_copy[base_name_end - name] = '\0';
} else {
name_copy = (char *) name;
offset = 0;
- array_lookup = false;
}
unsigned location = 0;