summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/uniform_query.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r--src/mesa/main/uniform_query.cpp73
1 files changed, 3 insertions, 70 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index fcb14c4e2df..77217cbee5c 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -583,12 +583,12 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
extern "C" void
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
GLint location, GLsizei count,
- const GLvoid *values, GLenum type)
+ const GLvoid *values,
+ enum glsl_base_type basicType,
+ unsigned src_components)
{
unsigned offset;
unsigned components;
- unsigned src_components;
- enum glsl_base_type basicType;
struct gl_uniform_storage *const uni =
validate_uniform_parameters(ctx, shProg, location, count,
@@ -598,73 +598,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
/* Verify that the types are compatible.
*/
- switch (type) {
- case GL_FLOAT:
- basicType = GLSL_TYPE_FLOAT;
- src_components = 1;
- break;
- case GL_FLOAT_VEC2:
- basicType = GLSL_TYPE_FLOAT;
- src_components = 2;
- break;
- case GL_FLOAT_VEC3:
- basicType = GLSL_TYPE_FLOAT;
- src_components = 3;
- break;
- case GL_FLOAT_VEC4:
- basicType = GLSL_TYPE_FLOAT;
- src_components = 4;
- break;
- case GL_UNSIGNED_INT:
- basicType = GLSL_TYPE_UINT;
- src_components = 1;
- break;
- case GL_UNSIGNED_INT_VEC2:
- basicType = GLSL_TYPE_UINT;
- src_components = 2;
- break;
- case GL_UNSIGNED_INT_VEC3:
- basicType = GLSL_TYPE_UINT;
- src_components = 3;
- break;
- case GL_UNSIGNED_INT_VEC4:
- basicType = GLSL_TYPE_UINT;
- src_components = 4;
- break;
- case GL_INT:
- basicType = GLSL_TYPE_INT;
- src_components = 1;
- break;
- case GL_INT_VEC2:
- basicType = GLSL_TYPE_INT;
- src_components = 2;
- break;
- case GL_INT_VEC3:
- basicType = GLSL_TYPE_INT;
- src_components = 3;
- break;
- case GL_INT_VEC4:
- basicType = GLSL_TYPE_INT;
- src_components = 4;
- break;
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_MAT4:
- default:
- _mesa_problem(NULL, "Invalid type in %s", __func__);
- return;
- }
-
if (uni->type->is_sampler()) {
components = 1;
} else {