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-rw-r--r--src/mesa/main/uniform_query.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index a6992c7767b..a1ca3678cf5 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -176,46 +176,13 @@ validate_uniform_parameters(struct gl_context *ctx,
struct gl_shader_program *shProg,
GLint location, GLsizei count,
unsigned *array_index,
- const char *caller,
- bool negative_one_is_not_valid)
+ const char *caller)
{
if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", caller);
return NULL;
}
- if (location == -1) {
- /* For glGetUniform, page 264 (page 278 of the PDF) of the OpenGL 2.1
- * spec says:
- *
- * "The error INVALID_OPERATION is generated if program has not been
- * linked successfully, or if location is not a valid location for
- * program."
- *
- * For glUniform, page 82 (page 96 of the PDF) of the OpenGL 2.1 spec
- * says:
- *
- * "If the value of location is -1, the Uniform* commands will
- * silently ignore the data passed in, and the current uniform
- * values will not be changed."
- *
- * Allowing -1 for the location parameter of glUniform allows
- * applications to avoid error paths in the case that, for example, some
- * uniform variable is removed by the compiler / linker after
- * optimization. In this case, the new value of the uniform is dropped
- * on the floor. For the case of glGetUniform, there is nothing
- * sensible to do for a location of -1.
- *
- * The negative_one_is_not_valid flag selects between the two behaviors.
- */
- if (negative_one_is_not_valid) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
- caller, location);
- }
-
- return NULL;
- }
-
/* From page 12 (page 26 of the PDF) of the OpenGL 2.1 spec:
*
* "If a negative number is provided where an argument of type sizei or
@@ -233,6 +200,9 @@ validate_uniform_parameters(struct gl_context *ctx,
return NULL;
}
+ if (location == -1)
+ return NULL;
+
/* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
*
* "If any of the following conditions occur, an INVALID_OPERATION
@@ -308,9 +278,39 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
struct gl_uniform_storage *const uni =
validate_uniform_parameters(ctx, shProg, location, 1,
- &offset, "glGetUniform", true);
- if (uni == NULL)
+ &offset, "glGetUniform");
+ if (uni == NULL) {
+ /* For glGetUniform, page 264 (page 278 of the PDF) of the OpenGL 2.1
+ * spec says:
+ *
+ * "The error INVALID_OPERATION is generated if program has not been
+ * linked successfully, or if location is not a valid location for
+ * program."
+ *
+ * For glUniform, page 82 (page 96 of the PDF) of the OpenGL 2.1 spec
+ * says:
+ *
+ * "If the value of location is -1, the Uniform* commands will
+ * silently ignore the data passed in, and the current uniform
+ * values will not be changed."
+ *
+ * Allowing -1 for the location parameter of glUniform allows
+ * applications to avoid error paths in the case that, for example, some
+ * uniform variable is removed by the compiler / linker after
+ * optimization. In this case, the new value of the uniform is dropped
+ * on the floor. For the case of glGetUniform, there is nothing
+ * sensible to do for a location of -1.
+ *
+ * If the location was -1, validate_unfirom_parameters will return NULL
+ * without raising an error. Raise the error here.
+ */
+ if (location == -1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniform(location=%d)",
+ location);
+ }
+
return;
+ }
{
unsigned elements = (uni->type->is_sampler())
@@ -590,7 +590,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
struct gl_uniform_storage *const uni =
validate_uniform_parameters(ctx, shProg, location, count,
- &offset, "glUniform", false);
+ &offset, "glUniform");
if (uni == NULL)
return;
@@ -796,7 +796,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
struct gl_uniform_storage *const uni =
validate_uniform_parameters(ctx, shProg, location, count,
- &offset, "glUniformMatrix", false);
+ &offset, "glUniformMatrix");
if (uni == NULL)
return;