diff options
Diffstat (limited to 'src/mesa/main/uniform_query.cpp')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 2ff820774b4..388e81ae236 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -204,7 +204,7 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, &uni->storage[offset * elements]; unsigned bytes = sizeof(uni->storage[0]) * elements; - if (bytes > bufSize) { + if (bytes > (unsigned) bufSize) { elements = bufSize / sizeof(uni->storage[0]); bytes = bufSize; } @@ -490,7 +490,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, unsigned loc, offset; unsigned components; unsigned src_components; - unsigned i; enum glsl_base_type basicType; struct gl_uniform_storage *uni; @@ -618,6 +617,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, * GL_INVALID_VALUE error and ignore the command. */ if (uni->type->is_sampler()) { + int i; + for (i = 0; i < count; i++) { const unsigned texUnit = ((unsigned *) values)[i]; @@ -662,6 +663,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, (const union gl_constant_value *) values; union gl_constant_value *dst = &uni->storage[components * offset]; const unsigned elems = components * count; + unsigned i; for (i = 0; i < elems; i++) { if (basicType == GLSL_TYPE_FLOAT) { @@ -680,6 +682,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, * the changes through. */ if (uni->type->is_sampler()) { + int i; + for (i = 0; i < count; i++) { shProg->SamplerUnits[uni->sampler + offset + i] = ((unsigned *) values)[i]; @@ -721,7 +725,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, */ extern "C" void _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, - GLint cols, GLint rows, + GLuint cols, GLuint rows, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { @@ -795,7 +799,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, const float *src = values; float *dst = &uni->storage[elements * offset].f; - for (unsigned i = 0; i < count; i++) { + for (int i = 0; i < count; i++) { for (unsigned r = 0; r < rows; r++) { for (unsigned c = 0; c < cols; c++) { dst[(c * components) + r] = src[c + (r * vectors)]; |