diff options
Diffstat (limited to 'src/mesa/main/transformfeedback.c')
-rw-r--r-- | src/mesa/main/transformfeedback.c | 52 |
1 files changed, 39 insertions, 13 deletions
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index 74897ba639a..6b9565ca389 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -24,7 +24,7 @@ /* - * Vertex transform feedback support. + * Transform feedback support. * * Authors: * Brian Paul @@ -376,25 +376,48 @@ _mesa_compute_max_transform_feedback_vertices( **/ +/** + * Figure out which stage of the pipeline is the source of transform feedback + * data given the current context state, and return its gl_shader_program. + * + * If no active program can generate transform feedback data (i.e. no vertex + * shader is active), returns NULL. + */ +static struct gl_shader_program * +get_xfb_source(struct gl_context *ctx) +{ + int i; + for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) { + if (ctx->Shader.CurrentProgram[i] != NULL) + return ctx->Shader.CurrentProgram[i]; + } + return NULL; +} + + void GLAPIENTRY _mesa_BeginTransformFeedback(GLenum mode) { struct gl_transform_feedback_object *obj; - struct gl_transform_feedback_info *info; + struct gl_transform_feedback_info *info = NULL; + struct gl_shader_program *source; GLuint i; unsigned vertices_per_prim; GET_CURRENT_CONTEXT(ctx); obj = ctx->TransformFeedback.CurrentObject; - if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL) { + /* Figure out what pipeline stage is the source of data for transform + * feedback. + */ + source = get_xfb_source(ctx); + if (source == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginTransformFeedback(no program active)"); return; } - info = - &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback; + info = &source->LinkedTransformFeedback; if (info->NumOutputs == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -452,7 +475,10 @@ _mesa_BeginTransformFeedback(GLenum mode) obj->GlesRemainingPrims = max_vertices / vertices_per_prim; } - obj->shader_program = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + if (obj->shader_program != source) { + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg; + obj->shader_program = source; + } assert(ctx->Driver.BeginTransformFeedback); ctx->Driver.BeginTransformFeedback(ctx, mode, obj); @@ -519,7 +545,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index, /** - * Specify a buffer object to receive vertex shader results. Plus, + * Specify a buffer object to receive transform feedback results. Plus, * specify the starting offset to place the results, and max size. * Called from the glBindBufferRange() function. */ @@ -563,7 +589,7 @@ _mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx, /** - * Specify a buffer object to receive vertex shader results. + * Specify a buffer object to receive transform feedback results. * As above, but start at offset = 0. * Called from the glBindBufferBase() function. */ @@ -592,7 +618,7 @@ _mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx, /** - * Specify a buffer object to receive vertex shader results, plus the + * Specify a buffer object to receive transform feedback results, plus the * offset in the buffer to start placing results. * This function is part of GL_EXT_transform_feedback, but not GL3. */ @@ -647,7 +673,7 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, /** - * This function specifies the vertex shader outputs to be written + * This function specifies the transform feedback outputs to be written * to the feedback buffer(s), and in what order. */ void GLAPIENTRY @@ -757,7 +783,7 @@ _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count, /** - * Get info about the vertex shader's outputs which are to be written + * Get info about the transform feedback outputs which are to be written * to the feedback buffer(s). */ void GLAPIENTRY @@ -994,9 +1020,9 @@ _mesa_ResumeTransformFeedback(void) * the program object being used by the current transform feedback object * is not active." */ - if (obj->shader_program != ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) { + if (obj->shader_program != get_xfb_source(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glResumeTransformFeedback(wrong vertex program bound)"); + "glResumeTransformFeedback(wrong program bound)"); return; } |