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-rw-r--r--src/mesa/main/transformfeedback.c52
1 files changed, 39 insertions, 13 deletions
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 74897ba639a..6b9565ca389 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -24,7 +24,7 @@
/*
- * Vertex transform feedback support.
+ * Transform feedback support.
*
* Authors:
* Brian Paul
@@ -376,25 +376,48 @@ _mesa_compute_max_transform_feedback_vertices(
**/
+/**
+ * Figure out which stage of the pipeline is the source of transform feedback
+ * data given the current context state, and return its gl_shader_program.
+ *
+ * If no active program can generate transform feedback data (i.e. no vertex
+ * shader is active), returns NULL.
+ */
+static struct gl_shader_program *
+get_xfb_source(struct gl_context *ctx)
+{
+ int i;
+ for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
+ if (ctx->Shader.CurrentProgram[i] != NULL)
+ return ctx->Shader.CurrentProgram[i];
+ }
+ return NULL;
+}
+
+
void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)
{
struct gl_transform_feedback_object *obj;
- struct gl_transform_feedback_info *info;
+ struct gl_transform_feedback_info *info = NULL;
+ struct gl_shader_program *source;
GLuint i;
unsigned vertices_per_prim;
GET_CURRENT_CONTEXT(ctx);
obj = ctx->TransformFeedback.CurrentObject;
- if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] == NULL) {
+ /* Figure out what pipeline stage is the source of data for transform
+ * feedback.
+ */
+ source = get_xfb_source(ctx);
+ if (source == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBeginTransformFeedback(no program active)");
return;
}
- info =
- &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkedTransformFeedback;
+ info = &source->LinkedTransformFeedback;
if (info->NumOutputs == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -452,7 +475,10 @@ _mesa_BeginTransformFeedback(GLenum mode)
obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
}
- obj->shader_program = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
+ if (obj->shader_program != source) {
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedbackProg;
+ obj->shader_program = source;
+ }
assert(ctx->Driver.BeginTransformFeedback);
ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
@@ -519,7 +545,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index,
/**
- * Specify a buffer object to receive vertex shader results. Plus,
+ * Specify a buffer object to receive transform feedback results. Plus,
* specify the starting offset to place the results, and max size.
* Called from the glBindBufferRange() function.
*/
@@ -563,7 +589,7 @@ _mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx,
/**
- * Specify a buffer object to receive vertex shader results.
+ * Specify a buffer object to receive transform feedback results.
* As above, but start at offset = 0.
* Called from the glBindBufferBase() function.
*/
@@ -592,7 +618,7 @@ _mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx,
/**
- * Specify a buffer object to receive vertex shader results, plus the
+ * Specify a buffer object to receive transform feedback results, plus the
* offset in the buffer to start placing results.
* This function is part of GL_EXT_transform_feedback, but not GL3.
*/
@@ -647,7 +673,7 @@ _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
/**
- * This function specifies the vertex shader outputs to be written
+ * This function specifies the transform feedback outputs to be written
* to the feedback buffer(s), and in what order.
*/
void GLAPIENTRY
@@ -757,7 +783,7 @@ _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
/**
- * Get info about the vertex shader's outputs which are to be written
+ * Get info about the transform feedback outputs which are to be written
* to the feedback buffer(s).
*/
void GLAPIENTRY
@@ -994,9 +1020,9 @@ _mesa_ResumeTransformFeedback(void)
* the program object being used by the current transform feedback object
* is not active."
*/
- if (obj->shader_program != ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) {
+ if (obj->shader_program != get_xfb_source(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glResumeTransformFeedback(wrong vertex program bound)");
+ "glResumeTransformFeedback(wrong program bound)");
return;
}