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-rw-r--r--src/mesa/main/texstore.c210
1 files changed, 23 insertions, 187 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 2989fdb72ed..a1574e6cd83 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -45,7 +45,7 @@
* Texture image processing is actually kind of complicated. We have to do:
* Format/type conversions
* pixel unpacking
- * pixel transfer (scale, bais, lookup, convolution!, etc)
+ * pixel transfer (scale, bais, lookup, etc)
*
* These functions can handle most everything, including processing full
* images and sub-images.
@@ -55,7 +55,6 @@
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
-#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "mipmap.h"
@@ -310,6 +309,11 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
{
GLuint transferOps = ctx->_ImageTransferState;
GLfloat *tempImage;
+ const GLint components = _mesa_components_in_format(logicalBaseFormat);
+ const GLint srcStride =
+ _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+ GLfloat *dst;
+ GLint img, row;
ASSERT(dims >= 1 && dims <= 3);
@@ -331,126 +335,24 @@ make_temp_float_image(GLcontext *ctx, GLuint dims,
textureBaseFormat == GL_COLOR_INDEX ||
textureBaseFormat == GL_DEPTH_COMPONENT);
- /* conventional color image */
-
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* need image convolution */
- const GLuint preConvTransferOps
- = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- const GLuint postConvTransferOps
- = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT;
- GLint img, row;
- GLint convWidth = srcWidth, convHeight = srcHeight;
- GLfloat *convImage;
-
- /* pre-convolution image buffer (3D) */
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * 4 * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- /* post-convolution image buffer (2D) */
- convImage = (GLfloat *) malloc(srcWidth * srcHeight
- * 4 * sizeof(GLfloat));
- if (!convImage) {
- free(tempImage);
- return NULL;
- }
-
- /* loop over 3D image slices */
- for (img = 0; img < srcDepth; img++) {
- GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4);
-
- /* unpack and do transfer ops up to convolution */
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, img, row, 0);
- _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst,
- srcFormat, srcType, src,
- srcPacking,
- preConvTransferOps);
- dst += srcWidth * 4;
- }
-
- /* size after optional convolution */
- convWidth = srcWidth;
- convHeight = srcHeight;
-
-#if FEATURE_convolve
- /* do convolution */
- {
- GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
- if (dims == 1) {
- ASSERT(ctx->Pixel.Convolution1DEnabled);
- _mesa_convolve_1d_image(ctx, &convWidth, src, convImage);
- }
- else {
- if (ctx->Pixel.Convolution2DEnabled) {
- _mesa_convolve_2d_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- else {
- ASSERT(ctx->Pixel.Separable2DEnabled);
- _mesa_convolve_sep_image(ctx, &convWidth, &convHeight,
- src, convImage);
- }
- }
- }
-#endif
- /* do post-convolution transfer and pack into tempImage */
- {
- const GLint logComponents
- = _mesa_components_in_format(logicalBaseFormat);
- const GLfloat *src = convImage;
- GLfloat *dst = tempImage + img * (convWidth * convHeight * 4);
- for (row = 0; row < convHeight; row++) {
- _mesa_pack_rgba_span_float(ctx, convWidth,
- (GLfloat (*)[4]) src,
- logicalBaseFormat, GL_FLOAT,
- dst, &ctx->DefaultPacking,
- postConvTransferOps);
- src += convWidth * 4;
- dst += convWidth * logComponents;
- }
- }
- } /* loop over 3D image slices */
-
- free(convImage);
-
- /* might need these below */
- srcWidth = convWidth;
- srcHeight = convHeight;
- }
- else {
- /* no convolution */
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
+ tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLfloat));
+ if (!tempImage)
+ return NULL;
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
+ dst = tempImage;
+ for (img = 0; img < srcDepth; img++) {
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
+ dst, srcFormat, srcType, src,
+ srcPacking, transferOps);
+ dst += srcWidth * components;
+ src += srcStride;
}
}
@@ -536,7 +438,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
{
GLuint transferOps = ctx->_ImageTransferState;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLboolean freeSrcImage = GL_FALSE;
GLint img, row;
GLchan *tempImage, *dst;
@@ -556,37 +457,10 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY);
-#if FEATURE_convolve
- if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
- (dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
- (dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
- /* get convolved image */
- GLfloat *convImage = make_temp_float_image(ctx, dims,
- logicalBaseFormat,
- logicalBaseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- if (!convImage)
- return NULL;
- /* the convolved image is our new source image */
- srcAddr = convImage;
- srcFormat = logicalBaseFormat;
- srcType = GL_FLOAT;
- srcPacking = &ctx->DefaultPacking;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
- transferOps = 0;
- freeSrcImage = GL_TRUE;
- }
-#endif
-
/* unpack and transfer the source image */
tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLchan));
if (!tempImage) {
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
return NULL;
}
@@ -608,11 +482,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
}
}
- /* If we made a temporary image for convolution, free it here */
- if (freeSrcImage) {
- free((void *) srcAddr);
- }
-
if (logicalBaseFormat != textureBaseFormat) {
/* one more conversion step */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
@@ -1238,7 +1107,6 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1365,7 +1233,6 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1567,7 +1434,6 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1697,7 +1563,6 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1824,7 +1689,6 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1882,7 +1746,6 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -1951,7 +1814,6 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2010,7 +1872,6 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2115,7 +1976,6 @@ _mesa_texstore_al88(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2186,7 +2046,6 @@ _mesa_texstore_al1616(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2257,7 +2116,6 @@ _mesa_texstore_rgba_16(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2327,8 +2185,6 @@ _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
-
/* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
* 3 or 4 components/pixel here.
*/
@@ -2390,7 +2246,6 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2479,7 +2334,6 @@ _mesa_texstore_a8(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2710,7 +2564,6 @@ _mesa_texstore_signed_r8(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2755,7 +2608,6 @@ _mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2800,7 +2652,6 @@ _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -2912,7 +2763,6 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3186,7 +3036,6 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
bytesPerRow = srcWidth * components * sizeof(GLfloat);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
@@ -3254,7 +3103,6 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3318,7 +3166,6 @@ _mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3382,7 +3229,6 @@ _mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3446,7 +3292,6 @@ _mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3510,7 +3355,6 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3574,7 +3418,6 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -3638,7 +3481,6 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
GLint img, row;
if (!tempImage)
return GL_FALSE;
- _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = (GLubyte *) dstAddr
+ dstImageOffsets[dstZoffset + img] * texelBytes
@@ -4057,9 +3899,6 @@ texture_row_stride(const struct gl_texture_image *texImage)
* This is the software fallback for Driver.TexImage1D()
* and Driver.CopyTexImage1D().
* \sa _mesa_store_teximage2d()
- * Note that the width may not be the actual texture width since it may
- * be changed by convolution w/ GL_REDUCE. The texImage->Width field will
- * have the actual texture size.
*/
void
_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
@@ -4114,9 +3953,6 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
*
* This function is oriented toward storing images in main memory, rather
* than VRAM. Device driver's can easily plug in their own replacement.
- *
- * Note: width and height may be pre-convolved dimensions, but
- * texImage->Width and texImage->Height will be post-convolved dimensions.
*/
void
_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,