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-rw-r--r--src/mesa/main/texstore.c410
1 files changed, 409 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index bfa23018cf7..e3a4b108271 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.24 2001/04/20 16:46:04 brianp Exp $ */
+/* $Id: texstore.c,v 1.25 2001/05/21 16:41:03 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -642,6 +642,12 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
0, /* dstRowStride */
0, /* dstImageStride */
format, type, pixels, packing);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -674,6 +680,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
internalFormat, format, type);
assert(texImage->TexFormat);
+ texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
texelBytes = texImage->TexFormat->TexelBytes;
@@ -691,6 +698,12 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width * texelBytes,
0, /* dstImageStride */
format, type, pixels, packing);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -735,6 +748,12 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
format, type, pixels, packing);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -759,6 +778,12 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
0, /* dstRowStride */
0, /* dstImageStride */
format, type, pixels, packing);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -782,6 +807,12 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width * texImage->TexFormat->TexelBytes,
0, /* dstImageStride */
format, type, pixels, packing);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -806,6 +837,11 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
format, type, pixels, packing);
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ _mesa_generate_mipmap(ctx, &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
+ texObj);
+ }
}
@@ -898,3 +934,375 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
return GL_TRUE;
}
+
+
+
+/*
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source rows are to be twice as long as the
+ * dest row.
+ */
+static void
+do_row(const struct gl_texture_format *format, GLint dstWidth,
+ const GLvoid *srcRowA, const GLvoid *srcRowB, GLvoid *dstRow)
+{
+ switch (format->MesaFormat) {
+ case MESA_FORMAT_RGBA:
+ {
+ GLuint i, j;
+ const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA;
+ const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB;
+ GLchan (*dst)[4] = (GLchan (*)[4]) dstRow;
+ for (i = j = 0; i < dstWidth; i++, j+=2) {
+ dst[i][0] = (rowA[j][0] + rowA[j+1][0] +
+ rowB[j][0] + rowB[j+1][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[j+1][1] +
+ rowB[j][1] + rowB[j+1][1]) >> 2;
+ dst[i][2] = (rowA[j][2] + rowA[j+1][2] +
+ rowB[j][2] + rowB[j+1][2]) >> 2;
+ dst[i][3] = (rowA[j][3] + rowA[j+1][3] +
+ rowB[j][3] + rowB[j+1][3]) >> 2;
+ }
+ }
+ return;
+ case MESA_FORMAT_RGB:
+ {
+ GLuint i, j;
+ const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA;
+ const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB;
+ GLchan (*dst)[3] = (GLchan (*)[3]) dstRow;
+ for (i = j = 0; i < dstWidth; i++, j+=2) {
+ dst[i][0] = (rowA[j][0] + rowA[j+1][0] +
+ rowB[j][0] + rowB[j+1][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[j+1][1] +
+ rowB[j][1] + rowB[j+1][1]) >> 2;
+ dst[i][2] = (rowA[j][2] + rowA[j+1][2] +
+ rowB[j][2] + rowB[j+1][2]) >> 2;
+ }
+ }
+ return;
+ case MESA_FORMAT_ALPHA:
+ case MESA_FORMAT_LUMINANCE:
+ case MESA_FORMAT_INTENSITY:
+ case MESA_FORMAT_COLOR_INDEX:
+ {
+ GLuint i, j;
+ const GLchan *rowA = (const GLchan *) srcRowA;
+ const GLchan *rowB = (const GLchan *) srcRowB;
+ GLchan *dst = (GLchan *) dstRow;
+ for (i = j = 0; i < dstWidth; i++, j+=2) {
+ dst[i] = (rowA[j] + rowA[j+1] + rowB[j] + rowB[j+1]) >> 2;
+ }
+ }
+ return;
+ case MESA_FORMAT_LUMINANCE_ALPHA:
+ {
+ GLuint i, j;
+ const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA;
+ const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB;
+ GLchan (*dst)[2] = (GLchan (*)[2]) dstRow;
+ for (i = j = 0; i < dstWidth; i++, j+=2) {
+ dst[i][0] = (rowA[j][0] + rowA[j+1][0] +
+ rowB[j][0] + rowB[j+1][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[j+1][1] +
+ rowB[j][1] + rowB[j+1][1]) >> 2;
+ }
+ }
+ return;
+ case MESA_FORMAT_DEPTH_COMPONENT:
+
+ /* XXX do hardware texture formats */
+
+ default:
+ _mesa_problem(NULL, "bad format in do_row()");
+ }
+}
+
+
+
+
+static void
+make_1d_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLubyte *src;
+ GLubyte *dst;
+
+ /* skip the border pixel, if any */
+ src = srcPtr + border * bpt;
+ dst = dstPtr + border * bpt;
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(format, dstWidth - 2 * border, src, src, dst);
+
+ if (border) {
+ /* copy left-most pixel from source */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+static void
+make_2d_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLint srcRowStride = bpt * srcWidth;
+ const GLint dstRowStride = bpt * dstWidth;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowStride;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeight - 2 * border; row++) {
+ do_row(format, dstWidth - 2 * border, srcA, srcB, dst);
+ srcA += 2 * srcRowStride;
+ srcB += 2 * srcRowStride;
+ dst += dstRowStride;
+ }
+
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(format, dstWidth - 2 * border,
+ srcPtr + bpt, srcPtr + bpt, dstPtr + bpt);
+ /* upper border */
+ do_row(format, dstWidth - 2 * border,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ for (row = 0; row < dstHeight - 2 * border; row += 2) {
+ GLubyte tempPixel[32];
+ GLint srcOffset;
+ srcOffset = (srcWidth * (row * 2 + 1)) * bpt;
+ MEMCPY(tempPixel, srcPtr + srcOffset, bpt);
+ srcOffset = (srcWidth * (row * 2 + 2)) * bpt;
+ MEMCPY(tempPixel + bpt, srcPtr + srcOffset, bpt);
+ do_row(format, 1, tempPixel, tempPixel,
+ dstPtr + (dstWidth * row + 1) * bpt);
+ srcOffset = (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt;
+ MEMCPY(tempPixel, srcPtr + srcOffset, bpt);
+ srcOffset = (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt;
+ MEMCPY(tempPixel, srcPtr + srcOffset, bpt);
+ do_row(format, 1, tempPixel, tempPixel,
+ dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+}
+
+
+static void
+make_3d_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr)
+{
+ GLvoid *tmpRowA = MALLOC(dstWidth * format->TexelBytes);
+ GLvoid *tmpRowB = MALLOC(dstWidth * format->TexelBytes);
+ const GLubyte *srcA, *srcB, *srcC, *srcD;
+ GLint img, row;
+
+ if (!tmpRowA || !tmpRowB) {
+ if (tmpRowA)
+ FREE(tmpRowA);
+ return;
+ }
+
+ /*
+ * XXX lots of work to do here yet
+ */
+
+ for (img = 0; img < dstDepth - 2 * border; img++) {
+
+ for (row = 0; row < dstHeight - 2 * border; row++) {
+ do_row(format, dstWidth - 2 * border, srcA, srcB, tmpRowA);
+ do_row(format, dstWidth - 2 * border, srcC, srcD, tmpRowB);
+
+
+ }
+ }
+
+ FREE(tmpRowA);
+ FREE(tmpRowB);
+}
+
+
+/*
+ * For GL_SGIX_generate_mipmap:
+ * Generate a complete set of mipmaps from texObj's base-level image.
+ * Stop at texObj's MaxLevel or when we get to the 1x1 texture.
+ */
+void
+_mesa_generate_mipmap(GLcontext *ctx,
+ const struct gl_texture_unit *texUnit,
+ struct gl_texture_object *texObj)
+{
+ const GLenum targets1D[] = { GL_TEXTURE_1D, 0 };
+ const GLenum targets2D[] = { GL_TEXTURE_2D, 0 };
+ const GLenum targets3D[] = { GL_TEXTURE_3D, 0 };
+ const GLenum targetsCube[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+ 0 };
+ const GLenum *targets;
+ GLuint level;
+
+ ASSERT(texObj);
+ ASSERT(texObj->Image[texObj->BaseLevel]);
+
+ switch (texObj->Dimensions) {
+ case 1:
+ targets = targets1D;
+ break;
+ case 2:
+ targets = targets2D;
+ break;
+ case 3:
+ targets = targets3D;
+ break;
+ case 6:
+ targets = targetsCube;
+ break;
+ default:
+ _mesa_problem(ctx,
+ "Bad texture object dimension in _mesa_generate_mipmaps");
+ return;
+ }
+
+ for (level = texObj->BaseLevel; level < texObj->MaxLevel; level++) {
+ /* generate level+1 from level */
+ const struct gl_texture_image *srcImage;
+ struct gl_texture_image *dstImage;
+ GLint srcWidth, srcHeight, srcDepth;
+ GLint dstWidth, dstHeight, dstDepth;
+ GLint border, bytesPerTexel;
+ GLint t;
+
+ srcImage = texObj->Image[level];
+ ASSERT(srcImage);
+ srcWidth = srcImage->Width;
+ srcHeight = srcImage->Height;
+ srcDepth = srcImage->Depth;
+ border = srcImage->Border;
+ bytesPerTexel = srcImage->TexFormat->TexelBytes;
+
+ /* compute next (level+1) image size */
+ if (srcWidth - 2 * border > 1) {
+ dstWidth = (srcWidth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ dstWidth = srcWidth; /* can't go smaller */
+ }
+ if (srcHeight - 2 * border > 1) {
+ dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ dstHeight = srcHeight; /* can't go smaller */
+ }
+ if (srcDepth - 2 * border > 1) {
+ dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
+ }
+ else {
+ dstDepth = srcDepth; /* can't go smaller */
+ }
+
+ if (dstWidth == srcWidth &&
+ dstHeight == srcHeight &&
+ dstDepth == srcDepth) {
+ /* all done */
+ return;
+ }
+
+ /* Need this loop just because of cubemaps */
+ for (t = 0; targets[t]; t++) {
+ ASSERT(t < 6);
+
+ dstImage = _mesa_select_tex_image(ctx, texUnit, targets[t], level+1);
+ if (!dstImage) {
+ dstImage = _mesa_alloc_texture_image();
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+ _mesa_set_tex_image(texObj, targets[t], level + 1, dstImage);
+ }
+
+ /* Free old image data */
+ if (dstImage->Data)
+ FREE(dstImage->Data);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->Format);
+ dstImage->DriverData = NULL;
+ dstImage->TexFormat = srcImage->TexFormat;
+ dstImage->FetchTexel = srcImage->FetchTexel;
+
+ ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
+
+ /* alloc new image buffer */
+ dstImage->Data = MALLOC(dstWidth * dstHeight * dstDepth
+ * bytesPerTexel);
+ if (!dstImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ /*
+ * We use simple 2x2 averaging to compute the next mipmap level.
+ */
+ switch (texObj->Dimensions) {
+ case 1:
+ make_1d_mipmap(srcImage->TexFormat, border,
+ srcWidth, (const GLubyte *) srcImage->Data,
+ dstWidth, (GLubyte *) dstImage->Data);
+ break;
+ case 2:
+ case 6:
+ make_2d_mipmap(srcImage->TexFormat, border,
+ srcWidth, srcHeight, (const GLubyte *) srcImage->Data,
+ dstWidth, dstHeight, (GLubyte *) dstImage->Data);
+ break;
+ case 3:
+ make_3d_mipmap(srcImage->TexFormat, border,
+ srcWidth, srcHeight, srcDepth, (const GLubyte *) srcImage->Data,
+ dstWidth, dstHeight, dstDepth, (GLubyte *) dstImage->Data);
+ break;
+ default:
+ _mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps");
+ return;
+ }
+ } /* loop over tex image targets */
+ } /* loop over tex levels */
+}