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+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef TEXSTORAGE_H
+#define TEXSTORAGE_H
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width);
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+
+extern void GLAPIENTRY
+_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+
+
+extern void GLAPIENTRY
+_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+
+#endif /* TEXSTORAGE_H */