diff options
Diffstat (limited to 'src/mesa/main/texstorage.c')
-rw-r--r-- | src/mesa/main/texstorage.c | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 0117ab6c81d..7a61a4f4786 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -600,6 +600,19 @@ texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, } +static void +texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels, + GLenum internalformat, GLsizei width, GLsizei height, + GLsizei depth) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); + texture_storage_no_error(ctx, dims, texObj, texObj->Target, + levels, internalformat, width, height, depth, true); +} + + void GLAPIENTRY _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) @@ -654,6 +667,14 @@ _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, void GLAPIENTRY +_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels, + GLenum internalformat, GLsizei width) +{ + texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1); +} + + +void GLAPIENTRY _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { @@ -663,6 +684,15 @@ _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, void GLAPIENTRY +_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels, + GLenum internalformat, + GLsizei width, GLsizei height) +{ + texturestorage_no_error(2, texture, levels, internalformat, width, height, 1); +} + + +void GLAPIENTRY _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) @@ -673,6 +703,16 @@ _mesa_TextureStorage2D(GLuint texture, GLsizei levels, void GLAPIENTRY +_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth) +{ + texturestorage_no_error(3, texture, levels, internalformat, width, height, + depth); +} + + +void GLAPIENTRY _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { |